RANet Cloud and Lightning

Do you have a question on how to do something.
Ask in here.
User avatar
cosmith71
Posts: 1437
Joined: Fri Mar 29, 2013 3:51 pm
Location: Oklahoma City

RANet Cloud and Lightning

Post by cosmith71 »

The RANet Dimming Expansion works differently than the wired dimming expansion. The nature of the wireless packet communications makes things a bit more complicated. I suspect this would work with the RANet wireless LED drivers as well.

Put this up in globals:

Code: Select all

byte DaylightPWMValue=0;   // For cloud code
boolean FireInTheHole=false;    // True if trigger has been sent
byte TriggerChannel=1;          // Dimming expansion channel to look for lightning trigger
byte Trigger=150;               // Value sent to RANet Dimming module to trigger lightning strikes
This needs to go in loop(). Modify to your needs.

Code: Select all

// Cloud/lightning lighting control
FireInTheHole=false;
ReefAngel.PWM.Channel0PWMSlope(30);    // Set actinic channel
DaylightPWMValue=PWMSlope(10,30,22,00,0,100,60,0);
CheckCloud();    // Check to see if it's time for a cloud/lightning
if (!FireInTheHole) ReefAngel.PWM.SetChannel(1,DaylightPWMValue);    // Whites are on channel 1
I use memory settings for my actinics (on channel 0). Whatever routine you use for your blues needs to go there. Likewise, set the PWMSlope to your personal settings. Here, it's set to run from 1030 to 2200, from 0 to 100%, with a 60 minute ramp up and ramp down. On the last line, change the "1" to whatever channel your whites are on (they will dim and flash with clouds and lightning).

Here are the functions you will need to add to your code to produce the clouds and lightning. Add this to the very end past the last }.

Code: Select all

// Random Cloud/Thunderstorm effects function

void CheckCloud()
{
  // ------------------------------------------------------------
  // Change the values below to customize your cloud/storm effect

  // Frequency in days based on the day of the month - number 2 means every 2 days, for example (day 2,4,6 etc)
  // For testing purposes, you can use 1 and cause the cloud to occur everyday
#define Clouds_Every_X_Days 1 

  // Percentage chance of a cloud happening today
  // For testing purposes, you can use 100 and cause the cloud to have 100% chance of happening
#define Cloud_Chance_per_Day 100

  // Minimum number of minutes for cloud duration.  Don't use max duration of less than 6
#define Min_Cloud_Duration 7

  // Maximum number of minutes for the cloud duration. Don't use max duration of more than 255
#define Max_Cloud_Duration 7

  // Minimum number of clouds that can happen per day
#define Min_Clouds_per_Day 3

  // Maximum number of clouds that can happen per day
#define Max_Clouds_per_Day 4

  // Only start the cloud effect after this setting
  // In this example, start cloud after noon
#define Start_Cloud_After NumMins(12,00)

  // Always end the cloud effect before this setting
  // In this example, end cloud before 9:00pm
#define End_Cloud_Before NumMins(21,00)

  // Percentage chance of a lightning happen for every cloud
  // For testing purposes, you can use 100 and cause the lightning to have 100% chance of happening
#define Lightning_Change_per_Cloud 100

  // Note: Make sure to choose correct values that will work within your PWMSLope settings.
  // For example, in our case, we could have a max of 5 clouds per day and they could last for 50 minutes.
  // Which could mean 250 minutes of clouds. We need to make sure the PWMSlope can accomodate 250 minutes of effects or unforseen resuls could happen.
    // Also, make sure that you can fit double those minutes between Start_Cloud_After and End_Cloud_Before.
  // In our example, we have 510 minutes between Start_Cloud_After and End_Cloud_Before, so double the 250 minutes (or 500 minutes) can fit in that 510 minutes window.
    // It's a tight fit, but it did.

    //#define printdebug // Uncomment this for debug print on Serial Monitor window
#define forcecloudcalculation // Uncomment this to force the cloud calculation to happen in the boot process. 

    // Add Random Lightning modes
#define Calm 0    // No lightning
#define Slow 1    // 5 seconds of slow lightning in the middle of a cloud for ELN style (slow response) drivers
#define Fast 2    // 5 seconds of fast lightning in the middle of a cloud for LDD style (fast response) drivers
#define Mega 3    // Lightning throughout the cloud, higher chance as it gets darker
#define Mega2 4   // Like Mega, but with more lightning
  // Set which modes you want to use
  // Example:  { Slow, Fast, Mega, Mega2 } to randomize all four modes.  
  // { Mega2 } for just Mega2.  { Mega, Mega, Fast} for Mega and Fast, with twice the chance of Mega.
  byte LightningModes[] = {Mega2,Mega,Mega,Calm};

  // Change the values above to customize your cloud/storm effect
  // ------------------------------------------------------------
  // Do not change anything below here

  static byte cloudchance=255;
  static byte cloudduration=0;
  static int cloudstart=0;
  static byte numclouds=0;
  static byte lightningchance=0;
  static byte cloudindex=0;
  static byte lightningstatus=0;
  static int LastNumMins=0;
  static byte lightningMode=0;
  static boolean chooseLightning=true;

  static time_t DelayCounter=millis();    // Variable for lightning timing.  
  static int DelayTime=random(1000);      // Variable for lightning timimg.

  // Every day at midnight, we check for chance of cloud happening today
  if (hour()==0 && minute()==0 && second()==0) cloudchance=255;

#ifdef forcecloudcalculation
  if (cloudchance==255)
#else
    if (hour()==0 && minute()==0 && second()==1 && cloudchance==255) 
#endif
    {
      randomSeed(millis());    // Seed the random number generator
      //Pick a random number between 0 and 99
      cloudchance=random(100); 
      // if picked number is greater than Cloud_Chance_per_Day, we will not have clouds today
      if (cloudchance>Cloud_Chance_per_Day) cloudchance=0;
      // Check if today is day for clouds. 
      if ((day()%Clouds_Every_X_Days)!=0) cloudchance=0; 
      // If we have cloud today
      if (cloudchance)
      {
        // pick a random number for number of clouds between Min_Clouds_per_Day and Max_Clouds_per_Day
        numclouds=random(Min_Clouds_per_Day,Max_Clouds_per_Day);
        // pick the time that the first cloud will start
        // the range is calculated between Start_Cloud_After and the even distribuition of clouds on this day. 
        cloudstart=random(Start_Cloud_After,Start_Cloud_After+((End_Cloud_Before-Start_Cloud_After)/(numclouds*2)));
        // pick a random number for the cloud duration of first cloud.
        cloudduration=random(Min_Cloud_Duration,Max_Cloud_Duration);
        //Pick a random number between 0 and 99
        lightningchance=random(100);
        // if picked number is greater than Lightning_Change_per_Cloud, we will not have lightning today
        if (lightningchance>Lightning_Change_per_Cloud) lightningchance=0; 
      }
    }
  // Now that we have all the parameters for the cloud, let's create the effect


  if (cloudchance)
  {
    //is it time for cloud yet?
    if (NumMins(hour(),minute())>=cloudstart && NumMins(hour(),minute())<(cloudstart+cloudduration))
    {
      DaylightPWMValue=ReversePWMSlope(cloudstart,cloudstart+cloudduration,DaylightPWMValue,0,180);
      if (chooseLightning) 
      { 
        lightningMode=LightningModes[random(100)%sizeof(LightningModes)]; 
        chooseLightning=false; 
      } 
      switch (lightningMode) 
      {
      case Calm:
        break;
      case Mega:
        // Lightning chance from beginning of cloud through the end.  Chance increases with darkness of cloud.
        if (lightningchance && random(ReversePWMSlope(cloudstart,cloudstart+cloudduration,100,0,180))<1 && (millis()-DelayCounter)>DelayTime)
        {
          // Send the trigger 
          WriteTrigger();
          
          DelayCounter=millis();    // If we just had a round of flashes, then lets put in a longer delay
          DelayTime=random(1000);   // of up to a second for dramatic effect before we do another round. 
        }
        break;
      case Mega2:
        // Higher lightning chance from beginning of cloud through the end.  Chance increases with darkness of cloud.
        if (lightningchance && random(ReversePWMSlope(cloudstart,cloudstart+cloudduration,100,0,180))<2)
        {
          WriteTrigger();
        }
        break;
      case Fast:
        // 5 seconds of lightning in the middle of the cloud
        if (lightningchance && (NumMins(hour(),minute())==(cloudstart+(cloudduration/2))) && second()<5 && (millis()-DelayCounter)>DelayTime)
        {
          WriteTrigger();
          
          DelayCounter=millis();    // If we just had a round of flashes, then lets put in a longer delay
          DelayTime=random(1000);   // of up to a second for dramatic effect before we do another round. 
        }
        break;
      case Slow:
        // Slow lightning for 5 seconds in the middle of the cloud.  Suitable for slower ELN style drivers
        if (lightningchance && (NumMins(hour(),minute())==(cloudstart+(cloudduration/2))) && second()<5) 
        {
          if (random(100)<20) lightningstatus=1; 
          else lightningstatus=0;
          if (lightningstatus)
          {
            DaylightPWMValue=100; 
          }
          else 
          {
            DaylightPWMValue=0;
          }
          delay(1);
        }
        break;
      default:
        break;
      }
    } 
    else 
    {
      chooseLightning=true; // Reset the flag to choose a new lightning type
    }

    if (NumMins(hour(),minute())>(cloudstart+cloudduration))
    {
      cloudindex++;
      if (cloudindex < numclouds)
      {
        cloudstart=random(Start_Cloud_After+(((End_Cloud_Before-Start_Cloud_After)/(numclouds*2))*cloudindex*2),(Start_Cloud_After+(((End_Cloud_Before-Start_Cloud_After)/(numclouds*2))*cloudindex*2))+((End_Cloud_Before-Start_Cloud_After)/(numclouds*2)));
        // pick a random number for the cloud duration of first cloud.
        cloudduration=random(Min_Cloud_Duration,Max_Cloud_Duration);
        //Pick a random number between 0 and 99
        lightningchance=random(100);
        // if picked number is greater than Lightning_Change_per_Cloud, we will not have lightning today
        if (lightningchance>Lightning_Change_per_Cloud) lightningchance=0;
      }
    }
  }

  // Write the times of the next cloud, next lightning, and cloud duration to the screen and into some customvars for the Portal.
  if (LastNumMins!=NumMins(hour(),minute()))
  {
    LastNumMins=NumMins(hour(),minute());
    /*ReefAngel.LCD.Clear(255,0,120,132,132);
    ReefAngel.LCD.DrawText(0,255,5,120,"C");
    ReefAngel.LCD.DrawText(0,255,11,120,"00:00");
    ReefAngel.LCD.DrawText(0,255,45,120,"L");
    ReefAngel.LCD.DrawText(0,255,51,120,"00:00"); */
    if (cloudchance && (NumMins(hour(),minute())<cloudstart))
    {
      int x=0;
      if ((cloudstart/60)>=10) x=11; 
      else x=17;
      //ReefAngel.LCD.DrawText(0,255,x,120,(cloudstart/60));
      ReefAngel.CustomVar[3]=cloudstart/60;    // Write the hour of the next cloud to custom variable for Portal reporting
      if ((cloudstart%60)>=10) x=29; 
      else x=35;
      //ReefAngel.LCD.DrawText(0,255,x,120,(cloudstart%60));
      ReefAngel.CustomVar[4]=cloudstart%60;    // Write the minute of the next cloud to custom variable for Portal reporting

    }
    //ReefAngel.LCD.DrawText(0,255,90,120,cloudduration);
    ReefAngel.CustomVar[7]=(cloudduration);    // Put the duration of the next cloud in a custom var for the portal
    if (lightningchance) 
    {
      int x=0;
      if (((cloudstart+(cloudduration/2))/60)>=10) x=51; 
      else x=57;
      //ReefAngel.LCD.DrawText(0,255,x,120,((cloudstart+(cloudduration/2))/60));
      ReefAngel.CustomVar[5]=(cloudstart+(cloudduration/2))/60;    // Write the hour of the next lightning to a custom variable for the Portal
      if (((cloudstart+(cloudduration/2))%60)>=10) x=69; 
      else x=75;
      //ReefAngel.LCD.DrawText(0,255,x,120,((cloudstart+(cloudduration/2))%60));    // Write the minute of the next lightning to a custom variable for the Portal
      ReefAngel.CustomVar[6]=(cloudstart+(cloudduration/2))%60;
    }
  }   
}

byte ReversePWMSlope(long cstart,long cend,byte PWMStart,byte PWMEnd, byte clength)
{
  long n=elapsedSecsToday(now());
  cstart*=60;
  cend*=60;
  if (n<cstart) return PWMStart;
  if (n>=cstart && n<=(cstart+clength)) return map(n,cstart,cstart+clength,PWMStart,PWMEnd);
  if (n>(cstart+clength) && n<(cend-clength)) return PWMEnd;
  if (n>=(cend-clength) && n<=cend) return map(n,cend-clength,cend,PWMEnd,PWMStart);
  if (n>cend) return PWMStart;
}

void WriteTrigger()
{
  FireInTheHole = true;
  ReefAngel.PWM.SetChannel(TriggerChannel, Trigger);  
}
There are lots of options in CheckCloud(). Read through the code (well documented) and change to your liking. There is also more info here. http://forum.reefangel.com/viewtopic.php?f=12&t=4783

The RANet receiver itself must be reprogrammed. Remove the RANet receiver from the dimming expansion module.

Image

Notice the bottom row of 6 pins marked JP2. You will need to connect your RA programming cable to here. The black wire goes to the left side on the pin marked GND. Load up the RA Arduino program. Under Tools -> Board, select "Reef Angel Controller w/ optiboot". Select the appropriate serial port as well. Load in the following code and upload to the RANet receiver.

Code: Select all

#include <Wire.h>
#include <avr/eeprom.h>

#define BLUE_LED    9
#define WHITE_LED   10

#define BLUE_INTENSITY   255
#define WHITE_INTENSITY  255

#define RANET_MAX_SIZE  64
#define DISCONNECT_TIMEOUT  2000

#define LastFallback0  100 // Memory location for fallback storage

#define RANet_Down    0
#define RANet_OK      1

byte Trigger=150;    // Trigger value for lightning effect
byte TriggerChannel=1;    // Channel to look for the trigger on

byte buffer_index;
byte buffer[128];
char buf[3];
byte bufint, bufsize;
byte RANetData[RANET_MAX_SIZE];
byte RANetCRC;
byte BlueChannel=0;
byte WhiteChannel=0;
byte RANet_Status=RANet_Down;
boolean cable_present=false;

unsigned long lastmillis=millis();
unsigned long lastcablecheck=millis();

void setup()
{
  pinMode(BLUE_LED,OUTPUT);
  pinMode(WHITE_LED,OUTPUT);
  Serial.begin(57600);
  Wire.onReceive(NULL);
  Wire.onRequest(NULL);
  Wire.begin();
  for (int a=0;a<RANET_MAX_SIZE; a++) // Clear array
    RANetData[a]=0; 
  Wire.beginTransmission(0x68);
  Wire.write(0);
  int a=Wire.endTransmission();
  cable_present=(a==0);
  // setup PCA9685 for data receive
  // we need this to make sure it will work if connected ofter controller is booted, so we need to send it all the time.
  Wire.beginTransmission(0x40);
  Wire.write(0);
  Wire.write(0xa1);
  Wire.endTransmission();
}

void loop()
{
  if (cable_present)
  {
    BlueChannel=100;
    WhiteChannel=0;
    analogWrite(WHITE_LED,WHITE_INTENSITY*WhiteChannel/100);
    analogWrite(BLUE_LED,BLUE_INTENSITY*BlueChannel/100);
  }
  else  
  {
    BlueChannel=0;
    WhiteChannel=0;
    while(Serial.available())
    {
      UpdateWhiteChannel();
      char c = Serial.read(); // Read each incoming byte
      buffer[buffer_index]=c; // store in the buffer array
      if (c==10) // if line feed we analyze the payload
      {
        if (buffer_index>25) // only need to analyse if buffer_index is greater than 25, otherwise the payload is broken or corrupt
          if (buffer_index==buffer[1]) // check if payload matches the length the controller sent
          {
            UpdateWhiteChannel();
            RANetCRC=0;
            for (int a=0; a<(buffer_index-2); a++) // calculate CRC
              RANetCRC+=buffer[a];
            UpdateWhiteChannel();
            if (RANetCRC==buffer[buffer_index-2]) // if CRC matches
            {
              UpdateWhiteChannel();
              for (int a=0; a<(buffer_index-2); a++) // Copy buffer to RANetData
                RANetData[a]=buffer[a];
              UpdateWhiteChannel();
              lastmillis=millis();
              //            Serial.print(millis());
              //            Serial.print("\t");
              //            Serial.println(RANetData[2]);
              for (int a=0;a<8;a++)
              {
                if (eeprom_read_byte((unsigned char *) LastFallback0+a)!=RANetData[10+a])
                {
                  eeprom_write_byte((unsigned char *) LastFallback0+a, RANetData[10+a]);
                }
                Wire.beginTransmission(0x38+a);
                Wire.write(~RANetData[2+a]);
                Wire.endTransmission();
              }
              // Check for lightning trigger
              if (RANetData[18+TriggerChannel] == Trigger) Lightning();
              else             // If the trigger has not been sent
              {               
                for (int a=0;a<6;a++)  // send along the data
                {
                  int newdata=(int)(RANetData[18+a]*40.95);
                  Wire.beginTransmission(0x40);
                  Wire.write(0x8+(4*a));
                  Wire.write(newdata&0xff);
                  Wire.write(newdata>>8);
                  Wire.endTransmission();
                }
              }
              UpdateWhiteChannel();
              RANet_Status=RANet_OK;
            }
          }
        buffer_index=255; // reset buffer index
      }
      UpdateWhiteChannel();
      if (buffer_index++>=128) buffer_index=0; // increment index of buffer array. reset index if >=128
    }
    if (millis()-lastmillis>DISCONNECT_TIMEOUT)
    {
      lastmillis=millis();
      //    Serial.println("Disconnected");
      //    Serial.print(millis());
      //    Serial.print("\t");
      //    Serial.println(RANetData[10]);
      for (int a=0;a<8;a++)
      {
        Wire.beginTransmission(0x38+a);
        Wire.write(~eeprom_read_byte((unsigned char *) LastFallback0+a));
        Wire.endTransmission();
      }
      RANet_Status=RANet_Down;
    }
    if (RANet_Status==RANet_Down)
    {
      BlueChannel=0;
      WhiteChannel=millis()%2000<1000?0:100;
      analogWrite(WHITE_LED,WHITE_INTENSITY*WhiteChannel/100);
      analogWrite(BLUE_LED,BLUE_INTENSITY*BlueChannel/100);
    }
  }
}

void UpdateWhiteChannel()
{
  WhiteChannel=sin(radians((millis()%7200)/40))*255;
  BlueChannel=255-(sin(radians((millis()%7200)/40))*255);
  analogWrite(WHITE_LED,WhiteChannel);
  analogWrite(BLUE_LED,BlueChannel);
}

void Lightning()
{
  int a=random(1,5);    // Pick a number of consecutive flashes from 1 to 4.  
  for (int i=0; i<a; i++)
  {
    // Flash on
    int newdata=4095;
    Wire.beginTransmission(0x40);      // Address of the dimming expansion module
    Wire.write(0x8+(4*1));             // 0x8 is channel 0, 0x12 is channel 1, etc.  I'm using channel 1.
    Wire.write(newdata&0xff);          // Send the data 8 bits at a time.  This sends the LSB
    Wire.write(newdata>>8);            // This sends the MSB
    Wire.endTransmission();
    
    int randy=random(20,80);    // Random number for a delay
    if (randy>71) randy=((randy-70)/2)*100;    // Small chance of a longer delay
    delay(randy);                // Wait from 20 to 69 ms, or 100-400 ms
    
    // Flash off
    newdata=0;
    Wire.beginTransmission(0x40);    // Same as above
    Wire.write(0x8+(4*1));
    Wire.write(newdata&0xff);
    Wire.write(newdata>>8);
    Wire.endTransmission();
    
    delay(random(30,50));                // Wait from 30 to 49 ms 
  }
}

//00301200000000000000050000000000000000000000000047
//01301200000000000000050000000000000000000000000048
//02301200000000000000050000000000000000000000000049
//0330120000000000000005000000000000000000000000004a
Continued...
User avatar
cosmith71
Posts: 1437
Joined: Fri Mar 29, 2013 3:51 pm
Location: Oklahoma City

Re: RANet Cloud and Lightning

Post by cosmith71 »

Theory of operation:

RANet sends packets of information about every 100ms or so. Far too slow for our needs here. In order to get fast response lightning, the lightning generator has been moved onto the RANet receiver itself. The cloud is unchanged from the regular version, but instead of generating lightning in the CheckCloud() routine, we instead send a trigger code on a specific channel. In the above case, we send a value of 150 on channel 1. Channel 1 is where I have my white LED's so I chose it. In theory, you could use other channels, but do not use a channel with a pump on it. The pump routines will over-write the trigger. In normal operation, 150 will never be used since the dimming channels operate from 0 to 100%.

If the RANet receiver doesn't detect a value of 150 on channel 1, it just sends the data on its merry way. If it does detect it, it generates a round of lightning and then goes back monitoring for packets from the RA head unit.

BTW, the RANet Receiver code this is based on is used on the wireless relay box as well. A lot of the strange stuff you see in the code (specifically, the references to blue and white LED's) has to do with the strobing effect of the RA logo on the wireless relay box.

Finally, a short video.

[youtube]http://www.youtube.com/watch?v=q2Vt547Ll9U[/youtube]

Enjoy,

--Colin
jegillis
Posts: 86
Joined: Sat Jan 04, 2014 10:26 am

Re: RANet Cloud and Lightning

Post by jegillis »

Cannot wait to try, I think a new tank is necessary though. :D
Image
User avatar
cosmith71
Posts: 1437
Joined: Fri Mar 29, 2013 3:51 pm
Location: Oklahoma City

Re: RANet Cloud and Lightning

Post by cosmith71 »

I cleverly programmed it to work on old tanks as well. :mrgreen:
jegillis
Posts: 86
Joined: Sat Jan 04, 2014 10:26 am

Re: RANet Cloud and Lightning

Post by jegillis »

cosmith71 wrote:I cleverly programmed it to work on old tanks as well. :mrgreen:

shhhh the wife bought it :mrgreen:
Image
User avatar
cosmith71
Posts: 1437
Joined: Fri Mar 29, 2013 3:51 pm
Location: Oklahoma City

Re: RANet Cloud and Lightning

Post by cosmith71 »

Well, of course it works BETTER on a new tank. Preferably as large as possible. :D

--Colin
User avatar
lnevo
Posts: 5430
Joined: Fri Jul 20, 2012 9:42 am

Re: RANet Cloud and Lightning

Post by lnevo »

Just thinking about what features we can pack in that would really require a new tank :)
jegillis
Posts: 86
Joined: Sat Jan 04, 2014 10:26 am

Re: RANet Cloud and Lightning

Post by jegillis »

Well I tried the code on my new setup last night and something is not right. It did not show on the screen when the next storm would occur and no storm did occur. Then today my lights will not turn on at all even if I revert to my old code without the lightning. Did I fry my RANet Dimmer?

code uploaded to RANet Reciver

Code: Select all

#include <Wire.h>
#include <avr/eeprom.h>

#define BLUE_LED    9
#define WHITE_LED   10

#define BLUE_INTENSITY   255
#define WHITE_INTENSITY  255

#define RANET_MAX_SIZE  64
#define DISCONNECT_TIMEOUT  2000

#define LastFallback0  100 // Memory location for fallback storage

#define RANet_Down    0
#define RANet_OK      1

byte Trigger=150;    // Trigger value for lightning effect
byte TriggerChannel=1;    // Channel to look for the trigger on

byte buffer_index;
byte buffer[128];
char buf[3];
byte bufint, bufsize;
byte RANetData[RANET_MAX_SIZE];
byte RANetCRC;
byte BlueChannel=0;
byte WhiteChannel=0;
byte RANet_Status=RANet_Down;
boolean cable_present=false;

unsigned long lastmillis=millis();
unsigned long lastcablecheck=millis();

void setup()
{
  pinMode(BLUE_LED,OUTPUT);
  pinMode(WHITE_LED,OUTPUT);
  Serial.begin(57600);
  Wire.onReceive(NULL);
  Wire.onRequest(NULL);
  Wire.begin();
  for (int a=0;a<RANET_MAX_SIZE; a++) // Clear array
    RANetData[a]=0; 
  Wire.beginTransmission(0x68);
  Wire.write(0);
  int a=Wire.endTransmission();
  cable_present=(a==0);
  // setup PCA9685 for data receive
  // we need this to make sure it will work if connected ofter controller is booted, so we need to send it all the time.
  Wire.beginTransmission(0x40);
  Wire.write(0);
  Wire.write(0xa1);
  Wire.endTransmission();
}

void loop()
{
  if (cable_present)
  {
    BlueChannel=100;
    WhiteChannel=0;
    analogWrite(WHITE_LED,WHITE_INTENSITY*WhiteChannel/100);
    analogWrite(BLUE_LED,BLUE_INTENSITY*BlueChannel/100);
  }
  else  
  {
    BlueChannel=0;
    WhiteChannel=0;
    while(Serial.available())
    {
      UpdateWhiteChannel();
      char c = Serial.read(); // Read each incoming byte
      buffer[buffer_index]=c; // store in the buffer array
      if (c==10) // if line feed we analyze the payload
      {
        if (buffer_index>25) // only need to analyse if buffer_index is greater than 25, otherwise the payload is broken or corrupt
          if (buffer_index==buffer[1]) // check if payload matches the length the controller sent
          {
            UpdateWhiteChannel();
            RANetCRC=0;
            for (int a=0; a<(buffer_index-2); a++) // calculate CRC
              RANetCRC+=buffer[a];
            UpdateWhiteChannel();
            if (RANetCRC==buffer[buffer_index-2]) // if CRC matches
            {
              UpdateWhiteChannel();
              for (int a=0; a<(buffer_index-2); a++) // Copy buffer to RANetData
                RANetData[a]=buffer[a];
              UpdateWhiteChannel();
              lastmillis=millis();
              //            Serial.print(millis());
              //            Serial.print("\t");
              //            Serial.println(RANetData[2]);
              for (int a=0;a<8;a++)
              {
                if (eeprom_read_byte((unsigned char *) LastFallback0+a)!=RANetData[10+a])
                {
                  eeprom_write_byte((unsigned char *) LastFallback0+a, RANetData[10+a]);
                }
                Wire.beginTransmission(0x38+a);
                Wire.write(~RANetData[2+a]);
                Wire.endTransmission();
              }
              // Check for lightning trigger
              if (RANetData[18+TriggerChannel] == Trigger) Lightning();
              else             // If the trigger has not been sent
              {               
                for (int a=0;a<6;a++)  // send along the data
                {
                  int newdata=(int)(RANetData[18+a]*40.95);
                  Wire.beginTransmission(0x40);
                  Wire.write(0x8+(4*a));
                  Wire.write(newdata&0xff);
                  Wire.write(newdata>>8);
                  Wire.endTransmission();
                }
              }
              UpdateWhiteChannel();
              RANet_Status=RANet_OK;
            }
          }
        buffer_index=255; // reset buffer index
      }
      UpdateWhiteChannel();
      if (buffer_index++>=128) buffer_index=0; // increment index of buffer array. reset index if >=128
    }
    if (millis()-lastmillis>DISCONNECT_TIMEOUT)
    {
      lastmillis=millis();
      //    Serial.println("Disconnected");
      //    Serial.print(millis());
      //    Serial.print("\t");
      //    Serial.println(RANetData[10]);
      for (int a=0;a<8;a++)
      {
        Wire.beginTransmission(0x38+a);
        Wire.write(~eeprom_read_byte((unsigned char *) LastFallback0+a));
        Wire.endTransmission();
      }
      RANet_Status=RANet_Down;
    }
    if (RANet_Status==RANet_Down)
    {
      BlueChannel=0;
      WhiteChannel=millis()%2000<1000?0:100;
      analogWrite(WHITE_LED,WHITE_INTENSITY*WhiteChannel/100);
      analogWrite(BLUE_LED,BLUE_INTENSITY*BlueChannel/100);
    }
  }
}

void UpdateWhiteChannel()
{
  WhiteChannel=sin(radians((millis()%7200)/40))*255;
  BlueChannel=255-(sin(radians((millis()%7200)/40))*255);
  analogWrite(WHITE_LED,WhiteChannel);
  analogWrite(BLUE_LED,BlueChannel);
}

void Lightning()
{
  int a=random(1,5);    // Pick a number of consecutive flashes from 1 to 4.  
  for (int i=0; i<a; i++)
  {
    // Flash on
    int newdata=4095;
    Wire.beginTransmission(0x40);      // Address of the dimming expansion module
    Wire.write(0x8+(4*1));             // 0x8 is channel 0, 0x12 is channel 1, etc.  I'm using channel 1.
    Wire.write(newdata&0xff);          // Send the data 8 bits at a time.  This sends the LSB
    Wire.write(newdata>>8);            // This sends the MSB
    Wire.endTransmission();
    
    int randy=random(20,80);    // Random number for a delay
    if (randy>71) randy=((randy-70)/2)*100;    // Small chance of a longer delay
    delay(randy);                // Wait from 20 to 69 ms, or 100-400 ms
    
    // Flash off
    newdata=0;
    Wire.beginTransmission(0x40);    // Same as above
    Wire.write(0x8+(4*1));
    Wire.write(newdata&0xff);
    Wire.write(newdata>>8);
    Wire.endTransmission();
    
    delay(random(30,50));                // Wait from 30 to 49 ms 
  }
}

//00301200000000000000050000000000000000000000000047
//01301200000000000000050000000000000000000000000048
//02301200000000000000050000000000000000000000000049
//0330120000000000000005000000000000000000000000004a
And the code for the reef angel

Code: Select all

#define NUMBERS_8x16
#define FONT_8x8

#include <SoftwareSerial.h>
#include <ReefAngel_Features.h>
#include <Globals.h>
#include <RA_Wifi.h>
#include <Wire.h>
#include <OneWire.h>
#include <Time.h>
#include <DS1307RTC.h>
#include <InternalEEPROM.h>
#include <RA_NokiaLCD.h>
#include <RA_ATO.h>
#include <RA_Joystick.h>
#include <LED.h>
#include <RA_TempSensor.h>
#include <Relay.h>
#include <RA_PWM.h>
#include <Timer.h>
#include <Memory.h>
#include <InternalEEPROM.h>
#include <RA_Colors.h>
#include <RA_CustomColors.h>
#include <Salinity.h>
#include <RF.h>
#include <IO.h>
#include <ORP.h>
#include <AI.h>
#include <PH.h>
#include <WaterLevel.h>
#include <Humidity.h>
#include <DCPump.h>
#include <ReefAngel.h>

////// Place global variable code below here
byte DaylightPWMValue=0;   // For cloud code
boolean FireInTheHole=false;    // True if trigger has been sent
byte TriggerChannel=1;          // Dimming expansion channel to look for lightning trigger
byte Trigger=150;               // Value sent to RANet Dimming module to trigger lightning strikes

void DrawCustomMain()
{
  byte x = 6;
  byte y = 2;
  byte t;
  char text[7];
  //static byte vtechmode=0;
  // *********** CHANGE TEMP READOUT COLOR DEPENDENT ON CHILLER STATUS ***********
  int TempColor;        // Color for drawing temperature
  boolean FanOn = ReefAngel.Relay.Status(Port8);    // Get the status of the Chiller relay

  if (FanOn)    
  {
      TempColor = COLOR_RED;   // Red text, too warm, chiller is on
  }
  if (!FanOn)  
  {
      TempColor = COLOR_GREEN;  // Green text, no chiller on
  }
  // ***********************************************************************************

  ReefAngel.LCD.DrawDate(6, 2);
  ReefAngel.LCD.Clear(COLOR_BLACK, 1, 11, 132, 11);
  pingSerial();
  
  ReefAngel.LCD.DrawLargeText(3,255,8,14,"Redneck Reefin!", Font8x8);
  ReefAngel.LCD.DrawLargeText(3,255,8,55,"Jason & Sarah's", Font8x8);
  ReefAngel.LCD.DrawLargeText(3,255,32,64,"Money Pit", Font8x8);
  pingSerial();

  ReefAngel.LCD.DrawText(COLOR_RED,255, 6, 88, "--------------------");

  ReefAngel.LCD.DrawText(COLOR_RED,255, 2, 93, "|");
  ReefAngel.LCD.DrawText(COLOR_RED,255, 2, 103, "|");
  ReefAngel.LCD.DrawText(COLOR_RED,255, 2, 113, "|");
  ReefAngel.LCD.DrawText(COLOR_RED,255, 2, 123, "|");
  ReefAngel.LCD.DrawText(COLOR_RED,255, 126, 93, "|");
  ReefAngel.LCD.DrawText(COLOR_RED,255, 126, 103, "|");
  ReefAngel.LCD.DrawText(COLOR_RED,255, 126, 113, "|");
  ReefAngel.LCD.DrawText(COLOR_RED,255, 126, 123, "|");

  ReefAngel.LCD.DrawLargeText(0,255,8,25,"TANK", Font8x8);
  ConvertNumToString(text, ReefAngel.Params.Temp[T3_PROBE], 10);
  ReefAngel.LCD.DrawLargeText(TempColor, 255, 42, 25, text, Font8x8);
  pingSerial();
  
  ReefAngel.LCD.DrawLargeText(0,255,8,35,"HOOD", Font8x8);
  ConvertNumToString(text, ReefAngel.Params.Temp[T1_PROBE], 10);
  ReefAngel.LCD.DrawLargeText(153, 255, 42, 35, text, Font8x8);
  pingSerial();
  
  ReefAngel.LCD.DrawLargeText(0,255,8,45,"ROOM", Font8x8);
  ConvertNumToString(text, ReefAngel.Params.Temp[T2_PROBE], 10);
  ReefAngel.LCD.DrawLargeText(66, 255, 42, 45, text, Font8x8);

  ReefAngel.LCD.DrawText(0,255,100,25,"pH");
  ConvertNumToString(text, ReefAngel.Params.PH, 100);
  ReefAngel.LCD.DrawLargeText(COLOR_BLACK, 255, 85, 35, text, Num8x16);
  pingSerial();

  byte TempRelay = ReefAngel.Relay.RelayData;
  TempRelay &= ReefAngel.Relay.RelayMaskOff;
  TempRelay |= ReefAngel.Relay.RelayMaskOn;
  ReefAngel.LCD.DrawOutletBox(12, 75, TempRelay);
  pingSerial();
  
  ReefAngel.LCD.Clear(255,46,96,70,104);
  ReefAngel.LCD.Clear(255,106,96,132,104);
  ReefAngel.LCD.DrawText(0,255,8,96, "White=");  
  ReefAngel.LCD.DrawText(197,255,46,96, ReefAngel.PWM.GetChannelValue(1));
  //ReefAngel.PWM.GetDaylightValue()),
  pingSerial();
  
  ReefAngel.LCD.DrawText(0,255,72,96, "Blue=");   
  ReefAngel.LCD.DrawText(3,255,106,96, ReefAngel.PWM.GetChannelValue(0));
  //ReefAngel.PWM.GetActinicValue());


}
void DrawCustomGraph()
{
}


////// Place global variable code above here


void setup()
{
    // This must be the first line
    ReefAngel.Init();  //Initialize controller
    ReefAngel.Use2014Screen();  // Let's use 2014 Screen 
    ReefAngel.AddWaterLevelExpansion();  // Water Level Expansion Module
    // Ports toggled in Feeding Mode
    ReefAngel.FeedingModePorts = Port4Bit | Port5Bit | Port6Bit;
    // Ports toggled in Water Change Mode
    ReefAngel.WaterChangePorts = Port1Bit | Port5Bit | Port6Bit | Port8Bit;
    // Ports toggled when Lights On / Off menu entry selected
   ReefAngel.LightsOnPorts = Port3Bit;
    // Ports turned off when Overheat temperature exceeded
   ReefAngel.OverheatShutoffPorts = Port3Bit;
    // Use T1 probe as temperature and overheat functions
    ReefAngel.TempProbe = T3_PROBE;
    ReefAngel.OverheatProbe = T3_PROBE;


    // Ports that are always on
    ReefAngel.Relay.On( Port4 );
    ReefAngel.Relay.On( Port7 );
    ////// Place additional initialization code below here
    

    ////// Place additional initialization code above here
}

void loop()
{
    ReefAngel.SingleATOLow( Port1 );
    ReefAngel.Relay.Set( Port2, !ReefAngel.Relay.Status( Port3 ) );
    ReefAngel.ActinicLights( Port3 );
    ReefAngel.Wavemaker1( Port5 );
    ReefAngel.Wavemaker1( Port6 );
    ReefAngel.StandardFan( Port8 );
    ReefAngel.PWM.Channel0PWMParabola();
    ReefAngel.PWM.Channel1PWMParabola();
    ////// Place your custom code below here
   // Cloud/lightning lighting control
FireInTheHole=false;
ReefAngel.PWM.Channel0PWMSlope(30);    // Set actinic channel
DaylightPWMValue=PWMSlope(10,30,22,00,0,100,60,0);
CheckCloud();    // Check to see if it's time for a cloud/lightning
if (!FireInTheHole) ReefAngel.PWM.SetChannel(1,DaylightPWMValue);    // Whites are on channel 1 

    ////// Place your custom code above here

    // This should always be the last line
    ReefAngel.Portal( "jegillis" );
    ReefAngel.ShowInterface();
}
// Random Cloud/Thunderstorm effects function

void CheckCloud()
{
  // ------------------------------------------------------------
  // Change the values below to customize your cloud/storm effect

  // Frequency in days based on the day of the month - number 2 means every 2 days, for example (day 2,4,6 etc)
  // For testing purposes, you can use 1 and cause the cloud to occur everyday
#define Clouds_Every_X_Days 1 

  // Percentage chance of a cloud happening today
  // For testing purposes, you can use 100 and cause the cloud to have 100% chance of happening
#define Cloud_Chance_per_Day 100

  // Minimum number of minutes for cloud duration.  Don't use max duration of less than 6
#define Min_Cloud_Duration 7

  // Maximum number of minutes for the cloud duration. Don't use max duration of more than 255
#define Max_Cloud_Duration 15

  // Minimum number of clouds that can happen per day
#define Min_Clouds_per_Day 3

  // Maximum number of clouds that can happen per day
#define Max_Clouds_per_Day 4

  // Only start the cloud effect after this setting
  // In this example, start cloud after noon
#define Start_Cloud_After NumMins(12,00)

  // Always end the cloud effect before this setting
  // In this example, end cloud before 9:00pm
#define End_Cloud_Before NumMins(21,00)

  // Percentage chance of a lightning happen for every cloud
  // For testing purposes, you can use 100 and cause the lightning to have 100% chance of happening
#define Lightning_Change_per_Cloud 100

  // Note: Make sure to choose correct values that will work within your PWMSLope settings.
  // For example, in our case, we could have a max of 5 clouds per day and they could last for 50 minutes.
  // Which could mean 250 minutes of clouds. We need to make sure the PWMSlope can accomodate 250 minutes of effects or unforseen resuls could happen.
    // Also, make sure that you can fit double those minutes between Start_Cloud_After and End_Cloud_Before.
  // In our example, we have 510 minutes between Start_Cloud_After and End_Cloud_Before, so double the 250 minutes (or 500 minutes) can fit in that 510 minutes window.
    // It's a tight fit, but it did.

    //#define printdebug // Uncomment this for debug print on Serial Monitor window
#define forcecloudcalculation // Uncomment this to force the cloud calculation to happen in the boot process.

    // Add Random Lightning modes
#define Calm 0    // No lightning
#define Slow 1    // 5 seconds of slow lightning in the middle of a cloud for ELN style (slow response) drivers
#define Fast 2    // 5 seconds of fast lightning in the middle of a cloud for LDD style (fast response) drivers
#define Mega 3    // Lightning throughout the cloud, higher chance as it gets darker
#define Mega2 4   // Like Mega, but with more lightning
  // Set which modes you want to use
  // Example:  { Slow, Fast, Mega, Mega2 } to randomize all four modes.  
  // { Mega2 } for just Mega2.  { Mega, Mega, Fast} for Mega and Fast, with twice the chance of Mega.
  byte LightningModes[] = {Mega2,Mega,Mega,Calm};

  // Change the values above to customize your cloud/storm effect
  // ------------------------------------------------------------
  // Do not change anything below here

  static byte cloudchance=255;
  static byte cloudduration=0;
  static int cloudstart=0;
  static byte numclouds=0;
  static byte lightningchance=0;
  static byte cloudindex=0;
  static byte lightningstatus=0;
  static int LastNumMins=0;
  static byte lightningMode=0;
  static boolean chooseLightning=true;

  static time_t DelayCounter=millis();    // Variable for lightning timing.  
  static int DelayTime=random(1000);      // Variable for lightning timimg.

  // Every day at midnight, we check for chance of cloud happening today
  if (hour()==0 && minute()==0 && second()==0) cloudchance=255;

#ifdef forcecloudcalculation
  if (cloudchance==255)
#else
    if (hour()==0 && minute()==0 && second()==1 && cloudchance==255) 
#endif
    {
      randomSeed(millis());    // Seed the random number generator
      //Pick a random number between 0 and 99
      cloudchance=random(100); 
      // if picked number is greater than Cloud_Chance_per_Day, we will not have clouds today
      if (cloudchance>Cloud_Chance_per_Day) cloudchance=0;
      // Check if today is day for clouds. 
      if ((day()%Clouds_Every_X_Days)!=0) cloudchance=0; 
      // If we have cloud today
      if (cloudchance)
      {
        // pick a random number for number of clouds between Min_Clouds_per_Day and Max_Clouds_per_Day
        numclouds=random(Min_Clouds_per_Day,Max_Clouds_per_Day);
        // pick the time that the first cloud will start
        // the range is calculated between Start_Cloud_After and the even distribuition of clouds on this day. 
        cloudstart=random(Start_Cloud_After,Start_Cloud_After+((End_Cloud_Before-Start_Cloud_After)/(numclouds*2)));
        // pick a random number for the cloud duration of first cloud.
        cloudduration=random(Min_Cloud_Duration,Max_Cloud_Duration);
        //Pick a random number between 0 and 99
        lightningchance=random(100);
        // if picked number is greater than Lightning_Change_per_Cloud, we will not have lightning today
        if (lightningchance>Lightning_Change_per_Cloud) lightningchance=0; 
      }
    }
  // Now that we have all the parameters for the cloud, let's create the effect


  if (cloudchance)
  {
    //is it time for cloud yet?
    if (NumMins(hour(),minute())>=cloudstart && NumMins(hour(),minute())<(cloudstart+cloudduration))
    {
      DaylightPWMValue=ReversePWMSlope(cloudstart,cloudstart+cloudduration,DaylightPWMValue,0,180);
      if (chooseLightning) 
      { 
        lightningMode=LightningModes[random(100)%sizeof(LightningModes)]; 
        chooseLightning=false; 
      } 
      switch (lightningMode) 
      {
      case Calm:
        break;
      case Mega:
        // Lightning chance from beginning of cloud through the end.  Chance increases with darkness of cloud.
        if (lightningchance && random(ReversePWMSlope(cloudstart,cloudstart+cloudduration,100,0,180))<1 && (millis()-DelayCounter)>DelayTime)
        {
          // Send the trigger 
          WriteTrigger();
          
          DelayCounter=millis();    // If we just had a round of flashes, then lets put in a longer delay
          DelayTime=random(1000);   // of up to a second for dramatic effect before we do another round. 
        }
        break;
      case Mega2:
        // Higher lightning chance from beginning of cloud through the end.  Chance increases with darkness of cloud.
        if (lightningchance && random(ReversePWMSlope(cloudstart,cloudstart+cloudduration,100,0,180))<2)
        {
          WriteTrigger();
        }
        break;
      case Fast:
        // 5 seconds of lightning in the middle of the cloud
        if (lightningchance && (NumMins(hour(),minute())==(cloudstart+(cloudduration/2))) && second()<5 && (millis()-DelayCounter)>DelayTime)
        {
          WriteTrigger();
          
          DelayCounter=millis();    // If we just had a round of flashes, then lets put in a longer delay
          DelayTime=random(1000);   // of up to a second for dramatic effect before we do another round. 
        }
        break;
      case Slow:
        // Slow lightning for 5 seconds in the middle of the cloud.  Suitable for slower ELN style drivers
        if (lightningchance && (NumMins(hour(),minute())==(cloudstart+(cloudduration/2))) && second()<5) 
        {
          if (random(100)<20) lightningstatus=1; 
          else lightningstatus=0;
          if (lightningstatus)
          {
            DaylightPWMValue=100; 
          }
          else 
          {
            DaylightPWMValue=0;
          }
          delay(1);
        }
        break;
      default:
        break;
      }
    } 
    else 
    {
      chooseLightning=true; // Reset the flag to choose a new lightning type
    }

    if (NumMins(hour(),minute())>(cloudstart+cloudduration))
    {
      cloudindex++;
      if (cloudindex < numclouds)
      {
        cloudstart=random(Start_Cloud_After+(((End_Cloud_Before-Start_Cloud_After)/(numclouds*2))*cloudindex*2),(Start_Cloud_After+(((End_Cloud_Before-Start_Cloud_After)/(numclouds*2))*cloudindex*2))+((End_Cloud_Before-Start_Cloud_After)/(numclouds*2)));
        // pick a random number for the cloud duration of first cloud.
        cloudduration=random(Min_Cloud_Duration,Max_Cloud_Duration);
        //Pick a random number between 0 and 99
        lightningchance=random(100);
        // if picked number is greater than Lightning_Change_per_Cloud, we will not have lightning today
        if (lightningchance>Lightning_Change_per_Cloud) lightningchance=0;
      }
    }
  }

  // Write the times of the next cloud, next lightning, and cloud duration to the screen and into some customvars for the Portal.
  if (LastNumMins!=NumMins(hour(),minute()))
  {
    LastNumMins=NumMins(hour(),minute());
    /*ReefAngel.LCD.Clear(255,0,120,132,132);
    ReefAngel.LCD.DrawText(0,255,5,120,"C");
    ReefAngel.LCD.DrawText(0,255,11,120,"00:00");
    ReefAngel.LCD.DrawText(0,255,45,120,"L");
    ReefAngel.LCD.DrawText(0,255,51,120,"00:00"); */
    if (cloudchance && (NumMins(hour(),minute())<cloudstart))
    {
      int x=0;
      if ((cloudstart/60)>=10) x=11; 
      else x=17;
      //ReefAngel.LCD.DrawText(0,255,x,120,(cloudstart/60));
      ReefAngel.CustomVar[3]=cloudstart/60;    // Write the hour of the next cloud to custom variable for Portal reporting
      if ((cloudstart%60)>=10) x=29; 
      else x=35;
      //ReefAngel.LCD.DrawText(0,255,x,120,(cloudstart%60));
      ReefAngel.CustomVar[4]=cloudstart%60;    // Write the minute of the next cloud to custom variable for Portal reporting

    }
    //ReefAngel.LCD.DrawText(0,255,90,120,cloudduration);
    ReefAngel.CustomVar[7]=(cloudduration);    // Put the duration of the next cloud in a custom var for the portal
    if (lightningchance) 
    {
      int x=0;
      if (((cloudstart+(cloudduration/2))/60)>=10) x=51; 
      else x=57;
      //ReefAngel.LCD.DrawText(0,255,x,120,((cloudstart+(cloudduration/2))/60));
      ReefAngel.CustomVar[5]=(cloudstart+(cloudduration/2))/60;    // Write the hour of the next lightning to a custom variable for the Portal
      if (((cloudstart+(cloudduration/2))%60)>=10) x=69; 
      else x=75;
      //ReefAngel.LCD.DrawText(0,255,x,120,((cloudstart+(cloudduration/2))%60));    // Write the minute of the next lightning to a custom variable for the Portal
      ReefAngel.CustomVar[6]=(cloudstart+(cloudduration/2))%60;
    }
  }   
}

byte ReversePWMSlope(long cstart,long cend,byte PWMStart,byte PWMEnd, byte clength)
{
  long n=elapsedSecsToday(now());
  cstart*=60;
  cend*=60;
  if (n<cstart) return PWMStart;
  if (n>=cstart && n<=(cstart+clength)) return map(n,cstart,cstart+clength,PWMStart,PWMEnd);
  if (n>(cstart+clength) && n<(cend-clength)) return PWMEnd;
  if (n>=(cend-clength) && n<=cend) return map(n,cend-clength,cend,PWMEnd,PWMStart);
  if (n>cend) return PWMStart;
}

void WriteTrigger()
{
  FireInTheHole = true;
  ReefAngel.PWM.SetChannel(TriggerChannel, Trigger);  
}

Image
User avatar
cosmith71
Posts: 1437
Joined: Fri Mar 29, 2013 3:51 pm
Location: Oklahoma City

Re: RANet Cloud and Lightning

Post by cosmith71 »

I doubt you broke anything. :D

First of all, make sure the RANet reciever is in the dimming module correctly. All the pins should be in and you should be able to fit the top of the case over it. If the RANet receiver sticks out over the side and the top won't fit, it's on backwards. Also make sure the blue light is on.

The part that writes the cloud/lightning times to the screen is commented out.

Code: Select all

// Write the times of the next cloud, next lightning, and cloud duration to the screen and into some customvars for the Portal.
  if (LastNumMins!=NumMins(hour(),minute()))
  {
    LastNumMins=NumMins(hour(),minute());
  /*ReefAngel.LCD.Clear(255,0,120,132,132);
    ReefAngel.LCD.DrawText(0,255,5,120,"C");
    ReefAngel.LCD.DrawText(0,255,11,120,"00:00");
    ReefAngel.LCD.DrawText(0,255,45,120,"L");
    ReefAngel.LCD.DrawText(0,255,51,120,"00:00"); */
    if (cloudchance && (NumMins(hour(),minute())<cloudstart))
    {
      int x=0;
      if ((cloudstart/60)>=10) x=11; 
      else x=17;
      //ReefAngel.LCD.DrawText(0,255,x,120,(cloudstart/60));
      ReefAngel.CustomVar[3]=cloudstart/60;    // Write the hour of the next cloud to custom variable for Portal reporting
      if ((cloudstart%60)>=10) x=29; 
      else x=35;
      //ReefAngel.LCD.DrawText(0,255,x,120,(cloudstart%60));
      ReefAngel.CustomVar[4]=cloudstart%60;    // Write the minute of the next cloud to custom variable for Portal reporting

    }
    //ReefAngel.LCD.DrawText(0,255,90,120,cloudduration);
    ReefAngel.CustomVar[7]=(cloudduration);    // Put the duration of the next cloud in a custom var for the portal
    if (lightningchance) 
    {
      int x=0;
      if (((cloudstart+(cloudduration/2))/60)>=10) x=51; 
      else x=57;
      //ReefAngel.LCD.DrawText(0,255,x,120,((cloudstart+(cloudduration/2))/60));
      ReefAngel.CustomVar[5]=(cloudstart+(cloudduration/2))/60;    // Write the hour of the next lightning to a custom variable for the Portal
      if (((cloudstart+(cloudduration/2))%60)>=10) x=69; 
      else x=75;
      //ReefAngel.LCD.DrawText(0,255,x,120,((cloudstart+(cloudduration/2))%60));    // Write the minute of the next lightning to a custom variable for the Portal
      ReefAngel.CustomVar[6]=(cloudstart+(cloudduration/2))%60;
Change it to this:

Code: Select all

// Write the times of the next cloud, next lightning, and cloud duration to the screen and into some customvars for the Portal.
  if (LastNumMins!=NumMins(hour(),minute()))
  {
    LastNumMins=NumMins(hour(),minute());
    ReefAngel.LCD.Clear(255,0,120,132,132);
    ReefAngel.LCD.DrawText(0,255,5,120,"C");
    ReefAngel.LCD.DrawText(0,255,11,120,"00:00");
    ReefAngel.LCD.DrawText(0,255,45,120,"L");
    ReefAngel.LCD.DrawText(0,255,51,120,"00:00"); 
    if (cloudchance && (NumMins(hour(),minute())<cloudstart))
    {
      int x=0;
      if ((cloudstart/60)>=10) x=11; 
      else x=17;
      ReefAngel.LCD.DrawText(0,255,x,120,(cloudstart/60));
      ReefAngel.CustomVar[3]=cloudstart/60;    // Write the hour of the next cloud to custom variable for Portal reporting
      if ((cloudstart%60)>=10) x=29; 
      else x=35;
      ReefAngel.LCD.DrawText(0,255,x,120,(cloudstart%60));
      ReefAngel.CustomVar[4]=cloudstart%60;    // Write the minute of the next cloud to custom variable for Portal reporting

    }
    ReefAngel.LCD.DrawText(0,255,90,120,cloudduration);
    ReefAngel.CustomVar[7]=(cloudduration);    // Put the duration of the next cloud in a custom var for the portal
    if (lightningchance) 
    {
      int x=0;
      if (((cloudstart+(cloudduration/2))/60)>=10) x=51; 
      else x=57;
      ReefAngel.LCD.DrawText(0,255,x,120,((cloudstart+(cloudduration/2))/60));
      ReefAngel.CustomVar[5]=(cloudstart+(cloudduration/2))/60;    // Write the hour of the next lightning to a custom variable for the Portal
      if (((cloudstart+(cloudduration/2))%60)>=10) x=69; 
      else x=75;
      ReefAngel.LCD.DrawText(0,255,x,120,((cloudstart+(cloudduration/2))%60));    // Write the minute of the next lightning to a custom variable for the Portal
      ReefAngel.CustomVar[6]=(cloudstart+(cloudduration/2))%60;
It may or may not work right depending on your custom screen.

You have a couple of lighting control schemes going on. Your original code is this (take this out):

Code: Select all

ReefAngel.PWM.Channel0PWMParabola();
    ReefAngel.PWM.Channel1PWMParabola();
This is also in there...

Code: Select all

// Cloud/lightning lighting control
FireInTheHole=false;
ReefAngel.PWM.Channel0PWMSlope(30);    // Set actinic channel
DaylightPWMValue=PWMSlope(10,30,22,00,0,100,60,0);
CheckCloud();    // Check to see if it's time for a cloud/lightning
if (!FireInTheHole) ReefAngel.PWM.SetChannel(1,DaylightPWMValue);    // Whites are on channel 1 
This second part is going to override.

Change that second part to this:

Code: Select all

  // Cloud/lightning lighting control
FireInTheHole=false;
ReefAngel.PWM.SetChannel( 0, PWMParabola(9,0,20,0,15,100,15) );    // Set actinic channel
DaylightPWMValue=PWMParabola(9,0,20,0,15,100,15);
CheckCloud();    // Check to see if it's time for a cloud/lightning
if (!FireInTheHole) ReefAngel.PWM.SetChannel(1,DaylightPWMValue);    // Whites are on channel 1 
The PWMParabola function works like this:

PWMParabola (start hour, start minute, end hour, end minute, start brightness, end brightness, old value (same as start))

In the above, the lights come on at 9 AM (9,0) and shut off at 8 PM (20,0) and go from 15% to 100%. Change both of these lines to whatever values you like).

Give this a shot and let me know how it goes.

--Colin
jegillis
Posts: 86
Joined: Sat Jan 04, 2014 10:26 am

Re: RANet Cloud and Lightning

Post by jegillis »

No go. displaying next storm but still no lights and I have no blue light on the RANet board (I assume this is the same one that comes on when uploading code) the green power light is on.

Code: Select all

#define NUMBERS_8x16
#define FONT_8x8

#include <SoftwareSerial.h>
#include <ReefAngel_Features.h>
#include <Globals.h>
#include <RA_Wifi.h>
#include <Wire.h>
#include <OneWire.h>
#include <Time.h>
#include <DS1307RTC.h>
#include <InternalEEPROM.h>
#include <RA_NokiaLCD.h>
#include <RA_ATO.h>
#include <RA_Joystick.h>
#include <LED.h>
#include <RA_TempSensor.h>
#include <Relay.h>
#include <RA_PWM.h>
#include <Timer.h>
#include <Memory.h>
#include <InternalEEPROM.h>
#include <RA_Colors.h>
#include <RA_CustomColors.h>
#include <Salinity.h>
#include <RF.h>
#include <IO.h>
#include <ORP.h>
#include <AI.h>
#include <PH.h>
#include <WaterLevel.h>
#include <Humidity.h>
#include <DCPump.h>
#include <ReefAngel.h>

////// Place global variable code below here
byte DaylightPWMValue=0;   // For cloud code
boolean FireInTheHole=false;    // True if trigger has been sent
byte TriggerChannel=1;          // Dimming expansion channel to look for lightning trigger
byte Trigger=150;               // Value sent to RANet Dimming module to trigger lightning strikes

void DrawCustomMain()
{
  byte x = 6;
  byte y = 2;
  byte t;
  char text[7];
  //static byte vtechmode=0;
  // *********** CHANGE TEMP READOUT COLOR DEPENDENT ON CHILLER STATUS ***********
  int TempColor;        // Color for drawing temperature
  boolean FanOn = ReefAngel.Relay.Status(Port8);    // Get the status of the Chiller relay

  if (FanOn)    
  {
      TempColor = COLOR_RED;   // Red text, too warm, chiller is on
  }
  if (!FanOn)  
  {
      TempColor = COLOR_GREEN;  // Green text, no chiller on
  }
  // ***********************************************************************************

  ReefAngel.LCD.DrawDate(6, 2);
  ReefAngel.LCD.Clear(COLOR_BLACK, 1, 11, 132, 11);
  pingSerial();
  
  ReefAngel.LCD.DrawLargeText(3,255,8,14,"Redneck Reefin!", Font8x8);
  ReefAngel.LCD.DrawLargeText(3,255,8,55,"Jason & Sarah's", Font8x8);
  ReefAngel.LCD.DrawLargeText(3,255,32,64,"Money Pit", Font8x8);
  pingSerial();

  ReefAngel.LCD.DrawText(COLOR_RED,255, 6, 88, "--------------------");

  ReefAngel.LCD.DrawText(COLOR_RED,255, 2, 93, "|");
  ReefAngel.LCD.DrawText(COLOR_RED,255, 2, 103, "|");
  ReefAngel.LCD.DrawText(COLOR_RED,255, 2, 113, "|");
  ReefAngel.LCD.DrawText(COLOR_RED,255, 2, 123, "|");
  ReefAngel.LCD.DrawText(COLOR_RED,255, 126, 93, "|");
  ReefAngel.LCD.DrawText(COLOR_RED,255, 126, 103, "|");
  ReefAngel.LCD.DrawText(COLOR_RED,255, 126, 113, "|");
  ReefAngel.LCD.DrawText(COLOR_RED,255, 126, 123, "|");

  ReefAngel.LCD.DrawLargeText(0,255,8,25,"TANK", Font8x8);
  ConvertNumToString(text, ReefAngel.Params.Temp[T3_PROBE], 10);
  ReefAngel.LCD.DrawLargeText(TempColor, 255, 42, 25, text, Font8x8);
  pingSerial();
  
  ReefAngel.LCD.DrawLargeText(0,255,8,35,"HOOD", Font8x8);
  ConvertNumToString(text, ReefAngel.Params.Temp[T1_PROBE], 10);
  ReefAngel.LCD.DrawLargeText(153, 255, 42, 35, text, Font8x8);
  pingSerial();
  
  ReefAngel.LCD.DrawLargeText(0,255,8,45,"ROOM", Font8x8);
  ConvertNumToString(text, ReefAngel.Params.Temp[T2_PROBE], 10);
  ReefAngel.LCD.DrawLargeText(66, 255, 42, 45, text, Font8x8);

  ReefAngel.LCD.DrawText(0,255,100,25,"pH");
  ConvertNumToString(text, ReefAngel.Params.PH, 100);
  ReefAngel.LCD.DrawLargeText(COLOR_BLACK, 255, 85, 35, text, Num8x16);
  pingSerial();

  byte TempRelay = ReefAngel.Relay.RelayData;
  TempRelay &= ReefAngel.Relay.RelayMaskOff;
  TempRelay |= ReefAngel.Relay.RelayMaskOn;
  ReefAngel.LCD.DrawOutletBox(12, 75, TempRelay);
  pingSerial();
  
  ReefAngel.LCD.Clear(255,46,96,70,104);
  ReefAngel.LCD.Clear(255,106,96,132,104);
  ReefAngel.LCD.DrawText(0,255,8,96, "White=");  
  ReefAngel.LCD.DrawText(197,255,46,96, ReefAngel.PWM.GetChannelValue(1));
  //ReefAngel.PWM.GetDaylightValue()),
  pingSerial();
  
  ReefAngel.LCD.DrawText(0,255,72,96, "Blue=");   
  ReefAngel.LCD.DrawText(3,255,106,96, ReefAngel.PWM.GetChannelValue(0));
  //ReefAngel.PWM.GetActinicValue());


}
void DrawCustomGraph()
{
}


////// Place global variable code above here


void setup()
{
    // This must be the first line
    ReefAngel.Init();  //Initialize controller
    ReefAngel.Use2014Screen();  // Let's use 2014 Screen 
    ReefAngel.AddWaterLevelExpansion();  // Water Level Expansion Module
    // Ports toggled in Feeding Mode
    ReefAngel.FeedingModePorts = Port4Bit | Port5Bit | Port6Bit;
    // Ports toggled in Water Change Mode
    ReefAngel.WaterChangePorts = Port1Bit | Port5Bit | Port6Bit | Port8Bit;
    // Ports toggled when Lights On / Off menu entry selected
   ReefAngel.LightsOnPorts = Port3Bit;
    // Ports turned off when Overheat temperature exceeded
   ReefAngel.OverheatShutoffPorts = Port3Bit;
    // Use T1 probe as temperature and overheat functions
    ReefAngel.TempProbe = T3_PROBE;
    ReefAngel.OverheatProbe = T3_PROBE;


    // Ports that are always on
    ReefAngel.Relay.On( Port4 );
    ReefAngel.Relay.On( Port7 );
    ////// Place additional initialization code below here
    

    ////// Place additional initialization code above here
}

void loop()
{
    ReefAngel.SingleATOLow( Port1 );
    ReefAngel.Relay.Set( Port2, !ReefAngel.Relay.Status( Port3 ) );
    ReefAngel.ActinicLights( Port3 );
    ReefAngel.Wavemaker1( Port5 );
    ReefAngel.Wavemaker1( Port6 );
    ReefAngel.StandardFan( Port8 );

    ////// Place your custom code below here
  // Cloud/lightning lighting control
FireInTheHole=false;
ReefAngel.PWM.SetChannel( 0, PWMParabola(9,30,23,00,15,100,15) );    // Set actinic channel
DaylightPWMValue=PWMParabola(10,30,22,0,15,100,15);
CheckCloud();    // Check to see if it's time for a cloud/lightning
if (!FireInTheHole) ReefAngel.PWM.SetChannel(1,DaylightPWMValue);    // Whites are on channel 1

    ////// Place your custom code above here

    // This should always be the last line
    ReefAngel.Portal( "jegillis" );
    ReefAngel.ShowInterface();
}
// Random Cloud/Thunderstorm effects function

void CheckCloud()
{
  // ------------------------------------------------------------
  // Change the values below to customize your cloud/storm effect

  // Frequency in days based on the day of the month - number 2 means every 2 days, for example (day 2,4,6 etc)
  // For testing purposes, you can use 1 and cause the cloud to occur everyday
#define Clouds_Every_X_Days 1 

  // Percentage chance of a cloud happening today
  // For testing purposes, you can use 100 and cause the cloud to have 100% chance of happening
#define Cloud_Chance_per_Day 100

  // Minimum number of minutes for cloud duration.  Don't use max duration of less than 6
#define Min_Cloud_Duration 7

  // Maximum number of minutes for the cloud duration. Don't use max duration of more than 255
#define Max_Cloud_Duration 15

  // Minimum number of clouds that can happen per day
#define Min_Clouds_per_Day 3

  // Maximum number of clouds that can happen per day
#define Max_Clouds_per_Day 4

  // Only start the cloud effect after this setting
  // In this example, start cloud after noon
#define Start_Cloud_After NumMins(12,00)

  // Always end the cloud effect before this setting
  // In this example, end cloud before 9:00pm
#define End_Cloud_Before NumMins(21,00)

  // Percentage chance of a lightning happen for every cloud
  // For testing purposes, you can use 100 and cause the lightning to have 100% chance of happening
#define Lightning_Change_per_Cloud 100

  // Note: Make sure to choose correct values that will work within your PWMSLope settings.
  // For example, in our case, we could have a max of 5 clouds per day and they could last for 50 minutes.
  // Which could mean 250 minutes of clouds. We need to make sure the PWMSlope can accomodate 250 minutes of effects or unforseen resuls could happen.
    // Also, make sure that you can fit double those minutes between Start_Cloud_After and End_Cloud_Before.
  // In our example, we have 510 minutes between Start_Cloud_After and End_Cloud_Before, so double the 250 minutes (or 500 minutes) can fit in that 510 minutes window.
    // It's a tight fit, but it did.

    //#define printdebug // Uncomment this for debug print on Serial Monitor window
#define forcecloudcalculation // Uncomment this to force the cloud calculation to happen in the boot process.

    // Add Random Lightning modes
#define Calm 0    // No lightning
#define Slow 1    // 5 seconds of slow lightning in the middle of a cloud for ELN style (slow response) drivers
#define Fast 2    // 5 seconds of fast lightning in the middle of a cloud for LDD style (fast response) drivers
#define Mega 3    // Lightning throughout the cloud, higher chance as it gets darker
#define Mega2 4   // Like Mega, but with more lightning
  // Set which modes you want to use
  // Example:  { Slow, Fast, Mega, Mega2 } to randomize all four modes.  
  // { Mega2 } for just Mega2.  { Mega, Mega, Fast} for Mega and Fast, with twice the chance of Mega.
  byte LightningModes[] = {Mega2,Mega,Mega,Calm};

  // Change the values above to customize your cloud/storm effect
  // ------------------------------------------------------------
  // Do not change anything below here

  static byte cloudchance=255;
  static byte cloudduration=0;
  static int cloudstart=0;
  static byte numclouds=0;
  static byte lightningchance=0;
  static byte cloudindex=0;
  static byte lightningstatus=0;
  static int LastNumMins=0;
  static byte lightningMode=0;
  static boolean chooseLightning=true;

  static time_t DelayCounter=millis();    // Variable for lightning timing.  
  static int DelayTime=random(1000);      // Variable for lightning timimg.

  // Every day at midnight, we check for chance of cloud happening today
  if (hour()==0 && minute()==0 && second()==0) cloudchance=255;

#ifdef forcecloudcalculation
  if (cloudchance==255)
#else
    if (hour()==0 && minute()==0 && second()==1 && cloudchance==255) 
#endif
    {
      randomSeed(millis());    // Seed the random number generator
      //Pick a random number between 0 and 99
      cloudchance=random(100); 
      // if picked number is greater than Cloud_Chance_per_Day, we will not have clouds today
      if (cloudchance>Cloud_Chance_per_Day) cloudchance=0;
      // Check if today is day for clouds. 
      if ((day()%Clouds_Every_X_Days)!=0) cloudchance=0; 
      // If we have cloud today
      if (cloudchance)
      {
        // pick a random number for number of clouds between Min_Clouds_per_Day and Max_Clouds_per_Day
        numclouds=random(Min_Clouds_per_Day,Max_Clouds_per_Day);
        // pick the time that the first cloud will start
        // the range is calculated between Start_Cloud_After and the even distribuition of clouds on this day. 
        cloudstart=random(Start_Cloud_After,Start_Cloud_After+((End_Cloud_Before-Start_Cloud_After)/(numclouds*2)));
        // pick a random number for the cloud duration of first cloud.
        cloudduration=random(Min_Cloud_Duration,Max_Cloud_Duration);
        //Pick a random number between 0 and 99
        lightningchance=random(100);
        // if picked number is greater than Lightning_Change_per_Cloud, we will not have lightning today
        if (lightningchance>Lightning_Change_per_Cloud) lightningchance=0; 
      }
    }
  // Now that we have all the parameters for the cloud, let's create the effect


  if (cloudchance)
  {
    //is it time for cloud yet?
    if (NumMins(hour(),minute())>=cloudstart && NumMins(hour(),minute())<(cloudstart+cloudduration))
    {
      DaylightPWMValue=ReversePWMSlope(cloudstart,cloudstart+cloudduration,DaylightPWMValue,0,180);
      if (chooseLightning) 
      { 
        lightningMode=LightningModes[random(100)%sizeof(LightningModes)]; 
        chooseLightning=false; 
      } 
      switch (lightningMode) 
      {
      case Calm:
        break;
      case Mega:
        // Lightning chance from beginning of cloud through the end.  Chance increases with darkness of cloud.
        if (lightningchance && random(ReversePWMSlope(cloudstart,cloudstart+cloudduration,100,0,180))<1 && (millis()-DelayCounter)>DelayTime)
        {
          // Send the trigger 
          WriteTrigger();
          
          DelayCounter=millis();    // If we just had a round of flashes, then lets put in a longer delay
          DelayTime=random(1000);   // of up to a second for dramatic effect before we do another round. 
        }
        break;
      case Mega2:
        // Higher lightning chance from beginning of cloud through the end.  Chance increases with darkness of cloud.
        if (lightningchance && random(ReversePWMSlope(cloudstart,cloudstart+cloudduration,100,0,180))<2)
        {
          WriteTrigger();
        }
        break;
      case Fast:
        // 5 seconds of lightning in the middle of the cloud
        if (lightningchance && (NumMins(hour(),minute())==(cloudstart+(cloudduration/2))) && second()<5 && (millis()-DelayCounter)>DelayTime)
        {
          WriteTrigger();
          
          DelayCounter=millis();    // If we just had a round of flashes, then lets put in a longer delay
          DelayTime=random(1000);   // of up to a second for dramatic effect before we do another round. 
        }
        break;
      case Slow:
        // Slow lightning for 5 seconds in the middle of the cloud.  Suitable for slower ELN style drivers
        if (lightningchance && (NumMins(hour(),minute())==(cloudstart+(cloudduration/2))) && second()<5) 
        {
          if (random(100)<20) lightningstatus=1; 
          else lightningstatus=0;
          if (lightningstatus)
          {
            DaylightPWMValue=100; 
          }
          else 
          {
            DaylightPWMValue=0;
          }
          delay(1);
        }
        break;
      default:
        break;
      }
    } 
    else 
    {
      chooseLightning=true; // Reset the flag to choose a new lightning type
    }

    if (NumMins(hour(),minute())>(cloudstart+cloudduration))
    {
      cloudindex++;
      if (cloudindex < numclouds)
      {
        cloudstart=random(Start_Cloud_After+(((End_Cloud_Before-Start_Cloud_After)/(numclouds*2))*cloudindex*2),(Start_Cloud_After+(((End_Cloud_Before-Start_Cloud_After)/(numclouds*2))*cloudindex*2))+((End_Cloud_Before-Start_Cloud_After)/(numclouds*2)));
        // pick a random number for the cloud duration of first cloud.
        cloudduration=random(Min_Cloud_Duration,Max_Cloud_Duration);
        //Pick a random number between 0 and 99
        lightningchance=random(100);
        // if picked number is greater than Lightning_Change_per_Cloud, we will not have lightning today
        if (lightningchance>Lightning_Change_per_Cloud) lightningchance=0;
      }
    }
  }

  // Write the times of the next cloud, next lightning, and cloud duration to the screen and into some customvars for the Portal.
  if (LastNumMins!=NumMins(hour(),minute()))
  {
    LastNumMins=NumMins(hour(),minute());
    ReefAngel.LCD.Clear(255,0,120,132,132);
    ReefAngel.LCD.DrawText(0,255,5,120,"C");
    ReefAngel.LCD.DrawText(0,255,11,120,"00:00");
    ReefAngel.LCD.DrawText(0,255,45,120,"L");
    ReefAngel.LCD.DrawText(0,255,51,120,"00:00");
    if (cloudchance && (NumMins(hour(),minute())<cloudstart))
    {
      int x=0;
      if ((cloudstart/60)>=10) x=11; 
      else x=17;
      ReefAngel.LCD.DrawText(0,255,x,120,(cloudstart/60));
      ReefAngel.CustomVar[3]=cloudstart/60;    // Write the hour of the next cloud to custom variable for Portal reporting
      if ((cloudstart%60)>=10) x=29; 
      else x=35;
      //ReefAngel.LCD.DrawText(0,255,x,120,(cloudstart%60));
      ReefAngel.CustomVar[4]=cloudstart%60;    // Write the minute of the next cloud to custom variable for Portal reporting

    }
    ReefAngel.LCD.DrawText(0,255,90,120,cloudduration);
    ReefAngel.CustomVar[7]=(cloudduration);    // Put the duration of the next cloud in a custom var for the portal
    if (lightningchance) 
    {
      int x=0;
      if (((cloudstart+(cloudduration/2))/60)>=10) x=51; 
      else x=57;
      //ReefAngel.LCD.DrawText(0,255,x,120,((cloudstart+(cloudduration/2))/60));
      ReefAngel.CustomVar[5]=(cloudstart+(cloudduration/2))/60;    // Write the hour of the next lightning to a custom variable for the Portal
      if (((cloudstart+(cloudduration/2))%60)>=10) x=69; 
      else x=75;
      ReefAngel.LCD.DrawText(0,255,x,120,((cloudstart+(cloudduration/2))%60));    // Write the minute of the next lightning to a custom variable for the Portal
      ReefAngel.CustomVar[6]=(cloudstart+(cloudduration/2))%60;
    }
  }   
}

byte ReversePWMSlope(long cstart,long cend,byte PWMStart,byte PWMEnd, byte clength)
{
  long n=elapsedSecsToday(now());
  cstart*=60;
  cend*=60;
  if (n<cstart) return PWMStart;
  if (n>=cstart && n<=(cstart+clength)) return map(n,cstart,cstart+clength,PWMStart,PWMEnd);
  if (n>(cstart+clength) && n<(cend-clength)) return PWMEnd;
  if (n>=(cend-clength) && n<=cend) return map(n,cend-clength,cend,PWMEnd,PWMStart);
  if (n>cend) return PWMStart;
}

void WriteTrigger()
{
  FireInTheHole = true;
  ReefAngel.PWM.SetChannel(TriggerChannel, Trigger);  
}

Image
User avatar
cosmith71
Posts: 1437
Joined: Fri Mar 29, 2013 3:51 pm
Location: Oklahoma City

Re: RANet Cloud and Lightning

Post by cosmith71 »

Add this under setup.

Code: Select all

  ReefAngel.AddRANet();    // Support for RANet wireless accessories
jegillis
Posts: 86
Joined: Sat Jan 04, 2014 10:26 am

Re: RANet Cloud and Lightning

Post by jegillis »

you are my hero!
Image
User avatar
cosmith71
Posts: 1437
Joined: Fri Mar 29, 2013 3:51 pm
Location: Oklahoma City

Re: RANet Cloud and Lightning

Post by cosmith71 »

Aw shucks. :mrgreen:

--Colin
jegillis
Posts: 86
Joined: Sat Jan 04, 2014 10:26 am

Re: RANet Cloud and Lightning

Post by jegillis »

Another question for you how would I change the code to have daylights on both channel 1 and 2

Also would like for the minimum pmw % during a cloud to go down only to 5% instead of 0% but leave the parabola values otherwise to 0% at the end is this possible? When the whites are below 5% they wont ramp up during lightning.

Code: Select all

#define NUMBERS_8x16
#define FONT_8x8

#include <SoftwareSerial.h>
#include <ReefAngel_Features.h>
#include <Globals.h>
#include <RA_Wifi.h>
#include <Wire.h>
#include <OneWire.h>
#include <Time.h>
#include <DS1307RTC.h>
#include <InternalEEPROM.h>
#include <RA_NokiaLCD.h>
#include <RA_ATO.h>
#include <RA_Joystick.h>
#include <LED.h>
#include <RA_TempSensor.h>
#include <Relay.h>
#include <RA_PWM.h>
#include <Timer.h>
#include <Memory.h>
#include <InternalEEPROM.h>
#include <RA_Colors.h>
#include <RA_CustomColors.h>
#include <Salinity.h>
#include <RF.h>
#include <IO.h>
#include <ORP.h>
#include <AI.h>
#include <PH.h>
#include <WaterLevel.h>
#include <Humidity.h>
#include <DCPump.h>
#include <ReefAngel.h>

////// Place global variable code below here
byte DaylightPWMValue=0;   // For cloud code
boolean FireInTheHole=false;    // True if trigger has been sent
byte TriggerChannel=1;          // Dimming expansion channel to look for lightning trigger
byte Trigger=150;               // Value sent to RANet Dimming module to trigger lightning strikes

void DrawCustomMain()
{
  byte x = 6;
  byte y = 2;
  byte t;
  char text[7];
  //static byte vtechmode=0;
  // *********** CHANGE TEMP READOUT COLOR DEPENDENT ON CHILLER STATUS ***********
  int TempColor;        // Color for drawing temperature
  boolean FanOn = ReefAngel.Relay.Status(Port8);    // Get the status of the Chiller relay

  if (FanOn)    
  {
      TempColor = COLOR_RED;   // Red text, too warm, chiller is on
  }
  if (!FanOn)  
  {
      TempColor = COLOR_GREEN;  // Green text, no chiller on
  }
  // ***********************************************************************************

  ReefAngel.LCD.DrawDate(6, 2);
  ReefAngel.LCD.Clear(COLOR_BLACK, 1, 11, 132, 11);
  pingSerial();
  
  ReefAngel.LCD.DrawLargeText(3,255,8,14,"Redneck Reefin!", Font8x8);
  ReefAngel.LCD.DrawLargeText(3,255,8,55,"Jason & Sarah's", Font8x8);
  ReefAngel.LCD.DrawLargeText(3,255,32,64,"Money Pit", Font8x8);
  pingSerial();

  ReefAngel.LCD.DrawText(COLOR_RED,255, 6, 88, "--------------------");

  ReefAngel.LCD.DrawText(COLOR_RED,255, 2, 93, "|");
  ReefAngel.LCD.DrawText(COLOR_RED,255, 2, 103, "|");
  ReefAngel.LCD.DrawText(COLOR_RED,255, 2, 113, "|");
  ReefAngel.LCD.DrawText(COLOR_RED,255, 2, 123, "|");
  ReefAngel.LCD.DrawText(COLOR_RED,255, 126, 93, "|");
  ReefAngel.LCD.DrawText(COLOR_RED,255, 126, 103, "|");
  ReefAngel.LCD.DrawText(COLOR_RED,255, 126, 113, "|");
  ReefAngel.LCD.DrawText(COLOR_RED,255, 126, 123, "|");

  ReefAngel.LCD.DrawLargeText(0,255,8,25,"TANK", Font8x8);
  ConvertNumToString(text, ReefAngel.Params.Temp[T3_PROBE], 10);
  ReefAngel.LCD.DrawLargeText(TempColor, 255, 42, 25, text, Font8x8);
  pingSerial();
  
  ReefAngel.LCD.DrawLargeText(0,255,8,35,"HOOD", Font8x8);
  ConvertNumToString(text, ReefAngel.Params.Temp[T1_PROBE], 10);
  ReefAngel.LCD.DrawLargeText(153, 255, 42, 35, text, Font8x8);
  pingSerial();
  
  ReefAngel.LCD.DrawLargeText(0,255,8,45,"ROOM", Font8x8);
  ConvertNumToString(text, ReefAngel.Params.Temp[T2_PROBE], 10);
  ReefAngel.LCD.DrawLargeText(66, 255, 42, 45, text, Font8x8);

  ReefAngel.LCD.DrawText(0,255,100,25,"pH");
  ConvertNumToString(text, ReefAngel.Params.PH, 100);
  ReefAngel.LCD.DrawLargeText(COLOR_BLACK, 255, 85, 35, text, Num8x16);
  pingSerial();

  byte TempRelay = ReefAngel.Relay.RelayData;
  TempRelay &= ReefAngel.Relay.RelayMaskOff;
  TempRelay |= ReefAngel.Relay.RelayMaskOn;
  ReefAngel.LCD.DrawOutletBox(12, 75, TempRelay);
  pingSerial();
  
  ReefAngel.LCD.Clear(255,46,96,70,104);
  ReefAngel.LCD.Clear(255,106,96,132,104);
  ReefAngel.LCD.DrawText(0,255,8,96, "White=");  
  ReefAngel.LCD.DrawText(197,255,46,96, ReefAngel.PWM.GetChannelValue(1));
  //ReefAngel.PWM.GetDaylightValue()),
  pingSerial();
  
  ReefAngel.LCD.DrawText(0,255,72,96, "Blue=");   
  ReefAngel.LCD.DrawText(3,255,106,96, ReefAngel.PWM.GetChannelValue(0));
  //ReefAngel.PWM.GetActinicValue());


}
void DrawCustomGraph()
{
}


////// Place global variable code above here


void setup()
{
    // This must be the first line
    ReefAngel.Init();  //Initialize controller
    ReefAngel.Use2014Screen();  // Let's use 2014 Screen 
    ReefAngel.AddWaterLevelExpansion();  // Water Level Expansion Module
    ReefAngel.AddRANet();    // Support for RANet wireless accessories
    // Ports toggled in Feeding Mode
    ReefAngel.FeedingModePorts = Port4Bit | Port5Bit | Port6Bit;
    // Ports toggled in Water Change Mode
    ReefAngel.WaterChangePorts = Port1Bit | Port5Bit | Port6Bit;
    // Ports toggled when Lights On / Off menu entry selected
   ReefAngel.LightsOnPorts = Port3Bit;
    // Ports turned off when Overheat temperature exceeded
   ReefAngel.OverheatShutoffPorts = 0;
    // Use T3 probe as temperature and overheat functions
    ReefAngel.TempProbe = T3_PROBE;
    ReefAngel.OverheatProbe = T3_PROBE;


    // Ports that are always on
    ReefAngel.Relay.On( Port2 );
    ReefAngel.Relay.On( Port3 );
    ReefAngel.Relay.On( Port4 );
    ReefAngel.Relay.On( Port7 );
    ////// Place additional initialization code below here
    

    ////// Place additional initialization code above here
}

void loop()
{
    ReefAngel.SingleATOLow( Port1 );
    ReefAngel.WavemakerRandom( Port5,30,100 );
    ReefAngel.WavemakerRandom( Port6,30,100 );
    ReefAngel.StandardFan( Port8 );

    ////// Place your custom code below here
  // Cloud/lightning lighting control
FireInTheHole=false;
ReefAngel.PWM.SetChannel( 0, PWMParabola(9,30,23,00,5,100,5) );    // Set actinic channel
DaylightPWMValue=PWMParabola(10,30,22,0,0,100,0);
CheckCloud();    // Check to see if it's time for a cloud/lightning
if (!FireInTheHole) ReefAngel.PWM.SetChannel(1,DaylightPWMValue);    // Whites are on channel 1

    ////// Place your custom code above here

    // This should always be the last line
    ReefAngel.Portal( "jegillis" );
    ReefAngel.ShowInterface();
}
// Random Cloud/Thunderstorm effects function

void CheckCloud()
{
  // ------------------------------------------------------------
  // Change the values below to customize your cloud/storm effect

  // Frequency in days based on the day of the month - number 2 means every 2 days, for example (day 2,4,6 etc)
  // For testing purposes, you can use 1 and cause the cloud to occur everyday
#define Clouds_Every_X_Days 1 

  // Percentage chance of a cloud happening today
  // For testing purposes, you can use 100 and cause the cloud to have 100% chance of happening
#define Cloud_Chance_per_Day 100

  // Minimum number of minutes for cloud duration.  Don't use max duration of less than 6
#define Min_Cloud_Duration 7

  // Maximum number of minutes for the cloud duration. Don't use max duration of more than 255
#define Max_Cloud_Duration 15

  // Minimum number of clouds that can happen per day
#define Min_Clouds_per_Day 3

  // Maximum number of clouds that can happen per day
#define Max_Clouds_per_Day 4

  // Only start the cloud effect after this setting
  // In this example, start cloud after noon
#define Start_Cloud_After NumMins(12,00)

  // Always end the cloud effect before this setting
  // In this example, end cloud before 9:00pm
#define End_Cloud_Before NumMins(21,00)

  // Percentage chance of a lightning happen for every cloud
  // For testing purposes, you can use 100 and cause the lightning to have 100% chance of happening
#define Lightning_Change_per_Cloud 100

  // Note: Make sure to choose correct values that will work within your PWMSLope settings.
  // For example, in our case, we could have a max of 5 clouds per day and they could last for 50 minutes.
  // Which could mean 250 minutes of clouds. We need to make sure the PWMSlope can accomodate 250 minutes of effects or unforseen resuls could happen.
    // Also, make sure that you can fit double those minutes between Start_Cloud_After and End_Cloud_Before.
  // In our example, we have 510 minutes between Start_Cloud_After and End_Cloud_Before, so double the 250 minutes (or 500 minutes) can fit in that 510 minutes window.
    // It's a tight fit, but it did.

    //#define printdebug // Uncomment this for debug print on Serial Monitor window
#define forcecloudcalculation // Uncomment this to force the cloud calculation to happen in the boot process.

    // Add Random Lightning modes
#define Calm 0    // No lightning
#define Slow 1    // 5 seconds of slow lightning in the middle of a cloud for ELN style (slow response) drivers
#define Fast 2    // 5 seconds of fast lightning in the middle of a cloud for LDD style (fast response) drivers
#define Mega 3    // Lightning throughout the cloud, higher chance as it gets darker
#define Mega2 4   // Like Mega, but with more lightning
  // Set which modes you want to use
  // Example:  { Slow, Fast, Mega, Mega2 } to randomize all four modes.  
  // { Mega2 } for just Mega2.  { Mega, Mega, Fast} for Mega and Fast, with twice the chance of Mega.
  byte LightningModes[] = {Mega};

  // Change the values above to customize your cloud/storm effect
  // ------------------------------------------------------------
  // Do not change anything below here

  static byte cloudchance=255;
  static byte cloudduration=0;
  static int cloudstart=0;
  static byte numclouds=0;
  static byte lightningchance=0;
  static byte cloudindex=0;
  static byte lightningstatus=0;
  static int LastNumMins=0;
  static byte lightningMode=0;
  static boolean chooseLightning=true;

  static time_t DelayCounter=millis();    // Variable for lightning timing.  
  static int DelayTime=random(1000);      // Variable for lightning timimg.

  // Every day at midnight, we check for chance of cloud happening today
  if (hour()==0 && minute()==0 && second()==0) cloudchance=255;

#ifdef forcecloudcalculation
  if (cloudchance==255)
#else
    if (hour()==0 && minute()==0 && second()==1 && cloudchance==255) 
#endif
    {
      randomSeed(millis());    // Seed the random number generator
      //Pick a random number between 0 and 99
      cloudchance=random(100); 
      // if picked number is greater than Cloud_Chance_per_Day, we will not have clouds today
      if (cloudchance>Cloud_Chance_per_Day) cloudchance=0;
      // Check if today is day for clouds. 
      if ((day()%Clouds_Every_X_Days)!=0) cloudchance=0; 
      // If we have cloud today
      if (cloudchance)
      {
        // pick a random number for number of clouds between Min_Clouds_per_Day and Max_Clouds_per_Day
        numclouds=random(Min_Clouds_per_Day,Max_Clouds_per_Day);
        // pick the time that the first cloud will start
        // the range is calculated between Start_Cloud_After and the even distribuition of clouds on this day. 
        cloudstart=random(Start_Cloud_After,Start_Cloud_After+((End_Cloud_Before-Start_Cloud_After)/(numclouds*2)));
        // pick a random number for the cloud duration of first cloud.
        cloudduration=random(Min_Cloud_Duration,Max_Cloud_Duration);
        //Pick a random number between 0 and 99
        lightningchance=random(100);
        // if picked number is greater than Lightning_Change_per_Cloud, we will not have lightning today
        if (lightningchance>Lightning_Change_per_Cloud) lightningchance=0; 
      }
    }
  // Now that we have all the parameters for the cloud, let's create the effect


  if (cloudchance)
  {
    //is it time for cloud yet?
    if (NumMins(hour(),minute())>=cloudstart && NumMins(hour(),minute())<(cloudstart+cloudduration))
    {
      DaylightPWMValue=ReversePWMSlope(cloudstart,cloudstart+cloudduration,DaylightPWMValue,0,180);
      if (chooseLightning) 
      { 
        lightningMode=LightningModes[random(100)%sizeof(LightningModes)]; 
        chooseLightning=false; 
      } 
      switch (lightningMode) 
      {
      case Calm:
        break;
      case Mega:
        // Lightning chance from beginning of cloud through the end.  Chance increases with darkness of cloud.
        if (lightningchance && random(ReversePWMSlope(cloudstart,cloudstart+cloudduration,100,0,180))<1 && (millis()-DelayCounter)>DelayTime)
        {
          // Send the trigger 
          WriteTrigger();
          
          DelayCounter=millis();    // If we just had a round of flashes, then lets put in a longer delay
          DelayTime=random(1000);   // of up to a second for dramatic effect before we do another round. 
        }
        break;
      case Mega2:
        // Higher lightning chance from beginning of cloud through the end.  Chance increases with darkness of cloud.
        if (lightningchance && random(ReversePWMSlope(cloudstart,cloudstart+cloudduration,100,0,180))<2)
        {
          WriteTrigger();
        }
        break;
      case Fast:
        // 5 seconds of lightning in the middle of the cloud
        if (lightningchance && (NumMins(hour(),minute())==(cloudstart+(cloudduration/2))) && second()<5 && (millis()-DelayCounter)>DelayTime)
        {
          WriteTrigger();
          
          DelayCounter=millis();    // If we just had a round of flashes, then lets put in a longer delay
          DelayTime=random(1000);   // of up to a second for dramatic effect before we do another round. 
        }
        break;
      case Slow:
        // Slow lightning for 5 seconds in the middle of the cloud.  Suitable for slower ELN style drivers
        if (lightningchance && (NumMins(hour(),minute())==(cloudstart+(cloudduration/2))) && second()<5) 
        {
          if (random(100)<20) lightningstatus=1; 
          else lightningstatus=0;
          if (lightningstatus)
          {
            DaylightPWMValue=100; 
          }
          else 
          {
            DaylightPWMValue=0;
          }
          delay(1);
        }
        break;
      default:
        break;
      }
    } 
    else 
    {
      chooseLightning=true; // Reset the flag to choose a new lightning type
    }

    if (NumMins(hour(),minute())>(cloudstart+cloudduration))
    {
      cloudindex++;
      if (cloudindex < numclouds)
      {
        cloudstart=random(Start_Cloud_After+(((End_Cloud_Before-Start_Cloud_After)/(numclouds*2))*cloudindex*2),(Start_Cloud_After+(((End_Cloud_Before-Start_Cloud_After)/(numclouds*2))*cloudindex*2))+((End_Cloud_Before-Start_Cloud_After)/(numclouds*2)));
        // pick a random number for the cloud duration of first cloud.
        cloudduration=random(Min_Cloud_Duration,Max_Cloud_Duration);
        //Pick a random number between 0 and 99
        lightningchance=random(100);
        // if picked number is greater than Lightning_Change_per_Cloud, we will not have lightning today
        if (lightningchance>Lightning_Change_per_Cloud) lightningchance=0;
      }
    }
  }

  // Write the times of the next cloud, next lightning, and cloud duration to the screen and into some customvars for the Portal.
  if (LastNumMins!=NumMins(hour(),minute()))
  {
    LastNumMins=NumMins(hour(),minute());
    ReefAngel.LCD.Clear(255,0,120,132,132);
    ReefAngel.LCD.DrawText(0,255,85,110,"Length");
    ReefAngel.LCD.DrawText(0,255,11,110,"Cloud");
    ReefAngel.LCD.DrawText(0,255,11,120,"00:00");
    ReefAngel.LCD.DrawText(0,255,51,110,"Storm");
    ReefAngel.LCD.DrawText(0,255,51,120,"00:00");
    if (cloudchance && (NumMins(hour(),minute())<cloudstart))
    {
      int x=0;
      if ((cloudstart/60)>=10) x=11; 
      else x=17;
      ReefAngel.LCD.DrawText(0,255,x,120,(cloudstart/60));
      ReefAngel.CustomVar[3]=cloudstart/60;    // Write the hour of the next cloud to custom variable for Portal reporting
      if ((cloudstart%60)>=10) x=29; 
      else x=35;
      ReefAngel.LCD.DrawText(0,255,x,120,(cloudstart%60));
      ReefAngel.CustomVar[4]=cloudstart%60;    // Write the minute of the next cloud to custom variable for Portal reporting

    }
    ReefAngel.LCD.DrawText(0,255,90,120,cloudduration);
    ReefAngel.CustomVar[7]=(cloudduration);    // Put the duration of the next cloud in a custom var for the portal
    if (lightningchance) 
    {
      int x=0;
      if (((cloudstart+(cloudduration/2))/60)>=10) x=51; 
      else x=57;
      ReefAngel.LCD.DrawText(0,255,x,120,((cloudstart+(cloudduration/2))/60));
      ReefAngel.CustomVar[5]=(cloudstart+(cloudduration/2))/60;    // Write the hour of the next lightning to a custom variable for the Portal
      if (((cloudstart+(cloudduration/2))%60)>=10) x=69; 
      else x=75;
      ReefAngel.LCD.DrawText(0,255,x,120,((cloudstart+(cloudduration/2))%60));    // Write the minute of the next lightning to a custom variable for the Portal
      ReefAngel.CustomVar[6]=(cloudstart+(cloudduration/2))%60;
    }
  }   
}

byte ReversePWMSlope(long cstart,long cend,byte PWMStart,byte PWMEnd, byte clength)
{
  long n=elapsedSecsToday(now());
  cstart*=60;
  cend*=60;
  if (n<cstart) return PWMStart;
  if (n>=cstart && n<=(cstart+clength)) return map(n,cstart,cstart+clength,PWMStart,PWMEnd);
  if (n>(cstart+clength) && n<(cend-clength)) return PWMEnd;
  if (n>=(cend-clength) && n<=cend) return map(n,cend-clength,cend,PWMEnd,PWMStart);
  if (n>cend) return PWMStart;
}

void WriteTrigger()
{
  FireInTheHole = true;
  ReefAngel.PWM.SetChannel(TriggerChannel, Trigger);  
}

Image
User avatar
cosmith71
Posts: 1437
Joined: Fri Mar 29, 2013 3:51 pm
Location: Oklahoma City

Re: RANet Cloud and Lightning

Post by cosmith71 »

Change the 0 in this line to whatever you want as the minimum.

Code: Select all

      DaylightPWMValue=ReversePWMSlope(cloudstart,cloudstart+cloudduration,DaylightPWMValue,0,180);
For channels 1 and 2 try this (untested).

For the RANet module:

Code: Select all

#include <Wire.h>
#include <avr/eeprom.h>

#define BLUE_LED    9
#define WHITE_LED   10

#define BLUE_INTENSITY   255
#define WHITE_INTENSITY  255

#define RANET_MAX_SIZE  64
#define DISCONNECT_TIMEOUT  2000

#define LastFallback0  100 // Memory location for fallback storage

#define RANet_Down    0
#define RANet_OK      1

byte Trigger=150;    // Trigger value for lightning effect
byte TriggerChannel=1;    // Channel to look for the trigger on

byte buffer_index;
byte buffer[128];
char buf[3];
byte bufint, bufsize;
byte RANetData[RANET_MAX_SIZE];
byte RANetCRC;
byte BlueChannel=0;
byte WhiteChannel=0;
byte RANet_Status=RANet_Down;
boolean cable_present=false;

unsigned long lastmillis=millis();
unsigned long lastcablecheck=millis();

void setup()
{
  pinMode(BLUE_LED,OUTPUT);
  pinMode(WHITE_LED,OUTPUT);
  Serial.begin(57600);
  Wire.onReceive(NULL);
  Wire.onRequest(NULL);
  Wire.begin();
  for (int a=0;a<RANET_MAX_SIZE; a++) // Clear array
    RANetData[a]=0; 
  Wire.beginTransmission(0x68);
  Wire.write(0);
  int a=Wire.endTransmission();
  cable_present=(a==0);
  // setup PCA9685 for data receive
  // we need this to make sure it will work if connected ofter controller is booted, so we need to send it all the time.
  Wire.beginTransmission(0x40);
  Wire.write(0);
  Wire.write(0xa1);
  Wire.endTransmission();
}

void loop()
{
  if (cable_present)
  {
    BlueChannel=100;
    WhiteChannel=0;
    analogWrite(WHITE_LED,WHITE_INTENSITY*WhiteChannel/100);
    analogWrite(BLUE_LED,BLUE_INTENSITY*BlueChannel/100);
  }
  else  
  {
    BlueChannel=0;
    WhiteChannel=0;
    while(Serial.available())
    {
      UpdateWhiteChannel();
      char c = Serial.read(); // Read each incoming byte
      buffer[buffer_index]=c; // store in the buffer array
      if (c==10) // if line feed we analyze the payload
      {
        if (buffer_index>25) // only need to analyse if buffer_index is greater than 25, otherwise the payload is broken or corrupt
          if (buffer_index==buffer[1]) // check if payload matches the length the controller sent
          {
            UpdateWhiteChannel();
            RANetCRC=0;
            for (int a=0; a<(buffer_index-2); a++) // calculate CRC
              RANetCRC+=buffer[a];
            UpdateWhiteChannel();
            if (RANetCRC==buffer[buffer_index-2]) // if CRC matches
            {
              UpdateWhiteChannel();
              for (int a=0; a<(buffer_index-2); a++) // Copy buffer to RANetData
                RANetData[a]=buffer[a];
              UpdateWhiteChannel();
              lastmillis=millis();
              //            Serial.print(millis());
              //            Serial.print("\t");
              //            Serial.println(RANetData[2]);
              for (int a=0;a<8;a++)
              {
                if (eeprom_read_byte((unsigned char *) LastFallback0+a)!=RANetData[10+a])
                {
                  eeprom_write_byte((unsigned char *) LastFallback0+a, RANetData[10+a]);
                }
                Wire.beginTransmission(0x38+a);
                Wire.write(~RANetData[2+a]);
                Wire.endTransmission();
              }
              // Check for lightning trigger
              if (RANetData[18+TriggerChannel] == Trigger) Lightning();
              else             // If the trigger has not been sent
              {               
                for (int a=0;a<6;a++)  // send along the data
                {
                  int newdata=(int)(RANetData[18+a]*40.95);
                  Wire.beginTransmission(0x40);
                  Wire.write(0x8+(4*a));
                  Wire.write(newdata&0xff);
                  Wire.write(newdata>>8);
                  Wire.endTransmission();
                }
              }
              UpdateWhiteChannel();
              RANet_Status=RANet_OK;
            }
          }
        buffer_index=255; // reset buffer index
      }
      UpdateWhiteChannel();
      if (buffer_index++>=128) buffer_index=0; // increment index of buffer array. reset index if >=128
    }
    if (millis()-lastmillis>DISCONNECT_TIMEOUT)
    {
      lastmillis=millis();
      //    Serial.println("Disconnected");
      //    Serial.print(millis());
      //    Serial.print("\t");
      //    Serial.println(RANetData[10]);
      for (int a=0;a<8;a++)
      {
        Wire.beginTransmission(0x38+a);
        Wire.write(~eeprom_read_byte((unsigned char *) LastFallback0+a));
        Wire.endTransmission();
      }
      RANet_Status=RANet_Down;
    }
    if (RANet_Status==RANet_Down)
    {
      BlueChannel=0;
      WhiteChannel=millis()%2000<1000?0:100;
      analogWrite(WHITE_LED,WHITE_INTENSITY*WhiteChannel/100);
      analogWrite(BLUE_LED,BLUE_INTENSITY*BlueChannel/100);
    }
  }
}

void UpdateWhiteChannel()
{
  WhiteChannel=sin(radians((millis()%7200)/40))*255;
  BlueChannel=255-(sin(radians((millis()%7200)/40))*255);
  analogWrite(WHITE_LED,WhiteChannel);
  analogWrite(BLUE_LED,BlueChannel);
}

void Lightning()
{
  int a=random(1,5);    // Pick a number of consecutive flashes from 1 to 4.  
  for (int i=0; i<a; i++)
  {
    // Flash on
    int newdata=4095;
    Wire.beginTransmission(0x40);      // Address of the dimming expansion module
    for (int n=1; n<3; n++)
    {
      Wire.write(0x8+(4*n));             // 0x8 is channel 0, 0x12 is channel 1, etc.  I'm using channel 1.
      Wire.write(newdata&0xff);          // Send the data 8 bits at a time.  This sends the LSB
      Wire.write(newdata>>8);            // This sends the MSB
    }
    Wire.endTransmission();

    int randy=random(20,80);    // Random number for a delay
    if (randy>71) randy=((randy-70)/2)*100;    // Small chance of a longer delay
    delay(randy);                // Wait from 20 to 69 ms, or 100-400 ms

    // Flash off
    newdata=0;
    Wire.beginTransmission(0x40);    // Same as above
    for (int n=1; n<3; n++)
    {
      Wire.write(0x8+(4*n));
      Wire.write(newdata&0xff);
      Wire.write(newdata>>8);
    }
    Wire.endTransmission();

    delay(random(30,50));                // Wait from 30 to 49 ms 
  }
}
In loop, change this line:

Code: Select all

if (!FireInTheHole) ReefAngel.PWM.SetChannel(1,DaylightPWMValue);    // Whites are on channel 1
to this:

Code: Select all

if (!FireInTheHole)
{
  ReefAngel.PWM.SetChannel(1,DaylightPWMValue);    // Whites are on channel 1
  ReefAngel.PWM.SetChannel(2,DaylightPWMValue);    // and channel 2
}
I'm not set up to test it, so you get to be the guinea pig. :twisted:

--Colin

Edit: Made a fix so channel 2 will flash also.
Last edited by cosmith71 on Mon Feb 02, 2015 5:37 pm, edited 1 time in total.
jegillis
Posts: 86
Joined: Sat Jan 04, 2014 10:26 am

Re: RANet Cloud and Lightning

Post by jegillis »

I'm getting a compiling error

Code: Select all

/Users/Jason1/Documents/Arduino/libraries/ReefAngel/ReefAngel.cpp: In member function 'void ReefAngelClass::Refresh()':
/Users/Jason1/Documents/Arduino/libraries/ReefAngel/ReefAngel.cpp:927: error: 'RANET_SERIAL' was not declared in this scope
/Users/Jason1/Documents/Arduino/libraries/ReefAngel/ReefAngel.cpp:931: error: 'RANET_SERIAL' was not declared in this scope

Code: Select all

#define NUMBERS_8x16
#define FONT_8x8

#include <SoftwareSerial.h>
#include <ReefAngel_Features.h>
#include <Globals.h>
#include <RA_Wifi.h>
#include <Wire.h>
#include <OneWire.h>
#include <Time.h>
#include <DS1307RTC.h>
#include <InternalEEPROM.h>
#include <RA_NokiaLCD.h>
#include <RA_ATO.h>
#include <RA_Joystick.h>
#include <LED.h>
#include <RA_TempSensor.h>
#include <Relay.h>
#include <RA_PWM.h>
#include <Timer.h>
#include <Memory.h>
#include <InternalEEPROM.h>
#include <RA_Colors.h>
#include <RA_CustomColors.h>
#include <Salinity.h>
#include <RF.h>
#include <IO.h>
#include <ORP.h>
#include <AI.h>
#include <PH.h>
#include <WaterLevel.h>
#include <Humidity.h>
#include <DCPump.h>
#include <ReefAngel.h>

////// Place global variable code below here
byte DaylightPWMValue=0;   // For cloud code
boolean FireInTheHole=false;    // True if trigger has been sent
byte TriggerChannel=1;          // Dimming expansion channel to look for lightning trigger
byte Trigger=150;               // Value sent to RANet Dimming module to trigger lightning strikes

void DrawCustomMain()
{
  byte x = 6;
  byte y = 2;
  byte t;
  char text[7];
  //static byte vtechmode=0;
  // *********** CHANGE TEMP READOUT COLOR DEPENDENT ON CHILLER STATUS ***********
  int TempColor;        // Color for drawing temperature
  boolean FanOn = ReefAngel.Relay.Status(Port8);    // Get the status of the Chiller relay

  if (FanOn)    
  {
      TempColor = COLOR_RED;   // Red text, too warm, chiller is on
  }
  if (!FanOn)  
  {
      TempColor = COLOR_GREEN;  // Green text, no chiller on
  }
  // ***********************************************************************************

  ReefAngel.LCD.DrawDate(6, 2);
  ReefAngel.LCD.Clear(COLOR_BLACK, 1, 11, 132, 11);
  pingSerial();
  
  ReefAngel.LCD.DrawLargeText(3,255,8,14,"Redneck Reefin!", Font8x8);
  ReefAngel.LCD.DrawLargeText(3,255,8,55,"Jason & Sarah's", Font8x8);
  ReefAngel.LCD.DrawLargeText(3,255,32,64,"Money Pit", Font8x8);
  pingSerial();

  ReefAngel.LCD.DrawText(COLOR_RED,255, 6, 88, "--------------------");

  ReefAngel.LCD.DrawText(COLOR_RED,255, 2, 93, "|");
  ReefAngel.LCD.DrawText(COLOR_RED,255, 2, 103, "|");
  ReefAngel.LCD.DrawText(COLOR_RED,255, 2, 113, "|");
  ReefAngel.LCD.DrawText(COLOR_RED,255, 2, 123, "|");
  ReefAngel.LCD.DrawText(COLOR_RED,255, 126, 93, "|");
  ReefAngel.LCD.DrawText(COLOR_RED,255, 126, 103, "|");
  ReefAngel.LCD.DrawText(COLOR_RED,255, 126, 113, "|");
  ReefAngel.LCD.DrawText(COLOR_RED,255, 126, 123, "|");

  ReefAngel.LCD.DrawLargeText(0,255,8,25,"TANK", Font8x8);
  ConvertNumToString(text, ReefAngel.Params.Temp[T3_PROBE], 10);
  ReefAngel.LCD.DrawLargeText(TempColor, 255, 42, 25, text, Font8x8);
  pingSerial();
  
  ReefAngel.LCD.DrawLargeText(0,255,8,35,"HOOD", Font8x8);
  ConvertNumToString(text, ReefAngel.Params.Temp[T1_PROBE], 10);
  ReefAngel.LCD.DrawLargeText(153, 255, 42, 35, text, Font8x8);
  pingSerial();
  
  ReefAngel.LCD.DrawLargeText(0,255,8,45,"ROOM", Font8x8);
  ConvertNumToString(text, ReefAngel.Params.Temp[T2_PROBE], 10);
  ReefAngel.LCD.DrawLargeText(66, 255, 42, 45, text, Font8x8);

  ReefAngel.LCD.DrawText(0,255,100,25,"pH");
  ConvertNumToString(text, ReefAngel.Params.PH, 100);
  ReefAngel.LCD.DrawLargeText(COLOR_BLACK, 255, 85, 35, text, Num8x16);
  pingSerial();

  byte TempRelay = ReefAngel.Relay.RelayData;
  TempRelay &= ReefAngel.Relay.RelayMaskOff;
  TempRelay |= ReefAngel.Relay.RelayMaskOn;
  ReefAngel.LCD.DrawOutletBox(12, 75, TempRelay);
  pingSerial();
  
  ReefAngel.LCD.Clear(255,46,96,70,104);
  ReefAngel.LCD.Clear(255,106,96,132,104);
  ReefAngel.LCD.DrawText(0,255,8,96, "White=");  
  ReefAngel.LCD.DrawText(197,255,46,96, ReefAngel.PWM.GetChannelValue(1));
  //ReefAngel.PWM.GetDaylightValue()),
  pingSerial();
  
  ReefAngel.LCD.DrawText(0,255,72,96, "Blue=");   
  ReefAngel.LCD.DrawText(3,255,106,96, ReefAngel.PWM.GetChannelValue(0));
  //ReefAngel.PWM.GetActinicValue());


}
void DrawCustomGraph()
{
}


////// Place global variable code above here


void setup()
{
    // This must be the first line
    ReefAngel.Init();  //Initialize controller
    ReefAngel.Use2014Screen();  // Let's use 2014 Screen 
    ReefAngel.AddWaterLevelExpansion();  // Water Level Expansion Module
    ReefAngel.AddRANet();    // Support for RANet wireless accessories
    // Ports toggled in Feeding Mode
    ReefAngel.FeedingModePorts = Port4Bit | Port5Bit | Port6Bit;
    // Ports toggled in Water Change Mode
    ReefAngel.WaterChangePorts = Port1Bit | Port5Bit | Port6Bit;
    // Ports toggled when Lights On / Off menu entry selected
   ReefAngel.LightsOnPorts = Port3Bit;
    // Ports turned off when Overheat temperature exceeded
   ReefAngel.OverheatShutoffPorts = 0;
    // Use T3 probe as temperature and overheat functions
    ReefAngel.TempProbe = T3_PROBE;
    ReefAngel.OverheatProbe = T3_PROBE;


    // Ports that are always on
    ReefAngel.Relay.On( Port2 );
    ReefAngel.Relay.On( Port3 );
    ReefAngel.Relay.On( Port4 );
    ReefAngel.Relay.On( Port7 );
    ////// Place additional initialization code below here
    

    ////// Place additional initialization code above here
}

void loop()
{
    ReefAngel.SingleATOLow( Port1 );
    ReefAngel.WavemakerRandom( Port5,30,100 );
    ReefAngel.WavemakerRandom( Port6,30,100 );
    ReefAngel.StandardFan( Port8 );

    ////// Place your custom code below here
  // Cloud/lightning lighting control
FireInTheHole=false;
ReefAngel.PWM.SetChannel( 0, PWMParabola(9,30,23,00,5,100,5) );    // Set actinic channel
DaylightPWMValue=PWMParabola(10,30,22,0,0,100,0);
CheckCloud();    // Check to see if it's time for a cloud/lightning
if (!FireInTheHole)
{
  ReefAngel.PWM.SetChannel(1,DaylightPWMValue);    // Whites are on channel 1
  ReefAngel.PWM.SetChannel(2,DaylightPWMValue);    // and channel 2
}

    ////// Place your custom code above here

    // This should always be the last line
    ReefAngel.Portal( "jegillis" );
    ReefAngel.ShowInterface();
}
// Random Cloud/Thunderstorm effects function

void CheckCloud()
{
  // ------------------------------------------------------------
  // Change the values below to customize your cloud/storm effect

  // Frequency in days based on the day of the month - number 2 means every 2 days, for example (day 2,4,6 etc)
  // For testing purposes, you can use 1 and cause the cloud to occur everyday
#define Clouds_Every_X_Days 1 

  // Percentage chance of a cloud happening today
  // For testing purposes, you can use 100 and cause the cloud to have 100% chance of happening
#define Cloud_Chance_per_Day 100

  // Minimum number of minutes for cloud duration.  Don't use max duration of less than 6
#define Min_Cloud_Duration 7

  // Maximum number of minutes for the cloud duration. Don't use max duration of more than 255
#define Max_Cloud_Duration 15

  // Minimum number of clouds that can happen per day
#define Min_Clouds_per_Day 3

  // Maximum number of clouds that can happen per day
#define Max_Clouds_per_Day 4

  // Only start the cloud effect after this setting
  // In this example, start cloud after noon
#define Start_Cloud_After NumMins(12,00)

  // Always end the cloud effect before this setting
  // In this example, end cloud before 9:00pm
#define End_Cloud_Before NumMins(21,00)

  // Percentage chance of a lightning happen for every cloud
  // For testing purposes, you can use 100 and cause the lightning to have 100% chance of happening
#define Lightning_Change_per_Cloud 100

  // Note: Make sure to choose correct values that will work within your PWMSLope settings.
  // For example, in our case, we could have a max of 5 clouds per day and they could last for 50 minutes.
  // Which could mean 250 minutes of clouds. We need to make sure the PWMSlope can accomodate 250 minutes of effects or unforseen resuls could happen.
    // Also, make sure that you can fit double those minutes between Start_Cloud_After and End_Cloud_Before.
  // In our example, we have 510 minutes between Start_Cloud_After and End_Cloud_Before, so double the 250 minutes (or 500 minutes) can fit in that 510 minutes window.
    // It's a tight fit, but it did.

    //#define printdebug // Uncomment this for debug print on Serial Monitor window
#define forcecloudcalculation // Uncomment this to force the cloud calculation to happen in the boot process.

    // Add Random Lightning modes
#define Calm 0    // No lightning
#define Slow 1    // 5 seconds of slow lightning in the middle of a cloud for ELN style (slow response) drivers
#define Fast 2    // 5 seconds of fast lightning in the middle of a cloud for LDD style (fast response) drivers
#define Mega 3    // Lightning throughout the cloud, higher chance as it gets darker
#define Mega2 4   // Like Mega, but with more lightning
  // Set which modes you want to use
  // Example:  { Slow, Fast, Mega, Mega2 } to randomize all four modes.  
  // { Mega2 } for just Mega2.  { Mega, Mega, Fast} for Mega and Fast, with twice the chance of Mega.
  byte LightningModes[] = {Mega};

  // Change the values above to customize your cloud/storm effect
  // ------------------------------------------------------------
  // Do not change anything below here

  static byte cloudchance=255;
  static byte cloudduration=0;
  static int cloudstart=0;
  static byte numclouds=0;
  static byte lightningchance=0;
  static byte cloudindex=0;
  static byte lightningstatus=0;
  static int LastNumMins=0;
  static byte lightningMode=0;
  static boolean chooseLightning=true;

  static time_t DelayCounter=millis();    // Variable for lightning timing.  
  static int DelayTime=random(1000);      // Variable for lightning timimg.

  // Every day at midnight, we check for chance of cloud happening today
  if (hour()==0 && minute()==0 && second()==0) cloudchance=255;

#ifdef forcecloudcalculation
  if (cloudchance==255)
#else
    if (hour()==0 && minute()==0 && second()==1 && cloudchance==255) 
#endif
    {
      randomSeed(millis());    // Seed the random number generator
      //Pick a random number between 0 and 99
      cloudchance=random(100); 
      // if picked number is greater than Cloud_Chance_per_Day, we will not have clouds today
      if (cloudchance>Cloud_Chance_per_Day) cloudchance=0;
      // Check if today is day for clouds. 
      if ((day()%Clouds_Every_X_Days)!=0) cloudchance=0; 
      // If we have cloud today
      if (cloudchance)
      {
        // pick a random number for number of clouds between Min_Clouds_per_Day and Max_Clouds_per_Day
        numclouds=random(Min_Clouds_per_Day,Max_Clouds_per_Day);
        // pick the time that the first cloud will start
        // the range is calculated between Start_Cloud_After and the even distribuition of clouds on this day. 
        cloudstart=random(Start_Cloud_After,Start_Cloud_After+((End_Cloud_Before-Start_Cloud_After)/(numclouds*2)));
        // pick a random number for the cloud duration of first cloud.
        cloudduration=random(Min_Cloud_Duration,Max_Cloud_Duration);
        //Pick a random number between 0 and 99
        lightningchance=random(100);
        // if picked number is greater than Lightning_Change_per_Cloud, we will not have lightning today
        if (lightningchance>Lightning_Change_per_Cloud) lightningchance=0; 
      }
    }
  // Now that we have all the parameters for the cloud, let's create the effect


  if (cloudchance)
  {
    //is it time for cloud yet?
    if (NumMins(hour(),minute())>=cloudstart && NumMins(hour(),minute())<(cloudstart+cloudduration))
    {
      DaylightPWMValue=ReversePWMSlope(cloudstart,cloudstart+cloudduration,DaylightPWMValue,5,180);
      if (chooseLightning) 
      { 
        lightningMode=LightningModes[random(100)%sizeof(LightningModes)]; 
        chooseLightning=false; 
      } 
      switch (lightningMode) 
      {
      case Calm:
        break;
      case Mega:
        // Lightning chance from beginning of cloud through the end.  Chance increases with darkness of cloud.
        if (lightningchance && random(ReversePWMSlope(cloudstart,cloudstart+cloudduration,100,0,180))<1 && (millis()-DelayCounter)>DelayTime)
        {
          // Send the trigger 
          WriteTrigger();
          
          DelayCounter=millis();    // If we just had a round of flashes, then lets put in a longer delay
          DelayTime=random(1000);   // of up to a second for dramatic effect before we do another round. 
        }
        break;
      case Mega2:
        // Higher lightning chance from beginning of cloud through the end.  Chance increases with darkness of cloud.
        if (lightningchance && random(ReversePWMSlope(cloudstart,cloudstart+cloudduration,100,0,180))<2)
        {
          WriteTrigger();
        }
        break;
      case Fast:
        // 5 seconds of lightning in the middle of the cloud
        if (lightningchance && (NumMins(hour(),minute())==(cloudstart+(cloudduration/2))) && second()<5 && (millis()-DelayCounter)>DelayTime)
        {
          WriteTrigger();
          
          DelayCounter=millis();    // If we just had a round of flashes, then lets put in a longer delay
          DelayTime=random(1000);   // of up to a second for dramatic effect before we do another round. 
        }
        break;
      case Slow:
        // Slow lightning for 5 seconds in the middle of the cloud.  Suitable for slower ELN style drivers
        if (lightningchance && (NumMins(hour(),minute())==(cloudstart+(cloudduration/2))) && second()<5) 
        {
          if (random(100)<20) lightningstatus=1; 
          else lightningstatus=0;
          if (lightningstatus)
          {
            DaylightPWMValue=100; 
          }
          else 
          {
            DaylightPWMValue=0;
          }
          delay(1);
        }
        break;
      default:
        break;
      }
    } 
    else 
    {
      chooseLightning=true; // Reset the flag to choose a new lightning type
    }

    if (NumMins(hour(),minute())>(cloudstart+cloudduration))
    {
      cloudindex++;
      if (cloudindex < numclouds)
      {
        cloudstart=random(Start_Cloud_After+(((End_Cloud_Before-Start_Cloud_After)/(numclouds*2))*cloudindex*2),(Start_Cloud_After+(((End_Cloud_Before-Start_Cloud_After)/(numclouds*2))*cloudindex*2))+((End_Cloud_Before-Start_Cloud_After)/(numclouds*2)));
        // pick a random number for the cloud duration of first cloud.
        cloudduration=random(Min_Cloud_Duration,Max_Cloud_Duration);
        //Pick a random number between 0 and 99
        lightningchance=random(100);
        // if picked number is greater than Lightning_Change_per_Cloud, we will not have lightning today
        if (lightningchance>Lightning_Change_per_Cloud) lightningchance=0;
      }
    }
  }

  // Write the times of the next cloud, next lightning, and cloud duration to the screen and into some customvars for the Portal.
  if (LastNumMins!=NumMins(hour(),minute()))
  {
    LastNumMins=NumMins(hour(),minute());
    ReefAngel.LCD.Clear(255,0,120,132,132);
    ReefAngel.LCD.DrawText(0,255,85,110,"Length");
    ReefAngel.LCD.DrawText(0,255,11,110,"Cloud");
    ReefAngel.LCD.DrawText(0,255,11,120,"00:00");
    ReefAngel.LCD.DrawText(0,255,51,110,"Storm");
    ReefAngel.LCD.DrawText(0,255,51,120,"00:00");
    if (cloudchance && (NumMins(hour(),minute())<cloudstart))
    {
      int x=0;
      if ((cloudstart/60)>=10) x=11; 
      else x=17;
      ReefAngel.LCD.DrawText(0,255,x,120,(cloudstart/60));
      ReefAngel.CustomVar[3]=cloudstart/60;    // Write the hour of the next cloud to custom variable for Portal reporting
      if ((cloudstart%60)>=10) x=29; 
      else x=35;
      ReefAngel.LCD.DrawText(0,255,x,120,(cloudstart%60));
      ReefAngel.CustomVar[4]=cloudstart%60;    // Write the minute of the next cloud to custom variable for Portal reporting

    }
    ReefAngel.LCD.DrawText(0,255,90,120,cloudduration);
    ReefAngel.CustomVar[7]=(cloudduration);    // Put the duration of the next cloud in a custom var for the portal
    if (lightningchance) 
    {
      int x=0;
      if (((cloudstart+(cloudduration/2))/60)>=10) x=51; 
      else x=57;
      ReefAngel.LCD.DrawText(0,255,x,120,((cloudstart+(cloudduration/2))/60));
      ReefAngel.CustomVar[5]=(cloudstart+(cloudduration/2))/60;    // Write the hour of the next lightning to a custom variable for the Portal
      if (((cloudstart+(cloudduration/2))%60)>=10) x=69; 
      else x=75;
      ReefAngel.LCD.DrawText(0,255,x,120,((cloudstart+(cloudduration/2))%60));    // Write the minute of the next lightning to a custom variable for the Portal
      ReefAngel.CustomVar[6]=(cloudstart+(cloudduration/2))%60;
    }
  }   
}

byte ReversePWMSlope(long cstart,long cend,byte PWMStart,byte PWMEnd, byte clength)
{
  long n=elapsedSecsToday(now());
  cstart*=60;
  cend*=60;
  if (n<cstart) return PWMStart;
  if (n>=cstart && n<=(cstart+clength)) return map(n,cstart,cstart+clength,PWMStart,PWMEnd);
  if (n>(cstart+clength) && n<(cend-clength)) return PWMEnd;
  if (n>=(cend-clength) && n<=cend) return map(n,cend-clength,cend,PWMEnd,PWMStart);
  if (n>cend) return PWMStart;
}

void WriteTrigger()
{
  FireInTheHole = true;
  ReefAngel.PWM.SetChannel(TriggerChannel, Trigger);  
}

Image
User avatar
cosmith71
Posts: 1437
Joined: Fri Mar 29, 2013 3:51 pm
Location: Oklahoma City

Re: RANet Cloud and Lightning

Post by cosmith71 »

Make sure you switch back to "Reef Angel Plus Controller" before you compile/upload.

--Colin
jegillis
Posts: 86
Joined: Sat Jan 04, 2014 10:26 am

Re: RANet Cloud and Lightning

Post by jegillis »

cosmith71 wrote:Make sure you switch back to "Reef Angel Plus Controller" before you compile/upload.

--Colin
My mommy always told me I was special. That worked have to wait a few hours to find out if the storm works.
Image
jegillis
Posts: 86
Joined: Sat Jan 04, 2014 10:26 am

Re: RANet Cloud and Lightning

Post by jegillis »

OK only channel 1 had lightning. Channel 2 dimmed with the cloud but did not do the lightning "strikes"
Image
User avatar
cosmith71
Posts: 1437
Joined: Fri Mar 29, 2013 3:51 pm
Location: Oklahoma City

Re: RANet Cloud and Lightning

Post by cosmith71 »

OK, I made a change to the RANet module code above. That should fix it. Try loading it and see what happens.

--Colin
jegillis
Posts: 86
Joined: Sat Jan 04, 2014 10:26 am

Re: RANet Cloud and Lightning

Post by jegillis »

Still only channel 1 :(
Image
User avatar
cosmith71
Posts: 1437
Joined: Fri Mar 29, 2013 3:51 pm
Location: Oklahoma City

Re: RANet Cloud and Lightning

Post by cosmith71 »

Try this code in the module. If this doesn't work, post your RA code.

--Colin

Code: Select all

#include <Wire.h>
#include <avr/eeprom.h>

#define BLUE_LED    9
#define WHITE_LED   10

#define BLUE_INTENSITY   255
#define WHITE_INTENSITY  255

#define RANET_MAX_SIZE  64
#define DISCONNECT_TIMEOUT  2000

#define LastFallback0  100 // Memory location for fallback storage

#define RANet_Down    0
#define RANet_OK      1

byte Trigger=150;    // Trigger value for lightning effect
byte TriggerChannel=1;    // Channel to look for the trigger on

byte buffer_index;
byte buffer[128];
char buf[3];
byte bufint, bufsize;
byte RANetData[RANET_MAX_SIZE];
byte RANetCRC;
byte BlueChannel=0;
byte WhiteChannel=0;
byte RANet_Status=RANet_Down;
boolean cable_present=false;

unsigned long lastmillis=millis();
unsigned long lastcablecheck=millis();

void setup()
{
  pinMode(BLUE_LED,OUTPUT);
  pinMode(WHITE_LED,OUTPUT);
  Serial.begin(57600);
  Wire.onReceive(NULL);
  Wire.onRequest(NULL);
  Wire.begin();
  for (int a=0;a<RANET_MAX_SIZE; a++) // Clear array
    RANetData[a]=0; 
  Wire.beginTransmission(0x68);
  Wire.write(0);
  int a=Wire.endTransmission();
  cable_present=(a==0);
  // setup PCA9685 for data receive
  // we need this to make sure it will work if connected ofter controller is booted, so we need to send it all the time.
  Wire.beginTransmission(0x40);
  Wire.write(0);
  Wire.write(0xa1);
  Wire.endTransmission();
}

void loop()
{
  if (cable_present)
  {
    BlueChannel=100;
    WhiteChannel=0;
    analogWrite(WHITE_LED,WHITE_INTENSITY*WhiteChannel/100);
    analogWrite(BLUE_LED,BLUE_INTENSITY*BlueChannel/100);
  }
  else  
  {
    BlueChannel=0;
    WhiteChannel=0;
    while(Serial.available())
    {
      UpdateWhiteChannel();
      char c = Serial.read(); // Read each incoming byte
      buffer[buffer_index]=c; // store in the buffer array
      if (c==10) // if line feed we analyze the payload
      {
        if (buffer_index>25) // only need to analyse if buffer_index is greater than 25, otherwise the payload is broken or corrupt
          if (buffer_index==buffer[1]) // check if payload matches the length the controller sent
          {
            UpdateWhiteChannel();
            RANetCRC=0;
            for (int a=0; a<(buffer_index-2); a++) // calculate CRC
              RANetCRC+=buffer[a];
            UpdateWhiteChannel();
            if (RANetCRC==buffer[buffer_index-2]) // if CRC matches
            {
              UpdateWhiteChannel();
              for (int a=0; a<(buffer_index-2); a++) // Copy buffer to RANetData
                RANetData[a]=buffer[a];
              UpdateWhiteChannel();
              lastmillis=millis();
              //            Serial.print(millis());
              //            Serial.print("\t");
              //            Serial.println(RANetData[2]);
              for (int a=0;a<8;a++)
              {
                if (eeprom_read_byte((unsigned char *) LastFallback0+a)!=RANetData[10+a])
                {
                  eeprom_write_byte((unsigned char *) LastFallback0+a, RANetData[10+a]);
                }
                Wire.beginTransmission(0x38+a);
                Wire.write(~RANetData[2+a]);
                Wire.endTransmission();
              }
              // Check for lightning trigger
              if (RANetData[18+TriggerChannel] == Trigger) Lightning();
              else             // If the trigger has not been sent
              {               
                for (int a=0;a<6;a++)  // send along the data
                {
                  int newdata=(int)(RANetData[18+a]*40.95);
                  Wire.beginTransmission(0x40);
                  Wire.write(0x8+(4*a));
                  Wire.write(newdata&0xff);
                  Wire.write(newdata>>8);
                  Wire.endTransmission();
                }
              }
              UpdateWhiteChannel();
              RANet_Status=RANet_OK;
            }
          }
        buffer_index=255; // reset buffer index
      }
      UpdateWhiteChannel();
      if (buffer_index++>=128) buffer_index=0; // increment index of buffer array. reset index if >=128
    }
    if (millis()-lastmillis>DISCONNECT_TIMEOUT)
    {
      lastmillis=millis();
      //    Serial.println("Disconnected");
      //    Serial.print(millis());
      //    Serial.print("\t");
      //    Serial.println(RANetData[10]);
      for (int a=0;a<8;a++)
      {
        Wire.beginTransmission(0x38+a);
        Wire.write(~eeprom_read_byte((unsigned char *) LastFallback0+a));
        Wire.endTransmission();
      }
      RANet_Status=RANet_Down;
    }
    if (RANet_Status==RANet_Down)
    {
      BlueChannel=0;
      WhiteChannel=millis()%2000<1000?0:100;
      analogWrite(WHITE_LED,WHITE_INTENSITY*WhiteChannel/100);
      analogWrite(BLUE_LED,BLUE_INTENSITY*BlueChannel/100);
    }
  }
}

void UpdateWhiteChannel()
{
  WhiteChannel=sin(radians((millis()%7200)/40))*255;
  BlueChannel=255-(sin(radians((millis()%7200)/40))*255);
  analogWrite(WHITE_LED,WhiteChannel);
  analogWrite(BLUE_LED,BlueChannel);
}

void Lightning()
{
  int a=random(1,5);    // Pick a number of consecutive flashes from 1 to 4.  
  for (int i=0; i<a; i++)
  {
    // Flash on
    for (int n=1; n<3; n++)
    {
      int newdata=4095;
      Wire.beginTransmission(0x40);      // Address of the dimming expansion module
      Wire.write(0x8+(4*n));             // 0x8 is channel 0, 0x12 is channel 1, etc.  I'm using channel 1.
      Wire.write(newdata&0xff);          // Send the data 8 bits at a time.  This sends the LSB
      Wire.write(newdata>>8);            // This sends the MSB
      Wire.endTransmission();
    }

    int randy=random(20,80);    // Random number for a delay
    if (randy>71) randy=((randy-70)/2)*100;    // Small chance of a longer delay
    delay(randy);                // Wait from 20 to 69 ms, or 100-400 ms

    // Flash off
    for (int n=1; n<3; n++)
    {
      int newdata=0;
      Wire.beginTransmission(0x40);    // Same as above
      Wire.write(0x8+(4*n));
      Wire.write(newdata&0xff);
      Wire.write(newdata>>8);
      Wire.endTransmission();
    }
    delay(random(30,50));                // Wait from 30 to 49 ms 
  }
}
jegillis
Posts: 86
Joined: Sat Jan 04, 2014 10:26 am

Re: RANet Cloud and Lightning

Post by jegillis »

Still no go here is my RA code

Code: Select all

#define NUMBERS_8x16
#define FONT_8x8

#include <SoftwareSerial.h>
#include <ReefAngel_Features.h>
#include <Globals.h>
#include <RA_Wifi.h>
#include <Wire.h>
#include <OneWire.h>
#include <Time.h>
#include <DS1307RTC.h>
#include <InternalEEPROM.h>
#include <RA_NokiaLCD.h>
#include <RA_ATO.h>
#include <RA_Joystick.h>
#include <LED.h>
#include <RA_TempSensor.h>
#include <Relay.h>
#include <RA_PWM.h>
#include <Timer.h>
#include <Memory.h>
#include <InternalEEPROM.h>
#include <RA_Colors.h>
#include <RA_CustomColors.h>
#include <Salinity.h>
#include <RF.h>
#include <IO.h>
#include <ORP.h>
#include <AI.h>
#include <PH.h>
#include <WaterLevel.h>
#include <Humidity.h>
#include <DCPump.h>
#include <ReefAngel.h>

////// Place global variable code below here
byte DaylightPWMValue=0;   // For cloud code
boolean FireInTheHole=false;    // True if trigger has been sent
byte TriggerChannel=1;          // Dimming expansion channel to look for lightning trigger
byte Trigger=150;               // Value sent to RANet Dimming module to trigger lightning strikes

void DrawCustomMain()
{
  byte x = 6;
  byte y = 2;
  byte t;
  char text[7];
  //static byte vtechmode=0;
  // *********** CHANGE TEMP READOUT COLOR DEPENDENT ON CHILLER STATUS ***********
  int TempColor;        // Color for drawing temperature
  boolean FanOn = ReefAngel.Relay.Status(Port8);    // Get the status of the Chiller relay

  if (FanOn)    
  {
      TempColor = COLOR_RED;   // Red text, too warm, chiller is on
  }
  if (!FanOn)  
  {
      TempColor = COLOR_GREEN;  // Green text, no chiller on
  }
  // ***********************************************************************************

  ReefAngel.LCD.DrawDate(6, 2);
  ReefAngel.LCD.Clear(COLOR_BLACK, 1, 11, 132, 11);
  pingSerial();
  
  ReefAngel.LCD.DrawLargeText(3,255,8,14,"Redneck Reefin!", Font8x8);
  ReefAngel.LCD.DrawLargeText(3,255,8,55,"Jason & Sarah's", Font8x8);
  ReefAngel.LCD.DrawLargeText(3,255,32,64,"Money Pit", Font8x8);
  pingSerial();

  ReefAngel.LCD.DrawText(COLOR_RED,255, 6, 88, "--------------------");

  ReefAngel.LCD.DrawText(COLOR_RED,255, 2, 93, "|");
  ReefAngel.LCD.DrawText(COLOR_RED,255, 2, 103, "|");
  ReefAngel.LCD.DrawText(COLOR_RED,255, 2, 113, "|");
  ReefAngel.LCD.DrawText(COLOR_RED,255, 2, 123, "|");
  ReefAngel.LCD.DrawText(COLOR_RED,255, 126, 93, "|");
  ReefAngel.LCD.DrawText(COLOR_RED,255, 126, 103, "|");
  ReefAngel.LCD.DrawText(COLOR_RED,255, 126, 113, "|");
  ReefAngel.LCD.DrawText(COLOR_RED,255, 126, 123, "|");

  ReefAngel.LCD.DrawLargeText(0,255,8,25,"TANK", Font8x8);
  ConvertNumToString(text, ReefAngel.Params.Temp[T3_PROBE], 10);
  ReefAngel.LCD.DrawLargeText(TempColor, 255, 42, 25, text, Font8x8);
  pingSerial();
  
  ReefAngel.LCD.DrawLargeText(0,255,8,35,"HOOD", Font8x8);
  ConvertNumToString(text, ReefAngel.Params.Temp[T1_PROBE], 10);
  ReefAngel.LCD.DrawLargeText(153, 255, 42, 35, text, Font8x8);
  pingSerial();
  
  ReefAngel.LCD.DrawLargeText(0,255,8,45,"ROOM", Font8x8);
  ConvertNumToString(text, ReefAngel.Params.Temp[T2_PROBE], 10);
  ReefAngel.LCD.DrawLargeText(66, 255, 42, 45, text, Font8x8);

  ReefAngel.LCD.DrawText(0,255,100,25,"pH");
  ConvertNumToString(text, ReefAngel.Params.PH, 100);
  ReefAngel.LCD.DrawLargeText(COLOR_BLACK, 255, 85, 35, text, Num8x16);
  pingSerial();

  byte TempRelay = ReefAngel.Relay.RelayData;
  TempRelay &= ReefAngel.Relay.RelayMaskOff;
  TempRelay |= ReefAngel.Relay.RelayMaskOn;
  ReefAngel.LCD.DrawOutletBox(12, 75, TempRelay);
  pingSerial();
  
  ReefAngel.LCD.Clear(255,46,96,70,104);
  ReefAngel.LCD.Clear(255,106,96,132,104);
  ReefAngel.LCD.DrawText(0,255,8,96, "White=");  
  ReefAngel.LCD.DrawText(197,255,46,96, ReefAngel.PWM.GetChannelValue(1));
  //ReefAngel.PWM.GetDaylightValue()),
  pingSerial();
  
  ReefAngel.LCD.DrawText(0,255,72,96, "Blue=");   
  ReefAngel.LCD.DrawText(3,255,106,96, ReefAngel.PWM.GetChannelValue(0));
  //ReefAngel.PWM.GetActinicValue());


}
void DrawCustomGraph()
{
}


////// Place global variable code above here


void setup()
{
    // This must be the first line
    ReefAngel.Init();  //Initialize controller
    ReefAngel.Use2014Screen();  // Let's use 2014 Screen 
    ReefAngel.AddWaterLevelExpansion();  // Water Level Expansion Module
    ReefAngel.AddRANet();    // Support for RANet wireless accessories
    // Ports toggled in Feeding Mode
    ReefAngel.FeedingModePorts = Port4Bit | Port5Bit | Port6Bit;
    // Ports toggled in Water Change Mode
    ReefAngel.WaterChangePorts = Port1Bit | Port5Bit | Port6Bit;
    // Ports toggled when Lights On / Off menu entry selected
   ReefAngel.LightsOnPorts = Port3Bit;
    // Ports turned off when Overheat temperature exceeded
   ReefAngel.OverheatShutoffPorts = 0;
    // Use T3 probe as temperature and overheat functions
    ReefAngel.TempProbe = T3_PROBE;
    ReefAngel.OverheatProbe = T3_PROBE;


    // Ports that are always on
    ReefAngel.Relay.On( Port2 );
    ReefAngel.Relay.On( Port3 );
    ReefAngel.Relay.On( Port4 );
    ReefAngel.Relay.On( Port7 );
    ////// Place additional initialization code below here
    

    ////// Place additional initialization code above here
}

void loop()
{
    ReefAngel.SingleATOLow( Port1 );
    ReefAngel.WavemakerRandom( Port5,30,100 );
    ReefAngel.WavemakerRandom( Port6,30,100 );
    ReefAngel.StandardFan( Port8 );

    ////// Place your custom code below here
  // Cloud/lightning lighting control
FireInTheHole=false;
ReefAngel.PWM.SetChannel( 0, PWMParabola(9,30,23,00,5,100,5) );    // Set actinic channel
DaylightPWMValue=PWMParabola(10,30,22,0,0,100,0);
CheckCloud();    // Check to see if it's time for a cloud/lightning
if (!FireInTheHole)
{
  ReefAngel.PWM.SetChannel(1,DaylightPWMValue);    // Whites are on channel 1
  ReefAngel.PWM.SetChannel(2,DaylightPWMValue);    // and channel 2
}

    ////// Place your custom code above here

    // This should always be the last line
    ReefAngel.Portal( "jegillis" );
    ReefAngel.ShowInterface();
}
// Random Cloud/Thunderstorm effects function

void CheckCloud()
{
  // ------------------------------------------------------------
  // Change the values below to customize your cloud/storm effect

  // Frequency in days based on the day of the month - number 2 means every 2 days, for example (day 2,4,6 etc)
  // For testing purposes, you can use 1 and cause the cloud to occur everyday
#define Clouds_Every_X_Days 1 

  // Percentage chance of a cloud happening today
  // For testing purposes, you can use 100 and cause the cloud to have 100% chance of happening
#define Cloud_Chance_per_Day 100

  // Minimum number of minutes for cloud duration.  Don't use max duration of less than 6
#define Min_Cloud_Duration 7

  // Maximum number of minutes for the cloud duration. Don't use max duration of more than 255
#define Max_Cloud_Duration 15

  // Minimum number of clouds that can happen per day
#define Min_Clouds_per_Day 3

  // Maximum number of clouds that can happen per day
#define Max_Clouds_per_Day 4

  // Only start the cloud effect after this setting
  // In this example, start cloud after noon
#define Start_Cloud_After NumMins(12,00)

  // Always end the cloud effect before this setting
  // In this example, end cloud before 9:00pm
#define End_Cloud_Before NumMins(21,00)

  // Percentage chance of a lightning happen for every cloud
  // For testing purposes, you can use 100 and cause the lightning to have 100% chance of happening
#define Lightning_Change_per_Cloud 100

  // Note: Make sure to choose correct values that will work within your PWMSLope settings.
  // For example, in our case, we could have a max of 5 clouds per day and they could last for 50 minutes.
  // Which could mean 250 minutes of clouds. We need to make sure the PWMSlope can accomodate 250 minutes of effects or unforseen resuls could happen.
    // Also, make sure that you can fit double those minutes between Start_Cloud_After and End_Cloud_Before.
  // In our example, we have 510 minutes between Start_Cloud_After and End_Cloud_Before, so double the 250 minutes (or 500 minutes) can fit in that 510 minutes window.
    // It's a tight fit, but it did.

    //#define printdebug // Uncomment this for debug print on Serial Monitor window
#define forcecloudcalculation // Uncomment this to force the cloud calculation to happen in the boot process.

    // Add Random Lightning modes
#define Calm 0    // No lightning
#define Slow 1    // 5 seconds of slow lightning in the middle of a cloud for ELN style (slow response) drivers
#define Fast 2    // 5 seconds of fast lightning in the middle of a cloud for LDD style (fast response) drivers
#define Mega 3    // Lightning throughout the cloud, higher chance as it gets darker
#define Mega2 4   // Like Mega, but with more lightning
  // Set which modes you want to use
  // Example:  { Slow, Fast, Mega, Mega2 } to randomize all four modes.  
  // { Mega2 } for just Mega2.  { Mega, Mega, Fast} for Mega and Fast, with twice the chance of Mega.
  byte LightningModes[] = {Mega};

  // Change the values above to customize your cloud/storm effect
  // ------------------------------------------------------------
  // Do not change anything below here

  static byte cloudchance=255;
  static byte cloudduration=0;
  static int cloudstart=0;
  static byte numclouds=0;
  static byte lightningchance=0;
  static byte cloudindex=0;
  static byte lightningstatus=0;
  static int LastNumMins=0;
  static byte lightningMode=0;
  static boolean chooseLightning=true;

  static time_t DelayCounter=millis();    // Variable for lightning timing.  
  static int DelayTime=random(1000);      // Variable for lightning timimg.

  // Every day at midnight, we check for chance of cloud happening today
  if (hour()==0 && minute()==0 && second()==0) cloudchance=255;

#ifdef forcecloudcalculation
  if (cloudchance==255)
#else
    if (hour()==0 && minute()==0 && second()==1 && cloudchance==255) 
#endif
    {
      randomSeed(millis());    // Seed the random number generator
      //Pick a random number between 0 and 99
      cloudchance=random(100); 
      // if picked number is greater than Cloud_Chance_per_Day, we will not have clouds today
      if (cloudchance>Cloud_Chance_per_Day) cloudchance=0;
      // Check if today is day for clouds. 
      if ((day()%Clouds_Every_X_Days)!=0) cloudchance=0; 
      // If we have cloud today
      if (cloudchance)
      {
        // pick a random number for number of clouds between Min_Clouds_per_Day and Max_Clouds_per_Day
        numclouds=random(Min_Clouds_per_Day,Max_Clouds_per_Day);
        // pick the time that the first cloud will start
        // the range is calculated between Start_Cloud_After and the even distribuition of clouds on this day. 
        cloudstart=random(Start_Cloud_After,Start_Cloud_After+((End_Cloud_Before-Start_Cloud_After)/(numclouds*2)));
        // pick a random number for the cloud duration of first cloud.
        cloudduration=random(Min_Cloud_Duration,Max_Cloud_Duration);
        //Pick a random number between 0 and 99
        lightningchance=random(100);
        // if picked number is greater than Lightning_Change_per_Cloud, we will not have lightning today
        if (lightningchance>Lightning_Change_per_Cloud) lightningchance=0; 
      }
    }
  // Now that we have all the parameters for the cloud, let's create the effect


  if (cloudchance)
  {
    //is it time for cloud yet?
    if (NumMins(hour(),minute())>=cloudstart && NumMins(hour(),minute())<(cloudstart+cloudduration))
    {
      DaylightPWMValue=ReversePWMSlope(cloudstart,cloudstart+cloudduration,DaylightPWMValue,5,180);
      if (chooseLightning) 
      { 
        lightningMode=LightningModes[random(100)%sizeof(LightningModes)]; 
        chooseLightning=false; 
      } 
      switch (lightningMode) 
      {
      case Calm:
        break;
      case Mega:
        // Lightning chance from beginning of cloud through the end.  Chance increases with darkness of cloud.
        if (lightningchance && random(ReversePWMSlope(cloudstart,cloudstart+cloudduration,100,0,180))<1 && (millis()-DelayCounter)>DelayTime)
        {
          // Send the trigger 
          WriteTrigger();
          
          DelayCounter=millis();    // If we just had a round of flashes, then lets put in a longer delay
          DelayTime=random(1000);   // of up to a second for dramatic effect before we do another round. 
        }
        break;
      case Mega2:
        // Higher lightning chance from beginning of cloud through the end.  Chance increases with darkness of cloud.
        if (lightningchance && random(ReversePWMSlope(cloudstart,cloudstart+cloudduration,100,0,180))<2)
        {
          WriteTrigger();
        }
        break;
      case Fast:
        // 5 seconds of lightning in the middle of the cloud
        if (lightningchance && (NumMins(hour(),minute())==(cloudstart+(cloudduration/2))) && second()<5 && (millis()-DelayCounter)>DelayTime)
        {
          WriteTrigger();
          
          DelayCounter=millis();    // If we just had a round of flashes, then lets put in a longer delay
          DelayTime=random(1000);   // of up to a second for dramatic effect before we do another round. 
        }
        break;
      case Slow:
        // Slow lightning for 5 seconds in the middle of the cloud.  Suitable for slower ELN style drivers
        if (lightningchance && (NumMins(hour(),minute())==(cloudstart+(cloudduration/2))) && second()<5) 
        {
          if (random(100)<20) lightningstatus=1; 
          else lightningstatus=0;
          if (lightningstatus)
          {
            DaylightPWMValue=100; 
          }
          else 
          {
            DaylightPWMValue=0;
          }
          delay(1);
        }
        break;
      default:
        break;
      }
    } 
    else 
    {
      chooseLightning=true; // Reset the flag to choose a new lightning type
    }

    if (NumMins(hour(),minute())>(cloudstart+cloudduration))
    {
      cloudindex++;
      if (cloudindex < numclouds)
      {
        cloudstart=random(Start_Cloud_After+(((End_Cloud_Before-Start_Cloud_After)/(numclouds*2))*cloudindex*2),(Start_Cloud_After+(((End_Cloud_Before-Start_Cloud_After)/(numclouds*2))*cloudindex*2))+((End_Cloud_Before-Start_Cloud_After)/(numclouds*2)));
        // pick a random number for the cloud duration of first cloud.
        cloudduration=random(Min_Cloud_Duration,Max_Cloud_Duration);
        //Pick a random number between 0 and 99
        lightningchance=random(100);
        // if picked number is greater than Lightning_Change_per_Cloud, we will not have lightning today
        if (lightningchance>Lightning_Change_per_Cloud) lightningchance=0;
      }
    }
  }

  // Write the times of the next cloud, next lightning, and cloud duration to the screen and into some customvars for the Portal.
  if (LastNumMins!=NumMins(hour(),minute()))
  {
    LastNumMins=NumMins(hour(),minute());
    ReefAngel.LCD.Clear(255,0,120,132,132);
    ReefAngel.LCD.DrawText(0,255,85,110,"Length");
    ReefAngel.LCD.DrawText(0,255,11,110,"Cloud");
    ReefAngel.LCD.DrawText(0,255,11,120,"00:00");
    ReefAngel.LCD.DrawText(0,255,51,110,"Storm");
    ReefAngel.LCD.DrawText(0,255,51,120,"00:00");
    if (cloudchance && (NumMins(hour(),minute())<cloudstart))
    {
      int x=0;
      if ((cloudstart/60)>=10) x=11; 
      else x=17;
      ReefAngel.LCD.DrawText(0,255,x,120,(cloudstart/60));
      ReefAngel.CustomVar[3]=cloudstart/60;    // Write the hour of the next cloud to custom variable for Portal reporting
      if ((cloudstart%60)>=10) x=29; 
      else x=35;
      ReefAngel.LCD.DrawText(0,255,x,120,(cloudstart%60));
      ReefAngel.CustomVar[4]=cloudstart%60;    // Write the minute of the next cloud to custom variable for Portal reporting

    }
    ReefAngel.LCD.DrawText(0,255,90,120,cloudduration);
    ReefAngel.CustomVar[7]=(cloudduration);    // Put the duration of the next cloud in a custom var for the portal
    if (lightningchance) 
    {
      int x=0;
      if (((cloudstart+(cloudduration/2))/60)>=10) x=51; 
      else x=57;
      ReefAngel.LCD.DrawText(0,255,x,120,((cloudstart+(cloudduration/2))/60));
      ReefAngel.CustomVar[5]=(cloudstart+(cloudduration/2))/60;    // Write the hour of the next lightning to a custom variable for the Portal
      if (((cloudstart+(cloudduration/2))%60)>=10) x=69; 
      else x=75;
      ReefAngel.LCD.DrawText(0,255,x,120,((cloudstart+(cloudduration/2))%60));    // Write the minute of the next lightning to a custom variable for the Portal
      ReefAngel.CustomVar[6]=(cloudstart+(cloudduration/2))%60;
    }
  }   
}

byte ReversePWMSlope(long cstart,long cend,byte PWMStart,byte PWMEnd, byte clength)
{
  long n=elapsedSecsToday(now());
  cstart*=60;
  cend*=60;
  if (n<cstart) return PWMStart;
  if (n>=cstart && n<=(cstart+clength)) return map(n,cstart,cstart+clength,PWMStart,PWMEnd);
  if (n>(cstart+clength) && n<(cend-clength)) return PWMEnd;
  if (n>=(cend-clength) && n<=cend) return map(n,cend-clength,cend,PWMEnd,PWMStart);
  if (n>cend) return PWMStart;
}

void WriteTrigger()
{
  FireInTheHole = true;
  ReefAngel.PWM.SetChannel(TriggerChannel, Trigger);  
}

Image
User avatar
cosmith71
Posts: 1437
Joined: Fri Mar 29, 2013 3:51 pm
Location: Oklahoma City

Re: RANet Cloud and Lightning

Post by cosmith71 »

I'm at a loss. This one works for me on channels 1 and 2.

--Colin

Code: Select all

#include <Wire.h>
#include <avr/eeprom.h>

#define BLUE_LED    9
#define WHITE_LED   10

#define BLUE_INTENSITY   255
#define WHITE_INTENSITY  255

#define RANET_MAX_SIZE  64
#define DISCONNECT_TIMEOUT  2000

#define LastFallback0  100 // Memory location for fallback storage

#define RANet_Down    0
#define RANet_OK      1

byte Trigger=150;    // Trigger value for lightning effect
byte TriggerChannel=1;    // Channel to look for the trigger on

byte buffer_index;
byte buffer[128];
char buf[3];
byte bufint, bufsize;
byte RANetData[RANET_MAX_SIZE];
byte RANetCRC;
byte BlueChannel=0;
byte WhiteChannel=0;
byte RANet_Status=RANet_Down;
boolean cable_present=false;

unsigned long lastmillis=millis();
unsigned long lastcablecheck=millis();

void setup()
{
  pinMode(BLUE_LED,OUTPUT);
  pinMode(WHITE_LED,OUTPUT);
  Serial.begin(57600);
  Wire.onReceive(NULL);
  Wire.onRequest(NULL);
  Wire.begin();
  for (int a=0;a<RANET_MAX_SIZE; a++) // Clear array
    RANetData[a]=0; 
  Wire.beginTransmission(0x68);
  Wire.write(0);
  int a=Wire.endTransmission();
  cable_present=(a==0);
  // setup PCA9685 for data receive
  // we need this to make sure it will work if connected ofter controller is booted, so we need to send it all the time.
  Wire.beginTransmission(0x40);
  Wire.write(0);
  Wire.write(0xa1);
  Wire.endTransmission();
}

void loop()
{
  if (cable_present)
  {
    BlueChannel=100;
    WhiteChannel=0;
    analogWrite(WHITE_LED,WHITE_INTENSITY*WhiteChannel/100);
    analogWrite(BLUE_LED,BLUE_INTENSITY*BlueChannel/100);
  }
  else  
  {
    BlueChannel=0;
    WhiteChannel=0;
    while(Serial.available())
    {
      UpdateWhiteChannel();
      char c = Serial.read(); // Read each incoming byte
      buffer[buffer_index]=c; // store in the buffer array
      if (c==10) // if line feed we analyze the payload
      {
        if (buffer_index>25) // only need to analyse if buffer_index is greater than 25, otherwise the payload is broken or corrupt
          if (buffer_index==buffer[1]) // check if payload matches the length the controller sent
          {
            UpdateWhiteChannel();
            RANetCRC=0;
            for (int a=0; a<(buffer_index-2); a++) // calculate CRC
              RANetCRC+=buffer[a];
            UpdateWhiteChannel();
            if (RANetCRC==buffer[buffer_index-2]) // if CRC matches
            {
              UpdateWhiteChannel();
              for (int a=0; a<(buffer_index-2); a++) // Copy buffer to RANetData
                RANetData[a]=buffer[a];
              UpdateWhiteChannel();
              lastmillis=millis();
              //            Serial.print(millis());
              //            Serial.print("\t");
              //            Serial.println(RANetData[2]);
              for (int a=0;a<8;a++)
              {
                if (eeprom_read_byte((unsigned char *) LastFallback0+a)!=RANetData[10+a])
                {
                  eeprom_write_byte((unsigned char *) LastFallback0+a, RANetData[10+a]);
                }
                Wire.beginTransmission(0x38+a);
                Wire.write(~RANetData[2+a]);
                Wire.endTransmission();
              }
              // Check for lightning trigger
              if (RANetData[18+TriggerChannel] == Trigger) Lightning();
              else             // If the trigger has not been sent
              {               
                for (int a=0;a<6;a++)  // send along the data
                {
                  int newdata=(int)(RANetData[18+a]*40.95);
                  Wire.beginTransmission(0x40);
                  Wire.write(0x8+(4*a));
                  Wire.write(newdata&0xff);
                  Wire.write(newdata>>8);
                  Wire.endTransmission();
                }
              }
              UpdateWhiteChannel();
              RANet_Status=RANet_OK;
            }
          }
        buffer_index=255; // reset buffer index
      }
      UpdateWhiteChannel();
      if (buffer_index++>=128) buffer_index=0; // increment index of buffer array. reset index if >=128
    }
    if (millis()-lastmillis>DISCONNECT_TIMEOUT)
    {
      lastmillis=millis();
      //    Serial.println("Disconnected");
      //    Serial.print(millis());
      //    Serial.print("\t");
      //    Serial.println(RANetData[10]);
      for (int a=0;a<8;a++)
      {
        Wire.beginTransmission(0x38+a);
        Wire.write(~eeprom_read_byte((unsigned char *) LastFallback0+a));
        Wire.endTransmission();
      }
      RANet_Status=RANet_Down;
    }
    if (RANet_Status==RANet_Down)
    {
      BlueChannel=0;
      WhiteChannel=millis()%2000<1000?0:100;
      analogWrite(WHITE_LED,WHITE_INTENSITY*WhiteChannel/100);
      analogWrite(BLUE_LED,BLUE_INTENSITY*BlueChannel/100);
    }
  }
}

void UpdateWhiteChannel()
{
  WhiteChannel=sin(radians((millis()%7200)/40))*255;
  BlueChannel=255-(sin(radians((millis()%7200)/40))*255);
  analogWrite(WHITE_LED,WhiteChannel);
  analogWrite(BLUE_LED,BlueChannel);
}

void Lightning()
{
  int a=random(1,5);    // Pick a number of consecutive flashes from 1 to 4.  
  for (int i=0; i<a; i++)
  {
    // Flash on
    for (int n=1; n<3; n++)
    {
      int newdata=4095;
      Wire.beginTransmission(0x40);      // Address of the dimming expansion module
      Wire.write(0x8+(4*n));             // 0x8 is channel 0, 0x12 is channel 1, etc.  I'm using channel 1.
      Wire.write(newdata&0xff);          // Send the data 8 bits at a time.  This sends the LSB
      Wire.write(newdata>>8);            // This sends the MSB
      Wire.endTransmission();
    }

    int randy=random(20,80);    // Random number for a delay
    if (randy>71) randy=((randy-70)/2)*100;    // Small chance of a longer delay
    delay(randy);                // Wait from 20 to 69 ms, or 100-400 ms

    // Flash off
    for (int n=1; n<3; n++)
    {
      int newdata=0;
      Wire.beginTransmission(0x40);    // Same as above
      Wire.write(0x8+(4*n));
      Wire.write(newdata&0xff);
      Wire.write(newdata>>8);
      Wire.endTransmission();
    }
    delay(random(30,50));                // Wait from 30 to 49 ms 
  }
}
rimai
Posts: 12881
Joined: Fri Mar 18, 2011 6:47 pm

Re: RANet Cloud and Lightning

Post by rimai »

I think it should work too.
Roberto.
jegillis
Posts: 86
Joined: Sat Jan 04, 2014 10:26 am

Re: RANet Cloud and Lightning

Post by jegillis »

I just retried uploading all three of the codes with no difference both channels dim but only channel 1 flashes. I did just figure out that uploading to the receiver while the controller was on puts the controller in feeding mode for some reason. on the last uploads I unplugged the controller and I did not get a blue light while uploading while it was on when the controller was plugged in. I also tried a brand new usb cable to rule that out. Is it possible to verify that the code is actually uploading to the RA receiver?
Image
rimai
Posts: 12881
Joined: Fri Mar 18, 2011 6:47 pm

Re: RANet Cloud and Lightning

Post by rimai »

Are you changing the board to "Reef Angel w/ optiboot" when uploading to the receiver?
Your RA+ and the receiver use different microcontrollers. So you have to keep switching the board back and forth when you want to upload to the receiver or RA+.
I'm pretty sure you also need to remove the radio to upload to the receiver. I can't remember if it fails or not.
The Arduino should tell you if it failed or not. What does it say at the bottom in red letters?
Roberto.
User avatar
cosmith71
Posts: 1437
Joined: Fri Mar 29, 2013 3:51 pm
Location: Oklahoma City

Re: RANet Cloud and Lightning

Post by cosmith71 »

I never have to remove the radio. The blue light is a link light and may or may not come on during upload.
jegillis
Posts: 86
Joined: Sat Jan 04, 2014 10:26 am

Re: RANet Cloud and Lightning

Post by jegillis »

I use the reef angel with optiboot for uploading it does not give me an error, tried taking out the radio with no success
Image
rimai
Posts: 12881
Joined: Fri Mar 18, 2011 6:47 pm

Re: RANet Cloud and Lightning

Post by rimai »

What is what you get in red when you hit upload?
Roberto.
Post Reply