Custom Main Screens

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bmhair03
Posts: 166
Joined: Sun Mar 20, 2011 1:22 pm

Re: Custom Main Screens

Post by bmhair03 »

Hope this is better.

Here is my .pde.

Code: Select all

#include <ReefAngel_Colors.h>
#include <ReefAngel_CustomColors.h>
#include <ReefAngel_Features.h>
#include <ReefAngel_Globals.h>
#include <ReefAngel_Wifi.h>
#include <Wire.h>
#include <OneWire.h>
#include <Time.h>
#include <DS1307RTC.h>
#include <ReefAngel_EEPROM.h>
#include <ReefAngel_NokiaLCD.h>
#include <ReefAngel_ATO.h>
#include <ReefAngel_Joystick.h>
#include <ReefAngel_LED.h>
#include <ReefAngel_TempSensor.h>
#include <ReefAngel_Relay.h>
#include <ReefAngel_PWM.h>
#include <ReefAngel_Timer.h>
#include <ReefAngel_Memory.h>
#include <ReefAngel.h>
void ConvertNumToString(char* string, int num, byte decimal)
{
  char temptxt[3];
  int Temp = num;
  if (Temp==0xFFFF) Temp=0;
  itoa(Temp/decimal,string,10);
  if (decimal>1)
  {
      itoa(Temp%decimal,temptxt,10);
      strcat(string, ".");
      if (Temp%decimal<10 && decimal==100) strcat(string, "0");
      strcat(string, temptxt);
  }
}
void DrawCustomMain()
{
  byte x = 6;
  byte y = 2;
  byte t;
  ReefAngel.LCD.DrawDate(6, 2);
  ReefAngel.LCD.Clear(COLOR_BLACK, 1, 11, 132, 11);
  pingSerial();
  x = 12;
  y += MENU_START_ROW+1;
  ReefAngel.LCD.DrawText(COLOR_BLUE, COLOR_WHITE, x, y+6, "Display         pH");
  char text[7];
  ConvertNumToString(text, ReefAngel.Params.PH, 100);
  ReefAngel.LCD.Clear(DefaultBGColor, x+16, y+65, x+65, y+16);
  ReefAngel.LCD.DrawLargeText(PHColor, DefaultBGColor, x+75, y+18, text, 
Font8x16);
  pingSerial();
  
  ConvertNumToString(text, ReefAngel.Params.Temp1, 10);
  y += MENU_START_ROW*2;
  x = 10;
  ReefAngel.LCD.Clear(DefaultBGColor,x,y,x+(16*4),y+16);
  pingSerial();
  ReefAngel.LCD.DrawHugeNumbers(T1TempColor, DefaultBGColor, x, y, text);
  pingSerial();  
  x += (16*4) + 8;
  ReefAngel.LCD.DrawText(T2TempColor,DefaultBGColor,8,y+25,"Sump:");
  ReefAngel.LCD.DrawSingleMonitor(ReefAngel.Params.Temp2, T2TempColor, 
24, y+35, 10);
  ReefAngel.LCD.DrawText(T3TempColor,DefaultBGColor,x+8,y+25,"LED:");
  ReefAngel.LCD.DrawSingleMonitor(ReefAngel.Params.Temp3, T3TempColor, 
x+24, y+35, 10);

  //y += 39*2;
 // x = 13;
  byte TempRelay = ReefAngel.Relay.RelayData;
  TempRelay &= ReefAngel.Relay.RelayMaskOff;
  TempRelay |= ReefAngel.Relay.RelayMaskOn;
  ReefAngel.LCD.DrawOutletBox(12, 92, TempRelay);
   // #ifdef RelayExp
  // draw 1st expansion relay
 // TempRelay = ReefAngel.Relay.RelayDataE[0];
 // TempRelay &= ReefAngel.Relay.RelayMaskOffE[0];
//  TempRelay |= ReefAngel.Relay.RelayMaskOnE[0];
 // ReefAngel.LCD.DrawOutletBox(12, 105, TempRelay);
//#endif   RelayExp

  
}
void DrawCustomGraph()
{
}





//*********************************************************************************************************************************
//Start of PWM Expansion Code Header

// This is just how we are going to reference the PWM expansion ports within the code.
// You can change the labels if you would like, just as long as they are changed all throughout the code too.
#define LEDPWM0 0
#define LEDPWM1 1
#define LEDPWM2 2
#define LEDPWM3 3
#define LEDPWM4 4
#define LEDPWM5 5

// Initial values to all 6 channels at startup. They will always be 0.
byte PWMChannel[]={
  0,0,0,0,0,0};

//End of PWM Expansion Code Header

//*********************************************************************************************************************************

void setup()
{

  ReefAngel.Init(); //Initialize controller
  randomSeed(second());

//  setTime(1313771580);  // Unix time
//  now();
//  ReefAngel.RTC.set(now());
  // Ports that are always on
  ReefAngel.Relay.On(Port1);
  ReefAngel.Relay.On(Port5);
  ReefAngel.Relay.On(Port6);
  ReefAngel.Relay.On(Port7);
  ReefAngel.Relay.On(Port8);
}

void loop()
{
  ReefAngel.ShowInterface();

  // Specific functions
  // ReefAngel.StandardLights(Port1,20,00,1,00);
  ReefAngel.SingleATOLow(Port2);
  ReefAngel.StandardLights(Port3,10,30,19,30);
  ReefAngel.StandardLights(Port4,10,00,20,00);
 // ReefAngel.StandardFan(Port8);
  //ReefAngel.PWM.SetActinic(PWMSlope(10,0,20,00,15,100,60,ReefAngel.PWM.GetActinicValue()));

  //ReefAngel.PWM.SetDaylight(PWMSlope(10,30,19,30,15,65,60,ReefAngel.PWM.GetDaylightValue()));
  // Calculate your regular sunrise/sunset PWM value
  PWMChannel[LEDPWM0]=PWMSlope(10,0,20,0,15,100,60,PWMChannel[LEDPWM0]);
  PWMChannel[LEDPWM1]=PWMSlope(10,30,19,30,15,75,60,PWMChannel[LEDPWM1]);
  //PWMChannel[LEDPWM2]=MoonPhase();
  if (hour()>=20 || hour()<1)
  {
    PWMChannel[LEDPWM2]=MoonPhase();
  }
  else
  {
    PWMChannel[LEDPWM2]=0;
  }
  CheckCloud();

  //PWMChannel[LEDPWM3]=PWMSlope(11,0,20,00,0,50,40,PWMChannel[LEDPWM3]);
  //PWMChannel[LEDPWM4]=PWMSlope(11,0,21,30,0,50,40,PWMChannel[LEDPWM4]);
  //PWMChannel[LEDPWM5]=PWMSlope(11,0,20,00,0,50,40,PWMChannel[LEDPWM5]);
  PWMExpansion(LEDPWM0,int(2.55*PWMChannel[LEDPWM0]));
  PWMExpansion(LEDPWM1,int(2.55*PWMChannel[LEDPWM1]));
  PWMExpansion(LEDPWM2,int(2.55*PWMChannel[LEDPWM2]));
  //PWMExpansion(LEDPWM3,int(2.55*PWMChannel[LEDPWM3]));
  //PWMExpansion(LEDPWM4,int(2.55*PWMChannel[LEDPWM2]));
  //PWMExpansion(LEDPWM5,int(2.55*PWMChannel[LEDPWM3]));
//  ReefAngel.LCD.DrawText(0,255,75,120,PWMChannel[LEDPWM1]);
//  ReefAngel.LCD.DrawText(0,255,35,120,PWMChannel[LEDPWM1]);
//  ReefAngel.LCD.DrawText(0,255,65,120,PWMChannel[LEDPWM2]);
//  ReefAngel.LCD.DrawText(0,255,95,120,PWMChannel[LEDPWM3]);
}


//*********************************************************************************************************************************
//Start of PWM slope function code designed for the PWM Expansion module
void PWMExpansion(byte cmd, byte data)
{ 
  Wire.beginTransmission(8); // transmit to device #2
  Wire.send('$'); // sends $ 
  Wire.send('$'); // sends $ 
  Wire.send('$'); // sends $ 
  Wire.send(cmd); // sends a value 
  Wire.send(data); // sends 255 
  Wire.endTransmission(); // stop transmitting
}
//End of PWM slope function code designed for the PWM Expansion module

//*********************************************************************************************************************************

byte MoonPhase()
{
  int m,d,y;
  int yy,mm;
  long K1,K2,K3,J,V;
  byte PWMvalue;
  m=month();
  d=day();
  y=year();
  yy=y-((12-m)/10);
  mm=m+9;
  if (mm>=12) mm-=12;
  K1=365.25*(yy+4712);
  K2=30.6*mm+.5;
  K3=int(int((yy/100)+49)*.75)-38;
  J=K1+K2+d+59-K3;
  V=(J-2451550.1)/0.29530588853;
  V-=int(V/100)*100;
  V=abs(V-50);
  PWMvalue=4*abs(50-V); // 5.12=100% 4=~80%
  //pinMode(lowATOPin,OUTPUT);
  return (PWMvalue*100)/255;
}

//*********************************************************************************************************************************
// Random Cloud/Thunderstorm effects function
void CheckCloud()
{

  // ------------------------------------------------------------
  // Change the values below to customize your cloud/storm effect

  // Frequency in days based on the day of the month - number 2 means every 2 days, for example (day 2,4,6 etc)
  // For testing purposes, you can use 1 and cause the cloud to occur everyday
#define Clouds_Every_X_Days 1 

  // Percentage chance of a cloud happening today
  // For testing purposes, you can use 100 and cause the cloud to have 100% chance of happening
#define Cloud_Chance_per_Day 100

  // Minimum number of minutes for cloud duration
#define Min_Cloud_Duration 3

  // Maximum number of minutes for the cloud duration. Don't use max duration of more than 255
#define Max_Cloud_Duration 10

  // Minimum number of clouds that can happen per day
#define Min_Clouds_per_Day 1

  // Maximum number of clouds that can happen per day
#define Max_Clouds_per_Day 5

  // Only start the cloud effect after this setting
  // In this example, start could after 11:30am
#define Start_Cloud_After NumMins(11,30)

  // Always end the cloud effect before this setting
  // In this example, end could before 8:00pm
#define End_Cloud_Before NumMins(18,30)

  // Percentage chance of a lightning happen for every cloud
  // For testing purposes, you can use 100 and cause the lightning to have 100% chance of happening
#define Lightning_Change_per_Cloud 100

  // Channels used by the actinic LEDs on the PWM Expansion module
  // These channels will not be dimmed when the cloud effect is triggered
  // Number is a binary form. B001100 means channel 2 and 3 are used for actinics
#define Actinic_Channels B000001

  // Channels used by the daylight LEDs on the PWM Expansion module
  // These channels will be used for the spike when lightning effect is triggered
  // Number is a binary form. B000011 means channel 0 and 1 are used for daylights
#define Daylight_Channels B000010

  // Note: Make sure to choose correct values that will work within your PWMSLope settings.
  // For example, in our case, we could have a max of 5 clouds per day and they could last for 50 minutes.
  // Which could mean 250 minutes of clouds. We need to make sure the PWMSlope can accomodate 250 minutes of effects or unforseen resul could happen.
    // Also, make sure that you can fit double those minutes between Start_Cloud_After and End_Cloud_Before.
  // In our example, we have 510 minutes between Start_Cloud_After and End_Cloud_Before, so double the 250 minutes (or 500 minutes) can fit in that 510 minutes window.
    // It's a tight fit, but it did.

    //#define printdebug // Uncomment this for debug print on Serial Monitor window
  #define forcecloudcalculation // Uncomment this to force the cloud calculation to happen in the boot process. 


    // Change the values above to customize your cloud/storm effect
  // ------------------------------------------------------------
  // Do not change anything below here

  static byte cloudchance=255;
  static byte cloudduration=0;
  static int cloudstart=0;
  static byte numclouds=0;
  static byte lightningchance=0;
  static byte cloudindex=0;
  static byte lightningstatus=0;
  static int LastNumMins=0;
  // Every day at midnight, we check for chance of cloud happening today
  if (hour()==0 && minute()==0 && second()==0) cloudchance=255;

#ifdef forcecloudcalculation
    if (cloudchance==255)
#else
    if (hour()==0 && minute()==0 && second()==1 && cloudchance==255) 
#endif
    {
      //Pick a random number between 0 and 99
      cloudchance=random(100); 
      // if picked number is greater than Cloud_Chance_per_Day, we will not have clouds today
      if (cloudchance>Cloud_Chance_per_Day) cloudchance=0;
      // Check if today is day for clouds. 
      if ((day()%Clouds_Every_X_Days)!=0) cloudchance=0; 
      // If we have cloud today
#ifdef printdebug
      Serial.print("Cloud Chance: ");
      Serial.println(cloudchance,DEC);
#endif
      if (cloudchance)
      {
        // pick a random number for number of clouds between Min_Clouds_per_Day and Max_Clouds_per_Day
        numclouds=random(Min_Clouds_per_Day,Max_Clouds_per_Day);
        // pick the time that the first cloud will start
        // the range is calculated between Start_Cloud_After and the even distribuition of clouds on this day. 
        cloudstart=random(Start_Cloud_After,Start_Cloud_After+((End_Cloud_Before-Start_Cloud_After)/(numclouds*2)));
        // pick a random number for the cloud duration of first cloud.
        cloudduration=random(Min_Cloud_Duration,Max_Cloud_Duration);
        //Pick a random number between 0 and 99
        lightningchance=random(100);
        // if picked number is greater than Lightning_Change_per_Cloud, we will not have lightning today
        if (lightningchance>Lightning_Change_per_Cloud) lightningchance=0;

#ifdef printdebug
        Serial.print("Num of Clouds: ");
        Serial.println(numclouds,DEC);
        Serial.print("Cloud Start: ");
        Serial.println(cloudstart,DEC);
        Serial.print("Cloud Start Range: ");
        Serial.print(Start_Cloud_After,DEC);
        Serial.print(" - ");
        Serial.println(Start_Cloud_After+((End_Cloud_Before-Start_Cloud_After)/(numclouds*2)),DEC);
        Serial.print("Cloud Duration: ");
        Serial.println(cloudduration,DEC);
        Serial.print("Lightning Chance: ");
        Serial.println(lightningchance,DEC);
        Serial.print("Lightning at: ");
        Serial.println(cloudstart+(cloudduration/2),DEC);

        time_t t=cloudstart;
        t*=60;
        t+=1311551999;
        setTime(t); // Unix time
        now();
        ReefAngel.RTC.set(now());
        LastNumMins=NumMins(hour(),minute());
        Serial.print("NumMins: ");
        Serial.println(LastNumMins,DEC);
#endif
      }
    }
  // Now that we have all the parameters for the cloud, let's create the effect

  if (cloudchance)
  {
    //is it time for cloud yet?
    if (NumMins(hour(),minute())>=cloudstart && NumMins(hour(),minute())<(cloudstart+cloudduration))
    {
      // let's go through all channels to pick which ones will be dimmed
      for (int a=0;a<6;a++)
      {
        if (bitRead(Actinic_Channels,a)==0)
        {
          // this will slope down the channel from the current PWM to 0 within 3minutes.
          // then it will stay at 0 for the duration of the cycle
          // and finally slope up from 0 to PWM value within 3 minutes
          // it is basically an inversed slope
          PWMChannel[a]-=PWMSlope(cloudstart/60,cloudstart%60,(cloudstart+cloudduration)/60,(cloudstart+cloudduration)%60,0,PWMChannel[a],3,PWMChannel[a]);
#ifdef printdebug
          if (second()==0)
          {
            Serial.print("Dimming Channel ");
            Serial.print(a,DEC);
            Serial.print(" - ");
            Serial.print(PWMChannel[a],DEC);
            Serial.println("%");
          }
          if (lightningchance && (NumMins(hour(),minute())==(cloudstart+(cloudduration/2))) && second()>5) 
          {
            adjustTime(((cloudduration/2)*60)-6);
            Serial.print("Adjusting time to: ");
            Serial.println(now());
          }
#endif
        }
      }
      if (lightningchance && (NumMins(hour(),minute())==(cloudstart+(cloudduration/2))) && second()<5) 
      {
#ifdef printdebug
        Serial.println("Lightning...");
#endif
        for (int b=0;b<6;b++)
        {
          if (bitRead(Daylight_Channels,b)==1)
          {
            if (random(100)<20) lightningstatus=1; 
            else lightningstatus=0;
            if (lightningstatus) PWMChannel[b]=100; 
            else PWMChannel[b]=0;
            //delay(10);
            
#ifdef printdebug
            Serial.print(b,DEC);
            Serial.print(" - ");
            Serial.println(PWMChannel[b],DEC);
#endif
          }
          else
          {
            PWMChannel[b]=20;
          }
        }
      }

#ifdef printdebug
      if ((NumMins(hour(),minute())!=(cloudstart+(cloudduration/2))) && second()==0) 
      {
        adjustTime(((cloudduration/2)*60)-1);
        Serial.print("Adjusting time to: ");
        Serial.println(now());
      }
      if (second()==0) delay(1000);
#endif
    }
    if (NumMins(hour(),minute())>(cloudstart+cloudduration))
    {
      cloudindex++;
      if (cloudindex < numclouds)
      {
        cloudstart=random(Start_Cloud_After+(((End_Cloud_Before-Start_Cloud_After)/(numclouds*2))*cloudindex*2),(Start_Cloud_After+(((End_Cloud_Before-Start_Cloud_After)/(numclouds*2))*cloudindex*2))+((End_Cloud_Before-Start_Cloud_After)/(numclouds*2)));
        // pick a random number for the cloud duration of first cloud.
        cloudduration=random(Min_Cloud_Duration,Max_Cloud_Duration);
        //Pick a random number between 0 and 99
        lightningchance=random(100);
        // if picked number is greater than Lightning_Change_per_Cloud, we will not have lightning today
        if (lightningchance>Lightning_Change_per_Cloud) lightningchance=0;
#ifdef printdebug
        Serial.print("Cloud Start: ");
        Serial.println(cloudstart,DEC);
        Serial.print("Cloud Start Range: ");
        Serial.print(Start_Cloud_After+(((End_Cloud_Before-Start_Cloud_After)/(numclouds*2))*cloudindex*2),DEC);
        Serial.print(" - ");
        Serial.println((Start_Cloud_After+(((End_Cloud_Before-Start_Cloud_After)/(numclouds*2))*cloudindex*2))+((End_Cloud_Before-Start_Cloud_After)/(numclouds*2)),DEC);
        Serial.print("Cloud Duration: ");
        Serial.println(cloudduration,DEC);
        Serial.print("Lightning Chance: ");
        Serial.println(lightningchance,DEC);
        Serial.print("Lightning at: ");
        Serial.println(cloudstart+(cloudduration/2),DEC);

        time_t t=cloudstart;
        t*=60;
        t+=1311551999;
        setTime(t); // Unix time
        now();
        ReefAngel.RTC.set(now());
        LastNumMins=NumMins(hour(),minute());
        Serial.print("NumMins: ");
        Serial.println(LastNumMins,DEC);
#endif
      }
    }
  }
  
  if (LastNumMins!=NumMins(hour(),minute()))
  {
    LastNumMins=NumMins(hour(),minute());
    ReefAngel.LCD.Clear(255,0,115,132,132);
    ReefAngel.LCD.DrawText(0,255,5,115,"C");
    ReefAngel.LCD.DrawText(0,255,11,115,"00:00");
    ReefAngel.LCD.DrawText(0,255,45,115,"L");
    ReefAngel.LCD.DrawText(0,255,51,115,"00:00");
    if (cloudchance && (NumMins(hour(),minute())<cloudstart))
    {
      int x=0;
      if ((cloudstart/60)>=10) x=11; else x=17;
      ReefAngel.LCD.DrawText(0,255,x,115,(cloudstart/60));
      if ((cloudstart%60)>=10) x=29; else x=35;
      ReefAngel.LCD.DrawText(0,255,x,115,(cloudstart%60));
    }
    //ReefAngel.LCD.DrawText(0,255,35,120,cloudstart);
    ReefAngel.LCD.DrawText(0,255,90,115,cloudduration);
    ReefAngel.LCD.DrawText(0,255,110,115,PWMChannel[LEDPWM1]);
    if (lightningchance) 
    {
      int x=0;
      if (((cloudstart+(cloudduration/2))/60)>=10) x=51; else x=57;
      ReefAngel.LCD.DrawText(0,255,x,115,((cloudstart+(cloudduration/2))/60));
      if (((cloudstart+(cloudduration/2))%60)>=10) x=69; else x=75;
      ReefAngel.LCD.DrawText(0,255,x,115,((cloudstart+(cloudduration/2))%60));
    }
#ifdef printdebug
    Serial.print("NumMins: ");
    Serial.println(LastNumMins,DEC);
#endif
  }   
}
Attachments
IMG00181-20110825-0710.jpg
IMG00181-20110825-0710.jpg (39.11 KiB) Viewed 10102 times
mbertalha
Posts: 30
Joined: Tue Jul 12, 2011 1:35 pm
Location: São Paulo - Brazil

Re: Custom Main Screens

Post by mbertalha »

Hi bmhair03,

very good its Main Screen.
which means C11:47 L11:50 7 0???

congratulations

Marcelo
bmhair03
Posts: 166
Joined: Sun Mar 20, 2011 1:22 pm

Re: Custom Main Screens

Post by bmhair03 »

Its display for the cloud lightning effect.
c=cloud L=lightning.
peitro
Posts: 13
Joined: Sat Oct 22, 2011 5:19 pm

Re: Custom Main Screens

Post by peitro »

Here is another display based off of Marcelo's, It adds status of the two float switch relays under the big temperature value. I have my head unit in an area that I cannot get a picture. Feel free to comment or improve on this.


Code: Select all

#include <ReefAngel_Features.h>
#include <ReefAngel_Globals.h>
#include <ReefAngel_Wifi.h>
#include <Wire.h>
#include <OneWire.h>
#include <Time.h>
#include <DS1307RTC.h>
#include <ReefAngel_EEPROM.h>
#include <ReefAngel_NokiaLCD.h>
#include <ReefAngel_ATO.h>
#include <ReefAngel_Joystick.h>
#include <ReefAngel_LED.h>
#include <ReefAngel_TempSensor.h>
#include <ReefAngel_Relay.h>
#include <ReefAngel_PWM.h>
#include <ReefAngel_Timer.h>
#include <ReefAngel_Memory.h>
#include <ReefAngel.h>
#include <avr/pgmspace.h>
#include <ReefAngel_Colors.h>
#include <ReefAngel_CustomColors.h>

// GLOBAL variables for display
int FloatHigh = 0;
int FloatLow = 0;

// custom menu code
void DrawCustomMain()
{
  byte x = 6;
  byte y = 2;
  byte t;
  ReefAngel.LCD.DrawDate(6, 2);
  ReefAngel.LCD.Clear(COLOR_BLACK, 1, 11, 132, 11);
  pingSerial();
  x = 12;
  y += MENU_START_ROW+1;
  ReefAngel.LCD.DrawText(COLOR_BLUE, COLOR_WHITE, x, y+6, "Sump         pH");
  char text[7];
  ConvertNumToString(text, ReefAngel.Params.PH, 100);
  ReefAngel.LCD.Clear(DefaultBGColor, x+16, y+65, x+65, y+16);
  ReefAngel.LCD.DrawLargeText(PHColor, DefaultBGColor, x+75, y+18, text,
Font8x16);
  pingSerial();
  ConvertNumToString(text, ReefAngel.Params.Temp1, 10);
  y += MENU_START_ROW*2;
  x = 10;
  ReefAngel.LCD.Clear(DefaultBGColor,x,y,x+(16*4),y+16);
  pingSerial();
  ReefAngel.LCD.DrawHugeNumbers(T1TempColor, DefaultBGColor, x, y, text);
  pingSerial(); 
  
  ReefAngel.LCD.DrawText(COLOR_BLUE, COLOR_WHITE, x, y+18, "High Float:");
  ConvertNumToString(text, FloatHigh, 1);
  ReefAngel.LCD.DrawLargeText(COLOR_DIMGREY, COLOR_DEEPSKYBLUE, x+5, y+25, text, Font8x16);
  ReefAngel.LCD.DrawText(COLOR_BLUE, COLOR_WHITE, x, y+41, "Low Float:");
  ConvertNumToString(text, FloatLow, 1);
  ReefAngel.LCD.DrawLargeText(COLOR_DIMGREY, COLOR_DEEPSKYBLUE, x+5, y+49, text, Font8x16);
  ReefAngel.LCD.DrawText(COLOR_GREEN, COLOR_WHITE, x, y+65, "0=Empty 1=Full");
  
  x += (16*4) + 8;
  ReefAngel.LCD.DrawText(T2TempColor,DefaultBGColor,x+8,y+25,"Refug:");
  ReefAngel.LCD.DrawSingleMonitor(ReefAngel.Params.Temp2, T2TempColor,
x+24, y+35, 10);
  ReefAngel.LCD.DrawText(T3TempColor,DefaultBGColor,x+8,y+50,"Room:");
  ReefAngel.LCD.DrawSingleMonitor(ReefAngel.Params.Temp3, T3TempColor,
x+24, y+60, 10);

  y += 39*2;
  x = 13;
  byte TempRelay = ReefAngel.Relay.RelayData;
  TempRelay &= ReefAngel.Relay.RelayMaskOff;
  TempRelay |= ReefAngel.Relay.RelayMaskOn;
  ReefAngel.LCD.DrawOutletBox(x, y, TempRelay);
 
}
void DrawCustomGraph()
{
}
Add this into your loop

Code: Select all

      // variables used for display
        FloatLow = digitalRead(lowATOPin);
        FloatHigh = digitalRead(highATOPin);
psyrob
Posts: 247
Joined: Thu Sep 01, 2011 8:44 pm

Re: Custom Main Screens

Post by psyrob »

Here is my humble attempt at a custom screen....thanks to all who do hard work coding for us newbies to Arduino coding...I am getting real good at cutting and pasting all the good work you do, and I can do some giggling of code, but without you all who know the nitty-gritty of writing the code, I would be lost...

Sorry for the junky iphone pic, it is the best I could get...
Attachments
SCREEN.JPG
SCREEN.JPG (29.92 KiB) Viewed 9937 times
Image
psyrob
Posts: 247
Joined: Thu Sep 01, 2011 8:44 pm

Re: Custom Main Screens

Post by psyrob »

Here is my PDE

Code: Select all

void DrawCustomMain()
{
byte x = 6;
byte y = 2;
byte t;
ReefAngel.LCD.DrawLargeText(COLOR_DARKTURQUOISE, COLOR_WHITE, 6, 2, "Rob's ReefAngel");
ReefAngel.LCD.DrawDate(6, 118);
ReefAngel.LCD.Clear(COLOR_BLACK, 1, 17, 132, 17);
pingSerial();
x = 12;
y += MENU_START_ROW+1;
ReefAngel.LCD.DrawText(COLOR_BLUE, COLOR_WHITE, x, y+6, "Display       PH");
char text[7];
ConvertNumToString(text, ReefAngel.Params.PH, 100);
ReefAngel.LCD.Clear(DefaultBGColor, x+16, y+65, x+65, y+16);
ReefAngel.LCD.DrawLargeText(PHColor, DefaultBGColor, x+75, y+18, text);
pingSerial();

ConvertNumToString(text, ReefAngel.Params.Temp1, 10);
y += MENU_START_ROW*2;
x = 10;
ReefAngel.LCD.Clear(DefaultBGColor,x,y,x+(16*4),y+16);
pingSerial();
ReefAngel.LCD.DrawHugeNumbers(T1TempColor, DefaultBGColor, x, y, text);
pingSerial(); 
x += (16*4) + 8;
ReefAngel.LCD.DrawText(T2TempColor,DefaultBGColor,8,y+25,"ROOM:");
ReefAngel.LCD.DrawSingleMonitor(ReefAngel.Params.Temp2, T2TempColor, 
9, y+35, 10);
ReefAngel.LCD.DrawText(T3TempColor,DefaultBGColor,x+8,y+25,"FRAG:");
ReefAngel.LCD.DrawSingleMonitor(ReefAngel.Params.Temp3, T3TempColor, 
x+9, y+35, 10);


byte TempRelay = ReefAngel.Relay.RelayData;
TempRelay &= ReefAngel.Relay.RelayMaskOff;
TempRelay |= ReefAngel.Relay.RelayMaskOn;
ReefAngel.LCD.DrawOutletBox(12, 93, TempRelay);



}

void DrawCustomGraph()
{
}
Image
binder
Posts: 2871
Joined: Fri Mar 18, 2011 6:20 pm
Location: Illinois
Contact:

Re: Custom Main Screens

Post by binder »

Nice. Looks good. Good job. :)

curt
rimai
Posts: 12881
Joined: Fri Mar 18, 2011 6:47 pm

Re: Custom Main Screens

Post by rimai »

I like it :)
Roberto.
Deckoz2302
Posts: 149
Joined: Tue Nov 01, 2011 11:05 am

Re: Custom Main Screens

Post by Deckoz2302 »

how come I always get 'class ReefAngel_NokiaLCD' has no class named 'DrawLargeText'?
rimai
Posts: 12881
Joined: Fri Mar 18, 2011 6:47 pm

Re: Custom Main Screens

Post by rimai »

You need to pick the size of font you want to use and define it in the features file.
Either of these 2:

Code: Select all

#define FONT_8x8
#define FONT_8x16
Take a look at the manual for more info:
http://forum.reefangel.com/viewtopic.php?p=653#p653
Roberto.
Deckoz2302
Posts: 149
Joined: Tue Nov 01, 2011 11:05 am

Re: Custom Main Screens

Post by Deckoz2302 »

Image

Code: Select all

//*********************************************************************************************************************************
//Custom Main, Graph & Menu
void DrawCustomMain()
{
  Wire.requestFrom(8,8);
  for (int a=0;a<8;a++)
  {
    if (Wire.available()) SeasonsVar[a]=Wire.receive();
  }

  byte x = 6;
  byte y = 2;
  byte t;
  char text[7];

  ReefAngel.LCD.DrawDate(6, 2);
  ReefAngel.LCD.Clear(COLOR_BLACK, 1, 11, 132, 11);
  pingSerial();

  ReefAngel.LCD.DrawText(COLOR_TOMATO,255, 6, 90, "--------------------");
  ReefAngel.LCD.DrawText(COLOR_TOMATO,255, 6, 126, "--------------------");
  ReefAngel.LCD.DrawText(COLOR_TOMATO,255, 2, 93, "|");
  ReefAngel.LCD.DrawText(COLOR_TOMATO,255, 2, 103, "|");
  ReefAngel.LCD.DrawText(COLOR_TOMATO,255, 2, 113, "|");
  ReefAngel.LCD.DrawText(COLOR_TOMATO,255, 2, 123, "|");
  ReefAngel.LCD.DrawText(COLOR_TOMATO,255, 126, 93, "|");
  ReefAngel.LCD.DrawText(COLOR_TOMATO,255, 126, 103, "|");
  ReefAngel.LCD.DrawText(COLOR_TOMATO,255, 126, 113, "|");
  ReefAngel.LCD.DrawText(COLOR_TOMATO,255, 126, 123, "|");


  ReefAngel.LCD.DrawText(0,255,18,12,"EcoSmart Vortech");
  if (vtechmode == 0) ReefAngel.LCD.DrawLargeText(COLOR_LIMEGREEN,255,35,22,"Constant");
  else if(vtechmode == 1) ReefAngel.LCD.DrawLargeText(COLOR_GOLD,255,42,21,"Lagoon");
  else if (vtechmode == 2) ReefAngel.LCD.DrawLargeText(COLOR_GOLD,255,25,21,"Reef Crest");
  else if (vtechmode == 3) ReefAngel.LCD.DrawLargeText(COLOR_CORNFLOWERBLUE,255,22,21,"Short Pulse");
  else if (vtechmode == 4) ReefAngel.LCD.DrawLargeText(COLOR_PINK,255,25,21,"Long Pulse");
  else if (vtechmode == 5) ReefAngel.LCD.DrawLargeText(COLOR_MAGENTA,255,8,21,"Nutrient Trnsp.");
  else if (vtechmode == 6) ReefAngel.LCD.DrawLargeText(COLOR_MAGENTA,255,23,21,"Tidal Swell");
  else if (vtechmode == 9) ReefAngel.LCD.DrawLargeText(COLOR_WHITE,0,45,21,"Night");

  ReefAngel.LCD.DrawText(0,255,10,30,"Display");
  ConvertNumToString(text, ReefAngel.Params.Temp1, 10);
  ReefAngel.LCD.DrawLargeText(COLOR_INDIANRED, 255, 10, 40, text, Num8x8);
  pingSerial();

  ReefAngel.LCD.DrawText(0,255,100,30,"pH");
  ConvertNumToString(text, ReefAngel.Params.PH, 100);
  ReefAngel.LCD.DrawLargeText(COLOR_PLUM, 255, 85, 40, text, Num8x8);
  pingSerial();

  ReefAngel.LCD.DrawText(0,255,43,48,"Salinity");
  ConvertNumToString(text, ReefAngel.Params.Salinity, 100);
  ReefAngel.LCD.DrawLargeText(COLOR_LIMEGREEN, 255, 49, 58, text, Num8x8);
  pingSerial();

  pingSerial();
  byte TempRelay = ReefAngel.Relay.RelayData;
  TempRelay &= ReefAngel.Relay.RelayMaskOff;
  TempRelay |= ReefAngel.Relay.RelayMaskOn;
  ReefAngel.LCD.DrawOutletBox(12, 77, TempRelay);

  ReefAngel.LCD.DrawText(0,255,8,68,"Sump");
  ReefAngel.LCD.DrawSingleMonitor(ReefAngel.Params.Temp3, COLOR_CORNFLOWERBLUE, 40, 68, 10);

  ReefAngel.LCD.DrawText(0,255,70,68,"Room");
  ReefAngel.LCD.DrawSingleMonitor(ReefAngel.Params.Temp2, COLOR_CORNFLOWERBLUE, 99, 68, 10);

  ReefAngel.LCD.DrawText(0,255,8,97,"Moon");
  DayAge = MoonAge(day(), month(), year());
  MoonState(DayAge);
  if (ThisPhase == 0) ReefAngel.LCD.DrawText(COLOR_CORNFLOWERBLUE,255,35,97,"New");
  else if (ThisPhase == 1) ReefAngel.LCD.DrawText(COLOR_CORNFLOWERBLUE,255,35,97,"Waxing Crescent");
  else if (ThisPhase == 2) ReefAngel.LCD.DrawText(COLOR_CORNFLOWERBLUE,255,35,97,"First Quarter");
  else if (ThisPhase == 3) ReefAngel.LCD.DrawText(COLOR_CORNFLOWERBLUE,255,35,97,"Waxing Gibbous");
  else if (ThisPhase == 4) ReefAngel.LCD.DrawText(COLOR_CORNFLOWERBLUE,255,35,97,"Full");
  else if (ThisPhase == 5) ReefAngel.LCD.DrawText(COLOR_CORNFLOWERBLUE,255,35,97,"Waning Gibbous");
  else if (ThisPhase == 6) ReefAngel.LCD.DrawText(COLOR_CORNFLOWERBLUE,255,35,97,"Last Quarter");
  else if (ThisPhase == 7) ReefAngel.LCD.DrawText(COLOR_CORNFLOWERBLUE,255,35,97,"Waning Crescent");

  //  ReefAngel.LCD.DrawSingleMonitor(ReefAngel.PWM.GetActinicValue(),COLOR_CORNFLOWERBLUE, 105, 109, 1);  

  ReefAngel.LCD.DrawText(0,255,8,109, "Sunrise");  
  ReefAngel.LCD.DrawText(COLOR_CORNFLOWERBLUE,255,15,119, SeasonsVar[1]);
  ReefAngel.LCD.DrawText(COLOR_CORNFLOWERBLUE,255,20,119, ":");
  ReefAngel.LCD.DrawText(COLOR_CORNFLOWERBLUE,255,25,119, SeasonsVar[2]);

  ReefAngel.LCD.DrawText(0,255,75,109,"%");
  ReefAngel.LCD.DrawText(COLOR_CORNFLOWERBLUE,255, 60, 109, SeasonsVar[0]);

  ReefAngel.LCD.DrawText(0,255,88,109, "Sunset");  
  ReefAngel.LCD.DrawText(COLOR_CORNFLOWERBLUE,255,90,119, SeasonsVar[3]);
  ReefAngel.LCD.DrawText(COLOR_CORNFLOWERBLUE,255,102,119, ":");
  ReefAngel.LCD.DrawText(COLOR_CORNFLOWERBLUE,255,107,119, SeasonsVar[4]); 
}
void DrawCustomGraph()
{
}
rimai
Posts: 12881
Joined: Fri Mar 18, 2011 6:47 pm

Re: Custom Main Screens

Post by rimai »

I love this screen!!!
Roberto.
Deckoz2302
Posts: 149
Joined: Tue Nov 01, 2011 11:05 am

Re: Custom Main Screens

Post by Deckoz2302 »

Thanks man, I worked on it all day haha, nudging each thing around to make it perfect - ps all of the ecotech modes are centered when theyre called and the color of the vortech mode matches the driver
wolfador
Posts: 241
Joined: Sun Sep 04, 2011 9:59 am
Location: Pittsburgh, PA

Re: Custom Main Screens

Post by wolfador »

very nice screen!
John
ReefAngel and ReefAngel-HD developer
If the RA iOS app has helped please consider a donation
Image
psyrob
Posts: 247
Joined: Thu Sep 01, 2011 8:44 pm

Re: Custom Main Screens

Post by psyrob »

Great screen!! Hey, where in your code does it make the relay box be blue and white instead of the standard red/black? I can't figure it out...
Image
binder
Posts: 2871
Joined: Fri Mar 18, 2011 6:20 pm
Location: Illinois
Contact:

Re: Custom Main Screens

Post by binder »

psyrob wrote:Great screen!! Hey, where in your code does it make the relay box be blue and white instead of the standard red/black? I can't figure it out...
depends on how you want to do it. the values are stored in reefangel_globals.h or you can enable the colors file.

curt
Deckoz2302
Posts: 149
Joined: Tue Nov 01, 2011 11:05 am

Re: Custom Main Screens

Post by Deckoz2302 »

Like binder said - I edited the colors through globals.h
binder
Posts: 2871
Joined: Fri Mar 18, 2011 6:20 pm
Location: Illinois
Contact:

Re: Custom Main Screens

Post by binder »

use caution with editing the globals.h file, that file gets updated with new releases of the libraries. the recommended way is to use the colors file.

curt
Deckoz2302
Posts: 149
Joined: Tue Nov 01, 2011 11:05 am

Re: Custom Main Screens

Post by Deckoz2302 »

hmmm yea i forgot that - come to think of it now that I went and looked at it, I did use colors. But I found out what colors were available/preprogrammed by looking at globals.h
binder
Posts: 2871
Joined: Fri Mar 18, 2011 6:20 pm
Location: Illinois
Contact:

Re: Custom Main Screens

Post by binder »

Deckoz2302 wrote:hmmm yea i forgot that - come to think of it now that I went and looked at it, I did use colors. But I found out what colors were available/preprogrammed by looking at globals.h
ReefAngel_Colors.h contains a list of the colors in it's own file (same as Globals.h, there's a reason why it's like this).
ReefAngel_CustomColors.h is the file that you can make your changes to.

If using those files, they must be included into your PDE file and also the Features.h file needs to have the #define CUSTOM_COLORS in it.

curt
Deckoz2302
Posts: 149
Joined: Tue Nov 01, 2011 11:05 am

Re: Custom Main Screens

Post by Deckoz2302 »

I changed it up a little bit - Where moon cycle is in the last picture -

At night it shows moon phase with pwm% and where moonphase is(crescent, quarter, gibb, full ect)
During the day it shows 4 PWM module %'s
If there is a cloud it will show time and duration, also if there is lightning it will change the label from cloud to storm

Code: Select all

 //*********************************************************************************************************************************
//Custom Main, Graph & Menu
void DrawCustomMain()
{
  Wire.requestFrom(8,8);
  for (int a=0;a<12;a++)
  {
    if (Wire.available()) SeasonsVar[a]=Wire.receive();
  }

  byte x = 6;
  byte y = 2;
  byte t;
  char text[7];

  ReefAngel.LCD.DrawDate(6, 2);
  ReefAngel.LCD.Clear(COLOR_BLACK, 1, 11, 132, 11);
  pingSerial();

  ReefAngel.LCD.DrawText(COLOR_TOMATO,255, 6, 90, "--------------------");
  ReefAngel.LCD.DrawText(COLOR_TOMATO,255, 6, 126, "--------------------");
  for (byte Left=93; Left < 133; Left+=10)
  {
    ReefAngel.LCD.DrawText(COLOR_TOMATO,255, 2, Left, "|");
    ReefAngel.LCD.DrawText(COLOR_TOMATO,255, 126, Left, "|");
  }

  ReefAngel.LCD.DrawText(0,255,18,12,"EcoSmart Vortech");
  ReefAngel.LCD.Clear(255, 1, 19, 128, 29);
  if (vtechmode == 0) ReefAngel.LCD.DrawLargeText(COLOR_LIMEGREEN,255,35,21,"Constant");
  else if(vtechmode == 1) ReefAngel.LCD.DrawLargeText(COLOR_GOLD,255,42,21,"Lagoon");
  else if (vtechmode == 2) ReefAngel.LCD.DrawLargeText(COLOR_GOLD,255,25,21,"Reef Crest");
  else if (vtechmode == 3) ReefAngel.LCD.DrawLargeText(COLOR_CORNFLOWERBLUE,255,22,21,"Short Pulse");
  else if (vtechmode == 4) ReefAngel.LCD.DrawLargeText(COLOR_PINK,255,25,21,"Long Pulse");
  else if (vtechmode == 5) ReefAngel.LCD.DrawLargeText(COLOR_MAGENTA,255,8,21,"Nutrient Trnsp.");
  else if (vtechmode == 6) ReefAngel.LCD.DrawLargeText(COLOR_MAGENTA,255,23,21,"Tidal Swell");
  else if (vtechmode == 9) ReefAngel.LCD.DrawLargeText(COLOR_WHITE,0,45,21,"Night");

  ReefAngel.LCD.DrawText(0,255,10,30,"Display");
  ConvertNumToString(text, ReefAngel.Params.Temp3, 10);
  ReefAngel.LCD.DrawLargeText(COLOR_INDIANRED, 255, 10, 40, text, Num8x8);
  pingSerial();

  ReefAngel.LCD.DrawText(0,255,100,30,"pH");
  ConvertNumToString(text, ReefAngel.Params.PH, 100);
  ReefAngel.LCD.DrawLargeText(COLOR_PLUM, 255, 85, 40, text, Num8x8);
  pingSerial();

  ReefAngel.LCD.DrawText(0,255,43,48,"Salinity");
  ConvertNumToString(text, ReefAngel.Params.Salinity, 10);
  ReefAngel.LCD.DrawLargeText(COLOR_LIMEGREEN, 255, 49, 58, text, Num8x8);
  pingSerial();

  pingSerial();
  byte TempRelay = ReefAngel.Relay.RelayData;
  TempRelay &= ReefAngel.Relay.RelayMaskOff;
  TempRelay |= ReefAngel.Relay.RelayMaskOn;
  ReefAngel.LCD.DrawOutletBox(12, 77, TempRelay);

  ReefAngel.LCD.DrawText(0,255,8,68,"Sump");
  ReefAngel.LCD.DrawSingleMonitor(ReefAngel.Params.Temp1, COLOR_CORNFLOWERBLUE, 40, 68, 10);

  ReefAngel.LCD.DrawText(0,255,70,68,"Room");
  ReefAngel.LCD.DrawSingleMonitor(ReefAngel.Params.Temp2, COLOR_CORNFLOWERBLUE, 99, 68, 10);

  if (ReefAngel.PWM.GetActinicValue() > 0)//if moon phase is active display state and pwm %
  {
    ReefAngel.LCD.DrawText(0,255,8,98,"Moon");
    DayAge = MoonAge(day(), month(), year());
    MoonState(DayAge);
    char* ThisPhaseLabel[]={
      "New","Waxing Crescent","First Quarter","Waxing Gibbous","Full","Waning Gibbous","Last Quarter","Waning Crescent"                        };
    ReefAngel.LCD.DrawText(COLOR_CORNFLOWERBLUE,255,35,98,ThisPhaseLabel[ThisPhase]);
    ReefAngel.LCD.DrawText(0,255,75,109,"%");
    ReefAngel.LCD.DrawSingleMonitor(COLOR_CORNFLOWERBLUE,255, 60, 109, ReefAngel.PWM.GetActinicValue());
  }
  else if (SeasonsVar[5] > 0) //or if there is a cloud display clouds instead
  {
    if (SeasonsVar[8] > 0) ReefAngel.LCD.DrawText(0,255, 8, 98, "Storm"); //decide between dislaying storm or cloud based on lightningchance
    else ReefAngel.LCD.DrawText(0,255,8,98,"Cloud");
    ReefAngel.LCD.DrawText(COLOR_CORNFLOWERBLUE,255,42,98, SeasonsVar[5]); 
    ReefAngel.LCD.DrawText(COLOR_CORNFLOWERBLUE,255,54,98, ":");
    ReefAngel.LCD.DrawText(COLOR_CORNFLOWERBLUE,255,59,98, SeasonsVar[6]); 
    ReefAngel.LCD.DrawText(0,255,75,98,"Length");  
    ReefAngel.LCD.DrawText(COLOR_CORNFLOWERBLUE,255,115,98, SeasonsVar[7]); 
  }
  else //if no moon or clouds show LED PWM %'s
  {
    ReefAngel.LCD.DrawText(0,255,8,98,"W");
    ReefAngel.LCD.DrawText(COLOR_CORNFLOWERBLUE,255,15,98,SeasonsVar[0]);
    ReefAngel.LCD.DrawText(COLOR_TOMATO,255,33,98,"|");
    ReefAngel.LCD.DrawText(0,255,38,98,"R");
    ReefAngel.LCD.DrawText(COLOR_CORNFLOWERBLUE,255,45,98,SeasonsVar[9]);
    ReefAngel.LCD.DrawText(COLOR_TOMATO,255,63,98,"|");
    ReefAngel.LCD.DrawText(0,255,68,98,"B");
    ReefAngel.LCD.DrawText(COLOR_CORNFLOWERBLUE,255,75,98,SeasonsVar[10]);
    ReefAngel.LCD.DrawText(COLOR_TOMATO,255,93,98,"|");
    ReefAngel.LCD.DrawText(0,255,98,98,"V");
    ReefAngel.LCD.DrawText(COLOR_CORNFLOWERBLUE,255,105,98,SeasonsVar[11]);
   } 

  ReefAngel.LCD.DrawText(0,255,8,109, "Sunrise");  
  ReefAngel.LCD.DrawText(COLOR_CORNFLOWERBLUE,255,15,119, SeasonsVar[1]);
  ReefAngel.LCD.DrawText(COLOR_CORNFLOWERBLUE,255,20,119, ":");
  ReefAngel.LCD.DrawText(COLOR_CORNFLOWERBLUE,255,25,119, SeasonsVar[2]);

  ReefAngel.LCD.DrawText(0,255,88,109, "Sunset");  
  ReefAngel.LCD.DrawText(COLOR_CORNFLOWERBLUE,255,90,119, SeasonsVar[3]);
  ReefAngel.LCD.DrawText(COLOR_CORNFLOWERBLUE,255,102,119, ":");
  ReefAngel.LCD.DrawText(COLOR_CORNFLOWERBLUE,255,107,119, SeasonsVar[4]); 
}
void DrawCustomGraph()
{
}
psyrob
Posts: 247
Joined: Thu Sep 01, 2011 8:44 pm

Re: Custom Main Screens

Post by psyrob »

Here is my new one....Thanks to the user who posted the wave maker timer code...I'm sure I will be tinkering and making a new screen before too long :)
Attachments
photo (2).jpg
photo (2).jpg (88.87 KiB) Viewed 10025 times
Image
SuperDodge
Posts: 52
Joined: Sun Feb 12, 2012 11:16 am

Re: Custom Main Screens

Post by SuperDodge »

Image

Here's where my screen seems to have settled at during my first week of tinkering with my Reef Angel.

The line that says "Lagoon" will eventually update with my Vortech status (when I save some coin for the RF adapter. The line is always centered

The line that says "Clear Skies" will update to say "Cloudy(XX:XX)" or "Storms(XX:XX)" if there is a cloud or a cloud with lightning coming. This line is always centered.

The moon status updates throughout the month and is always centered.

The line that says W:100% B:100% R:100% updates in real-time to reflect all three channels on my AI Nano fixture. The line is always centered as the position of the numbers changes depending on the number of digits.

THANKS TO EVERYONE WHO PROVIDED GREAT CODE AND IDEAS THROUGHOUT THIS THREAD!

CODE REMOVED BECAUSE I FOUND AN ERROR - WILL REPOST WHEN FIXED
Last edited by SuperDodge on Mon Feb 20, 2012 7:34 am, edited 1 time in total.
Image
binder
Posts: 2871
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Location: Illinois
Contact:

Re: Custom Main Screens

Post by binder »

That's a pretty slick screen SuperDodge!! Nice work. :)
Deckoz2302
Posts: 149
Joined: Tue Nov 01, 2011 11:05 am

Re: Custom Main Screens

Post by Deckoz2302 »

Yes nice screen sir ;)
User avatar
JNieuwenhuizen
Posts: 96
Joined: Thu Feb 16, 2012 12:39 am
Location: South Africa

Re: Custom Main Screens

Post by JNieuwenhuizen »

I love the screen Deckoz2302 made. What bit do i have to edit to change the temp from f to c ?
Also the PWM control bit - I run a vertex illumina unit and that does the cycles by it self.
tkeracer619
Posts: 160
Joined: Thu Nov 24, 2011 9:50 pm
Location: Golden, CO

Re: Custom Main Screens

Post by tkeracer619 »

Is there any way to test the display code without uploading to the controller?
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binder
Posts: 2871
Joined: Fri Mar 18, 2011 6:20 pm
Location: Illinois
Contact:

Re: Custom Main Screens

Post by binder »

tkeracer619 wrote:Is there any way to test the display code without uploading to the controller?
Unfortunately, No. There isn't a way to test the code without running it on the controller.....at least not yet. That's not saying that something is close. It's just saying that the idea has been discussed just nothing has been done for it.
tkeracer619
Posts: 160
Joined: Thu Nov 24, 2011 9:50 pm
Location: Golden, CO

Re: Custom Main Screens

Post by tkeracer619 »

I spend a lot of time in hotels and was thinking it would be something fun to do in my boring hotel room. No biggie. I figured there wasn't. Thanks for the reply.

It would be pretty cool if RAGen had a click, drag, place, and modify type screen maker and would generate the code for you based on the screen you come up with.
Image
binder
Posts: 2871
Joined: Fri Mar 18, 2011 6:20 pm
Location: Illinois
Contact:

Re: Custom Main Screens

Post by binder »

tkeracer619 wrote:I spend a lot of time in hotels and was thinking it would be something fun to do in my boring hotel room. No biggie. I figured there wasn't. Thanks for the reply.

It would be pretty cool if RAGen had a click, drag, place, and modify type screen maker and would generate the code for you based on the screen you come up with.
well, apparently you can read minds. that is what i want to have it do, however i just have not had time to work on it.
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