auto feed code not working.

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Posts: 68
Joined: Fri Jun 20, 2014 6:30 am
PostPosted: Mon Mar 20, 2017 4:31 pm
I'm sure I have a setting off some where in here but I can't figure it out.

I thought I had it set to go into feed mode at 5pm and then cycle port 6.
After feed mode to go in to Nutrient Transport Mode for 2.5 hours.

Looking at the relay graph it doesn't seem like it went into feed mode.


Any help would be appreciated

Code: Select all



#include <ReefAngel_Features.h>
#include <Globals.h>
#include <RA_Wifi.h>
#include <Wire.h>
#include <OneWire.h>
#include <Time.h>
#include <DS1307RTC.h>
#include <InternalEEPROM.h>
#include <RA_NokiaLCD.h>
#include <RA_ATO.h>
#include <RA_Joystick.h>
#include <LED.h>
#include <RA_TempSensor.h>
#include <Relay.h>
#include <RA_PWM.h>
#include <Timer.h>
#include <Memory.h>
#include <InternalEEPROM.h>
#include <RA_Colors.h>
#include <RA_CustomColors.h>
#include <Salinity.h>
#include <RF.h>
#include <IO.h>
#include <ORP.h>
#include <AI.h>
#include <PH.h>
#include <WaterLevel.h>
#include <Humidity.h>
#include <DCPump.h>
#include <PAR.h>
#include <ReefAngel.h>

// Define Relay Ports by Name

#define Feeder             Port6


////// Place global variable code below here

int DaylightPWMValue0=0;        // For cloud code, channel 0
int DaylightPWMValue2=0;        // For cloud code, chennel 2

////// Place global variable code above here


void setup()
{
    // This must be the first line
    ReefAngel.Init();  //Initialize controller
     
    // Feeeding and Water Change mode speed
    ReefAngel.DCPump.FeedingSpeed=0;
    ReefAngel.DCPump.WaterChangeSpeed=0;
    ReefAngel.DCPump.ActinicChannel=Sync; // Now you're pump will be affected by the portal settings.
    ReefAngel.DCPump.DaylightChannel=AntiSync; // Now you're pump will be affected by the portal settings.
    ReefAngel.DCPump.Threshold=30; //Jebao won't go over 30%
   
    // Ports toggled in Water Change Mode
    ReefAngel.WaterChangePorts = 0;
    ReefAngel.WaterChangePortsE[0] = 0;
   
    // Ports toggled when Lights On / Off menu entry selected
    ReefAngel.LightsOnPorts = Port1Bit | Port2Bit;
    ReefAngel.LightsOnPortsE[0] = 0;
   
    // Ports turned off when Overheat temperature exceeded
    ReefAngel.OverheatShutoffPorts = Port5Bit;
    ReefAngel.OverheatShutoffPortsE[0] = Port3Bit | Port5Bit;
   
    // Use T1 probe as temperature and overheat functions
    ReefAngel.TempProbe = T1_PROBE;
    ReefAngel.OverheatProbe = T1_PROBE;

   


    // Ports that are always on
    ReefAngel.Relay.On( Port7 );
    ReefAngel.Relay.On( Port8 );
    ReefAngel.Relay.On( Box1_Port1 );
    ReefAngel.Relay.On( Box1_Port2 );
    ReefAngel.Relay.On( Box1_Port8 );

    ////// Place additional initialization code below here


   

    ////// Place additional initialization code above here
}

void loop()
{

// seasonal temperatures
    SeasonalTemps();

    ReefAngel.StandardLights( Port1,14,25,1,5 );
    ReefAngel.StandardLights( Port2,14,25,3,10 );
    ReefAngel.StandardLights( Port3,22,55,2,30 );
    ReefAngel.StandardLights( Port4,23,55,3,0 );
    ReefAngel.StandardATO( Box1_Port6 );
    ReefAngel.MoonLights( Box1_Port7 );
   ReefAngel.PWM.SetChannel( 1, PWMSlopeHighRes(14,30,23,30,1,50,240,0) );  // Schedule for front blues 2:30pm-11:30pm
ReefAngel.PWM.SetChannel( 3, PWMSlopeHighRes(15,0,0,0,0,50,240,0) ); // Schedule for rear blues 3pm-Midnight

DaylightPWMValue0=PWMSlopeHighRes(16,00,22,0,0,35,240,0);    //  Schedule for front whites 4pm-10pm
DaylightPWMValue2=PWMSlopeHighRes(16,30,22,00,0,35,240,0); // Schedule for rear whites 4:30pm-10:30pm
CheckCloud();    //  Check for cloud and slow lightning.
ReefAngel.PWM.SetChannelRaw(0,DaylightPWMValue0);  //  Write values for either default or cloud/slow
ReefAngel.PWM.SetChannelRaw(2,DaylightPWMValue2);  //  lightning if it's time.
    ReefAngel.DCPump.UseMemory = true;
    ReefAngel.DCPump.DaylightChannel = Sync;
    ReefAngel.DCPump.ActinicChannel = AntiSync;
    ReefAngel.DCPump.ExpansionChannel[0] = Sync;
    ReefAngel.DCPump.ExpansionChannel[1] = None;
    ReefAngel.DCPump.ExpansionChannel[2] = None;
    ReefAngel.DCPump.ExpansionChannel[3] = None;
    ReefAngel.DCPump.ExpansionChannel[4] = None;
    ReefAngel.DCPump.ExpansionChannel[5] = None;
   
////// Place your custom code below here

// Lights turned on set Blues to 50% and whites to 35%
{
if (bitRead(ReefAngel.StatusFlags,LightsOnFlag))
     ReefAngel.PWM.SetChannel( 1,(35) ); //Set Front Daylight 35%
     ReefAngel.PWM.SetChannel( 2,(50) ); //Set Front Actinics 50%
     ReefAngel.PWM.SetChannel( 3,(35) ); //Set Rear Daylight 35%
     ReefAngel.PWM.SetChannel( 4,(50) ); //Set Rear Actinics 50%
}

//AutoFeeder
static unsigned long autofeeding = 0;

if ((now()%SECS_PER_DAY==61200)) //if it is 5 pm
{
ReefAngel.FeedingModeStart(); //START FEEDING MODE
}

if (ReefAngel.DisplayedMenu==FEEDING_MODE)
{
if ( autofeeding == 0 ) {
autofeeding = now(); //set the time of the start of feeding to variable feeding
}

if ((now()-autofeeding>=60) && (now()-autofeeding<=61)) //if between 60 and 61 seconds has past
{
ReefAngel.Relay.On(Feeder); //TURN FEEDER RELAY ON
}
else
{
ReefAngel.Relay.Off(Feeder); //TURN FEEDER RELAY OFF
}
} else {
if ( autofeeding > 0 ) {
autofeeding = 0;
}
}

// Add random mode if we set to Mode to Custom in portal
static int rmode;
static boolean changeMode=true;


// These are the modes we can cycle through. You can add more and even repeat...
byte modes[] = { ReefCrest, Gyre, Lagoon, Constant, TidalSwell, ShortPulse, LongPulse, Else, };

if (now()%SECS_PER_DAY==0 || changeMode==true) { // Change at midnight or if controller rebooted
rmode=random(100)%sizeof(modes); // Change the mode once per day to pick from our array
changeMode=false;
}

// Set timer when in feeding mode
static unsigned long feeding;
if (ReefAngel.DisplayedMenu==FEEDING_MODE) feeding=now();

if (now()-feeding<9000) {
  // Continue NTM for the 2 hours 30 minutes
  ReefAngel.DCPump.UseMemory=false;
  ReefAngel.DCPump.Duration=InternalMemory.DCPumpDuration_read();
  ReefAngel.DCPump.Mode=NutrientTransport;
} else if (now()%SECS_PER_DAY<1800 || now()%SECS_PER_DAY>=52200) { // 12:30am / 2:30pm
  // Night mode (go to 30%)
  ReefAngel.DCPump.UseMemory=false;
  ReefAngel.DCPump.Duration=InternalMemory.DCPumpDuration_read();
  ReefAngel.DCPump.Mode=Lagoon;
  ReefAngel.DCPump.Speed=15;
} else if (InternalMemory.DCPumpMode_read()==11) {
  // Custom Mode and nothing else going on
  ReefAngel.DCPump.UseMemory=false;
  ReefAngel.DCPump.Duration=InternalMemory.DCPumpDuration_read();
  ReefAngel.DCPump.Mode=modes[rmode];  // Put the mode to the random mode :)
  ReefAngel.DCPump.Speed=InternalMemory.DCPumpSpeed_read(); // Set speed from portal
} else {
  ReefAngel.DCPump.UseMemory=true; // Will reset all values from memory
}
   

    ////// Place your custom code above here
   
   

    // This should always be the last line
    ReefAngel.Portal( "GugsJr" );
    ReefAngel.DDNS( "Home" ); // Your DDNS is GugsJr-Home.myreefangel.com
    ReefAngel.ShowInterface();

//Custom Main, Graph & Menu
void DrawCustomMain()
{
  byte x = 6;
  byte y = 2;
  byte t;
  char text[7];

 ReefAngel.LCD.DrawLargeText(COLOR_DARKTURQUOISE, COLOR_WHITE, 6, 2, "GugsJr’s ReefAngel");
 ReefAngel.LCD.DrawDate(6, 118);
 ReefAngel.LCD.Clear(COLOR_BLACK, 1, 17, 132, 17);
 pingSerial();

  ReefAngel.LCD.DrawLargeText(0,255,10,16,"  Jebao Mode:");
  if (vtechmode == 0) ReefAngel.LCD.DrawLargeText(COLOR_LIMEGREEN,255,35,27,"Constant");
  else if(vtechmode == 1) ReefAngel.LCD.DrawLargeText(COLOR_GOLD,255,42,26,"Lagoon");
  else if (vtechmode == 2) ReefAngel.LCD.DrawLargeText(COLOR_GOLD,255,25,26,"Reef Crest");
  else if (vtechmode == 3) ReefAngel.LCD.DrawLargeText(COLOR_CORNFLOWERBLUE,255,22,26,"Short Pulse");
  else if (vtechmode == 4) ReefAngel.LCD.DrawLargeText(COLOR_PINK,255,25,26,"Long Pulse");
  else if (vtechmode == 5) ReefAngel.LCD.DrawLargeText(COLOR_MAGENTA,255,8,26,"Nutrient Trnsp.");
  else if (vtechmode == 6) ReefAngel.LCD.DrawLargeText(COLOR_MAGENTA,255,23,26,"Tidal Swell");
  else if (vtechmode == 9) ReefAngel.LCD.DrawLargeText(COLOR_WHITE,255,45,26,"Night");

  ReefAngel.LCD.DrawLargeText(0,255,17,49,"Display Temp");
  ConvertNumToString(text, ReefAngel.Params.Temp[T1_PROBE], 10);
  ReefAngel.LCD.DrawHugeText(COLOR_RED, 255, 12, 65, text, Num12x16);
  pingSerial();

  ReefAngel.LCD.DrawLargeText(0,255,100,40,"pH");
  ConvertNumToString(text, ReefAngel.Params.PH, 100);
  ReefAngel.LCD.DrawLargeText(COLOR_BLUE, 255, 89, 55, text, Num8x8);
  pingSerial();
 
  ReefAngel.LCD.DrawText(COLOR_CORNFLOWERBLUE,255,14,89, "Jebao Left");
  ReefAngel.LCD.DrawText(COLOR_BLACK,255,19,100, ReefAngel.PWM.GetDaylightValue());
  ReefAngel.LCD.DrawText(COLOR_CORNFLOWERBLUE,255,37,89, "Jebao Center");
  ReefAngel.LCD.DrawText(COLOR_BLACK,255,38,100, ReefAngel.PWM.GetActinicValue());
  ReefAngel.LCD.DrawText(COLOR_CORNFLOWERBLUE,255,88,89, "Jebao Right");
  ReefAngel.LCD.DrawText(COLOR_BLACK,255,95,100, ReefAngel.PWM.GetDaylightValue());

  pingSerial();
 
 
 
}
void DrawCustomGraph()
{
}

}

void SeasonalTemps ()
 {
  static int heatArray[][2] = { {780,785},// default in case of error in month=0 (June)
                    {770,774},//January (winter) 77.2
                    {774,778},//February (winter) 77.6
                    {775,779},//March (early spring) 77.7
                    {779,783},//April (spring) 78.1
                    {785,789},//May (spring) 78.7
                    {792,796},//June (early summer) 79.4
                    {799,803},//July (summer) 80.1
                    {806,810},//August (summer) 80.8
                    {796,800},//September (early fall) 79.8
                    {787,791},//October (fall) 78.9
                    {780,784},//November (fall) 78.2
                    {775,779} };//December (early winter) 77.7
                   
               
ReefAngel.StandardHeater(Port5,heatArray[month()][0],heatArray[month()][1]);
ReefAngel.StandardHeater(Box1_Port3,heatArray[month()][0],heatArray[month()][1]);
ReefAngel.StandardHeater(Box1_Port5,heatArray[month()][0],heatArray[month()][1]);
 }//end seasonalTemps
void CheckCloud()
{
  // ------------------------------------------------------------
  // Change the values below to customize your cloud/storm effect

  // Frequency in days based on the day of the month - number 2 means every 2 days, for example (day 2,4,6 etc)
  // For testing purposes, you can use 1 and cause the cloud to occur everyday
#define Clouds_Every_X_Days 1

  // Percentage chance of a cloud happening today
  // For testing purposes, you can use 100 and cause the cloud to have 100% chance of happening
#define Cloud_Chance_per_Day 75

  // Minimum number of minutes for cloud duration.  Don't use max duration of less than 6
#define Min_Cloud_Duration 7

  // Maximum number of minutes for the cloud duration. Don't use max duration of more than 255
#define Max_Cloud_Duration 7

  // Minimum number of clouds that can happen per day
#define Min_Clouds_per_Day 1

  // Maximum number of clouds that can happen per day
#define Max_Clouds_per_Day 2

  // Only start the cloud effect after this setting
  // In this example, start cloud after 5pm
#define Start_Cloud_After NumMins(17,00)

  // Always end the cloud effect before this setting
  // In this example, end cloud before 9:00pm
#define End_Cloud_Before NumMins(21,00)

  // Percentage chance of a lightning happen for every cloud
  // For testing purposes, you can use 100 and cause the lightning to have 100% chance of happening
#define Lightning_Change_per_Cloud 0

  // Note: Make sure to choose correct values that will work within your PWMSLope settings.
  // For example, in our case, we could have a max of 5 clouds per day and they could last for 50 minutes.
  // Which could mean 250 minutes of clouds. We need to make sure the PWMSlope can accomodate 250 minutes
  // of effects or unforseen result could happen.
  // Also, make sure that you can fit double those minutes between Start_Cloud_After and End_Cloud_Before.
  // In our example, we have 510 minutes between Start_Cloud_After and End_Cloud_Before, so double the
  // 250 minutes (or 500 minutes) can fit in that 510 minutes window.
  // It's a tight fit, but it did.

  //#define printdebug // Uncomment this for debug print on Serial Monitor window
#define forcecloudcalculation // Uncomment this to force the cloud calculation to happen in the boot process.

  // Add Random Lightning modes
#define Calm 0    // No lightning
#define Slow 1    // 5 seconds of slow lightning in the middle of a cloud for ELN style (slow response) drivers
#define Fast 2    // 5 seconds of fast lightning in the middle of a cloud for LDD style (fast response) drivers
#define Mega 3    // Lightning throughout the cloud, higher chance as it gets darker
#define Mega2 4   // Like Mega, but with more lightning
  // Set which modes you want to use
  // Example:  { Calm, Fast, Mega, Mega2 } to randomize all four modes. 
  // { Mega2 } for just Mega2.  { Mega, Mega, Fast} for Mega and Fast, with twice the chance of Mega.
  byte LightningModes[] = {Calm,};

  // Change the values above to customize your cloud/storm effect
  // ------------------------------------------------------------
  // Do not change anything below here

  static byte cloudchance=255;
  static byte cloudduration=0;
  static int cloudstart=0;
  static byte numclouds=0;
  static byte lightningchance=0;
  static byte cloudindex=0;
  static byte lightningstatus=0;
  static int LastNumMins=0;
  static byte lightningMode=0;
  static boolean chooseLightning=true;

  static time_t DelayCounter=millis();    // Variable for lightning timing. 
  static int DelayTime=random(1000);      // Variable for lightning timimg.

  // Every day at midnight, we check for chance of cloud happening today
  if (hour()==0 && minute()==0 && second()==0) cloudchance=255;

#ifdef forcecloudcalculation
  if (cloudchance==255)
#else
    if (hour()==0 && minute()==0 && second()==1 && cloudchance==255)
#endif
    {
      randomSeed(millis());    // Seed the random number generator
      //Pick a random number between 0 and 99
      cloudchance=random(100);
      // if picked number is greater than Cloud_Chance_per_Day, we will not have clouds today
      if (cloudchance>Cloud_Chance_per_Day) cloudchance=0;
      // Check if today is day for clouds.
      if ((day()%Clouds_Every_X_Days)!=0) cloudchance=0;
      // If we have cloud today
      if (cloudchance)
      {
        // pick a random number for number of clouds between Min_Clouds_per_Day and Max_Clouds_per_Day
        numclouds=random(Min_Clouds_per_Day,Max_Clouds_per_Day);
        // pick the time that the first cloud will start
        // the range is calculated between Start_Cloud_After and the even distribuition of clouds on this day.
        cloudstart=random(Start_Cloud_After,Start_Cloud_After+((End_Cloud_Before-Start_Cloud_After)/(numclouds*2)));
        // pick a random number for the cloud duration of first cloud.
        cloudduration=random(Min_Cloud_Duration,Max_Cloud_Duration);
        //Pick a random number between 0 and 99
        lightningchance=random(100);
        // if picked number is greater than Lightning_Change_per_Cloud, we will not have lightning today
        if (lightningchance>Lightning_Change_per_Cloud) lightningchance=0;
      }
    }
  // Now that we have all the parameters for the cloud, let's create the effect


  if (cloudchance)
  {
    //is it time for cloud yet?
    if (NumMins(hour(),minute())>=cloudstart && NumMins(hour(),minute())<(cloudstart+cloudduration))
    {
      DaylightPWMValue=ReversePWMSlope(cloudstart,cloudstart+cloudduration,DaylightPWMValue/40.95,0,180)*40.95;
      if (chooseLightning)
      {
        lightningMode=LightningModes[random(100)%sizeof(LightningModes)];
        chooseLightning=false;
      }
      switch (lightningMode)
      {
      case Calm:
        break;
      case Mega:
        // Lightning chance from beginning of cloud through the end.  Chance increases with darkness of cloud.
        if (lightningchance && random(ReversePWMSlope(cloudstart,cloudstart+cloudduration,100,0,180))<1 && (millis()-DelayCounter)>DelayTime)
        {
          // Send the trigger
          Strike();
          DelayCounter=millis();    // If we just had a round of flashes, then lets put in a longer delay
          DelayTime=random(1000);   // of up to a second for dramatic effect before we do another round.
        }
        break;
      case Mega2:
        // Higher lightning chance from beginning of cloud through the end.  Chance increases with darkness of cloud.
        if (lightningchance && random(ReversePWMSlope(cloudstart,cloudstart+cloudduration,100,0,180))<2)
        {
          Strike();
        }
        break;
      case Fast:
        // 5 seconds of lightning in the middle of the cloud
        if (lightningchance && (NumMins(hour(),minute())==(cloudstart+(cloudduration/2))) && second()<5 && (millis()-DelayCounter)>DelayTime)
        {
          Strike();

          DelayCounter=millis();    // If we just had a round of flashes, then lets put in a longer delay
          DelayTime=random(1000);   // of up to a second for dramatic effect before we do another round.
        }
        break;
      case Slow:
        // Slow lightning for 5 seconds in the middle of the cloud.  Suitable for slower ELN style drivers
        if (lightningchance && (NumMins(hour(),minute())==(cloudstart+(cloudduration/2))) && second()<5)
        {
          if (random(100)<20) lightningstatus=1;
          else lightningstatus=0;
          if (lightningstatus)
          {
            DaylightPWMValue=4095;
          }
          else
          {
            DaylightPWMValue=0;
          }
          delay(1);
        }
        break;
      default:
        break;
      }
    }
    else
    {
      chooseLightning=true; // Reset the flag to choose a new lightning type
    }

    if (NumMins(hour(),minute())>(cloudstart+cloudduration))
    {
      cloudindex++;
      if (cloudindex < numclouds)
      {
        cloudstart=random(Start_Cloud_After+(((End_Cloud_Before-Start_Cloud_After)/(numclouds*2))*cloudindex*2),(Start_Cloud_After+(((End_Cloud_Before-Start_Cloud_After)/(numclouds*2))*cloudindex*2))+((End_Cloud_Before-Start_Cloud_After)/(numclouds*2)));
        // pick a random number for the cloud duration of first cloud.
        cloudduration=random(Min_Cloud_Duration,Max_Cloud_Duration);
        //Pick a random number between 0 and 99
        lightningchance=random(100);
        // if picked number is greater than Lightning_Change_per_Cloud, we will not have lightning today
        if (lightningchance>Lightning_Change_per_Cloud) lightningchance=0;
      }
    }
  }

  // Write the times of the next cloud, next lightning, and cloud duration to the screen and into some customvars for the Portal.
  if (LastNumMins!=NumMins(hour(),minute()))
  {
    LastNumMins=NumMins(hour(),minute());
    /*ReefAngel.LCD.Clear(255,0,120,132,132);
     ReefAngel.LCD.DrawText(0,255,5,120,"C");
     ReefAngel.LCD.DrawText(0,255,11,120,"00:00");
     ReefAngel.LCD.DrawText(0,255,45,120,"L");
     ReefAngel.LCD.DrawText(0,255,51,120,"00:00"); */
    if (cloudchance && (NumMins(hour(),minute())<cloudstart))
    {
      int x=0;
      if ((cloudstart/60)>=10) x=11;
      else x=17;
      //ReefAngel.LCD.DrawText(0,255,x,120,(cloudstart/60));
      ReefAngel.CustomVar[3]=cloudstart/60; // Write the hour of the next cloud to custom variable for Portal reporting
      if ((cloudstart%60)>=10) x=29;
      else x=35;
      //ReefAngel.LCD.DrawText(0,255,x,120,(cloudstart%60));
      ReefAngel.CustomVar[4]=cloudstart%60; // Write the minute of the next cloud to custom variable for Portal reporting

    }
    //ReefAngel.LCD.DrawText(0,255,90,120,cloudduration);
    ReefAngel.CustomVar[7]=(cloudduration);    // Put the duration of the next cloud in a custom var for the portal
    if (lightningchance)
    {
      int x=0;
      if (((cloudstart+(cloudduration/2))/60)>=10) x=51;
      else x=57;
      //ReefAngel.LCD.DrawText(0,255,x,120,((cloudstart+(cloudduration/2))/60));
      ReefAngel.CustomVar[5]=(cloudstart+(cloudduration/2))/60;    // Write the hour of the next lightning to a custom variable for the Portal
      if (((cloudstart+(cloudduration/2))%60)>=10) x=69;
      else x=75;
      //ReefAngel.LCD.DrawText(0,255,x,120,((cloudstart+(cloudduration/2))%60)); // Write the minute of the next lightning to a custom variable for the Portal
        ReefAngel.CustomVar[6]=(cloudstart+(cloudduration/2))%60;
    }
  }   
}

void Strike()
{
  int a=random(1,5);    // Pick a number of consecutive flashes from 1 to 4. 
  for (int i=0; i<a; i++)
  {
    // Flash on
    int newdata=4095;
    Wire.beginTransmission(0x40);      // Address of the dimming expansion module
    Wire.write(0x8+(4*1));             // 0x8 is channel 0, 0x12 is channel 1, etc.  I'm using channel 1.
    Wire.write(newdata&0xff);          // Send the data 8 bits at a time.  This sends the LSB
    Wire.write(newdata>>8);            // This sends the MSB
    Wire.endTransmission();
   
    int randy=random(20,80);    // Random number for a delay
    if (randy>71) randy=((randy-70)/2)*100;    // Small chance of a longer delay
    delay(randy);                // Wait from 20 to 69 ms, or 100-400 ms
   
    // Flash off.  Return to baseline.
    newdata=ReefAngel.PWM.GetChannelValueRaw(1);   // Use the channel number you're flashing here
    Wire.beginTransmission(0x40);    // Same as above
    Wire.write(0x8+(4*1));
    Wire.write(newdata&0xff);
    Wire.write(newdata>>8);
    Wire.endTransmission();
   
    delay(random(30,50));                // Wait from 30 to 49 ms
    wdt_reset();    // Reset watchdog timer to avoid re-boots
  }
}

byte ReversePWMSlope(long cstart,long cend,byte PWMStart,byte PWMEnd, byte clength)
{
  long n=elapsedSecsToday(now());
  cstart*=60;
  cend*=60;
  if (n<cstart) return PWMStart;
  if (n>=cstart && n<=(cstart+clength)) return map(n,cstart,cstart+clength,PWMStart,PWMEnd);
  if (n>(cstart+clength) && n<(cend-clength)) return PWMEnd;
  if (n>=(cend-clength) && n<=cend) return map(n,cend-clength,cend,PWMEnd,PWMStart);
  if (n>cend) return (int) PWMStart;
}



// RA_STRING2=null
// RA_STRING3=null


User avatar
Posts: 1426
Joined: Fri Mar 29, 2013 3:51 pm
Location: Oklahoma City
PostPosted: Tue Mar 21, 2017 4:00 am
Try changing this line:

Code: Select all
if ((now()%SECS_PER_DAY==61200)) //if it is 5 pm


to something like this.

Code: Select all
if (hour()==17 && minute()==0 && second() <= 2)


--Colin

Posts: 68
Joined: Fri Jun 20, 2014 6:30 am
PostPosted: Tue Mar 21, 2017 11:32 am
Thank you

That worked great. Now a new problem arose.

I also feed the fish Mysis shrimp at 9pm. Is there a way to get port 6 to stay off at 9pm?

Posts: 68
Joined: Fri Jun 20, 2014 6:30 am
PostPosted: Tue Mar 21, 2017 3:11 pm
Would this work?

I just change the code from between 60 secs and 61 secs passed to turn on. To if it's a set time?

Code: Select all
//AutoFeeder
static unsigned long autofeeding = 0;

if (hour()==17 && minute()==0 && second() <= 2)//if it is 5 pm
{
ReefAngel.FeedingModeStart(); //START FEEDING MODE
}

if (ReefAngel.DisplayedMenu==FEEDING_MODE)
{
if ( autofeeding == 0 ) {
autofeeding = now(); //set the time of the start of feeding to variable feeding
}

iif (hour()==17 && minute()==1 && second() <= 1)//if it is 5:01.01 pm
{
ReefAngel.Relay.On(Feeder); //TURN FEEDER RELAY ON
}
else
{
ReefAngel.Relay.Off(Feeder); //TURN FEEDER RELAY OFF
}
} else {
if ( autofeeding > 0 ) {
autofeeding = 0;
}
}

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