How hard is this gonna be?

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Fourseventeen
Posts: 26
Joined: Wed Oct 19, 2011 11:48 am
Location: Phoenix, AZ

Re: How hard is this gonna be?

Post by Fourseventeen »

I so what do the other ports not mentioned do? I need a port for moon lights too
Tank 1-34G RSM reef tank. Rapidled DIY premium 24 kit, Reef Angel, (2) Hydor Evolution 550's, Hydor slim skim, JBJ chiller. Tank 2- Ocanic BC14, nanocustoms ballasts, hydor nano, saphire skimmer.
rimai
Posts: 12881
Joined: Fri Mar 18, 2011 6:47 pm

Re: How hard is this gonna be?

Post by rimai »

You said port 3,4 and 7 have nothing.
So, we are not touching them for now.
The moonlight, I'm just going to have it go on when Port 8 is off and vice-versa.
Is it how you want or you prefer having specific time on/off for them?
Roberto.
Fourseventeen
Posts: 26
Joined: Wed Oct 19, 2011 11:48 am
Location: Phoenix, AZ

Re: How hard is this gonna be?

Post by Fourseventeen »

Yeah the moonlights On when day lights off
Tank 1-34G RSM reef tank. Rapidled DIY premium 24 kit, Reef Angel, (2) Hydor Evolution 550's, Hydor slim skim, JBJ chiller. Tank 2- Ocanic BC14, nanocustoms ballasts, hydor nano, saphire skimmer.
Fourseventeen
Posts: 26
Joined: Wed Oct 19, 2011 11:48 am
Location: Phoenix, AZ

Re: How hard is this gonna be?

Post by Fourseventeen »

k i am trying to load that code you gave me and I keep getting an error saying problem uploading to board??
Tank 1-34G RSM reef tank. Rapidled DIY premium 24 kit, Reef Angel, (2) Hydor Evolution 550's, Hydor slim skim, JBJ chiller. Tank 2- Ocanic BC14, nanocustoms ballasts, hydor nano, saphire skimmer.
rimai
Posts: 12881
Joined: Fri Mar 18, 2011 6:47 pm

Re: How hard is this gonna be?

Post by rimai »

Can you post the error you are getting?
Roberto.
Fourseventeen
Posts: 26
Joined: Wed Oct 19, 2011 11:48 am
Location: Phoenix, AZ

Re: How hard is this gonna be?

Post by Fourseventeen »

I wish I could. I tried to copy/paste and it wont let me. its in the black box with orange writing. I see a line that says not in sync, another that says protocal error. but its a lot of stuff. it goes on like its loading to the boad, the controller resets and then i get the error.

I watched the youtube video about uploading the internal memory times. this is something i didnt do...am I suppose to do this or is this something in the codes you gave me to copy/paste? or something i dont need to do?
Tank 1-34G RSM reef tank. Rapidled DIY premium 24 kit, Reef Angel, (2) Hydor Evolution 550's, Hydor slim skim, JBJ chiller. Tank 2- Ocanic BC14, nanocustoms ballasts, hydor nano, saphire skimmer.
rimai
Posts: 12881
Joined: Fri Mar 18, 2011 6:47 pm

Re: How hard is this gonna be?

Post by rimai »

Can you check on menu Tools->Board and make sure that you have "Reef Angel Controller w/ optiboot" selected?
Roberto.
Fourseventeen
Posts: 26
Joined: Wed Oct 19, 2011 11:48 am
Location: Phoenix, AZ

Re: How hard is this gonna be?

Post by Fourseventeen »

that is correct. that is what it shows selected.
Tank 1-34G RSM reef tank. Rapidled DIY premium 24 kit, Reef Angel, (2) Hydor Evolution 550's, Hydor slim skim, JBJ chiller. Tank 2- Ocanic BC14, nanocustoms ballasts, hydor nano, saphire skimmer.
rimai
Posts: 12881
Joined: Fri Mar 18, 2011 6:47 pm

Re: How hard is this gonna be?

Post by rimai »

Here is the code:

Code: Select all

#include <ReefAngel_Features.h>
#include <ReefAngel_Globals.h>
#include <ReefAngel_Wifi.h>
#include <Wire.h>
#include <OneWire.h>
#include <Time.h>
#include <DS1307RTC.h>
#include <ReefAngel_EEPROM.h>
#include <ReefAngel_NokiaLCD.h>
#include <ReefAngel_ATO.h>
#include <ReefAngel_Joystick.h>
#include <ReefAngel_LED.h>
#include <ReefAngel_TempSensor.h>
#include <ReefAngel_Relay.h>
#include <ReefAngel_PWM.h>
#include <ReefAngel_Timer.h>
#include <ReefAngel_Memory.h>
#include <ReefAngel.h>

#define MinimumPWM  17

byte ActinicPWMValue=0;
byte DaylightPWMValue=0;

void setup()
{
  ReefAngel.Init(); //Initialize controller
  ReefAngel.FeedingModePorts = B00110000;
  ReefAngel.WaterChangePorts = B00000000;
  ReefAngel.OverheatShutoffPorts = B00000000;
  ReefAngel.LightsOnPorts = B10000000;
  ReefAngel.Relay.On(Port5);
  ReefAngel.Timer[1].SetInterval(InternalMemory.WM1Timer_read());
  ReefAngel.Timer[1].Start();
}

void loop()
{
  // Specific functions
  ReefAngel.StandardATO(Port1);
  ReefAngel.StandardLights(Port8);

// PWM and Moonlight
  if (bitRead(ReefAngel.Relay.RelayData,Port8-1))
  {
    ActinicPWMValue=PWMSlope(InternalMemory.StdLightsOnHour_read(),InternalMemory.StdLightsOnMinute_read(),InternalMemory.StdLightsOffHour_read(),InternalMemory.StdLightsOffMinute_read(),MinimumPWM,InternalMemory.LEDPWMActinic_read(),60,0);
    DaylightPWMValue=PWMSlope(InternalMemory.StdLightsOnHour_read(),InternalMemory.StdLightsOnMinute_read(),InternalMemory.StdLightsOffHour_read(),InternalMemory.StdLightsOffMinute_read(),MinimumPWM,InternalMemory.LEDPWMDaylight_read(),60,0);
    ReefAngel.Relay.Off(Port2);
  }
  else
  {
    ActinicPWMValue=0;
    DaylightPWMValue=0;
    ReefAngel.Relay.On(Port2);
  }
// Cloud and lightining
  CheckCloud();
  ReefAngel.PWM.SetActinic(ActinicPWMValue);
  ReefAngel.PWM.SetDaylight(DaylightPWMValue);

  // Wavemaker Code
  if ( ReefAngel.Timer[1].IsTriggered() )
  {
    ReefAngel.Timer[1].Start();
    ReefAngel.Relay.Toggle(Port5);
    ReefAngel.Relay.Toggle(Port6);
  }
  ReefAngel.ShowInterface();
}


//*********************************************************************************************************************************
// Random Cloud/Thunderstorm effects function
void CheckCloud()
{

  // ------------------------------------------------------------
  // Change the values below to customize your cloud/storm effect

  // Frequency in days based on the day of the month - number 2 means every 2 days, for example (day 2,4,6 etc)
  // For testing purposes, you can use 1 and cause the cloud to occur everyday
#define Clouds_Every_X_Days 1 

  // Percentage chance of a cloud happening today
  // For testing purposes, you can use 100 and cause the cloud to have 100% chance of happening
#define Cloud_Chance_per_Day 100

  // Minimum number of minutes for cloud duration.  Don't use max duration of less than 6
#define Min_Cloud_Duration 7

  // Maximum number of minutes for the cloud duration. Don't use max duration of more than 255
#define Max_Cloud_Duration 15

  // Minimum number of clouds that can happen per day
#define Min_Clouds_per_Day 3

  // Maximum number of clouds that can happen per day
#define Max_Clouds_per_Day 5

  // Only start the cloud effect after this setting
  // In this example, start could after 11:30am
#define Start_Cloud_After NumMins(11,30)

  // Always end the cloud effect before this setting
  // In this example, end could before 8:00pm
#define End_Cloud_Before NumMins(18,30)

  // Percentage chance of a lightning happen for every cloud
  // For testing purposes, you can use 100 and cause the lightning to have 100% chance of happening
#define Lightning_Change_per_Cloud 100

  // Note: Make sure to choose correct values that will work within your PWMSLope settings.
  // For example, in our case, we could have a max of 5 clouds per day and they could last for 50 minutes.
  // Which could mean 250 minutes of clouds. We need to make sure the PWMSlope can accomodate 250 minutes of effects or unforseen resul could happen.
    // Also, make sure that you can fit double those minutes between Start_Cloud_After and End_Cloud_Before.
  // In our example, we have 510 minutes between Start_Cloud_After and End_Cloud_Before, so double the 250 minutes (or 500 minutes) can fit in that 510 minutes window.
    // It's a tight fit, but it did.

    //#define printdebug // Uncomment this for debug print on Serial Monitor window
  #define forcecloudcalculation // Uncomment this to force the cloud calculation to happen in the boot process. 


  // Change the values above to customize your cloud/storm effect
  // ------------------------------------------------------------
  // Do not change anything below here

  static byte cloudchance=255;
  static byte cloudduration=0;
  static int cloudstart=0;
  static byte numclouds=0;
  static byte lightningchance=0;
  static byte cloudindex=0;
  static byte lightningstatus=0;
  static int LastNumMins=0;
  // Every day at midnight, we check for chance of cloud happening today
  if (hour()==0 && minute()==0 && second()==0) cloudchance=255;

#ifdef forcecloudcalculation
    if (cloudchance==255)
#else
    if (hour()==0 && minute()==0 && second()==1 && cloudchance==255) 
#endif
    {
      //Pick a random number between 0 and 99
      cloudchance=random(100); 
      // if picked number is greater than Cloud_Chance_per_Day, we will not have clouds today
      if (cloudchance>Cloud_Chance_per_Day) cloudchance=0;
      // Check if today is day for clouds. 
      if ((day()%Clouds_Every_X_Days)!=0) cloudchance=0; 
      // If we have cloud today
      if (cloudchance)
      {
        // pick a random number for number of clouds between Min_Clouds_per_Day and Max_Clouds_per_Day
        numclouds=random(Min_Clouds_per_Day,Max_Clouds_per_Day);
        // pick the time that the first cloud will start
        // the range is calculated between Start_Cloud_After and the even distribuition of clouds on this day. 
        cloudstart=random(Start_Cloud_After,Start_Cloud_After+((End_Cloud_Before-Start_Cloud_After)/(numclouds*2)));
        // pick a random number for the cloud duration of first cloud.
        cloudduration=random(Min_Cloud_Duration,Max_Cloud_Duration);
        //Pick a random number between 0 and 99
        lightningchance=random(100);
        // if picked number is greater than Lightning_Change_per_Cloud, we will not have lightning today
        if (lightningchance>Lightning_Change_per_Cloud) lightningchance=0;
      }
    }
  // Now that we have all the parameters for the cloud, let's create the effect

  if (cloudchance)
  {
    //is it time for cloud yet?
    if (NumMins(hour(),minute())>=cloudstart && NumMins(hour(),minute())<(cloudstart+cloudduration))
    {
      DaylightPWMValue=ReversePWMSlope(cloudstart,cloudstart+cloudduration,DaylightPWMValue,0,180);
      if (lightningchance && (NumMins(hour(),minute())==(cloudstart+(cloudduration/2))) && second()<5) 
      {
        if (random(100)<20) lightningstatus=1; 
        else lightningstatus=0;
        if (lightningstatus)
        {
          DaylightPWMValue=100; 
          ActinicPWMValue=100;
        }
        else 
        {
          DaylightPWMValue=0;
          ActinicPWMValue=0;
        }
        delay(1);
      }
    }
    if (NumMins(hour(),minute())>(cloudstart+cloudduration))
    {
      cloudindex++;
      if (cloudindex < numclouds)
      {
        cloudstart=random(Start_Cloud_After+(((End_Cloud_Before-Start_Cloud_After)/(numclouds*2))*cloudindex*2),(Start_Cloud_After+(((End_Cloud_Before-Start_Cloud_After)/(numclouds*2))*cloudindex*2))+((End_Cloud_Before-Start_Cloud_After)/(numclouds*2)));
        // pick a random number for the cloud duration of first cloud.
        cloudduration=random(Min_Cloud_Duration,Max_Cloud_Duration);
        //Pick a random number between 0 and 99
        lightningchance=random(100);
        // if picked number is greater than Lightning_Change_per_Cloud, we will not have lightning today
        if (lightningchance>Lightning_Change_per_Cloud) lightningchance=0;
      }
    }
  }
  
  if (LastNumMins!=NumMins(hour(),minute()))
  {
    LastNumMins=NumMins(hour(),minute());
    ReefAngel.LCD.Clear(255,0,120,132,132);
    ReefAngel.LCD.DrawText(0,255,5,120,"C");
    ReefAngel.LCD.DrawText(0,255,11,120,"00:00");
    ReefAngel.LCD.DrawText(0,255,45,120,"L");
    ReefAngel.LCD.DrawText(0,255,51,120,"00:00");
    if (cloudchance && (NumMins(hour(),minute())<cloudstart))
    {
      int x=0;
      if ((cloudstart/60)>=10) x=11; else x=17;
      ReefAngel.LCD.DrawText(0,255,x,120,(cloudstart/60));
      if ((cloudstart%60)>=10) x=29; else x=35;
      ReefAngel.LCD.DrawText(0,255,x,120,(cloudstart%60));
    }
    ReefAngel.LCD.DrawText(0,255,90,120,cloudduration);
    if (lightningchance) 
    {
      int x=0;
      if (((cloudstart+(cloudduration/2))/60)>=10) x=51; else x=57;
      ReefAngel.LCD.DrawText(0,255,x,120,((cloudstart+(cloudduration/2))/60));
      if (((cloudstart+(cloudduration/2))%60)>=10) x=69; else x=75;
      ReefAngel.LCD.DrawText(0,255,x,120,((cloudstart+(cloudduration/2))%60));
    }
  }   
}

byte ReversePWMSlope(long cstart,long cend,byte PWMStart,byte PWMEnd, byte clength)
{
  long n=elapsedSecsToday(now());
  cstart*=60;
  cend*=60;
  if (n<cstart) return PWMStart;
  if (n>=cstart && n<=(cstart+clength)) return map(n,cstart,cstart+clength,PWMStart,PWMEnd);
  if (n>(cstart+clength) && n<(cend-clength)) return PWMEnd;
  if (n>=(cend-clength) && n<=cend) return map(n,cend-clength,cend,PWMEnd,PWMStart);
  if (n>cend) return PWMStart;
}
And the Feature file

Code: Select all

// AutoGenerated file by RAGen (v1.1.0.124), (10/22/2011 19:43)

/*
 * Copyright 2010-11 Curt Binder
 *
 * Licensed under the Apache License, Version 2.0 (the "License")
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 * http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */


#ifndef __REEFANGEL_FEATURES_H__
#define __REEFANGEL_FEATURES_H__


#define DateTimeSetup
#define VersionMenu
#define ATOSetup
#define DisplayLEDPWM
#define StandardLightSetup
#define WavemakerSetup
#define WDT


#endif  // __REEFANGEL_FEATURES_H__
Roberto.
Fourseventeen
Posts: 26
Joined: Wed Oct 19, 2011 11:48 am
Location: Phoenix, AZ

Re: How hard is this gonna be?

Post by Fourseventeen »

Roberto....YOU ARE THE MAN!!!!! Talk about a real stand up guy! He just spent a good amount of time helping me out and has got me up and running.

If anyone is reading this who is thinking about buying a Reef Angel and is having doubts, Just go buy this thing!!! The man behind the product is top notch! His customer service skills cant be beat!!!!
Tank 1-34G RSM reef tank. Rapidled DIY premium 24 kit, Reef Angel, (2) Hydor Evolution 550's, Hydor slim skim, JBJ chiller. Tank 2- Ocanic BC14, nanocustoms ballasts, hydor nano, saphire skimmer.
StuGotz
Posts: 95
Joined: Sat Oct 15, 2011 9:17 am

Re: How hard is this gonna be?

Post by StuGotz »

rimai wrote:The flickering is a limitation of the Meanwell drivers and not RA.
http://www.meanwell.com/search/eln-60/eln-60-spec.pdf
If you look at the datasheet, this happens right about 15%, where the signal fluctuates from 0% to 15% and any very slight change on the signal will cause it to go either 0% or 15%, which causes the effect you perceive as flickering.
Not all drivers present this behavior though. I've handled drivers that didn't do it and some that did. I don't know if they were from different batches or what made them not present this behavior.
What I recommend is using a minimum for the slope of 15% or higher. Since you dialed it down to 800mA, it will be slightly higher, probably close to 20% in your case.
But you can't change the start percentage of the slope on the preloaded code.
You will need to play around to see what is the minimum it will take without flickering.
Our of curiosity, does the actinic channel also present the same behavior?
I'm using Inventronics EUC -025S070DS drivers and I noticed my actinic channel started to "strobe" this week while ramping up/down. Since my other driver driving the white LEDs didn't do this I thought maybe the driver was bad. I have a replacement coming, hopefully it works like the other, if not, I guess I'll pin down the point where it stops flickering and use that as my starting point too. Great info, as always, Roberto!
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