Storm in code not working
Posted: Tue Apr 19, 2016 7:56 am
i thought it worked at one time and now is not
Code: Select all
#include <ReefAngel_Features.h>
#include <Globals.h>
#include <RA_Wifi.h>
#include <Wire.h>
#include <OneWire.h>
#include <Time.h>
#include <DS1307RTC.h>
#include <InternalEEPROM.h>
#include <RA_NokiaLCD.h>
#include <RA_ATO.h>
#include <RA_Joystick.h>
#include <LED.h>
#include <RA_TempSensor.h>
#include <Relay.h>
#include <RA_PWM.h>
#include <Timer.h>
#include <Memory.h>
#include <RA_Colors.h>
#include <RA_CustomColors.h>
#include <ReefAngel.h>
#include <SunLocation.h>
#include <Tide.h>
#include <DCPump.h>
#include <WiFiAlert.h>
#include <DCPump.h>
// Won't compile without this...
// ReefAngel.DCPump.UseMemory=true;
// Custom menus
#include <avr/pgmspace.h>
prog_char menu1_label[] PROGMEM = "Feeding Mode";
prog_char menu2_label[] PROGMEM = "Water Change";
prog_char menu3_label[] PROGMEM = "ATO Clear";
prog_char menu4_label[] PROGMEM = "Overheat Clear";
prog_char menu5_label[] PROGMEM = "PH Calibration";
prog_char menu6_label[] PROGMEM = "Date / Time";
// Group the menu entries together
PROGMEM const char *menu_items[] = {
menu1_label, menu2_label, menu3_label,
menu4_label, menu5_label, menu6_label
};
// Define Custom Memory Locations
#define Mem_I_Latitude 108
#define Mem_I_Longitude 110
#define Mem_B_AcclRiseOffset 112
#define Mem_B_AcclSetOffset 113
#define Mem_B_AcclDay 114
#define Mem_B_LightMode 160
#define Mem_B_LightOffset 161
#define Mem_I_RiseOffset 162
#define Mem_I_SetOffset 164
#define Mem_B_AcclActinicOffset 166
#define Mem_B_AcclDaylightOffset 167
#define Mem_B_LightsOffPerc 171
#define Mem_B_PrintDebug 198
#define Mem_B_ResetMemory 199
void init_memory() {
// Initialize Custom Memory Locations
InternalMemory.write_int(Mem_I_Latitude,-21);
InternalMemory.write_int(Mem_I_Longitude,-147);
InternalMemory.write(Mem_B_AcclRiseOffset,12);
InternalMemory.write(Mem_B_AcclSetOffset,13);
InternalMemory.write(Mem_B_AcclDay,0);
InternalMemory.write(Mem_B_LightOffset,10);
InternalMemory.write(Mem_B_LightMode,1);
InternalMemory.write_int(Mem_I_RiseOffset,21);
InternalMemory.write_int(Mem_I_SetOffset,21);
InternalMemory.write(Mem_B_AcclActinicOffset,250);
InternalMemory.write(Mem_B_AcclDaylightOffset,125);
InternalMemory.write(Mem_B_LightsOffPerc,1);
InternalMemory.write(Mem_B_ResetMemory,false);
}
#define NUMBERS_8x16
// Define Relay Ports by Name
#define Return 1
#define Heater 2
#define WhiteLeft 3
#define BlueLeft 4
#define WhiteRight 5
#define BlueRight 6
#define Autotopoff 7
#define Skimmer 8
////// Place global variable code below here
// Custom classes
SunLocation sun;
Tide tide;
// For Cloud and preset code
int DaylightPWMValue=0;
int ActinicPWMValue=0;
int DaylightPWMValue0=0; // For cloud code, channel 0
int DaylightPWMValue2=0; // For cloud code, chennel 2
int ActinicPWMValue1=0; // For cloud code, channel 0
int ActinicPWMValue3=0; // For cloud code, chennel 2
// Needs to be global for DrawCustomGraph()
int ScreenID=1;
////// Place global variable code above here
// Setup on controller startup/reset
void setup()
{
// This must be the first line
ReefAngel.Init(); //Initialize controller
ReefAngel.InitMenu(pgm_read_word(&(menu_items[0])),SIZE(menu_items)); // Initialize Menu
// Ports toggled in Feeding Mode
ReefAngel.FeedingModePorts = Port1Bit | Port2Bit ;
// Ports toggled in Water Change Mode
ReefAngel.WaterChangePorts = Port1Bit | Port2Bit | Port7Bit | Port8Bit;
// Ports toggled when Lights On / Off menu entry selected
ReefAngel.LightsOnPorts = Port3Bit | Port4Bit | Port5Bit | Port6Bit;
// Ports turned off when Overheat temperature exceeded
ReefAngel.OverheatShutoffPorts = Port2Bit;
// Use T1 probe as temperature and overheat functions
ReefAngel.TempProbe = T1_PROBE;
ReefAngel.OverheatProbe = T1_PROBE;
// Feeeding and Water Change mode speed
ReefAngel.DCPump.FeedingSpeed=0;
ReefAngel.DCPump.WaterChangeSpeed=0;
// Ports that are always on
ReefAngel.Relay.On( Port1 ); // Return Pump
////// Place additional initialization code below here
if (InternalMemory.read(Mem_B_ResetMemory))
init_memory();
////// Place additional initialization code above here
}
void loop()
{
ReefAngel.Relay.DelayedOn( Port1 ); // Return Pump
ReefAngel.SingleATO(true, Port7, InternalMemory.ATOExtendedTimeout_read(), 3); // ato cycle once every 3 hour
ReefAngel.Relay.Set(Port8, ReefAngel.HighATO.IsActive()); // Skimmer no time out
ReefAngel.DCPump.ExpansionChannel[4] = Sync; // Left Jebao RW4
ReefAngel.DCPump.ExpansionChannel[5] = Sync; // jebao rw4
ReefAngel.StandardHeater(Heater);
////// Place your custom code below here
// Lighting and Flow
SetSun(); // Setup Sun rise/set lighting
AcclimateLED(); // Apply acclimation dimming
LEDPresets();
CheckCloud(); // Check for cloud and lightning.
UpdateLED();
////// Place your custom code above here
// This should always be the last line
ReefAngel.Portal( "troylong45" );
ReefAngel.DDNS( "1" ); // Your DDNS is troylong45-1.myreefangel.com
ReefAngel.ShowInterface();
}
void SetSun() {
// Start acclimation routine
int acclRiseOffset=InternalMemory.read(Mem_B_AcclRiseOffset)*60;
int acclSetOffset=InternalMemory.read(Mem_B_AcclSetOffset)*60;
byte acclDay=InternalMemory.read(Mem_B_AcclDay);
// See if we are acclimating corals and decrease the countdown each day
static boolean acclCounterReady=false;
if (now()%SECS_PER_DAY!=0) acclCounterReady=true;
if (now()%SECS_PER_DAY==0 && acclCounterReady && acclDay>0) {
acclDay--;
acclCounterReady=false;
InternalMemory.write(Mem_B_AcclDay,acclDay);
}
// End acclimation
// Add some customizable offsets
sun.Init(InternalMemory.read_int(Mem_I_Latitude), InternalMemory.read_int(Mem_I_Longitude));
int riseOffset=InternalMemory.read_int(Mem_I_RiseOffset);
int setOffset=InternalMemory.read_int(Mem_I_SetOffset);
sun.SetOffset(riseOffset,(acclDay*acclRiseOffset),setOffset,(-acclDay*acclSetOffset)); // Bahamas
sun.CheckAndUpdate(); // Calculate today's Sunrise / Sunset
byte lightOffset=InternalMemory.read(Mem_B_LightOffset); // left right separation
byte actinicOffset=InternalMemory.ActinicOffset_read();
// Make sure light resets to zero at night.
for(int i=0;i<4;i++) { ReefAngel.PWM.SetChannel(i,0); }
switch(InternalMemory.read(Mem_B_LightMode)) {
case 0: {
// Daylights
ReefAngel.PWM.Channel0PWMSlope(lightOffset,0);
ReefAngel.PWM.Channel2PWMSlope(0,lightOffset);
// Actinics
ReefAngel.PWM.Channel1PWMSlope(actinicOffset+lightOffset,actinicOffset);
ReefAngel.PWM.Channel3PWMSlope(actinicOffset,actinicOffset+lightOffset);
break;
}
case 1: {
// Daylights
ReefAngel.PWM.Channel0PWMParabola(lightOffset,0);
ReefAngel.PWM.Channel2PWMParabola(0,lightOffset);
// Actinics
ReefAngel.PWM.Channel1PWMParabola(actinicOffset+lightOffset,actinicOffset);
ReefAngel.PWM.Channel3PWMParabola(actinicOffset,actinicOffset+lightOffset);
break;
}
case 2: {
// Daylights
ReefAngel.PWM.Channel0PWMSmoothRamp(lightOffset,0);
ReefAngel.PWM.Channel2PWMSmoothRamp(0,lightOffset);
// Actinics
ReefAngel.PWM.Channel1PWMSmoothRamp(actinicOffset+lightOffset,actinicOffset);
ReefAngel.PWM.Channel3PWMSmoothRamp(actinicOffset,actinicOffset+lightOffset);
break;
}
case 3: {
// Daylights
ReefAngel.PWM.Channel0PWMSigmoid(lightOffset,0);
ReefAngel.PWM.Channel2PWMSigmoid(0,lightOffset);
// Actinics
ReefAngel.PWM.Channel1PWMSigmoid(actinicOffset+lightOffset,actinicOffset);
ReefAngel.PWM.Channel3PWMSigmoid(actinicOffset,actinicOffset+lightOffset);
break;
}
case 4: { // Reverse the actinics in the morning
// Daylights
ReefAngel.PWM.Channel0PWMParabola(lightOffset+actinicOffset,0);
ReefAngel.PWM.Channel2PWMParabola(actinicOffset,lightOffset);
// Actinics
ReefAngel.PWM.Channel1PWMParabola(lightOffset,actinicOffset);
ReefAngel.PWM.Channel3PWMParabola(0,actinicOffset+lightOffset);
break;
}
}
}
void AcclimateLED() {
byte acclDay=InternalMemory.read(Mem_B_AcclDay);
if (acclDay > 0) {
float acclActinicOffset=acclDay*(40.95*(((float)InternalMemory.read(Mem_B_AcclActinicOffset)/100)));
float acclDaylightOffset=acclDay*(40.95*((float)InternalMemory.read(Mem_B_AcclDaylightOffset)/100));
float endPerc;
endPerc=40.95*InternalMemory.PWMSlopeEnd1_read();
ReefAngel.PWM.SetChannelRaw(1,map(ReefAngel.PWM.GetChannelValueRaw(1),0,endPerc,0,endPerc-acclActinicOffset));
endPerc=40.95*InternalMemory.PWMSlopeEnd3_read();
ReefAngel.PWM.SetChannelRaw(3,map(ReefAngel.PWM.GetChannelValueRaw(3),0,endPerc,0,endPerc-acclActinicOffset));
endPerc=40.95*InternalMemory.PWMSlopeEnd0_read();
ReefAngel.PWM.SetChannelRaw(0,map(ReefAngel.PWM.GetChannelValueRaw(0),0,endPerc,0,endPerc-acclDaylightOffset));
endPerc=40.95*InternalMemory.PWMSlopeEnd2_read();
ReefAngel.PWM.SetChannelRaw(2,map(ReefAngel.PWM.GetChannelValueRaw(2),0,endPerc,0,endPerc-acclDaylightOffset));
}
}
#define LED_1to1 Box1_Port1
#define LED_2to1 Box1_Port2
#define LED_3to1 Box1_Port3
#define LED_4to1 Box1_Port4
#define LED_BLUE Box1_Port5
#define LED_WHITE Box1_Port6
#define LED_STORM Box1_Port8
void resetRelayBox(byte ID) {
// toggle all relays except for the one selected
for (int i=Box1_Port1;i<=Box1_Port4;i++) {
if (i!=ID) ReefAngel.Relay.Auto(i);
}
}
void LEDPresets() {
static byte lastPreset=0;
DaylightPWMValue0=ReefAngel.PWM.GetChannelValueRaw(0);
ActinicPWMValue1=ReefAngel.PWM.GetChannelValueRaw(1);
DaylightPWMValue2=ReefAngel.PWM.GetChannelValueRaw(2);
ActinicPWMValue3=ReefAngel.PWM.GetChannelValueRaw(3);
DaylightPWMValue=ReefAngel.PWM.GetDaylightValueRaw();
ActinicPWMValue=ReefAngel.PWM.GetActinicValueRaw();
if (ReefAngel.Relay.isMaskOn(LED_1to1)) {
if (lastPreset!=1) resetRelayBox(LED_1to1);
DaylightPWMValue0=90*40.95;
ActinicPWMValue1=10*40.95;
DaylightPWMValue2=90*40.95;
ActinicPWMValue3=10*40.95;
lastPreset=1;
}
if (ReefAngel.Relay.isMaskOff(LED_1to1)) {
if (lastPreset!=2) resetRelayBox(LED_1to1);
DaylightPWMValue0=10*40.95;
ActinicPWMValue1=90*40.95;
DaylightPWMValue2=10*40.95;
ActinicPWMValue3=90*40.95;
lastPreset=2;
}
if (ReefAngel.Relay.isMaskOn(LED_2to1)) {
if (lastPreset!=3) resetRelayBox(LED_2to1);
DaylightPWMValue0=60*40.95;
ActinicPWMValue1=40*40.95;
DaylightPWMValue2=60*40.95;
ActinicPWMValue3=40*40.95;
lastPreset=3;
}
if (ReefAngel.Relay.isMaskOff(LED_2to1)) {
if (lastPreset!=4) resetRelayBox(LED_2to1);
DaylightPWMValue0=40*40.95;
ActinicPWMValue1=60*40.95;
DaylightPWMValue2=40*40.95;
ActinicPWMValue3=60*40.95;
lastPreset=4;
}
if (ReefAngel.Relay.isMaskOn(LED_3to1)) {
if (lastPreset!=5) resetRelayBox(LED_3to1);
DaylightPWMValue0=75*40.95;
ActinicPWMValue1=25*40.95;
DaylightPWMValue2=75*40.95;
ActinicPWMValue3=25*40.95;
lastPreset=5;
}
if (ReefAngel.Relay.isMaskOff(LED_3to1)) {
if (lastPreset!=6) resetRelayBox(LED_3to1);
DaylightPWMValue0=25*40.95;
ActinicPWMValue1=75*40.95;
DaylightPWMValue2=25*40.95;
ActinicPWMValue3=75*40.95;
lastPreset=6;
}
if (ReefAngel.Relay.isMaskOn(LED_4to1)) {
if (lastPreset!=7) resetRelayBox(LED_4to1);
DaylightPWMValue0=80*40.95;
ActinicPWMValue1=20*40.95;
DaylightPWMValue2=80*40.95;
ActinicPWMValue3=20*40.95;
lastPreset=7;
}
if (ReefAngel.Relay.isMaskOff(LED_4to1)) {
if (lastPreset!=8) resetRelayBox(LED_4to1);
DaylightPWMValue0=20*40.95;
ActinicPWMValue1=80*40.95;
DaylightPWMValue2=20*40.95;
ActinicPWMValue3=80*40.95;
lastPreset=8;
}
if (ReefAngel.Relay.isMaskOn(LED_BLUE)) {
if (lastPreset!=9) resetRelayBox(LED_BLUE);
DaylightPWMValue0=0;
ActinicPWMValue1=80*40.95;
DaylightPWMValue2=0;
ActinicPWMValue3=80*40.95;
lastPreset=9;
}
if (ReefAngel.Relay.isMaskOff(LED_BLUE)) {
if (lastPreset!=10) resetRelayBox(LED_BLUE);
ActinicPWMValue1=0;
ActinicPWMValue3=0;
lastPreset=10;
}
if (ReefAngel.Relay.isMaskOn(LED_WHITE)) {
if (lastPreset!=11) resetRelayBox(LED_WHITE);
DaylightPWMValue0=80*40.95;
ActinicPWMValue1=0;
DaylightPWMValue2=80*40.95;
ActinicPWMValue3=0;
lastPreset=11;
}
if (ReefAngel.Relay.isMaskOff(LED_WHITE)) {
if (lastPreset!=12) resetRelayBox(LED_WHITE);
DaylightPWMValue0=0;
DaylightPWMValue2=0;
lastPreset=12;
}
}
// Write updated values to the channels
void UpdateLED() {
ReefAngel.PWM.SetChannelRaw(0,DaylightPWMValue0);
ReefAngel.PWM.SetChannelRaw(1,ActinicPWMValue1);
ReefAngel.PWM.SetChannelRaw(2,DaylightPWMValue2);
ReefAngel.PWM.SetChannelRaw(3,ActinicPWMValue3);
ReefAngel.PWM.SetDaylightRaw(DaylightPWMValue);
ReefAngel.PWM.SetActinicRaw(ActinicPWMValue);
byte LightsOffPerc=40.95*InternalMemory.read(Mem_B_LightsOffPerc);
if (ReefAngel.PWM.GetChannelValueRaw(0)>=LightsOffPerc) ReefAngel.Relay.On(WhiteLeft); else ReefAngel.Relay.Off(WhiteLeft);
if (ReefAngel.PWM.GetChannelValueRaw(1)>=LightsOffPerc) ReefAngel.Relay.On(BlueLeft); else ReefAngel.Relay.Off(BlueLeft);
if (ReefAngel.PWM.GetChannelValueRaw(2)>=LightsOffPerc) ReefAngel.Relay.On(WhiteRight); else ReefAngel.Relay.Off(WhiteRight);
if (ReefAngel.PWM.GetChannelValueRaw(3)>=LightsOffPerc) ReefAngel.Relay.On(BlueRight); else ReefAngel.Relay.Off(BlueRight);
}
// Menu Code
void MenuEntry1() {
ReefAngel.FeedingModeStart();
}
void MenuEntry2() {
ReefAngel.WaterChangeModeStart();
}
void MenuEntry3() {
ReefAngel.ATOClear();
ReefAngel.DisplayMenuEntry("Clear ATO Timeout");
}
void MenuEntry4() {
ReefAngel.OverheatClear();
ReefAngel.DisplayMenuEntry("Clear Overheat");
}
void MenuEntry5() {
ReefAngel.SetupCalibratePH();
}
void MenuEntry6() {
ReefAngel.SetupDateTime();
}
// Custom Main Screen
void DrawCustomMain() {
const int NumScreens=4;
static boolean drawGraph=true;
// Main Header
// ReefAngel.LCD.DrawText(DefaultFGColor, DefaultBGColor, 35, 2,"Troy's Reef");
ReefAngel.LCD.DrawDate(5,2);
ReefAngel.LCD.Clear(COLOR_BLACK, 1, 11, 128, 11);
// Param Header
DrawParams(5,14);
switch (ScreenID) {
case 0:
{
if (drawGraph) { ReefAngel.LCD.DrawGraph(5,40); drawGraph=false; }
break;
}
case 1: { DrawStatus(5,40); break; }
case 2: { DrawSunMoon(5,40); break; }
}
// Draw Relays
DrawRelays(12,94);
// Date+Time
// ReefAngel.LCD.DrawDate(5,122);
if (ReefAngel.Joystick.IsLeft()) {
ReefAngel.ClearScreen(DefaultBGColor);
ScreenID--; drawGraph=true;
}
if (ReefAngel.Joystick.IsRight()) {
ReefAngel.ClearScreen(DefaultBGColor);
ScreenID++; drawGraph=true;
}
if (ScreenID<0) ScreenID=NumScreens-1;
if (ScreenID>=NumScreens) ScreenID=0;
}
void DrawCustomGraph() {
if (ScreenID==0)
ReefAngel.LCD.DrawGraph(5, 40);
}
void DrawParams(int x, int y) {
char buf[16];
ReefAngel.LCD.DrawText(COLOR_BLACK,DefaultBGColor,x+5,y,"Temp:");
ReefAngel.LCD.DrawText(COLOR_BLACK,DefaultBGColor,x+80, y, "PH:");
// Temp and PH
y+=2;
ConvertNumToString(buf, ReefAngel.Params.Temp[T2_PROBE], 10);
ReefAngel.LCD.DrawText(T2TempColor, DefaultBGColor, x+45, y, buf);
y+=6;
ConvertNumToString(buf, ReefAngel.Params.Temp[T1_PROBE], 10);
ReefAngel.LCD.DrawLargeText(T1TempColor, DefaultBGColor, x+5, y, buf, Num8x16);
ConvertNumToString(buf, ReefAngel.Params.PH, 100);
ReefAngel.LCD.DrawLargeText(PHColor, DefaultBGColor, x+80, y, buf, Num8x16);
y+=5;
ConvertNumToString(buf, ReefAngel.Params.Temp[T3_PROBE], 10);
ReefAngel.LCD.DrawText(T3TempColor, DefaultBGColor, x+45, y, buf);
}
void DrawStatus(int x, int y) {
int t=x;
ReefAngel.LCD.DrawLargeText(COLOR_INDIGO,DefaultBGColor,15,y,"High",Font8x16);
ReefAngel.LCD.DrawLargeText(COLOR_INDIGO,DefaultBGColor,85,y,"Low",Font8x16);
if (ReefAngel.HighATO.IsActive()) {
ReefAngel.LCD.FillCircle(55,y+3,5,COLOR_GREEN);
} else {
ReefAngel.LCD.FillCircle(55,y+3,5,COLOR_RED);
}
if (ReefAngel.LowATO.IsActive()) {
ReefAngel.LCD.FillCircle(70,y+3,5,COLOR_GREEN);
} else {
ReefAngel.LCD.FillCircle(70,y+3,5,COLOR_RED);
}
y+=12;
// Display Acclimation timer
byte acclDay=InternalMemory.read(Mem_B_AcclDay);
if (acclDay > 0) {
ReefAngel.LCD.DrawText(DefaultFGColor,DefaultBGColor,x,y,"Acclimation Day:"); x+=100;
ReefAngel.LCD.DrawSingleMonitor(acclDay,DefaultFGColor,x,y,1);
} else {
ReefAngel.LCD.Clear(DefaultBGColor,x,y,128,y+8);
}
}
void DrawSunMoon(int x, int y) {
char buf[16];
int t=x;
y+=2;
/// Display Sunrise / Sunset
sprintf(buf, "%02d:%02d", sun.GetRiseHour(), sun.GetRiseMinute());
ReefAngel.LCD.DrawText(COLOR_BLACK,DefaultBGColor,x,y,"Rise:"); x+=31;
ReefAngel.LCD.DrawText(COLOR_RED,DefaultBGColor,x,y,buf);
sprintf(buf, "%02d:%02d", sun.GetSetHour(), sun.GetSetMinute()); x+=36;
ReefAngel.LCD.DrawText(COLOR_BLACK,DefaultBGColor,x,y,"Set:"); x+=25;
ReefAngel.LCD.DrawText(COLOR_RED,DefaultBGColor,x,y,buf);
y+=15; x=t;
}
void DrawRelays(int x, int y) {
// Draw Relays
byte TempRelay = ReefAngel.Relay.RelayData;
TempRelay &= ReefAngel.Relay.RelayMaskOff;
TempRelay |= ReefAngel.Relay.RelayMaskOn;
ReefAngel.LCD.DrawOutletBox(x, y, TempRelay);
}
void DelayedOnModes(byte relay) {
static unsigned long startTime=now();
if ( (startTime==LastStart) && ReefAngel.HighATO.IsActive()) {
ReefAngel.Relay.On(relay);
} else {
ReefAngel.Relay.DelayedOn(relay);
}
}
void CheckCloud()
{
// ------------------------------------------------------------
// Change the values below to customize your cloud/storm effect
// Frequency in days based on the day of the month - number 2 means every 2 days, for example (day 2,4,6 etc)
// For testing purposes, you can use 1 and cause the cloud to occur everyday
#define Clouds_Every_X_Days 1
// Percentage chance of a cloud happening today
// For testing purposes, you can use 100 and cause the cloud to have 100% chance of happening
#define Cloud_Chance_per_Day 50
// Minimum number of minutes for cloud duration. Don't use max duration of less than 6
#define Min_Cloud_Duration 6
// Maximum number of minutes for the cloud duration. Don't use max duration of more than 255
#define Max_Cloud_Duration 15
// Minimum number of clouds that can happen per day
#define Min_Clouds_per_Day 5
// Maximum number of clouds that can happen per day
#define Max_Clouds_per_Day 25
// Only start the cloud effect after this setting
// In this example, start cloud after noon
#define Start_Cloud_After NumMins(9,00)
// Always end the cloud effect before this setting
// In this example, end cloud before 9:00pm
#define End_Cloud_Before NumMins(18,00)
// Percentage chance of a lightning happen for every cloud
// For testing purposes, you can use 100 and cause the lightning to have 100% chance of happening
#define Lightning_Change_per_Cloud 50
// Note: Make sure to choose correct values that will work within your PWMSLope settings.
// For example, in our case, we could have a max of 5 clouds per day and they could last for 50 minutes.
// Which could mean 250 minutes of clouds. We need to make sure the PWMSlope can accomodate 250 minutes
// of effects or unforseen result could happen.
// Also, make sure that you can fit double those minutes between Start_Cloud_After and End_Cloud_Before.
// In our example, we have 510 minutes between Start_Cloud_After and End_Cloud_Before, so double the
// 250 minutes (or 500 minutes) can fit in that 510 minutes window.
// It's a tight fit, but it did.
//#define printdebug // Uncomment this for debug print on Serial Monitor window
#define forcecloudcalculation // Uncomment this to force the cloud calculation to happen in the boot process.
// Add Random Lightning modes
#define Calm 0 // No lightning
#define Slow 1 // 5 seconds of slow lightning in the middle of a cloud for ELN style (slow response) drivers
#define Fast 2 // 5 seconds of fast lightning in the middle of a cloud for LDD style (fast response) drivers
#define Mega 3 // Lightning throughout the cloud, higher chance as it gets darker
#define Mega2 4 // Like Mega, but with more lightning
// Set which modes you want to use
// Example: { Calm, Fast, Mega, Mega2 } to randomize all four modes.
// { Mega2 } for just Mega2. { Mega, Mega, Fast} for Mega and Fast, with twice the chance of Mega.
byte LightningModes[] = { Slow };
// Change the values above to customize your cloud/storm effect
// ------------------------------------------------------------
// Do not change anything below here
static byte cloudchance=255;
static byte cloudduration=0;
static int cloudstart=0;
static byte numclouds=0;
static byte lightningchance=0;
static byte cloudindex=0;
static byte lightningstatus=0;
static int LastNumMins=0;
static byte lightningMode=0;
static boolean chooseLightning=true;
static time_t DelayCounter=millis(); // Variable for lightning timing.
static int DelayTime=random(1000); // Variable for lightning timimg.
// Every day at midnight, we check for chance of cloud happening today
if (hour()==0 && minute()==0 && second()==0) cloudchance=255;
#ifdef forcecloudcalculation
if (cloudchance==255)
#else
if (hour()==0 && minute()==0 && second()==1 && cloudchance==255)
#endif
{
randomSeed(millis()); // Seed the random number generator
//Pick a random number between 0 and 99
cloudchance=random(100);
// if picked number is greater than Cloud_Chance_per_Day, we will not have clouds today
if (cloudchance>Cloud_Chance_per_Day) cloudchance=0;
// Check if today is day for clouds.
if ((day()%Clouds_Every_X_Days)!=0) cloudchance=0;
// If we have cloud today
if (cloudchance)
{
// pick a random number for number of clouds between Min_Clouds_per_Day and Max_Clouds_per_Day
numclouds=random(Min_Clouds_per_Day,Max_Clouds_per_Day);
// pick the time that the first cloud will start
// the range is calculated between Start_Cloud_After and the even distribuition of clouds on this day.
cloudstart=random(Start_Cloud_After,Start_Cloud_After+((End_Cloud_Before-Start_Cloud_After)/(numclouds*2)));
// pick a random number for the cloud duration of first cloud.
cloudduration=random(Min_Cloud_Duration,Max_Cloud_Duration);
//Pick a random number between 0 and 99
lightningchance=random(100);
// if picked number is greater than Lightning_Change_per_Cloud, we will not have lightning today
if (lightningchance>Lightning_Change_per_Cloud) lightningchance=0;
}
}
// Now that we have all the parameters for the cloud, let's create the effect
if (cloudchance)
{
//is it time for cloud yet?
if (NumMins(hour(),minute())>=cloudstart && NumMins(hour(),minute())<(cloudstart+cloudduration))
{
DaylightPWMValue=ReversePWMSlope(cloudstart,cloudstart+cloudduration,DaylightPWMValue/40.95,0,180)*40.95;
if (chooseLightning)
{
lightningMode=LightningModes[random(100)%sizeof(LightningModes)];
chooseLightning=false;
}
switch (lightningMode)
{
case Calm:
break;
case Mega:
// Lightning chance from beginning of cloud through the end. Chance increases with darkness of cloud.
if (lightningchance && random(ReversePWMSlope(cloudstart,cloudstart+cloudduration,100,0,180))<1 && (millis()-DelayCounter)>DelayTime)
{
// Send the trigger
Strike();
DelayCounter=millis(); // If we just had a round of flashes, then lets put in a longer delay
DelayTime=random(1000); // of up to a second for dramatic effect before we do another round.
}
break;
case Mega2:
// Higher lightning chance from beginning of cloud through the end. Chance increases with darkness of cloud.
if (lightningchance && random(ReversePWMSlope(cloudstart,cloudstart+cloudduration,100,0,180))<2)
{
Strike();
}
break;
case Fast:
// 5 seconds of lightning in the middle of the cloud
if (lightningchance && (NumMins(hour(),minute())==(cloudstart+(cloudduration/2))) && second()<5 && (millis()-DelayCounter)>DelayTime)
{
Strike();
DelayCounter=millis(); // If we just had a round of flashes, then lets put in a longer delay
DelayTime=random(1000); // of up to a second for dramatic effect before we do another round.
}
break;
case Slow:
// Slow lightning for 5 seconds in the middle of the cloud. Suitable for slower ELN style drivers
if (lightningchance && (NumMins(hour(),minute())==(cloudstart+(cloudduration/2))) && second()<5)
{
if (random(100)<20) lightningstatus=1;
else lightningstatus=0;
if (lightningstatus)
{
DaylightPWMValue=4095;
}
else
{
DaylightPWMValue=0;
}
delay(1);
}
break;
default:
break;
}
}
else
{
chooseLightning=true; // Reset the flag to choose a new lightning type
}
if (NumMins(hour(),minute())>(cloudstart+cloudduration))
{
cloudindex++;
if (cloudindex < numclouds)
{
cloudstart=random(Start_Cloud_After+(((End_Cloud_Before-Start_Cloud_After)/(numclouds*2))*cloudindex*2),(Start_Cloud_After+(((End_Cloud_Before-Start_Cloud_After)/(numclouds*2))*cloudindex*2))+((End_Cloud_Before-Start_Cloud_After)/(numclouds*2)));
// pick a random number for the cloud duration of first cloud.
cloudduration=random(Min_Cloud_Duration,Max_Cloud_Duration);
//Pick a random number between 0 and 99
lightningchance=random(100);
// if picked number is greater than Lightning_Change_per_Cloud, we will not have lightning today
if (lightningchance>Lightning_Change_per_Cloud) lightningchance=0;
}
}
}
// Write the times of the next cloud, next lightning, and cloud duration to the screen and into some customvars for the Portal.
if (LastNumMins!=NumMins(hour(),minute()))
{
LastNumMins=NumMins(hour(),minute());
/*ReefAngel.LCD.Clear(255,0,120,132,132);
ReefAngel.LCD.DrawText(0,255,5,120,"C");
ReefAngel.LCD.DrawText(0,255,11,120,"00:00");
ReefAngel.LCD.DrawText(0,255,45,120,"L");
ReefAngel.LCD.DrawText(0,255,51,120,"00:00"); */
if (cloudchance && (NumMins(hour(),minute())<cloudstart))
{
int x=0;
if ((cloudstart/60)>=10) x=11;
else x=17;
//ReefAngel.LCD.DrawText(0,255,x,120,(cloudstart/60));
ReefAngel.CustomVar[3]=cloudstart/60; // Write the hour of the next cloud to custom variable for Portal reporting
if ((cloudstart%60)>=10) x=29;
else x=35;
//ReefAngel.LCD.DrawText(0,255,x,120,(cloudstart%60));
ReefAngel.CustomVar[4]=cloudstart%60; // Write the minute of the next cloud to custom variable for Portal reporting
}
//ReefAngel.LCD.DrawText(0,255,90,120,cloudduration);
ReefAngel.CustomVar[7]=(cloudduration); // Put the duration of the next cloud in a custom var for the portal
if (lightningchance)
{
int x=0;
if (((cloudstart+(cloudduration/2))/60)>=10) x=51;
else x=57;
//ReefAngel.LCD.DrawText(0,255,x,120,((cloudstart+(cloudduration/2))/60));
ReefAngel.CustomVar[5]=(cloudstart+(cloudduration/2))/60; // Write the hour of the next lightning to a custom variable for the Portal
if (((cloudstart+(cloudduration/2))%60)>=10) x=69;
else x=75;
//ReefAngel.LCD.DrawText(0,255,x,120,((cloudstart+(cloudduration/2))%60)); // Write the minute of the next lightning to a custom variable for the Portal
ReefAngel.CustomVar[6]=(cloudstart+(cloudduration/2))%60;
}
}
}
void Strike()
{
int a=random(1,5); // Pick a number of consecutive flashes from 1 to 4.
for (int i=0; i<a; i++)
{
// Flash on
int newdata=4095;
Wire.beginTransmission(0x40); // Address of the dimming expansion module
Wire.write(0x8+(4*0)); // 0x8 is channel 0, 0x12 is channel 1, etc. I'm using channel 1.
Wire.write(newdata&0xff); // Send the data 8 bits at a time. This sends the LSB
Wire.write(newdata>>8); // This sends the MSB
Wire.endTransmission();
Wire.beginTransmission(0x40); // Address of the dimming expansion module
Wire.write(0x8+(4*2)); // 0x8 is channel 0, 0x12 is channel 1, etc. I'm using channel 1.
Wire.write(newdata&0xff); // Send the data 8 bits at a time. This sends the LSB
Wire.write(newdata>>8); // This sends the MSB
Wire.endTransmission();
int randy=random(20,80); // Random number for a delay
if (randy>71) randy=((randy-70)/2)*100; // Small chance of a longer delay
delay(randy); // Wait from 20 to 69 ms, or 100-400 ms
// Flash off. Return to baseline.
newdata=ReefAngel.PWM.GetChannelValueRaw(0); // Use the channel number you're flashing here
Wire.beginTransmission(0x40); // Same as above
Wire.write(0x8+(4*0));
Wire.write(newdata&0xff);
Wire.write(newdata>>8);
Wire.endTransmission();
newdata=ReefAngel.PWM.GetChannelValueRaw(0); // Use the channel number you're flashing here
Wire.beginTransmission(0x40); // Same as above
Wire.write(0x8+(4*2));
Wire.write(newdata&0xff);
Wire.write(newdata>>8);
Wire.endTransmission();
delay(random(30,50)); // Wait from 30 to 49 ms
wdt_reset(); // Reset watchdog timer to avoid re-boots
}
}
byte ReversePWMSlope(long cstart,long cend,byte PWMStart,byte PWMEnd, byte clength)
{
long n=elapsedSecsToday(now());
cstart*=60;
cend*=60;
if (n<cstart) return PWMStart;
if (n>=cstart && n<=(cstart+clength)) return map(n,cstart,cstart+clength,PWMStart,PWMEnd);
if (n>(cstart+clength) && n<(cend-clength)) return PWMEnd;
if (n>=(cend-clength) && n<=cend) return map(n,cend-clength,cend,PWMEnd,PWMStart);
if (n>cend) return (int) PWMStart;
}