troylong45 ino
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- Posts: 214
- Joined: Sat Oct 10, 2015 9:17 pm
Re: troylong45 ino
O... the code is already in the ino thats y is wouldnt lol . now that i relize the code was there already i changed the delayport to the delayedon
now on reboot it dont delay which is 2 of 3 things working the delay on feed,no delay on reboot. now need to stop delay on water change mode
this in my loop
this is at the end of my controller display setting and befor storm code
now on reboot it dont delay which is 2 of 3 things working the delay on feed,no delay on reboot. now need to stop delay on water change mode
this in my loop
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DelayedOnFeedMode(Return); // DelayedOn after feed mode change only
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void DelayedOnFeedMode(byte relay) {
static unsigned long startTime=now();
if ( (startTime==LastStart) && ReefAngel.HighATO.IsActive()) {
ReefAngel.Relay.On(relay);
} else {
ReefAngel.Relay.DelayedOn(relay);
}
}
Re: troylong45 ino
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if ( (startTime==LastStart || ReefAngel.DisplayedMenu==WATERCHANGE_MODE) && ReefAngel.HighATO.IsActive()) {
ReefAngel.Relay.On(relay);
} else {
ReefAngel.Relay.DelayedOn(relay);
}
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- Posts: 214
- Joined: Sat Oct 10, 2015 9:17 pm
Re: troylong45 ino
ok also i was wondering what the meaning of high ato. i was trying to search for this info and i seen it was for a skimmer like your code is but since its for my return i guess i dont need high ato in there ? and last time was for power outage ?
Re: troylong45 ino
I dont want my skimmer running when the water level is to high. I wrote this so if the ra rebooted it wasn't off for 10 minutes
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- Posts: 214
- Joined: Sat Oct 10, 2015 9:17 pm
Re: troylong45 ino
its working ... thanks again . i also replaced virtual switch 4to1 led to turn storm on or off instead of memory and added all the storm variables in memory to edit so well see how it all goes during day light
changed all LED_STORM to TRIGGER_STORM and added new LED_STORM for enable mode
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#define Mem_B_CloudsEveryXDays 149
#define Mem_B_CloudChancePerDay 150
#define Mem_B_MinCloudDuration 151
#define Mem_B_MaxCloudDuration 152
#define Mem_B_MinCloudsPerDay 153
#define Mem_B_MaxCloudsPerDay 154
#define Mem_B_StartCloudAfterHour 155
#define Mem_B_StartCloudAfterMin 156
#define Mem_B_EndCloudBeforeHour 157
#define Mem_B_EndCloudBeforeMin 158
#define Mem_B_LightningChance 159
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InternalMemory.write(Mem_B_CloudsEveryXDays,1); //mb149
InternalMemory.write(Mem_B_CloudChancePerDay,50); //mb150
InternalMemory.write(Mem_B_MinCloudDuration,6); //mb151
InternalMemory.write(Mem_B_MaxCloudDuration,10); //mb152
InternalMemory.write(Mem_B_MinCloudsPerDay,2); //mb153
InternalMemory.write(Mem_B_MaxCloudsPerDay,8); //mb154
InternalMemory.write(Mem_B_StartCloudAfterHour,10); //mb155
InternalMemory.write(Mem_B_StartCloudAfterMin,00); //mb156
InternalMemory.write(Mem_B_EndCloudBeforeHour,22); //mb157
InternalMemory.write(Mem_B_EndCloudBeforeMin,00); //mb158
InternalMemory.write(Mem_B_LightningChance,50); //mb159
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// ------------------------------------------------------------
// Change the values below to customize your cloud/storm effect
// Frequency in days based on the day of the month - number 2 means every 2 days, for example (day 2,4,6 etc)
// For testing purposes, you can use 1 and cause the cloud to occur everyday
#define Clouds_Every_X_Days InternalMemory.read(Mem_B_CloudsEveryXDays)
// Percentage chance of a cloud happening today
// For testing purposes, you can use 100 and cause the cloud to have 100% chance of happening
#define Cloud_Chance_per_Day InternalMemory.read(Mem_B_CloudChancePerDay)
// Minimum number of minutes for cloud duration. Don't use min duration of less than 6
#define Min_Cloud_Duration InternalMemory.read(Mem_B_MinCloudDuration)
// Maximum number of minutes for the cloud duration. Don't use max duration of more than 255
#define Max_Cloud_Duration InternalMemory.read(Mem_B_MaxCloudDuration)
// Minimum number of clouds that can happen per day
#define Min_Clouds_per_Day InternalMemory.read(Mem_B_MinCloudsPerDay)
// Maximum number of clouds that can happen per day
#define Max_Clouds_per_Day InternalMemory.read(Mem_B_MaxCloudsPerDay)
// Only start the cloud effect after this setting
// In this example, start cloud after noon
#define Start_Cloud_After NumMins(InternalMemory.read(Mem_B_StartCloudAfterHour),InternalMemory.read(Mem_B_StartCloudAfterMin))
// Always end the cloud effect before this setting
// In this example, end cloud before 9:00pm
#define End_Cloud_Before NumMins(InternalMemory.read(Mem_B_EndCloudBeforeHour),InternalMemory.read(Mem_B_EndCloudBeforeMin))
// Percentage chance of a lightning happen for every cloud
// For testing purposes, you can use 100 and cause the lightning to have 100% chance of happening
#define Lightning_Chance_per_Cloud InternalMemory.read(Mem_B_LightningChance)
changed all LED_STORM to TRIGGER_STORM and added new LED_STORM for enable mode
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#define Mem_B_EnableStorm 178
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#define LED_1to1 Box2_Port1
#define LED_2to1 Box2_Port2
#define LED_3to1 Box2_Port3
#define LED_BLUE Box2_Port4
#define LED_WHITE Box2_Port5
#define LED_MOON Box2_Port6
#define LED_STORM Box2_Port7
#define TRIGGER_STORM Box2_Port8
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// Now that we have all the parameters for the cloud, let's create the effect
if (ReefAngel.Relay.isMaskOn(LED_STORM)) {
InternalMemory.write(Mem_B_EnableStorm,false);
}
if (ReefAngel.Relay.isMaskOff(LED_STORM)) {
InternalMemory.write(Mem_B_EnableStorm,true);
}
if (InternalMemory.read(Mem_B_EnableStorm)) return;
if (cloudchance)
{
if (ReefAngel.Relay.isMaskOff(TRIGGER_STORM)) // Change this to whatever port you want to use as a trigger.
{
cloudstart = NumMins(hour(), minute());
ReefAngel.Relay.Auto(TRIGGER_STORM); // Here, too.
}
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// Cloud ON option - Clouds every minute
if (ReefAngel.Relay.isMaskOn(TRIGGER_STORM) && now()%60<10)
{
SlowStrike();
}
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- Posts: 214
- Joined: Sat Oct 10, 2015 9:17 pm
Re: troylong45 ino
Can help me again with my code again i dont know why the wave makers arenot doing lunar/tide part any more for few months it hasent
And the storm will turn off the lights during lightning at times idk if it is dimming tolow or above range is there away to give it a number it cant go past so they dont turn offat times
And the storm will turn off the lights during lightning at times idk if it is dimming tolow or above range is there away to give it a number it cant go past so they dont turn offat times