Here is my code:
Code: Select all
#include <ReefAngel_Features.h>
#include <Globals.h>
#include <RA_Wifi.h>
#include <Wire.h>
#include <OneWire.h>
#include <Time.h>
#include <DS1307RTC.h>
#include <InternalEEPROM.h>
#include <RA_NokiaLCD.h>
#include <RA_ATO.h>
#include <RA_Joystick.h>
#include <LED.h>
#include <RA_TempSensor.h>
#include <Relay.h>
#include <RA_PWM.h>
#include <Timer.h>
#include <Memory.h>
#include <InternalEEPROM.h>
#include <RA_Colors.h>
#include <RA_CustomColors.h>
#include <Salinity.h>
#include <RF.h>
#include <IO.h>
#include <ORP.h>
#include <AI.h>
#include <PH.h>
#include <WaterLevel.h>
#include <Humidity.h>
#include <DCPump.h>
#include <ReefAngel.h>
////// Place global variable code below here
////// Place global variable code above here
void setup()
{
// This must be the first line
ReefAngel.Init(); //Initialize controller
// Ports toggled in Feeding Mode
ReefAngel.FeedingModePorts = Port1Bit | Port2Bit | Port4Bit;
// Ports toggled in Water Change Mode
ReefAngel.WaterChangePorts = Port1Bit | Port2Bit | Port4Bit;
// Ports toggled when Lights On / Off menu entry selected
ReefAngel.LightsOnPorts = 0;
// Ports turned off when Overheat temperature exceeded
ReefAngel.OverheatShutoffPorts = 0;
// Use T1 probe as temperature and overheat functions
ReefAngel.TempProbe = T1_PROBE;
ReefAngel.OverheatProbe = T1_PROBE;
// Set the Overheat temperature setting
InternalMemory.OverheatTemp_write( 820 );
// Feeeding and Water Change mode speed
ReefAngel.DCPump.FeedingSpeed=0;
ReefAngel.DCPump.WaterChangeSpeed=0;
// Ports that are always on
ReefAngel.Relay.On( Port1 );
ReefAngel.Relay.On( Port2 );
ReefAngel.Relay.On( Port5 );
ReefAngel.Relay.On( Port6 );
ReefAngel.Relay.On( Port7 );
ReefAngel.Relay.On( Port8 );
////// Place additional initialization code below here
////// Place additional initialization code above here
}
void loop()
{
ReefAngel.StandardLights( Port3,20,0,14,0 );
ReefAngel.DosingPumpRepeat( Port4,0,60,125 );
ReefAngel.DCPump.UseMemory = false;
ReefAngel.DCPump.SetMode( ReefCrest,100,10 );
ReefAngel.DCPump.DaylightChannel = Sync;
ReefAngel.DCPump.ActinicChannel = AntiSync;
////// Place your custom code below here
////// Place your custom code above here
// This should always be the last line
ReefAngel.Portal( "jedimasterben" );
ReefAngel.ShowInterface();
}
void DrawCustomMain()
{
int x,y;
char text[10];
// Parameters
#if defined DisplayLEDPWM && ! defined RemoveAllLights
ReefAngel.LCD.DrawMonitor( 15, 20, ReefAngel.Params,
ReefAngel.PWM.GetDaylightValue(), ReefAngel.PWM.GetActinicValue() );
#else // defined DisplayLEDPWM && ! defined RemoveAllLights
ReefAngel.LCD.DrawMonitor( 15, 20, ReefAngel.Params );
#endif // defined DisplayLEDPWM && ! defined RemoveAllLights
pingSerial();
// Salinity
ReefAngel.LCD.DrawText( COLOR_DARKKHAKI,DefaultBGColor,49,66, "SAL:" );
ReefAngel.LCD.DrawSingleMonitor( ReefAngel.Params.Salinity,COLOR_DARKKHAKI,73,66, 10 );
pingSerial();
// Main Relay Box
byte TempRelay = ReefAngel.Relay.RelayData;
TempRelay &= ReefAngel.Relay.RelayMaskOff;
TempRelay |= ReefAngel.Relay.RelayMaskOn;
ReefAngel.LCD.DrawOutletBox( 12, 93, TempRelay );
pingSerial();
// Date and Time
ReefAngel.LCD.DrawDate( 6, 122 );
pingSerial();
}
void DrawCustomGraph()
{
}
By having a single expansion and one attachment, have I really filled the memory capacity? Is that all it takes? My code is exactly what the RA Wizard spits out, installed from the latest 1.0.9 installer.