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Re: Lee's Feature Complete PDE

Posted: Tue Jul 28, 2015 6:01 pm
by 89delta
Lnevo,

How would I go about using your gap fill-in code for moonlights with my LEDs on the Daylight and actinic PWM outputs? My ver 2.1 code can be found on bottom of page....thanks for looking.

http://forum.reefangel.com/viewtopic.php?f=11&t=4731

Re: Lee's Feature Complete PDE

Posted: Wed Aug 05, 2015 5:16 am
by lnevo
What ports are your moonlights on?

Re: Lee's Feature Complete PDE

Posted: Wed Aug 05, 2015 5:22 am
by 89delta
I don't have them on ports. I use the moonphase coding on my actinic pwm channel.

Sent from my Samsung Galaxy Note 3

Re: Lee's Feature Complete PDE

Posted: Thu Aug 06, 2015 8:58 pm
by lnevo
I'm not sure I'm following.

My LEDs don't go below a certain effective %. After around 7% any lower there is no change in PAR or brightness and it is still pretty bright. I have my moonlights come on at 100% and ramp down to 0% to make up for that. I turn the moonlights on right before my main lights go off.

Since your moonlights are on the same channel as your LED there's nothing that can be "filled in"

Re: Lee's Feature Complete PDE

Posted: Fri Aug 21, 2015 6:11 am
by lnevo
Roberto, were you able to up the character count at all? Is it possible?

Re: Lee's Feature Complete PDE

Posted: Fri Aug 21, 2015 9:08 am
by rimai
Which count?

Re: Lee's Feature Complete PDE

Posted: Fri Aug 21, 2015 11:54 am
by lnevo
lnevo wrote:Roberto,

I can no longer post my code. It's > 60,000 characters. I'm at 69k :)

Re: Lee's Feature Complete PDE

Posted: Fri Aug 21, 2015 11:56 am
by rimai
Ahhh.
Try again. Increased to 100K
If it doesn't work, I may need to reboot the forum app.

Re: Lee's Feature Complete PDE

Posted: Fri Aug 21, 2015 1:19 pm
by lnevo
Cool. I'll give it a try shortly.

Re: Lee's Feature Complete PDE

Posted: Fri Aug 21, 2015 2:23 pm
by lnevo
Ok the code is now up to date. It worked :) A few bug fixes since July, especially on the third dosing pump.

Re: Lee's Feature Complete PDE

Posted: Fri Aug 28, 2015 11:57 pm
by ritz
Where did you post the code? The only one I could find was from 2013. I've been dying to steal some of your coding! ;)

Thanks.

Lee's Feature Complete PDE

Posted: Sat Aug 29, 2015 4:08 am
by lnevo
Its in the 2nd post. It may say its from 2013 but I edit it. It may say the time I edited in small print

Re: Lee's Feature Complete PDE

Posted: Wed Feb 10, 2016 7:39 pm
by lnevo
Auto Water Change and Revamped mixing station.

ImageImage

Re: Lee's Feature Complete PDE

Posted: Wed Feb 10, 2016 7:40 pm
by lnevo
Tanks looking good tonight

ImageImageImage

Re: Lee's Feature Complete PDE

Posted: Tue Mar 15, 2016 5:09 am
by MDB1029
I am having trouble finding all the code needed for your coral acclimation mode. Can you advise on how to implement this?

Re: Lee's Feature Complete PDE

Posted: Tue Mar 15, 2016 5:15 am
by lnevo
Which part do you want? The photoperiod or the dimming or both? Are you using SunLocation? Can you point me to your current code?

Re: Lee's Feature Complete PDE

Posted: Tue Mar 15, 2016 5:36 am
by MDB1029
both photoperiod and dimming if possible. I don't use the sun location at this time because i have just never implemented it.

Code: Select all

    #include <ReefAngel_Features.h>
    #include <Globals.h>
    #include <RA_Wifi.h>
    #include <Wire.h>
    #include <OneWire.h>
    #include <Time.h>
    #include <DS1307RTC.h>
    #include <InternalEEPROM.h>
    #include <RA_NokiaLCD.h>
    #include <RA_ATO.h>
    #include <RA_Joystick.h>
    #include <LED.h>
    #include <RA_TempSensor.h>
    #include <Relay.h>
    #include <RA_PWM.h>
    #include <Timer.h>
    #include <Memory.h>
    #include <InternalEEPROM.h>
    #include <RA_Colors.h>
    #include <RA_CustomColors.h>
    #include <Salinity.h>
    #include <RF.h>
    #include <IO.h>
    #include <ORP.h>
    #include <AI.h>
    #include <PH.h>
    #include <WaterLevel.h>
    #include <Humidity.h>
    #include <DCPump.h>
    #include <PAR.h>
    #include <ReefAngel.h>

    ////// Place global variable code below here
        int DaylightPWMValue=0;        // For cloud code


    ////// Place global variable code above here


    void setup()
    {
        // This must be the first line
        ReefAngel.Init();  //Initialize controller
        ReefAngel.Use2014Screen();  // Let's use 2014 Screen
        // Ports toggled in Feeding Mode
        ReefAngel.FeedingModePorts = Port1Bit | Port4Bit;
        // Ports toggled in Water Change Mode
        ReefAngel.WaterChangePorts = Port1Bit | Port2Bit | Port3Bit | Port4Bit | Port5Bit;
        // Ports toggled when Lights On / Off menu entry selected
        ReefAngel.LightsOnPorts = 0;
        // Ports turned off when Overheat temperature exceeded
        ReefAngel.OverheatShutoffPorts = Port2Bit | Port3Bit;
        // Use T1 probe as temperature and overheat functions
        ReefAngel.TempProbe = T1_PROBE;
        ReefAngel.OverheatProbe = T1_PROBE;


        // Ports that are always on
        ReefAngel.Relay.On( Port1 );   //return pump
        ReefAngel.Relay.On( Port4 );   //skimmer
        
        ////// Place additional initialization code below here
       

        ////// Place additional initialization code above here
    }

    void loop()
    {
        ReefAngel.StandardHeater( Port2 );  //heater 1
    if ( ReefAngel.Params.Temp[T1_PROBE] < (InternalMemory.HeaterTempOn_read() - 10)) { ReefAngel.Relay.On(Port3); };  //heater 2 on
    if ( ReefAngel.Params.Temp[T1_PROBE] > (InternalMemory.HeaterTempOff_read() - 5)) { ReefAngel.Relay.Off(Port3); };  //heater 2 off
        ReefAngel.SingleATOLow( Port5 );  //ATO pump
            DaylightPWMValue=PWMSlopeHighRes(10,00,20,0,0,55,60,0);  //daylights 
         CheckCloud();
         ReefAngel.PWM.SetChannelRaw(1,DaylightPWMValue);
        ReefAngel.PWM.SetChannelRaw(0,PWMSlopeHighRes(9,00,21,00,0,50,90,0));  // Blues
        ReefAngel.PWM.SetChannelRaw(2,PWMSlopeHighRes(9,30,20,30,0,55,60,0));  // spectrum
        ReefAngel.StandardLights(Port6,18,0,10,0);  // Fuge light from 1800 to 1000
        if ( ReefAngel.PWM.GetChannelValueRaw(0) < 16 ||ReefAngel.PWM.GetChannelValue(0)>100)
            ReefAngel.PWM.SetChannelRaw(0,16) ;  //moonlight value
        ReefAngel.DosingPumpRepeat1( Port7 );  //ALK doser
        ReefAngel.DosingPumpRepeat2( Port8 );  //Cal doser
       
        ////// Place your custom code below here
       

        ////// Place your custom code above here

        // This should always be the last line
        ReefAngel.Portal( "MDB1029" );
        ReefAngel.DDNS( "Reef" ); // Your DDNS is MDB1029-Reef.myreefangel.com
        ReefAngel.ShowInterface();
    }

          void CheckCloud()
        {
          // ------------------------------------------------------------
          // Change the values below to customize your cloud/storm effect

          // Frequency in days based on the day of the month - number 2 means every 2 days, for example (day 2,4,6 etc)
          // For testing purposes, you can use 1 and cause the cloud to occur everyday
        #define Clouds_Every_X_Days 1

          // Percentage chance of a cloud happening today
          // For testing purposes, you can use 100 and cause the cloud to have 100% chance of happening
        #define Cloud_Chance_per_Day 33

          // Minimum number of minutes for cloud duration.  Don't use max duration of less than 6
        #define Min_Cloud_Duration 7

          // Maximum number of minutes for the cloud duration. Don't use max duration of more than 255
        #define Max_Cloud_Duration 14

          // Minimum number of clouds that can happen per day
        #define Min_Clouds_per_Day 1

          // Maximum number of clouds that can happen per day
        #define Max_Clouds_per_Day 2

          // Only start the cloud effect after this setting
          // In this example, start cloud after noon
        #define Start_Cloud_After NumMins(11,00)

          // Always end the cloud effect before this setting
          // In this example, end cloud before 9:00pm
        #define End_Cloud_Before NumMins(19,00)

          // Percentage chance of a lightning happen for every cloud
          // For testing purposes, you can use 100 and cause the lightning to have 100% chance of happening
        #define Lightning_Change_per_Cloud 50

          // Note: Make sure to choose correct values that will work within your PWMSLope settings.
          // For example, in our case, we could have a max of 5 clouds per day and they could last for 50 minutes.
          // Which could mean 250 minutes of clouds. We need to make sure the PWMSlope can accomodate 250 minutes
          // of effects or unforseen result could happen.
          // Also, make sure that you can fit double those minutes between Start_Cloud_After and End_Cloud_Before.
          // In our example, we have 510 minutes between Start_Cloud_After and End_Cloud_Before, so double the
          // 250 minutes (or 500 minutes) can fit in that 510 minutes window.
          // It's a tight fit, but it did.

          //#define printdebug // Uncomment this for debug print on Serial Monitor window
        #define forcecloudcalculation // Uncomment this to force the cloud calculation to happen in the boot process.

          // Add Random Lightning modes
        #define Calm 0    // No lightning
        #define Slow 1    // 5 seconds of slow lightning in the middle of a cloud for ELN style (slow response) drivers
        #define Fast 2    // 5 seconds of fast lightning in the middle of a cloud for LDD style (fast response) drivers
        #define Mega 3    // Lightning throughout the cloud, higher chance as it gets darker
        #define Mega2 4   // Like Mega, but with more lightning
          // Set which modes you want to use
          // Example:  { Calm, Fast, Mega, Mega2 } to randomize all four modes.
          // { Mega2 } for just Mega2.  { Mega, Mega, Fast} for Mega and Fast, with twice the chance of Mega.
          byte LightningModes[] = {Mega,Calm,Fast};

          // Change the values above to customize your cloud/storm effect
          // ------------------------------------------------------------
          // Do not change anything below here

          static byte cloudchance=255;
          static byte cloudduration=0;
          static int cloudstart=0;
          static byte numclouds=0;
          static byte lightningchance=0;
          static byte cloudindex=0;
          static byte lightningstatus=0;
          static int LastNumMins=0;
          static byte lightningMode=0;
          static boolean chooseLightning=true;

          static time_t DelayCounter=millis();    // Variable for lightning timing.
          static int DelayTime=random(1000);      // Variable for lightning timimg.

          // Every day at midnight, we check for chance of cloud happening today
          if (hour()==0 && minute()==0 && second()==0) cloudchance=255;

        #ifdef forcecloudcalculation
          if (cloudchance==255)
        #else
            if (hour()==0 && minute()==0 && second()==1 && cloudchance==255)
        #endif
            {
              randomSeed(millis());    // Seed the random number generator
              //Pick a random number between 0 and 99
              cloudchance=random(100);
              // if picked number is greater than Cloud_Chance_per_Day, we will not have clouds today
              if (cloudchance>Cloud_Chance_per_Day) cloudchance=0;
              // Check if today is day for clouds.
              if ((day()%Clouds_Every_X_Days)!=0) cloudchance=0;
              // If we have cloud today
              if (cloudchance)
              {
                // pick a random number for number of clouds between Min_Clouds_per_Day and Max_Clouds_per_Day
                numclouds=random(Min_Clouds_per_Day,Max_Clouds_per_Day);
                // pick the time that the first cloud will start
                // the range is calculated between Start_Cloud_After and the even distribuition of clouds on this day.
                cloudstart=random(Start_Cloud_After,Start_Cloud_After+((End_Cloud_Before-Start_Cloud_After)/(numclouds*2)));
                // pick a random number for the cloud duration of first cloud.
                cloudduration=random(Min_Cloud_Duration,Max_Cloud_Duration);
                //Pick a random number between 0 and 99
                lightningchance=random(100);
                // if picked number is greater than Lightning_Change_per_Cloud, we will not have lightning today
                if (lightningchance>Lightning_Change_per_Cloud) lightningchance=0;
              }
            }
          // Now that we have all the parameters for the cloud, let's create the effect


          if (cloudchance)
          {
            //is it time for cloud yet?
            if (NumMins(hour(),minute())>=cloudstart && NumMins(hour(),minute())<(cloudstart+cloudduration))
            {
              DaylightPWMValue=ReversePWMSlope(cloudstart,cloudstart+cloudduration,DaylightPWMValue/40.95,0,180)*40.95;
              if (chooseLightning)
              {
                lightningMode=LightningModes[random(100)%sizeof(LightningModes)];
                chooseLightning=false;
              }
              switch (lightningMode)
              {
              case Calm:
                break;
              case Mega:
                // Lightning chance from beginning of cloud through the end.  Chance increases with darkness of cloud.
                if (lightningchance && random(ReversePWMSlope(cloudstart,cloudstart+cloudduration,100,0,180))<1 && (millis()-DelayCounter)>DelayTime)
                {
                  // Send the trigger
                  Strike();
                  DelayCounter=millis();    // If we just had a round of flashes, then lets put in a longer delay
                  DelayTime=random(1000);   // of up to a second for dramatic effect before we do another round.
                }
                break;
              case Mega2:
                // Higher lightning chance from beginning of cloud through the end.  Chance increases with darkness of cloud.
                if (lightningchance && random(ReversePWMSlope(cloudstart,cloudstart+cloudduration,100,0,180))<2)
                {
                  Strike();
                }
                break;
              case Fast:
                // 5 seconds of lightning in the middle of the cloud
                if (lightningchance && (NumMins(hour(),minute())==(cloudstart+(cloudduration/2))) && second()<5 && (millis()-DelayCounter)>DelayTime)
                {
                  Strike();

                  DelayCounter=millis();    // If we just had a round of flashes, then lets put in a longer delay
                  DelayTime=random(1000);   // of up to a second for dramatic effect before we do another round.
                }
                break;
              case Slow:
                // Slow lightning for 5 seconds in the middle of the cloud.  Suitable for slower ELN style drivers
                if (lightningchance && (NumMins(hour(),minute())==(cloudstart+(cloudduration/2))) && second()<5)
                {
                  if (random(100)<20) lightningstatus=1;
                  else lightningstatus=0;
                  if (lightningstatus)
                  {
                    DaylightPWMValue=4095;
                  }
                  else
                  {
                    DaylightPWMValue=0;
                  }
                  delay(1);
                }
                break;
              default:
                break;
              }
            }
            else
            {
              chooseLightning=true; // Reset the flag to choose a new lightning type
            }

            if (NumMins(hour(),minute())>(cloudstart+cloudduration))
            {
              cloudindex++;
              if (cloudindex < numclouds)
              {
                cloudstart=random(Start_Cloud_After+(((End_Cloud_Before-Start_Cloud_After)/(numclouds*2))*cloudindex*2),(Start_Cloud_After+(((End_Cloud_Before-Start_Cloud_After)/(numclouds*2))*cloudindex*2))+((End_Cloud_Before-Start_Cloud_After)/(numclouds*2)));
                // pick a random number for the cloud duration of first cloud.
                cloudduration=random(Min_Cloud_Duration,Max_Cloud_Duration);
                //Pick a random number between 0 and 99
                lightningchance=random(100);
                // if picked number is greater than Lightning_Change_per_Cloud, we will not have lightning today
                if (lightningchance>Lightning_Change_per_Cloud) lightningchance=0;
              }
            }
          }

          // Write the times of the next cloud, next lightning, and cloud duration to the screen and into some customvars for the Portal.
          if (LastNumMins!=NumMins(hour(),minute()))
          {
            LastNumMins=NumMins(hour(),minute());
            /*ReefAngel.LCD.Clear(255,0,120,132,132);
             ReefAngel.LCD.DrawText(0,255,5,120,"C");
             ReefAngel.LCD.DrawText(0,255,11,120,"00:00");
             ReefAngel.LCD.DrawText(0,255,45,120,"L");
             ReefAngel.LCD.DrawText(0,255,51,120,"00:00"); */
            if (cloudchance && (NumMins(hour(),minute())<cloudstart))
            {
              int x=0;
              if ((cloudstart/60)>=10) x=11;
              else x=17;
              //ReefAngel.LCD.DrawText(0,255,x,120,(cloudstart/60));
              ReefAngel.CustomVar[3]=cloudstart/60; // Write the hour of the next cloud to custom variable for Portal reporting
              if ((cloudstart%60)>=10) x=29;
              else x=35;
              //ReefAngel.LCD.DrawText(0,255,x,120,(cloudstart%60));
              ReefAngel.CustomVar[4]=cloudstart%60; // Write the minute of the next cloud to custom variable for Portal reporting

            }
            //ReefAngel.LCD.DrawText(0,255,90,120,cloudduration);
            ReefAngel.CustomVar[7]=(cloudduration);    // Put the duration of the next cloud in a custom var for the portal
            if (lightningchance)
            {
              int x=0;
              if (((cloudstart+(cloudduration/2))/60)>=10) x=51;
              else x=57;
              //ReefAngel.LCD.DrawText(0,255,x,120,((cloudstart+(cloudduration/2))/60));
              ReefAngel.CustomVar[5]=(cloudstart+(cloudduration/2))/60;    // Write the hour of the next lightning to a custom variable for the Portal
              if (((cloudstart+(cloudduration/2))%60)>=10) x=69;
              else x=75;
              //ReefAngel.LCD.DrawText(0,255,x,120,((cloudstart+(cloudduration/2))%60)); // Write the minute of the next lightning to a custom variable for the Portal
                ReefAngel.CustomVar[6]=(cloudstart+(cloudduration/2))%60;
            }
          }   
        }

        void Strike()
        {
          int a=random(1,5);    // Pick a number of consecutive flashes from 1 to 4.
          for (int i=0; i<a; i++)
          {
            // Flash on
            int newdata=4095;
            Wire.beginTransmission(0x40);      // Address of the dimming expansion module
            Wire.write(0x8+(4*1));             // 0x8 is channel 0, 0x12 is channel 1, etc.  I'm using channel 1.
            Wire.write(newdata&0xff);          // Send the data 8 bits at a time.  This sends the LSB
            Wire.write(newdata>>8);            // This sends the MSB
            Wire.endTransmission();
           
            int randy=random(20,80);    // Random number for a delay
            if (randy>71) randy=((randy-70)/2)*100;    // Small chance of a longer delay
            delay(randy);                // Wait from 20 to 69 ms, or 100-400 ms
           
            // Flash off.  Return to baseline.
            newdata=ReefAngel.PWM.GetChannelValueRaw(1);   // Use the channel number you're flashing here
            Wire.beginTransmission(0x40);    // Same as above
            Wire.write(0x8+(4*1));
            Wire.write(newdata&0xff);
            Wire.write(newdata>>8);
            Wire.endTransmission();
           
            delay(random(30,50));                // Wait from 30 to 49 ms
            wdt_reset();    // Reset watchdog timer to avoid re-boots
          }
        }

        byte ReversePWMSlope(long cstart,long cend,byte PWMStart,byte PWMEnd, byte clength)
        {
          long n=elapsedSecsToday(now());
          cstart*=60;
          cend*=60;
          if (n<cstart) return PWMStart;
          if (n>=cstart && n<=(cstart+clength)) return map(n,cstart,cstart+clength,PWMStart,PWMEnd);
          if (n>(cstart+clength) && n<(cend-clength)) return PWMEnd;
          if (n>=(cend-clength) && n<=cend) return map(n,cend-clength,cend,PWMEnd,PWMStart);
          if (n>cend) return (int) PWMStart;
        }


Re: Lee's Feature Complete PDE

Posted: Tue Mar 15, 2016 4:05 pm
by MDB1029
Sorry, I have another question for you as well.

I would really like to add the moon phases. My current moonlights run off my regular dimming channel 0 which is my main Actinic/Royal Blue channel with this code,

Code: Select all

if ( ReefAngel.PWM.GetChannelValueRaw(0) < 16 ||ReefAngel.PWM.GetChannelValue(0)>100)
            ReefAngel.PWM.SetChannelRaw(0,16) ;  //moonlight value
Would i be able to implement the moon phases off of this same channel?

Re: Lee's Feature Complete PDE

Posted: Wed Mar 16, 2016 7:46 pm
by MDB1029
lnevo wrote:Which part do you want? The photoperiod or the dimming or both? Are you using SunLocation? Can you point me to your current code?
I have my code posted here now http://forum.reefangel.com/viewtopic.php?f=11&t=5934

Re: Lee's Feature Complete PDE

Posted: Wed Mar 16, 2016 8:18 pm
by lnevo
Ok give me a little time and try to parse through your code and then see what we can do.

Re: Lee's Feature Complete PDE

Posted: Wed Mar 16, 2016 10:10 pm
by MDB1029
lnevo wrote:Ok give me a little time and try to parse through your code and then see what we can do.
No problem. I appreciate any help you can give me.

Re: Lee's Feature Complete PDE

Posted: Sun Mar 20, 2016 7:49 am
by lnevo
Ok, definitely need to think about how I'm going to best do this... are you looking to acclimate all 3 spectrums? I think I have to abstract the code a bit so you can pass some parameters to how each channel is being acclimated. It may be an improvement on my code as well. Give me some more time.

Re: Lee's Feature Complete PDE

Posted: Sun Mar 20, 2016 7:53 am
by MDB1029
I usually run my red/green/uv lights with my actinic channel. So i would just need to make sure they aren't at 100% when the rest of the lights are at 50%. If it makes it easier to add the sunlocation code to get this to work it can be added, I have been planning on using that code, just haven't had a chance to get it coded in yet.

Re: Lee's Feature Complete PDE

Posted: Tue Apr 05, 2016 7:33 am
by 89delta
I ran my 6-channel LEDs on the pwm channels. I ran my reds and greens with the white channel and UV with my blues. Sunrise location is within my code.

Sent from my SAMSUNG-SM-N900A using Tapatalk

Re: Lee's Feature Complete PDE

Posted: Tue May 03, 2016 4:02 pm
by dansonamission
Hi,
Im new to RA but not so new to Arduinos.

Running the Mac Arduino IDE from the RA website, 1.0.1, with Lee's code and I am receiving many errors when i try to verify the sketch. All the library folders have been copied into place.

I've also tried many other codes from the forums and receive many errors on them too. Maybe I'm missing something for setting the RA software initially?

Can some one point me in the right direction of RA's sample code? I don't see it anywhere to download and its not included in the mac download.

Many thanks

Code: Select all

Number of Relay Expansion Modules: 3
Number of Menu Options: 9
Reef_Angel_Lee.cpp: In function 'void setup()':
Reef_Angel_Lee:256: error: 'class ReefAngelClass' has no member named 'InitMenu'
Reef_Angel_Lee:281: error: 'class ReefAngelClass' has no member named 'RF'
Reef_Angel_Lee.cpp: In function 'void CheckPower()':
Reef_Angel_Lee:341: error: 'class RelayClass' has no member named 'IsRelayPresent'
Reef_Angel_Lee:354: error: 'class ReefAngelClass' has no member named 'RF'
Reef_Angel_Lee:359: error: 'class RelayClass' has no member named 'IsRelayPresent'
Reef_Angel_Lee.cpp: In function 'void SetSun()':
Reef_Angel_Lee:434: error: 'class ReefAngelClass' has no member named 'PWM'
Reef_Angel_Lee:439: error: 'class ReefAngelClass' has no member named 'PWM'
Reef_Angel_Lee:440: error: 'class ReefAngelClass' has no member named 'PWM'
Reef_Angel_Lee:442: error: 'class ReefAngelClass' has no member named 'PWM'
Reef_Angel_Lee:443: error: 'class ReefAngelClass' has no member named 'PWM'
Reef_Angel_Lee:448: error: 'class ReefAngelClass' has no member named 'PWM'
Reef_Angel_Lee:449: error: 'class ReefAngelClass' has no member named 'PWM'
Reef_Angel_Lee:451: error: 'class ReefAngelClass' has no member named 'PWM'
Reef_Angel_Lee:452: error: 'class ReefAngelClass' has no member named 'PWM'
Reef_Angel_Lee:457: error: 'class ReefAngelClass' has no member named 'PWM'
Reef_Angel_Lee:458: error: 'class ReefAngelClass' has no member named 'PWM'
Reef_Angel_Lee:460: error: 'class ReefAngelClass' has no member named 'PWM'
Reef_Angel_Lee:461: error: 'class ReefAngelClass' has no member named 'PWM'
Reef_Angel_Lee:466: error: 'class ReefAngelClass' has no member named 'PWM'
Reef_Angel_Lee:467: error: 'class ReefAngelClass' has no member named 'PWM'
Reef_Angel_Lee:469: error: 'class ReefAngelClass' has no member named 'PWM'
Reef_Angel_Lee:470: error: 'class ReefAngelClass' has no member named 'PWM'
Reef_Angel_Lee:475: error: 'class ReefAngelClass' has no member named 'PWM'
Reef_Angel_Lee:476: error: 'class ReefAngelClass' has no member named 'PWM'
Reef_Angel_Lee:478: error: 'class ReefAngelClass' has no member named 'PWM'
Reef_Angel_Lee:479: error: 'class ReefAngelClass' has no member named 'PWM'
Reef_Angel_Lee.cpp: In function 'void SetMoon()':
Reef_Angel_Lee:517: error: 'class ReefAngelClass' has no member named 'PWM'
Reef_Angel_Lee:518: error: 'class ReefAngelClass' has no member named 'PWM'
Reef_Angel_Lee:523: error: 'class ReefAngelClass' has no member named 'PWM'
Reef_Angel_Lee:524: error: 'class ReefAngelClass' has no member named 'PWM'
Reef_Angel_Lee:528: error: 'class ReefAngelClass' has no member named 'PWM'
Reef_Angel_Lee:529: error: 'class ReefAngelClass' has no member named 'PWM'
Reef_Angel_Lee:533: error: 'class ReefAngelClass' has no member named 'PWM'
Reef_Angel_Lee:534: error: 'class ReefAngelClass' has no member named 'PWM'
Reef_Angel_Lee:538: error: 'class ReefAngelClass' has no member named 'PWM'
Reef_Angel_Lee:539: error: 'class ReefAngelClass' has no member named 'PWM'
Reef_Angel_Lee.cpp: In function 'void FillInMoon()':
Reef_Angel_Lee:554: error: 'class ReefAngelClass' has no member named 'PWM'
Reef_Angel_Lee:557: error: 'class ReefAngelClass' has no member named 'PWM'
Reef_Angel_Lee:557: error: 'class ReefAngelClass' has no member named 'PWM'
Reef_Angel_Lee:558: error: 'class ReefAngelClass' has no member named 'PWM'
Reef_Angel_Lee:559: error: 'class ReefAngelClass' has no member named 'PWM'
Reef_Angel_Lee:559: error: 'class ReefAngelClass' has no member named 'PWM'
Reef_Angel_Lee:560: error: 'class ReefAngelClass' has no member named 'PWM'
Reef_Angel_Lee:562: error: 'class ReefAngelClass' has no member named 'PWM'
Reef_Angel_Lee:563: error: 'class ReefAngelClass' has no member named 'PWM'
Reef_Angel_Lee.cpp: In function 'void AcclimateLED()':
Reef_Angel_Lee:575: error: 'class ReefAngelClass' has no member named 'PWM'
Reef_Angel_Lee:575: error: 'class ReefAngelClass' has no member named 'PWM'
Reef_Angel_Lee:577: error: 'class ReefAngelClass' has no member named 'PWM'
Reef_Angel_Lee:577: error: 'class ReefAngelClass' has no member named 'PWM'
Reef_Angel_Lee:579: error: 'class ReefAngelClass' has no member named 'PWM'
Reef_Angel_Lee:579: error: 'class ReefAngelClass' has no member named 'PWM'
Reef_Angel_Lee:581: error: 'class ReefAngelClass' has no member named 'PWM'
Reef_Angel_Lee:581: error: 'class ReefAngelClass' has no member named 'PWM'
Reef_Angel_Lee.cpp: In function 'void LEDPresets()':
Reef_Angel_Lee:604: error: 'class ReefAngelClass' has no member named 'PWM'
Reef_Angel_Lee:605: error: 'class ReefAngelClass' has no member named 'PWM'
Reef_Angel_Lee:606: error: 'class ReefAngelClass' has no member named 'PWM'
Reef_Angel_Lee:607: error: 'class ReefAngelClass' has no member named 'PWM'
Reef_Angel_Lee:608: error: 'class ReefAngelClass' has no member named 'PWM'
Reef_Angel_Lee:609: error: 'class ReefAngelClass' has no member named 'PWM'
Reef_Angel_Lee.cpp: In function 'void UpdateLED()':
Reef_Angel_Lee:732: error: 'class ReefAngelClass' has no member named 'PWM'
Reef_Angel_Lee:733: error: 'class ReefAngelClass' has no member named 'PWM'
Reef_Angel_Lee:734: error: 'class ReefAngelClass' has no member named 'PWM'
Reef_Angel_Lee:735: error: 'class ReefAngelClass' has no member named 'PWM'
Reef_Angel_Lee:736: error: 'class ReefAngelClass' has no member named 'PWM'
Reef_Angel_Lee:737: error: 'class ReefAngelClass' has no member named 'PWM'
Reef_Angel_Lee:741: error: 'class ReefAngelClass' has no member named 'PWM'
Reef_Angel_Lee:742: error: 'class ReefAngelClass' has no member named 'PWM'
Reef_Angel_Lee:743: error: 'class ReefAngelClass' has no member named 'PWM'
Reef_Angel_Lee:744: error: 'class ReefAngelClass' has no member named 'PWM'
Reef_Angel_Lee.cpp: In function 'void SetTide()':
Reef_Angel_Lee:759: error: 'class ReefAngelClass' has no member named 'CustomVar'
Reef_Angel_Lee.cpp: In function 'void SetRF()':
Reef_Angel_Lee:769: error: 'class ReefAngelClass' has no member named 'RF'
Reef_Angel_Lee:770: error: 'class ReefAngelClass' has no member named 'RF'
Reef_Angel_Lee:786: error: 'class ReefAngelClass' has no member named 'RF'
Reef_Angel_Lee:787: error: 'class ReefAngelClass' has no member named 'RF'
Reef_Angel_Lee:797: error: 'class ReefAngelClass' has no member named 'RF'
Reef_Angel_Lee.cpp: In function 'void RFCustom()':
Reef_Angel_Lee:839: error: 'class ReefAngelClass' has no member named 'CustomVar'
Reef_Angel_Lee:843: error: 'class ReefAngelClass' has no member named 'RF'
Reef_Angel_Lee:848: error: 'class ReefAngelClass' has no member named 'RF'
Reef_Angel_Lee:853: error: 'class ReefAngelClass' has no member named 'RF'
Reef_Angel_Lee:858: error: 'class ReefAngelClass' has no member named 'RF'
Reef_Angel_Lee:863: error: 'class ReefAngelClass' has no member named 'RF'
Reef_Angel_Lee:868: error: 'class ReefAngelClass' has no member named 'RF'
Reef_Angel_Lee:924: error: 'class ReefAngelClass' has no member named 'RF'
Reef_Angel_Lee:925: error: 'class ReefAngelClass' has no member named 'RF'
Reef_Angel_Lee.cpp: In function 'void CheckATO()':
Reef_Angel_Lee:936: error: 'class ReefAngelClass' has no member named 'WaterLevel'
Reef_Angel_Lee:942: error: 'class ReefAngelClass' has no member named 'CustomVar'
Reef_Angel_Lee.cpp: In function 'void RefillATO()':
Reef_Angel_Lee:965: error: 'class ReefAngelClass' has no member named 'WaterLevel'
Reef_Angel_Lee.cpp: In function 'void LogFeedings()':
Reef_Angel_Lee:1026: error: 'class ReefAngelClass' has no member named 'CustomVar'
Reef_Angel_Lee.cpp: In function 'void adjustAlk()':
Reef_Angel_Lee:1152: error: 'class ReefAngelClass' has no member named 'CustomVar'
Reef_Angel_Lee:1153: error: 'class ReefAngelClass' has no member named 'CustomVar'
Reef_Angel_Lee:1158: error: 'class ReefAngelClass' has no member named 'CustomVar'
Reef_Angel_Lee:1166: error: 'class ReefAngelClass' has no member named 'CustomVar'
Reef_Angel_Lee.cpp: In function 'void LogDosingPumps()':
Reef_Angel_Lee:1193: error: 'class ReefAngelClass' has no member named 'CustomVar'
Reef_Angel_Lee:1199: error: 'class ReefAngelClass' has no member named 'CustomVar'
Reef_Angel_Lee.cpp: In function 'void LockPorts()':
Reef_Angel_Lee:1301: error: 'class ReefAngelClass' has no member named 'OverridePortsE'
Reef_Angel_Lee:1302: error: 'class ReefAngelClass' has no member named 'OverridePortsE'
Reef_Angel_Lee:1304: error: 'class ReefAngelClass' has no member named 'OverridePortsE'
Reef_Angel_Lee:1305: error: 'class ReefAngelClass' has no member named 'OverridePortsE'
Reef_Angel_Lee.cpp: In function 'void DailyReport()':
Reef_Angel_Lee:1332: error: 'class ReefAngelClass' has no member named 'WaterLevel'
Reef_Angel_Lee.cpp: In function 'void MenuEntry8()':
Reef_Angel_Lee:1402: error: 'class ReefAngelClass' has no member named 'SetupCalibrateWaterLevel'
Reef_Angel_Lee.cpp: In function 'void DrawParams(int, int)':
Reef_Angel_Lee:1467: error: 'class RA_NokiaLCD' has no member named 'DrawLargeText'
Reef_Angel_Lee:1469: error: 'class RA_NokiaLCD' has no member named 'DrawLargeText'
Reef_Angel_Lee.cpp: In function 'void DrawStatus(int, int)':
Reef_Angel_Lee:1478: error: 'class RA_NokiaLCD' has no member named 'DrawLargeText'
Reef_Angel_Lee:1479: error: 'class RA_NokiaLCD' has no member named 'DrawLargeText'
Reef_Angel_Lee:1496: error: 'class ReefAngelClass' has no member named 'WaterLevel'
Reef_Angel_Lee:1497: error: 'class ReefAngelClass' has no member named 'WaterLevel'
Reef_Angel_Lee:1504: error: 'class RA_NokiaLCD' has no member named 'DrawLargeText'
Reef_Angel_Lee:1505: error: 'class RA_NokiaLCD' has no member named 'DrawLargeText'
Reef_Angel_Lee:1506: error: 'class RA_NokiaLCD' has no member named 'DrawLargeText'
Reef_Angel_Lee:1507: error: 'class RA_NokiaLCD' has no member named 'DrawLargeText'
Reef_Angel_Lee:1508: error: 'class RA_NokiaLCD' has no member named 'DrawLargeText'
Reef_Angel_Lee:1509: error: 'class RA_NokiaLCD' has no member named 'DrawLargeText'
Reef_Angel_Lee:1510: error: 'class RA_NokiaLCD' has no member named 'DrawLargeText'
Reef_Angel_Lee:1511: error: 'class RA_NokiaLCD' has no member named 'DrawLargeText'
Reef_Angel_Lee:1512: error: 'class RA_NokiaLCD' has no member named 'DrawLargeText'
Reef_Angel_Lee:1513: error: 'class RA_NokiaLCD' has no member named 'DrawLargeText'
Reef_Angel_Lee.cpp: In function 'void DrawSunMoon(int, int)':
Reef_Angel_Lee:1562: error: 'MoonPhaseLabel' was not declared in this scope
Reef_Angel_Lee:1567: error: 'class ReefAngelClass' has no member named 'PWM'
Reef_Angel_Lee:1568: error: 'class ReefAngelClass' has no member named 'PWM'
Reef_Angel_Lee.cpp: In function 'void DrawRelays(int, int)':
Reef_Angel_Lee:1580: error: 'class RelayClass' has no member named 'RelayDataE'
Reef_Angel_Lee:1581: error: 'class RelayClass' has no member named 'RelayMaskOffE'
Reef_Angel_Lee:1582: error: 'class RelayClass' has no member named 'RelayMaskOnE'
Reef_Angel_Lee:1586: error: 'class RelayClass' has no member named 'RelayDataE'
Reef_Angel_Lee:1587: error: 'class RelayClass' has no member named 'RelayMaskOffE'
Reef_Angel_Lee:1588: error: 'class RelayClass' has no member named 'RelayMaskOnE'
Reef_Angel_Lee.cpp: In function 'void Strike()':
Reef_Angel_Lee:1899: error: 'class ReefAngelClass' has no member named 'PWM'
Reef_Angel_Lee:1906: error: 'class ReefAngelClass' has no member named 'PWM'

Re: Lee's Feature Complete PDE

Posted: Tue May 03, 2016 7:06 pm
by lnevo
It looks like it's not finding the libraries. You copied them to ~/Documents/Arduino?

The example code should be visible in the menus if the folder is in the right spot.

Re: Lee's Feature Complete PDE

Posted: Wed May 04, 2016 1:58 am
by dansonamission
lnevo wrote:It looks like it's not finding the libraries. You copied them to ~/Documents/Arduino?

The example code should be visible in the menus if the folder is in the right spot.
They are in the correct library folder. I've looked through the library folders and none of them contain example files.

Going to try the windows software next.

Re: Lee's Feature Complete PDE

Posted: Wed May 04, 2016 2:01 am
by lnevo
Something is either wrong in your arduino gui settings, i would check the preferences, as you said you arent new to arduino so maybe its referencing a different folder in your prefs. The arduino folder that comes on the mac image should contain the examples, wizard, and the feature directory not just the libraries. The errors you are getting are 100% telling me its not finding the libraries.

Re: Lee's Feature Complete PDE

Posted: Wed May 04, 2016 2:08 am
by dansonamission
lnevo wrote:Something is either wrong in your arduino gui settings, i would check the preferences, as you said you arent new to arduino so maybe its referencing a different folder in your prefs. The arduino folder that comes on the mac image should contain the examples, wizard, and the feature directory not just the libraries. The errors you are getting are 100% telling me its not finding the libraries.
Maybe I'm looking in the wrong place here, I downloaded the libraries from GitHub as there were no libraries included in the mac img download. Just a help doc, wifi utility and Arduino IDE. Which when run was using my library folder in my documents. I can see the libraries listed when going to sketch, include library....

Lee's Feature Complete PDE

Posted: Wed May 04, 2016 2:10 am
by lnevo
Yeah thats the problem if you only downloaded the libraries. In the dmg file there should be an Arduino folder that you're supposed to drag to Documents. If you already had that folder then maybe it dropped into there. Either way check the dmg again and grab the contents of the Arduino folder and make sure they are in the documents/arduino folder.

You may also want to remove the prefernces file for the arduino ide just to make sure nothing was lingering.