That code would work, just not sure how long it would take to refill my 10 gallon ATO container. I see what you are saying about having a grace period so I won't run out of water before it has a chance to refill. The pipe doesn't go all the way to the bottom of the container. So once it hit's 1%, I still have about 3 inches of water left, so hopefully that will give it enough time for the water to refill.lnevo wrote:Oh and you may want to consider starting at higher than 1. For one we look for things to happen when they are less than 1 which is 0 which you might also get if the sensor were to get disconnected. Also you may already take this into account, but if your level is that low when we kick in the ato, and let's say the RO was shutoff or something, you'd have less grace period to correct it.
At the end of the day, if you just wanted to be like the code you had above but give you the ATO timeout and work accordingly you could just use the WaterLevelATO function as we do within the code.
Sorry if I complicated the whole mess. I thought you would like having the additional functionality that I addedCode: Select all
ReefAngel.WaterLevelATO(3, ROSolenoid,3600,1,90);
RO/DI valve
Re: RO/DI valve
Re: RO/DI valve
I think my code is not quite right. I wanted the RO/DI valve to turn on when it was lower than 1% and to stay on until it reached 87%. Once it hit 87% it was suppose to stay off until it was lower than 1% again. I turned the port an manually and left it for awhile. When I went to put the port back to auto, which would have turned it off, it turned it back on even though my level was around 70%. Here is the code I'm using for it:
Code: Select all
if (ReefAngel.WaterLevel.GetLevel(3)>87) //ATO Reservoir
ReefAngel.Relay.Off(Port5);
if (ReefAngel.WaterLevel.GetLevel(3)<1)
ReefAngel.Relay.On(Port5);
Re: RO/DI valve
I know. It worked like it should the first time it ran. The problem is that, that container that has the water level sensor was not in the process of refilling. I was trying to fill another container, so that's why I manually turned the port on. When I went to turn it back to auto, it automatically turn the port on instead of off.
Re: RO/DI valve
Ok, I manually filled up my ato reservoir so it would be past 87%. The port did turn off. How could I change my code so I could manually turn on the port and it won't restart the process of refilling?
Re: RO/DI valve
Your code will only turn on/off when level is above 87 or below 1.
Anything in between is last state.
If you override on, it will stay on. If you override off, it will stay off.
Anything in between is last state.
If you override on, it will stay on. If you override off, it will stay off.
Roberto.
Re: RO/DI valve
What can I change in my code to allow me to toggle the port to manual without resetting the refilling process
Re: RO/DI valve
Code: Select all
if (level<lowLevel) {
ReefAngel.Relay.Override(VO_RefillATO,1); // We turn on the refill port.
}
I think it might be worth a checkpoint to post your full code.
Re: RO/DI valve
Here is my full code:
Code: Select all
#include <ReefAngel_Features.h>
#include <Globals.h>
#include <RA_Wifi.h>
#include <Wire.h>
#include <OneWire.h>
#include <Time.h>
#include <DS1307RTC.h>
#include <InternalEEPROM.h>
#include <RA_NokiaLCD.h>
#include <RA_ATO.h>
#include <RA_Joystick.h>
#include <LED.h>
#include <RA_TempSensor.h>
#include <Relay.h>
#include <RA_PWM.h>
#include <Timer.h>
#include <Tide.h>
#include <Memory.h>
#include <InternalEEPROM.h>
#include <RA_Colors.h>
#include <RA_CustomColors.h>
#include <Salinity.h>
#include <RF.h>
#include <IO.h>
#include <ORP.h>
#include <AI.h>
#include <PH.h>
#include <WaterLevel.h>
#include <Humidity.h>
#include <DCPump.h>
#include <PAR.h>
#include <ReefAngel.h>
////// Place global variable code below here
////// Place global variable code above here
Tide tide;
void setup()
{
// This must be the first line
ReefAngel.Init(); //Initialize controller
ReefAngel.Use2014Screen(); // Let's use 2014 Screen
ReefAngel.DDNS("Damien");
ReefAngel.AddMultiChannelWaterLevelExpansion(); // Multi-Channel Water Level Expanion Module
// Ports toggled in Feeding Mode
ReefAngel.FeedingModePorts = Port1Bit | Port6Bit;
// Ports toggled in Water Change Mode
ReefAngel.WaterChangePorts = Port1Bit | Port2Bit | Port3Bit | Port4Bit | Port6Bit | Port7Bit | Port8Bit;
// Ports toggled when Lights On / Off menu entry selected
ReefAngel.LightsOnPorts = Port5Bit;
// Ports turned off when Overheat temperature exceeded
ReefAngel.OverheatShutoffPorts = Port3Bit;
// Use T1 probe as temperature and overheat functions
ReefAngel.TempProbe = T1_PROBE;
ReefAngel.OverheatProbe = T1_PROBE;
// Set the Overheat temperature setting
InternalMemory.OverheatTemp_write( 800 );
InternalMemory.WaterLevelMax_write(1800);
// Feeeding and Water Change mode speed
// Ports that are always on
ReefAngel.Relay.On( Port1 );
ReefAngel.Relay.On( Port6 );
tide.Init(55,10,30);
tide.SetWaveLength(12+SECS_PER_HOUR);
////// Place additional initialization code below here
////// Place additional initialization code above here
}
void loop()
{
ReefAngel.StandardHeater( Port3,780,785 );
ReefAngel.WaterLevelATO(4,Port4,240,28,31);
ReefAngel.Relay.Set(Port8, (now()%(6*SECS_PER_HOUR))<(30*SECS_PER_MIN));
////// Place your custom code below here
if (ReefAngel.WaterLevel.GetLevel(1)<5) //Disable the port until overriden manually
ReefAngel.Relay.Override(Port8,0); //Saltwater Reservoir
if (ReefAngel.WaterLevel.GetLevel(1)>80) // Set port back to auto
ReefAngel.Relay.Override(Port8,2);
if (ReefAngel.WaterLevel.GetLevel(2)>80) //Overflow
ReefAngel.Relay.Off(Port1);
else
ReefAngel.Relay.On(Port1);
if (ReefAngel.WaterLevel.GetLevel(3)>87) //ATO Reservoir
ReefAngel.Relay.Off(Port5);
if (ReefAngel.WaterLevel.GetLevel(3)<1)
ReefAngel.Relay.On(Port5);
////// Place your custom code above here
// This should always be the last line
ReefAngel.Portal( "Ismaclst" );
ReefAngel.ShowInterface();
}
byte setMaxspect(byte minSpeed, byte maxSpeed, boolean PulseSync)
{
int reverse_speed=0;
int forward_speed=45;
// swap between forward and reverse every X seconds
reverse_speed = ShortPulseMode(0,100,ReefAngel.DCPump.Duration*2,true);
if (reverse_speed == 100) {
//
// while we are going in reverse increase the speed by 10
forward_speed = ShortPulseMode(35+10, 60+10,ReefAngel.DCPump.Duration,true);
} else {
//
// while we are going forward set speed to 25-40 to keep
// from blowing corals off the rocks
forward_speed = ShortPulseMode(35,70, ReefAngel.DCPump.Duration, true);
}
if (PulseSync) {
return forward_speed;
} else {
return reverse_speed;
}
}
Re: RO/DI valve
I would make a small change here just to make sure it defaults to Off. Other than that the overrides should work as normal.
It shouldn't be needed but just for some sanity. Test and let us know.
Code: Select all
ReefAngel.Relay.Off(Port5); // Default to Off
if (ReefAngel.WaterLevel.GetLevel(3)>87) //ATO Reservoir
ReefAngel.Relay.Off(Port5);
if (ReefAngel.WaterLevel.GetLevel(3)<1)
ReefAngel.Relay.On(Port5);
Re: RO/DI valve
When I added this part to my code I had a few errors. It said lowLevel, level and VO_RefillATO was not declared in the scope.lnevo wrote:I believe you have to turn this port back to auto otherwise you've triggered refill mode and it will stay on until the level is reached.Code: Select all
if (level<lowLevel) { ReefAngel.Relay.Override(VO_RefillATO,1); // We turn on the refill port. }
I think it might be worth a checkpoint to post your full code.
Re: RO/DI valve
That makes no sense because that code is not in the post from 3/14 that I used...
Re: RO/DI valve
Oh, sorry. I thought you wanted me to add both of them to my code. Sorry about that.
Re: RO/DI valve
Ok, it seems to be working fine now. Thanks for your help!