LED Effects with PWM Expansion module

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aranax
Posts: 120
Joined: Thu Jun 02, 2011 11:54 pm

Re: LED Effects with PWM Expansion module

Post by aranax »

Yeah. Didn't think about that. I didn't comment out this code even though it stopped working a while back:

ReefAngel.LCD.DrawText(0,255,15+60,52,"CC:");
ReefAngel.LCD.DrawText(0,255,15+60,62,"CD:");
ReefAngel.LCD.DrawText(0,255,15+60,72,"CS:");
ReefAngel.LCD.DrawText(0,255,15+80,52,(cloudchance,DEC));
ReefAngel.LCD.DrawText(0,255,15+80,62,(cloudduration,DEC));
ReefAngel.LCD.DrawText(0,255,15+80,72,(cloudstart,DEC));

I'll get rid of those lines and see what happens.

Jeremiah
Image
bmhair03
Posts: 166
Joined: Sun Mar 20, 2011 1:22 pm

Re: LED Effects with PWM Expansion module

Post by bmhair03 »

No Drawing issues here either. Has been running smoothly.
Had some people over and a Cloud happened with lighting .They were all very impressed!
I posted a video on You tube under ReefAngel lightning.
Lets start a collection so we can all see what were talking about when code changing.
rimai
Posts: 12881
Joined: Fri Mar 18, 2011 6:47 pm

Re: LED Effects with PWM Expansion module

Post by rimai »

Where is the video?
Roberto.
NanoTrevor
Posts: 69
Joined: Thu Jun 02, 2011 1:58 pm

Re: LED Effects with PWM Expansion module

Post by NanoTrevor »

rimai wrote:Where is the video?
youtube, lol. i checked it out, very cool. im still wondering about spooking the fish, since i know i get tank raised fish they have never seen lightning before, could see 'em freaking and jumping or something.
rimai
Posts: 12881
Joined: Fri Mar 18, 2011 6:47 pm

Re: LED Effects with PWM Expansion module

Post by rimai »

Ok, here is the updated function with smoothed down reversed slope.

Code: Select all


//*********************************************************************************************************************************
// Random Cloud/Thunderstorm effects function
void CheckCloud()
{

  // ------------------------------------------------------------
  // Change the values below to customize your cloud/storm effect

  // Frequency in days based on the day of the month - number 2 means every 2 days, for example (day 2,4,6 etc)
  // For testing purposes, you can use 1 and cause the cloud to occur everyday
#define Clouds_Every_X_Days 1 

  // Percentage chance of a cloud happening today
  // For testing purposes, you can use 100 and cause the cloud to have 100% chance of happening
#define Cloud_Chance_per_Day 100

  // Minimum number of minutes for cloud duration.  Don't use max duration of less than 6
#define Min_Cloud_Duration 7

  // Maximum number of minutes for the cloud duration. Don't use max duration of more than 255
#define Max_Cloud_Duration 15

  // Minimum number of clouds that can happen per day
#define Min_Clouds_per_Day 3

  // Maximum number of clouds that can happen per day
#define Max_Clouds_per_Day 5

  // Only start the cloud effect after this setting
  // In this example, start could after 11:30am
#define Start_Cloud_After NumMins(11,30)

  // Always end the cloud effect before this setting
  // In this example, end could before 8:00pm
#define End_Cloud_Before NumMins(18,30)

  // Percentage chance of a lightning happen for every cloud
  // For testing purposes, you can use 100 and cause the lightning to have 100% chance of happening
#define Lightning_Change_per_Cloud 100

  // Channels used by the actinic LEDs on the PWM Expansion module
  // These channels will not be dimmed when the cloud effect is triggered
  // Number is a binary form. B001100 means channel 2 and 3 are used for actinics
#define Actinic_Channels B000001

  // Channels used by the daylight LEDs on the PWM Expansion module
  // These channels will be used for the spike when lightning effect is triggered
  // Number is a binary form. B000011 means channel 0 and 1 are used for daylights
#define Daylight_Channels B000010

  // Note: Make sure to choose correct values that will work within your PWMSLope settings.
  // For example, in our case, we could have a max of 5 clouds per day and they could last for 50 minutes.
  // Which could mean 250 minutes of clouds. We need to make sure the PWMSlope can accomodate 250 minutes of effects or unforseen resul could happen.
    // Also, make sure that you can fit double those minutes between Start_Cloud_After and End_Cloud_Before.
  // In our example, we have 510 minutes between Start_Cloud_After and End_Cloud_Before, so double the 250 minutes (or 500 minutes) can fit in that 510 minutes window.
    // It's a tight fit, but it did.

    //#define printdebug // Uncomment this for debug print on Serial Monitor window
  #define forcecloudcalculation // Uncomment this to force the cloud calculation to happen in the boot process. 


    // Change the values above to customize your cloud/storm effect
  // ------------------------------------------------------------
  // Do not change anything below here

  static byte cloudchance=255;
  static byte cloudduration=0;
  static int cloudstart=0;
  static byte numclouds=0;
  static byte lightningchance=0;
  static byte cloudindex=0;
  static byte lightningstatus=0;
  static int LastNumMins=0;
  // Every day at midnight, we check for chance of cloud happening today
  if (hour()==0 && minute()==0 && second()==0) cloudchance=255;

#ifdef forcecloudcalculation
    if (cloudchance==255)
#else
    if (hour()==0 && minute()==0 && second()==1 && cloudchance==255) 
#endif
    {
      //Pick a random number between 0 and 99
      cloudchance=random(100); 
      // if picked number is greater than Cloud_Chance_per_Day, we will not have clouds today
      if (cloudchance>Cloud_Chance_per_Day) cloudchance=0;
      // Check if today is day for clouds. 
      if ((day()%Clouds_Every_X_Days)!=0) cloudchance=0; 
      // If we have cloud today
      if (cloudchance)
      {
        // pick a random number for number of clouds between Min_Clouds_per_Day and Max_Clouds_per_Day
        numclouds=random(Min_Clouds_per_Day,Max_Clouds_per_Day);
        // pick the time that the first cloud will start
        // the range is calculated between Start_Cloud_After and the even distribuition of clouds on this day. 
        cloudstart=random(Start_Cloud_After,Start_Cloud_After+((End_Cloud_Before-Start_Cloud_After)/(numclouds*2)));
        // pick a random number for the cloud duration of first cloud.
        cloudduration=random(Min_Cloud_Duration,Max_Cloud_Duration);
        //Pick a random number between 0 and 99
        lightningchance=random(100);
        // if picked number is greater than Lightning_Change_per_Cloud, we will not have lightning today
        if (lightningchance>Lightning_Change_per_Cloud) lightningchance=0;
      }
    }
  // Now that we have all the parameters for the cloud, let's create the effect

  if (cloudchance)
  {
    //is it time for cloud yet?
    if (NumMins(hour(),minute())>=cloudstart && NumMins(hour(),minute())<(cloudstart+cloudduration))
    {
      // let's go through all channels to pick which ones will be dimmed
      for (int a=0;a<6;a++)
      {
        if (bitRead(Actinic_Channels,a)==0)
        {
          // this will slope down the channel from the current PWM to 0 within 3minutes.
          // then it will stay at 0 for the duration of the cycle
          // and finally slope up from 0 to PWM value within 3 minutes
          // it is basically an inversed slope
          PWMChannel[a]=ReversePWMSlope(cloudstart,cloudstart+cloudduration,PWMChannel[a],0,180);
        }
      }
      if (lightningchance && (NumMins(hour(),minute())==(cloudstart+(cloudduration/2))) && second()<5) 
      {
        for (int b=0;b<6;b++)
        {
          if (bitRead(Daylight_Channels,b)==1)
          {
            if (random(100)<20) lightningstatus=1; 
            else lightningstatus=0;
            if (lightningstatus) PWMChannel[b]=100; 
            else PWMChannel[b]=0;
            //delay(10);
          }
          else
          {
            PWMChannel[b]=20;
          }
        }
      }
    }
    if (NumMins(hour(),minute())>(cloudstart+cloudduration))
    {
      cloudindex++;
      if (cloudindex < numclouds)
      {
        cloudstart=random(Start_Cloud_After+(((End_Cloud_Before-Start_Cloud_After)/(numclouds*2))*cloudindex*2),(Start_Cloud_After+(((End_Cloud_Before-Start_Cloud_After)/(numclouds*2))*cloudindex*2))+((End_Cloud_Before-Start_Cloud_After)/(numclouds*2)));
        // pick a random number for the cloud duration of first cloud.
        cloudduration=random(Min_Cloud_Duration,Max_Cloud_Duration);
        //Pick a random number between 0 and 99
        lightningchance=random(100);
        // if picked number is greater than Lightning_Change_per_Cloud, we will not have lightning today
        if (lightningchance>Lightning_Change_per_Cloud) lightningchance=0;
      }
    }
  }
  
  if (LastNumMins!=NumMins(hour(),minute()))
  {
    LastNumMins=NumMins(hour(),minute());
    ReefAngel.LCD.Clear(255,0,120,132,132);
    ReefAngel.LCD.DrawText(0,255,5,120,"C");
    ReefAngel.LCD.DrawText(0,255,11,120,"00:00");
    ReefAngel.LCD.DrawText(0,255,45,120,"L");
    ReefAngel.LCD.DrawText(0,255,51,120,"00:00");
    if (cloudchance && (NumMins(hour(),minute())<cloudstart))
    {
      int x=0;
      if ((cloudstart/60)>=10) x=11; else x=17;
      ReefAngel.LCD.DrawText(0,255,x,120,(cloudstart/60));
      if ((cloudstart%60)>=10) x=29; else x=35;
      ReefAngel.LCD.DrawText(0,255,x,120,(cloudstart%60));
    }
    ReefAngel.LCD.DrawText(0,255,90,120,cloudduration);
    if (lightningchance) 
    {
      int x=0;
      if (((cloudstart+(cloudduration/2))/60)>=10) x=51; else x=57;
      ReefAngel.LCD.DrawText(0,255,x,120,((cloudstart+(cloudduration/2))/60));
      if (((cloudstart+(cloudduration/2))%60)>=10) x=69; else x=75;
      ReefAngel.LCD.DrawText(0,255,x,120,((cloudstart+(cloudduration/2))%60));
    }
  }   
}

byte ReversePWMSlope(long cstart,long cend,byte PWMStart,byte PWMEnd, byte clength)
{
  long n=elapsedSecsToday(now());
  cstart*=60;
  cend*=60;
  if (n<cstart) return PWMStart;
  if (n>=cstart && n<=(cstart+clength)) return map(n,cstart,cstart+clength,PWMStart,PWMEnd);
  if (n>(cstart+clength) && n<(cend-clength)) return PWMEnd;
  if (n>=(cend-clength) && n<=cend) return map(n,cend-clength,cend,PWMEnd,PWMStart);
  if (n>cend) return PWMStart;
}
Roberto.
rimai
Posts: 12881
Joined: Fri Mar 18, 2011 6:47 pm

Re: LED Effects with PWM Expansion module

Post by rimai »

And here is a PDE file you can use to test it.
Attachments
Cloud.pde
(11.21 KiB) Downloaded 505 times
Roberto.
NanoTrevor
Posts: 69
Joined: Thu Jun 02, 2011 1:58 pm

Re: LED Effects with PWM Expansion module

Post by NanoTrevor »

just venting...sorry. so i posted a link on one of the forums i visit to the cloud/lightning video and people were just haters...well let me clarify, peeps with metal halides were chiming in how us led-ers do the clouds, storms and lightning and for what reason. i had a couple people say itll kill stuff in my tank...lol, i do hate all the dead ocean fish after lightning and storms...i just chimed in and said we do it cause we can! along with adjust color, run more efficient, not replace bulbs every 6 months, and not heat up our tanks.
bmhair03
Posts: 166
Joined: Sun Mar 20, 2011 1:22 pm

Re: LED Effects with PWM Expansion module

Post by bmhair03 »

You tell them! You said it right ,We do because we can. Your just upset that in 2-3 years their equipment will be artifacts and we'll be able to make adjustment and they'll have to start all over again. I went to a meeting for the club Im in and we had a guy from Kessil give us a speech. And from what I got out of it this is just the beginning of LED's for Reef setup's. As for killing your stuff LOL! I think if anything growth might slow down due to polyp retraction when the lights dim down.
Deckoz2302
Posts: 149
Joined: Tue Nov 01, 2011 11:05 am

Re: LED Effects with PWM Expansion module

Post by Deckoz2302 »

I know this is several months late - I changed the piece of code for simulating the lightning effect so its strike pattern will be a little more random.

Here is the modified section

Code: Select all

if (lightningchance && (NumMins(hour(),minute())==(cloudstart+(cloudduration/2))) && second()<2) 
      {
        int strikes = random(4);
        for (int b=0;b<strikes;b++)
        {
          if (bitRead(Daylight_Channels,b)==1)
          {
            if (random(100)<20) lightningstatus=1; 
            else lightningstatus=0;
            if (lightningstatus) ChannelValue[b]=100; 
            else ChannelValue[b]=0;
            if (b==random(strikes)) delay(2);
          }
          else
          {
            ChannelValue[b]=20;
          }
        }
      }
User avatar
Express Reef
Posts: 51
Joined: Thu Mar 21, 2013 2:19 am
Location: South Africa

Re: LED Effects with PWM Expansion module

Post by Express Reef »

@rimai
Is it possible to sync the RA to your local weather so that you will have clouds only on cloudy days and thunderstorm when it is in fact raining with thunderstorm in your area? and how would one go to get your wave makers to go ballistic?

This is my channels on my led unit:
Daylight - Neutral whites L
Actinic - Royal Blues L
Channel 0 - Neutral whites R
Channel 1 - Royal Blues R
Channel 2 - True Violets
Channel 3 - Cool Blues & Cyans

How would I do my code for the clouds and thunderstorm? I'm using 2 x VorTech MP40 and 1 x MP10 with the RF Expansion Module, so it will be possible to do crazy waves along with the thunderstorm?
Image
rimai
Posts: 12881
Joined: Fri Mar 18, 2011 6:47 pm

Re: LED Effects with PWM Expansion module

Post by rimai »

Although possible, we don't have function that would do connect with local weather.
What kind of pattern are you thinking for your RF module?
The short pulse can shake things up quite well.
Roberto.
User avatar
Express Reef
Posts: 51
Joined: Thu Mar 21, 2013 2:19 am
Location: South Africa

Re: LED Effects with PWM Expansion module

Post by Express Reef »

rimai wrote:Although possible, we don't have function that would do connect with local weather.
What kind of pattern are you thinking for your RF module?
The short pulse can shake things up quite well.
Then we must get someone to make this function :mrgreen:
Then I`ll go with the short pulse!
So how does one going to program the weather forecast? Would be nice if one can program the pwm so that you get "warm sunny days" so the led unit have a higher peak shine period... and to do the cloud effect, but how do you program so that the pattern must never be the same? And to make the thunderstorm like to only certain months like say in the months that have heavy rain fall?
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c_wick
Posts: 25
Joined: Tue May 22, 2012 2:41 pm

Re: LED Effects with PWM Expansion module

Post by c_wick »

rimai wrote:And here is a PDE file you can use to test it.
Roberto, I tried uploading this code but it gives me an error saying 'hour'was not declared in this scope. Could you help me out please?
rimai
Posts: 12881
Joined: Fri Mar 18, 2011 6:47 pm

Re: LED Effects with PWM Expansion module

Post by rimai »

Can you post the code you are actually trying to upload??
Roberto.
c_wick
Posts: 25
Joined: Tue May 22, 2012 2:41 pm

Re: LED Effects with PWM Expansion module

Post by c_wick »

//*********************************************************************************************************************************
// Random Cloud/Thunderstorm effects function
void CheckCloud()
{

// ------------------------------------------------------------
// Change the values below to customize your cloud/storm effect

// Frequency in days based on the day of the month - number 2 means every 2 days, for example (day 2,4,6 etc)
// For testing purposes, you can use 1 and cause the cloud to occur everyday
#define Clouds_Every_X_Days 1

// Percentage chance of a cloud happening today
// For testing purposes, you can use 100 and cause the cloud to have 100% chance of happening
#define Cloud_Chance_per_Day 100

// Minimum number of minutes for cloud duration. Don't use max duration of less than 6
#define Min_Cloud_Duration 7

// Maximum number of minutes for the cloud duration. Don't use max duration of more than 255
#define Max_Cloud_Duration 15

// Minimum number of clouds that can happen per day
#define Min_Clouds_per_Day 3

// Maximum number of clouds that can happen per day
#define Max_Clouds_per_Day 5

// Only start the cloud effect after this setting
// In this example, start could after 11:30am
#define Start_Cloud_After NumMins(11,30)

// Always end the cloud effect before this setting
// In this example, end could before 8:00pm
#define End_Cloud_Before NumMins(18,30)

// Percentage chance of a lightning happen for every cloud
// For testing purposes, you can use 100 and cause the lightning to have 100% chance of happening
#define Lightning_Change_per_Cloud 100

// Channels used by the actinic LEDs on the PWM Expansion module
// These channels will not be dimmed when the cloud effect is triggered
// Number is a binary form. B001100 means channel 2 and 3 are used for actinics
#define Actinic_Channels B000001

// Channels used by the daylight LEDs on the PWM Expansion module
// These channels will be used for the spike when lightning effect is triggered
// Number is a binary form. B000011 means channel 0 and 1 are used for daylights
#define Daylight_Channels B000010

// Note: Make sure to choose correct values that will work within your PWMSLope settings.
// For example, in our case, we could have a max of 5 clouds per day and they could last for 50 minutes.
// Which could mean 250 minutes of clouds. We need to make sure the PWMSlope can accomodate 250 minutes of effects or unforseen resul could happen.
// Also, make sure that you can fit double those minutes between Start_Cloud_After and End_Cloud_Before.
// In our example, we have 510 minutes between Start_Cloud_After and End_Cloud_Before, so double the 250 minutes (or 500 minutes) can fit in that 510 minutes window.
// It's a tight fit, but it did.

//#define printdebug // Uncomment this for debug print on Serial Monitor window
#define forcecloudcalculation // Uncomment this to force the cloud calculation to happen in the boot process.


// Change the values above to customize your cloud/storm effect
// ------------------------------------------------------------
// Do not change anything below here

static byte cloudchance=255;
static byte cloudduration=0;
static int cloudstart=0;
static byte numclouds=0;
static byte lightningchance=0;
static byte cloudindex=0;
static byte lightningstatus=0;
static int LastNumMins=0;
// Every day at midnight, we check for chance of cloud happening today
if (hour()==0 && minute()==0 && second()==0) cloudchance=255;

#ifdef forcecloudcalculation
if (cloudchance==255)
#else
if (hour()==0 && minute()==0 && second()==1 && cloudchance==255)
#endif
{
//Pick a random number between 0 and 99
cloudchance=random(100);
// if picked number is greater than Cloud_Chance_per_Day, we will not have clouds today
if (cloudchance>Cloud_Chance_per_Day) cloudchance=0;
// Check if today is day for clouds.
if ((day()%Clouds_Every_X_Days)!=0) cloudchance=0;
// If we have cloud today
if (cloudchance)
{
// pick a random number for number of clouds between Min_Clouds_per_Day and Max_Clouds_per_Day
numclouds=random(Min_Clouds_per_Day,Max_Clouds_per_Day);
// pick the time that the first cloud will start
// the range is calculated between Start_Cloud_After and the even distribuition of clouds on this day.
cloudstart=random(Start_Cloud_After,Start_Cloud_After+((End_Cloud_Before-Start_Cloud_After)/(numclouds*2)));
// pick a random number for the cloud duration of first cloud.
cloudduration=random(Min_Cloud_Duration,Max_Cloud_Duration);
//Pick a random number between 0 and 99
lightningchance=random(100);
// if picked number is greater than Lightning_Change_per_Cloud, we will not have lightning today
if (lightningchance>Lightning_Change_per_Cloud) lightningchance=0;
}
}
// Now that we have all the parameters for the cloud, let's create the effect

if (cloudchance)
{
//is it time for cloud yet?
if (NumMins(hour(),minute())>=cloudstart && NumMins(hour(),minute())<(cloudstart+cloudduration))
{
// let's go through all channels to pick which ones will be dimmed
for (int a=0;a<6;a++)
{
if (bitRead(Actinic_Channels,a)==0)
{
// this will slope down the channel from the current PWM to 0 within 3minutes.
// then it will stay at 0 for the duration of the cycle
// and finally slope up from 0 to PWM value within 3 minutes
// it is basically an inversed slope
PWMChannel[a]=ReversePWMSlope(cloudstart,cloudstart+cloudduration,PWMChannel[a],0,180);
}
}
if (lightningchance && (NumMins(hour(),minute())==(cloudstart+(cloudduration/2))) && second()<5)
{
for (int b=0;b<6;b++)
{
if (bitRead(Daylight_Channels,b)==1)
{
if (random(100)<20) lightningstatus=1;
else lightningstatus=0;
if (lightningstatus) PWMChannel=100;
else PWMChannel=0;
//delay(10);
}
else
{
PWMChannel=20;
}
}
}
}
if (NumMins(hour(),minute())>(cloudstart+cloudduration))
{
cloudindex++;
if (cloudindex < numclouds)
{
cloudstart=random(Start_Cloud_After+(((End_Cloud_Before-Start_Cloud_After)/(numclouds*2))*cloudindex*2),(Start_Cloud_After+(((End_Cloud_Before-Start_Cloud_After)/(numclouds*2))*cloudindex*2))+((End_Cloud_Before-Start_Cloud_After)/(numclouds*2)));
// pick a random number for the cloud duration of first cloud.
cloudduration=random(Min_Cloud_Duration,Max_Cloud_Duration);
//Pick a random number between 0 and 99
lightningchance=random(100);
// if picked number is greater than Lightning_Change_per_Cloud, we will not have lightning today
if (lightningchance>Lightning_Change_per_Cloud) lightningchance=0;
}
}
}

if (LastNumMins!=NumMins(hour(),minute()))
{
LastNumMins=NumMins(hour(),minute());
ReefAngel.LCD.Clear(255,0,120,132,132);
ReefAngel.LCD.DrawText(0,255,5,120,"C");
ReefAngel.LCD.DrawText(0,255,11,120,"00:00");
ReefAngel.LCD.DrawText(0,255,45,120,"L");
ReefAngel.LCD.DrawText(0,255,51,120,"00:00");
if (cloudchance && (NumMins(hour(),minute())<cloudstart))
{
int x=0;
if ((cloudstart/60)>=10) x=11; else x=17;
ReefAngel.LCD.DrawText(0,255,x,120,(cloudstart/60));
if ((cloudstart%60)>=10) x=29; else x=35;
ReefAngel.LCD.DrawText(0,255,x,120,(cloudstart%60));
}
ReefAngel.LCD.DrawText(0,255,90,120,cloudduration);
if (lightningchance)
{
int x=0;
if (((cloudstart+(cloudduration/2))/60)>=10) x=51; else x=57;
ReefAngel.LCD.DrawText(0,255,x,120,((cloudstart+(cloudduration/2))/60));
if (((cloudstart+(cloudduration/2))%60)>=10) x=69; else x=75;
ReefAngel.LCD.DrawText(0,255,x,120,((cloudstart+(cloudduration/2))%60));
}
}
}

byte ReversePWMSlope(long cstart,long cend,byte PWMStart,byte PWMEnd, byte clength)
{
long n=elapsedSecsToday(now());
cstart*=60;
cend*=60;
if (n<cstart) return PWMStart;
if (n>=cstart && n<=(cstart+clength)) return map(n,cstart,cstart+clength,PWMStart,PWMEnd);
if (n>(cstart+clength) && n<(cend-clength)) return PWMEnd;
if (n>=(cend-clength) && n<=cend) return map(n,cend-clength,cend,PWMEnd,PWMStart);
if (n>cend) return PWMStart;
}
rimai
Posts: 12881
Joined: Fri Mar 18, 2011 6:47 pm

Re: LED Effects with PWM Expansion module

Post by rimai »

Not sure what you are doing, but I was able to compile just fine.

Code: Select all

#include <Salinity.h>
#include <ReefAngel_Features.h>
#include <Globals.h>
#include <RA_Wifi.h>
#include <Wire.h>
#include <OneWire.h>
#include <Time.h>
#include <DS1307RTC.h>
#include <InternalEEPROM.h>
#include <RA_NokiaLCD.h>
#include <RA_ATO.h>
#include <RA_Joystick.h>
#include <LED.h>
#include <RA_TempSensor.h>
#include <Relay.h>
#include <RA_PWM.h>
#include <Timer.h>
#include <Memory.h>
#include <InternalEEPROM.h>
#include <RA_Colors.h>
#include <RA_CustomColors.h>
#include <RF.h>
#include <IO.h>
#include <ORP.h>
#include <AI.h>
#include <PH.h>
#include <WaterLevel.h>
#include <ReefAngel.h>

byte  PWMChannel[6];
void setup()
{
  ReefAngel.Init();  
}

void loop()
{
  ReefAngel.ShowInterface();
}


//*********************************************************************************************************************************
// Random Cloud/Thunderstorm effects function
void CheckCloud()
{

 // ------------------------------------------------------------
 // Change the values below to customize your cloud/storm effect

 // Frequency in days based on the day of the month - number 2 means every 2 days, for example (day 2,4,6 etc)
 // For testing purposes, you can use 1 and cause the cloud to occur everyday
#define Clouds_Every_X_Days 1 

 // Percentage chance of a cloud happening today
 // For testing purposes, you can use 100 and cause the cloud to have 100% chance of happening
#define Cloud_Chance_per_Day 100

 // Minimum number of minutes for cloud duration. Don't use max duration of less than 6
#define Min_Cloud_Duration 7

 // Maximum number of minutes for the cloud duration. Don't use max duration of more than 255
#define Max_Cloud_Duration 15

 // Minimum number of clouds that can happen per day
#define Min_Clouds_per_Day 3

 // Maximum number of clouds that can happen per day
#define Max_Clouds_per_Day 5

 // Only start the cloud effect after this setting
 // In this example, start could after 11:30am
#define Start_Cloud_After NumMins(11,30)

 // Always end the cloud effect before this setting
 // In this example, end could before 8:00pm
#define End_Cloud_Before NumMins(18,30)

 // Percentage chance of a lightning happen for every cloud
 // For testing purposes, you can use 100 and cause the lightning to have 100% chance of happening
#define Lightning_Change_per_Cloud 100

 // Channels used by the actinic LEDs on the PWM Expansion module
 // These channels will not be dimmed when the cloud effect is triggered
 // Number is a binary form. B001100 means channel 2 and 3 are used for actinics
#define Actinic_Channels B000001

 // Channels used by the daylight LEDs on the PWM Expansion module
 // These channels will be used for the spike when lightning effect is triggered
 // Number is a binary form. B000011 means channel 0 and 1 are used for daylights
#define Daylight_Channels B000010

 // Note: Make sure to choose correct values that will work within your PWMSLope settings.
 // For example, in our case, we could have a max of 5 clouds per day and they could last for 50 minutes.
 // Which could mean 250 minutes of clouds. We need to make sure the PWMSlope can accomodate 250 minutes of effects or unforseen resul could happen.
 // Also, make sure that you can fit double those minutes between Start_Cloud_After and End_Cloud_Before.
 // In our example, we have 510 minutes between Start_Cloud_After and End_Cloud_Before, so double the 250 minutes (or 500 minutes) can fit in that 510 minutes window.
 // It's a tight fit, but it did.

 //#define printdebug // Uncomment this for debug print on Serial Monitor window
 #define forcecloudcalculation // Uncomment this to force the cloud calculation to happen in the boot process. 


 // Change the values above to customize your cloud/storm effect
 // ------------------------------------------------------------
 // Do not change anything below here

 static byte cloudchance=255;
 static byte cloudduration=0;
 static int cloudstart=0;
 static byte numclouds=0;
 static byte lightningchance=0;
 static byte cloudindex=0;
 static byte lightningstatus=0;
 static int LastNumMins=0;
 // Every day at midnight, we check for chance of cloud happening today
 if (hour()==0 && minute()==0 && second()==0) cloudchance=255;

#ifdef forcecloudcalculation
 if (cloudchance==255)
#else
 if (hour()==0 && minute()==0 && second()==1 && cloudchance==255) 
#endif
 {
 //Pick a random number between 0 and 99
 cloudchance=random(100); 
 // if picked number is greater than Cloud_Chance_per_Day, we will not have clouds today
 if (cloudchance>Cloud_Chance_per_Day) cloudchance=0;
 // Check if today is day for clouds. 
 if ((day()%Clouds_Every_X_Days)!=0) cloudchance=0; 
 // If we have cloud today
 if (cloudchance)
 {
 // pick a random number for number of clouds between Min_Clouds_per_Day and Max_Clouds_per_Day
 numclouds=random(Min_Clouds_per_Day,Max_Clouds_per_Day);
 // pick the time that the first cloud will start
 // the range is calculated between Start_Cloud_After and the even distribuition of clouds on this day. 
 cloudstart=random(Start_Cloud_After,Start_Cloud_After+((End_Cloud_Before-Start_Cloud_After)/(numclouds*2)));
 // pick a random number for the cloud duration of first cloud.
 cloudduration=random(Min_Cloud_Duration,Max_Cloud_Duration);
 //Pick a random number between 0 and 99
 lightningchance=random(100);
 // if picked number is greater than Lightning_Change_per_Cloud, we will not have lightning today
 if (lightningchance>Lightning_Change_per_Cloud) lightningchance=0;
 }
 }
 // Now that we have all the parameters for the cloud, let's create the effect

 if (cloudchance)
 {
 //is it time for cloud yet?
 if (NumMins(hour(),minute())>=cloudstart && NumMins(hour(),minute())<(cloudstart+cloudduration))
 {
 // let's go through all channels to pick which ones will be dimmed
 for (int a=0;a<6;a++)
 {
 if (bitRead(Actinic_Channels,a)==0)
 {
 // this will slope down the channel from the current PWM to 0 within 3minutes.
 // then it will stay at 0 for the duration of the cycle
 // and finally slope up from 0 to PWM value within 3 minutes
 // it is basically an inversed slope
 PWMChannel[a]=ReversePWMSlope(cloudstart,cloudstart+cloudduration,PWMChannel[a],0,180);
 }
 }
 if (lightningchance && (NumMins(hour(),minute())==(cloudstart+(cloudduration/2))) && second()<5) 
 {
 for (int b=0;b<6;b++)
 {
 if (bitRead(Daylight_Channels,b)==1)
 {
 if (random(100)<20) lightningstatus=1; 
 else lightningstatus=0;
 if (lightningstatus) PWMChannel[b]=100; 
 else PWMChannel[b]=0;
 //delay(10);
 }
 else
 {
 PWMChannel[b]=20;
 }
 }
 }
 }
 if (NumMins(hour(),minute())>(cloudstart+cloudduration))
 {
 cloudindex++;
 if (cloudindex < numclouds)
 {
 cloudstart=random(Start_Cloud_After+(((End_Cloud_Before-Start_Cloud_After)/(numclouds*2))*cloudindex*2),(Start_Cloud_After+(((End_Cloud_Before-Start_Cloud_After)/(numclouds*2))*cloudindex*2))+((End_Cloud_Before-Start_Cloud_After)/(numclouds*2)));
 // pick a random number for the cloud duration of first cloud.
 cloudduration=random(Min_Cloud_Duration,Max_Cloud_Duration);
 //Pick a random number between 0 and 99
 lightningchance=random(100);
 // if picked number is greater than Lightning_Change_per_Cloud, we will not have lightning today
 if (lightningchance>Lightning_Change_per_Cloud) lightningchance=0;
 }
 }
 }

 if (LastNumMins!=NumMins(hour(),minute()))
 {
 LastNumMins=NumMins(hour(),minute());
 ReefAngel.LCD.Clear(255,0,120,132,132);
 ReefAngel.LCD.DrawText(0,255,5,120,"C");
 ReefAngel.LCD.DrawText(0,255,11,120,"00:00");
 ReefAngel.LCD.DrawText(0,255,45,120,"L");
 ReefAngel.LCD.DrawText(0,255,51,120,"00:00");
 if (cloudchance && (NumMins(hour(),minute())<cloudstart))
 {
 int x=0;
 if ((cloudstart/60)>=10) x=11; else x=17;
 ReefAngel.LCD.DrawText(0,255,x,120,(cloudstart/60));
 if ((cloudstart%60)>=10) x=29; else x=35;
 ReefAngel.LCD.DrawText(0,255,x,120,(cloudstart%60));
 }
 ReefAngel.LCD.DrawText(0,255,90,120,cloudduration);
 if (lightningchance) 
 {
 int x=0;
 if (((cloudstart+(cloudduration/2))/60)>=10) x=51; else x=57;
 ReefAngel.LCD.DrawText(0,255,x,120,((cloudstart+(cloudduration/2))/60));
 if (((cloudstart+(cloudduration/2))%60)>=10) x=69; else x=75;
 ReefAngel.LCD.DrawText(0,255,x,120,((cloudstart+(cloudduration/2))%60));
 }
 } 
}

byte ReversePWMSlope(long cstart,long cend,byte PWMStart,byte PWMEnd, byte clength)
{
 long n=elapsedSecsToday(now());
 cstart*=60;
 cend*=60;
 if (n<cstart) return PWMStart;
 if (n>=cstart && n<=(cstart+clength)) return map(n,cstart,cstart+clength,PWMStart,PWMEnd);
 if (n>(cstart+clength) && n<(cend-clength)) return PWMEnd;
 if (n>=(cend-clength) && n<=cend) return map(n,cend-clength,cend,PWMEnd,PWMStart);
 if (n>cend) return PWMStart;
}
Roberto.
Sleepingtiger
Posts: 32
Joined: Fri Aug 30, 2013 3:50 pm

Re: LED Effects with PWM Expansion module

Post by Sleepingtiger »

Roberto:

I am complete lost. the code you have there, where does it go in the pde file?
Attachments
sketch_oct04a.ino
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rimai
Posts: 12881
Joined: Fri Mar 18, 2011 6:47 pm

Re: LED Effects with PWM Expansion module

Post by rimai »

Try this:

Code: Select all

#include <ReefAngel_Features.h>
#include <Globals.h>
#include <RA_Wifi.h>
#include <Wire.h>
#include <OneWire.h>
#include <Time.h>
#include <DS1307RTC.h>
#include <InternalEEPROM.h>
#include <RA_NokiaLCD.h>
#include <RA_ATO.h>
#include <RA_Joystick.h>
#include <LED.h>
#include <RA_TempSensor.h>
#include <Relay.h>
#include <RA_PWM.h>
#include <Timer.h>
#include <Memory.h>
#include <InternalEEPROM.h>
#include <RA_Colors.h>
#include <RA_CustomColors.h>
#include <Salinity.h>
#include <RF.h>
#include <IO.h>
#include <ORP.h>
#include <AI.h>
#include <PH.h>
#include <WaterLevel.h>
#include <Humidity.h>
#include <DCPump.h>
#include <ReefAngel.h>

////// Place global variable code below here

byte  PWMChannel[6];

////// Place global variable code above here


void setup()
{
    // This must be the first line
    ReefAngel.Init();  //Initialize controller
    ReefAngel.AddStandardMenu();  // Add Standard Menu
    ReefAngel.Use2014Screen();

    // Ports toggled in Feeding Mode
    ReefAngel.FeedingModePorts = 0;
    // Ports toggled in Water Change Mode
    ReefAngel.WaterChangePorts = Port1Bit;
    // Ports toggled when Lights On / Off menu entry selected
    ReefAngel.LightsOnPorts = 0;
    // Ports turned off when Overheat temperature exceeded
    ReefAngel.OverheatShutoffPorts = Port1Bit;
    // Use T1 probe as temperature and overheat functions
    ReefAngel.TempProbe = T1_PROBE;
    ReefAngel.OverheatProbe = T1_PROBE;
    // Set the Overheat temperature setting
    InternalMemory.OverheatTemp_write( 840 );

   
    // Ports that are always on

    ////// Place additional initialization code below here
    
    ReefAngel.CustomLabels[0]="Heater"; 
    ReefAngel.CustomLabels[1]="SumpFan"; 
    ReefAngel.CustomLabels[2]="Alk"; 
    ReefAngel.CustomLabels[3]="Calcium"; 
    ReefAngel.CustomLabels[4]="FugeLight"; 
    ReefAngel.CustomLabels[5]="Swabbie"; 
    ReefAngel.CustomLabels[6]="FanLight"; 
    ReefAngel.CustomLabels[7]="FanLight2"; 

    ////// Place additional initialization code above here
}

void loop()
{
    ReefAngel.StandardHeater( Port1,760,780 );
    ReefAngel.StandardFan( Port2,810,820 );
    ReefAngel.DosingPumpRepeat( Port3,0,120,60 );
    ReefAngel.DosingPumpRepeat( Port4,1,120,60 );
    ReefAngel.StandardLights( Port5,23,0,15,0 );
    ReefAngel.DosingPumpRepeat( Port6,0,240,120 );
    ReefAngel.StandardLights( Port7,12,0,23,30 );
    ReefAngel.StandardLights( Port8,12,0,23,30 );
    //0 = Blue
    PWMChannel[0]=PWMParabola(12,0,23,30,1,90,1);
    //1 = Violet
    PWMChannel[1]=PWMParabola(12,30,23,10,0,90,0);
    //2 = Green
    PWMChannel[2]=PWMParabola(13,0,22,50,0,40,0);
    //3 = White
    PWMChannel[3]=PWMParabola(13,10,22,30,0,65,0);
    ////// Place your custom code below here
    
    CheckCloud();

    ReefAngel.PWM.SetChannel(0,PWMChannel[0]);
    ReefAngel.PWM.SetChannel(1,PWMChannel[1]);
    ReefAngel.PWM.SetChannel(2,PWMChannel[2]);
    ReefAngel.PWM.SetChannel(3,PWMChannel[3]);
    
  if (hour()<10)
  {
  ReefAngel.PWM.SetDaylight( ReefCrestMode(55,10,true) ); 
  ReefAngel.PWM.SetActinic( ReefCrestMode(60,10,false) ); 
  }
  if (hour()>=10 && hour()<22)
  {
  byte random_speed=45;
  if (now()%5==1) random_speed=random(45,70);
  ReefAngel.PWM.SetDaylight( NutrientTransportMode(random_speed,75,10,true));
  ReefAngel.PWM.SetActinic( NutrientTransportMode(random_speed,85,5,false));
  } 
  if (hour()>=22 && hour()<2359)
  {
  ReefAngel.PWM.SetDaylight( ReefCrestMode(70,15,true) );
  ReefAngel.PWM.SetActinic( ReefCrestMode(70,10,false) ); 
  }
 
  
    ////// Place your custom code above here

    // This should always be the last line
    ReefAngel.ShowInterface();
}


//*********************************************************************************************************************************
// Random Cloud/Thunderstorm effects function
void CheckCloud()
{

 // ------------------------------------------------------------
 // Change the values below to customize your cloud/storm effect

 // Frequency in days based on the day of the month - number 2 means every 2 days, for example (day 2,4,6 etc)
 // For testing purposes, you can use 1 and cause the cloud to occur everyday
#define Clouds_Every_X_Days 1 

 // Percentage chance of a cloud happening today
 // For testing purposes, you can use 100 and cause the cloud to have 100% chance of happening
#define Cloud_Chance_per_Day 100

 // Minimum number of minutes for cloud duration. Don't use max duration of less than 6
#define Min_Cloud_Duration 7

 // Maximum number of minutes for the cloud duration. Don't use max duration of more than 255
#define Max_Cloud_Duration 15

 // Minimum number of clouds that can happen per day
#define Min_Clouds_per_Day 3

 // Maximum number of clouds that can happen per day
#define Max_Clouds_per_Day 5

 // Only start the cloud effect after this setting
 // In this example, start could after 11:30am
#define Start_Cloud_After NumMins(11,30)

 // Always end the cloud effect before this setting
 // In this example, end could before 8:00pm
#define End_Cloud_Before NumMins(18,30)

 // Percentage chance of a lightning happen for every cloud
 // For testing purposes, you can use 100 and cause the lightning to have 100% chance of happening
#define Lightning_Change_per_Cloud 100

 // Channels used by the actinic LEDs on the PWM Expansion module
 // These channels will not be dimmed when the cloud effect is triggered
 // Number is a binary form. B001100 means channel 2 and 3 are used for actinics
#define Actinic_Channels B000001

 // Channels used by the daylight LEDs on the PWM Expansion module
 // These channels will be used for the spike when lightning effect is triggered
 // Number is a binary form. B000011 means channel 0 and 1 are used for daylights
#define Daylight_Channels B000010

 // Note: Make sure to choose correct values that will work within your PWMSLope settings.
 // For example, in our case, we could have a max of 5 clouds per day and they could last for 50 minutes.
 // Which could mean 250 minutes of clouds. We need to make sure the PWMSlope can accomodate 250 minutes of effects or unforseen resul could happen.
 // Also, make sure that you can fit double those minutes between Start_Cloud_After and End_Cloud_Before.
 // In our example, we have 510 minutes between Start_Cloud_After and End_Cloud_Before, so double the 250 minutes (or 500 minutes) can fit in that 510 minutes window.
 // It's a tight fit, but it did.

 //#define printdebug // Uncomment this for debug print on Serial Monitor window
 #define forcecloudcalculation // Uncomment this to force the cloud calculation to happen in the boot process. 


 // Change the values above to customize your cloud/storm effect
 // ------------------------------------------------------------
 // Do not change anything below here

 static byte cloudchance=255;
 static byte cloudduration=0;
 static int cloudstart=0;
 static byte numclouds=0;
 static byte lightningchance=0;
 static byte cloudindex=0;
 static byte lightningstatus=0;
 static int LastNumMins=0;
 // Every day at midnight, we check for chance of cloud happening today
 if (hour()==0 && minute()==0 && second()==0) cloudchance=255;

#ifdef forcecloudcalculation
 if (cloudchance==255)
#else
 if (hour()==0 && minute()==0 && second()==1 && cloudchance==255) 
#endif
 {
 //Pick a random number between 0 and 99
 cloudchance=random(100); 
 // if picked number is greater than Cloud_Chance_per_Day, we will not have clouds today
 if (cloudchance>Cloud_Chance_per_Day) cloudchance=0;
 // Check if today is day for clouds. 
 if ((day()%Clouds_Every_X_Days)!=0) cloudchance=0; 
 // If we have cloud today
 if (cloudchance)
 {
 // pick a random number for number of clouds between Min_Clouds_per_Day and Max_Clouds_per_Day
 numclouds=random(Min_Clouds_per_Day,Max_Clouds_per_Day);
 // pick the time that the first cloud will start
 // the range is calculated between Start_Cloud_After and the even distribuition of clouds on this day. 
 cloudstart=random(Start_Cloud_After,Start_Cloud_After+((End_Cloud_Before-Start_Cloud_After)/(numclouds*2)));
 // pick a random number for the cloud duration of first cloud.
 cloudduration=random(Min_Cloud_Duration,Max_Cloud_Duration);
 //Pick a random number between 0 and 99
 lightningchance=random(100);
 // if picked number is greater than Lightning_Change_per_Cloud, we will not have lightning today
 if (lightningchance>Lightning_Change_per_Cloud) lightningchance=0;
 }
 }
 // Now that we have all the parameters for the cloud, let's create the effect

 if (cloudchance)
 {
 //is it time for cloud yet?
 if (NumMins(hour(),minute())>=cloudstart && NumMins(hour(),minute())<(cloudstart+cloudduration))
 {
 // let's go through all channels to pick which ones will be dimmed
 for (int a=0;a<6;a++)
 {
 if (bitRead(Actinic_Channels,a)==0)
 {
 // this will slope down the channel from the current PWM to 0 within 3minutes.
 // then it will stay at 0 for the duration of the cycle
 // and finally slope up from 0 to PWM value within 3 minutes
 // it is basically an inversed slope
 PWMChannel[a]=ReversePWMSlope(cloudstart,cloudstart+cloudduration,PWMChannel[a],0,180);
 }
 }
 if (lightningchance && (NumMins(hour(),minute())==(cloudstart+(cloudduration/2))) && second()<5) 
 {
 for (int b=0;b<6;b++)
 {
 if (bitRead(Daylight_Channels,b)==1)
 {
 if (random(100)<20) lightningstatus=1; 
 else lightningstatus=0;
 if (lightningstatus) PWMChannel[b]=100; 
 else PWMChannel[b]=0;
 //delay(10);
 }
 else
 {
 PWMChannel[b]=20;
 }
 }
 }
 }
 if (NumMins(hour(),minute())>(cloudstart+cloudduration))
 {
 cloudindex++;
 if (cloudindex < numclouds)
 {
 cloudstart=random(Start_Cloud_After+(((End_Cloud_Before-Start_Cloud_After)/(numclouds*2))*cloudindex*2),(Start_Cloud_After+(((End_Cloud_Before-Start_Cloud_After)/(numclouds*2))*cloudindex*2))+((End_Cloud_Before-Start_Cloud_After)/(numclouds*2)));
 // pick a random number for the cloud duration of first cloud.
 cloudduration=random(Min_Cloud_Duration,Max_Cloud_Duration);
 //Pick a random number between 0 and 99
 lightningchance=random(100);
 // if picked number is greater than Lightning_Change_per_Cloud, we will not have lightning today
 if (lightningchance>Lightning_Change_per_Cloud) lightningchance=0;
 }
 }
 }

 if (LastNumMins!=NumMins(hour(),minute()))
 {
 LastNumMins=NumMins(hour(),minute());
 ReefAngel.LCD.Clear(255,0,120,132,132);
 ReefAngel.LCD.DrawText(0,255,5,120,"C");
 ReefAngel.LCD.DrawText(0,255,11,120,"00:00");
 ReefAngel.LCD.DrawText(0,255,45,120,"L");
 ReefAngel.LCD.DrawText(0,255,51,120,"00:00");
 if (cloudchance && (NumMins(hour(),minute())<cloudstart))
 {
 int x=0;
 if ((cloudstart/60)>=10) x=11; else x=17;
 ReefAngel.LCD.DrawText(0,255,x,120,(cloudstart/60));
 if ((cloudstart%60)>=10) x=29; else x=35;
 ReefAngel.LCD.DrawText(0,255,x,120,(cloudstart%60));
 }
 ReefAngel.LCD.DrawText(0,255,90,120,cloudduration);
 if (lightningchance) 
 {
 int x=0;
 if (((cloudstart+(cloudduration/2))/60)>=10) x=51; else x=57;
 ReefAngel.LCD.DrawText(0,255,x,120,((cloudstart+(cloudduration/2))/60));
 if (((cloudstart+(cloudduration/2))%60)>=10) x=69; else x=75;
 ReefAngel.LCD.DrawText(0,255,x,120,((cloudstart+(cloudduration/2))%60));
 }
 } 
}

byte ReversePWMSlope(long cstart,long cend,byte PWMStart,byte PWMEnd, byte clength)
{
 long n=elapsedSecsToday(now());
 cstart*=60;
 cend*=60;
 if (n<cstart) return PWMStart;
 if (n>=cstart && n<=(cstart+clength)) return map(n,cstart,cstart+clength,PWMStart,PWMEnd);
 if (n>(cstart+clength) && n<(cend-clength)) return PWMEnd;
 if (n>=(cend-clength) && n<=cend) return map(n,cend-clength,cend,PWMEnd,PWMStart);
 if (n>cend) return PWMStart;
}
Roberto.
Sleepingtiger
Posts: 32
Joined: Fri Aug 30, 2013 3:50 pm

Re: LED Effects with PWM Expansion module

Post by Sleepingtiger »

Thanks Roberto! It worked great. I love the new screens. Tbh, I didn't like the reef angel display. Now with the new changes, it's great. I do t have to squint no more. Love the lightning effects.
Image
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