Blank Screen RAStar

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Posts: 105
Joined: Sun Mar 20, 2011 12:38 am
Location: France
PostPosted: Thu Dec 29, 2016 2:44 am
Hello,

I have a blank screen on my RAStar can you help me please ? :

I have
RANet relay box
Dimming Expansion

I tried to use Web Wizard and there is not yet RAStar white version? (propotype)

Thx for your help


Code: Select all
#include <Salinity.h>
#include <ReefAngel_Features.h>
#include <Globals.h>
#include <RA_TS.h>
#include <RA_TouchLCD.h>
#include <RA_TFT.h>
#include <RA_TS.h>
#include <Font.h>
#include <RA_Wifi.h>
#include <RA_Wiznet5100.h>
#include <SD.h>
#include <SPI.h>
#include <Ethernet.h>
#include <EthernetDHCP.h>
#include <PubSubClient.h>
#include <Wire.h>
#include <OneWire.h>
#include <Time.h>
#include <DS1307RTC.h>
#include <InternalEEPROM.h>
#include <RA_ATO.h>
#include <LED.h>
#include <RA_TempSensor.h>
#include <Relay.h>
#include <RA_PWM.h>
#include <Timer.h>
#include <Memory.h>
#include <InternalEEPROM.h>
#include <RA_Colors.h>
#include <RA_CustomColors.h>
#include <RA_CustomLabels.h>
#include <RF.h>
#include <IO.h>
#include <ORP.h>
#include <AI.h>
#include <PH.h>
#include <WaterLevel.h>
#include <Humidity.h>
#include <PAR.h>
#include <DCPump.h>
#include <ReefAngel.h>
#include <SoftwareSerial.h>

////// Place global variable code below here


////// Place global variable code above here


void setup()
{
    // This must be the first line
    ReefAngel.Init();  //Initialize controller
    ReefAngel.Star();
    ReefAngel.AddStandardMenu();
    ReefAngel.Use2014Screen();  // Let's use 2014 Screen
    ReefAngel.AddRANet();  // RANet Add-On Module
    ReefAngel.SetTemperatureUnit( Celsius );  // set to Celsius Temperature
    // Ports toggled in Feeding Mode
    ReefAngel.FeedingModePorts = 0;
    // Ports toggled in Water Change Mode
    ReefAngel.WaterChangePorts = 0;
    // Ports turned off when Overheat temperature exceeded
    ReefAngel.OverheatShutoffPorts = 0;
    // Ports turned off when Leak is detected
    ReefAngel.LeakShutoffPorts = 0;
    // Ports toggled when Lights On / Off menu entry selected
    ReefAngel.LightsOnPorts = Port1Bit | Port2Bit;
    // Use T1 probe as temperature and overheat functions
    ReefAngel.TempProbe = T1_PROBE;
    ReefAngel.OverheatProbe = T1_PROBE;
    // Set the Overheat temperature setting
    InternalMemory.OverheatTemp_write( 300 );

    // Ports that are always on
    ReefAngel.Relay.On( Port3 );
    ReefAngel.Relay.On( Port4 );
    ReefAngel.Relay.On( Port5 );
    ReefAngel.Relay.On( Port6 );
    ReefAngel.Relay.On( Port7 );
    ReefAngel.Relay.On( Port8 );

    ////// Place additional initialization code below here
   
    // Ports turned off when Leak is detected
    //ReefAngel.LeakShutoffPorts = Box1_Port3;
 
    ////// Place additional initialization code above here
}

void loop()
{
    ReefAngel.StandardLights( Port1,8,0,23,0 );
    ReefAngel.StandardLights( Port2,8,0,23,0 );
    ReefAngel.PWM.SetDaylight( PWMSlope( 9,0,23,0,15,70,60,0 ) );
    ReefAngel.PWM.SetActinic( PWMSlope( 9,0,23,0,15,70,60,0 ) );
    ReefAngel.PWM.SetDaylight2( PWMSlope( 9,0,23,0,15,70,60,0 ) );
    ReefAngel.PWM.SetActinic2( PWMSlope( 9,0,23,0,15,70,60,0 ) );
    ReefAngel.PWM.SetChannel( 0,PWMSlope( 9,0,23,0,15,70,60,0 ) );
    ReefAngel.PWM.SetChannel( 1,PWMSlope( 9,0,23,0,15,70,60,0 ) );
    ReefAngel.PWM.SetChannel( 2,PWMSlope( 9,0,23,0,15,70,60,0 ) );
    ReefAngel.PWM.SetChannel( 3,PWMSlope( 9,0,23,0,15,70,60,0 ) );
    ReefAngel.PWM.SetChannel( 4,PWMSlope( 9,0,23,0,15,70,60,0 ) );

    boolean buzzer=false;
    if ( ReefAngel.isOverheat() ) buzzer=true;
    if ( buzzer ) ReefAngel.BuzzerOn(2); else ReefAngel.BuzzerOff();

    ////// Place your custom code below here
   
    //CO2
    // if ( ReefAngel.Params.PH <= 600 )
      //ReefAngel.Relay.Off(Box1_Port5);
     //if ( ReefAngel.Params.PH >= 700 )
      //ReefAngel.Relay.On(Box1_Port5);

    //Week days light ON/OFF
   InternalMemory.write(0, 17);
   InternalMemory.write(1, 00);
   InternalMemory.write(2, 00);
   InternalMemory.write(3, 00);
   InternalMemory.write(4, 17);
   InternalMemory.write(5, 00);
   InternalMemory.write(6, 00);
   InternalMemory.write(7, 00);
   
   
//   if ( (weekday() == 1) || (weekday() == 7) ) // Sunday or Saturday
//     {
//   // 0 - on hour, 1 - on minute, 2 - off hour, 3 - off minute
//   // 4 - on hour, 5 - on minute, 6 - off hour, 7 - off minute
//      ReefAngel.StandardLights(Box1_Port1, InternalMemory.read(0), InternalMemory.read(1), InternalMemory.read(2), InternalMemory.read(3));  // Weekend schedule
//      ReefAngel.StandardLights(Box1_Port2, InternalMemory.read(4), InternalMemory.read(5), InternalMemory.read(6), InternalMemory.read(7));  // Weekend schedule
//     } else
//     {
//      ReefAngel.StandardLights(Box1_Port1,17,0,23,0 );  // Weekday schedule  (use standard internal memory values)
//      ReefAngel.StandardLights(Box1_Port2,17,0,23,0 );  // Weekday schedule  (use standard internal memory values)
//     }

    ////// Place your custom code above here

    ReefAngel.Network.Cloud();
    // This should always be the last line
    ReefAngel.ShowTouchInterface();
}



// RA_STRING1=$$$$$$$$$
// RA_STRING2=null
// RA_STRING3=null

Fresh Water Aquarium 180*60*80
Salt Water Aquarium 60*60*60
Click Here to see the Video of my Fresh Water Aquarium
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User avatar
Posts: 1424
Joined: Fri Mar 29, 2013 3:51 pm
Location: Oklahoma City
PostPosted: Thu Dec 29, 2016 4:51 am
I think you need to take out these two lines:

Code: Select all
ReefAngel.AddStandardMenu();
    ReefAngel.Use2014Screen();  // Let's use 2014 Screen
User avatar
Posts: 1424
Joined: Fri Mar 29, 2013 3:51 pm
Location: Oklahoma City
PostPosted: Thu Dec 29, 2016 4:53 am
Oh, and the RANet line right after that, too.
User avatar
Posts: 105
Joined: Sun Mar 20, 2011 12:38 am
Location: France
PostPosted: Thu Dec 29, 2016 5:52 am
Same :

Code: Select all
#include <Salinity.h>
#include <ReefAngel_Features.h>
#include <Globals.h>
#include <RA_TS.h>
#include <RA_TouchLCD.h>
#include <RA_TFT.h>
#include <RA_TS.h>
#include <Font.h>
#include <RA_Wifi.h>
#include <RA_Wiznet5100.h>
#include <SD.h>
#include <SPI.h>
#include <Ethernet.h>
#include <EthernetDHCP.h>
#include <PubSubClient.h>
#include <Wire.h>
#include <OneWire.h>
#include <Time.h>
#include <DS1307RTC.h>
#include <InternalEEPROM.h>
#include <RA_ATO.h>
#include <LED.h>
#include <RA_TempSensor.h>
#include <Relay.h>
#include <RA_PWM.h>
#include <Timer.h>
#include <Memory.h>
#include <InternalEEPROM.h>
#include <RA_Colors.h>
#include <RA_CustomColors.h>
#include <RA_CustomLabels.h>
#include <RF.h>
#include <IO.h>
#include <ORP.h>
#include <AI.h>
#include <PH.h>
#include <WaterLevel.h>
#include <Humidity.h>
#include <PAR.h>
#include <DCPump.h>
#include <ReefAngel.h>
#include <SoftwareSerial.h>

////// Place global variable code below here

int DaylightPWMValue=0;        // For cloud code

////// Place global variable code above here


void setup()
{
    // This must be the first line
    ReefAngel.Init();  //Initialize controller
    ReefAngel.Star();
    //ReefAngel.AddStandardMenu();
    //ReefAngel.Use2014Screen();  // Let's use 2014 Screen
    //ReefAngel.AddRANet();  // RANet Add-On Module
    ReefAngel.SetTemperatureUnit( Celsius );  // set to Celsius Temperature
    // Ports toggled in Feeding Mode
    ReefAngel.FeedingModePorts = 0;
    // Ports toggled in Water Change Mode
    ReefAngel.WaterChangePorts = 0;
    // Ports turned off when Overheat temperature exceeded
    ReefAngel.OverheatShutoffPorts = 0;
    // Ports turned off when Leak is detected
    ReefAngel.LeakShutoffPorts = 0;
    // Ports toggled when Lights On / Off menu entry selected
    ReefAngel.LightsOnPorts = Port1Bit | Port2Bit;
    // Use T1 probe as temperature and overheat functions
    ReefAngel.TempProbe = T1_PROBE;
    ReefAngel.OverheatProbe = T1_PROBE;
    // Set the Overheat temperature setting
    InternalMemory.OverheatTemp_write( 300 );

    // Ports that are always on
    ReefAngel.Relay.On( Port3 );
    ReefAngel.Relay.On( Port4 );
    ReefAngel.Relay.On( Port5 );
    ReefAngel.Relay.On( Port6 );
    ReefAngel.Relay.On( Port7 );
    ReefAngel.Relay.On( Port8 );

    ////// Place additional initialization code below here
    ReefAngel.Portal("Xender","$$$$$");
    //ReefAngel.Network.WifiAuthentication("Xender:$$$$$$");
   
    // Ports turned off when Leak is detected
    //ReefAngel.LeakShutoffPorts = Box1_Port3;
 
    ////// Place additional initialization code above here
}

void loop()
{
    ReefAngel.StandardLights( Port1,8,0,23,0 );
    ReefAngel.StandardLights( Port2,8,0,23,0 );
    ReefAngel.PWM.SetDaylight( PWMSlope( 9,0,23,0,15,70,60,0 ) );
    ReefAngel.PWM.SetActinic( PWMSlope( 9,0,23,0,15,70,60,0 ) );
    ReefAngel.PWM.SetDaylight2( PWMSlope( 9,0,23,0,15,70,60,0 ) );
    ReefAngel.PWM.SetActinic2( PWMSlope( 9,0,23,0,15,70,60,0 ) );
    ReefAngel.PWM.SetChannel( 0,PWMSlope( 9,0,23,0,15,70,60,0 ) );
    ReefAngel.PWM.SetChannel( 1,PWMSlope( 9,0,23,0,15,70,60,0 ) );
    ReefAngel.PWM.SetChannel( 2,PWMSlope( 9,0,23,0,15,70,60,0 ) );
    ReefAngel.PWM.SetChannel( 3,PWMSlope( 9,0,23,0,15,70,60,0 ) );
    ReefAngel.PWM.SetChannel( 4,PWMSlope( 9,0,23,0,15,70,60,0 ) );

    //Cloud
    DaylightPWMValue=PWMSlopeHighRes(10,30,22,0,0,85,60,0);
    CheckCloud();
    ReefAngel.PWM.SetChannelRaw(1,DaylightPWMValue);
 
 
    boolean buzzer=false;
    if ( ReefAngel.isOverheat() ) buzzer=true;
    if ( buzzer ) ReefAngel.BuzzerOn(2); else ReefAngel.BuzzerOff();

    ////// Place your custom code below here
 
   
    //CO2
    // if ( ReefAngel.Params.PH <= 600 )
      //ReefAngel.Relay.Off(Box1_Port5);
     //if ( ReefAngel.Params.PH >= 700 )
      //ReefAngel.Relay.On(Box1_Port5);

    //Week days light ON/OFF
   InternalMemory.write(0, 17);
   InternalMemory.write(1, 00);
   InternalMemory.write(2, 00);
   InternalMemory.write(3, 00);
   InternalMemory.write(4, 17);
   InternalMemory.write(5, 00);
   InternalMemory.write(6, 00);
   InternalMemory.write(7, 00);
   
   
//   if ( (weekday() == 1) || (weekday() == 7) ) // Sunday or Saturday
//     {
//   // 0 - on hour, 1 - on minute, 2 - off hour, 3 - off minute
//   // 4 - on hour, 5 - on minute, 6 - off hour, 7 - off minute
//      ReefAngel.StandardLights(Box1_Port1, InternalMemory.read(0), InternalMemory.read(1), InternalMemory.read(2), InternalMemory.read(3));  // Weekend schedule
//      ReefAngel.StandardLights(Box1_Port2, InternalMemory.read(4), InternalMemory.read(5), InternalMemory.read(6), InternalMemory.read(7));  // Weekend schedule
//     } else
//     {
//      ReefAngel.StandardLights(Box1_Port1,17,0,23,0 );  // Weekday schedule  (use standard internal memory values)
//      ReefAngel.StandardLights(Box1_Port2,17,0,23,0 );  // Weekday schedule  (use standard internal memory values)
//     }


   


    ////// Place your custom code above here

    ReefAngel.Network.Cloud();
    // This should always be the last line
    ReefAngel.ShowTouchInterface();
}

void CheckCloud()
{
  // ------------------------------------------------------------
  // Change the values below to customize your cloud/storm effect

  // Frequency in days based on the day of the month - number 2 means every 2 days, for example (day 2,4,6 etc)
  // For testing purposes, you can use 1 and cause the cloud to occur everyday
#define Clouds_Every_X_Days 1

  // Percentage chance of a cloud happening today
  // For testing purposes, you can use 100 and cause the cloud to have 100% chance of happening
#define Cloud_Chance_per_Day 100

  // Minimum number of minutes for cloud duration.  Don't use max duration of less than 6
#define Min_Cloud_Duration 7

  // Maximum number of minutes for the cloud duration. Don't use max duration of more than 255
#define Max_Cloud_Duration 7

  // Minimum number of clouds that can happen per day
#define Min_Clouds_per_Day 1

  // Maximum number of clouds that can happen per day
#define Max_Clouds_per_Day 2

  // Only start the cloud effect after this setting
  // In this example, start cloud after noon
#define Start_Cloud_After NumMins(12,00)

  // Always end the cloud effect before this setting
  // In this example, end cloud before 9:00pm
#define End_Cloud_Before NumMins(21,00)

  // Percentage chance of a lightning happen for every cloud
  // For testing purposes, you can use 100 and cause the lightning to have 100% chance of happening
#define Lightning_Change_per_Cloud 100

  // Note: Make sure to choose correct values that will work within your PWMSLope settings.
  // For example, in our case, we could have a max of 5 clouds per day and they could last for 50 minutes.
  // Which could mean 250 minutes of clouds. We need to make sure the PWMSlope can accomodate 250 minutes
  // of effects or unforseen result could happen.
  // Also, make sure that you can fit double those minutes between Start_Cloud_After and End_Cloud_Before.
  // In our example, we have 510 minutes between Start_Cloud_After and End_Cloud_Before, so double the
  // 250 minutes (or 500 minutes) can fit in that 510 minutes window.
  // It's a tight fit, but it did.

  //#define printdebug // Uncomment this for debug print on Serial Monitor window
#define forcecloudcalculation // Uncomment this to force the cloud calculation to happen in the boot process.

  // Add Random Lightning modes
#define Calm 0    // No lightning
#define Slow 1    // 5 seconds of slow lightning in the middle of a cloud for ELN style (slow response) drivers
#define Fast 2    // 5 seconds of fast lightning in the middle of a cloud for LDD style (fast response) drivers
#define Mega 3    // Lightning throughout the cloud, higher chance as it gets darker
#define Mega2 4   // Like Mega, but with more lightning
  // Set which modes you want to use
  // Example:  { Calm, Fast, Mega, Mega2 } to randomize all four modes. 
  // { Mega2 } for just Mega2.  { Mega, Mega, Fast} for Mega and Fast, with twice the chance of Mega.
  byte LightningModes[] = {Mega2,Mega,Mega};

  // Change the values above to customize your cloud/storm effect
  // ------------------------------------------------------------
  // Do not change anything below here

  static byte cloudchance=255;
  static byte cloudduration=0;
  static int cloudstart=0;
  static byte numclouds=0;
  static byte lightningchance=0;
  static byte cloudindex=0;
  static byte lightningstatus=0;
  static int LastNumMins=0;
  static byte lightningMode=0;
  static boolean chooseLightning=true;

  static time_t DelayCounter=millis();    // Variable for lightning timing. 
  static int DelayTime=random(1000);      // Variable for lightning timimg.

  // Every day at midnight, we check for chance of cloud happening today
  if (hour()==0 && minute()==0 && second()==0) cloudchance=255;

#ifdef forcecloudcalculation
  if (cloudchance==255)
#else
    if (hour()==0 && minute()==0 && second()==1 && cloudchance==255)
#endif
    {
      randomSeed(millis());    // Seed the random number generator
      //Pick a random number between 0 and 99
      cloudchance=random(100);
      // if picked number is greater than Cloud_Chance_per_Day, we will not have clouds today
      if (cloudchance>Cloud_Chance_per_Day) cloudchance=0;
      // Check if today is day for clouds.
      if ((day()%Clouds_Every_X_Days)!=0) cloudchance=0;
      // If we have cloud today
      if (cloudchance)
      {
        // pick a random number for number of clouds between Min_Clouds_per_Day and Max_Clouds_per_Day
        numclouds=random(Min_Clouds_per_Day,Max_Clouds_per_Day);
        // pick the time that the first cloud will start
        // the range is calculated between Start_Cloud_After and the even distribuition of clouds on this day.
        cloudstart=random(Start_Cloud_After,Start_Cloud_After+((End_Cloud_Before-Start_Cloud_After)/(numclouds*2)));
        // pick a random number for the cloud duration of first cloud.
        cloudduration=random(Min_Cloud_Duration,Max_Cloud_Duration);
        //Pick a random number between 0 and 99
        lightningchance=random(100);
        // if picked number is greater than Lightning_Change_per_Cloud, we will not have lightning today
        if (lightningchance>Lightning_Change_per_Cloud) lightningchance=0;
      }
    }
  // Now that we have all the parameters for the cloud, let's create the effect


  if (cloudchance)
  {
    //is it time for cloud yet?
    if (NumMins(hour(),minute())>=cloudstart && NumMins(hour(),minute())<(cloudstart+cloudduration))
    {
      DaylightPWMValue=ReversePWMSlope(cloudstart,cloudstart+cloudduration,DaylightPWMValue/40.95,0,180)*40.95;
      if (chooseLightning)
      {
        lightningMode=LightningModes[random(100)%sizeof(LightningModes)];
        chooseLightning=false;
      }
      switch (lightningMode)
      {
      case Calm:
        break;
      case Mega:
        // Lightning chance from beginning of cloud through the end.  Chance increases with darkness of cloud.
        if (lightningchance && random(ReversePWMSlope(cloudstart,cloudstart+cloudduration,100,0,180))<1 && (millis()-DelayCounter)>DelayTime)
        {
          // Send the trigger
          Strike();
          DelayCounter=millis();    // If we just had a round of flashes, then lets put in a longer delay
          DelayTime=random(1000);   // of up to a second for dramatic effect before we do another round.
        }
        break;
      case Mega2:
        // Higher lightning chance from beginning of cloud through the end.  Chance increases with darkness of cloud.
        if (lightningchance && random(ReversePWMSlope(cloudstart,cloudstart+cloudduration,100,0,180))<2)
        {
          Strike();
        }
        break;
      case Fast:
        // 5 seconds of lightning in the middle of the cloud
        if (lightningchance && (NumMins(hour(),minute())==(cloudstart+(cloudduration/2))) && second()<5 && (millis()-DelayCounter)>DelayTime)
        {
          Strike();

          DelayCounter=millis();    // If we just had a round of flashes, then lets put in a longer delay
          DelayTime=random(1000);   // of up to a second for dramatic effect before we do another round.
        }
        break;
      case Slow:
        // Slow lightning for 5 seconds in the middle of the cloud.  Suitable for slower ELN style drivers
        if (lightningchance && (NumMins(hour(),minute())==(cloudstart+(cloudduration/2))) && second()<5)
        {
          if (random(100)<20) lightningstatus=1;
          else lightningstatus=0;
          if (lightningstatus)
          {
            DaylightPWMValue=4095;
          }
          else
          {
            DaylightPWMValue=0;
          }
          delay(1);
        }
        break;
      default:
        break;
      }
    }
    else
    {
      chooseLightning=true; // Reset the flag to choose a new lightning type
    }

    if (NumMins(hour(),minute())>(cloudstart+cloudduration))
    {
      cloudindex++;
      if (cloudindex < numclouds)
      {
        cloudstart=random(Start_Cloud_After+(((End_Cloud_Before-Start_Cloud_After)/(numclouds*2))*cloudindex*2),(Start_Cloud_After+(((End_Cloud_Before-Start_Cloud_After)/(numclouds*2))*cloudindex*2))+((End_Cloud_Before-Start_Cloud_After)/(numclouds*2)));
        // pick a random number for the cloud duration of first cloud.
        cloudduration=random(Min_Cloud_Duration,Max_Cloud_Duration);
        //Pick a random number between 0 and 99
        lightningchance=random(100);
        // if picked number is greater than Lightning_Change_per_Cloud, we will not have lightning today
        if (lightningchance>Lightning_Change_per_Cloud) lightningchance=0;
      }
    }
  }

  // Write the times of the next cloud, next lightning, and cloud duration to the screen and into some customvars for the Portal.
  if (LastNumMins!=NumMins(hour(),minute()))
  {
    LastNumMins=NumMins(hour(),minute());
    /*ReefAngel.LCD.Clear(255,0,120,132,132);
     ReefAngel.LCD.DrawText(0,255,5,120,"C");
     ReefAngel.LCD.DrawText(0,255,11,120,"00:00");
     ReefAngel.LCD.DrawText(0,255,45,120,"L");
     ReefAngel.LCD.DrawText(0,255,51,120,"00:00"); */
    if (cloudchance && (NumMins(hour(),minute())<cloudstart))
    {
      int x=0;
      if ((cloudstart/60)>=10) x=11;
      else x=17;
      //ReefAngel.LCD.DrawText(0,255,x,120,(cloudstart/60));
      ReefAngel.CustomVar[3]=cloudstart/60; // Write the hour of the next cloud to custom variable for Portal reporting
      if ((cloudstart%60)>=10) x=29;
      else x=35;
      //ReefAngel.LCD.DrawText(0,255,x,120,(cloudstart%60));
      ReefAngel.CustomVar[4]=cloudstart%60; // Write the minute of the next cloud to custom variable for Portal reporting

    }
    //ReefAngel.LCD.DrawText(0,255,90,120,cloudduration);
    ReefAngel.CustomVar[7]=(cloudduration);    // Put the duration of the next cloud in a custom var for the portal
    if (lightningchance)
    {
      int x=0;
      if (((cloudstart+(cloudduration/2))/60)>=10) x=51;
      else x=57;
      //ReefAngel.LCD.DrawText(0,255,x,120,((cloudstart+(cloudduration/2))/60));
      ReefAngel.CustomVar[5]=(cloudstart+(cloudduration/2))/60;    // Write the hour of the next lightning to a custom variable for the Portal
      if (((cloudstart+(cloudduration/2))%60)>=10) x=69;
      else x=75;
      //ReefAngel.LCD.DrawText(0,255,x,120,((cloudstart+(cloudduration/2))%60)); // Write the minute of the next lightning to a custom variable for the Portal
        ReefAngel.CustomVar[6]=(cloudstart+(cloudduration/2))%60;
    }
  }   
}

void Strike()
{
  int a=random(1,5);    // Pick a number of consecutive flashes from 1 to 4. 
  for (int i=0; i<a; i++)
  {
    // Flash on
    int newdata=4095;
    Wire.beginTransmission(0x40);      // Address of the dimming expansion module
    Wire.write(0x8+(4*1));             // 0x8 is channel 0, 0x12 is channel 1, etc.  I'm using channel 1.
    Wire.write(newdata&0xff);          // Send the data 8 bits at a time.  This sends the LSB
    Wire.write(newdata>>8);            // This sends the MSB
    Wire.endTransmission();
   
    int randy=random(20,80);    // Random number for a delay
    if (randy>71) randy=((randy-70)/2)*100;    // Small chance of a longer delay
    delay(randy);                // Wait from 20 to 69 ms, or 100-400 ms
   
    // Flash off.  Return to baseline.
    newdata=ReefAngel.PWM.GetChannelValueRaw(1);   // Use the channel number you're flashing here
    Wire.beginTransmission(0x40);    // Same as above
    Wire.write(0x8+(4*1));
    Wire.write(newdata&0xff);
    Wire.write(newdata>>8);
    Wire.endTransmission();
   
    delay(random(30,50));                // Wait from 30 to 49 ms
    wdt_reset();    // Reset watchdog timer to avoid re-boots
  }
}

byte ReversePWMSlope(long cstart,long cend,byte PWMStart,byte PWMEnd, byte clength)
{
  long n=elapsedSecsToday(now());
  cstart*=60;
  cend*=60;
  if (n<cstart) return PWMStart;
  if (n>=cstart && n<=(cstart+clength)) return map(n,cstart,cstart+clength,PWMStart,PWMEnd);
  if (n>(cstart+clength) && n<(cend-clength)) return PWMEnd;
  if (n>=(cend-clength) && n<=cend) return map(n,cend-clength,cend,PWMEnd,PWMStart);
  if (n>cend) return (int) PWMStart;
}




// RA_STRING1=$$$$
// RA_STRING2=null
// RA_STRING3=null



By the way, what is for RA_STRING1 ???

Thx
Fresh Water Aquarium 180*60*80
Salt Water Aquarium 60*60*60
Click Here to see the Video of my Fresh Water Aquarium
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User avatar
Posts: 105
Joined: Sun Mar 20, 2011 12:38 am
Location: France
PostPosted: Thu Dec 29, 2016 6:24 am
For info :
Reef Angel Libraries Found: Development
Reef Angel Libraries Version: 1.1.3
Fresh Water Aquarium 180*60*80
Salt Water Aquarium 60*60*60
Click Here to see the Video of my Fresh Water Aquarium
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Posts: 11971
Joined: Fri Mar 18, 2011 6:47 pm
PostPosted: Thu Dec 29, 2016 10:35 am
I can't remember which one is the one you have.
Is it with the touch screen?
Roberto.
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Posts: 105
Joined: Sun Mar 20, 2011 12:38 am
Location: France
PostPosted: Thu Dec 29, 2016 11:32 am
No touch screen.
Fresh Water Aquarium 180*60*80
Salt Water Aquarium 60*60*60
Click Here to see the Video of my Fresh Water Aquarium
Image

Posts: 11971
Joined: Fri Mar 18, 2011 6:47 pm
PostPosted: Thu Dec 29, 2016 11:40 am
Yeah.... I think only you and Lee have one of those early prototypes.
We changed the screen to a touch version and abandoned the small screen.
I don't think the screen will work for you anymore :(
But you can however use the cloud features still and just use a tablet for live data stream.
Roberto.
User avatar
Posts: 105
Joined: Sun Mar 20, 2011 12:38 am
Location: France
PostPosted: Thu Dec 29, 2016 2:42 pm
:( what the touch screen looks like?
No upgrade available?
How the cloud works?
Fresh Water Aquarium 180*60*80
Salt Water Aquarium 60*60*60
Click Here to see the Video of my Fresh Water Aquarium
Image

Posts: 11971
Joined: Fri Mar 18, 2011 6:47 pm
PostPosted: Thu Dec 29, 2016 4:34 pm
The cloud will allow you to have live data stream without need of port forwarding and there is no refresh needed either.
Generate a code on the webwizard for RA Star and use the uapp to connect to the cloud server.
uapp/
When setting up the profile, don't enter any ip nor port and enter your forum username and password on the cloud server settings.
It should connect to the cloud server and start updating the parameters and relay status.
You will need to reset your forum password before doing anything though, because your forum username was created before we launched the cloud server.
Roberto.
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