troylong45 ino

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troylong45
Posts: 214
Joined: Sat Oct 10, 2015 9:17 pm

troylong45 ino

Post by troylong45 »

12/11/2016---updated with fuge light on duing wc and feed mode
11/26/2016---updated to run on the New IDE v1.6.8

This code is mostly from lnevo ino i started with it and removed what i didnt need and added somethings i needed that i came up with and lots that lnevo helped

big thanks to lnevo


  1. need to
  2. *storm causing dimming going to 0 then returning need to stop storm dimming below 2%
    add 2nd relay box +code
    add module expansion +code

-------------------------------------------------------------------------------------------------------------------------------------------------
  • code running

    reef angel plus
    relay box
    6ch dimming expansion
    wifi module
    ph
    temp
    ato
    skimmer level shut off

    1 return pump
    1 heater
    1 fuge light
    1 Media pump
    2 sb reeflight led boxs
    1 ato pump
    1 skimmer
    1 skimmate collector with float wired in parral with float to shut off if sump water level gets to high
    1 ato float wired in parrel with backup float
  • Float ports

    Low level port ATO
    High level port Skimmer
  • Dimming Ports

    Actinic Moon Left
    Daylight Moon Right
    0, White Left
    1, Blue Left
    2, White Right
    3, Blue Right
    4, DC pump Left
    5, DC pump Right
  • Relay ports

    Return 1
    Heater 2
    Refugium 3
    MediaPump 4
    WhiteLeft 5
    BlueLeft 6
    Autotopoff 7
    Skimmer 8
  • Added features

    SetSun Setup Sun rise/set lighting
    AcclimateLED Apply acclimation dimming
    SetMoon Setup Moon rise/set lighting
    FillInMoon Fill in 5% to 0% gap in main LEDs
    LEDPresets Set preset light levels
    CheckCloud Check for cloud and lightning.
    UpdateLED Set Lights on and off in sync with dimming
    SetTide Set High/Low tide properties
    SetDCPump Set dcpump modes

Code: Select all

    #include <ReefAngel_Features.h>
    #include <Globals.h>
    #include <RA_Wifi.h>
    #include <Wire.h>
    #include <OneWire.h>
    #include <Time.h>
    #include <DS1307RTC.h>
    #include <InternalEEPROM.h>
    #include <RA_NokiaLCD.h>
    #include <RA_ATO.h>
    #include <RA_Joystick.h>
    #include <LED.h>
    #include <RA_TempSensor.h>
    #include <Relay.h>
    #include <RA_PWM.h>
    #include <Timer.h>
    #include <Memory.h>
    #include <RA_Colors.h>
    #include <RA_CustomColors.h>
    #include <ReefAngel.h>
    #include <SunLocation.h>
    #include <Tide.h>
    #include <Moon.h>
    #include <WiFiAlert.h>
    #include <DCPump.h>
    
    
        // Won't compile without this...
        // ReefAngel.DCPump.UseMemory=true;
        // Custom menus
        #include <avr/pgmspace.h>
        const char menu1_label[] PROGMEM = "Feeding Mode";
        const char menu2_label[] PROGMEM = "Water Change";
        const char menu3_label[] PROGMEM = "ATO Clear";
        const char menu4_label[] PROGMEM = "DC Pump Mode";
        const char menu5_label[] PROGMEM = "Overheat Clear";
        const char menu6_label[] PROGMEM = "PH Calibration";
        const char menu7_label[] PROGMEM = "Date / Time";
        const char menu8_label[] PROGMEM = "Refugium Light";

        // Group the menu entries together
        PROGMEM const char * const menu_items[] = {
        menu1_label, menu2_label, menu3_label,
        menu4_label, menu5_label, menu6_label, menu7_label, menu8_label
        };

        // Define Custom Memory Locations
        #define Mem_B_MoonOffset          100
        #define Mem_B_AtoHourInterval     101
        #define Mem_I_Latitude            108
        #define Mem_I_Longitude           110
        #define Mem_B_AcclRiseOffset      112
        #define Mem_B_AcclSetOffset       113
        #define Mem_B_AcclDay             114
        #define Mem_B_TideMin             117
        #define Mem_B_TideMax             118
        #define Mem_B_PumpOffset          119
        #define Mem_B_FeedingDCPump       120
        #define Mem_B_NightDCPump         121
        #define Mem_B_NightSpeed          122
        #define Mem_B_NightDuration       123
        #define Mem_B_NTMSpeed            124
        #define Mem_B_NTMDuration         125
        #define Mem_B_NTMDelay            126
        #define Mem_B_NTMTime             127
        #define Mem_B_TideMode            143
        #define Mem_B_CloudsEveryXDays    149
        #define Mem_B_CloudChancePerDay   150
        #define Mem_B_MinCloudDuration    151
        #define Mem_B_MaxCloudDuration    152
        #define Mem_B_MinCloudsPerDay     153
        #define Mem_B_MaxCloudsPerDay     154
        #define Mem_B_StartCloudAfterHour 155
        #define Mem_B_StartCloudAfterMin  156
        #define Mem_B_EndCloudBeforeHour  157
        #define Mem_B_EndCloudBeforeMin   158
        #define Mem_B_LightningChance     159
        #define Mem_B_LightMode           160
        #define Mem_B_LightOffset         161
        #define Mem_I_RiseOffset          162
        #define Mem_I_SetOffset           164
        #define Mem_B_AcclActinicOffset   166
        #define Mem_B_AcclDaylightOffset  167
        #define Mem_B_RandomMode          168
        #define Mem_B_GyreOffset          169
        #define Mem_B_MoonMode            170
        #define Mem_B_LightsOffPerc       171
        #define Mem_B_FeedingSpeed        172
        #define Mem_B_WCSpeed             173
        #define Mem_B_EnableStorm         178
        #define Mem_B_ForceRandomTide     179
        #define Mem_B_ResetMemory         199

        void init_memory() {
          // Initialize Custom Memory Locations
          
          
          InternalMemory.write(Mem_B_MoonOffset,15);           //mb100
          InternalMemory.write(Mem_B_AtoHourInterval,1);       //mb101
          InternalMemory.write_int(Mem_I_Latitude,-21);        //mi108
          InternalMemory.write_int(Mem_I_Longitude,-147);      //mi110
          InternalMemory.write(Mem_B_AcclRiseOffset,1);        //mb112
          InternalMemory.write(Mem_B_AcclSetOffset,1);         //mb113
          InternalMemory.write(Mem_B_AcclDay,0);               //mb114
          InternalMemory.write(Mem_B_TideMin,10);              //mb117
          InternalMemory.write(Mem_B_TideMax,20);              //mb118
          InternalMemory.write(Mem_B_PumpOffset,80);           //mb119
          InternalMemory.write(Mem_B_FeedingDCPump,true);      //mb120
          InternalMemory.write(Mem_B_NightDCPump,false);       //mb121
          InternalMemory.write(Mem_B_NightSpeed,35);           //mb122
          InternalMemory.write(Mem_B_NightDuration,16);        //mb123
          InternalMemory.write(Mem_B_NTMSpeed,100);            //mb124
          InternalMemory.write(Mem_B_NTMDuration,50);          //mb125
          InternalMemory.write(Mem_B_NTMDelay,0);              //mb126
          InternalMemory.write(Mem_B_NTMTime,5);               //mb127
          InternalMemory.write(Mem_B_TideMode,0);              //mb143
          InternalMemory.write(Mem_B_CloudsEveryXDays,1);      //mb149
          InternalMemory.write(Mem_B_CloudChancePerDay,40);    //mb150
          InternalMemory.write(Mem_B_MinCloudDuration,5);      //mb151
          InternalMemory.write(Mem_B_MaxCloudDuration,10);     //mb152
          InternalMemory.write(Mem_B_MinCloudsPerDay,2);       //mb153
          InternalMemory.write(Mem_B_MaxCloudsPerDay,20);      //mb154
          InternalMemory.write(Mem_B_StartCloudAfterHour,12);  //mb155
          InternalMemory.write(Mem_B_StartCloudAfterMin,1);    //mb156
          InternalMemory.write(Mem_B_EndCloudBeforeHour,19);   //mb157
          InternalMemory.write(Mem_B_EndCloudBeforeMin,1);     //mb158
          InternalMemory.write(Mem_B_LightningChance,25);      //mb159
          InternalMemory.write(Mem_B_LightMode,1);             //mb160
          InternalMemory.write(Mem_B_LightOffset,10);          //mb161
          InternalMemory.write_int(Mem_I_RiseOffset,20);       //mi162
          InternalMemory.write_int(Mem_I_SetOffset,16);        //mi164
          InternalMemory.write(Mem_B_AcclActinicOffset,214);   //mb166
          InternalMemory.write(Mem_B_AcclDaylightOffset,214);  //mb167
          InternalMemory.write(Mem_B_RandomMode,true);         //mb168
          InternalMemory.write(Mem_B_GyreOffset,10);           //mb169
          InternalMemory.write(Mem_B_MoonMode,1);              //mb170
          InternalMemory.write(Mem_B_LightsOffPerc,1);         //mb171
          InternalMemory.write(Mem_B_FeedingSpeed,0);          //mb172
          InternalMemory.write(Mem_B_WCSpeed,0);               //mb173

          InternalMemory.write(Mem_B_ResetMemory,false);       //mb199
        }
  

        #define NUMBERS_8x16

        #define Var_Tide         4
        #define Var_TideMode     5
        
        // Define Relay Ports by Name
        #define Return             1
        #define Heater             2
        #define Refugium           3
        #define MediaPump          4
        #define WhiteLeft          5
        #define BlueLeft           6
        #define Autotopoff         7
        #define Skimmer            8

        ////// Place global variable code below here

        // Custom classes
        SunLocation sun;
        Tide tide;

        // Jebao Variables
        byte DCPumpMode, DCPumpSpeed, DCPumpDuration;

        // For Cloud and preset code
        int DaylightPWMValue=0;
        int ActinicPWMValue=0;
        int DaylightPWMValue0=0;        // For cloud code, channel 0
        int DaylightPWMValue2=0;        // For cloud code, chennel 2
        int ActinicPWMValue1=0;        // For cloud code, channel 0
        int ActinicPWMValue3=0;        // For cloud code, chennel 2

        // Needs to be global for DrawCustomGraph()
        int ScreenID=1;
        ////// Place global variable code above here

        // Setup on controller startup/reset
        void setup()
        {
          // This must be the first line
          ReefAngel.Init();  //Initialize controller
          for (int a=0;a<SIZE(menu_items);a++)
    ReefAngel.InitMenu(pgm_read_word(&(menu_items[a])),a); // Initialize Menu
         
          // Ports toggled in Feeding Mode
          ReefAngel.FeedingModePorts = Port1Bit | Port2Bit | !Port3Bit ;
          // Ports toggled in Water Change Mode
          ReefAngel.WaterChangePorts = Port1Bit | Port2Bit | Port4Bit | Port7Bit  | Port8Bit;
          // Ports toggled when Lights On / Off menu entry selected
          ReefAngel.LightsOnPorts = Port3Bit | Port5Bit | Port6Bit;
          // Ports turned off when Overheat temperature exceeded
          ReefAngel.OverheatShutoffPorts =  Port2Bit ;
          // Use T1 probe as temperature and overheat functions
          ReefAngel.TempProbe = T1_PROBE;
          ReefAngel.OverheatProbe = T1_PROBE;
         
          // Feeeding and Water Change mode speed
         
           // Ports that are always on
        ReefAngel.Relay.On( Return ); // Return Pump
         
           
          ////// Place additional initialization code below here
       ReefAngel.DCPump.UseMemory=false;
       randomSeed(now()/SECS_PER_DAY); 
           
          if (InternalMemory.read(Mem_B_ResetMemory))
            init_memory();
         ////// Place additional initialization code above here
        }

        void loop()
        {
        DelayedOnFeedMode(Return); // DelayedOn after feed mode change only
        ReefAngel.Relay.Set(Refugium,!ReefAngel.Relay.Status(WhiteLeft));
        ReefAngel.Relay.Set(Refugium,!ReefAngel.Relay.Status(ReefAngel.DisplayedMenu==WATERCHANGE_MODE));
        ReefAngel.Relay.Set(Refugium,!ReefAngel.Relay.Status(ReefAngel.DisplayedMenu==FEEDING_MODE));
        ReefAngel.SingleATO(true,Autotopoff, InternalMemory.ATOExtendedTimeout_read(), InternalMemory.read(Mem_B_AtoHourInterval));
        ReefAngel.Relay.Set(Skimmer, ReefAngel.HighATO.IsActive());
        ReefAngel.DCPump.ExpansionChannel[4] = Sync; // Left Jebao RW4
        ReefAngel.DCPump.ExpansionChannel[5] = AntiSync; // Right jebao rw4
        ReefAngel.StandardHeater(Heater);
        
         
          ////// Place your custom code below here
         
          // Added New features
          SetSun();               // Setup Sun rise/set lighting
          AcclimateLED();         // Apply acclimation dimming
          SetMoon();              // Setup Moon rise/set lighting
          FillInMoon();           // Fill in 5% to 0% gap in main LEDs
          LEDPresets();           // Set preset light levels
          CheckCloud();           // Check for cloud and lightning.
          UpdateLED();            // Set Lights on and off in sync with dimming
          SetTide();              // Set High/Low tide properties
          SetDCPump();            // Set DCPump modes      

         
         
          ////// Place your custom code above here

          // This should always be the last line
           ReefAngel.Portal( "troylong45" );
        ReefAngel.DDNS( "1" ); // Your DDNS is troylong45-1.myreefangel.com
        ReefAngel.ShowInterface();
        }


        
        void SetSun() {
          // Start acclimation routine
          int acclRiseOffset=InternalMemory.read(Mem_B_AcclRiseOffset)*60;
          int acclSetOffset=InternalMemory.read(Mem_B_AcclSetOffset)*60;
          byte acclDay=InternalMemory.read(Mem_B_AcclDay);
         
          // See if we are acclimating corals and decrease the countdown each day
          static boolean acclCounterReady=false;
          if (now()%SECS_PER_DAY!=0) acclCounterReady=true;
          if (now()%SECS_PER_DAY==0 && acclCounterReady && acclDay>0) {
            acclDay--;
            acclCounterReady=false;
            InternalMemory.write(Mem_B_AcclDay,acclDay);
          }
          // End acclimation

          // Add some customizable offsets
          sun.Init(InternalMemory.read_int(Mem_I_Latitude), InternalMemory.read_int(Mem_I_Longitude));
          int riseOffset=InternalMemory.read_int(Mem_I_RiseOffset);
          int setOffset=InternalMemory.read_int(Mem_I_SetOffset);
         
          sun.SetOffset(riseOffset,(acclDay*acclRiseOffset),setOffset,(-acclDay*acclSetOffset)); // Bahamas
          sun.CheckAndUpdate(); // Calculate today's Sunrise / Sunset

          byte lightOffset=InternalMemory.read(Mem_B_LightOffset); // left right separation
          byte actinicOffset=InternalMemory.ActinicOffset_read();
         
          // Make sure light resets to zero at night.
          for(int i=0;i<4;i++) { ReefAngel.PWM.SetChannel(i,0); }
         
          switch(InternalMemory.read(Mem_B_LightMode)) {   
            case 0: {
              // Daylights
              ReefAngel.PWM.Channel0PWMSlope(lightOffset,0);
              ReefAngel.PWM.Channel2PWMSlope(0,lightOffset);
              // Actinics
              ReefAngel.PWM.Channel1PWMSlope(actinicOffset+lightOffset,actinicOffset);
              ReefAngel.PWM.Channel3PWMSlope(actinicOffset,actinicOffset+lightOffset);
              break;
            }
            case 1: {
              // Daylights
              ReefAngel.PWM.Channel0PWMParabola(lightOffset,0);
              ReefAngel.PWM.Channel2PWMParabola(0,lightOffset);
              // Actinics
              ReefAngel.PWM.Channel1PWMParabola(actinicOffset+lightOffset,actinicOffset);
              ReefAngel.PWM.Channel3PWMParabola(actinicOffset,actinicOffset+lightOffset);
              break;
            }
          case 2: {
              // Daylights
              ReefAngel.PWM.Channel0PWMSmoothRamp(lightOffset,0);
              ReefAngel.PWM.Channel2PWMSmoothRamp(0,lightOffset);
              // Actinics
              ReefAngel.PWM.Channel1PWMSmoothRamp(actinicOffset+lightOffset,actinicOffset);
              ReefAngel.PWM.Channel3PWMSmoothRamp(actinicOffset,actinicOffset+lightOffset);
              break;
            }
          case 3: {
              // Daylights
              ReefAngel.PWM.Channel0PWMSigmoid(lightOffset,0);
              ReefAngel.PWM.Channel2PWMSigmoid(0,lightOffset);
              // Actinics
              ReefAngel.PWM.Channel1PWMSigmoid(actinicOffset+lightOffset,actinicOffset);
              ReefAngel.PWM.Channel3PWMSigmoid(actinicOffset,actinicOffset+lightOffset);
              break;
            }
          case 4: { // Reverse the actinics in the morning
          // Daylights
          ReefAngel.PWM.Channel0PWMParabola(lightOffset+actinicOffset,0);
          ReefAngel.PWM.Channel2PWMParabola(actinicOffset,lightOffset);
          // Actinics
          ReefAngel.PWM.Channel1PWMParabola(lightOffset,actinicOffset);
          ReefAngel.PWM.Channel3PWMParabola(0,actinicOffset+lightOffset);
          break;
        }
      }
    }

    void SetMoon() {
      byte offset=InternalMemory.read(Mem_B_MoonOffset);
     
      byte startD=InternalMemory.read(Mem_B_PWMSlopeStartD);
      byte endD=InternalMemory.read(Mem_B_PWMSlopeEndD);
      byte timeD=InternalMemory.read(Mem_B_PWMSlopeDurationD);

      byte startA=InternalMemory.read(Mem_B_PWMSlopeStartA);
      byte endA=InternalMemory.read(Mem_B_PWMSlopeEndA);
      byte timeA=InternalMemory.read(Mem_B_PWMSlopeDurationA);

      time_t onTime=ScheduleTime(Moon.riseH, Moon.riseM,0);
      time_t offTime=ScheduleTime(Moon.setH, Moon.setM,0);
      time_t offsetOnTime=ScheduleTime(Moon.riseH, Moon.riseM,0)-(offset*60);
      time_t offsetOffTime=ScheduleTime(Moon.setH, Moon.setM,0)-(offset*60);

      byte actRiseH=(offsetOnTime%SECS_PER_DAY)/SECS_PER_HOUR;
      byte actRiseM=((offsetOnTime%SECS_PER_DAY)%SECS_PER_HOUR)/60;
      byte actSetH=(offsetOffTime%SECS_PER_DAY)/SECS_PER_HOUR;
      byte actSetM=((offsetOffTime%SECS_PER_DAY)%SECS_PER_HOUR)/60;
     
      static byte mp=MoonPhase();
     
      if (mp!=MoonPhase()) {
        InternalMemory.write(Mem_B_PWMSlopeEndD,mp);
        InternalMemory.write(Mem_B_PWMSlopeEndA,mp);
        mp=MoonPhase();
      }
     
      moon_init(InternalMemory.read_int(Mem_I_Latitude), InternalMemory.read_int(Mem_I_Longitude));
     
      // Make sure light resets to zero at night.
      ReefAngel.PWM.SetDaylight(0);
      ReefAngel.PWM.SetActinic(0);
     
      switch(InternalMemory.read(Mem_B_MoonMode)) {   
        case 0: {
          // Daylights
          ReefAngel.PWM.SetDaylightRaw(PWMSlopeHighRes(Moon.riseH,Moon.riseM,Moon.setH,Moon.setM,startA,endA,timeA,0));
          ReefAngel.PWM.SetActinicRaw(PWMSlopeHighRes(actRiseH,actRiseM,actSetH,actSetM,startD,endD,timeD,0));
          break;
        }
        case 1: {
          ReefAngel.PWM.SetDaylightRaw(PWMParabolaHighRes(Moon.riseH,Moon.riseM,Moon.setH,Moon.setM, startA,endA,0));
          ReefAngel.PWM.SetActinicRaw(PWMParabolaHighRes(actRiseH,actRiseM,actSetH,actSetM, startD,endD,0));
          break;
        }
      case 2: {
          ReefAngel.PWM.SetDaylightRaw(PWMSmoothRampHighRes(Moon.riseH,Moon.riseM,Moon.setH,Moon.setM,startA,endA,timeA,0));
          ReefAngel.PWM.SetActinicRaw(PWMSmoothRampHighRes(actRiseH,actRiseM,actSetH,actSetM,startD,endD,timeD,0));
          break;
        }
      case 3: {
          ReefAngel.PWM.SetDaylightRaw(PWMSigmoidHighRes(Moon.riseH,Moon.riseM,Moon.setH,Moon.setM,startA,endA,0));
          ReefAngel.PWM.SetActinicRaw(PWMSigmoidHighRes(actRiseH,actRiseM,actSetH,actSetM,startD,endD,0));
          break;
        }
     
      }
    }

    void FillInMoon() {
      // Extend the sunrise/sunset to fill in gaps when fixtures shut off.
      byte actinicOffset=InternalMemory.ActinicOffset_read();
      byte lightOffset=InternalMemory.read(Mem_B_LightOffset); // left right separation
      int LightsOffPerc=40.95*InternalMemory.read(Mem_B_LightsOffPerc);
      int onTime=NumMins(InternalMemory.StdLightsOnHour_read(),InternalMemory.StdLightsOnMinute_read())-(actinicOffset+(2*lightOffset));
      int offTime=NumMins(InternalMemory.StdLightsOffHour_read(),InternalMemory.StdLightsOffMinute_read())+(actinicOffset+(2*lightOffset));

      int moonVal=ReefAngel.PWM.GetDaylightValueRaw();
      int channelVal=PWMSlopeHighRes(onTime/60,onTime%60,offTime/60,offTime%60,0,100,lightOffset,0);

      if (ReefAngel.PWM.GetChannelValueRaw(1)<=LightsOffPerc && channelVal>ReefAngel.PWM.GetDaylightValueRaw())
        ReefAngel.PWM.SetDaylightRaw(channelVal);
      if (ReefAngel.PWM.GetChannelValueRaw(3)<=LightsOffPerc && channelVal>ReefAngel.PWM.GetActinicValueRaw())
        ReefAngel.PWM.SetActinicRaw(channelVal);
       
      DaylightPWMValue=ReefAngel.PWM.GetDaylightValueRaw();
      ActinicPWMValue=ReefAngel.PWM.GetActinicValueRaw();
    }

    void AcclimateLED() {
          byte acclDay=InternalMemory.read(Mem_B_AcclDay);
         
          if (acclDay > 0) {
            float acclActinicOffset=acclDay*(40.95*(((float)InternalMemory.read(Mem_B_AcclActinicOffset)/100)));
            float acclDaylightOffset=acclDay*(40.95*((float)InternalMemory.read(Mem_B_AcclDaylightOffset)/100));
            float endPerc;
         
            endPerc=40.95*InternalMemory.PWMSlopeEnd1_read();
            ReefAngel.PWM.SetChannelRaw(1,map(ReefAngel.PWM.GetChannelValueRaw(1),0,endPerc,0,endPerc-acclActinicOffset));
            endPerc=40.95*InternalMemory.PWMSlopeEnd3_read();
            ReefAngel.PWM.SetChannelRaw(3,map(ReefAngel.PWM.GetChannelValueRaw(3),0,endPerc,0,endPerc-acclActinicOffset));
            endPerc=40.95*InternalMemory.PWMSlopeEnd0_read();
            ReefAngel.PWM.SetChannelRaw(0,map(ReefAngel.PWM.GetChannelValueRaw(0),0,endPerc,0,endPerc-acclDaylightOffset));
            endPerc=40.95*InternalMemory.PWMSlopeEnd2_read();
            ReefAngel.PWM.SetChannelRaw(2,map(ReefAngel.PWM.GetChannelValueRaw(2),0,endPerc,0,endPerc-acclDaylightOffset));
          }
        }

#define LED_1to1      Box2_Port1
#define LED_2to1      Box2_Port2
#define LED_3to1      Box2_Port3
#define LED_BLUE      Box2_Port4
#define LED_WHITE     Box2_Port5
#define LED_MOON      Box2_Port6
#define LED_STORM     Box2_Port7
#define TRIGGER_STORM Box2_Port8

        void resetRelayBox(byte ID) {
  // toggle all relays except for the one selected
  for (int i=Box2_Port1;i<=Box2_Port4;i++) {
    if (i!=ID) ReefAngel.Relay.Auto(i);
  }
}

void LEDPresets() {
  static byte lastPreset=0;
 
  DaylightPWMValue0=ReefAngel.PWM.GetChannelValueRaw(0);
  ActinicPWMValue1=ReefAngel.PWM.GetChannelValueRaw(1);
  DaylightPWMValue2=ReefAngel.PWM.GetChannelValueRaw(2);
  ActinicPWMValue3=ReefAngel.PWM.GetChannelValueRaw(3);
  DaylightPWMValue=ReefAngel.PWM.GetDaylightValueRaw();
  ActinicPWMValue=ReefAngel.PWM.GetActinicValueRaw();

  if (ReefAngel.Relay.isMaskOn(LED_1to1)) {
    if (lastPreset!=1) resetRelayBox(LED_1to1);
    DaylightPWMValue0=90*40.95;
    ActinicPWMValue1=10*40.95;
    DaylightPWMValue2=90*40.95;
    ActinicPWMValue3=10*40.95;
    lastPreset=1;
  }
 
  if (ReefAngel.Relay.isMaskOff(LED_1to1)) {
    if (lastPreset!=2) resetRelayBox(LED_1to1);
    DaylightPWMValue0=10*40.95;
    ActinicPWMValue1=90*40.95;
    DaylightPWMValue2=10*40.95;
    ActinicPWMValue3=90*40.95;
    lastPreset=2;
  }
 
  if (ReefAngel.Relay.isMaskOn(LED_2to1)) {
    if (lastPreset!=3) resetRelayBox(LED_2to1);
    DaylightPWMValue0=60*40.95;
    ActinicPWMValue1=40*40.95;
    DaylightPWMValue2=60*40.95;
    ActinicPWMValue3=40*40.95;
    lastPreset=3;
  }

  if (ReefAngel.Relay.isMaskOff(LED_2to1)) {
    if (lastPreset!=4) resetRelayBox(LED_2to1);
    DaylightPWMValue0=40*40.95;
    ActinicPWMValue1=60*40.95;
    DaylightPWMValue2=40*40.95;
    ActinicPWMValue3=60*40.95;
    lastPreset=4;
  }

  if (ReefAngel.Relay.isMaskOn(LED_3to1)) {
    if (lastPreset!=5) resetRelayBox(LED_3to1);
    DaylightPWMValue0=75*40.95;
    ActinicPWMValue1=25*40.95;
    DaylightPWMValue2=75*40.95;
    ActinicPWMValue3=25*40.95;
    lastPreset=5;
  }

  if (ReefAngel.Relay.isMaskOff(LED_3to1)) {
    if (lastPreset!=6) resetRelayBox(LED_3to1);
    DaylightPWMValue0=25*40.95;
    ActinicPWMValue1=75*40.95;
    DaylightPWMValue2=25*40.95;
    ActinicPWMValue3=75*40.95;
    lastPreset=6;
  }


  if (ReefAngel.Relay.isMaskOn(LED_BLUE)) {
    if (lastPreset!=9) resetRelayBox(LED_BLUE);
    DaylightPWMValue0=0;
    ActinicPWMValue1=80*40.95;
    DaylightPWMValue2=0;
    ActinicPWMValue3=80*40.95;
    lastPreset=9;
  }

  if (ReefAngel.Relay.isMaskOff(LED_BLUE)) {
    if (lastPreset!=10) resetRelayBox(LED_BLUE);
    ActinicPWMValue1=0;
    ActinicPWMValue3=0;
    lastPreset=10;
  }   
 
  if (ReefAngel.Relay.isMaskOn(LED_WHITE)) {
    if (lastPreset!=11) resetRelayBox(LED_WHITE);
    DaylightPWMValue0=80*40.95;
    ActinicPWMValue1=0;
    DaylightPWMValue2=80*40.95;
    ActinicPWMValue3=0;
    lastPreset=11;
  }

  if (ReefAngel.Relay.isMaskOff(LED_WHITE)) {
    if (lastPreset!=12) resetRelayBox(LED_WHITE);
    DaylightPWMValue0=0;
    DaylightPWMValue2=0;
    lastPreset=12;
  }   
 
  if (ReefAngel.Relay.isMaskOn(LED_MOON)) {
    if (lastPreset!=13) resetRelayBox(LED_MOON);
    DaylightPWMValue=4095;
    ActinicPWMValue=4095;
    lastPreset=13;
  }

  if (ReefAngel.Relay.isMaskOff(LED_MOON)) {
    if (lastPreset!=14) resetRelayBox(LED_MOON);
    DaylightPWMValue=0;
    ActinicPWMValue=0;
    lastPreset=14;
  }
}

// Write updated values to the channels
void UpdateLED() {
  ReefAngel.PWM.SetChannelRaw(0,DaylightPWMValue0);
  ReefAngel.PWM.SetChannelRaw(1,ActinicPWMValue1); 
  ReefAngel.PWM.SetChannelRaw(2,DaylightPWMValue2);
  ReefAngel.PWM.SetChannelRaw(3,ActinicPWMValue3); 
  ReefAngel.PWM.SetDaylightRaw(DaylightPWMValue);   
  ReefAngel.PWM.SetActinicRaw(ActinicPWMValue); 

  byte LightsOffPerc=40.95*InternalMemory.read(Mem_B_LightsOffPerc);
 
  if (ReefAngel.PWM.GetChannelValueRaw(0)>=LightsOffPerc) ReefAngel.Relay.On(WhiteLeft); else ReefAngel.Relay.Off(WhiteLeft);
  if (ReefAngel.PWM.GetChannelValueRaw(1)>=LightsOffPerc) ReefAngel.Relay.On(BlueLeft); else ReefAngel.Relay.Off(BlueLeft);
}


void SetTide() { 
  byte nightSpeed=InternalMemory.read(Mem_B_NightSpeed); 
  byte tideMin=InternalMemory.read(Mem_B_TideMin); 
  byte tideMax=InternalMemory.read(Mem_B_TideMax); 

  // Set tide offsets
  tide.SetOffset(tideMin, tideMax);     
  // Set tide speed. Slope in/out of Night Mode
  tide.SetSpeed(PWMSlope(sun.GetRiseHour()-1,sun.GetRiseMinute(),
    sun.GetSetHour(),sun.GetSetMinute(),nightSpeed+tideMin,DCPumpSpeed,120,nightSpeed+tideMin));

  // Show tide info on portal
  ReefAngel.CustomVar[Var_Tide]=tide.CalcTide();
}

void SetDCPump() {
  int ntmDelay=InternalMemory.read(Mem_B_NTMDelay)*60;
  int ntmTime=InternalMemory.read(Mem_B_NTMTime)*60;
  boolean nightDCPump=InternalMemory.read(Mem_B_NightDCPump);
  boolean feedingDCPump=InternalMemory.read(Mem_B_FeedingDCPump);
  static time_t t;

  ReefAngel.DCPump.FeedingSpeed=InternalMemory.read(Mem_B_FeedingSpeed);
  ReefAngel.DCPump.WaterChangeSpeed=InternalMemory.read(Mem_B_WCSpeed);
  
  DCPumpMode=InternalMemory.DCPumpMode_read();
  DCPumpSpeed=InternalMemory.DCPumpSpeed_read();
  DCPumpDuration=InternalMemory.DCPumpDuration_read();

  if ((now()-t > ntmDelay && now()-t < ntmTime+ntmDelay) && feedingDCPump) {
    // Post feeding mode
    DCPumpMode=Smart_NTM; 
    DCPumpSpeed=InternalMemory.read(Mem_B_NTMSpeed);
    DCPumpDuration=InternalMemory.read(Mem_B_NTMDuration);
  } else if (!sun.IsDaytime() && nightDCPump) {
    DCPumpMode=Night; 
    DCPumpSpeed=InternalMemory.read(Mem_B_NightSpeed);
    DCPumpDuration=InternalMemory.read(Mem_B_NightDuration);
  } else {
    if (DCPumpMode!=Night && ReefAngel.DCPump.Mode==Night)
      ReefAngel.DCPump.SetMode(Night_Stop,0,0);
  }

  if (ReefAngel.DisplayedMenu==FEEDING_MODE) {
    t=now(); // Run post feeding mode when this counter stops 
  } else if (ReefAngel.DisplayedMenu==WATERCHANGE_MODE) {
    // Not needed anymore. 
    // ReefAngel.DCPump.SetMode(Constant,25,0);
  } else {
    if ((DCPumpMode==Smart_NTM) || (DCPumpMode==ShortPulse)) DCPumpDuration=InternalMemory.read(Mem_B_NTMDuration);
    (DCPumpMode==Custom) ? DCPumpCustom() : ReefAngel.DCPump.SetMode(DCPumpMode,DCPumpSpeed,DCPumpDuration);
  }
}

void RefugiumLight() {if (ReefAngel.DisplayedMenu==WATERCHANGE_MODE) {
        ReefAngel.Relay.On(Refugium);} }

void DCPumpCustom() {
  static boolean changeMode;
  byte rcSpeed, rcSpeedAS;

  // Define new modes
  const int BHazard=15;
  const int RA_ReefCrest=16;
  const int RA_Lagoon=17;
  const int RA_TidalSwell=18;
  const int RA_Smart_NTM=19;
  const int RA_ShortPulse=20;
  const int RA_LongPulse=21;
  
  byte tideSpeed=tide.CalcTide();
  byte tideMin=InternalMemory.read(Mem_B_TideMin); 
  byte tideMax=InternalMemory.read(Mem_B_TideMax); 
  byte tideMode=InternalMemory.read(Mem_B_TideMode);
  float pumpOffset=(float) InternalMemory.read(Mem_B_PumpOffset)/100;

  byte RandomModes[]={ ReefCrest, TidalSwell, Lagoon, ShortPulse, LongPulse, BHazard, Else, Sine };

//  if (now()%SECS_PER_DAY!=0 && InternalMemory.read(Mem_B_RandomMode)) changeMode=true;
//  if (now()%SECS_PER_DAY==0 && changeMode) {

  if (now()%(6*SECS_PER_HOUR)!=10 && InternalMemory.read(Mem_B_RandomMode)) changeMode=true;
  if (now()%(6*SECS_PER_HOUR)==10 && changeMode) {
    tideMode=random(100)%sizeof(RandomModes);
    InternalMemory.write(Mem_B_TideMode,tideMode);
    changeMode=false;
  }
  
  // Choose another random mode if triggered
  if (InternalMemory.read(Mem_B_ForceRandomTide)) {
    tideMode=random(100)%sizeof(RandomModes);
    InternalMemory.write(Mem_B_TideMode,tideMode);
    InternalMemory.write(Mem_B_ForceRandomTide,false);
  }
  
  ReefAngel.CustomVar[Var_TideMode]=tideMode+1;

  switch (RandomModes[tideMode]) { 
    case ReefCrest: {
      ReefAngel.DCPump.SetMode(ReefCrest,tideSpeed,DCPumpDuration);
      return;
      break; 
    } 
    case Lagoon: {
      ReefAngel.DCPump.SetMode(Lagoon,tideSpeed,DCPumpDuration);
      return;
      break; 
    } 
    case TidalSwell: {
      ReefAngel.DCPump.SetMode(TidalSwell,tideSpeed,DCPumpDuration);
      return;
      break; 
    } 
    case Smart_NTM: {
      ReefAngel.DCPump.SetMode(Smart_NTM,tideSpeed,DCPumpDuration);
      return;
      break; 
    } 
    case ShortPulse: {
      ReefAngel.DCPump.SetMode(ShortPulse,tideSpeed,DCPumpDuration);
      return;
      break; 
    } 
    case LongPulse: {
      ReefAngel.DCPump.SetMode(LongPulse,tideSpeed,DCPumpDuration);
      return;
      break; 
    }
    case RA_ReefCrest: {
      rcSpeed=ReefCrestMode(tideSpeed,DCPumpDuration*2,true);
      rcSpeedAS=ReefCrestMode(tideSpeed,DCPumpDuration*2,false);
      break;
    }
    case RA_Lagoon: {
      rcSpeed=ReefCrestMode(tideSpeed,DCPumpDuration,true);
      rcSpeedAS=ReefCrestMode(tideSpeed,DCPumpDuration,false);
      break;
    }
    case RA_TidalSwell: {
      rcSpeed=TidalSwellMode(tideSpeed,true);
      rcSpeedAS=TidalSwellMode(tideSpeed,false);
      break;
    }
    case RA_Smart_NTM: {
      rcSpeed=NutrientTransportMode(0,tideSpeed,DCPumpDuration*50,true);
      rcSpeedAS=NutrientTransportMode(0,tideSpeed,DCPumpDuration*50,false);
      break;
    }
    case RA_ShortPulse: {
      rcSpeed=ShortPulseMode(0,tideSpeed,DCPumpDuration*50,true);
      rcSpeedAS=ShortPulseMode(0,tideSpeed,DCPumpDuration*50,false);
      break;
    }
    case RA_LongPulse: {
      rcSpeed=LongPulseMode(0,tideSpeed,DCPumpDuration,true);
      rcSpeedAS=LongPulseMode(0,tideSpeed,DCPumpDuration,false);
      break;
    }    
    case Else: {
      rcSpeed=ElseMode(tideSpeed,DCPumpDuration*2,true);
      rcSpeedAS=ElseMode(tideSpeed,DCPumpDuration*2,false);
      break; 
    }    
    case BHazard: {
      rcSpeed=millis()%1200>800?tideSpeed:0;
      rcSpeedAS=millis()%1200<400?0:tideSpeed;
      break; 
    }
    case Sine: {
      rcSpeed=SineMode(tideSpeed-tideMin,tideSpeed+tideMin,DCPumpDuration*100,true);
      rcSpeedAS=SineMode(tideSpeed-tideMin,tideSpeed+tideMin,DCPumpDuration*100,false);
      break; 
    } 
    default: {
      rcSpeed=tideSpeed;
      rcSpeedAS=tideSpeed;  
      pumpOffset=(float) InternalMemory.read(Mem_B_GyreOffset)/100;
    }
  }

  ReefAngel.DCPump.SetMode(Custom,rcSpeedAS*pumpOffset,tide.isOutgoing());
  ReefAngel.DCPump.SetMode(Custom,rcSpeed,tide.isIncoming());
}

void NextDCPumpMode() {
      DCPumpMode++;
     
      if (DCPumpMode > 12) {
        DCPumpMode=0;
        DCPumpSpeed=50; // Constant
      } else if (DCPumpMode == 1) {
        DCPumpSpeed=40; // Lagoon
      } else if (DCPumpMode == 2) {
        DCPumpSpeed=45; // Reef Crest
      } else if (DCPumpMode == 3) { 
        DCPumpSpeed=55; DCPumpDuration=10; // Short Pulse
      } else if (DCPumpMode == 4) {
        DCPumpSpeed=55; DCPumpDuration=20; // Long Pulse
      } else if (DCPumpMode == 5) {
        DCPumpSpeed=InternalMemory.read(Mem_B_NTMSpeed);
        DCPumpDuration=InternalMemory.read(Mem_B_NTMDuration); // Smart_NTM
      } else if (DCPumpMode == 6) {
        DCPumpSpeed=50; DCPumpDuration=10; // Smart_TSM
      } else if (DCPumpMode == 7) {
        DCPumpSpeed=InternalMemory.read(Mem_B_NightSpeed);
        DCPumpDuration=InternalMemory.read(Mem_B_NightDuration);
        DCPumpMode=9; // Night
      } else if (DCPumpMode == 10) {
        DCPumpSpeed=65; DCPumpDuration=5; // Storm
      } else if (DCPumpMode == 11) {
        DCPumpSpeed=45; DCPumpDuration=10; // Custom
      } 

      if (DCPumpMode!=InternalMemory.DCPumpMode_read())
        InternalMemory.DCPumpMode_write(DCPumpMode);
      if (DCPumpSpeed!=InternalMemory.DCPumpSpeed_read())
        InternalMemory.DCPumpSpeed_write(DCPumpSpeed);
      if (DCPumpDuration!=InternalMemory.DCPumpDuration_read())
        InternalMemory.DCPumpDuration_write(DCPumpDuration);
    }



        // Menu Code        
void MenuEntry1() {
  ReefAngel.FeedingModeStart();
}
void MenuEntry2() {
  ReefAngel.WaterChangeModeStart();
}
void MenuEntry3() {
  ReefAngel.ATOClear();
  ReefAngel.DisplayMenuEntry("Clear ATO Timeout");
}
void MenuEntry4() {
      NextDCPumpMode(); 
      ReefAngel.DisplayedMenu = RETURN_MAIN_MODE;
    }
void MenuEntry5() {
  ReefAngel.SetupCalibratePH();
}        
void MenuEntry6() {
  ReefAngel.OverheatClear();
  ReefAngel.DisplayMenuEntry("Clear Overheat");
}
void MenuEntry7() {
  ReefAngel.SetupDateTime();
}
void MenuEntry8() {
      // Toggle refugium light between on/auto.
      ReefAngel.Relay.Override(Refugium, ReefAngel.Relay.Status(Refugium)+1);
      ReefAngel.DisplayedMenu = RETURN_MAIN_MODE;
    }

// Custom Main Screen
void DrawCustomMain() {
  const int NumScreens=4;
  static boolean drawGraph=true;
 
  // Main Header
  // ReefAngel.LCD.DrawText(DefaultFGColor, DefaultBGColor, 35, 2,"Troy's Reef");
  ReefAngel.LCD.DrawDate(5,2);
  ReefAngel.LCD.Clear(COLOR_BLACK, 1, 11, 128, 11);

  // Param Header
  DrawParams(5,14);
 
  switch (ScreenID) {
    case 0:
    {
      if (drawGraph) { ReefAngel.LCD.DrawGraph(5,40); drawGraph=false; }
      break;
    }
    case 1: { DrawStatus(5,40); break; }
    case 2: { DrawSunMoon(5,40); break; }
    case 3: { DrawClouds(5,50); break; }
  }
 
  // Draw Relays
  DrawRelays(12,94);
 
  // Date+Time
  // ReefAngel.LCD.DrawDate(5,122);
 
  if (ReefAngel.Joystick.IsLeft()) {
    ReefAngel.ClearScreen(DefaultBGColor);
    ScreenID--; drawGraph=true;
  }
  if (ReefAngel.Joystick.IsRight()) {
    ReefAngel.ClearScreen(DefaultBGColor);
    ScreenID++; drawGraph=true;
  }
  if (ScreenID<0) ScreenID=NumScreens-1;
  if (ScreenID>=NumScreens) ScreenID=0;
 
}

void DrawCustomGraph() {
  if (ScreenID==0)
    ReefAngel.LCD.DrawGraph(5, 40);
}

void DrawParams(int x, int y) {
  char buf[16];

  ReefAngel.LCD.DrawText(COLOR_BLACK,DefaultBGColor,x+5,y,"Temp:");
  ReefAngel.LCD.DrawText(COLOR_BLACK,DefaultBGColor,x+80, y, "PH:");
  // Temp and PH
  y+=2;
  ConvertNumToString(buf, ReefAngel.Params.Temp[T2_PROBE], 10);
  ReefAngel.LCD.DrawText(T2TempColor, DefaultBGColor, x+45, y, buf);
  y+=6;
  ConvertNumToString(buf, ReefAngel.Params.Temp[T1_PROBE], 10);
  ReefAngel.LCD.DrawLargeText(T1TempColor, DefaultBGColor, x+5, y, buf, Num8x16);
  ConvertNumToString(buf, ReefAngel.Params.PH, 100);
  ReefAngel.LCD.DrawLargeText(PHColor, DefaultBGColor, x+80, y, buf, Num8x16);
  y+=5;
  ConvertNumToString(buf, ReefAngel.Params.Temp[T3_PROBE], 10);
  ReefAngel.LCD.DrawText(T3TempColor, DefaultBGColor, x+45, y, buf);
}

void DrawStatus(int x, int y) {
  int t=x;
 
  ReefAngel.LCD.DrawLargeText(COLOR_INDIGO,DefaultBGColor,15,y,"High",Font8x16);
  ReefAngel.LCD.DrawLargeText(COLOR_INDIGO,DefaultBGColor,85,y,"Low",Font8x16);
 
  if (ReefAngel.HighATO.IsActive()) {
    ReefAngel.LCD.FillCircle(55,y+3,5,COLOR_GREEN);
  } else {
    ReefAngel.LCD.FillCircle(55,y+3,5,COLOR_RED);
  }
 
  if (ReefAngel.LowATO.IsActive()) {
    ReefAngel.LCD.FillCircle(70,y+3,5,COLOR_GREEN);
  } else {
    ReefAngel.LCD.FillCircle(70,y+3,5,COLOR_RED);
  }
  y+=12;

 // DC Pump Mode
      ReefAngel.LCD.DrawText(0,255,x,y,"DC:"); x+=20;
      ReefAngel.LCD.Clear(DefaultBGColor,x,y,t+(128-t),y+8);
      if (DCPumpMode == 0) ReefAngel.LCD.DrawLargeText(COLOR_GREEN,255,x,y,"Constant");
      else if (DCPumpMode == 1) ReefAngel.LCD.DrawLargeText(COLOR_GOLD,255,x,y,"Lagoon");
      else if (DCPumpMode == 2) ReefAngel.LCD.DrawLargeText(COLOR_GOLD,255,x,y,"Reef Crest");
      else if (DCPumpMode == 3) ReefAngel.LCD.DrawLargeText(COLOR_RED,255,x,y,"Short Pulse");
      else if (DCPumpMode == 4) ReefAngel.LCD.DrawLargeText(COLOR_RED,255,x,y,"Long Pulse");
      else if (DCPumpMode == 5) ReefAngel.LCD.DrawLargeText(COLOR_MAGENTA,255,x,y,"Smart NTM");
      else if (DCPumpMode == 6) ReefAngel.LCD.DrawLargeText(COLOR_MAGENTA,255,x,y,"Tidal Swell");
      else if (DCPumpMode == 9) ReefAngel.LCD.DrawLargeText(COLOR_WHITE,0,x,y,"Night");
      else if (DCPumpMode == 10) ReefAngel.LCD.DrawLargeText(COLOR_BLUE,0,x,y,"Storm");
      else if (DCPumpMode == 11) ReefAngel.LCD.DrawLargeText(COLOR_BLUE,255,x,y,"Custom");
      y+=10; x=t;
     
      ReefAngel.LCD.DrawText(0,255,x,y,"DC Speed:"); x+=60;
      ReefAngel.LCD.Clear(DefaultBGColor,x,y,128,y+8);
      ReefAngel.LCD.DrawText(COLOR_BLUE, DefaultBGColor,x,y,DCPumpSpeed); x+=15;
      ReefAngel.LCD.DrawText(COLOR_BLUE, DefaultBGColor,x,y,"/"); x+=10;
      ReefAngel.LCD.DrawText(COLOR_BLUE, DefaultBGColor,x,y,DCPumpDuration);
      y+=10; x=t;
     
 
  // Display Acclimation timer
  byte acclDay=InternalMemory.read(Mem_B_AcclDay);
 
  if (acclDay > 0) {
    ReefAngel.LCD.DrawText(DefaultFGColor,DefaultBGColor,x,y,"Acclimation Day:"); x+=100;
    ReefAngel.LCD.DrawSingleMonitor(acclDay,DefaultFGColor,x,y,1);
  } else {
    ReefAngel.LCD.Clear(DefaultBGColor,x,y,128,y+8);
  }
}

void DrawSunMoon(int x, int y) {
  char buf[16];
  int t=x;

  y+=2;
  /// Display Sunrise / Sunset
  sprintf(buf, "%02d:%02d", sun.GetRiseHour(), sun.GetRiseMinute());
  ReefAngel.LCD.DrawText(COLOR_BLACK,DefaultBGColor,x,y,"Rise:"); x+=31;
  ReefAngel.LCD.DrawText(COLOR_RED,DefaultBGColor,x,y,buf);
  sprintf(buf, "%02d:%02d", sun.GetSetHour(), sun.GetSetMinute()); x+=36;
  ReefAngel.LCD.DrawText(COLOR_BLACK,DefaultBGColor,x,y,"Set:"); x+=25;
  ReefAngel.LCD.DrawText(COLOR_RED,DefaultBGColor,x,y,buf);
  y+=15; x=t;
 
  /// Display Moonrise / Moonset
  sprintf(buf, "%02d:%02d", Moon.riseH, Moon.riseM);
  ReefAngel.LCD.DrawText(COLOR_BLACK,DefaultBGColor,x,y,"MR:"); x+=21;
  ReefAngel.LCD.DrawText(COLOR_RED,DefaultBGColor,x,y,buf);
  sprintf(buf, "%02d:%02d", Moon.setH, Moon.setM); x+=36;
  ReefAngel.LCD.DrawText(COLOR_BLACK,DefaultBGColor,x,y,"MS:"); x+=21;
  ReefAngel.LCD.DrawText(COLOR_RED,DefaultBGColor,x,y,buf); x+=36;
  if (Moon.isUp) ReefAngel.LCD.DrawText(COLOR_RED,DefaultBGColor,x,y,"@");
    else ReefAngel.LCD.DrawText(COLOR_RED,DefaultBGColor,x,y,"_");
  y+=10; x=t;
 
  // MoonPhase
  ReefAngel.LCD.DrawText(0,255,x,y,"Moon:");
  ReefAngel.LCD.Clear(DefaultBGColor,x+32,y,128,y+8);
  ReefAngel.LCD.DrawText(COLOR_MAGENTA,255,x+32,y,MoonPhaseLabel());
  y+=10; x=t;
 
  // MoonLight %
  ReefAngel.LCD.DrawText(COLOR_BLACK,DefaultBGColor,x,y,"MoonLights:"); x+=68;
  ReefAngel.LCD.DrawSingleMonitor(ReefAngel.PWM.GetDaylightValue(),DPColor,x,y,1);
  x+=5*(intlength(ReefAngel.PWM.GetDaylightValue())+1);
  ReefAngel.LCD.DrawText(DPColor, DefaultBGColor, x, y, "%");
}

void DrawRelays(int x, int y) {
  // Draw Relays
  byte TempRelay = ReefAngel.Relay.RelayData;
  TempRelay &= ReefAngel.Relay.RelayMaskOff;
  TempRelay |= ReefAngel.Relay.RelayMaskOn;
  ReefAngel.LCD.DrawOutletBox(x, y, TempRelay);

  y+=12;
  TempRelay = ReefAngel.Relay.RelayDataE[0];
  TempRelay &= ReefAngel.Relay.RelayMaskOffE[0];
  TempRelay |= ReefAngel.Relay.RelayMaskOnE[0];
  ReefAngel.LCD.DrawOutletBox(x, y, TempRelay);
 
  y+=12;
  TempRelay = ReefAngel.Relay.RelayDataE[1];
  TempRelay &= ReefAngel.Relay.RelayMaskOffE[1];
  TempRelay |= ReefAngel.Relay.RelayMaskOnE[1];
  ReefAngel.LCD.DrawOutletBox(x, y, TempRelay); 
}

void DelayedOnFeedMode(byte relay) {
  static unsigned long startTime=now();

  if ( (startTime==LastStart || ReefAngel.DisplayedMenu==WATERCHANGE_MODE) && ReefAngel.HighATO.IsActive()) {
    ReefAngel.Relay.On(relay);
  } else {
    ReefAngel.Relay.DelayedOn(relay);
  }
}

// ------------------------------------------------------------
// Change the values below to customize your cloud/storm effect

// Frequency in days based on the day of the month - number 2 means every 2 days, for example (day 2,4,6 etc)
// For testing purposes, you can use 1 and cause the cloud to occur everyday
#define Clouds_Every_X_Days InternalMemory.read(Mem_B_CloudsEveryXDays)

// Percentage chance of a cloud happening today
// For testing purposes, you can use 100 and cause the cloud to have 100% chance of happening
#define Cloud_Chance_per_Day InternalMemory.read(Mem_B_CloudChancePerDay)

// Minimum number of minutes for cloud duration.  Don't use min duration of less than 6
#define Min_Cloud_Duration InternalMemory.read(Mem_B_MinCloudDuration)

// Maximum number of minutes for the cloud duration. Don't use max duration of more than 255
#define Max_Cloud_Duration InternalMemory.read(Mem_B_MaxCloudDuration)

// Minimum number of clouds that can happen per day
#define Min_Clouds_per_Day InternalMemory.read(Mem_B_MinCloudsPerDay)

// Maximum number of clouds that can happen per day
#define Max_Clouds_per_Day InternalMemory.read(Mem_B_MaxCloudsPerDay)

// Only start the cloud effect after this setting
// In this example, start cloud after noon
#define Start_Cloud_After NumMins(InternalMemory.read(Mem_B_StartCloudAfterHour),InternalMemory.read(Mem_B_StartCloudAfterMin))

// Always end the cloud effect before this setting
// In this example, end cloud before 9:00pm
#define End_Cloud_Before NumMins(InternalMemory.read(Mem_B_EndCloudBeforeHour),InternalMemory.read(Mem_B_EndCloudBeforeMin))

// Percentage chance of a lightning happen for every cloud
// For testing purposes, you can use 100 and cause the lightning to have 100% chance of happening
#define Lightning_Chance_per_Cloud InternalMemory.read(Mem_B_LightningChance)

// Note: Make sure to choose correct values that will work within your PWMSLope settings.
// For example, in our case, we could have a max of 5 clouds per day and they could last for 50 minutes.
// Which could mean 250 minutes of clouds. We need to make sure the PWMSlope can accomodate 250 minutes
// of effects or unforseen result could happen.
// Also, make sure that you can fit double those minutes between Start_Cloud_After and End_Cloud_Before.
// In our example, we have 510 minutes between Start_Cloud_After and End_Cloud_Before, so double the
// 250 minutes (or 500 minutes) can fit in that 510 minutes window.
// It's a tight fit, but it did.

//#define printdebug // Uncomment this for debug print on Serial Monitor window
#define forcecloudcalculation // Uncomment this to force the cloud calculation to happen in the boot process.

// Add Random Lightning modes
#define Calm 0    // No lightning
#define Slow 1    // 5 seconds of slow lightning in the middle of a cloud for ELN style (slow response) drivers
#define Fast 2    // 5 seconds of fast lightning in the middle of a cloud for LDD style (fast response) drivers
#define Mega 3    // Lightning throughout the cloud, higher chance as it gets darker
#define Mega2 4   // Like Mega, but with more lightning
// ------------------------------------------------------------
// Do not change anything below here

static byte cloudchance=255;
static byte cloudduration=0;
static int cloudstart=0;
static byte numclouds=0;
static byte lightningchance=0;
static byte cloudindex=0;
static byte lightningstatus=0;
static byte lightningMode=0;
static boolean chooseLightning=true;

void CheckCloud()
{
    // Set which modes you want to use
  // Example:  { Calm, Fast, Mega, Mega2 } to randomize all four modes. 
  // { Mega2 } for just Mega2.  { Mega, Mega, Fast} for Mega and Fast, with twice the chance of Mega.
  byte LightningModes[] = {Slow};

  // Change the values above to customize your cloud/storm effect

  static time_t DelayCounter=millis();    // Variable for lightning timing. 
  static int DelayTime=random(1000);      // Variable for lightning timimg.

  // Every day at midnight, we check for chance of cloud happening today
  if (hour()==0 && minute()==0 && second()==0) cloudchance=255;

#ifdef forcecloudcalculation
  if (cloudchance==255)
#else
    if (hour()==0 && minute()==0 && second()==1 && cloudchance==255)
#endif
    {
      // Commenting out to see if it's interfering with our other seed.
      // randomSeed(millis());    // Seed the random number generator
      //Pick a random number between 0 and 99
      cloudchance=random(100);
      // if picked number is greater than Cloud_Chance_per_Day, we will not have clouds today
      if (cloudchance>Cloud_Chance_per_Day) cloudchance=0;
      // Check if today is day for clouds.
      if ((day()%Clouds_Every_X_Days)!=0) cloudchance=0;
      // If we have cloud today
      if (cloudchance)
      {
        // pick a random number for number of clouds between Min_Clouds_per_Day and Max_Clouds_per_Day
        numclouds=random(Min_Clouds_per_Day,Max_Clouds_per_Day);
        // pick the time that the first cloud will start
        // the range is calculated between Start_Cloud_After and the even distribuition of clouds on this day.
        cloudstart=random(Start_Cloud_After,Start_Cloud_After+((End_Cloud_Before-Start_Cloud_After)/(numclouds*2)));
        // pick a random number for the cloud duration of first cloud.
        cloudduration=random(Min_Cloud_Duration,Max_Cloud_Duration);
        //Pick a random number between 0 and 99
        lightningchance=random(100);
        // if picked number is greater than Lightning_Chance_per_Cloud, we will not have lightning today
        if (lightningchance>Lightning_Chance_per_Cloud) lightningchance=0;
      }
    }
  // Now that we have all the parameters for the cloud, let's create the effect

  if (ReefAngel.Relay.isMaskOn(LED_STORM)) {
    InternalMemory.write(Mem_B_EnableStorm,false);
  }
  if (ReefAngel.Relay.isMaskOff(LED_STORM)) {
    InternalMemory.write(Mem_B_EnableStorm,true);
  }

  if (InternalMemory.read(Mem_B_EnableStorm)) return;
  
 
  if (cloudchance)
  {
    if (ReefAngel.Relay.isMaskOff(TRIGGER_STORM))      // Change this to whatever port you want to use as a trigger.
    {
      cloudstart = NumMins(hour(), minute());
      ReefAngel.Relay.Auto(TRIGGER_STORM);    // Here, too.
    }
    //is it time for cloud yet?
    if (NumMins(hour(),minute())>=cloudstart && NumMins(hour(),minute())<(cloudstart+cloudduration))
    {
      // Increase Blue channel first for better effect and to compensate for drop in Whites
      ActinicPWMValue1=ReversePWMSlopeHighRes(cloudstart,cloudstart+cloudduration,ActinicPWMValue1,ActinicPWMValue1+DaylightPWMValue0,180);
      ActinicPWMValue3=ReversePWMSlopeHighRes(cloudstart,cloudstart+cloudduration,ActinicPWMValue3,ActinicPWMValue3+DaylightPWMValue2,180);
     
      DaylightPWMValue0=ReversePWMSlopeHighRes(cloudstart,cloudstart+cloudduration,DaylightPWMValue0,0,180);
      DaylightPWMValue2=ReversePWMSlopeHighRes(cloudstart,cloudstart+cloudduration,DaylightPWMValue2,0,180);
      if (chooseLightning)
      {
        lightningMode=LightningModes[random(100)%sizeof(LightningModes)];
        chooseLightning=false;
      }
      switch (lightningMode)
      {
      case Calm:
        break;
      case Mega:
        // Lightning chance from beginning of cloud through the end.  Chance increases with darkness of cloud.
        if (lightningchance && random(ReversePWMSlope(cloudstart,cloudstart+cloudduration,100,0,180))<1 && (millis()-DelayCounter)>DelayTime)
        {
          // Send the trigger
          Strike();
          DelayCounter=millis();    // If we just had a round of flashes, then lets put in a longer delay
          DelayTime=random(1000);   // of up to a second for dramatic effect before we do another round.
        }
        break;
      case Mega2:
        // Higher lightning chance from beginning of cloud through the end.  Chance increases with darkness of cloud.
        if (lightningchance && random(ReversePWMSlope(cloudstart,cloudstart+cloudduration,100,0,180))<2)
        {
          Strike();
        }
        break;
      case Fast:
        // 5 seconds of lightning in the middle of the cloud
        if (lightningchance && (NumMins(hour(),minute())==(cloudstart+(cloudduration/2))) && second()<5 && (millis()-DelayCounter)>DelayTime)
        {
          Strike();

          DelayCounter=millis();    // If we just had a round of flashes, then lets put in a longer delay
          DelayTime=random(1000);   // of up to a second for dramatic effect before we do another round.
        }
        break;
      case Slow:
        // Slow lightning for 5 seconds in the middle of the cloud.  Suitable for slower ELN style drivers
        if (lightningchance && second()%40<8)
        {
          SlowStrike();
        }
        break;
      default:
        break;
      }
    }
    else
    {
      chooseLightning=true; // Reset the flag to choose a new lightning type
    }

    if (NumMins(hour(),minute())>(cloudstart+cloudduration))
    {
      cloudindex++;
      if (cloudindex < numclouds)
      {
        cloudstart=random(Start_Cloud_After+(((End_Cloud_Before-Start_Cloud_After)/(numclouds*2))*cloudindex*2),(Start_Cloud_After+(((End_Cloud_Before-Start_Cloud_After)/(numclouds*2))*cloudindex*2))+((End_Cloud_Before-Start_Cloud_After)/(numclouds*2)));
        // pick a random number for the cloud duration of first cloud.
        cloudduration=random(Min_Cloud_Duration,Max_Cloud_Duration);
        //Pick a random number between 0 and 99
        lightningchance=random(100);
        // if picked number is greater than Lightning_Chance_per_Cloud, we will not have lightning today
        if (lightningchance>Lightning_Chance_per_Cloud) lightningchance=0;
      }
    } 
  }
 
  // Cloud ON option - Clouds every minute
  if (ReefAngel.Relay.isMaskOn(TRIGGER_STORM) && now()%60<10)
  {
    SlowStrike();
  }
}

void SlowStrike()
{
    int r = random(100);
    if (r<20) lightningstatus=1;
    else lightningstatus=0;
    if (lightningstatus)
    {
      // Let's separate left and right both.
      if (r<14) {
        DaylightPWMValue0=4095;
        DaylightPWMValue2=4095;
        ActinicPWMValue1=4095;
        ActinicPWMValue3=4095;
      } else if (r<17) {
        DaylightPWMValue0=100;
        DaylightPWMValue2=4095;
        ActinicPWMValue3=4095;
      } else {
        DaylightPWMValue0=4095;
        ActinicPWMValue1=4095;
        DaylightPWMValue2=100;
      }
    }
    else
    {
      DaylightPWMValue0=100;
      DaylightPWMValue2=100;
    }
    delay(1);
} 

void DrawClouds(int x, int y)
{
    // Write the times of the next cloud, next lightning, and cloud duration to the screen and into some customvars for the Portal.
    ReefAngel.LCD.DrawText(0,255,x,y,"C"); x+=6;
    ReefAngel.LCD.DrawText(0,255,x,y,"00:00"); x+=34;
    ReefAngel.LCD.DrawText(0,255,x,y,"L"); x+=6;
    ReefAngel.LCD.DrawText(0,255,x,y,"00:00"); x=5;
    if (cloudchance && (NumMins(hour(),minute())<cloudstart))
    {
      int x=0;
      if ((cloudstart/60)>=10) x=11;
      else x=17;
      ReefAngel.LCD.DrawText(0,255,x,y,(cloudstart/60));
      ReefAngel.CustomVar[0]=cloudstart/60; // Write the hour of the next cloud to custom variable for Portal reporting
      if ((cloudstart%60)>=10) x=29;
      else x=35;
      ReefAngel.LCD.DrawText(0,255,x,y,(cloudstart%60));
      ReefAngel.CustomVar[1]=cloudstart%60; // Write the minute of the next cloud to custom variable for Portal reporting

    }
    ReefAngel.LCD.DrawText(0,255,x+85,y,cloudduration);
    ReefAngel.CustomVar[2]=(cloudduration);    // Put the duration of the next cloud in a custom var for the portal
    if (lightningchance)
    {
      int x=0;
      if (((cloudstart+(cloudduration/3))/60)>=10) x=51;
      else x=57;
      ReefAngel.LCD.DrawText(0,255,x,y,((cloudstart+(cloudduration/3))/60));
      ReefAngel.CustomVar[6]=(cloudstart+(cloudduration/2))/60;    // Write the hour of the next lightning to a custom variable for the Portal
      if (((cloudstart+(cloudduration/3))%60)>=10) x=69;
      else x=75;
        ReefAngel.LCD.DrawText(0,255,x,y,((cloudstart+(cloudduration/3))%60)); // Write the minute of the next lightning to a custom variable for the Portal
        ReefAngel.CustomVar[7]=(cloudstart+(cloudduration/2))%60;
    }
}

void Strike()
{
  int a=random(1,5);    // Pick a number of consecutive flashes from 1 to 4. 
  for (int i=0; i<a; i++)
  {
    // Flash on
    int newdata=4095;
    Wire.beginTransmission(0x40);      // Address of the dimming expansion module
    Wire.write(0x8+(4*0));             // 0x8 is channel 0, 0x12 is channel 1, etc.  This is channel 0.
    Wire.write(newdata&0xff);          // Send the data 8 bits at a time.  This sends the LSB
    Wire.write(newdata>>8);            // This sends the MSB
    Wire.endTransmission();
   
    Wire.beginTransmission(0x40);      // Address of the dimming expansion module
    Wire.write(0x8+(4*2));             // 0x8 is channel 0, 0x12 is channel 1, etc.  This is channel 2.
    Wire.write(newdata&0xff);          // Send the data 8 bits at a time.  This sends the LSB
    Wire.write(newdata>>8);            // This sends the MSB
    Wire.endTransmission();
   
    int randy=random(20,80);    // Random number for a delay
    if (randy>71) randy=((randy-70)/2)*100;    // Small chance of a longer delay
    delay(randy);                // Wait from 20 to 69 ms, or 100-400 ms
   
    // Flash off.  Return to baseline.
    newdata=ReefAngel.PWM.GetChannelValueRaw(0);   // Use the channel number you're flashing here
    Wire.beginTransmission(0x40);    // Same as above
    Wire.write(0x8+(4*0));
    Wire.write(newdata&0xff);
    Wire.write(newdata>>8);
    Wire.endTransmission();
   
    newdata=ReefAngel.PWM.GetChannelValueRaw(2);   // Use the channel number you're flashing here
    Wire.beginTransmission(0x40);    // Same as above
    Wire.write(0x8+(4*2));
    Wire.write(newdata&0xff);
    Wire.write(newdata>>8);
    Wire.endTransmission();
   
    delay(random(30,50));                // Wait from 30 to 49 ms
    wdt_reset();    // Reset watchdog timer to avoid re-boots
  }
}

byte ReversePWMSlope(long cstart,long cend,byte PWMStart,byte PWMEnd, byte clength)
{
  long n=elapsedSecsToday(now());
  cstart*=60;
  cend*=60;
  if (n<cstart) return PWMStart;
  if (n>=cstart && n<=(cstart+clength)) return map(n,cstart,cstart+clength,PWMStart,PWMEnd);
  if (n>(cstart+clength) && n<(cend-clength)) return PWMEnd;
  if (n>=(cend-clength) && n<=cend) return map(n,cend-clength,cend,PWMEnd,PWMStart);
  if (n>cend) return (int) PWMStart;
}

int ReversePWMSlopeHighRes(long cstart,long cend,int PWMStart,int PWMEnd, byte clength)
{
  long n=elapsedSecsToday(now());
  cstart*=60;
  cend*=60;
  if (n<cstart) return PWMStart;
  if (n>=cstart && n<=(cstart+clength)) return map(n,cstart,cstart+clength,PWMStart,PWMEnd);
  if (n>(cstart+clength) && n<(cend-clength)) return PWMEnd;
  if (n>=(cend-clength) && n<=cend) return map(n,cend-clength,cend,PWMEnd,PWMStart);
  if (n>cend) return (int) PWMStart;
}
new code for moms tank

Code: Select all

#include <ReefAngel_Features.h>
#include <Globals.h>
#include <RA_Wifi.h>
#include <Wire.h>
#include <OneWire.h>
#include <Time.h>
#include <DS1307RTC.h>
#include <InternalEEPROM.h>
#include <RA_NokiaLCD.h>
#include <RA_ATO.h>
#include <RA_Joystick.h>
#include <LED.h>
#include <RA_TempSensor.h>
#include <Relay.h>
#include <RA_PWM.h>
#include <Timer.h>
#include <Memory.h>
#include <InternalEEPROM.h>
#include <RA_Colors.h>
#include <RA_CustomColors.h>
#include <Salinity.h>
#include <RF.h>
#include <IO.h>
#include <ORP.h>
#include <AI.h>
#include <PH.h>
#include <WaterLevel.h>
#include <Humidity.h>
#include <DCPump.h>
#include <PAR.h>
#include <ReefAngel.h>

////// Place global variable code below here
////// Place global variable code below here
       
        // Define Custom Memory Locations
        #define Mem_B_AtoHourInterval     101    //MB101
        #define Mem_B_LightsOffPerc       102    //MB102

void init_memory() {
         
         // Initialize Custom Memory Locations
          
          InternalMemory.write(Mem_B_AtoHourInterval,1);       //MB101
          InternalMemory.write(Mem_B_LightsOffPerc,0);         //MB102
        }
        
         // Define Relay Ports by Name
    #define AUTOTOPOFF        1
    #define SKIMMER           2//changed SKIMMER FROM DIMMING 
    #define BLUELED           3
    #define WHITELED          4
    #define HEATER            5
    #define POWERHEAD         6
    #define FAN               7
    #define RETURN            8
    
    //dimmingchannel call out 
    // 0    blue led channel
    // 1    white led channel
    // 2
    // 3
    // 4    powerhead left
    // 5    powerhead right

////// Place global variable code above here


void setup()
{
    // This must be the first line
    ReefAngel.Init();  //Initialize controller
    ReefAngel.Use2014Screen();  // Let's use 2014 Screen 
    // Ports toggled in Feeding Mode
    ReefAngel.FeedingModePorts = Port1Bit | Port5Bit | Port6Bit | Port8Bit ;
    // Ports toggled in Water Change Mode
    ReefAngel.WaterChangePorts = Port1Bit | Port5Bit | Port6Bit | Port8Bit ;
    // Ports toggled when Lights On / Off menu entry selected
    ReefAngel.LightsOnPorts = Port3Bit | Port4Bit ;
    // Ports turned off when Overheat temperature exceeded
    ReefAngel.OverheatShutoffPorts = Port5Bit ;
    // Use T1 probe as temperature and overheat functions
    ReefAngel.TempProbe = T1_PROBE;
    ReefAngel.OverheatProbe = T1_PROBE;
    // Set the Overheat temperature setting
   // InternalMemory.OverheatTemp_write( 800 ); //removed temp

    // Feeeding and Water Change mode speed
    ReefAngel.DCPump.FeedingSpeed=0;
    ReefAngel.DCPump.WaterChangeSpeed=0;


    // Ports that are always on
    ReefAngel.Relay.On( SKIMMER );//changed SKIMMER FROM DIMMING 
    ReefAngel.Relay.On( POWERHEAD );
    ReefAngel.Relay.On( FAN );
    ReefAngel.Relay.On( RETURN );

    ////// Place additional initialization code below here
    

    ////// Place additional initialization code above here
}

void loop()
{
    DelayedOnFeedMode(RETURN); // DelayedOn after feed mode change only //new
    ReefAngel.Relay.Set(SKIMMER, ReefAngel.HighATO.IsActive());//new
    ReefAngel.SingleATO(true, AUTOTOPOFF , InternalMemory.ATOExtendedTimeout_read(), InternalMemory.read(Mem_B_AtoHourInterval));
    ReefAngel.StandardHeater ( HEATER );
    ReefAngel.PWM.Channel0PWMParabola();
    ReefAngel.PWM.Channel1PWMParabola();
    ReefAngel.DCPump.UseMemory = true;
    ReefAngel.DCPump.DaylightChannel = None;
    ReefAngel.DCPump.ActinicChannel = None;
    ReefAngel.DCPump.ExpansionChannel[0] = None;
    ReefAngel.DCPump.ExpansionChannel[1] = None;
    ReefAngel.DCPump.ExpansionChannel[2] = None;
    ReefAngel.DCPump.ExpansionChannel[3] = None;
    ReefAngel.DCPump.ExpansionChannel[4] = Sync;
    ReefAngel.DCPump.ExpansionChannel[5] = AntiSync;
    ////// Place your custom code below here

//blue led relay port 3/BLUELED +dimming channel 0
if (ReefAngel.PWM.GetChannelValue(0) >  InternalMemory.read(Mem_B_LightsOffPerc)) {
   // Value over MB102
   ReefAngel.Relay.On(BLUELED);
} else { 
   // otherwise, value IS MB102 or less (which should never happen)
   ReefAngel.Relay.Off(BLUELED);
}

//white led relay port 4/WHITELED +dimming channel 1
    if (ReefAngel.PWM.GetChannelValue(1) >  InternalMemory.read(Mem_B_LightsOffPerc)) {
   // Value over MB102
   ReefAngel.Relay.On(WHITELED);
} else { 
   // otherwise, value IS MB102 or less (which should never happen)
   ReefAngel.Relay.Off(WHITELED);
}

//DelayedOn after feed mode change only //NEW
}
void DelayedOnFeedMode(byte relay) {
  static unsigned long startTime=now();

  if ( (startTime==LastStart || ReefAngel.DisplayedMenu==WATERCHANGE_MODE) && ReefAngel.HighATO.IsActive()) {
    ReefAngel.Relay.On(relay);
  } else {
    ReefAngel.Relay.DelayedOn(relay);
  }//NEW


    ////// Place your custom code above here

    // This should always be the last line
    ReefAngel.Portal( "troylong45" );
    ReefAngel.ShowInterface();
}

Last edited by troylong45 on Wed Jun 06, 2018 8:15 pm, edited 40 times in total.
Image
troylong45
Posts: 214
Joined: Sat Oct 10, 2015 9:17 pm

Re: new to coding

Post by troylong45 »

FIXED i have an issue
i dont see how to use led coral acclimation no option to turn on
i have 4 relay boxs showing up and only have one im guessing the 4th box is a virtual box
i have rf expansion showing up and dont want
Last edited by troylong45 on Thu Jan 28, 2016 9:31 pm, edited 1 time in total.
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User avatar
lnevo
Posts: 5430
Joined: Fri Jul 20, 2012 9:42 am

Re: new to coding

Post by lnevo »

The acclimation is used by setting the number of days in tr memory location Mem_B_AcclDay

If you change the Box3 stuff to Box1 it will move everything to that box and the other two will disappear.

Make sure there's no references to the RF module to get rid of that. It has to be removed or replaced by DCPump or it will still come up by the compiler.
troylong45
Posts: 214
Joined: Sat Oct 10, 2015 9:17 pm

Re: new to coding

Post by troylong45 »

Makes since lol. I'll edit that later tight now I'm going to leave it be to make sure everything is working right so far ok I haven't seen a cloud or Strom yet but I know it is more random then coralux storm was and I'm not worried about it as long as it happens I'll give it a week and check guaphs then. Thanks
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lnevo
Posts: 5430
Joined: Fri Jul 20, 2012 9:42 am

Re: new to coding

Post by lnevo »

If you're using my code you should be able to trigger a cloud/lightning with the LED_STORM relay. Turning it on will make lightning effects every minute. Off should trigger the next cloud/lightning effect.
troylong45
Posts: 214
Joined: Sat Oct 10, 2015 9:17 pm

Re: new to coding

Post by troylong45 »

I might have messed something up or removed something I'll have to look them over I flipped on box3 port8 but didn't see anything I'll look at it after I get my harness made for my 2nd light
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troylong45
Posts: 214
Joined: Sat Oct 10, 2015 9:17 pm

Re: new to coding

Post by troylong45 »

looks like every thing is copyied right for storm and cloud from ur ino. did u set ur channels to be separte maybe thats why i dont see storm happening maybe its on the other 2 channels i need to get hooked up when my wires get here
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troylong45
Posts: 214
Joined: Sat Oct 10, 2015 9:17 pm

Re: new to coding

Post by troylong45 »

Yea storm definitely not working or the switch for it. And the switch for ledpreset 3to1 off is same as on(LEDPRESET 3TO1 IS OK)
Last edited by troylong45 on Thu Jan 28, 2016 9:33 pm, edited 1 time in total.
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lnevo
Posts: 5430
Joined: Fri Jul 20, 2012 9:42 am

Re: new to coding

Post by lnevo »

No its not... On is 75/25 off is 25/75...

You have the pwm one or the analog drivers?
troylong45
Posts: 214
Joined: Sat Oct 10, 2015 9:17 pm

Re: new to coding

Post by troylong45 »

Never mind it' working after I edited code from box3 to box1 and uploaded. but storm is still not working looks right to me. Maybe a connection or override to the led channels? I'm going to look at my original code u made months ago and see why that storm works and not the one I edited from ur ino
Last edited by troylong45 on Wed Jan 27, 2016 7:42 pm, edited 2 times in total.
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troylong45
Posts: 214
Joined: Sat Oct 10, 2015 9:17 pm

Re: new to coding

Post by troylong45 »

does this need to be in the loop(i guess its loop ) for cloud to work i dont see this in ur code lee but its in the old one u did for me months ago
void loop()
{
////// Place your custom code below here

CheckCloud(); // Apply cloud routine(SRY IS IN CODE)
ReefAngel.PWM.SetChannelRaw(1,DaylightPWMValue); // Override Channel 1 with the result from the Cloud operation

Code: Select all

    CheckCloud(); // Apply cloud routine
    ReefAngel.PWM.SetChannelRaw(1,DaylightPWMValue); // Override Channel 1 with the result from the Cloud operation
  
Last edited by troylong45 on Thu Jan 28, 2016 9:34 pm, edited 1 time in total.
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lnevo
Posts: 5430
Joined: Fri Jul 20, 2012 9:42 am

Re: new to coding

Post by lnevo »

You should have the SetChannelRaw in updateLED and you most certainly do need CheckCloud in loop and I most certainly do have it in mine.
User avatar
lnevo
Posts: 5430
Joined: Fri Jul 20, 2012 9:42 am

Re: new to coding

Post by lnevo »

You have it in the code you posted...did you remove it?
troylong45
Posts: 214
Joined: Sat Oct 10, 2015 9:17 pm

Re: new to coding

Post by troylong45 »

sry i over looked the check cloud i see it.
ok so those do not need added..

its beond me lol im differently able to under stand the writing a little more then my first day im guessing its something i screwed up the link between cloud/storm and dimming or something maybe if i swap the storm cloud from this one

Code: Select all

    #include <ReefAngel_Features.h>
    #include <Globals.h>
    #include <RA_Wifi.h>
    #include <Wire.h>
    #include <OneWire.h>
    #include <Time.h>
    #include <DS1307RTC.h>
    #include <InternalEEPROM.h>
    #include <RA_NokiaLCD.h>
    #include <RA_ATO.h>
    #include <RA_Joystick.h>
    #include <LED.h>
    #include <RA_TempSensor.h>
    #include <Relay.h>
    #include <RA_PWM.h>
    #include <Timer.h>
    #include <Memory.h>
    #include <InternalEEPROM.h>
    #include <RA_Colors.h>
    #include <RA_CustomColors.h>
    #include <Salinity.h>
    #include <RF.h>
    #include <IO.h>
    #include <ORP.h>
    #include <AI.h>
    #include <PH.h>
    #include <WaterLevel.h>
    #include <Humidity.h>
    #include <DCPump.h>
    #include <PAR.h>
    #include <ReefAngel.h>
    #include <SunLocation.h>

    ////// Place global variable code below here
    SunLocation sun;
    int DaylightPWMValue=0;        // For cloud code
    int Latitude=-18;
    int Longitude=147;

    ////// Place global variable code above here


    void setup()
    {
        // This must be the first line
        ReefAngel.Init();  //Initialize controller
        ReefAngel.Use2014Screen();  // Let's use 2014 Screen
        // Ports toggled in Feeding Mode
        ReefAngel.FeedingModePorts = Port3Bit | Port4Bit | Port5Bit | Port6Bit | Port7Bit | Port8Bit;
        // Ports toggled in Water Change Mode
        ReefAngel.WaterChangePorts = Port3Bit | Port4Bit | Port5Bit | Port6Bit | Port7Bit | Port8Bit;
        // Ports toggled when Lights On / Off menu entry selected
        ReefAngel.LightsOnPorts = Port1Bit | Port2Bit;
        // Ports turned off when Overheat temperature exceeded
        ReefAngel.OverheatShutoffPorts = Port6Bit;
        // Use T1 probe as temperature and overheat functions
        ReefAngel.TempProbe = T1_PROBE;
        ReefAngel.OverheatProbe = T1_PROBE;


        // Ports that are always on

        ////// Place additional initialization code below here
        sun.Init(Latitude,Longitude);

        ////// Place additional initialization code above here
    }

        void CheckCloud()
        {
          // ------------------------------------------------------------
          // Change the values below to customize your cloud/storm effect

          // Frequency in days based on the day of the month - number 2 means every 2 days, for example (day 2,4,6 etc)
          // For testing purposes, you can use 1 and cause the cloud to occur everyday
        #define Clouds_Every_X_Days 1

          // Percentage chance of a cloud happening today
          // For testing purposes, you can use 100 and cause the cloud to have 100% chance of happening
        #define Cloud_Chance_per_Day 100

          // Minimum number of minutes for cloud duration.  Don't use max duration of less than 6
        #define Min_Cloud_Duration 7

          // Maximum number of minutes for the cloud duration. Don't use max duration of more than 255
        #define Max_Cloud_Duration 7

          // Minimum number of clouds that can happen per day
        #define Min_Clouds_per_Day 1

          // Maximum number of clouds that can happen per day
        #define Max_Clouds_per_Day 2

          // Only start the cloud effect after this setting
          // In this example, start cloud after noon
        #define Start_Cloud_After NumMins(12,00)

          // Always end the cloud effect before this setting
          // In this example, end cloud before 9:00pm
        #define End_Cloud_Before NumMins(21,00)

          // Percentage chance of a lightning happen for every cloud
          // For testing purposes, you can use 100 and cause the lightning to have 100% chance of happening
        #define Lightning_Change_per_Cloud 100

          // Note: Make sure to choose correct values that will work within your PWMSLope settings.
          // For example, in our case, we could have a max of 5 clouds per day and they could last for 50 minutes.
          // Which could mean 250 minutes of clouds. We need to make sure the PWMSlope can accomodate 250 minutes
          // of effects or unforseen result could happen.
          // Also, make sure that you can fit double those minutes between Start_Cloud_After and End_Cloud_Before.
          // In our example, we have 510 minutes between Start_Cloud_After and End_Cloud_Before, so double the
          // 250 minutes (or 500 minutes) can fit in that 510 minutes window.
          // It's a tight fit, but it did.

          //#define printdebug // Uncomment this for debug print on Serial Monitor window
        #define forcecloudcalculation // Uncomment this to force the cloud calculation to happen in the boot process.

          // Add Random Lightning modes
        #define Calm 0    // No lightning
        #define Slow 1    // 5 seconds of slow lightning in the middle of a cloud for ELN style (slow response) drivers
        #define Fast 2    // 5 seconds of fast lightning in the middle of a cloud for LDD style (fast response) drivers
        #define Mega 3    // Lightning throughout the cloud, higher chance as it gets darker
        #define Mega2 4   // Like Mega, but with more lightning
          // Set which modes you want to use
          // Example:  { Calm, Fast, Mega, Mega2 } to randomize all four modes.
          // { Mega2 } for just Mega2.  { Mega, Mega, Fast} for Mega and Fast, with twice the chance of Mega.
          byte LightningModes[] = {Mega2,Mega,Mega};

          // Change the values above to customize your cloud/storm effect
          // ------------------------------------------------------------
          // Do not change anything below here

          static byte cloudchance=255;
          static byte cloudduration=0;
          static int cloudstart=0;
          static byte numclouds=0;
          static byte lightningchance=0;
          static byte cloudindex=0;
          static byte lightningstatus=0;
          static int LastNumMins=0;
          static byte lightningMode=0;
          static boolean chooseLightning=true;

          static time_t DelayCounter=millis();    // Variable for lightning timing.
          static int DelayTime=random(1000);      // Variable for lightning timimg.

          // Every day at midnight, we check for chance of cloud happening today
          if (hour()==0 && minute()==0 && second()==0) cloudchance=255;

        #ifdef forcecloudcalculation
          if (cloudchance==255)
        #else
            if (hour()==0 && minute()==0 && second()==1 && cloudchance==255)
        #endif
            {
              randomSeed(millis());    // Seed the random number generator
              //Pick a random number between 0 and 99
              cloudchance=random(100);
              // if picked number is greater than Cloud_Chance_per_Day, we will not have clouds today
              if (cloudchance>Cloud_Chance_per_Day) cloudchance=0;
              // Check if today is day for clouds.
              if ((day()%Clouds_Every_X_Days)!=0) cloudchance=0;
              // If we have cloud today
              if (cloudchance)
              {
                // pick a random number for number of clouds between Min_Clouds_per_Day and Max_Clouds_per_Day
                numclouds=random(Min_Clouds_per_Day,Max_Clouds_per_Day);
                // pick the time that the first cloud will start
                // the range is calculated between Start_Cloud_After and the even distribuition of clouds on this day.
                cloudstart=random(Start_Cloud_After,Start_Cloud_After+((End_Cloud_Before-Start_Cloud_After)/(numclouds*2)));
                // pick a random number for the cloud duration of first cloud.
                cloudduration=random(Min_Cloud_Duration,Max_Cloud_Duration);
                //Pick a random number between 0 and 99
                lightningchance=random(100);
                // if picked number is greater than Lightning_Change_per_Cloud, we will not have lightning today
                if (lightningchance>Lightning_Change_per_Cloud) lightningchance=0;
              }
            }
          // Now that we have all the parameters for the cloud, let's create the effect


          if (cloudchance)
          {
            //is it time for cloud yet?
            if (NumMins(hour(),minute())>=cloudstart && NumMins(hour(),minute())<(cloudstart+cloudduration))
            {
              DaylightPWMValue=ReversePWMSlope(cloudstart,cloudstart+cloudduration,DaylightPWMValue/40.95,0,180)*40.95;
              if (chooseLightning)
              {
                lightningMode=LightningModes[random(100)%sizeof(LightningModes)];
                chooseLightning=false;
              }
              switch (lightningMode)
              {
              case Calm:
                break;
              case Mega:
                // Lightning chance from beginning of cloud through the end.  Chance increases with darkness of cloud.
                if (lightningchance && random(ReversePWMSlope(cloudstart,cloudstart+cloudduration,100,0,180))<1 && (millis()-DelayCounter)>DelayTime)
                {
                  // Send the trigger
                  Strike();
                  DelayCounter=millis();    // If we just had a round of flashes, then lets put in a longer delay
                  DelayTime=random(1000);   // of up to a second for dramatic effect before we do another round.
                }
                break;
              case Mega2:
                // Higher lightning chance from beginning of cloud through the end.  Chance increases with darkness of cloud.
                if (lightningchance && random(ReversePWMSlope(cloudstart,cloudstart+cloudduration,100,0,180))<2)
                {
                  Strike();
                }
                break;
              case Fast:
                // 5 seconds of lightning in the middle of the cloud
                if (lightningchance && (NumMins(hour(),minute())==(cloudstart+(cloudduration/2))) && second()<5 && (millis()-DelayCounter)>DelayTime)
                {
                  Strike();

                  DelayCounter=millis();    // If we just had a round of flashes, then lets put in a longer delay
                  DelayTime=random(1000);   // of up to a second for dramatic effect before we do another round.
                }
                break;
              case Slow:
                // Slow lightning for 5 seconds in the middle of the cloud.  Suitable for slower ELN style drivers
                if (lightningchance && (NumMins(hour(),minute())==(cloudstart+(cloudduration/2))) && second()<5)
                {
                  if (random(100)<20) lightningstatus=1;
                  else lightningstatus=0;
                  if (lightningstatus)
                  {
                    DaylightPWMValue=4095;
                  }
                  else
                  {
                    DaylightPWMValue=0;
                  }
                  delay(1);
                }
                break;
              default:
                break;
              }
            }
            else
            {
              chooseLightning=true; // Reset the flag to choose a new lightning type
            }

            if (NumMins(hour(),minute())>(cloudstart+cloudduration))
            {
              cloudindex++;
              if (cloudindex < numclouds)
              {
                cloudstart=random(Start_Cloud_After+(((End_Cloud_Before-Start_Cloud_After)/(numclouds*2))*cloudindex*2),(Start_Cloud_After+(((End_Cloud_Before-Start_Cloud_After)/(numclouds*2))*cloudindex*2))+((End_Cloud_Before-Start_Cloud_After)/(numclouds*2)));
                // pick a random number for the cloud duration of first cloud.
                cloudduration=random(Min_Cloud_Duration,Max_Cloud_Duration);
                //Pick a random number between 0 and 99
                lightningchance=random(100);
                // if picked number is greater than Lightning_Change_per_Cloud, we will not have lightning today
                if (lightningchance>Lightning_Change_per_Cloud) lightningchance=0;
              }
            }
          }

          // Write the times of the next cloud, next lightning, and cloud duration to the screen and into some customvars for the Portal.
          if (LastNumMins!=NumMins(hour(),minute()))
          {
            LastNumMins=NumMins(hour(),minute());
            /*ReefAngel.LCD.Clear(255,0,120,132,132);
             ReefAngel.LCD.DrawText(0,255,5,120,"C");
             ReefAngel.LCD.DrawText(0,255,11,120,"00:00");
             ReefAngel.LCD.DrawText(0,255,45,120,"L");
             ReefAngel.LCD.DrawText(0,255,51,120,"00:00"); */
            if (cloudchance && (NumMins(hour(),minute())<cloudstart))
            {
              int x=0;
              if ((cloudstart/60)>=10) x=11;
              else x=17;
              //ReefAngel.LCD.DrawText(0,255,x,120,(cloudstart/60));
              ReefAngel.CustomVar[3]=cloudstart/60; // Write the hour of the next cloud to custom variable for Portal reporting
              if ((cloudstart%60)>=10) x=29;
              else x=35;
              //ReefAngel.LCD.DrawText(0,255,x,120,(cloudstart%60));
              ReefAngel.CustomVar[4]=cloudstart%60; // Write the minute of the next cloud to custom variable for Portal reporting

            }
            //ReefAngel.LCD.DrawText(0,255,90,120,cloudduration);
            ReefAngel.CustomVar[7]=(cloudduration);    // Put the duration of the next cloud in a custom var for the portal
            if (lightningchance)
            {
              int x=0;
              if (((cloudstart+(cloudduration/2))/60)>=10) x=51;
              else x=57;
              //ReefAngel.LCD.DrawText(0,255,x,120,((cloudstart+(cloudduration/2))/60));
              ReefAngel.CustomVar[5]=(cloudstart+(cloudduration/2))/60;    // Write the hour of the next lightning to a custom variable for the Portal
              if (((cloudstart+(cloudduration/2))%60)>=10) x=69;
              else x=75;
              //ReefAngel.LCD.DrawText(0,255,x,120,((cloudstart+(cloudduration/2))%60)); // Write the minute of the next lightning to a custom variable for the Portal
                ReefAngel.CustomVar[6]=(cloudstart+(cloudduration/2))%60;
            }
          }   
        }

        void Strike()
        {
          int a=random(1,5);    // Pick a number of consecutive flashes from 1 to 4.
          for (int i=0; i<a; i++)
          {
            // Flash on
            int newdata=4095;
            Wire.beginTransmission(0x40);      // Address of the dimming expansion module
            Wire.write(0x8+(4*1));             // 0x8 is channel 0, 0x12 is channel 1, etc.  I'm using channel 1.
            Wire.write(newdata&0xff);          // Send the data 8 bits at a time.  This sends the LSB
            Wire.write(newdata>>8);            // This sends the MSB
            Wire.endTransmission();
           
            int randy=random(20,80);    // Random number for a delay
            if (randy>71) randy=((randy-70)/2)*100;    // Small chance of a longer delay
            delay(randy);                // Wait from 20 to 69 ms, or 100-400 ms
           
            // Flash off.  Return to baseline.
            newdata=ReefAngel.PWM.GetChannelValueRaw(1);   // Use the channel number you're flashing here
            Wire.beginTransmission(0x40);    // Same as above
            Wire.write(0x8+(4*1));
            Wire.write(newdata&0xff);
            Wire.write(newdata>>8);
            Wire.endTransmission();
           
            delay(random(30,50));                // Wait from 30 to 49 ms
            wdt_reset();    // Reset watchdog timer to avoid re-boots
          }
        }

        byte ReversePWMSlope(long cstart,long cend,byte PWMStart,byte PWMEnd, byte clength)
        {
          long n=elapsedSecsToday(now());
          cstart*=60;
          cend*=60;
          if (n<cstart) return PWMStart;
          if (n>=cstart && n<=(cstart+clength)) return map(n,cstart,cstart+clength,PWMStart,PWMEnd);
          if (n>(cstart+clength) && n<(cend-clength)) return PWMEnd;
          if (n>=(cend-clength) && n<=cend) return map(n,cend-clength,cend,PWMEnd,PWMStart);
          if (n>cend) return (int) PWMStart;
        }


    void loop()
    {
        ReefAngel.ActinicLights( Port1 );
        ReefAngel.DayLights( Port2 );
        ReefAngel.Relay.DelayedOn( Port3 );
        ReefAngel.Relay.DelayedOn( Port4 );
        ReefAngel.StandardHeater( Port6 );
        ReefAngel.Relay.Set(Port5, ReefAngel.HighATO.IsActive());
        ReefAngel.SingleATOLow( Port7 );
        ReefAngel.PWM.SetChannel(0,0); // Make sure we're at 0% at night
        ReefAngel.PWM.SetChannel(0,0); // Make sure we're at 0% at night
        ReefAngel.PWM.Channel0PWMParabola(); // Set Channel0 based on Parabola and Memory values
        ReefAngel.PWM.Channel1PWMParabola(); // Set Chanenl1 based on Parabola and Memory values
        ////// Place your custom code below here
        sun.CheckAndUpdate(); // Calculate today's Sunrise / Sunset
        DaylightPWMValue=ReefAngel.PWM.GetChannelValueRaw(1); // Get the current value of channel 1
        CheckCloud(); // Apply cloud routine
        ReefAngel.PWM.SetChannelRaw(1,DaylightPWMValue); // Override Channel 1 with the result from the Cloud operation
        ////// Place your custom code above here

        // This should always be the last line
        ReefAngel.Portal( "troylong45" );
        ReefAngel.DDNS( "209.18.47.61" ); // Your DDNS is troylong45-209.18.47.61.myreefangel.com
        ReefAngel.ShowInterface();
    }
Image
troylong45
Posts: 214
Joined: Sat Oct 10, 2015 9:17 pm

Re: new to coding

Post by troylong45 »

ok i put this code above and changed the cloud and effect channel to work and storm is working but what is the issue with the storm in the ino i copyed and edited from yous lee if maybe i can just add the effects switch to this code below to activate at will.

Code: Select all

    #include <ReefAngel_Features.h>
    #include <Globals.h>
    #include <RA_Wifi.h>
    #include <Wire.h>
    #include <OneWire.h>
    #include <Time.h>
    #include <DS1307RTC.h>
    #include <InternalEEPROM.h>
    #include <RA_NokiaLCD.h>
    #include <RA_ATO.h>
    #include <RA_Joystick.h>
    #include <LED.h>
    #include <RA_TempSensor.h>
    #include <Relay.h>
    #include <RA_PWM.h>
    #include <Timer.h>
    #include <Memory.h>
    #include <RA_Colors.h>
    #include <RA_CustomColors.h>
    #include <ReefAngel.h>
    #include <SunLocation.h>
    #include <Tide.h>
    #include <DCPump.h>
    #include <WiFiAlert.h>
    #include <DCPump.h>

    // Won't compile without this...
    // ReefAngel.DCPump.UseMemory=true; 
    // Custom menus
    #include <avr/pgmspace.h>
    prog_char menu1_label[] PROGMEM = "Feeding Mode";
    prog_char menu2_label[] PROGMEM = "Water Change";
    prog_char menu3_label[] PROGMEM = "ATO Clear";
    prog_char menu4_label[] PROGMEM = "Overheat Clear";
    prog_char menu5_label[] PROGMEM = "PH Calibration";
    prog_char menu6_label[] PROGMEM = "Date / Time";

    // Group the menu entries together
    PROGMEM const char *menu_items[] = {
    menu1_label, menu2_label, menu3_label,
    menu4_label, menu5_label, menu6_label
    };

    // Define Custom Memory Locations
    #define Mem_I_Latitude        108
    #define Mem_I_Longitude       110
    #define Mem_B_AcclRiseOffset  112
    #define Mem_B_AcclSetOffset   113
    #define Mem_B_AcclDay         114
    #define Mem_B_LightMode       160
    #define Mem_B_LightOffset     161
    #define Mem_I_RiseOffset      162
    #define Mem_I_SetOffset       164
    #define Mem_B_AcclActinicOffset     166
    #define Mem_B_AcclDaylightOffset    167
    #define Mem_B_LightsOffPerc   171
    #define Mem_B_EnableStorm     178

    #define Mem_B_PrintDebug      198
    #define Mem_B_ResetMemory     199

    void init_memory() {
      // Initialize Custom Memory Locations
      InternalMemory.write_int(Mem_I_Latitude,21);
      InternalMemory.write_int(Mem_I_Longitude,-73);
      InternalMemory.write(Mem_B_AcclRiseOffset,4);
      InternalMemory.write(Mem_B_AcclSetOffset,2);
      InternalMemory.write(Mem_B_AcclDay,0);
      InternalMemory.write(Mem_B_LightOffset,20);
      InternalMemory.write(Mem_B_LightMode,1);
      InternalMemory.write_int(Mem_I_RiseOffset,-1);
      InternalMemory.write_int(Mem_I_SetOffset,-1);
      InternalMemory.write(Mem_B_AcclActinicOffset,100);
      InternalMemory.write(Mem_B_AcclDaylightOffset,100);
      InternalMemory.write(Mem_B_LightsOffPerc,1);
      InternalMemory.write(Mem_B_EnableStorm,true);

      InternalMemory.write(Mem_B_ResetMemory,false);
    }

    #define NUMBERS_8x16


    // Define Relay Ports by Name
    #define Return             1
    #define Heater             2
    #define WhiteLeft          3
    #define BlueLeft           4
    #define WhiteRight         5
    #define BlueRight          6
    #define Autotopoff         7
    #define Skimmer            8

    ////// Place global variable code below here

    // Custom classes
    SunLocation sun;
    Tide tide;

    // For Cloud and preset code
    int DaylightPWMValue=0;
    int ActinicPWMValue=0;
    int DaylightPWMValue0=0;        // For cloud code, channel 0
    int DaylightPWMValue2=0;        // For cloud code, chennel 2
    int ActinicPWMValue1=0;        // For cloud code, channel 0
    int ActinicPWMValue3=0;        // For cloud code, chennel 2

    // Needs to be global for DrawCustomGraph()
    int ScreenID=1;
    ////// Place global variable code above here

    // Setup on controller startup/reset
    void setup()
    {
      // This must be the first line
      ReefAngel.Init();  //Initialize controller
      ReefAngel.InitMenu(pgm_read_word(&(menu_items[0])),SIZE(menu_items)); // Initialize Menu
     
      // Ports toggled in Feeding Mode
      ReefAngel.FeedingModePorts = Port1Bit | Port2Bit;
      // Ports toggled in Water Change Mode
      ReefAngel.WaterChangePorts = Port1Bit | Port2Bit  | Port7Bit  | Port8Bit;
      // Ports toggled when Lights On / Off menu entry selected
      ReefAngel.LightsOnPorts = Port3Bit | Port5Bit;
      // Ports turned off when Overheat temperature exceeded
      ReefAngel.OverheatShutoffPorts = Port2Bit;
      // Use T1 probe as temperature and overheat functions
      ReefAngel.TempProbe = T1_PROBE;
      ReefAngel.OverheatProbe = T1_PROBE;
      
      // Feeeding and Water Change mode speed
      ReefAngel.DCPump.FeedingSpeed=0;
      ReefAngel.DCPump.WaterChangeSpeed=0;
      
       // Ports that are always on
    ReefAngel.Relay.On( Port1 ); // Return Pump
     
       
      ////// Place additional initialization code below here
    
       
      if (InternalMemory.read(Mem_B_ResetMemory))
        init_memory();
     ////// Place additional initialization code above here
    }

    void loop()
    {
    ReefAngel.SingleATOLow( Port7 ); // Auto top off
    ReefAngel.Relay.Set(Port8, ReefAngel.HighATO.IsActive()); // Skimmer
    ReefAngel.DCPump.ExpansionChannel[4] = Sync; // Left Jebao RW4
    ReefAngel.DCPump.ExpansionChannel[5] = AntiSync; // Right Jebao RW4
      ReefAngel.StandardHeater(Heater);
     
      ////// Place your custom code below here
     
      // Lighting and Flow
      SetSun();               // Setup Sun rise/set lighting
      AcclimateLED();         // Apply acclimation dimming
      LEDPresets();
      CheckCloud();           //  Check for cloud and lightning.
      UpdateLED();
     
     
      ////// Place your custom code above here

      // This should always be the last line
       ReefAngel.Portal( "troylong45" );
    ReefAngel.DDNS( "1" ); // Your DDNS is troylong45-1.myreefangel.com
    ReefAngel.ShowInterface();
    }

   

    void SetSun() {
      // Start acclimation routine
      int acclRiseOffset=InternalMemory.read(Mem_B_AcclRiseOffset)*60;
      int acclSetOffset=InternalMemory.read(Mem_B_AcclSetOffset)*60;
      byte acclDay=InternalMemory.read(Mem_B_AcclDay);
     
      // See if we are acclimating corals and decrease the countdown each day
      static boolean acclCounterReady=false;
      if (now()%SECS_PER_DAY!=0) acclCounterReady=true;
      if (now()%SECS_PER_DAY==0 && acclCounterReady && acclDay>0) {
        acclDay--;
        acclCounterReady=false;
        InternalMemory.write(Mem_B_AcclDay,acclDay);
      }
      // End acclimation

      // Add some customizable offsets
      sun.Init(InternalMemory.read_int(Mem_I_Latitude), InternalMemory.read_int(Mem_I_Longitude));
      int riseOffset=InternalMemory.read_int(Mem_I_RiseOffset);
      int setOffset=InternalMemory.read_int(Mem_I_SetOffset);
     
      sun.SetOffset(riseOffset,(acclDay*acclRiseOffset),setOffset,(-acclDay*acclSetOffset)); // Bahamas
      sun.CheckAndUpdate(); // Calculate today's Sunrise / Sunset

      byte lightOffset=InternalMemory.read(Mem_B_LightOffset); // left right separation
      byte actinicOffset=InternalMemory.ActinicOffset_read();
     
      // Make sure light resets to zero at night.
      for(int i=0;i<4;i++) { ReefAngel.PWM.SetChannel(i,0); }
     
      switch(InternalMemory.read(Mem_B_LightMode)) {   
        case 0: {
          // Daylights
          ReefAngel.PWM.Channel0PWMSlope(lightOffset,0);
          ReefAngel.PWM.Channel2PWMSlope(0,lightOffset);
          // Actinics
          ReefAngel.PWM.Channel1PWMSlope(actinicOffset+lightOffset,actinicOffset);
          ReefAngel.PWM.Channel3PWMSlope(actinicOffset,actinicOffset+lightOffset);
          break;
        }
        case 1: {
          // Daylights
          ReefAngel.PWM.Channel0PWMParabola(lightOffset,0);
          ReefAngel.PWM.Channel2PWMParabola(0,lightOffset);
          // Actinics
          ReefAngel.PWM.Channel1PWMParabola(actinicOffset+lightOffset,actinicOffset);
          ReefAngel.PWM.Channel3PWMParabola(actinicOffset,actinicOffset+lightOffset);
          break;
        }
      case 2: {
          // Daylights
          ReefAngel.PWM.Channel0PWMSmoothRamp(lightOffset,0);
          ReefAngel.PWM.Channel2PWMSmoothRamp(0,lightOffset);
          // Actinics
          ReefAngel.PWM.Channel1PWMSmoothRamp(actinicOffset+lightOffset,actinicOffset);
          ReefAngel.PWM.Channel3PWMSmoothRamp(actinicOffset,actinicOffset+lightOffset);
          break;
        }
      case 3: {
          // Daylights
          ReefAngel.PWM.Channel0PWMSigmoid(lightOffset,0);
          ReefAngel.PWM.Channel2PWMSigmoid(0,lightOffset);
          // Actinics
          ReefAngel.PWM.Channel1PWMSigmoid(actinicOffset+lightOffset,actinicOffset);
          ReefAngel.PWM.Channel3PWMSigmoid(actinicOffset,actinicOffset+lightOffset);
          break;
        }
      case 4: { // Reverse the actinics in the morning
          // Daylights
          ReefAngel.PWM.Channel0PWMParabola(lightOffset+actinicOffset,0);
          ReefAngel.PWM.Channel2PWMParabola(actinicOffset,lightOffset);
          // Actinics
          ReefAngel.PWM.Channel1PWMParabola(lightOffset,actinicOffset);
          ReefAngel.PWM.Channel3PWMParabola(0,actinicOffset+lightOffset);
          break;
        }
      }
    }


    void AcclimateLED() {
      byte acclDay=InternalMemory.read(Mem_B_AcclDay);
     
      if (acclDay > 0) {
        float acclActinicOffset=acclDay*(40.95*(((float)InternalMemory.read(Mem_B_AcclActinicOffset)/100)));
        float acclDaylightOffset=acclDay*(40.95*((float)InternalMemory.read(Mem_B_AcclDaylightOffset)/100));
        float endPerc;
     
        endPerc=40.95*InternalMemory.PWMSlopeEnd1_read();
        ReefAngel.PWM.SetChannelRaw(1,map(ReefAngel.PWM.GetChannelValueRaw(1),0,endPerc,0,endPerc-acclActinicOffset));
        endPerc=40.95*InternalMemory.PWMSlopeEnd3_read();
        ReefAngel.PWM.SetChannelRaw(3,map(ReefAngel.PWM.GetChannelValueRaw(3),0,endPerc,0,endPerc-acclActinicOffset));
        endPerc=40.95*InternalMemory.PWMSlopeEnd0_read();
        ReefAngel.PWM.SetChannelRaw(0,map(ReefAngel.PWM.GetChannelValueRaw(0),0,endPerc,0,endPerc-acclDaylightOffset));
        endPerc=40.95*InternalMemory.PWMSlopeEnd2_read();
        ReefAngel.PWM.SetChannelRaw(2,map(ReefAngel.PWM.GetChannelValueRaw(2),0,endPerc,0,endPerc-acclDaylightOffset));
      }
    }

    #define LED_1to1  Box1_Port1
    #define LED_4to1  Box1_Port2
    #define LED_3to1  Box1_Port3
    #define LED_2to1  Box1_Port4
    #define LED_BLUE  Box1_Port5
    #define LED_WHITE Box1_Port6
    #define LED_STORM Box1_Port8

    void resetRelayBox(byte ID) {
      // toggle all relays except for the one selected
      for (int i=Box1_Port1;i<=Box1_Port4;i++) {
        if (i!=ID) ReefAngel.Relay.Auto(i);
      }
    }

    void LEDPresets() {
      static byte lastPreset=0;
     
      DaylightPWMValue0=ReefAngel.PWM.GetChannelValueRaw(0);
      ActinicPWMValue1=ReefAngel.PWM.GetChannelValueRaw(1);
      DaylightPWMValue2=ReefAngel.PWM.GetChannelValueRaw(2);
      ActinicPWMValue3=ReefAngel.PWM.GetChannelValueRaw(3);
      DaylightPWMValue=ReefAngel.PWM.GetDaylightValueRaw();
      ActinicPWMValue=ReefAngel.PWM.GetActinicValueRaw();

      if (ReefAngel.Relay.isMaskOn(LED_1to1)) {
        if (lastPreset!=1) resetRelayBox(LED_1to1);
        DaylightPWMValue0=90*40.95;
        ActinicPWMValue1=10*40.95;
        DaylightPWMValue2=90*40.95;
        ActinicPWMValue3=10*40.95;
        lastPreset=1;
      }
     
      if (ReefAngel.Relay.isMaskOff(LED_1to1)) {
        if (lastPreset!=2) resetRelayBox(LED_1to1);
        DaylightPWMValue0=10*40.95;
        ActinicPWMValue1=90*40.95;
        DaylightPWMValue2=10*40.95;
        ActinicPWMValue3=90*40.95;
        lastPreset=2;
      }
     
      if (ReefAngel.Relay.isMaskOn(LED_2to1)) {
        if (lastPreset!=3) resetRelayBox(LED_2to1);
        DaylightPWMValue0=60*40.95;
        ActinicPWMValue1=40*40.95;
        DaylightPWMValue2=60*40.95;
        ActinicPWMValue3=40*40.95;
        lastPreset=3;
      }

      if (ReefAngel.Relay.isMaskOff(LED_2to1)) {
        if (lastPreset!=4) resetRelayBox(LED_2to1);
        DaylightPWMValue0=40*40.95;
        ActinicPWMValue1=60*40.95;
        DaylightPWMValue2=40*40.95;
        ActinicPWMValue3=60*40.95;
        lastPreset=4;
      }

      if (ReefAngel.Relay.isMaskOn(LED_3to1)) {
        if (lastPreset!=5) resetRelayBox(LED_3to1);
        DaylightPWMValue0=75*40.95;
        ActinicPWMValue1=25*40.95;
        DaylightPWMValue2=75*40.95;
        ActinicPWMValue3=25*40.95;
        lastPreset=5;
      }

      if (ReefAngel.Relay.isMaskOff(LED_3to1)) {
        if (lastPreset!=6) resetRelayBox(LED_3to1);
        DaylightPWMValue0=25*40.95;
        ActinicPWMValue1=75*40.95;
        DaylightPWMValue2=25*40.95;
        ActinicPWMValue3=75*40.95;
        lastPreset=6;
      }

      if (ReefAngel.Relay.isMaskOn(LED_4to1)) {
        if (lastPreset!=7) resetRelayBox(LED_4to1);
        DaylightPWMValue0=80*40.95;
        ActinicPWMValue1=20*40.95;
        DaylightPWMValue2=80*40.95;
        ActinicPWMValue3=20*40.95;
        lastPreset=7;
      }

      if (ReefAngel.Relay.isMaskOff(LED_4to1)) {
        if (lastPreset!=8) resetRelayBox(LED_4to1);
        DaylightPWMValue0=20*40.95;
        ActinicPWMValue1=80*40.95;
        DaylightPWMValue2=20*40.95;
        ActinicPWMValue3=80*40.95;
        lastPreset=8;
      }

      if (ReefAngel.Relay.isMaskOn(LED_BLUE)) {
        if (lastPreset!=9) resetRelayBox(LED_BLUE);
        DaylightPWMValue0=0;
        ActinicPWMValue1=80*40.95;
        DaylightPWMValue2=0;
        ActinicPWMValue3=80*40.95;
        lastPreset=9;
      }

      if (ReefAngel.Relay.isMaskOff(LED_BLUE)) {
        if (lastPreset!=10) resetRelayBox(LED_BLUE);
        ActinicPWMValue1=0;
        ActinicPWMValue3=0;
        lastPreset=10;
      }   
     
      if (ReefAngel.Relay.isMaskOn(LED_WHITE)) {
        if (lastPreset!=11) resetRelayBox(LED_WHITE);
        DaylightPWMValue0=80*40.95;
        ActinicPWMValue1=0;
        DaylightPWMValue2=80*40.95;
        ActinicPWMValue3=0;
        lastPreset=11;
      }

      if (ReefAngel.Relay.isMaskOff(LED_WHITE)) {
        if (lastPreset!=12) resetRelayBox(LED_WHITE);
        DaylightPWMValue0=0;
        DaylightPWMValue2=0;
        lastPreset=12;
      }  
      }

    // Write updated values to the channels
    void UpdateLED() {
      ReefAngel.PWM.SetChannelRaw(0,DaylightPWMValue0);
      ReefAngel.PWM.SetChannelRaw(1,ActinicPWMValue1); 
      ReefAngel.PWM.SetChannelRaw(2,DaylightPWMValue2);
      ReefAngel.PWM.SetChannelRaw(3,ActinicPWMValue3); 
      ReefAngel.PWM.SetDaylightRaw(DaylightPWMValue);   
      ReefAngel.PWM.SetActinicRaw(ActinicPWMValue); 

      byte LightsOffPerc=40.95*InternalMemory.read(Mem_B_LightsOffPerc);
     
      if (ReefAngel.PWM.GetChannelValueRaw(0)>=LightsOffPerc) ReefAngel.Relay.On(WhiteLeft); else ReefAngel.Relay.Off(WhiteLeft);
      if (ReefAngel.PWM.GetChannelValueRaw(1)>=LightsOffPerc) ReefAngel.Relay.On(BlueLeft); else ReefAngel.Relay.Off(BlueLeft);
      if (ReefAngel.PWM.GetChannelValueRaw(2)>=LightsOffPerc) ReefAngel.Relay.On(WhiteRight); else ReefAngel.Relay.Off(WhiteRight);
      if (ReefAngel.PWM.GetChannelValueRaw(3)>=LightsOffPerc) ReefAngel.Relay.On(BlueRight); else ReefAngel.Relay.Off(BlueRight);
    }


    // Menu Code
    void MenuEntry1() {
      ReefAngel.FeedingModeStart();
    }
    void MenuEntry2() {
      ReefAngel.WaterChangeModeStart();
    }
    void MenuEntry3() {
      ReefAngel.ATOClear();
      ReefAngel.DisplayMenuEntry("Clear ATO Timeout");
    }
    void MenuEntry4() {
      ReefAngel.OverheatClear();
      ReefAngel.DisplayMenuEntry("Clear Overheat");
    }
    void MenuEntry5() {
      ReefAngel.SetupCalibratePH();
    }
    void MenuEntry6() {
      ReefAngel.SetupDateTime();
    }
    // Custom Main Screen
    void DrawCustomMain() {
      const int NumScreens=4;
      static boolean drawGraph=true;
     
      // Main Header
      // ReefAngel.LCD.DrawText(DefaultFGColor, DefaultBGColor, 35, 2,"Troy's Reef");
      ReefAngel.LCD.DrawDate(5,2);
      ReefAngel.LCD.Clear(COLOR_BLACK, 1, 11, 128, 11);

      // Param Header
      DrawParams(5,14);
     
      switch (ScreenID) {
        case 0:
        {
          if (drawGraph) { ReefAngel.LCD.DrawGraph(5,40); drawGraph=false; }
          break;
        }
        case 1: { DrawStatus(5,40); break; }
        case 2: { DrawSunMoon(5,40); break; }


      }
     
      // Draw Relays
      DrawRelays(12,94);
     
      // Date+Time
      // ReefAngel.LCD.DrawDate(5,122);
     
      if (ReefAngel.Joystick.IsLeft()) {
        ReefAngel.ClearScreen(DefaultBGColor);
        ScreenID--; drawGraph=true;
      }
      if (ReefAngel.Joystick.IsRight()) {
        ReefAngel.ClearScreen(DefaultBGColor);
        ScreenID++; drawGraph=true;
      }
      if (ScreenID<0) ScreenID=NumScreens-1;
      if (ScreenID>=NumScreens) ScreenID=0;
     
    }

    void DrawCustomGraph() {
      if (ScreenID==0)
        ReefAngel.LCD.DrawGraph(5, 40);
    }

    void DrawParams(int x, int y) {
      char buf[16];

      ReefAngel.LCD.DrawText(COLOR_BLACK,DefaultBGColor,x+5,y,"Temp:");
      ReefAngel.LCD.DrawText(COLOR_BLACK,DefaultBGColor,x+80, y, "PH:");
      // Temp and PH
      y+=2;
      ConvertNumToString(buf, ReefAngel.Params.Temp[T2_PROBE], 10);
      ReefAngel.LCD.DrawText(T2TempColor, DefaultBGColor, x+45, y, buf);
      y+=6;
      ConvertNumToString(buf, ReefAngel.Params.Temp[T1_PROBE], 10);
      ReefAngel.LCD.DrawLargeText(T1TempColor, DefaultBGColor, x+5, y, buf, Num8x16);
      ConvertNumToString(buf, ReefAngel.Params.PH, 100);
      ReefAngel.LCD.DrawLargeText(PHColor, DefaultBGColor, x+80, y, buf, Num8x16);
      y+=5;
      ConvertNumToString(buf, ReefAngel.Params.Temp[T3_PROBE], 10);
      ReefAngel.LCD.DrawText(T3TempColor, DefaultBGColor, x+45, y, buf);
    }

    void DrawStatus(int x, int y) {
      int t=x;
     
      ReefAngel.LCD.DrawLargeText(COLOR_INDIGO,DefaultBGColor,15,y,"High",Font8x16);
      ReefAngel.LCD.DrawLargeText(COLOR_INDIGO,DefaultBGColor,85,y,"Low",Font8x16);
     
      if (ReefAngel.HighATO.IsActive()) {
        ReefAngel.LCD.FillCircle(55,y+3,5,COLOR_GREEN);
      } else {
        ReefAngel.LCD.FillCircle(55,y+3,5,COLOR_RED);
      }
     
      if (ReefAngel.LowATO.IsActive()) {
        ReefAngel.LCD.FillCircle(70,y+3,5,COLOR_GREEN);
      } else {
        ReefAngel.LCD.FillCircle(70,y+3,5,COLOR_RED);
      }
      y+=12;
     
     
      // Display Acclimation timer
      byte acclDay=InternalMemory.read(Mem_B_AcclDay);
     
      if (acclDay > 0) {
        ReefAngel.LCD.DrawText(DefaultFGColor,DefaultBGColor,x,y,"Acclimation Day:"); x+=100;
        ReefAngel.LCD.DrawSingleMonitor(acclDay,DefaultFGColor,x,y,1);
      } else {
        ReefAngel.LCD.Clear(DefaultBGColor,x,y,128,y+8);
      }
    }

    void DrawSunMoon(int x, int y) {
      char buf[16];
      int t=x;

      y+=2;
      /// Display Sunrise / Sunset
      sprintf(buf, "%02d:%02d", sun.GetRiseHour(), sun.GetRiseMinute());
      ReefAngel.LCD.DrawText(COLOR_BLACK,DefaultBGColor,x,y,"Rise:"); x+=31;
      ReefAngel.LCD.DrawText(COLOR_RED,DefaultBGColor,x,y,buf);
      sprintf(buf, "%02d:%02d", sun.GetSetHour(), sun.GetSetMinute()); x+=36;
      ReefAngel.LCD.DrawText(COLOR_BLACK,DefaultBGColor,x,y,"Set:"); x+=25;
      ReefAngel.LCD.DrawText(COLOR_RED,DefaultBGColor,x,y,buf);
      y+=15; x=t;
     
    }

    void DrawRelays(int x, int y) {
      // Draw Relays
      byte TempRelay = ReefAngel.Relay.RelayData;
      TempRelay &= ReefAngel.Relay.RelayMaskOff;
      TempRelay |= ReefAngel.Relay.RelayMaskOn;
      ReefAngel.LCD.DrawOutletBox(x, y, TempRelay);
    }

    void DelayedOnModes(byte relay) {
      static unsigned long startTime=now();

      if ( (startTime==LastStart) && ReefAngel.HighATO.IsActive()) {
        ReefAngel.Relay.On(relay);
      } else {
        ReefAngel.Relay.DelayedOn(relay);
      }
    }

     void CheckCloud()
        {
          // ------------------------------------------------------------
          // Change the values below to customize your cloud/storm effect

          // Frequency in days based on the day of the month - number 2 means every 2 days, for example (day 2,4,6 etc)
          // For testing purposes, you can use 1 and cause the cloud to occur everyday
        #define Clouds_Every_X_Days 1

          // Percentage chance of a cloud happening today
          // For testing purposes, you can use 100 and cause the cloud to have 100% chance of happening
        #define Cloud_Chance_per_Day 100

          // Minimum number of minutes for cloud duration.  Don't use max duration of less than 6
        #define Min_Cloud_Duration 7

          // Maximum number of minutes for the cloud duration. Don't use max duration of more than 255
        #define Max_Cloud_Duration 7

          // Minimum number of clouds that can happen per day
        #define Min_Clouds_per_Day 1

          // Maximum number of clouds that can happen per day
        #define Max_Clouds_per_Day 2

          // Only start the cloud effect after this setting
          // In this example, start cloud after noon
        #define Start_Cloud_After NumMins(12,00)

          // Always end the cloud effect before this setting
          // In this example, end cloud before 9:00pm
        #define End_Cloud_Before NumMins(21,00)

          // Percentage chance of a lightning happen for every cloud
          // For testing purposes, you can use 100 and cause the lightning to have 100% chance of happening
        #define Lightning_Change_per_Cloud 100

          // Note: Make sure to choose correct values that will work within your PWMSLope settings.
          // For example, in our case, we could have a max of 5 clouds per day and they could last for 50 minutes.
          // Which could mean 250 minutes of clouds. We need to make sure the PWMSlope can accomodate 250 minutes
          // of effects or unforseen result could happen.
          // Also, make sure that you can fit double those minutes between Start_Cloud_After and End_Cloud_Before.
          // In our example, we have 510 minutes between Start_Cloud_After and End_Cloud_Before, so double the
          // 250 minutes (or 500 minutes) can fit in that 510 minutes window.
          // It's a tight fit, but it did.

          //#define printdebug // Uncomment this for debug print on Serial Monitor window
        #define forcecloudcalculation // Uncomment this to force the cloud calculation to happen in the boot process.

          // Add Random Lightning modes
        #define Calm 0    // No lightning
        #define Slow 1    // 5 seconds of slow lightning in the middle of a cloud for ELN style (slow response) drivers
        #define Fast 2    // 5 seconds of fast lightning in the middle of a cloud for LDD style (fast response) drivers
        #define Mega 3    // Lightning throughout the cloud, higher chance as it gets darker
        #define Mega2 4   // Like Mega, but with more lightning
          // Set which modes you want to use
          // Example:  { Calm, Fast, Mega, Mega2 } to randomize all four modes.
          // { Mega2 } for just Mega2.  { Mega, Mega, Fast} for Mega and Fast, with twice the chance of Mega.
          byte LightningModes[] = {Mega2,Mega,Mega};

          // Change the values above to customize your cloud/storm effect
          // ------------------------------------------------------------
          // Do not change anything below here

          static byte cloudchance=255;
          static byte cloudduration=0;
          static int cloudstart=0;
          static byte numclouds=0;
          static byte lightningchance=0;
          static byte cloudindex=0;
          static byte lightningstatus=0;
          static int LastNumMins=0;
          static byte lightningMode=0;
          static boolean chooseLightning=true;

          static time_t DelayCounter=millis();    // Variable for lightning timing.
          static int DelayTime=random(1000);      // Variable for lightning timimg.

          // Every day at midnight, we check for chance of cloud happening today
          if (hour()==0 && minute()==0 && second()==0) cloudchance=255;

        #ifdef forcecloudcalculation
          if (cloudchance==255)
        #else
            if (hour()==0 && minute()==0 && second()==1 && cloudchance==255)
        #endif
            {
              randomSeed(millis());    // Seed the random number generator
              //Pick a random number between 0 and 99
              cloudchance=random(100);
              // if picked number is greater than Cloud_Chance_per_Day, we will not have clouds today
              if (cloudchance>Cloud_Chance_per_Day) cloudchance=0;
              // Check if today is day for clouds.
              if ((day()%Clouds_Every_X_Days)!=0) cloudchance=0;
              // If we have cloud today
              if (cloudchance)
              {
                // pick a random number for number of clouds between Min_Clouds_per_Day and Max_Clouds_per_Day
                numclouds=random(Min_Clouds_per_Day,Max_Clouds_per_Day);
                // pick the time that the first cloud will start
                // the range is calculated between Start_Cloud_After and the even distribuition of clouds on this day.
                cloudstart=random(Start_Cloud_After,Start_Cloud_After+((End_Cloud_Before-Start_Cloud_After)/(numclouds*2)));
                // pick a random number for the cloud duration of first cloud.
                cloudduration=random(Min_Cloud_Duration,Max_Cloud_Duration);
                //Pick a random number between 0 and 99
                lightningchance=random(100);
                // if picked number is greater than Lightning_Change_per_Cloud, we will not have lightning today
                if (lightningchance>Lightning_Change_per_Cloud) lightningchance=0;
              }
            }
          // Now that we have all the parameters for the cloud, let's create the effect


          if (cloudchance)
          {
            //is it time for cloud yet?
            if (NumMins(hour(),minute())>=cloudstart && NumMins(hour(),minute())<(cloudstart+cloudduration))
            {
              DaylightPWMValue=ReversePWMSlope(cloudstart,cloudstart+cloudduration,DaylightPWMValue/40.95,0,180)*40.95;
              if (chooseLightning)
              {
                lightningMode=LightningModes[random(100)%sizeof(LightningModes)];
                chooseLightning=false;
              }
              switch (lightningMode)
              {
              case Calm:
                break;
              case Mega:
                // Lightning chance from beginning of cloud through the end.  Chance increases with darkness of cloud.
                if (lightningchance && random(ReversePWMSlope(cloudstart,cloudstart+cloudduration,100,0,180))<1 && (millis()-DelayCounter)>DelayTime)
                {
                  // Send the trigger
                  Strike();
                  DelayCounter=millis();    // If we just had a round of flashes, then lets put in a longer delay
                  DelayTime=random(1000);   // of up to a second for dramatic effect before we do another round.
                }
                break;
              case Mega2:
                // Higher lightning chance from beginning of cloud through the end.  Chance increases with darkness of cloud.
                if (lightningchance && random(ReversePWMSlope(cloudstart,cloudstart+cloudduration,100,0,180))<2)
                {
                  Strike();
                }
                break;
              case Fast:
                // 5 seconds of lightning in the middle of the cloud
                if (lightningchance && (NumMins(hour(),minute())==(cloudstart+(cloudduration/2))) && second()<5 && (millis()-DelayCounter)>DelayTime)
                {
                  Strike();

                  DelayCounter=millis();    // If we just had a round of flashes, then lets put in a longer delay
                  DelayTime=random(1000);   // of up to a second for dramatic effect before we do another round.
                }
                break;
              case Slow:
                // Slow lightning for 5 seconds in the middle of the cloud.  Suitable for slower ELN style drivers
                if (lightningchance && (NumMins(hour(),minute())==(cloudstart+(cloudduration/2))) && second()<5)
                {
                  if (random(100)<20) lightningstatus=1;
                  else lightningstatus=0;
                  if (lightningstatus)
                  {
                    DaylightPWMValue=4095;
                  }
                  else
                  {
                    DaylightPWMValue=0;
                  }
                  delay(1);
                }
                break;
              default:
                break;
              }
            }
            else
            {
              chooseLightning=true; // Reset the flag to choose a new lightning type
            }

            if (NumMins(hour(),minute())>(cloudstart+cloudduration))
            {
              cloudindex++;
              if (cloudindex < numclouds)
              {
                cloudstart=random(Start_Cloud_After+(((End_Cloud_Before-Start_Cloud_After)/(numclouds*2))*cloudindex*2),(Start_Cloud_After+(((End_Cloud_Before-Start_Cloud_After)/(numclouds*2))*cloudindex*2))+((End_Cloud_Before-Start_Cloud_After)/(numclouds*2)));
                // pick a random number for the cloud duration of first cloud.
                cloudduration=random(Min_Cloud_Duration,Max_Cloud_Duration);
                //Pick a random number between 0 and 99
                lightningchance=random(100);
                // if picked number is greater than Lightning_Change_per_Cloud, we will not have lightning today
                if (lightningchance>Lightning_Change_per_Cloud) lightningchance=0;
              }
            }
          }

          // Write the times of the next cloud, next lightning, and cloud duration to the screen and into some customvars for the Portal.
          if (LastNumMins!=NumMins(hour(),minute()))
          {
            LastNumMins=NumMins(hour(),minute());
            /*ReefAngel.LCD.Clear(255,0,120,132,132);
             ReefAngel.LCD.DrawText(0,255,5,120,"C");
             ReefAngel.LCD.DrawText(0,255,11,120,"00:00");
             ReefAngel.LCD.DrawText(0,255,45,120,"L");
             ReefAngel.LCD.DrawText(0,255,51,120,"00:00"); */
            if (cloudchance && (NumMins(hour(),minute())<cloudstart))
            {
              int x=0;
              if ((cloudstart/60)>=10) x=11;
              else x=17;
              //ReefAngel.LCD.DrawText(0,255,x,120,(cloudstart/60));
              ReefAngel.CustomVar[3]=cloudstart/60; // Write the hour of the next cloud to custom variable for Portal reporting
              if ((cloudstart%60)>=10) x=29;
              else x=35;
              //ReefAngel.LCD.DrawText(0,255,x,120,(cloudstart%60));
              ReefAngel.CustomVar[4]=cloudstart%60; // Write the minute of the next cloud to custom variable for Portal reporting

            }
            //ReefAngel.LCD.DrawText(0,255,90,120,cloudduration);
            ReefAngel.CustomVar[7]=(cloudduration);    // Put the duration of the next cloud in a custom var for the portal
            if (lightningchance)
            {
              int x=0;
              if (((cloudstart+(cloudduration/2))/60)>=10) x=51;
              else x=57;
              //ReefAngel.LCD.DrawText(0,255,x,120,((cloudstart+(cloudduration/2))/60));
              ReefAngel.CustomVar[5]=(cloudstart+(cloudduration/2))/60;    // Write the hour of the next lightning to a custom variable for the Portal
              if (((cloudstart+(cloudduration/2))%60)>=10) x=69;
              else x=75;
              //ReefAngel.LCD.DrawText(0,255,x,120,((cloudstart+(cloudduration/2))%60)); // Write the minute of the next lightning to a custom variable for the Portal
                ReefAngel.CustomVar[6]=(cloudstart+(cloudduration/2))%60;
            }
          }   
        }

        void Strike()
        {
          int a=random(1,5);    // Pick a number of consecutive flashes from 1 to 4.
          for (int i=0; i<a; i++)
          {
            // Flash on
            int newdata=4095;
            Wire.beginTransmission(0x40);      // Address of the dimming expansion module
            Wire.write(0x8+(4*0));             // 0x8 is channel 0, 0x12 is channel 1, etc.  I'm using channel 1.
            Wire.write(newdata&0xff);          // Send the data 8 bits at a time.  This sends the LSB
            Wire.write(newdata>>8);            // This sends the MSB
            Wire.endTransmission();
            
            Wire.beginTransmission(0x40);      // Address of the dimming expansion module
            Wire.write(0x8+(4*2));             // 0x8 is channel 0, 0x12 is channel 1, etc.  I'm using channel 1.
            Wire.write(newdata&0xff);          // Send the data 8 bits at a time.  This sends the LSB
            Wire.write(newdata>>8);            // This sends the MSB
            Wire.endTransmission();
           
            int randy=random(20,80);    // Random number for a delay
            if (randy>71) randy=((randy-70)/2)*100;    // Small chance of a longer delay
            delay(randy);                // Wait from 20 to 69 ms, or 100-400 ms
           
            // Flash off.  Return to baseline.
            newdata=ReefAngel.PWM.GetChannelValueRaw(0);   // Use the channel number you're flashing here
            Wire.beginTransmission(0x40);    // Same as above
            Wire.write(0x8+(4*0));
            Wire.write(newdata&0xff);
            Wire.write(newdata>>8);
            Wire.endTransmission();
            
            newdata=ReefAngel.PWM.GetChannelValueRaw(0);   // Use the channel number you're flashing here
            Wire.beginTransmission(0x40);    // Same as above
            Wire.write(0x8+(4*2));
            Wire.write(newdata&0xff);
            Wire.write(newdata>>8);
            Wire.endTransmission();
           
            delay(random(30,50));                // Wait from 30 to 49 ms
            wdt_reset();    // Reset watchdog timer to avoid re-boots
          }
        }

        byte ReversePWMSlope(long cstart,long cend,byte PWMStart,byte PWMEnd, byte clength)
        {
          long n=elapsedSecsToday(now());
          cstart*=60;
          cend*=60;
          if (n<cstart) return PWMStart;
          if (n>=cstart && n<=(cstart+clength)) return map(n,cstart,cstart+clength,PWMStart,PWMEnd);
          if (n>(cstart+clength) && n<(cend-clength)) return PWMEnd;
          if (n>=(cend-clength) && n<=cend) return map(n,cend-clength,cend,PWMEnd,PWMStart);
          if (n>cend) return (int) PWMStart;
        }
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troylong45
Posts: 214
Joined: Sat Oct 10, 2015 9:17 pm

Re: new to coding

Post by troylong45 »

hey lee some reason im not seeing storm on my lights i need to edit the storm i guess see anything wrong with it?
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troylong45
Posts: 214
Joined: Sat Oct 10, 2015 9:17 pm

Re: new to coding

Post by troylong45 »

wait i think i found the problem its says in storm code dont use less then 6 mins minimum for cloud and i was using 1min
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troylong45
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Joined: Sat Oct 10, 2015 9:17 pm

Re: troylong45 ino

Post by troylong45 »

If i want to set a max dc pump speed in this code how do i do that
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troylong45
Posts: 214
Joined: Sat Oct 10, 2015 9:17 pm

Re: troylong45 ino

Post by troylong45 »

Lnevo if i want water change mode to overide a relay marked Refugium to on then then water change is reset to off to return to it's auto state i tried this but I'm missing something it was a cut from ur ino.




Code: Select all

void RefugiumLight() {if (ReefAngel.DisplayedMenu==WATERCHANGE_MODE) {
        ReefAngel.Relay.On(Refugium);} }
And would like relay Refugium Auto to be on opposit from relay WhiteLeft plus and minis X hours (which i will add into memory) to overlap ph

as well the Refugium menu option on the head unit is not cycling it

And i was looking at your code and seen "delayedmode" on skimmer and says "delayed on" after mode change I tried fiddling with it but didn't get it to work or compile . I want Return to delay on after feed mode only right now it is doing it after reboot,after wc, and after feed.
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lnevo
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Re: troylong45 ino

Post by lnevo »

ReefAngel.Relay.Set(Refugium,!ReefAngel.Relay.Status(WhiteLeft));
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lnevo
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Re: troylong45 ino

Post by lnevo »

Whats the compile errors
troylong45
Posts: 214
Joined: Sat Oct 10, 2015 9:17 pm

Re: troylong45 ino

Post by troylong45 »

O... the code is already in the ino thats y is wouldnt lol . now that i relize the code was there already i changed the delayport to the delayedon

now on reboot it dont delay which is 2 of 3 things working the delay on feed,no delay on reboot. now need to stop delay on water change mode

this in my loop

Code: Select all

DelayedOnFeedMode(Return); // DelayedOn after feed mode change only
this is at the end of my controller display setting and befor storm code

Code: Select all

void DelayedOnFeedMode(byte relay) {
  static unsigned long startTime=now();

  if ( (startTime==LastStart) && ReefAngel.HighATO.IsActive()) {
    ReefAngel.Relay.On(relay);
  } else {
    ReefAngel.Relay.DelayedOn(relay);
  }
}
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lnevo
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Re: troylong45 ino

Post by lnevo »

Code: Select all

if ( (startTime==LastStart || ReefAngel.DisplayedMenu==WATERCHANGE_MODE) && ReefAngel.HighATO.IsActive()) {
    ReefAngel.Relay.On(relay);
  } else {
    ReefAngel.Relay.DelayedOn(relay);
  }
troylong45
Posts: 214
Joined: Sat Oct 10, 2015 9:17 pm

Re: troylong45 ino

Post by troylong45 »

ok also i was wondering what the meaning of high ato. i was trying to search for this info and i seen it was for a skimmer like your code is but since its for my return i guess i dont need high ato in there ? and last time was for power outage ?
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lnevo
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Re: troylong45 ino

Post by lnevo »

I dont want my skimmer running when the water level is to high. I wrote this so if the ra rebooted it wasn't off for 10 minutes
troylong45
Posts: 214
Joined: Sat Oct 10, 2015 9:17 pm

Re: troylong45 ino

Post by troylong45 »

its working ... thanks again . i also replaced virtual switch 4to1 led to turn storm on or off instead of memory and added all the storm variables in memory to edit so well see how it all goes during day light

Code: Select all

#define Mem_B_CloudsEveryXDays    149
        #define Mem_B_CloudChancePerDay   150
        #define Mem_B_MinCloudDuration    151
        #define Mem_B_MaxCloudDuration    152
        #define Mem_B_MinCloudsPerDay     153
        #define Mem_B_MaxCloudsPerDay     154
        #define Mem_B_StartCloudAfterHour 155
        #define Mem_B_StartCloudAfterMin  156
        #define Mem_B_EndCloudBeforeHour  157
        #define Mem_B_EndCloudBeforeMin   158
        #define Mem_B_LightningChance     159

Code: Select all

InternalMemory.write(Mem_B_CloudsEveryXDays,1);      //mb149
          InternalMemory.write(Mem_B_CloudChancePerDay,50);    //mb150
          InternalMemory.write(Mem_B_MinCloudDuration,6);      //mb151
          InternalMemory.write(Mem_B_MaxCloudDuration,10);     //mb152
          InternalMemory.write(Mem_B_MinCloudsPerDay,2);       //mb153
          InternalMemory.write(Mem_B_MaxCloudsPerDay,8);       //mb154
          InternalMemory.write(Mem_B_StartCloudAfterHour,10);  //mb155
          InternalMemory.write(Mem_B_StartCloudAfterMin,00);   //mb156
          InternalMemory.write(Mem_B_EndCloudBeforeHour,22);   //mb157
          InternalMemory.write(Mem_B_EndCloudBeforeMin,00);    //mb158
          InternalMemory.write(Mem_B_LightningChance,50);      //mb159

Code: Select all

// ------------------------------------------------------------
// Change the values below to customize your cloud/storm effect

// Frequency in days based on the day of the month - number 2 means every 2 days, for example (day 2,4,6 etc)
// For testing purposes, you can use 1 and cause the cloud to occur everyday
#define Clouds_Every_X_Days InternalMemory.read(Mem_B_CloudsEveryXDays)

// Percentage chance of a cloud happening today
// For testing purposes, you can use 100 and cause the cloud to have 100% chance of happening
#define Cloud_Chance_per_Day InternalMemory.read(Mem_B_CloudChancePerDay)

// Minimum number of minutes for cloud duration.  Don't use min duration of less than 6
#define Min_Cloud_Duration InternalMemory.read(Mem_B_MinCloudDuration)

// Maximum number of minutes for the cloud duration. Don't use max duration of more than 255
#define Max_Cloud_Duration InternalMemory.read(Mem_B_MaxCloudDuration)

// Minimum number of clouds that can happen per day
#define Min_Clouds_per_Day InternalMemory.read(Mem_B_MinCloudsPerDay)

// Maximum number of clouds that can happen per day
#define Max_Clouds_per_Day InternalMemory.read(Mem_B_MaxCloudsPerDay)

// Only start the cloud effect after this setting
// In this example, start cloud after noon
#define Start_Cloud_After NumMins(InternalMemory.read(Mem_B_StartCloudAfterHour),InternalMemory.read(Mem_B_StartCloudAfterMin))

// Always end the cloud effect before this setting
// In this example, end cloud before 9:00pm
#define End_Cloud_Before NumMins(InternalMemory.read(Mem_B_EndCloudBeforeHour),InternalMemory.read(Mem_B_EndCloudBeforeMin))

// Percentage chance of a lightning happen for every cloud
// For testing purposes, you can use 100 and cause the lightning to have 100% chance of happening
#define Lightning_Chance_per_Cloud InternalMemory.read(Mem_B_LightningChance)

changed all LED_STORM to TRIGGER_STORM and added new LED_STORM for enable mode

Code: Select all

        #define Mem_B_EnableStorm         178

Code: Select all

#define LED_1to1      Box2_Port1
#define LED_2to1      Box2_Port2
#define LED_3to1      Box2_Port3
#define LED_BLUE      Box2_Port4
#define LED_WHITE     Box2_Port5
#define LED_MOON      Box2_Port6
#define LED_STORM     Box2_Port7
#define TRIGGER_STORM Box2_Port8

Code: Select all

// Now that we have all the parameters for the cloud, let's create the effect

 if (ReefAngel.Relay.isMaskOn(LED_STORM)) {
    InternalMemory.write(Mem_B_EnableStorm,false);
  }
  if (ReefAngel.Relay.isMaskOff(LED_STORM)) {
    InternalMemory.write(Mem_B_EnableStorm,true);
  }

  if (InternalMemory.read(Mem_B_EnableStorm)) return;
  
 
  if (cloudchance)
  {
    if (ReefAngel.Relay.isMaskOff(TRIGGER_STORM))      // Change this to whatever port you want to use as a trigger.
    {
      cloudstart = NumMins(hour(), minute());
      ReefAngel.Relay.Auto(TRIGGER_STORM);    // Here, too.
    }

Code: Select all

// Cloud ON option - Clouds every minute
  if (ReefAngel.Relay.isMaskOn(TRIGGER_STORM) && now()%60<10)
  {
    SlowStrike();
  }
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troylong45
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Joined: Sat Oct 10, 2015 9:17 pm

Re: troylong45 ino

Post by troylong45 »

Can help me again with my code again i dont know why the wave makers arenot doing lunar/tide part any more for few months it hasent
And the storm will turn off the lights during lightning at times idk if it is dimming tolow or above range is there away to give it a number it cant go past so they dont turn offat times
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