Lee's Feature Complete PDE
Re: Lee's Feature Complete PDE
Lnevo,
How would I go about using your gap fill-in code for moonlights with my LEDs on the Daylight and actinic PWM outputs? My ver 2.1 code can be found on bottom of page....thanks for looking.
http://forum.reefangel.com/viewtopic.php?f=11&t=4731
How would I go about using your gap fill-in code for moonlights with my LEDs on the Daylight and actinic PWM outputs? My ver 2.1 code can be found on bottom of page....thanks for looking.
http://forum.reefangel.com/viewtopic.php?f=11&t=4731
Re: Lee's Feature Complete PDE
I don't have them on ports. I use the moonphase coding on my actinic pwm channel.
Sent from my Samsung Galaxy Note 3
Sent from my Samsung Galaxy Note 3
Re: Lee's Feature Complete PDE
I'm not sure I'm following.
My LEDs don't go below a certain effective %. After around 7% any lower there is no change in PAR or brightness and it is still pretty bright. I have my moonlights come on at 100% and ramp down to 0% to make up for that. I turn the moonlights on right before my main lights go off.
Since your moonlights are on the same channel as your LED there's nothing that can be "filled in"
My LEDs don't go below a certain effective %. After around 7% any lower there is no change in PAR or brightness and it is still pretty bright. I have my moonlights come on at 100% and ramp down to 0% to make up for that. I turn the moonlights on right before my main lights go off.
Since your moonlights are on the same channel as your LED there's nothing that can be "filled in"
Re: Lee's Feature Complete PDE
Roberto, were you able to up the character count at all? Is it possible?
Re: Lee's Feature Complete PDE
lnevo wrote:Roberto,
I can no longer post my code. It's > 60,000 characters. I'm at 69k
Re: Lee's Feature Complete PDE
Ahhh.
Try again. Increased to 100K
If it doesn't work, I may need to reboot the forum app.
Try again. Increased to 100K
If it doesn't work, I may need to reboot the forum app.
Roberto.
Re: Lee's Feature Complete PDE
Ok the code is now up to date. It worked A few bug fixes since July, especially on the third dosing pump.
Re: Lee's Feature Complete PDE
Where did you post the code? The only one I could find was from 2013. I've been dying to steal some of your coding!
Thanks.
Thanks.
Lee's Feature Complete PDE
Its in the 2nd post. It may say its from 2013 but I edit it. It may say the time I edited in small print
Re: Lee's Feature Complete PDE
Auto Water Change and Revamped mixing station.
Re: Lee's Feature Complete PDE
I am having trouble finding all the code needed for your coral acclimation mode. Can you advise on how to implement this?
Re: Lee's Feature Complete PDE
Which part do you want? The photoperiod or the dimming or both? Are you using SunLocation? Can you point me to your current code?
Re: Lee's Feature Complete PDE
both photoperiod and dimming if possible. I don't use the sun location at this time because i have just never implemented it.
Code: Select all
#include <ReefAngel_Features.h>
#include <Globals.h>
#include <RA_Wifi.h>
#include <Wire.h>
#include <OneWire.h>
#include <Time.h>
#include <DS1307RTC.h>
#include <InternalEEPROM.h>
#include <RA_NokiaLCD.h>
#include <RA_ATO.h>
#include <RA_Joystick.h>
#include <LED.h>
#include <RA_TempSensor.h>
#include <Relay.h>
#include <RA_PWM.h>
#include <Timer.h>
#include <Memory.h>
#include <InternalEEPROM.h>
#include <RA_Colors.h>
#include <RA_CustomColors.h>
#include <Salinity.h>
#include <RF.h>
#include <IO.h>
#include <ORP.h>
#include <AI.h>
#include <PH.h>
#include <WaterLevel.h>
#include <Humidity.h>
#include <DCPump.h>
#include <PAR.h>
#include <ReefAngel.h>
////// Place global variable code below here
int DaylightPWMValue=0; // For cloud code
////// Place global variable code above here
void setup()
{
// This must be the first line
ReefAngel.Init(); //Initialize controller
ReefAngel.Use2014Screen(); // Let's use 2014 Screen
// Ports toggled in Feeding Mode
ReefAngel.FeedingModePorts = Port1Bit | Port4Bit;
// Ports toggled in Water Change Mode
ReefAngel.WaterChangePorts = Port1Bit | Port2Bit | Port3Bit | Port4Bit | Port5Bit;
// Ports toggled when Lights On / Off menu entry selected
ReefAngel.LightsOnPorts = 0;
// Ports turned off when Overheat temperature exceeded
ReefAngel.OverheatShutoffPorts = Port2Bit | Port3Bit;
// Use T1 probe as temperature and overheat functions
ReefAngel.TempProbe = T1_PROBE;
ReefAngel.OverheatProbe = T1_PROBE;
// Ports that are always on
ReefAngel.Relay.On( Port1 ); //return pump
ReefAngel.Relay.On( Port4 ); //skimmer
////// Place additional initialization code below here
////// Place additional initialization code above here
}
void loop()
{
ReefAngel.StandardHeater( Port2 ); //heater 1
if ( ReefAngel.Params.Temp[T1_PROBE] < (InternalMemory.HeaterTempOn_read() - 10)) { ReefAngel.Relay.On(Port3); }; //heater 2 on
if ( ReefAngel.Params.Temp[T1_PROBE] > (InternalMemory.HeaterTempOff_read() - 5)) { ReefAngel.Relay.Off(Port3); }; //heater 2 off
ReefAngel.SingleATOLow( Port5 ); //ATO pump
DaylightPWMValue=PWMSlopeHighRes(10,00,20,0,0,55,60,0); //daylights
CheckCloud();
ReefAngel.PWM.SetChannelRaw(1,DaylightPWMValue);
ReefAngel.PWM.SetChannelRaw(0,PWMSlopeHighRes(9,00,21,00,0,50,90,0)); // Blues
ReefAngel.PWM.SetChannelRaw(2,PWMSlopeHighRes(9,30,20,30,0,55,60,0)); // spectrum
ReefAngel.StandardLights(Port6,18,0,10,0); // Fuge light from 1800 to 1000
if ( ReefAngel.PWM.GetChannelValueRaw(0) < 16 ||ReefAngel.PWM.GetChannelValue(0)>100)
ReefAngel.PWM.SetChannelRaw(0,16) ; //moonlight value
ReefAngel.DosingPumpRepeat1( Port7 ); //ALK doser
ReefAngel.DosingPumpRepeat2( Port8 ); //Cal doser
////// Place your custom code below here
////// Place your custom code above here
// This should always be the last line
ReefAngel.Portal( "MDB1029" );
ReefAngel.DDNS( "Reef" ); // Your DDNS is MDB1029-Reef.myreefangel.com
ReefAngel.ShowInterface();
}
void CheckCloud()
{
// ------------------------------------------------------------
// Change the values below to customize your cloud/storm effect
// Frequency in days based on the day of the month - number 2 means every 2 days, for example (day 2,4,6 etc)
// For testing purposes, you can use 1 and cause the cloud to occur everyday
#define Clouds_Every_X_Days 1
// Percentage chance of a cloud happening today
// For testing purposes, you can use 100 and cause the cloud to have 100% chance of happening
#define Cloud_Chance_per_Day 33
// Minimum number of minutes for cloud duration. Don't use max duration of less than 6
#define Min_Cloud_Duration 7
// Maximum number of minutes for the cloud duration. Don't use max duration of more than 255
#define Max_Cloud_Duration 14
// Minimum number of clouds that can happen per day
#define Min_Clouds_per_Day 1
// Maximum number of clouds that can happen per day
#define Max_Clouds_per_Day 2
// Only start the cloud effect after this setting
// In this example, start cloud after noon
#define Start_Cloud_After NumMins(11,00)
// Always end the cloud effect before this setting
// In this example, end cloud before 9:00pm
#define End_Cloud_Before NumMins(19,00)
// Percentage chance of a lightning happen for every cloud
// For testing purposes, you can use 100 and cause the lightning to have 100% chance of happening
#define Lightning_Change_per_Cloud 50
// Note: Make sure to choose correct values that will work within your PWMSLope settings.
// For example, in our case, we could have a max of 5 clouds per day and they could last for 50 minutes.
// Which could mean 250 minutes of clouds. We need to make sure the PWMSlope can accomodate 250 minutes
// of effects or unforseen result could happen.
// Also, make sure that you can fit double those minutes between Start_Cloud_After and End_Cloud_Before.
// In our example, we have 510 minutes between Start_Cloud_After and End_Cloud_Before, so double the
// 250 minutes (or 500 minutes) can fit in that 510 minutes window.
// It's a tight fit, but it did.
//#define printdebug // Uncomment this for debug print on Serial Monitor window
#define forcecloudcalculation // Uncomment this to force the cloud calculation to happen in the boot process.
// Add Random Lightning modes
#define Calm 0 // No lightning
#define Slow 1 // 5 seconds of slow lightning in the middle of a cloud for ELN style (slow response) drivers
#define Fast 2 // 5 seconds of fast lightning in the middle of a cloud for LDD style (fast response) drivers
#define Mega 3 // Lightning throughout the cloud, higher chance as it gets darker
#define Mega2 4 // Like Mega, but with more lightning
// Set which modes you want to use
// Example: { Calm, Fast, Mega, Mega2 } to randomize all four modes.
// { Mega2 } for just Mega2. { Mega, Mega, Fast} for Mega and Fast, with twice the chance of Mega.
byte LightningModes[] = {Mega,Calm,Fast};
// Change the values above to customize your cloud/storm effect
// ------------------------------------------------------------
// Do not change anything below here
static byte cloudchance=255;
static byte cloudduration=0;
static int cloudstart=0;
static byte numclouds=0;
static byte lightningchance=0;
static byte cloudindex=0;
static byte lightningstatus=0;
static int LastNumMins=0;
static byte lightningMode=0;
static boolean chooseLightning=true;
static time_t DelayCounter=millis(); // Variable for lightning timing.
static int DelayTime=random(1000); // Variable for lightning timimg.
// Every day at midnight, we check for chance of cloud happening today
if (hour()==0 && minute()==0 && second()==0) cloudchance=255;
#ifdef forcecloudcalculation
if (cloudchance==255)
#else
if (hour()==0 && minute()==0 && second()==1 && cloudchance==255)
#endif
{
randomSeed(millis()); // Seed the random number generator
//Pick a random number between 0 and 99
cloudchance=random(100);
// if picked number is greater than Cloud_Chance_per_Day, we will not have clouds today
if (cloudchance>Cloud_Chance_per_Day) cloudchance=0;
// Check if today is day for clouds.
if ((day()%Clouds_Every_X_Days)!=0) cloudchance=0;
// If we have cloud today
if (cloudchance)
{
// pick a random number for number of clouds between Min_Clouds_per_Day and Max_Clouds_per_Day
numclouds=random(Min_Clouds_per_Day,Max_Clouds_per_Day);
// pick the time that the first cloud will start
// the range is calculated between Start_Cloud_After and the even distribuition of clouds on this day.
cloudstart=random(Start_Cloud_After,Start_Cloud_After+((End_Cloud_Before-Start_Cloud_After)/(numclouds*2)));
// pick a random number for the cloud duration of first cloud.
cloudduration=random(Min_Cloud_Duration,Max_Cloud_Duration);
//Pick a random number between 0 and 99
lightningchance=random(100);
// if picked number is greater than Lightning_Change_per_Cloud, we will not have lightning today
if (lightningchance>Lightning_Change_per_Cloud) lightningchance=0;
}
}
// Now that we have all the parameters for the cloud, let's create the effect
if (cloudchance)
{
//is it time for cloud yet?
if (NumMins(hour(),minute())>=cloudstart && NumMins(hour(),minute())<(cloudstart+cloudduration))
{
DaylightPWMValue=ReversePWMSlope(cloudstart,cloudstart+cloudduration,DaylightPWMValue/40.95,0,180)*40.95;
if (chooseLightning)
{
lightningMode=LightningModes[random(100)%sizeof(LightningModes)];
chooseLightning=false;
}
switch (lightningMode)
{
case Calm:
break;
case Mega:
// Lightning chance from beginning of cloud through the end. Chance increases with darkness of cloud.
if (lightningchance && random(ReversePWMSlope(cloudstart,cloudstart+cloudduration,100,0,180))<1 && (millis()-DelayCounter)>DelayTime)
{
// Send the trigger
Strike();
DelayCounter=millis(); // If we just had a round of flashes, then lets put in a longer delay
DelayTime=random(1000); // of up to a second for dramatic effect before we do another round.
}
break;
case Mega2:
// Higher lightning chance from beginning of cloud through the end. Chance increases with darkness of cloud.
if (lightningchance && random(ReversePWMSlope(cloudstart,cloudstart+cloudduration,100,0,180))<2)
{
Strike();
}
break;
case Fast:
// 5 seconds of lightning in the middle of the cloud
if (lightningchance && (NumMins(hour(),minute())==(cloudstart+(cloudduration/2))) && second()<5 && (millis()-DelayCounter)>DelayTime)
{
Strike();
DelayCounter=millis(); // If we just had a round of flashes, then lets put in a longer delay
DelayTime=random(1000); // of up to a second for dramatic effect before we do another round.
}
break;
case Slow:
// Slow lightning for 5 seconds in the middle of the cloud. Suitable for slower ELN style drivers
if (lightningchance && (NumMins(hour(),minute())==(cloudstart+(cloudduration/2))) && second()<5)
{
if (random(100)<20) lightningstatus=1;
else lightningstatus=0;
if (lightningstatus)
{
DaylightPWMValue=4095;
}
else
{
DaylightPWMValue=0;
}
delay(1);
}
break;
default:
break;
}
}
else
{
chooseLightning=true; // Reset the flag to choose a new lightning type
}
if (NumMins(hour(),minute())>(cloudstart+cloudduration))
{
cloudindex++;
if (cloudindex < numclouds)
{
cloudstart=random(Start_Cloud_After+(((End_Cloud_Before-Start_Cloud_After)/(numclouds*2))*cloudindex*2),(Start_Cloud_After+(((End_Cloud_Before-Start_Cloud_After)/(numclouds*2))*cloudindex*2))+((End_Cloud_Before-Start_Cloud_After)/(numclouds*2)));
// pick a random number for the cloud duration of first cloud.
cloudduration=random(Min_Cloud_Duration,Max_Cloud_Duration);
//Pick a random number between 0 and 99
lightningchance=random(100);
// if picked number is greater than Lightning_Change_per_Cloud, we will not have lightning today
if (lightningchance>Lightning_Change_per_Cloud) lightningchance=0;
}
}
}
// Write the times of the next cloud, next lightning, and cloud duration to the screen and into some customvars for the Portal.
if (LastNumMins!=NumMins(hour(),minute()))
{
LastNumMins=NumMins(hour(),minute());
/*ReefAngel.LCD.Clear(255,0,120,132,132);
ReefAngel.LCD.DrawText(0,255,5,120,"C");
ReefAngel.LCD.DrawText(0,255,11,120,"00:00");
ReefAngel.LCD.DrawText(0,255,45,120,"L");
ReefAngel.LCD.DrawText(0,255,51,120,"00:00"); */
if (cloudchance && (NumMins(hour(),minute())<cloudstart))
{
int x=0;
if ((cloudstart/60)>=10) x=11;
else x=17;
//ReefAngel.LCD.DrawText(0,255,x,120,(cloudstart/60));
ReefAngel.CustomVar[3]=cloudstart/60; // Write the hour of the next cloud to custom variable for Portal reporting
if ((cloudstart%60)>=10) x=29;
else x=35;
//ReefAngel.LCD.DrawText(0,255,x,120,(cloudstart%60));
ReefAngel.CustomVar[4]=cloudstart%60; // Write the minute of the next cloud to custom variable for Portal reporting
}
//ReefAngel.LCD.DrawText(0,255,90,120,cloudduration);
ReefAngel.CustomVar[7]=(cloudduration); // Put the duration of the next cloud in a custom var for the portal
if (lightningchance)
{
int x=0;
if (((cloudstart+(cloudduration/2))/60)>=10) x=51;
else x=57;
//ReefAngel.LCD.DrawText(0,255,x,120,((cloudstart+(cloudduration/2))/60));
ReefAngel.CustomVar[5]=(cloudstart+(cloudduration/2))/60; // Write the hour of the next lightning to a custom variable for the Portal
if (((cloudstart+(cloudduration/2))%60)>=10) x=69;
else x=75;
//ReefAngel.LCD.DrawText(0,255,x,120,((cloudstart+(cloudduration/2))%60)); // Write the minute of the next lightning to a custom variable for the Portal
ReefAngel.CustomVar[6]=(cloudstart+(cloudduration/2))%60;
}
}
}
void Strike()
{
int a=random(1,5); // Pick a number of consecutive flashes from 1 to 4.
for (int i=0; i<a; i++)
{
// Flash on
int newdata=4095;
Wire.beginTransmission(0x40); // Address of the dimming expansion module
Wire.write(0x8+(4*1)); // 0x8 is channel 0, 0x12 is channel 1, etc. I'm using channel 1.
Wire.write(newdata&0xff); // Send the data 8 bits at a time. This sends the LSB
Wire.write(newdata>>8); // This sends the MSB
Wire.endTransmission();
int randy=random(20,80); // Random number for a delay
if (randy>71) randy=((randy-70)/2)*100; // Small chance of a longer delay
delay(randy); // Wait from 20 to 69 ms, or 100-400 ms
// Flash off. Return to baseline.
newdata=ReefAngel.PWM.GetChannelValueRaw(1); // Use the channel number you're flashing here
Wire.beginTransmission(0x40); // Same as above
Wire.write(0x8+(4*1));
Wire.write(newdata&0xff);
Wire.write(newdata>>8);
Wire.endTransmission();
delay(random(30,50)); // Wait from 30 to 49 ms
wdt_reset(); // Reset watchdog timer to avoid re-boots
}
}
byte ReversePWMSlope(long cstart,long cend,byte PWMStart,byte PWMEnd, byte clength)
{
long n=elapsedSecsToday(now());
cstart*=60;
cend*=60;
if (n<cstart) return PWMStart;
if (n>=cstart && n<=(cstart+clength)) return map(n,cstart,cstart+clength,PWMStart,PWMEnd);
if (n>(cstart+clength) && n<(cend-clength)) return PWMEnd;
if (n>=(cend-clength) && n<=cend) return map(n,cend-clength,cend,PWMEnd,PWMStart);
if (n>cend) return (int) PWMStart;
}
Re: Lee's Feature Complete PDE
Sorry, I have another question for you as well.
I would really like to add the moon phases. My current moonlights run off my regular dimming channel 0 which is my main Actinic/Royal Blue channel with this code,
Would i be able to implement the moon phases off of this same channel?
I would really like to add the moon phases. My current moonlights run off my regular dimming channel 0 which is my main Actinic/Royal Blue channel with this code,
Code: Select all
if ( ReefAngel.PWM.GetChannelValueRaw(0) < 16 ||ReefAngel.PWM.GetChannelValue(0)>100)
ReefAngel.PWM.SetChannelRaw(0,16) ; //moonlight value
Re: Lee's Feature Complete PDE
I have my code posted here now http://forum.reefangel.com/viewtopic.php?f=11&t=5934lnevo wrote:Which part do you want? The photoperiod or the dimming or both? Are you using SunLocation? Can you point me to your current code?
Re: Lee's Feature Complete PDE
Ok give me a little time and try to parse through your code and then see what we can do.
Re: Lee's Feature Complete PDE
No problem. I appreciate any help you can give me.lnevo wrote:Ok give me a little time and try to parse through your code and then see what we can do.
Re: Lee's Feature Complete PDE
Ok, definitely need to think about how I'm going to best do this... are you looking to acclimate all 3 spectrums? I think I have to abstract the code a bit so you can pass some parameters to how each channel is being acclimated. It may be an improvement on my code as well. Give me some more time.
Re: Lee's Feature Complete PDE
I usually run my red/green/uv lights with my actinic channel. So i would just need to make sure they aren't at 100% when the rest of the lights are at 50%. If it makes it easier to add the sunlocation code to get this to work it can be added, I have been planning on using that code, just haven't had a chance to get it coded in yet.
Re: Lee's Feature Complete PDE
I ran my 6-channel LEDs on the pwm channels. I ran my reds and greens with the white channel and UV with my blues. Sunrise location is within my code.
Sent from my SAMSUNG-SM-N900A using Tapatalk
Sent from my SAMSUNG-SM-N900A using Tapatalk
-
- Posts: 10
- Joined: Tue May 03, 2016 5:32 am
Re: Lee's Feature Complete PDE
Hi,
Im new to RA but not so new to Arduinos.
Running the Mac Arduino IDE from the RA website, 1.0.1, with Lee's code and I am receiving many errors when i try to verify the sketch. All the library folders have been copied into place.
I've also tried many other codes from the forums and receive many errors on them too. Maybe I'm missing something for setting the RA software initially?
Can some one point me in the right direction of RA's sample code? I don't see it anywhere to download and its not included in the mac download.
Many thanks
Im new to RA but not so new to Arduinos.
Running the Mac Arduino IDE from the RA website, 1.0.1, with Lee's code and I am receiving many errors when i try to verify the sketch. All the library folders have been copied into place.
I've also tried many other codes from the forums and receive many errors on them too. Maybe I'm missing something for setting the RA software initially?
Can some one point me in the right direction of RA's sample code? I don't see it anywhere to download and its not included in the mac download.
Many thanks
Code: Select all
Number of Relay Expansion Modules: 3
Number of Menu Options: 9
Reef_Angel_Lee.cpp: In function 'void setup()':
Reef_Angel_Lee:256: error: 'class ReefAngelClass' has no member named 'InitMenu'
Reef_Angel_Lee:281: error: 'class ReefAngelClass' has no member named 'RF'
Reef_Angel_Lee.cpp: In function 'void CheckPower()':
Reef_Angel_Lee:341: error: 'class RelayClass' has no member named 'IsRelayPresent'
Reef_Angel_Lee:354: error: 'class ReefAngelClass' has no member named 'RF'
Reef_Angel_Lee:359: error: 'class RelayClass' has no member named 'IsRelayPresent'
Reef_Angel_Lee.cpp: In function 'void SetSun()':
Reef_Angel_Lee:434: error: 'class ReefAngelClass' has no member named 'PWM'
Reef_Angel_Lee:439: error: 'class ReefAngelClass' has no member named 'PWM'
Reef_Angel_Lee:440: error: 'class ReefAngelClass' has no member named 'PWM'
Reef_Angel_Lee:442: error: 'class ReefAngelClass' has no member named 'PWM'
Reef_Angel_Lee:443: error: 'class ReefAngelClass' has no member named 'PWM'
Reef_Angel_Lee:448: error: 'class ReefAngelClass' has no member named 'PWM'
Reef_Angel_Lee:449: error: 'class ReefAngelClass' has no member named 'PWM'
Reef_Angel_Lee:451: error: 'class ReefAngelClass' has no member named 'PWM'
Reef_Angel_Lee:452: error: 'class ReefAngelClass' has no member named 'PWM'
Reef_Angel_Lee:457: error: 'class ReefAngelClass' has no member named 'PWM'
Reef_Angel_Lee:458: error: 'class ReefAngelClass' has no member named 'PWM'
Reef_Angel_Lee:460: error: 'class ReefAngelClass' has no member named 'PWM'
Reef_Angel_Lee:461: error: 'class ReefAngelClass' has no member named 'PWM'
Reef_Angel_Lee:466: error: 'class ReefAngelClass' has no member named 'PWM'
Reef_Angel_Lee:467: error: 'class ReefAngelClass' has no member named 'PWM'
Reef_Angel_Lee:469: error: 'class ReefAngelClass' has no member named 'PWM'
Reef_Angel_Lee:470: error: 'class ReefAngelClass' has no member named 'PWM'
Reef_Angel_Lee:475: error: 'class ReefAngelClass' has no member named 'PWM'
Reef_Angel_Lee:476: error: 'class ReefAngelClass' has no member named 'PWM'
Reef_Angel_Lee:478: error: 'class ReefAngelClass' has no member named 'PWM'
Reef_Angel_Lee:479: error: 'class ReefAngelClass' has no member named 'PWM'
Reef_Angel_Lee.cpp: In function 'void SetMoon()':
Reef_Angel_Lee:517: error: 'class ReefAngelClass' has no member named 'PWM'
Reef_Angel_Lee:518: error: 'class ReefAngelClass' has no member named 'PWM'
Reef_Angel_Lee:523: error: 'class ReefAngelClass' has no member named 'PWM'
Reef_Angel_Lee:524: error: 'class ReefAngelClass' has no member named 'PWM'
Reef_Angel_Lee:528: error: 'class ReefAngelClass' has no member named 'PWM'
Reef_Angel_Lee:529: error: 'class ReefAngelClass' has no member named 'PWM'
Reef_Angel_Lee:533: error: 'class ReefAngelClass' has no member named 'PWM'
Reef_Angel_Lee:534: error: 'class ReefAngelClass' has no member named 'PWM'
Reef_Angel_Lee:538: error: 'class ReefAngelClass' has no member named 'PWM'
Reef_Angel_Lee:539: error: 'class ReefAngelClass' has no member named 'PWM'
Reef_Angel_Lee.cpp: In function 'void FillInMoon()':
Reef_Angel_Lee:554: error: 'class ReefAngelClass' has no member named 'PWM'
Reef_Angel_Lee:557: error: 'class ReefAngelClass' has no member named 'PWM'
Reef_Angel_Lee:557: error: 'class ReefAngelClass' has no member named 'PWM'
Reef_Angel_Lee:558: error: 'class ReefAngelClass' has no member named 'PWM'
Reef_Angel_Lee:559: error: 'class ReefAngelClass' has no member named 'PWM'
Reef_Angel_Lee:559: error: 'class ReefAngelClass' has no member named 'PWM'
Reef_Angel_Lee:560: error: 'class ReefAngelClass' has no member named 'PWM'
Reef_Angel_Lee:562: error: 'class ReefAngelClass' has no member named 'PWM'
Reef_Angel_Lee:563: error: 'class ReefAngelClass' has no member named 'PWM'
Reef_Angel_Lee.cpp: In function 'void AcclimateLED()':
Reef_Angel_Lee:575: error: 'class ReefAngelClass' has no member named 'PWM'
Reef_Angel_Lee:575: error: 'class ReefAngelClass' has no member named 'PWM'
Reef_Angel_Lee:577: error: 'class ReefAngelClass' has no member named 'PWM'
Reef_Angel_Lee:577: error: 'class ReefAngelClass' has no member named 'PWM'
Reef_Angel_Lee:579: error: 'class ReefAngelClass' has no member named 'PWM'
Reef_Angel_Lee:579: error: 'class ReefAngelClass' has no member named 'PWM'
Reef_Angel_Lee:581: error: 'class ReefAngelClass' has no member named 'PWM'
Reef_Angel_Lee:581: error: 'class ReefAngelClass' has no member named 'PWM'
Reef_Angel_Lee.cpp: In function 'void LEDPresets()':
Reef_Angel_Lee:604: error: 'class ReefAngelClass' has no member named 'PWM'
Reef_Angel_Lee:605: error: 'class ReefAngelClass' has no member named 'PWM'
Reef_Angel_Lee:606: error: 'class ReefAngelClass' has no member named 'PWM'
Reef_Angel_Lee:607: error: 'class ReefAngelClass' has no member named 'PWM'
Reef_Angel_Lee:608: error: 'class ReefAngelClass' has no member named 'PWM'
Reef_Angel_Lee:609: error: 'class ReefAngelClass' has no member named 'PWM'
Reef_Angel_Lee.cpp: In function 'void UpdateLED()':
Reef_Angel_Lee:732: error: 'class ReefAngelClass' has no member named 'PWM'
Reef_Angel_Lee:733: error: 'class ReefAngelClass' has no member named 'PWM'
Reef_Angel_Lee:734: error: 'class ReefAngelClass' has no member named 'PWM'
Reef_Angel_Lee:735: error: 'class ReefAngelClass' has no member named 'PWM'
Reef_Angel_Lee:736: error: 'class ReefAngelClass' has no member named 'PWM'
Reef_Angel_Lee:737: error: 'class ReefAngelClass' has no member named 'PWM'
Reef_Angel_Lee:741: error: 'class ReefAngelClass' has no member named 'PWM'
Reef_Angel_Lee:742: error: 'class ReefAngelClass' has no member named 'PWM'
Reef_Angel_Lee:743: error: 'class ReefAngelClass' has no member named 'PWM'
Reef_Angel_Lee:744: error: 'class ReefAngelClass' has no member named 'PWM'
Reef_Angel_Lee.cpp: In function 'void SetTide()':
Reef_Angel_Lee:759: error: 'class ReefAngelClass' has no member named 'CustomVar'
Reef_Angel_Lee.cpp: In function 'void SetRF()':
Reef_Angel_Lee:769: error: 'class ReefAngelClass' has no member named 'RF'
Reef_Angel_Lee:770: error: 'class ReefAngelClass' has no member named 'RF'
Reef_Angel_Lee:786: error: 'class ReefAngelClass' has no member named 'RF'
Reef_Angel_Lee:787: error: 'class ReefAngelClass' has no member named 'RF'
Reef_Angel_Lee:797: error: 'class ReefAngelClass' has no member named 'RF'
Reef_Angel_Lee.cpp: In function 'void RFCustom()':
Reef_Angel_Lee:839: error: 'class ReefAngelClass' has no member named 'CustomVar'
Reef_Angel_Lee:843: error: 'class ReefAngelClass' has no member named 'RF'
Reef_Angel_Lee:848: error: 'class ReefAngelClass' has no member named 'RF'
Reef_Angel_Lee:853: error: 'class ReefAngelClass' has no member named 'RF'
Reef_Angel_Lee:858: error: 'class ReefAngelClass' has no member named 'RF'
Reef_Angel_Lee:863: error: 'class ReefAngelClass' has no member named 'RF'
Reef_Angel_Lee:868: error: 'class ReefAngelClass' has no member named 'RF'
Reef_Angel_Lee:924: error: 'class ReefAngelClass' has no member named 'RF'
Reef_Angel_Lee:925: error: 'class ReefAngelClass' has no member named 'RF'
Reef_Angel_Lee.cpp: In function 'void CheckATO()':
Reef_Angel_Lee:936: error: 'class ReefAngelClass' has no member named 'WaterLevel'
Reef_Angel_Lee:942: error: 'class ReefAngelClass' has no member named 'CustomVar'
Reef_Angel_Lee.cpp: In function 'void RefillATO()':
Reef_Angel_Lee:965: error: 'class ReefAngelClass' has no member named 'WaterLevel'
Reef_Angel_Lee.cpp: In function 'void LogFeedings()':
Reef_Angel_Lee:1026: error: 'class ReefAngelClass' has no member named 'CustomVar'
Reef_Angel_Lee.cpp: In function 'void adjustAlk()':
Reef_Angel_Lee:1152: error: 'class ReefAngelClass' has no member named 'CustomVar'
Reef_Angel_Lee:1153: error: 'class ReefAngelClass' has no member named 'CustomVar'
Reef_Angel_Lee:1158: error: 'class ReefAngelClass' has no member named 'CustomVar'
Reef_Angel_Lee:1166: error: 'class ReefAngelClass' has no member named 'CustomVar'
Reef_Angel_Lee.cpp: In function 'void LogDosingPumps()':
Reef_Angel_Lee:1193: error: 'class ReefAngelClass' has no member named 'CustomVar'
Reef_Angel_Lee:1199: error: 'class ReefAngelClass' has no member named 'CustomVar'
Reef_Angel_Lee.cpp: In function 'void LockPorts()':
Reef_Angel_Lee:1301: error: 'class ReefAngelClass' has no member named 'OverridePortsE'
Reef_Angel_Lee:1302: error: 'class ReefAngelClass' has no member named 'OverridePortsE'
Reef_Angel_Lee:1304: error: 'class ReefAngelClass' has no member named 'OverridePortsE'
Reef_Angel_Lee:1305: error: 'class ReefAngelClass' has no member named 'OverridePortsE'
Reef_Angel_Lee.cpp: In function 'void DailyReport()':
Reef_Angel_Lee:1332: error: 'class ReefAngelClass' has no member named 'WaterLevel'
Reef_Angel_Lee.cpp: In function 'void MenuEntry8()':
Reef_Angel_Lee:1402: error: 'class ReefAngelClass' has no member named 'SetupCalibrateWaterLevel'
Reef_Angel_Lee.cpp: In function 'void DrawParams(int, int)':
Reef_Angel_Lee:1467: error: 'class RA_NokiaLCD' has no member named 'DrawLargeText'
Reef_Angel_Lee:1469: error: 'class RA_NokiaLCD' has no member named 'DrawLargeText'
Reef_Angel_Lee.cpp: In function 'void DrawStatus(int, int)':
Reef_Angel_Lee:1478: error: 'class RA_NokiaLCD' has no member named 'DrawLargeText'
Reef_Angel_Lee:1479: error: 'class RA_NokiaLCD' has no member named 'DrawLargeText'
Reef_Angel_Lee:1496: error: 'class ReefAngelClass' has no member named 'WaterLevel'
Reef_Angel_Lee:1497: error: 'class ReefAngelClass' has no member named 'WaterLevel'
Reef_Angel_Lee:1504: error: 'class RA_NokiaLCD' has no member named 'DrawLargeText'
Reef_Angel_Lee:1505: error: 'class RA_NokiaLCD' has no member named 'DrawLargeText'
Reef_Angel_Lee:1506: error: 'class RA_NokiaLCD' has no member named 'DrawLargeText'
Reef_Angel_Lee:1507: error: 'class RA_NokiaLCD' has no member named 'DrawLargeText'
Reef_Angel_Lee:1508: error: 'class RA_NokiaLCD' has no member named 'DrawLargeText'
Reef_Angel_Lee:1509: error: 'class RA_NokiaLCD' has no member named 'DrawLargeText'
Reef_Angel_Lee:1510: error: 'class RA_NokiaLCD' has no member named 'DrawLargeText'
Reef_Angel_Lee:1511: error: 'class RA_NokiaLCD' has no member named 'DrawLargeText'
Reef_Angel_Lee:1512: error: 'class RA_NokiaLCD' has no member named 'DrawLargeText'
Reef_Angel_Lee:1513: error: 'class RA_NokiaLCD' has no member named 'DrawLargeText'
Reef_Angel_Lee.cpp: In function 'void DrawSunMoon(int, int)':
Reef_Angel_Lee:1562: error: 'MoonPhaseLabel' was not declared in this scope
Reef_Angel_Lee:1567: error: 'class ReefAngelClass' has no member named 'PWM'
Reef_Angel_Lee:1568: error: 'class ReefAngelClass' has no member named 'PWM'
Reef_Angel_Lee.cpp: In function 'void DrawRelays(int, int)':
Reef_Angel_Lee:1580: error: 'class RelayClass' has no member named 'RelayDataE'
Reef_Angel_Lee:1581: error: 'class RelayClass' has no member named 'RelayMaskOffE'
Reef_Angel_Lee:1582: error: 'class RelayClass' has no member named 'RelayMaskOnE'
Reef_Angel_Lee:1586: error: 'class RelayClass' has no member named 'RelayDataE'
Reef_Angel_Lee:1587: error: 'class RelayClass' has no member named 'RelayMaskOffE'
Reef_Angel_Lee:1588: error: 'class RelayClass' has no member named 'RelayMaskOnE'
Reef_Angel_Lee.cpp: In function 'void Strike()':
Reef_Angel_Lee:1899: error: 'class ReefAngelClass' has no member named 'PWM'
Reef_Angel_Lee:1906: error: 'class ReefAngelClass' has no member named 'PWM'
Re: Lee's Feature Complete PDE
It looks like it's not finding the libraries. You copied them to ~/Documents/Arduino?
The example code should be visible in the menus if the folder is in the right spot.
The example code should be visible in the menus if the folder is in the right spot.
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- Posts: 10
- Joined: Tue May 03, 2016 5:32 am
Re: Lee's Feature Complete PDE
They are in the correct library folder. I've looked through the library folders and none of them contain example files.lnevo wrote:It looks like it's not finding the libraries. You copied them to ~/Documents/Arduino?
The example code should be visible in the menus if the folder is in the right spot.
Going to try the windows software next.
Re: Lee's Feature Complete PDE
Something is either wrong in your arduino gui settings, i would check the preferences, as you said you arent new to arduino so maybe its referencing a different folder in your prefs. The arduino folder that comes on the mac image should contain the examples, wizard, and the feature directory not just the libraries. The errors you are getting are 100% telling me its not finding the libraries.
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- Posts: 10
- Joined: Tue May 03, 2016 5:32 am
Re: Lee's Feature Complete PDE
Maybe I'm looking in the wrong place here, I downloaded the libraries from GitHub as there were no libraries included in the mac img download. Just a help doc, wifi utility and Arduino IDE. Which when run was using my library folder in my documents. I can see the libraries listed when going to sketch, include library....lnevo wrote:Something is either wrong in your arduino gui settings, i would check the preferences, as you said you arent new to arduino so maybe its referencing a different folder in your prefs. The arduino folder that comes on the mac image should contain the examples, wizard, and the feature directory not just the libraries. The errors you are getting are 100% telling me its not finding the libraries.
Lee's Feature Complete PDE
Yeah thats the problem if you only downloaded the libraries. In the dmg file there should be an Arduino folder that you're supposed to drag to Documents. If you already had that folder then maybe it dropped into there. Either way check the dmg again and grab the contents of the Arduino folder and make sure they are in the documents/arduino folder.
You may also want to remove the prefernces file for the arduino ide just to make sure nothing was lingering.
You may also want to remove the prefernces file for the arduino ide just to make sure nothing was lingering.