clouds and lightning

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pabaloval
Posts: 10
Joined: Sat Nov 05, 2011 3:13 am

clouds and lightning

Post by pabaloval »

Hello, I have this in my controller PDE but I dont see the effects of clouds or lightning.
Is there something wrong?. I do not see why clouds or lightning?
please I need you if you look you see faulty.
Thanks

Code: Select all

// Autogenerated file by RAGen (v1.1.0.126), (12/03/2011 12:18)
// RA_120311_1218.pde
//
// This version designed for v0.8.5 Beta 17 or later

/* The following features are enabled for this PDE File: 
#define DisplayImages
#define DosingPumpSetup
#define DateTimeSetup
#define ATOSetup
#define MetalHalideSetup
#define SingleATOSetup
#define StandardLightSetup
*/



#include <ReefAngel_Features.h>
#include <ReefAngel_Globals.h>
#include <ReefAngel_Wifi.h>
#include <Wire.h>
#include <OneWire.h>
#include <Time.h>
#include <DS1307RTC.h>
#include <ReefAngel_EEPROM.h>
#include <ReefAngel_NokiaLCD.h>
#include <ReefAngel_ATO.h>
#include <ReefAngel_Joystick.h>
#include <ReefAngel_LED.h>
#include <ReefAngel_TempSensor.h>
#include <ReefAngel_Relay.h>
#include <ReefAngel_PWM.h>
#include <ReefAngel_Timer.h>
#include <ReefAngel_Memory.h>
#include <ReefAngel.h>
//Cloud & Lightning effects
 byte ActinicPWMValue=0;
 byte DaylightPWMValue=0;
 byte ATOPWMValue=0;
 // 


void setup()
{
    ReefAngel.Init();  //Initialize controller
    ReefAngel.PHMin=217;
    ReefAngel.PHMax=885;
    ReefAngel.SetTemperatureUnit(1);  // set to Celsius Temperature

    ReefAngel.FeedingModePorts = B00111000;
    ReefAngel.WaterChangePorts = B00111000;
    ReefAngel.OverheatShutoffPorts = B00000000;
    ReefAngel.LightsOnPorts = B00000000;

    // Ports that are always on
    ReefAngel.Relay.On(Port4);
    ReefAngel.Relay.On(Port5);
    ReefAngel.Relay.On(Port6);
    byte ActinicPWMValue=0;
byte DaylightPWMValue=0;
byte ATOPWMValue=0;
}

void loop()
{
    // Specific functions
    ReefAngel.SingleATOHigh(Port1);
    ReefAngel.StandardLights(Port2);
    ReefAngel.MHLights(Port3);
    ReefAngel.DosingPump1(Port7);
    ReefAngel.DosingPump2(Port8);

	ReefAngel.ShowInterface();

// Cloud & Lightning effects - Calculate your regular sunrise/sunset PWM value
  // byte PWMSlope(byte startHour, byte startMinute, byte endHour, byte endMinute, byte startPWM, byte endPWM, byte Duration, byte oldValue)
  ActinicPWMValue=PWMSlope(12,45,21,45,0,100,100,ActinicPWMValue); //Actinic turn on at 7am, off at 7pm, and ramp up 0% to 50% PWM in 60 minutes
  DaylightPWMValue=PWMSlope(12,05,21,45,0,100,100,DaylightPWMValue); //Daylight turn on at 9am, off at 5pm, and ramp up 0% to 50% PWM in 60 minutes
  ATOPWMValue=PWMSlope(12,00,16,55,0,100,5,ATOPWMValue);
  ReefAngel.PWM.SetActinic(ActinicPWMValue);
  ReefAngel.PWM.SetDaylight(DaylightPWMValue);
  pinMode(lowATOPin,OUTPUT); 
  analogWrite(lowATOPin,ATOPWMValue);
 


}
//*********************************************************************************************************************************
// Random Cloud/Thunderstorm effects function
void CheckCloud()
  



{
  // ------------------------------------------------------------
  // Change the values below to customize your cloud/storm effect
  // Frequency in days based on the day of the month - number 2 means every 2 days, for example (day 2,4,6 etc)
  // For testing purposes, you can use 1 and cause the cloud to occur everyday
#define Clouds_Every_X_Days 1 
  // Percentage chance of a cloud happening today
  // For testing purposes, you can use 100 and cause the cloud to have 100% chance of happening
#define Cloud_Chance_per_Day 100
  // Minimum number of minutes for cloud duration.  Don't use max duration of less than 6
#define Min_Cloud_Duration 7
  // Maximum number of minutes for the cloud duration. Don't use max duration of more than 255
#define Max_Cloud_Duration 15
  // Minimum number of clouds that can happen per day
#define Min_Clouds_per_Day 3
  // Maximum number of clouds that can happen per day
#define Max_Clouds_per_Day 5
  // Only start the cloud effect after this setting
  // In this example, start could after 11:30am
#define Start_Cloud_After NumMins(14,30)
  // Always end the cloud effect before this setting
  // In this example, end could before 4:30pm
#define End_Cloud_Before NumMins(20,30)
  // Percentage chance of a lightning happen for every cloud
  // For testing purposes, you can use 100 and cause the lightning to have 100% chance of happening
#define Lightning_Change_per_Cloud 100
  // Note: Make sure to choose correct values that will work within your PWMSLope settings.
  // For example, in our case, we could have a max of 5 clouds per day and they could last for 50 minutes.
  // Which could mean 250 minutes of clouds. We need to make sure the PWMSlope can accomodate 250 minutes of effects or unforseen result could happen.
    // Also, make sure that you can fit double those minutes between Start_Cloud_After and End_Cloud_Before.
  // In our example, we have 510 minutes between Start_Cloud_After and End_Cloud_Before, so double the 250 minutes (or 500 minutes) can fit in that 510 minutes window.
    // It's a tight fit, but it did.
  //#define printdebug // Uncomment this for debug print on Serial Monitor window
#define forcecloudcalculation 
  // Uncomment this to force the cloud calculation to happen in the boot process. 

    // Change the values above to customize your cloud/storm effect
  // ------------------------------------------------------------
  // Do not change anything below here
  static byte cloudchance=255;
  static byte cloudduration=0;
  static int cloudstart=0;
  static byte numclouds=0;
  static byte lightningchance=0;
  static byte cloudindex=0;
  static byte lightningstatus=0;
  static int LastNumMins=0;
  // Every day at midnight, we check for chance of cloud happening today
  if (hour()==0 && minute()==0 && second()==0) cloudchance=255;
#ifdef forcecloudcalculation
  if (cloudchance==255)
#else
    if (hour()==0 && minute()==0 && second()==1 && cloudchance==255) 
#endif
    {
      //Pick a random number between 0 and 99
      cloudchance=random(100); 
      // if picked number is greater than Cloud_Chance_per_Day, we will not have clouds today
      if (cloudchance>Cloud_Chance_per_Day) cloudchance=0;
      // Check if today is day for clouds. 
      if ((day()%Clouds_Every_X_Days)!=0) cloudchance=0; 
      // If we have cloud today
      if (cloudchance)
      {
        // pick a random number for number of clouds between Min_Clouds_per_Day and Max_Clouds_per_Day
        numclouds=random(Min_Clouds_per_Day,Max_Clouds_per_Day);
        // pick the time that the first cloud will start
        // the range is calculated between Start_Cloud_After and the even distribuition of clouds on this day. 
        cloudstart=random(Start_Cloud_After,Start_Cloud_After+((End_Cloud_Before-Start_Cloud_After)/(numclouds*2)));
        // pick a random number for the cloud duration of first cloud.
        cloudduration=random(Min_Cloud_Duration,Max_Cloud_Duration);
        //Pick a random number between 0 and 99
        lightningchance=random(100);
        // if picked number is greater than Lightning_Change_per_Cloud, we will not have lightning today
        if (lightningchance>Lightning_Change_per_Cloud) lightningchance=0;
      }
    }
  // Now that we have all the parameters for the cloud, let's create the effect
  if (cloudchance)
  {
    //is it time for cloud yet?
    if (NumMins(hour(),minute())>=cloudstart && NumMins(hour(),minute())<(cloudstart+cloudduration))
    {
      DaylightPWMValue=ReversePWMSlope(cloudstart,cloudstart+cloudduration,DaylightPWMValue,0,180);
      if (lightningchance && (NumMins(hour(),minute())==(cloudstart+(cloudduration/2))) && second()<5) 
      {
        if (random(100)<20) lightningstatus=1; 
        else lightningstatus=0;
        if (lightningstatus)
        {
          DaylightPWMValue=100; 
          ActinicPWMValue=100;
        }
        else 
        {
          DaylightPWMValue=0;
          ActinicPWMValue=0;
        }
        delay(1);
      }
    }
    if (NumMins(hour(),minute())>(cloudstart+cloudduration))
    {
      cloudindex++;
      if (cloudindex < numclouds)
      {
        cloudstart=random(Start_Cloud_After+(((End_Cloud_Before-Start_Cloud_After)/(numclouds*2))*cloudindex*2),(Start_Cloud_After+(((End_Cloud_Before-Start_Cloud_After)/(numclouds*2))*cloudindex*2))+((End_Cloud_Before-Start_Cloud_After)/(numclouds*2)));
        // pick a random number for the cloud duration of first cloud.
        cloudduration=random(Min_Cloud_Duration,Max_Cloud_Duration);
        //Pick a random number between 0 and 99
        lightningchance=random(100);
        // if picked number is greater than Lightning_Change_per_Cloud, we will not have lightning today
        if (lightningchance>Lightning_Change_per_Cloud) lightningchance=0;
      }
    }
  }
  if (LastNumMins!=NumMins(hour(),minute()))
  {
    LastNumMins=NumMins(hour(),minute());
    ReefAngel.LCD.Clear(255,0,120,132,132);
    ReefAngel.LCD.DrawText(0,255,5,120,"C");
    ReefAngel.LCD.DrawText(0,255,11,120,"00:00");
    ReefAngel.LCD.DrawText(0,255,45,120,"L");
    ReefAngel.LCD.DrawText(0,255,51,120,"00:00");
    if (cloudchance && (NumMins(hour(),minute())<cloudstart))
    {
      int x=0;
      if ((cloudstart/60)>=10) x=11; 
      else x=17;
      ReefAngel.LCD.DrawText(0,255,x,120,(cloudstart/60));
      if ((cloudstart%60)>=10) x=29; 
      else x=35;
      ReefAngel.LCD.DrawText(0,255,x,120,(cloudstart%60));
    }
    ReefAngel.LCD.DrawText(0,255,90,120,cloudduration);
    if (lightningchance) 
    {
      int x=0;
      if (((cloudstart+(cloudduration/2))/60)>=10) x=51; 
      else x=57;
      ReefAngel.LCD.DrawText(0,255,x,120,((cloudstart+(cloudduration/2))/60));
      if (((cloudstart+(cloudduration/2))%60)>=10) x=69; 
      else x=75;
      ReefAngel.LCD.DrawText(0,255,x,120,((cloudstart+(cloudduration/2))%60));
    }
  }   
}
byte ReversePWMSlope(long cstart,long cend,byte PWMStart,byte PWMEnd, byte clength)
{
  long n=elapsedSecsToday(now());
  cstart*=60;
  cend*=60;
  if (n<cstart) return PWMStart;
  if (n>=cstart && n<=(cstart+clength)) return map(n,cstart,cstart+clength,PWMStart,PWMEnd);
  if (n>(cstart+clength) && n<(cend-clength)) return PWMEnd;
  if (n>=(cend-clength) && n<=cend) return map(n,cend-clength,cend,PWMEnd,PWMStart);
  if (n>cend) return PWMStart;
  //End Cloud & Lighting 
}
Thanks
rimai
Posts: 12881
Joined: Fri Mar 18, 2011 6:47 pm

Re: clouds and lightning

Post by rimai »

You are missing the following line on the loop function:

Code: Select all

  CheckCloud();
When you add this line, you most likely get an error about sketch being too big.
If you do, open your ReefAngel_Features.h file on notepad and paste the below code over the entire contents of that file. The file is located at "Documents\Arduino\libraries\ReefAngel_Features" folder

Code: Select all

/*
 * Copyright 2010-11 Curt Binder
 *
 * Licensed under the Apache License, Version 2.0 (the "License")
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 * http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */


#ifndef __REEFANGEL_FEATURES_H__
#define __REEFANGEL_FEATURES_H__

#define SIMPLE_MENU
#define wifi
#define DisplayLEDPWM
#define VersionMenu

#endif  // __REEFANGEL_FEATURES_H__
And finally the entire PDE with the above modification:

Code: Select all

// Autogenerated file by RAGen (v1.1.0.126), (12/03/2011 12:18)
// RA_120311_1218.pde
//
// This version designed for v0.8.5 Beta 17 or later

/* The following features are enabled for this PDE File: 
#define DisplayImages
#define DosingPumpSetup
#define DateTimeSetup
#define ATOSetup
#define MetalHalideSetup
#define SingleATOSetup
#define StandardLightSetup
*/



#include <ReefAngel_Features.h>
#include <ReefAngel_Globals.h>
#include <ReefAngel_Wifi.h>
#include <Wire.h>
#include <OneWire.h>
#include <Time.h>
#include <DS1307RTC.h>
#include <ReefAngel_EEPROM.h>
#include <ReefAngel_NokiaLCD.h>
#include <ReefAngel_ATO.h>
#include <ReefAngel_Joystick.h>
#include <ReefAngel_LED.h>
#include <ReefAngel_TempSensor.h>
#include <ReefAngel_Relay.h>
#include <ReefAngel_PWM.h>
#include <ReefAngel_Timer.h>
#include <ReefAngel_Memory.h>
#include <ReefAngel.h>
//Cloud & Lightning effects
byte ActinicPWMValue=0;
byte DaylightPWMValue=0;
byte ATOPWMValue=0;
// 


void setup()
{
    ReefAngel.Init();  //Initialize controller
    ReefAngel.PHMin=217;
    ReefAngel.PHMax=885;
    ReefAngel.SetTemperatureUnit(1);  // set to Celsius Temperature

    ReefAngel.FeedingModePorts = B00111000;
    ReefAngel.WaterChangePorts = B00111000;
    ReefAngel.OverheatShutoffPorts = B00000000;
    ReefAngel.LightsOnPorts = B00000000;

    // Ports that are always on
    ReefAngel.Relay.On(Port4);
    ReefAngel.Relay.On(Port5);
    ReefAngel.Relay.On(Port6);
    byte ActinicPWMValue=0;
byte DaylightPWMValue=0;
byte ATOPWMValue=0;
}

void loop()
{
    // Specific functions
    ReefAngel.SingleATOHigh(Port1);
    ReefAngel.StandardLights(Port2);
    ReefAngel.MHLights(Port3);
    ReefAngel.DosingPump1(Port7);
    ReefAngel.DosingPump2(Port8);

   ReefAngel.ShowInterface();

// Cloud & Lightning effects - Calculate your regular sunrise/sunset PWM value
  // byte PWMSlope(byte startHour, byte startMinute, byte endHour, byte endMinute, byte startPWM, byte endPWM, byte Duration, byte oldValue)
  ActinicPWMValue=PWMSlope(12,45,21,45,0,100,100,ActinicPWMValue); //Actinic turn on at 7am, off at 7pm, and ramp up 0% to 50% PWM in 60 minutes
  DaylightPWMValue=PWMSlope(12,05,21,45,0,100,100,DaylightPWMValue); //Daylight turn on at 9am, off at 5pm, and ramp up 0% to 50% PWM in 60 minutes
  ATOPWMValue=PWMSlope(12,00,16,55,0,100,5,ATOPWMValue);
  CheckCloud();
  ReefAngel.PWM.SetActinic(ActinicPWMValue);
  ReefAngel.PWM.SetDaylight(DaylightPWMValue);
  pinMode(lowATOPin,OUTPUT); 
  analogWrite(lowATOPin,ATOPWMValue);



}
//*********************************************************************************************************************************
// Random Cloud/Thunderstorm effects function
void CheckCloud()
  



{
  // ------------------------------------------------------------
  // Change the values below to customize your cloud/storm effect
  // Frequency in days based on the day of the month - number 2 means every 2 days, for example (day 2,4,6 etc)
  // For testing purposes, you can use 1 and cause the cloud to occur everyday
#define Clouds_Every_X_Days 1 
  // Percentage chance of a cloud happening today
  // For testing purposes, you can use 100 and cause the cloud to have 100% chance of happening
#define Cloud_Chance_per_Day 100
  // Minimum number of minutes for cloud duration.  Don't use max duration of less than 6
#define Min_Cloud_Duration 7
  // Maximum number of minutes for the cloud duration. Don't use max duration of more than 255
#define Max_Cloud_Duration 15
  // Minimum number of clouds that can happen per day
#define Min_Clouds_per_Day 3
  // Maximum number of clouds that can happen per day
#define Max_Clouds_per_Day 5
  // Only start the cloud effect after this setting
  // In this example, start could after 11:30am
#define Start_Cloud_After NumMins(14,30)
  // Always end the cloud effect before this setting
  // In this example, end could before 4:30pm
#define End_Cloud_Before NumMins(20,30)
  // Percentage chance of a lightning happen for every cloud
  // For testing purposes, you can use 100 and cause the lightning to have 100% chance of happening
#define Lightning_Change_per_Cloud 100
  // Note: Make sure to choose correct values that will work within your PWMSLope settings.
  // For example, in our case, we could have a max of 5 clouds per day and they could last for 50 minutes.
  // Which could mean 250 minutes of clouds. We need to make sure the PWMSlope can accomodate 250 minutes of effects or unforseen result could happen.
    // Also, make sure that you can fit double those minutes between Start_Cloud_After and End_Cloud_Before.
  // In our example, we have 510 minutes between Start_Cloud_After and End_Cloud_Before, so double the 250 minutes (or 500 minutes) can fit in that 510 minutes window.
    // It's a tight fit, but it did.
  //#define printdebug // Uncomment this for debug print on Serial Monitor window
#define forcecloudcalculation 
  // Uncomment this to force the cloud calculation to happen in the boot process. 

    // Change the values above to customize your cloud/storm effect
  // ------------------------------------------------------------
  // Do not change anything below here
  static byte cloudchance=255;
  static byte cloudduration=0;
  static int cloudstart=0;
  static byte numclouds=0;
  static byte lightningchance=0;
  static byte cloudindex=0;
  static byte lightningstatus=0;
  static int LastNumMins=0;
  // Every day at midnight, we check for chance of cloud happening today
  if (hour()==0 && minute()==0 && second()==0) cloudchance=255;
#ifdef forcecloudcalculation
  if (cloudchance==255)
#else
    if (hour()==0 && minute()==0 && second()==1 && cloudchance==255) 
#endif
    {
      //Pick a random number between 0 and 99
      cloudchance=random(100); 
      // if picked number is greater than Cloud_Chance_per_Day, we will not have clouds today
      if (cloudchance>Cloud_Chance_per_Day) cloudchance=0;
      // Check if today is day for clouds. 
      if ((day()%Clouds_Every_X_Days)!=0) cloudchance=0; 
      // If we have cloud today
      if (cloudchance)
      {
        // pick a random number for number of clouds between Min_Clouds_per_Day and Max_Clouds_per_Day
        numclouds=random(Min_Clouds_per_Day,Max_Clouds_per_Day);
        // pick the time that the first cloud will start
        // the range is calculated between Start_Cloud_After and the even distribuition of clouds on this day. 
        cloudstart=random(Start_Cloud_After,Start_Cloud_After+((End_Cloud_Before-Start_Cloud_After)/(numclouds*2)));
        // pick a random number for the cloud duration of first cloud.
        cloudduration=random(Min_Cloud_Duration,Max_Cloud_Duration);
        //Pick a random number between 0 and 99
        lightningchance=random(100);
        // if picked number is greater than Lightning_Change_per_Cloud, we will not have lightning today
        if (lightningchance>Lightning_Change_per_Cloud) lightningchance=0;
      }
    }
  // Now that we have all the parameters for the cloud, let's create the effect
  if (cloudchance)
  {
    //is it time for cloud yet?
    if (NumMins(hour(),minute())>=cloudstart && NumMins(hour(),minute())<(cloudstart+cloudduration))
    {
      DaylightPWMValue=ReversePWMSlope(cloudstart,cloudstart+cloudduration,DaylightPWMValue,0,180);
      if (lightningchance && (NumMins(hour(),minute())==(cloudstart+(cloudduration/2))) && second()<5) 
      {
        if (random(100)<20) lightningstatus=1; 
        else lightningstatus=0;
        if (lightningstatus)
        {
          DaylightPWMValue=100; 
          ActinicPWMValue=100;
        }
        else 
        {
          DaylightPWMValue=0;
          ActinicPWMValue=0;
        }
        delay(1);
      }
    }
    if (NumMins(hour(),minute())>(cloudstart+cloudduration))
    {
      cloudindex++;
      if (cloudindex < numclouds)
      {
        cloudstart=random(Start_Cloud_After+(((End_Cloud_Before-Start_Cloud_After)/(numclouds*2))*cloudindex*2),(Start_Cloud_After+(((End_Cloud_Before-Start_Cloud_After)/(numclouds*2))*cloudindex*2))+((End_Cloud_Before-Start_Cloud_After)/(numclouds*2)));
        // pick a random number for the cloud duration of first cloud.
        cloudduration=random(Min_Cloud_Duration,Max_Cloud_Duration);
        //Pick a random number between 0 and 99
        lightningchance=random(100);
        // if picked number is greater than Lightning_Change_per_Cloud, we will not have lightning today
        if (lightningchance>Lightning_Change_per_Cloud) lightningchance=0;
      }
    }
  }
  if (LastNumMins!=NumMins(hour(),minute()))
  {
    LastNumMins=NumMins(hour(),minute());
    ReefAngel.LCD.Clear(255,0,120,132,132);
    ReefAngel.LCD.DrawText(0,255,5,120,"C");
    ReefAngel.LCD.DrawText(0,255,11,120,"00:00");
    ReefAngel.LCD.DrawText(0,255,45,120,"L");
    ReefAngel.LCD.DrawText(0,255,51,120,"00:00");
    if (cloudchance && (NumMins(hour(),minute())<cloudstart))
    {
      int x=0;
      if ((cloudstart/60)>=10) x=11; 
      else x=17;
      ReefAngel.LCD.DrawText(0,255,x,120,(cloudstart/60));
      if ((cloudstart%60)>=10) x=29; 
      else x=35;
      ReefAngel.LCD.DrawText(0,255,x,120,(cloudstart%60));
    }
    ReefAngel.LCD.DrawText(0,255,90,120,cloudduration);
    if (lightningchance) 
    {
      int x=0;
      if (((cloudstart+(cloudduration/2))/60)>=10) x=51; 
      else x=57;
      ReefAngel.LCD.DrawText(0,255,x,120,((cloudstart+(cloudduration/2))/60));
      if (((cloudstart+(cloudduration/2))%60)>=10) x=69; 
      else x=75;
      ReefAngel.LCD.DrawText(0,255,x,120,((cloudstart+(cloudduration/2))%60));
    }
  }   
}
byte ReversePWMSlope(long cstart,long cend,byte PWMStart,byte PWMEnd, byte clength)
{
  long n=elapsedSecsToday(now());
  cstart*=60;
  cend*=60;
  if (n<cstart) return PWMStart;
  if (n>=cstart && n<=(cstart+clength)) return map(n,cstart,cstart+clength,PWMStart,PWMEnd);
  if (n>(cstart+clength) && n<(cend-clength)) return PWMEnd;
  if (n>=(cend-clength) && n<=cend) return map(n,cend-clength,cend,PWMEnd,PWMStart);
  if (n>cend) return PWMStart;
  //End Cloud & Lighting 
}
Roberto.
pabaloval
Posts: 10
Joined: Sat Nov 05, 2011 3:13 am

Re: clouds and lightning

Post by pabaloval »

even changing the ReefAngel_Features "folder in the sketch too large.
34356 bytes
How could i make it smaller, or to occupy less the effects of clouds and lightning?
Thank you.
rimai
Posts: 12881
Joined: Fri Mar 18, 2011 6:47 pm

Re: clouds and lightning

Post by rimai »

You must be editing the wrong file.
You have to make sure you save before you try uploading the code.
This is the size with the same features above:
Binary sketch size: 31080 bytes (of a 32256 byte maximum)
Roberto.
pabaloval
Posts: 10
Joined: Sat Nov 05, 2011 3:13 am

Re: clouds and lightning

Post by pabaloval »

I'm editing this file, and then save the
Binary sketch size: 34456 bytes (of a 32256 byte maximum).
I'm doing wrong?
Thanks.

Code: Select all

// Autogenerated file by RAGen (v1.1.0.126), (12/03/2011 12:18)
// RA_120311_1218.pde
//
// This version designed for v0.8.5 Beta 17 or later

/* The following features are enabled for this PDE File: 
#define DisplayImages
#define DosingPumpSetup
#define DateTimeSetup
#define ATOSetup
#define MetalHalideSetup
#define SingleATOSetup
#define StandardLightSetup
*/



#include <ReefAngel_Features.h>
#include <ReefAngel_Globals.h>
#include <ReefAngel_Wifi.h>
#include <Wire.h>
#include <OneWire.h>
#include <Time.h>
#include <DS1307RTC.h>
#include <ReefAngel_EEPROM.h>
#include <ReefAngel_NokiaLCD.h>
#include <ReefAngel_ATO.h>
#include <ReefAngel_Joystick.h>
#include <ReefAngel_LED.h>
#include <ReefAngel_TempSensor.h>
#include <ReefAngel_Relay.h>
#include <ReefAngel_PWM.h>
#include <ReefAngel_Timer.h>
#include <ReefAngel_Memory.h>
#include <ReefAngel.h>
//Cloud & Lightning effects
byte ActinicPWMValue=0;
byte DaylightPWMValue=0;
byte ATOPWMValue=0;
// 


void setup()
{
    ReefAngel.Init();  //Initialize controller
    ReefAngel.PHMin=217;
    ReefAngel.PHMax=885;
    ReefAngel.SetTemperatureUnit(1);  // set to Celsius Temperature

    ReefAngel.FeedingModePorts = B00111000;
    ReefAngel.WaterChangePorts = B00111000;
    ReefAngel.OverheatShutoffPorts = B00000000;
    ReefAngel.LightsOnPorts = B00000000;

    // Ports that are always on
    ReefAngel.Relay.On(Port4);
    ReefAngel.Relay.On(Port5);
    ReefAngel.Relay.On(Port6);
    byte ActinicPWMValue=0;
byte DaylightPWMValue=0;
byte ATOPWMValue=0;
}

void loop()
{
    // Specific functions
    ReefAngel.SingleATOHigh(Port1);
    ReefAngel.StandardLights(Port2);
    ReefAngel.MHLights(Port3);
    ReefAngel.DosingPump1(Port7);
    ReefAngel.DosingPump2(Port8);

   ReefAngel.ShowInterface();

// Cloud & Lightning effects - Calculate your regular sunrise/sunset PWM value
  // byte PWMSlope(byte startHour, byte startMinute, byte endHour, byte endMinute, byte startPWM, byte endPWM, byte Duration, byte oldValue)
  ActinicPWMValue=PWMSlope(12,45,21,45,0,100,100,ActinicPWMValue); //Actinic turn on at 7am, off at 7pm, and ramp up 0% to 50% PWM in 60 minutes
  DaylightPWMValue=PWMSlope(12,05,21,45,0,100,100,DaylightPWMValue); //Daylight turn on at 9am, off at 5pm, and ramp up 0% to 50% PWM in 60 minutes
  ATOPWMValue=PWMSlope(12,00,16,55,0,100,5,ATOPWMValue);
  CheckCloud();
  ReefAngel.PWM.SetActinic(ActinicPWMValue);
  ReefAngel.PWM.SetDaylight(DaylightPWMValue);
  pinMode(lowATOPin,OUTPUT); 
  analogWrite(lowATOPin,ATOPWMValue);



}
//*********************************************************************************************************************************
// Random Cloud/Thunderstorm effects function
void CheckCloud()
  



{
  // ------------------------------------------------------------
  // Change the values below to customize your cloud/storm effect
  // Frequency in days based on the day of the month - number 2 means every 2 days, for example (day 2,4,6 etc)
  // For testing purposes, you can use 1 and cause the cloud to occur everyday
#define Clouds_Every_X_Days 1 
  // Percentage chance of a cloud happening today
  // For testing purposes, you can use 100 and cause the cloud to have 100% chance of happening
#define Cloud_Chance_per_Day 100
  // Minimum number of minutes for cloud duration.  Don't use max duration of less than 6
#define Min_Cloud_Duration 7
  // Maximum number of minutes for the cloud duration. Don't use max duration of more than 255
#define Max_Cloud_Duration 15
  // Minimum number of clouds that can happen per day
#define Min_Clouds_per_Day 3
  // Maximum number of clouds that can happen per day
#define Max_Clouds_per_Day 5
  // Only start the cloud effect after this setting
  // In this example, start could after 11:30am
#define Start_Cloud_After NumMins(14,30)
  // Always end the cloud effect before this setting
  // In this example, end could before 4:30pm
#define End_Cloud_Before NumMins(20,30)
  // Percentage chance of a lightning happen for every cloud
  // For testing purposes, you can use 100 and cause the lightning to have 100% chance of happening
#define Lightning_Change_per_Cloud 100
  // Note: Make sure to choose correct values that will work within your PWMSLope settings.
  // For example, in our case, we could have a max of 5 clouds per day and they could last for 50 minutes.
  // Which could mean 250 minutes of clouds. We need to make sure the PWMSlope can accomodate 250 minutes of effects or unforseen result could happen.
    // Also, make sure that you can fit double those minutes between Start_Cloud_After and End_Cloud_Before.
  // In our example, we have 510 minutes between Start_Cloud_After and End_Cloud_Before, so double the 250 minutes (or 500 minutes) can fit in that 510 minutes window.
    // It's a tight fit, but it did.
  //#define printdebug // Uncomment this for debug print on Serial Monitor window
#define forcecloudcalculation 
  // Uncomment this to force the cloud calculation to happen in the boot process. 

    // Change the values above to customize your cloud/storm effect
  // ------------------------------------------------------------
  // Do not change anything below here
  static byte cloudchance=255;
  static byte cloudduration=0;
  static int cloudstart=0;
  static byte numclouds=0;
  static byte lightningchance=0;
  static byte cloudindex=0;
  static byte lightningstatus=0;
  static int LastNumMins=0;
  // Every day at midnight, we check for chance of cloud happening today
  if (hour()==0 && minute()==0 && second()==0) cloudchance=255;
#ifdef forcecloudcalculation
  if (cloudchance==255)
#else
    if (hour()==0 && minute()==0 && second()==1 && cloudchance==255) 
#endif
    {
      //Pick a random number between 0 and 99
      cloudchance=random(100); 
      // if picked number is greater than Cloud_Chance_per_Day, we will not have clouds today
      if (cloudchance>Cloud_Chance_per_Day) cloudchance=0;
      // Check if today is day for clouds. 
      if ((day()%Clouds_Every_X_Days)!=0) cloudchance=0; 
      // If we have cloud today
      if (cloudchance)
      {
        // pick a random number for number of clouds between Min_Clouds_per_Day and Max_Clouds_per_Day
        numclouds=random(Min_Clouds_per_Day,Max_Clouds_per_Day);
        // pick the time that the first cloud will start
        // the range is calculated between Start_Cloud_After and the even distribuition of clouds on this day. 
        cloudstart=random(Start_Cloud_After,Start_Cloud_After+((End_Cloud_Before-Start_Cloud_After)/(numclouds*2)));
        // pick a random number for the cloud duration of first cloud.
        cloudduration=random(Min_Cloud_Duration,Max_Cloud_Duration);
        //Pick a random number between 0 and 99
        lightningchance=random(100);
        // if picked number is greater than Lightning_Change_per_Cloud, we will not have lightning today
        if (lightningchance>Lightning_Change_per_Cloud) lightningchance=0;
      }
    }
  // Now that we have all the parameters for the cloud, let's create the effect
  if (cloudchance)
  {
    //is it time for cloud yet?
    if (NumMins(hour(),minute())>=cloudstart && NumMins(hour(),minute())<(cloudstart+cloudduration))
    {
      DaylightPWMValue=ReversePWMSlope(cloudstart,cloudstart+cloudduration,DaylightPWMValue,0,180);
      if (lightningchance && (NumMins(hour(),minute())==(cloudstart+(cloudduration/2))) && second()<5) 
      {
        if (random(100)<20) lightningstatus=1; 
        else lightningstatus=0;
        if (lightningstatus)
        {
          DaylightPWMValue=100; 
          ActinicPWMValue=100;
        }
        else 
        {
          DaylightPWMValue=0;
          ActinicPWMValue=0;
        }
        delay(1);
      }
    }
    if (NumMins(hour(),minute())>(cloudstart+cloudduration))
    {
      cloudindex++;
      if (cloudindex < numclouds)
      {
        cloudstart=random(Start_Cloud_After+(((End_Cloud_Before-Start_Cloud_After)/(numclouds*2))*cloudindex*2),(Start_Cloud_After+(((End_Cloud_Before-Start_Cloud_After)/(numclouds*2))*cloudindex*2))+((End_Cloud_Before-Start_Cloud_After)/(numclouds*2)));
        // pick a random number for the cloud duration of first cloud.
        cloudduration=random(Min_Cloud_Duration,Max_Cloud_Duration);
        //Pick a random number between 0 and 99
        lightningchance=random(100);
        // if picked number is greater than Lightning_Change_per_Cloud, we will not have lightning today
        if (lightningchance>Lightning_Change_per_Cloud) lightningchance=0;
      }
    }
  }
  if (LastNumMins!=NumMins(hour(),minute()))
  {
    LastNumMins=NumMins(hour(),minute());
    ReefAngel.LCD.Clear(255,0,120,132,132);
    ReefAngel.LCD.DrawText(0,255,5,120,"C");
    ReefAngel.LCD.DrawText(0,255,11,120,"00:00");
    ReefAngel.LCD.DrawText(0,255,45,120,"L");
    ReefAngel.LCD.DrawText(0,255,51,120,"00:00");
    if (cloudchance && (NumMins(hour(),minute())<cloudstart))
    {
      int x=0;
      if ((cloudstart/60)>=10) x=11; 
      else x=17;
      ReefAngel.LCD.DrawText(0,255,x,120,(cloudstart/60));
      if ((cloudstart%60)>=10) x=29; 
      else x=35;
      ReefAngel.LCD.DrawText(0,255,x,120,(cloudstart%60));
    }
    ReefAngel.LCD.DrawText(0,255,90,120,cloudduration);
    if (lightningchance) 
    {
      int x=0;
      if (((cloudstart+(cloudduration/2))/60)>=10) x=51; 
      else x=57;
      ReefAngel.LCD.DrawText(0,255,x,120,((cloudstart+(cloudduration/2))/60));
      if (((cloudstart+(cloudduration/2))%60)>=10) x=69; 
      else x=75;
      ReefAngel.LCD.DrawText(0,255,x,120,((cloudstart+(cloudduration/2))%60));
    }
  }   
}
byte ReversePWMSlope(long cstart,long cend,byte PWMStart,byte PWMEnd, byte clength)
{
  long n=elapsedSecsToday(now());
  cstart*=60;
  cend*=60;
  if (n<cstart) return PWMStart;
  if (n>=cstart && n<=(cstart+clength)) return map(n,cstart,cstart+clength,PWMStart,PWMEnd);
  if (n>(cstart+clength) && n<(cend-clength)) return PWMEnd;
  if (n>=(cend-clength) && n<=cend) return map(n,cend-clength,cend,PWMEnd,PWMStart);
  if (n>cend) return PWMStart;
  //End Cloud & Lighting 
}
rimai
Posts: 12881
Joined: Fri Mar 18, 2011 6:47 pm

Re: clouds and lightning

Post by rimai »

It's not this PDE file that is wrong.
You need to edit the ReefAngel_Features file with the above contents.
It is located at "Documents\Arduino\libraries\ReefAngel_Features".
Roberto.
pabaloval
Posts: 10
Joined: Sat Nov 05, 2011 3:13 am

Re: clouds and lightning

Post by pabaloval »

I'going crazy, but I edit the reefangel_features file not get it to go well.
rimai
Posts: 12881
Joined: Fri Mar 18, 2011 6:47 pm

Re: clouds and lightning

Post by rimai »

So, did you mean it worked or not?
Roberto.
pabaloval
Posts: 10
Joined: Sat Nov 05, 2011 3:13 am

Re: clouds and lightning

Post by pabaloval »

Not worked 34456 bytes
pabaloval
Posts: 10
Joined: Sat Nov 05, 2011 3:13 am

Re: clouds and lightning

Post by pabaloval »

Now I'm not ay home. Later I send you mesage when I'm at home.
Thank you very much.
pabaloval
Posts: 10
Joined: Sat Nov 05, 2011 3:13 am

Re: clouds and lightning

Post by pabaloval »

rimai wrote:It's not this PDE file that is wrong.
You need to edit the ReefAngel_Features file with the above contents.
It is located at "Documents\Arduino\libraries\ReefAngel_Features".

Hello as had to edit sketch ReefAngel_Features to build more than 30,720 bytes ??
thank you. I returned to resume the controller ReefAngel
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