RO/DI valve

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Ismaclst
Posts: 250
Joined: Wed Jan 28, 2015 5:17 pm

Re: RO/DI valve

Post by Ismaclst »

lnevo wrote:Oh and you may want to consider starting at higher than 1. For one we look for things to happen when they are less than 1 which is 0 which you might also get if the sensor were to get disconnected. Also you may already take this into account, but if your level is that low when we kick in the ato, and let's say the RO was shutoff or something, you'd have less grace period to correct it.

At the end of the day, if you just wanted to be like the code you had above but give you the ATO timeout and work accordingly you could just use the WaterLevelATO function as we do within the code.

Code: Select all

ReefAngel.WaterLevelATO(3, ROSolenoid,3600,1,90); 
Sorry if I complicated the whole mess. I thought you would like having the additional functionality that I added :)
That code would work, just not sure how long it would take to refill my 10 gallon ATO container. I see what you are saying about having a grace period so I won't run out of water before it has a chance to refill. The pipe doesn't go all the way to the bottom of the container. So once it hit's 1%, I still have about 3 inches of water left, so hopefully that will give it enough time for the water to refill.
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Ismaclst
Posts: 250
Joined: Wed Jan 28, 2015 5:17 pm

Re: RO/DI valve

Post by Ismaclst »

I think my code is not quite right. I wanted the RO/DI valve to turn on when it was lower than 1% and to stay on until it reached 87%. Once it hit 87% it was suppose to stay off until it was lower than 1% again. I turned the port an manually and left it for awhile. When I went to put the port back to auto, which would have turned it off, it turned it back on even though my level was around 70%. Here is the code I'm using for it:

Code: Select all

 if (ReefAngel.WaterLevel.GetLevel(3)>87) //ATO Reservoir
    ReefAngel.Relay.Off(Port5);
  if (ReefAngel.WaterLevel.GetLevel(3)<1)
    ReefAngel.Relay.On(Port5);
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rimai
Posts: 12881
Joined: Fri Mar 18, 2011 6:47 pm

Re: RO/DI valve

Post by rimai »

70% is still below 87%.
It will only turn off when it is over 87%
Roberto.
Ismaclst
Posts: 250
Joined: Wed Jan 28, 2015 5:17 pm

Re: RO/DI valve

Post by Ismaclst »

I know. It worked like it should the first time it ran. The problem is that, that container that has the water level sensor was not in the process of refilling. I was trying to fill another container, so that's why I manually turned the port on. When I went to turn it back to auto, it automatically turn the port on instead of off.
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Ismaclst
Posts: 250
Joined: Wed Jan 28, 2015 5:17 pm

Re: RO/DI valve

Post by Ismaclst »

Ok, I manually filled up my ato reservoir so it would be past 87%. The port did turn off. How could I change my code so I could manually turn on the port and it won't restart the process of refilling?
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rimai
Posts: 12881
Joined: Fri Mar 18, 2011 6:47 pm

Re: RO/DI valve

Post by rimai »

Your code will only turn on/off when level is above 87 or below 1.
Anything in between is last state.
If you override on, it will stay on. If you override off, it will stay off.
Roberto.
Ismaclst
Posts: 250
Joined: Wed Jan 28, 2015 5:17 pm

Re: RO/DI valve

Post by Ismaclst »

What can I change in my code to allow me to toggle the port to manual without resetting the refilling process
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lnevo
Posts: 5430
Joined: Fri Jul 20, 2012 9:42 am

Re: RO/DI valve

Post by lnevo »

Code: Select all

  if (level<lowLevel) { 
      ReefAngel.Relay.Override(VO_RefillATO,1); // We turn on the refill port.
  }
I believe you have to turn this port back to auto otherwise you've triggered refill mode and it will stay on until the level is reached.

I think it might be worth a checkpoint to post your full code.
Ismaclst
Posts: 250
Joined: Wed Jan 28, 2015 5:17 pm

Re: RO/DI valve

Post by Ismaclst »

Here is my full code:

Code: Select all

#include <ReefAngel_Features.h>
#include <Globals.h>
#include <RA_Wifi.h>
#include <Wire.h>
#include <OneWire.h>
#include <Time.h>
#include <DS1307RTC.h>
#include <InternalEEPROM.h>
#include <RA_NokiaLCD.h>
#include <RA_ATO.h>
#include <RA_Joystick.h>
#include <LED.h>
#include <RA_TempSensor.h>
#include <Relay.h>
#include <RA_PWM.h>
#include <Timer.h>
#include <Tide.h>
#include <Memory.h>
#include <InternalEEPROM.h>
#include <RA_Colors.h>
#include <RA_CustomColors.h>
#include <Salinity.h>
#include <RF.h>
#include <IO.h>
#include <ORP.h>
#include <AI.h>
#include <PH.h>
#include <WaterLevel.h>
#include <Humidity.h>
#include <DCPump.h>
#include <PAR.h>
#include <ReefAngel.h>



////// Place global variable code below here


////// Place global variable code above here

Tide tide;

void setup()
{
  // This must be the first line
  ReefAngel.Init();  //Initialize controller
  ReefAngel.Use2014Screen();  // Let's use 2014 Screen
  ReefAngel.DDNS("Damien"); 
  ReefAngel.AddMultiChannelWaterLevelExpansion();  // Multi-Channel Water Level Expanion Module
  // Ports toggled in Feeding Mode
  ReefAngel.FeedingModePorts = Port1Bit | Port6Bit;
  // Ports toggled in Water Change Mode
  ReefAngel.WaterChangePorts = Port1Bit | Port2Bit | Port3Bit | Port4Bit | Port6Bit | Port7Bit | Port8Bit;
  // Ports toggled when Lights On / Off menu entry selected
  ReefAngel.LightsOnPorts = Port5Bit;
  // Ports turned off when Overheat temperature exceeded
  ReefAngel.OverheatShutoffPorts = Port3Bit;
  // Use T1 probe as temperature and overheat functions
  ReefAngel.TempProbe = T1_PROBE;
  ReefAngel.OverheatProbe = T1_PROBE;
  // Set the Overheat temperature setting
  InternalMemory.OverheatTemp_write( 800 );
  InternalMemory.WaterLevelMax_write(1800);        


  // Feeeding and Water Change mode speed


  // Ports that are always on
  ReefAngel.Relay.On( Port1 );
  ReefAngel.Relay.On( Port6 );

  tide.Init(55,10,30);
  tide.SetWaveLength(12+SECS_PER_HOUR);
  ////// Place additional initialization code below here


  ////// Place additional initialization code above here
}

void loop()
{
  ReefAngel.StandardHeater( Port3,780,785 );
  ReefAngel.WaterLevelATO(4,Port4,240,28,31); 
  ReefAngel.Relay.Set(Port8, (now()%(6*SECS_PER_HOUR))<(30*SECS_PER_MIN));

  ////// Place your custom code below here

  if (ReefAngel.WaterLevel.GetLevel(1)<5) //Disable the port until overriden manually
    ReefAngel.Relay.Override(Port8,0);    //Saltwater Reservoir
  if (ReefAngel.WaterLevel.GetLevel(1)>80)   // Set port back to auto
    ReefAngel.Relay.Override(Port8,2); 

  if (ReefAngel.WaterLevel.GetLevel(2)>80) //Overflow
    ReefAngel.Relay.Off(Port1);
  else
    ReefAngel.Relay.On(Port1);

  if (ReefAngel.WaterLevel.GetLevel(3)>87) //ATO Reservoir
    ReefAngel.Relay.Off(Port5);
  if (ReefAngel.WaterLevel.GetLevel(3)<1)
    ReefAngel.Relay.On(Port5);

  ////// Place your custom code above here

  // This should always be the last line
  ReefAngel.Portal( "Ismaclst" );
  ReefAngel.ShowInterface();
}



byte setMaxspect(byte minSpeed, byte maxSpeed, boolean PulseSync)
{
  int reverse_speed=0;
  int forward_speed=45;
  
   // swap between forward and reverse every X seconds 
   reverse_speed = ShortPulseMode(0,100,ReefAngel.DCPump.Duration*2,true); 
   if (reverse_speed == 100) {
     //
     // while we are going in reverse increase the speed by 10 
     forward_speed = ShortPulseMode(35+10, 60+10,ReefAngel.DCPump.Duration,true);
   } else {
     //
     // while we are going forward set speed to 25-40 to keep
     // from blowing corals off the rocks
     forward_speed = ShortPulseMode(35,70, ReefAngel.DCPump.Duration, true);
  }

  if (PulseSync) {
    return forward_speed;
  } else {
    return reverse_speed;
  }
}
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User avatar
lnevo
Posts: 5430
Joined: Fri Jul 20, 2012 9:42 am

Re: RO/DI valve

Post by lnevo »

I would make a small change here just to make sure it defaults to Off. Other than that the overrides should work as normal.

Code: Select all

  ReefAngel.Relay.Off(Port5); // Default to Off

  if (ReefAngel.WaterLevel.GetLevel(3)>87) //ATO Reservoir
    ReefAngel.Relay.Off(Port5);
  if (ReefAngel.WaterLevel.GetLevel(3)<1)
    ReefAngel.Relay.On(Port5);
It shouldn't be needed but just for some sanity. Test and let us know.
Ismaclst
Posts: 250
Joined: Wed Jan 28, 2015 5:17 pm

Re: RO/DI valve

Post by Ismaclst »

lnevo wrote:

Code: Select all

  if (level<lowLevel) { 
      ReefAngel.Relay.Override(VO_RefillATO,1); // We turn on the refill port.
  }
I believe you have to turn this port back to auto otherwise you've triggered refill mode and it will stay on until the level is reached.

I think it might be worth a checkpoint to post your full code.
When I added this part to my code I had a few errors. It said lowLevel, level and VO_RefillATO was not declared in the scope.
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User avatar
lnevo
Posts: 5430
Joined: Fri Jul 20, 2012 9:42 am

Re: RO/DI valve

Post by lnevo »

That makes no sense because that code is not in the post from 3/14 that I used...
User avatar
lnevo
Posts: 5430
Joined: Fri Jul 20, 2012 9:42 am

Re: RO/DI valve

Post by lnevo »

Looks like you were reading an old post.
Ismaclst
Posts: 250
Joined: Wed Jan 28, 2015 5:17 pm

Re: RO/DI valve

Post by Ismaclst »

Oh, sorry. I thought you wanted me to add both of them to my code. Sorry about that.
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Ismaclst
Posts: 250
Joined: Wed Jan 28, 2015 5:17 pm

Re: RO/DI valve

Post by Ismaclst »

Ok, it seems to be working fine now. Thanks for your help!
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