Re: Lee's Feature Complete PDE
Posted: Wed May 04, 2016 2:11 am
And for the record, I made this same mistake when I installed
Community discussion about Reef Angel Controllers and reefing related subjects
http://forum.reefangel.com/
Code: Select all
C:\Users\danstevens\Documents\Arduino\libraries\Ethernet\Ethernet.cpp: In member function 'void EthernetClass::begin(uint8_t*, IPAddress, IPAddress, IPAddress, IPAddress)':
C:\Users\danstevens\Documents\Arduino\libraries\Ethernet\Ethernet.cpp:64:39: error: no matching function for call to 'W5100Class::setIPAddress(IPAddress::<anonymous union>&)'
W5100.setIPAddress(local_ip._address);
^
C:\Users\danstevens\Documents\Arduino\libraries\Ethernet\Ethernet.cpp:64:39: note: candidate is:
In file included from C:\Users\danstevens\Documents\Arduino\libraries\Ethernet\Ethernet.cpp:1:0:
C:\Users\danstevens\Documents\Arduino\libraries\Ethernet\utility/w5100.h:392:6: note: void W5100Class::setIPAddress(uint8_t*)
void W5100Class::setIPAddress(uint8_t *_addr) {
^
C:\Users\danstevens\Documents\Arduino\libraries\Ethernet\utility/w5100.h:392:6: note: no known conversion for argument 1 from 'IPAddress::<anonymous union>' to 'uint8_t* {aka unsigned char*}'
C:\Users\danstevens\Documents\Arduino\libraries\Ethernet\Ethernet.cpp:65:38: error: no matching function for call to 'W5100Class::setGatewayIp(IPAddress::<anonymous union>&)'
W5100.setGatewayIp(gateway._address);
^
C:\Users\danstevens\Documents\Arduino\libraries\Ethernet\Ethernet.cpp:65:38: note: candidate is:
In file included from C:\Users\danstevens\Documents\Arduino\libraries\Ethernet\Ethernet.cpp:1:0:
C:\Users\danstevens\Documents\Arduino\libraries\Ethernet\utility/w5100.h:368:6: note: void W5100Class::setGatewayIp(uint8_t*)
void W5100Class::setGatewayIp(uint8_t *_addr) {
^
C:\Users\danstevens\Documents\Arduino\libraries\Ethernet\utility/w5100.h:368:6: note: no known conversion for argument 1 from 'IPAddress::<anonymous union>' to 'uint8_t* {aka unsigned char*}'
C:\Users\danstevens\Documents\Arduino\libraries\Ethernet\Ethernet.cpp:66:38: error: no matching function for call to 'W5100Class::setSubnetMask(IPAddress::<anonymous union>&)'
W5100.setSubnetMask(subnet._address);
^
C:\Users\danstevens\Documents\Arduino\libraries\Ethernet\Ethernet.cpp:66:38: note: candidate is:
In file included from C:\Users\danstevens\Documents\Arduino\libraries\Ethernet\Ethernet.cpp:1:0:
C:\Users\danstevens\Documents\Arduino\libraries\Ethernet\utility/w5100.h:376:6: note: void W5100Class::setSubnetMask(uint8_t*)
void W5100Class::setSubnetMask(uint8_t *_addr) {
^
C:\Users\danstevens\Documents\Arduino\libraries\Ethernet\utility/w5100.h:376:6: note: no known conversion for argument 1 from 'IPAddress::<anonymous union>' to 'uint8_t* {aka unsigned char*}'
At the time i was using the 1.6.8 dev RA package on windows.rimai wrote:You have to use the Arduino release in the dmg package.
It's compiled differently from the standard arduino ide so it allows to use the wizard and the other tools.
Code: Select all
#include <ReefAngel_Features.h>
#include <Globals.h>
#include <RA_Wifi.h>
#include <Wire.h>
#include <OneWire.h>
#include <Time.h>
#include <DS1307RTC.h>
#include <InternalEEPROM.h>
#include <RA_NokiaLCD.h>
#include <RA_ATO.h>
#include <RA_Joystick.h>
#include <LED.h>
#include <RA_TempSensor.h>
#include <Relay.h>
#include <RA_PWM.h>
#include <Timer.h>
#include <Memory.h>
#include <InternalEEPROM.h>
#include <RA_Colors.h>
#include <RA_CustomColors.h>
#include <Salinity.h>
#include <RF.h>
#include <IO.h>
#include <ORP.h>
#include <AI.h>
#include <PH.h>
#include <WaterLevel.h>
#include <Humidity.h>
#include <DCPump.h>
#include <PAR.h>
#include <ReefAngel.h>
#include <SunLocation.h>
// Define Custom Memory Locations
#define Mem_I_Latitude 108
#define Mem_I_Longitude 110
#define Mem_B_AcclRiseOffset 112
#define Mem_B_AcclSetOffset 113
#define Mem_B_AcclDay 114
#define Mem_B_LightMode 160
#define Mem_B_LightOffset 161
#define Mem_I_RiseOffset 162
#define Mem_I_SetOffset 164
#define Mem_B_AcclActinicOffset 166
#define Mem_B_AcclDaylightOffset 167
#define Mem_B_LightsOffPerc 171
#define Mem_B_EnableStorm 178
#define Mem_B_PrintDebug 198
#define Mem_B_ResetMemory 199
void init_memory() {
// Initialize Custom Memory Locations
InternalMemory.write_int(Mem_I_Latitude,21);
InternalMemory.write_int(Mem_I_Longitude,-73);
InternalMemory.write(Mem_B_AcclRiseOffset,4);
InternalMemory.write(Mem_B_AcclSetOffset,2);
InternalMemory.write(Mem_B_AcclDay,0);
InternalMemory.write(Mem_B_LightOffset,20);
InternalMemory.write(Mem_B_LightMode,1);
InternalMemory.write_int(Mem_I_RiseOffset,-1);
InternalMemory.write_int(Mem_I_SetOffset,-1);
InternalMemory.write(Mem_B_AcclActinicOffset,100);
InternalMemory.write(Mem_B_AcclDaylightOffset,100);
InternalMemory.write(Mem_B_LightsOffPerc,1);
InternalMemory.write(Mem_B_EnableStorm,true);
InternalMemory.write(Mem_B_ResetMemory,false);
}
// Define Relay Ports by Name
#define Skimmer 1
#define Heater 2
#define Reactor 3
#define Refugium 4
#define Daylight 5
#define Actinic 6
#define Return 7
#define ATO 8
#define Wave 1 Box1_Port1
#define Wave 2 Box1_Port2
#define Unused Box1_Port3
#define Unused Box1_Port4
#define Unused Box1_Port5
#define Unused Box1_Port6
#define Unused Box1_Port7
#define Utility Box1_Port8
////// Place global variable code below here
// Custom classes
SunLocation sun;
// For Cloud and preset code
int DaylightPWMValue=0;
int ActinicPWMValue=0;
int DaylightPWMValue0=0; // For cloud code, channel 0
int DaylightPWMValue2=0; // For cloud code, chennel 2
int ActinicPWMValue1=0; // For cloud code, channel 0
int ActinicPWMValue3=0; // For cloud code, chennel 2
////// Place global variable code above here
void setup()
{
// This must be the first line
ReefAngel.Init(); //Initialize controller
ReefAngel.AddStandardMenu(); // Add Standard Menu
ReefAngel.Use2014Screen(); // Let's use 2014 Screen
// Ports toggled in Feeding Mode
ReefAngel.FeedingModePorts = Port1Bit | Port3Bit;
ReefAngel.FeedingModePortsE[0] = Port3Bit | Port5Bit | Port6Bit;
// Ports toggled in Water Change Mode
ReefAngel.WaterChangePorts = Port1Bit | Port2Bit | Port3Bit | Port7Bit | Port8Bit;
ReefAngel.WaterChangePortsE[0] = Port3Bit;
// Ports toggled when Lights On / Off menu entry selected
ReefAngel.LightsOnPorts = Port4Bit;
ReefAngel.LightsOnPortsE[0] = Port3Bit;
// Ports turned off when Overheat temperature exceeded
ReefAngel.OverheatShutoffPorts = Port1Bit | Port2Bit | Port3Bit | Port4Bit | Port5Bit | Port6Bit;
ReefAngel.OverheatShutoffPortsE[0] = Port3Bit;
// Use T1 probe as temperature and overheat functions
ReefAngel.TempProbe = T1_PROBE;
ReefAngel.OverheatProbe = T1_PROBE;
// Set the Overheat temperature setting
InternalMemory.OverheatTemp_write( 820 );
// Ports that are always on
ReefAngel.Relay.On( Port1 );
ReefAngel.Relay.On( Port3 );
ReefAngel.Relay.On( Port7 );
ReefAngel.Relay.On( Box1_Port1 );
ReefAngel.Relay.On( Box1_Port2 );
////// Place additional initialization code below here
////// Place additional initialization code above here
}
void loop()
{
ReefAngel.StandardHeater( Port2,796,798 );
ReefAngel.StandardLights( Port4,18,0,12,0 ); // Refugium light
ReefAngel.StandardATO( Port8,1200 );
ReefAngel.Wavemaker( Box1_Port1,60 );
ReefAngel.Relay.Set( Box1_Port2, !ReefAngel.Relay.Status( Box1_Port1 ) );
////// Place your custom code below here
// Lighting and Flow
SetSun(); // Setup Sun rise/set lighting
AcclimateLED(); // Apply acclimation dimming
LEDPresets();
CheckCloud(); // Check for cloud and lightning.
UpdateLED();
////// Place your custom code above here
// This should always be the last line
ReefAngel.Portal("madweazl");
ReefAngel.ShowInterface();
}
void SetSun() {
// Start acclimation routine
int acclRiseOffset=InternalMemory.read(Mem_B_AcclRiseOffset)*60;
int acclSetOffset=InternalMemory.read(Mem_B_AcclSetOffset)*60;
byte acclDay=InternalMemory.read(Mem_B_AcclDay);
// See if we are acclimating corals and decrease the countdown each day
static boolean acclCounterReady=false;
if (now()%SECS_PER_DAY!=0) acclCounterReady=true;
if (now()%SECS_PER_DAY==0 && acclCounterReady && acclDay>0) {
acclDay--;
acclCounterReady=false;
InternalMemory.write(Mem_B_AcclDay,acclDay);
}
// End acclimation
// Add some customizable offsets
sun.Init(InternalMemory.read_int(Mem_I_Latitude), InternalMemory.read_int(Mem_I_Longitude));
int riseOffset=InternalMemory.read_int(Mem_I_RiseOffset);
int setOffset=InternalMemory.read_int(Mem_I_SetOffset);
sun.SetOffset(riseOffset,(acclDay*acclRiseOffset),setOffset,(-acclDay*acclSetOffset)); // Bahamas
sun.CheckAndUpdate(); // Calculate today's Sunrise / Sunset
byte lightOffset=InternalMemory.read(Mem_B_LightOffset); // left right separation
byte actinicOffset=InternalMemory.ActinicOffset_read();
// Make sure light resets to zero at night.
for(int i=0;i<4;i++) { ReefAngel.PWM.SetChannel(i,0); }
switch(InternalMemory.read(Mem_B_LightMode)) {
case 0: {
// Daylights
ReefAngel.PWM.Channel11PWMSlope(lightOffset,0);
// Actinics
ReefAngel.PWM.Channel12PWMSlope(actinicOffset+lightOffset,actinicOffset);
break;
}
case 1: {
// Daylights
ReefAngel.PWM.Channel11PWMParabola(lightOffset,0);
// Actinics
ReefAngel.PWM.Channel12PWMParabola(actinicOffset+lightOffset,actinicOffset);
break;
}
case 2: {
// Daylights
ReefAngel.PWM.Channel11PWMSmoothRamp(lightOffset,0);
// Actinics
ReefAngel.PWM.Channel12PWMSmoothRamp(actinicOffset+lightOffset,actinicOffset);
break;
}
case 3: {
// Daylights
ReefAngel.PWM.Channel11PWMSigmoid(lightOffset,0);
// Actinics
ReefAngel.PWM.Channel12PWMSigmoid(actinicOffset+lightOffset,actinicOffset);
break;
}
case 4: { // Reverse the actinics in the morning
// Daylights
ReefAngel.PWM.Channel11PWMParabola(lightOffset+actinicOffset,0);
// Actinics
ReefAngel.PWM.Channel12PWMParabola(lightOffset,actinicOffset);
break;
}
}
}
void AcclimateLED() {
byte acclDay=InternalMemory.read(Mem_B_AcclDay);
if (acclDay > 0) {
float acclActinicOffset=acclDay*(40.95*(((float)InternalMemory.read(Mem_B_AcclActinicOffset)/100)));
float acclDaylightOffset=acclDay*(40.95*((float)InternalMemory.read(Mem_B_AcclDaylightOffset)/100));
float endPerc;
endPerc=40.95*InternalMemory.PWMSlopeEnd1_read();
ReefAngel.PWM.SetChannelRaw(1,map(ReefAngel.PWM.GetChannelValueRaw(1),0,endPerc,0,endPerc-acclActinicOffset));
endPerc=40.95*InternalMemory.PWMSlopeEnd3_read();
ReefAngel.PWM.SetChannelRaw(3,map(ReefAngel.PWM.GetChannelValueRaw(3),0,endPerc,0,endPerc-acclActinicOffset));
endPerc=40.95*InternalMemory.PWMSlopeEnd0_read();
ReefAngel.PWM.SetChannelRaw(0,map(ReefAngel.PWM.GetChannelValueRaw(0),0,endPerc,0,endPerc-acclDaylightOffset));
endPerc=40.95*InternalMemory.PWMSlopeEnd2_read();
ReefAngel.PWM.SetChannelRaw(2,map(ReefAngel.PWM.GetChannelValueRaw(2),0,endPerc,0,endPerc-acclDaylightOffset));
}
}
#define LED_1to1 Box1_Port1
#define LED_4to1 Box1_Port2
#define LED_3to1 Box1_Port3
#define LED_2to1 Box1_Port4
#define LED_BLUE Box1_Port5
#define LED_WHITE Box1_Port6
#define LED_STORM Box1_Port8
void resetRelayBox(byte ID) {
// toggle all relays except for the one selected
for (int i=Box1_Port1;i<=Box1_Port4;i++) {
if (i!=ID) ReefAngel.Relay.Auto(i);
}
}
void LEDPresets() {
static byte lastPreset=0;
DaylightPWMValue0=ReefAngel.PWM.GetChannelValueRaw(0);
ActinicPWMValue1=ReefAngel.PWM.GetChannelValueRaw(1);
DaylightPWMValue2=ReefAngel.PWM.GetChannelValueRaw(2);
ActinicPWMValue3=ReefAngel.PWM.GetChannelValueRaw(3);
DaylightPWMValue=ReefAngel.PWM.GetDaylightValueRaw();
ActinicPWMValue=ReefAngel.PWM.GetActinicValueRaw();
if (ReefAngel.Relay.isMaskOn(LED_1to1)) {
if (lastPreset!=1) resetRelayBox(LED_1to1);
DaylightPWMValue0=90*40.95;
ActinicPWMValue1=10*40.95;
DaylightPWMValue2=90*40.95;
ActinicPWMValue3=10*40.95;
lastPreset=1;
}
if (ReefAngel.Relay.isMaskOff(LED_1to1)) {
if (lastPreset!=2) resetRelayBox(LED_1to1);
DaylightPWMValue0=10*40.95;
ActinicPWMValue1=90*40.95;
DaylightPWMValue2=10*40.95;
ActinicPWMValue3=90*40.95;
lastPreset=2;
}
if (ReefAngel.Relay.isMaskOn(LED_2to1)) {
if (lastPreset!=3) resetRelayBox(LED_2to1);
DaylightPWMValue0=60*40.95;
ActinicPWMValue1=40*40.95;
DaylightPWMValue2=60*40.95;
ActinicPWMValue3=40*40.95;
lastPreset=3;
}
if (ReefAngel.Relay.isMaskOff(LED_2to1)) {
if (lastPreset!=4) resetRelayBox(LED_2to1);
DaylightPWMValue0=40*40.95;
ActinicPWMValue1=60*40.95;
DaylightPWMValue2=40*40.95;
ActinicPWMValue3=60*40.95;
lastPreset=4;
}
if (ReefAngel.Relay.isMaskOn(LED_3to1)) {
if (lastPreset!=5) resetRelayBox(LED_3to1);
DaylightPWMValue0=75*40.95;
ActinicPWMValue1=25*40.95;
DaylightPWMValue2=75*40.95;
ActinicPWMValue3=25*40.95;
lastPreset=5;
}
if (ReefAngel.Relay.isMaskOff(LED_3to1)) {
if (lastPreset!=6) resetRelayBox(LED_3to1);
DaylightPWMValue0=25*40.95;
ActinicPWMValue1=75*40.95;
DaylightPWMValue2=25*40.95;
ActinicPWMValue3=75*40.95;
lastPreset=6;
}
if (ReefAngel.Relay.isMaskOn(LED_4to1)) {
if (lastPreset!=7) resetRelayBox(LED_4to1);
DaylightPWMValue0=80*40.95;
ActinicPWMValue1=20*40.95;
DaylightPWMValue2=80*40.95;
ActinicPWMValue3=20*40.95;
lastPreset=7;
}
if (ReefAngel.Relay.isMaskOff(LED_4to1)) {
if (lastPreset!=8) resetRelayBox(LED_4to1);
DaylightPWMValue0=20*40.95;
ActinicPWMValue1=80*40.95;
DaylightPWMValue2=20*40.95;
ActinicPWMValue3=80*40.95;
lastPreset=8;
}
if (ReefAngel.Relay.isMaskOn(LED_BLUE)) {
if (lastPreset!=9) resetRelayBox(LED_BLUE);
DaylightPWMValue0=0;
ActinicPWMValue1=80*40.95;
DaylightPWMValue2=0;
ActinicPWMValue3=80*40.95;
lastPreset=9;
}
if (ReefAngel.Relay.isMaskOff(LED_BLUE)) {
if (lastPreset!=10) resetRelayBox(LED_BLUE);
ActinicPWMValue1=0;
ActinicPWMValue3=0;
lastPreset=10;
}
if (ReefAngel.Relay.isMaskOn(LED_WHITE)) {
if (lastPreset!=11) resetRelayBox(LED_WHITE);
DaylightPWMValue0=80*40.95;
ActinicPWMValue1=0;
DaylightPWMValue2=80*40.95;
ActinicPWMValue3=0;
lastPreset=11;
}
if (ReefAngel.Relay.isMaskOff(LED_WHITE)) {
if (lastPreset!=12) resetRelayBox(LED_WHITE);
DaylightPWMValue0=0;
DaylightPWMValue2=0;
lastPreset=12;
}
}
// Write updated values to the channels
void UpdateLED() {
ReefAngel.PWM.SetChannelRaw(0,DaylightPWMValue0);
ReefAngel.PWM.SetChannelRaw(1,ActinicPWMValue1);
ReefAngel.PWM.SetChannelRaw(2,DaylightPWMValue2);
ReefAngel.PWM.SetChannelRaw(3,ActinicPWMValue3);
ReefAngel.PWM.SetDaylightRaw(DaylightPWMValue);
ReefAngel.PWM.SetActinicRaw(ActinicPWMValue);
byte LightsOffPerc=40.95*InternalMemory.read(Mem_B_LightsOffPerc);
if (ReefAngel.PWM.GetChannelValueRaw(0)>=LightsOffPerc) ReefAngel.Relay.On(Daylight); else ReefAngel.Relay.Off(Daylight);
if (ReefAngel.PWM.GetChannelValueRaw(1)>=LightsOffPerc) ReefAngel.Relay.On(Actinic); else ReefAngel.Relay.Off(Actinic);
if (ReefAngel.PWM.GetChannelValueRaw(2)>=LightsOffPerc) ReefAngel.Relay.On(Daylight); else ReefAngel.Relay.Off(Daylight);
if (ReefAngel.PWM.GetChannelValueRaw(3)>=LightsOffPerc) ReefAngel.Relay.On(Actinic); else ReefAngel.Relay.Off(Actinic);
}
// Menu Code
void MenuEntry1() {
ReefAngel.FeedingModeStart();
}
void MenuEntry2() {
ReefAngel.WaterChangeModeStart();
}
void MenuEntry3() {
ReefAngel.ATOClear();
ReefAngel.DisplayMenuEntry("Clear ATO Timeout");
}
void MenuEntry4() {
ReefAngel.OverheatClear();
ReefAngel.DisplayMenuEntry("Clear Overheat");
}
void MenuEntry5() {
ReefAngel.SetupCalibratePH();
}
void MenuEntry6() {
ReefAngel.SetupDateTime();
}
void CheckCloud()
{
// ------------------------------------------------------------
// Change the values below to customize your cloud/storm effect
// Frequency in days based on the day of the month - number 2 means every 2 days, for example (day 2,4,6 etc)
// For testing purposes, you can use 1 and cause the cloud to occur everyday
#define Clouds_Every_X_Days 1
// Percentage chance of a cloud happening today
// For testing purposes, you can use 100 and cause the cloud to have 100% chance of happening
#define Cloud_Chance_per_Day 100
// Minimum number of minutes for cloud duration. Don't use max duration of less than 6
#define Min_Cloud_Duration 7
// Maximum number of minutes for the cloud duration. Don't use max duration of more than 255
#define Max_Cloud_Duration 7
// Minimum number of clouds that can happen per day
#define Min_Clouds_per_Day 1
// Maximum number of clouds that can happen per day
#define Max_Clouds_per_Day 2
// Only start the cloud effect after this setting
// In this example, start cloud after noon
#define Start_Cloud_After NumMins(12,00)
// Always end the cloud effect before this setting
// In this example, end cloud before 9:00pm
#define End_Cloud_Before NumMins(21,00)
// Percentage chance of a lightning happen for every cloud
// For testing purposes, you can use 100 and cause the lightning to have 100% chance of happening
#define Lightning_Change_per_Cloud 100
// Note: Make sure to choose correct values that will work within your PWMSLope settings.
// For example, in our case, we could have a max of 5 clouds per day and they could last for 50 minutes.
// Which could mean 250 minutes of clouds. We need to make sure the PWMSlope can accomodate 250 minutes
// of effects or unforseen result could happen.
// Also, make sure that you can fit double those minutes between Start_Cloud_After and End_Cloud_Before.
// In our example, we have 510 minutes between Start_Cloud_After and End_Cloud_Before, so double the
// 250 minutes (or 500 minutes) can fit in that 510 minutes window.
// It's a tight fit, but it did.
//#define printdebug // Uncomment this for debug print on Serial Monitor window
#define forcecloudcalculation // Uncomment this to force the cloud calculation to happen in the boot process.
// Add Random Lightning modes
#define Calm 0 // No lightning
#define Slow 1 // 5 seconds of slow lightning in the middle of a cloud for ELN style (slow response) drivers
#define Fast 2 // 5 seconds of fast lightning in the middle of a cloud for LDD style (fast response) drivers
#define Mega 3 // Lightning throughout the cloud, higher chance as it gets darker
#define Mega2 4 // Like Mega, but with more lightning
// Set which modes you want to use
// Example: { Calm, Fast, Mega, Mega2 } to randomize all four modes.
// { Mega2 } for just Mega2. { Mega, Mega, Fast} for Mega and Fast, with twice the chance of Mega.
byte LightningModes[] = {Mega2,Mega,Mega};
// Change the values above to customize your cloud/storm effect
// ------------------------------------------------------------
// Do not change anything below here
static byte cloudchance=255;
static byte cloudduration=0;
static int cloudstart=0;
static byte numclouds=0;
static byte lightningchance=0;
static byte cloudindex=0;
static byte lightningstatus=0;
static int LastNumMins=0;
static byte lightningMode=0;
static boolean chooseLightning=true;
static time_t DelayCounter=millis(); // Variable for lightning timing.
static int DelayTime=random(1000); // Variable for lightning timimg.
// Every day at midnight, we check for chance of cloud happening today
if (hour()==0 && minute()==0 && second()==0) cloudchance=255;
#ifdef forcecloudcalculation
if (cloudchance==255)
#else
if (hour()==0 && minute()==0 && second()==1 && cloudchance==255)
#endif
{
randomSeed(millis()); // Seed the random number generator
//Pick a random number between 0 and 99
cloudchance=random(100);
// if picked number is greater than Cloud_Chance_per_Day, we will not have clouds today
if (cloudchance>Cloud_Chance_per_Day) cloudchance=0;
// Check if today is day for clouds.
if ((day()%Clouds_Every_X_Days)!=0) cloudchance=0;
// If we have cloud today
if (cloudchance)
{
// pick a random number for number of clouds between Min_Clouds_per_Day and Max_Clouds_per_Day
numclouds=random(Min_Clouds_per_Day,Max_Clouds_per_Day);
// pick the time that the first cloud will start
// the range is calculated between Start_Cloud_After and the even distribuition of clouds on this day.
cloudstart=random(Start_Cloud_After,Start_Cloud_After+((End_Cloud_Before-Start_Cloud_After)/(numclouds*2)));
// pick a random number for the cloud duration of first cloud.
cloudduration=random(Min_Cloud_Duration,Max_Cloud_Duration);
//Pick a random number between 0 and 99
lightningchance=random(100);
// if picked number is greater than Lightning_Change_per_Cloud, we will not have lightning today
if (lightningchance>Lightning_Change_per_Cloud) lightningchance=0;
}
}
// Now that we have all the parameters for the cloud, let's create the effect
if (cloudchance)
{
//is it time for cloud yet?
if (NumMins(hour(),minute())>=cloudstart && NumMins(hour(),minute())<(cloudstart+cloudduration))
{
DaylightPWMValue=ReversePWMSlope(cloudstart,cloudstart+cloudduration,DaylightPWMValue/40.95,0,180)*40.95;
if (chooseLightning)
{
lightningMode=LightningModes[random(100)%sizeof(LightningModes)];
chooseLightning=false;
}
switch (lightningMode)
{
case Calm:
break;
case Mega:
// Lightning chance from beginning of cloud through the end. Chance increases with darkness of cloud.
if (lightningchance && random(ReversePWMSlope(cloudstart,cloudstart+cloudduration,100,0,180))<1 && (millis()-DelayCounter)>DelayTime)
{
// Send the trigger
Strike();
DelayCounter=millis(); // If we just had a round of flashes, then lets put in a longer delay
DelayTime=random(1000); // of up to a second for dramatic effect before we do another round.
}
break;
case Mega2:
// Higher lightning chance from beginning of cloud through the end. Chance increases with darkness of cloud.
if (lightningchance && random(ReversePWMSlope(cloudstart,cloudstart+cloudduration,100,0,180))<2)
{
Strike();
}
break;
case Fast:
// 5 seconds of lightning in the middle of the cloud
if (lightningchance && (NumMins(hour(),minute())==(cloudstart+(cloudduration/2))) && second()<5 && (millis()-DelayCounter)>DelayTime)
{
Strike();
DelayCounter=millis(); // If we just had a round of flashes, then lets put in a longer delay
DelayTime=random(1000); // of up to a second for dramatic effect before we do another round.
}
break;
case Slow:
// Slow lightning for 5 seconds in the middle of the cloud. Suitable for slower ELN style drivers
if (lightningchance && (NumMins(hour(),minute())==(cloudstart+(cloudduration/2))) && second()<5)
{
if (random(100)<20) lightningstatus=1;
else lightningstatus=0;
if (lightningstatus)
{
DaylightPWMValue=4095;
}
else
{
DaylightPWMValue=0;
}
delay(1);
}
break;
default:
break;
}
}
else
{
chooseLightning=true; // Reset the flag to choose a new lightning type
}
if (NumMins(hour(),minute())>(cloudstart+cloudduration))
{
cloudindex++;
if (cloudindex < numclouds)
{
cloudstart=random(Start_Cloud_After+(((End_Cloud_Before-Start_Cloud_After)/(numclouds*2))*cloudindex*2),(Start_Cloud_After+(((End_Cloud_Before-Start_Cloud_After)/(numclouds*2))*cloudindex*2))+((End_Cloud_Before-Start_Cloud_After)/(numclouds*2)));
// pick a random number for the cloud duration of first cloud.
cloudduration=random(Min_Cloud_Duration,Max_Cloud_Duration);
//Pick a random number between 0 and 99
lightningchance=random(100);
// if picked number is greater than Lightning_Change_per_Cloud, we will not have lightning today
if (lightningchance>Lightning_Change_per_Cloud) lightningchance=0;
}
}
}
// Write the times of the next cloud, next lightning, and cloud duration to the screen and into some customvars for the Portal.
if (LastNumMins!=NumMins(hour(),minute()))
{
LastNumMins=NumMins(hour(),minute());
/*ReefAngel.LCD.Clear(255,0,120,132,132);
ReefAngel.LCD.DrawText(0,255,5,120,"C");
ReefAngel.LCD.DrawText(0,255,11,120,"00:00");
ReefAngel.LCD.DrawText(0,255,45,120,"L");
ReefAngel.LCD.DrawText(0,255,51,120,"00:00"); */
if (cloudchance && (NumMins(hour(),minute())<cloudstart))
{
int x=0;
if ((cloudstart/60)>=10) x=11;
else x=17;
//ReefAngel.LCD.DrawText(0,255,x,120,(cloudstart/60));
ReefAngel.CustomVar[3]=cloudstart/60; // Write the hour of the next cloud to custom variable for Portal reporting
if ((cloudstart%60)>=10) x=29;
else x=35;
//ReefAngel.LCD.DrawText(0,255,x,120,(cloudstart%60));
ReefAngel.CustomVar[4]=cloudstart%60; // Write the minute of the next cloud to custom variable for Portal reporting
}
//ReefAngel.LCD.DrawText(0,255,90,120,cloudduration);
ReefAngel.CustomVar[7]=(cloudduration); // Put the duration of the next cloud in a custom var for the portal
if (lightningchance)
{
int x=0;
if (((cloudstart+(cloudduration/2))/60)>=10) x=51;
else x=57;
//ReefAngel.LCD.DrawText(0,255,x,120,((cloudstart+(cloudduration/2))/60));
ReefAngel.CustomVar[5]=(cloudstart+(cloudduration/2))/60; // Write the hour of the next lightning to a custom variable for the Portal
if (((cloudstart+(cloudduration/2))%60)>=10) x=69;
else x=75;
//ReefAngel.LCD.DrawText(0,255,x,120,((cloudstart+(cloudduration/2))%60)); // Write the minute of the next lightning to a custom variable for the Portal
ReefAngel.CustomVar[6]=(cloudstart+(cloudduration/2))%60;
}
}
}
void Strike()
{
int a=random(1,5); // Pick a number of consecutive flashes from 1 to 4.
for (int i=0; i<a; i++)
{
// Flash on
int newdata=4095;
Wire.beginTransmission(0x40); // Address of the dimming expansion module
Wire.write(0x8+(4*0)); // 0x8 is channel 0, 0x12 is channel 1, etc. I'm using channel 1.
Wire.write(newdata&0xff); // Send the data 8 bits at a time. This sends the LSB
Wire.write(newdata>>8); // This sends the MSB
Wire.endTransmission();
Wire.beginTransmission(0x40); // Address of the dimming expansion module
Wire.write(0x8+(4*2)); // 0x8 is channel 0, 0x12 is channel 1, etc. I'm using channel 1.
Wire.write(newdata&0xff); // Send the data 8 bits at a time. This sends the LSB
Wire.write(newdata>>8); // This sends the MSB
Wire.endTransmission();
int randy=random(20,80); // Random number for a delay
if (randy>71) randy=((randy-70)/2)*100; // Small chance of a longer delay
delay(randy); // Wait from 20 to 69 ms, or 100-400 ms
// Flash off. Return to baseline.
newdata=ReefAngel.PWM.GetChannelValueRaw(0); // Use the channel number you're flashing here
Wire.beginTransmission(0x40); // Same as above
Wire.write(0x8+(4*0));
Wire.write(newdata&0xff);
Wire.write(newdata>>8);
Wire.endTransmission();
newdata=ReefAngel.PWM.GetChannelValueRaw(0); // Use the channel number you're flashing here
Wire.beginTransmission(0x40); // Same as above
Wire.write(0x8+(4*2));
Wire.write(newdata&0xff);
Wire.write(newdata>>8);
Wire.endTransmission();
delay(random(30,50)); // Wait from 30 to 49 ms
wdt_reset(); // Reset watchdog timer to avoid re-boots
}
}
byte ReversePWMSlope(long cstart,long cend,byte PWMStart,byte PWMEnd, byte clength)
{
long n=elapsedSecsToday(now());
cstart*=60;
cend*=60;
if (n<cstart) return PWMStart;
if (n>=cstart && n<=(cstart+clength)) return map(n,cstart,cstart+clength,PWMStart,PWMEnd);
if (n>(cstart+clength) && n<(cend-clength)) return PWMEnd;
if (n>=(cend-clength) && n<=cend) return map(n,cend-clength,cend,PWMEnd,PWMStart);
if (n>cend) return (int) PWMStart;
}
No 16ch module, just the original relay box (channel 11 and 12 in the manual). I believe you call them with "actinic" and "daylight" based on the standard code but I wasnt positive on how to tackle that.lnevo wrote:If you have Channel 11 and 12 then I'm guessing you have a custom 16 channel module?
If so then the correct function to use instead of:
ReefAngel.PWM.Channel11PWMSlope(lightOffset,0);
Use:
ReefAngel.PWM.SIXTEENChannelPWMSlope(11, 0, 100, 60, lightOffset, 0); // Channel / Start % / End % / Duration / PreOffset / PostOffset
There's no function to call this from direct memory