Clouds and Lightining Effects using standard PWM channels
Re: Clouds and Lightining Effects using standard PWM channel
Yes and yes.
You will see in the code that there is a % chance for the lightning. Just change it to 0%.
That would mean never happens
You will see in the code that there is a % chance for the lightning. Just change it to 0%.
That would mean never happens
Roberto.
- DrewPalmer04
- Posts: 818
- Joined: Tue May 29, 2012 2:12 pm
- Location: Christopher, IL
Re: Clouds and Lightining Effects using standard PWM channel
Anyway to fit this? Custom display adjustments or?
I'm at 32,902 of 32,256
I'm at 32,902 of 32,256
Code: Select all
// Autogenerated file by RAGen (v1.2.2.171), (06/09/2012 20:37)
// RA_060912_2037.ino
//
// This version designed for v0.9.0 or later
//The following features are enabled for this File:
#define VersionMenu
#define DisplayLEDPWM
#define wifi
#define WDT
#define NUMBERS_8x16
#define SIMPLE_MENU
#include <ReefAngel_Features.h>
#include <Globals.h>
#include <RA_Wifi.h>
#include <Wire.h>
#include <OneWire.h>
#include <Time.h>
#include <DS1307RTC.h>
#include <InternalEEPROM.h>
#include <RA_NokiaLCD.h>
#include <RA_ATO.h>
#include <RA_Joystick.h>
#include <LED.h>
#include <RA_TempSensor.h>
#include <Relay.h>
#include <RA_PWM.h>
#include <Timer.h>
#include <Memory.h>
#include <ReefAngel.h>
#include <RA_Colors.h>
#include <RA_CustomColors.h>
byte ActinicPWMValue=0;
byte DaylightPWMValue=0;
////// Place global variable code below here
void DrawCustomMain()
{
byte x = 6;
byte y = 2;
byte t;
char text[7];
ReefAngel.LCD.DrawDate(6, 2);
ReefAngel.LCD.Clear(COLOR_BLACK, 1, 11, 132, 11);
pingSerial();
ReefAngel.LCD.DrawText(0,255,3,17,"Drew Palmer's 75 Reef");
// ReefAngel.LCD.DrawText(0,255,20,57,MoonPhaseLabel());
pingSerial();
//ReefAngel.LCD.DrawText(COLOR_BLACK,255, 6, 90, "--------------------");
//ReefAngel.LCD.DrawText(COLOR_BLACK,255, 6, 126, "--------------------");
//ReefAngel.LCD.DrawText(COLOR_BLACK,255, 2, 93, "|");
//ReefAngel.LCD.DrawText(COLOR_BLACK,255, 2, 103, "|");
//ReefAngel.LCD.DrawText(COLOR_BLACK,255, 2, 113, "|");
//ReefAngel.LCD.DrawText(COLOR_BLACK,255, 2, 123, "|");
//ReefAngel.LCD.DrawText(COLOR_BLACK,255, 126, 93, "|");
//ReefAngel.LCD.DrawText(COLOR_BLACK,255, 126, 103, "|");
//ReefAngel.LCD.DrawText(COLOR_BLACK,255, 126, 113, "|");
//ReefAngel.LCD.DrawText(COLOR_BLACK,255, 126, 123, "|");
ReefAngel.LCD.DrawText(0,255,10,30,"Display");
ConvertNumToString(text, ReefAngel.Params.Temp[T3_PROBE], 10);
ReefAngel.LCD.DrawLargeText(COLOR_BLACK, 255, 10, 40, text, Num8x16);
ReefAngel.LCD.DrawText(0,255,8,68,"Room");
ReefAngel.LCD.DrawSingleMonitor(ReefAngel.Params.Temp[T2_PROBE], COLOR_BLACK, 40, 68, 10);
ReefAngel.LCD.DrawText(0,255,70,68,"Light");
ReefAngel.LCD.DrawSingleMonitor(ReefAngel.Params.Temp[T1_PROBE], COLOR_BLACK, 99, 68, 10);
pingSerial();
ReefAngel.LCD.DrawText(0,255,100,30,"pH");
ConvertNumToString(text, ReefAngel.Params.PH, 100);
ReefAngel.LCD.DrawLargeText(COLOR_BLACK, 255, 85, 40, text, Num8x16);
pingSerial();
byte TempRelay = ReefAngel.Relay.RelayData;
TempRelay &= ReefAngel.Relay.RelayMaskOff;
TempRelay |= ReefAngel.Relay.RelayMaskOn;
ReefAngel.LCD.DrawOutletBox(12, 77, TempRelay);
pingSerial();
ReefAngel.LCD.DrawText(0,255,8,100, "CWLED");
ReefAngel.LCD.DrawText(COLOR_BLACK,255,15,119, ReefAngel.PWM.GetDaylightValue());
ReefAngel.LCD.DrawText(0,255,88,100, "RBLED");
ReefAngel.LCD.DrawText(COLOR_BLACK,255,90,119, ReefAngel.PWM.GetActinicValue());
}
void DrawCustomGraph()
{
}
////// Place global variable code above here
void setup()
{
// This must be the first line
ReefAngel.Init(); //Initialize controller
ReefAngel.FeedingModePorts = Port5Bit | Port6Bit | Port3Bit;
// Ports toggled in Water Change Mode
ReefAngel.WaterChangePorts = 0;
// Ports toggled when Lights On / Off menu entry selected
ReefAngel.LightsOnPorts = 0;
// Ports turned off when Overheat temperature exceeded
ReefAngel.OverheatShutoffPorts = Port5Bit | Port6Bit | Port7Bit;
// Use T1 probe as temperature and overheat functions
ReefAngel.TempProbe = T1_PROBE;
ReefAngel.OverheatProbe = T3_PROBE;
// Set the Overheat temperature setting
InternalMemory.OverheatTemp_write( 860 );
ReefAngel.PHMin=830; // 830=PH10.0
ReefAngel.PHMin=430; // 430=PH7.0
ReefAngel.SingleATO( true,Port1,600,0 );
pinMode(lowATOPin,OUTPUT);
//pinMode(highATOPin,false);//disable highATOpin
// Ports that are always on
ReefAngel.Relay.On(Port3);//Koralia
ReefAngel.Relay.On(Port4);
ReefAngel.Relay.Off(Port2);//Off
ReefAngel.Relay.Off(Port1);//Off
ReefAngel.Relay.On(Port8);//temp fan on (see Standard Fan)
////// Place additional initialization code below here
//ReefAngel.AddWifi();
////// Place additional initialization code above here
}
void loop()
{
// Specific functions that use Internal Memory values
// Calculate your regular sunrise/sunset PWM value
ActinicPWMValue=PWMSlope(10,00,22,15,0,50,40,ActinicPWMValue);
DaylightPWMValue=PWMSlope(10,00,22,15,0,50,40,DaylightPWMValue);
CheckCloud();
ReefAngel.PWM.SetActinic(ActinicPWMValue);
ReefAngel.PWM.SetDaylight(DaylightPWMValue);
//ReefAngel.StandardHeater( Port4,740,770 );
ReefAngel.StandardLights(Port7,8,15,18,30);//On 8:15 Off 6:30
ReefAngel.StandardFan(Port8,900,910);
//5 min turbulence wavemaker
if ( (hour()>=7 && hour()<11))
{
static unsigned long nexttoggle=now();
static boolean state=false;
int cycle=nexttoggle-now();
ReefAngel.Relay.Set(Port5,state);
ReefAngel.Relay.Set(Port6,!ReefAngel.Relay.Status(Port5));
if (cycle<0)
{
nexttoggle+=random(35,45);
state=!state;
}
if (cycle<5)
{
ReefAngel.Relay.On(Port5);
ReefAngel.Relay.On(Port6);
}
}
else if ( (hour()>=11 && hour()<13) )
{
static unsigned long nexttoggle=now();
static boolean state=false;
int cycle=nexttoggle-now();
ReefAngel.Relay.Set(Port5,state);
ReefAngel.Relay.Set(Port6,!ReefAngel.Relay.Status(Port5));
if (cycle<0)
{
nexttoggle+=random(10,20);
state=!state;
}
if (cycle<5)
{
ReefAngel.Relay.On(Port5);
ReefAngel.Relay.On(Port6);
}
}
else if ( (hour()>=13 && hour()<20) )
{
static unsigned long nexttoggle=now();
static boolean state=false;
int cycle=nexttoggle-now();
ReefAngel.Relay.Set(Port5,state);
ReefAngel.Relay.Set(Port6,!ReefAngel.Relay.Status(Port5));
if (cycle<0)
{
nexttoggle+=random(15,45);
state=!state;
}
if (cycle<5)
{
ReefAngel.Relay.On(Port5);
ReefAngel.Relay.On(Port6);
}
}
else
{
ReefAngel.Relay.Off(Port5);
ReefAngel.Relay.Off(Port6);
}
// ReefAngel.PWM.SetDaylight( PWMParabola(7,5,19,0,0,80,0) );//80%
// ReefAngel.PWM.SetActinic( PWMParabola(6,5,21,0,0,85,0) );//85%
////// Place your custom code below here
if (hour()>=6 && hour()<20)
analogWrite(lowATOPin,0);
else
analogWrite(lowATOPin,(int)MoonPhase()*2.55);
////// Place your custom code above here
// This should always be the last line
ReefAngel.ShowInterface();
}
//*********************************************************************************************************************************
// Random Cloud/Thunderstorm effects function
void CheckCloud()
{
// ------------------------------------------------------------
// Change the values below to customize your cloud/storm effect
// Frequency in days based on the day of the month - number 2 means every 2 days, for example (day 2,4,6 etc)
// For testing purposes, you can use 1 and cause the cloud to occur everyday
#define Clouds_Every_X_Days 1
// Percentage chance of a cloud happening today
// For testing purposes, you can use 100 and cause the cloud to have 100% chance of happening
#define Cloud_Chance_per_Day 100
// Minimum number of minutes for cloud duration. Don't use max duration of less than 6
#define Min_Cloud_Duration 7
// Maximum number of minutes for the cloud duration. Don't use max duration of more than 255
#define Max_Cloud_Duration 15
// Minimum number of clouds that can happen per day
#define Min_Clouds_per_Day 3
// Maximum number of clouds that can happen per day
#define Max_Clouds_per_Day 5
// Only start the cloud effect after this setting
// In this example, start could after 11:30am
#define Start_Cloud_After NumMins(11,30)
// Always end the cloud effect before this setting
// In this example, end could before 8:00pm
#define End_Cloud_Before NumMins(18,30)
// Percentage chance of a lightning happen for every cloud
// For testing purposes, you can use 100 and cause the lightning to have 100% chance of happening
#define Lightning_Change_per_Cloud 0
// Note: Make sure to choose correct values that will work within your PWMSLope settings.
// For example, in our case, we could have a max of 5 clouds per day and they could last for 50 minutes.
// Which could mean 250 minutes of clouds. We need to make sure the PWMSlope can accomodate 250 minutes of effects or unforseen resul could happen.
// Also, make sure that you can fit double those minutes between Start_Cloud_After and End_Cloud_Before.
// In our example, we have 510 minutes between Start_Cloud_After and End_Cloud_Before, so double the 250 minutes (or 500 minutes) can fit in that 510 minutes window.
// It's a tight fit, but it did.
//#define printdebug // Uncomment this for debug print on Serial Monitor window
#define forcecloudcalculation // Uncomment this to force the cloud calculation to happen in the boot process.
// Change the values above to customize your cloud/storm effect
// ------------------------------------------------------------
// Do not change anything below here
static byte cloudchance=255;
static byte cloudduration=0;
static int cloudstart=0;
static byte numclouds=0;
static byte lightningchance=0;
static byte cloudindex=0;
static byte lightningstatus=0;
static int LastNumMins=0;
// Every day at midnight, we check for chance of cloud happening today
if (hour()==0 && minute()==0 && second()==0) cloudchance=255;
#ifdef forcecloudcalculation
if (cloudchance==255)
#else
if (hour()==0 && minute()==0 && second()==1 && cloudchance==255)
#endif
{
//Pick a random number between 0 and 99
cloudchance=random(100);
// if picked number is greater than Cloud_Chance_per_Day, we will not have clouds today
if (cloudchance>Cloud_Chance_per_Day) cloudchance=0;
// Check if today is day for clouds.
if ((day()%Clouds_Every_X_Days)!=0) cloudchance=0;
// If we have cloud today
if (cloudchance)
{
// pick a random number for number of clouds between Min_Clouds_per_Day and Max_Clouds_per_Day
numclouds=random(Min_Clouds_per_Day,Max_Clouds_per_Day);
// pick the time that the first cloud will start
// the range is calculated between Start_Cloud_After and the even distribuition of clouds on this day.
cloudstart=random(Start_Cloud_After,Start_Cloud_After+((End_Cloud_Before-Start_Cloud_After)/(numclouds*2)));
// pick a random number for the cloud duration of first cloud.
cloudduration=random(Min_Cloud_Duration,Max_Cloud_Duration);
//Pick a random number between 0 and 99
lightningchance=random(100);
// if picked number is greater than Lightning_Change_per_Cloud, we will not have lightning today
if (lightningchance>Lightning_Change_per_Cloud) lightningchance=0;
}
}
// Now that we have all the parameters for the cloud, let's create the effect
if (cloudchance)
{
//is it time for cloud yet?
if (NumMins(hour(),minute())>=cloudstart && NumMins(hour(),minute())<(cloudstart+cloudduration))
{
DaylightPWMValue=ReversePWMSlope(cloudstart,cloudstart+cloudduration,DaylightPWMValue,0,180);
if (lightningchance && (NumMins(hour(),minute())==(cloudstart+(cloudduration/2))) && second()<5)
{
if (random(100)<20) lightningstatus=1;
else lightningstatus=0;
if (lightningstatus)
{
DaylightPWMValue=100;
ActinicPWMValue=100;
}
else
{
DaylightPWMValue=0;
ActinicPWMValue=0;
}
delay(1);
}
}
if (NumMins(hour(),minute())>(cloudstart+cloudduration))
{
cloudindex++;
if (cloudindex < numclouds)
{
cloudstart=random(Start_Cloud_After+(((End_Cloud_Before-Start_Cloud_After)/(numclouds*2))*cloudindex*2),(Start_Cloud_After+(((End_Cloud_Before-Start_Cloud_After)/(numclouds*2))*cloudindex*2))+((End_Cloud_Before-Start_Cloud_After)/(numclouds*2)));
// pick a random number for the cloud duration of first cloud.
cloudduration=random(Min_Cloud_Duration,Max_Cloud_Duration);
//Pick a random number between 0 and 99
lightningchance=random(100);
// if picked number is greater than Lightning_Change_per_Cloud, we will not have lightning today
if (lightningchance>Lightning_Change_per_Cloud) lightningchance=0;
}
}
}
if (LastNumMins!=NumMins(hour(),minute()))
{
LastNumMins=NumMins(hour(),minute());
//ReefAngel.LCD.Clear(255,0,120,132,132);
//ReefAngel.LCD.DrawText(0,255,5,120,"C");
//ReefAngel.LCD.DrawText(0,255,11,120,"00:00");
//ReefAngel.LCD.DrawText(0,255,45,120,"L");
//ReefAngel.LCD.DrawText(0,255,51,120,"00:00");
if (cloudchance && (NumMins(hour(),minute())<cloudstart))
{
int x=0;
if ((cloudstart/60)>=10) x=11; else x=17;
ReefAngel.LCD.DrawText(0,255,x,120,(cloudstart/60));
if ((cloudstart%60)>=10) x=29; else x=35;
ReefAngel.LCD.DrawText(0,255,x,120,(cloudstart%60));
}
ReefAngel.LCD.DrawText(0,255,90,120,cloudduration);
if (lightningchance)
{
int x=0;
if (((cloudstart+(cloudduration/2))/60)>=10) x=51; else x=57;
ReefAngel.LCD.DrawText(0,255,x,120,((cloudstart+(cloudduration/2))/60));
if (((cloudstart+(cloudduration/2))%60)>=10) x=69; else x=75;
ReefAngel.LCD.DrawText(0,255,x,120,((cloudstart+(cloudduration/2))%60));
}
}
}
byte ReversePWMSlope(long cstart,long cend,byte PWMStart,byte PWMEnd, byte clength)
{
long n=elapsedSecsToday(now());
cstart*=60;
cend*=60;
if (n<cstart) return PWMStart;
if (n>=cstart && n<=(cstart+clength)) return map(n,cstart,cstart+clength,PWMStart,PWMEnd);
if (n>(cstart+clength) && n<(cend-clength)) return PWMEnd;
if (n>=(cend-clength) && n<=cend) return map(n,cend-clength,cend,PWMEnd,PWMStart);
if (n>cend) return PWMStart;
}
Re: Clouds and Lightining Effects using standard PWM channel
Try removing the large fonts.
Sent from my SPH-D700 using Tapatalk 2
Sent from my SPH-D700 using Tapatalk 2
Roberto.
- DrewPalmer04
- Posts: 818
- Joined: Tue May 29, 2012 2:12 pm
- Location: Christopher, IL
Re: Clouds and Lightining Effects using standard PWM channel
Got it to fit...I'm having problems with switching from PWMSlope to PWMParabola? I'm guessing it is because of how it is defined in the code...how do I go about using Parabola instead of Slope?
- DrewPalmer04
- Posts: 818
- Joined: Tue May 29, 2012 2:12 pm
- Location: Christopher, IL
Re: Clouds and Lightining Effects using standard PWM channel
Like this?
I've noticed that PWMSlope is in the code? Will this mess up?
Here:
And here:
Code: Select all
ActinicPWMValue=PWMParabola(6,5,21,0,0,85,0);//85%
DaylightPWMValue=PWMParabola(7,5,19,0,0,80,0);//80%
CheckCloud();
ReefAngel.PWM.SetActinic(ActinicPWMValue);
ReefAngel.PWM.SetDaylight(DaylightPWMValue);
I've noticed that PWMSlope is in the code? Will this mess up?
Here:
Code: Select all
DaylightPWMValue=ReversePWMSlope(cloudstart,cloudstart+cloudduration,DaylightPWMValue,0,180);
Code: Select all
byte ReversePWMSlope(long cstart,long cend,byte PWMStart,byte PWMEnd, byte clength)
Re: Clouds and Lightining Effects using standard PWM channel
Yes, it should work the way you have.
Don't worry about the ReversePWM. It's for the cloud effect.
Don't worry about the ReversePWM. It's for the cloud effect.
Roberto.
- DrewPalmer04
- Posts: 818
- Joined: Tue May 29, 2012 2:12 pm
- Location: Christopher, IL
Re: Clouds and Lightining Effects using standard PWM channel
It's uploaded. We will see how it works!
- DrewPalmer04
- Posts: 818
- Joined: Tue May 29, 2012 2:12 pm
- Location: Christopher, IL
Re: Clouds and Lightining Effects using standard PWM channel
Ok it seems to be working...how does this work for dimming? I noticed a ReversePWM based on my Cool White ramping down one step at a time...then it went to 0..then jumped by increments of 10 to 70...then down in increments of 10 to 0...
The other thing...the "Cloud" on my custom main just stayed at 00:00...how do I fix this?
Current code:
The other thing...the "Cloud" on my custom main just stayed at 00:00...how do I fix this?
Current code:
Code: Select all
#define VersionMenu
#define DisplayLEDPWM
#define wifi
#define WDT
#define SIMPLE_MENU
#include <ReefAngel_Features.h>
#include <Globals.h>
#include <RA_Wifi.h>
#include <Wire.h>
#include <OneWire.h>
#include <Time.h>
#include <DS1307RTC.h>
#include <InternalEEPROM.h>
#include <RA_NokiaLCD.h>
#include <RA_ATO.h>
#include <RA_Joystick.h>
#include <LED.h>
#include <RA_TempSensor.h>
#include <Relay.h>
#include <RA_PWM.h>
#include <Timer.h>
#include <Memory.h>
#include <ReefAngel.h>
#include <RA_Colors.h>
#include <RA_CustomColors.h>
byte ActinicPWMValue=0;
byte DaylightPWMValue=0;
////// Place global variable code below here
void DrawCustomMain()
{
byte x = 6;
byte y = 2;
byte t;
char text[7];
ReefAngel.LCD.DrawDate(6, 2);
ReefAngel.LCD.Clear(COLOR_BLACK, 1, 11, 132, 11);
pingSerial();
ReefAngel.LCD.DrawText(0,255,3,17,"Drew Palmer's 75 Reef");
pingSerial();
ReefAngel.LCD.DrawText(COLOR_BLACK,255, 6, 90, "--------------------");
ReefAngel.LCD.DrawText(COLOR_BLACK,255, 6, 126, "--------------------");
ReefAngel.LCD.DrawText(COLOR_BLACK,255, 2, 93, "|");
ReefAngel.LCD.DrawText(COLOR_BLACK,255, 2, 103, "|");
ReefAngel.LCD.DrawText(COLOR_BLACK,255, 2, 113, "|");
ReefAngel.LCD.DrawText(COLOR_BLACK,255, 2, 123, "|");
ReefAngel.LCD.DrawText(COLOR_BLACK,255, 126, 93, "|");
ReefAngel.LCD.DrawText(COLOR_BLACK,255, 126, 103, "|");
ReefAngel.LCD.DrawText(COLOR_BLACK,255, 126, 113, "|");
ReefAngel.LCD.DrawText(COLOR_BLACK,255, 126, 123, "|");
ReefAngel.LCD.DrawText(0,255,10,30,"Display");
ConvertNumToString(text, ReefAngel.Params.Temp[T3_PROBE], 10);
ReefAngel.LCD.DrawText(COLOR_BLACK, 255, 10, 40, text);
ReefAngel.LCD.DrawText(0,255,8,68,"Room");
ReefAngel.LCD.DrawSingleMonitor(ReefAngel.Params.Temp[T2_PROBE], COLOR_BLACK, 40, 68, 10);
ReefAngel.LCD.DrawText(0,255,70,68,"Light");
ReefAngel.LCD.DrawSingleMonitor(ReefAngel.Params.Temp[T1_PROBE], COLOR_BLACK, 99, 68, 10);
pingSerial();
ReefAngel.LCD.DrawText(0,255,100,30,"pH");
ConvertNumToString(text, ReefAngel.Params.PH, 100);
ReefAngel.LCD.DrawText(COLOR_BLACK, 255, 95, 40, text);
pingSerial();
byte TempRelay = ReefAngel.Relay.RelayData;
TempRelay &= ReefAngel.Relay.RelayMaskOff;
TempRelay |= ReefAngel.Relay.RelayMaskOn;
ReefAngel.LCD.DrawOutletBox(12, 77, TempRelay);
pingSerial();
ReefAngel.LCD.DrawText(0,255,8,100, "CWLED");
ReefAngel.LCD.DrawText(COLOR_BLACK,255,15,119, ReefAngel.PWM.GetDaylightValue());
ReefAngel.LCD.DrawText(0,255,88,100, "RBLED");
ReefAngel.LCD.DrawText(COLOR_BLACK,255,90,119, ReefAngel.PWM.GetActinicValue());
}
void DrawCustomGraph()
{
}
////// Place global variable code above here
void setup()
{
// This must be the first line
ReefAngel.Init(); //Initialize controller
ReefAngel.FeedingModePorts = Port5Bit | Port6Bit | Port3Bit;
// Ports toggled in Water Change Mode
ReefAngel.WaterChangePorts = 0;
// Ports toggled when Lights On / Off menu entry selected
ReefAngel.LightsOnPorts = 0;
// Ports turned off when Overheat temperature exceeded
ReefAngel.OverheatShutoffPorts = Port5Bit | Port6Bit | Port7Bit;
// Use T1 probe as temperature and overheat functions
ReefAngel.TempProbe = T1_PROBE;
ReefAngel.OverheatProbe = T3_PROBE;
// Set the Overheat temperature setting
InternalMemory.OverheatTemp_write( 860 );
ReefAngel.PHMin=830; // 830=PH10.0
ReefAngel.PHMin=430; // 430=PH7.0
ReefAngel.SingleATO( true,Port1,600,0 );
pinMode(lowATOPin,OUTPUT);
//pinMode(highATOPin,false);//disable highATOpin
// Ports that are always on
ReefAngel.Relay.On(Port3);//Koralia
ReefAngel.Relay.On(Port4);
ReefAngel.Relay.Off(Port2);//Off
ReefAngel.Relay.Off(Port1);//Off
ReefAngel.Relay.On(Port8);//temp fan on (see Standard Fan)
////// Place additional initialization code below here
//ReefAngel.AddWifi();
////// Place additional initialization code above here
}
void loop()
{
// Specific functions that use Internal Memory values
// Calculate your regular sunrise/sunset PWM value
ActinicPWMValue=PWMParabola(6,5,21,0,0,85,0);//85%
DaylightPWMValue=PWMParabola(7,5,19,0,0,80,0);//80%
CheckCloud();
ReefAngel.PWM.SetActinic(ActinicPWMValue);
ReefAngel.PWM.SetDaylight(DaylightPWMValue);
//ReefAngel.StandardHeater( Port4,740,770 );
ReefAngel.StandardLights(Port7,8,15,18,30);//On 8:15 Off 6:30
ReefAngel.StandardFan(Port8,900,910);
//5 min turbulence wavemaker
if ( (hour()>=7 && hour()<11))
{
static unsigned long nexttoggle=now();
static boolean state=false;
int cycle=nexttoggle-now();
ReefAngel.Relay.Set(Port5,state);
ReefAngel.Relay.Set(Port6,!ReefAngel.Relay.Status(Port5));
if (cycle<0)
{
nexttoggle+=random(35,45);
state=!state;
}
if (cycle<5)
{
ReefAngel.Relay.On(Port5);
ReefAngel.Relay.On(Port6);
}
}
else if ( (hour()>=11 && hour()<13) )
{
static unsigned long nexttoggle=now();
static boolean state=false;
int cycle=nexttoggle-now();
ReefAngel.Relay.Set(Port5,state);
ReefAngel.Relay.Set(Port6,!ReefAngel.Relay.Status(Port5));
if (cycle<0)
{
nexttoggle+=random(10,20);
state=!state;
}
if (cycle<5)
{
ReefAngel.Relay.On(Port5);
ReefAngel.Relay.On(Port6);
}
}
else if ( (hour()>=13 && hour()<20) )
{
static unsigned long nexttoggle=now();
static boolean state=false;
int cycle=nexttoggle-now();
ReefAngel.Relay.Set(Port5,state);
ReefAngel.Relay.Set(Port6,!ReefAngel.Relay.Status(Port5));
if (cycle<0)
{
nexttoggle+=random(15,45);
state=!state;
}
if (cycle<5)
{
ReefAngel.Relay.On(Port5);
ReefAngel.Relay.On(Port6);
}
}
else
{
ReefAngel.Relay.Off(Port5);
ReefAngel.Relay.Off(Port6);
}
// ReefAngel.PWM.SetDaylight( PWMParabola(7,5,19,0,0,80,0) );//80%
// ReefAngel.PWM.SetActinic( PWMParabola(6,5,21,0,0,85,0) );//85%
////// Place your custom code below here
if (hour()>=6 && hour()<20)
analogWrite(lowATOPin,0);
else
analogWrite(lowATOPin,(int)MoonPhase()*2.55);
////// Place your custom code above here
// This should always be the last line
ReefAngel.ShowInterface();
}
//*********************************************************************************************************************************
// Random Cloud/Thunderstorm effects function
void CheckCloud()
{
// ------------------------------------------------------------
// Change the values below to customize your cloud/storm effect
// Frequency in days based on the day of the month - number 2 means every 2 days, for example (day 2,4,6 etc)
// For testing purposes, you can use 1 and cause the cloud to occur everyday
#define Clouds_Every_X_Days 2
// Percentage chance of a cloud happening today
// For testing purposes, you can use 100 and cause the cloud to have 100% chance of happening
#define Cloud_Chance_per_Day 50
// Minimum number of minutes for cloud duration. Don't use max duration of less than 6
#define Min_Cloud_Duration 7
// Maximum number of minutes for the cloud duration. Don't use max duration of more than 255
#define Max_Cloud_Duration 15
// Minimum number of clouds that can happen per day
#define Min_Clouds_per_Day 3
// Maximum number of clouds that can happen per day
#define Max_Clouds_per_Day 5
// Only start the cloud effect after this setting
// In this example, start could after 10:30am
#define Start_Cloud_After NumMins(10,30)
// Always end the cloud effect before this setting
// In this example, end could before 5:30pm
#define End_Cloud_Before NumMins(17,30)
// Percentage chance of a lightning happen for every cloud
// For testing purposes, you can use 100 and cause the lightning to have 100% chance of happening
#define Lightning_Change_per_Cloud 0
// Note: Make sure to choose correct values that will work within your PWMSLope settings.
// For example, in our case, we could have a max of 5 clouds per day and they could last for 50 minutes.
// Which could mean 250 minutes of clouds. We need to make sure the PWMSlope can accomodate 250 minutes of effects or unforseen resul could happen.
// Also, make sure that you can fit double those minutes between Start_Cloud_After and End_Cloud_Before.
// In our example, we have 510 minutes between Start_Cloud_After and End_Cloud_Before, so double the 250 minutes (or 500 minutes) can fit in that 510 minutes window.
// It's a tight fit, but it did.
//#define printdebug // Uncomment this for debug print on Serial Monitor window
#define forcecloudcalculation // Uncomment this to force the cloud calculation to happen in the boot process.
// Change the values above to customize your cloud/storm effect
// ------------------------------------------------------------
// Do not change anything below here
static byte cloudchance=255;
static byte cloudduration=0;
static int cloudstart=0;
static byte numclouds=0;
static byte lightningchance=0;
static byte cloudindex=0;
static byte lightningstatus=0;
static int LastNumMins=0;
// Every day at midnight, we check for chance of cloud happening today
if (hour()==0 && minute()==0 && second()==0) cloudchance=255;
#ifdef forcecloudcalculation
if (cloudchance==255)
#else
if (hour()==0 && minute()==0 && second()==1 && cloudchance==255)
#endif
{
//Pick a random number between 0 and 99
cloudchance=random(100);
// if picked number is greater than Cloud_Chance_per_Day, we will not have clouds today
if (cloudchance>Cloud_Chance_per_Day) cloudchance=0;
// Check if today is day for clouds.
if ((day()%Clouds_Every_X_Days)!=0) cloudchance=0;
// If we have cloud today
if (cloudchance)
{
// pick a random number for number of clouds between Min_Clouds_per_Day and Max_Clouds_per_Day
numclouds=random(Min_Clouds_per_Day,Max_Clouds_per_Day);
// pick the time that the first cloud will start
// the range is calculated between Start_Cloud_After and the even distribuition of clouds on this day.
cloudstart=random(Start_Cloud_After,Start_Cloud_After+((End_Cloud_Before-Start_Cloud_After)/(numclouds*2)));
// pick a random number for the cloud duration of first cloud.
cloudduration=random(Min_Cloud_Duration,Max_Cloud_Duration);
//Pick a random number between 0 and 99
lightningchance=random(100);
// if picked number is greater than Lightning_Change_per_Cloud, we will not have lightning today
if (lightningchance>Lightning_Change_per_Cloud) lightningchance=0;
}
}
// Now that we have all the parameters for the cloud, let's create the effect
if (cloudchance)
{
//is it time for cloud yet?
if (NumMins(hour(),minute())>=cloudstart && NumMins(hour(),minute())<(cloudstart+cloudduration))
{
DaylightPWMValue=ReversePWMSlope(cloudstart,cloudstart+cloudduration,DaylightPWMValue,0,180);
if (lightningchance && (NumMins(hour(),minute())==(cloudstart+(cloudduration/2))) && second()<5)
{
if (random(100)<20) lightningstatus=1;
else lightningstatus=0;
if (lightningstatus)
{
DaylightPWMValue=100;
ActinicPWMValue=100;
}
else
{
DaylightPWMValue=0;
ActinicPWMValue=0;
}
delay(1);
}
}
if (NumMins(hour(),minute())>(cloudstart+cloudduration))
{
cloudindex++;
if (cloudindex < numclouds)
{
cloudstart=random(Start_Cloud_After+(((End_Cloud_Before-Start_Cloud_After)/(numclouds*2))*cloudindex*2),(Start_Cloud_After+(((End_Cloud_Before-Start_Cloud_After)/(numclouds*2))*cloudindex*2))+((End_Cloud_Before-Start_Cloud_After)/(numclouds*2)));
// pick a random number for the cloud duration of first cloud.
cloudduration=random(Min_Cloud_Duration,Max_Cloud_Duration);
//Pick a random number between 0 and 99
lightningchance=random(100);
// if picked number is greater than Lightning_Change_per_Cloud, we will not have lightning today
if (lightningchance>Lightning_Change_per_Cloud) lightningchance=0;
}
}
}
if (LastNumMins!=NumMins(hour(),minute()))
{
LastNumMins=NumMins(hour(),minute());
ReefAngel.LCD.Clear(255,0,120,132,132);
ReefAngel.LCD.DrawText(0,255,48,47,"Cloud");
ReefAngel.LCD.DrawText(0,255,48,57,"00:00");
//ReefAngel.LCD.DrawText(0,255,45,120,"L");
//ReefAngel.LCD.DrawText(0,255,51,120,"00:00");
if (cloudchance && (NumMins(hour(),minute())<cloudstart))
{
int x=0;
if ((cloudstart/60)>=10) x=11; else x=17;
ReefAngel.LCD.DrawText(0,255,x,120,(cloudstart/60));
if ((cloudstart%60)>=10) x=29; else x=35;
ReefAngel.LCD.DrawText(0,255,x,120,(cloudstart%60));
}
ReefAngel.LCD.DrawText(0,255,90,120,cloudduration);
if (lightningchance)
{
int x=0;
if (((cloudstart+(cloudduration/2))/60)>=10) x=51; else x=57;
ReefAngel.LCD.DrawText(0,255,x,120,((cloudstart+(cloudduration/2))/60));
if (((cloudstart+(cloudduration/2))%60)>=10) x=69; else x=75;
ReefAngel.LCD.DrawText(0,255,x,120,((cloudstart+(cloudduration/2))%60));
}
}
}
byte ReversePWMSlope(long cstart,long cend,byte PWMStart,byte PWMEnd, byte clength)
{
long n=elapsedSecsToday(now());
cstart*=60;
cend*=60;
if (n<cstart) return PWMStart;
if (n>=cstart && n<=(cstart+clength)) return map(n,cstart,cstart+clength,PWMStart,PWMEnd);
if (n>(cstart+clength) && n<(cend-clength)) return PWMEnd;
if (n>=(cend-clength) && n<=cend) return map(n,cend-clength,cend,PWMEnd,PWMStart);
if (n>cend) return PWMStart;
}
Re: Clouds and Lightining Effects using standard PWM channel
This is the section that draws the cloud time.
You moved the label, but didn't mode the rest.
You moved the label, but didn't mode the rest.
Code: Select all
if (cloudchance && (NumMins(hour(),minute())<cloudstart))
{
int x=0;
if ((cloudstart/60)>=10) x=11; else x=17;
ReefAngel.LCD.DrawText(0,255,x,120,(cloudstart/60));
if ((cloudstart%60)>=10) x=29; else x=35;
ReefAngel.LCD.DrawText(0,255,x,120,(cloudstart%60));
}
Roberto.
- DrewPalmer04
- Posts: 818
- Joined: Tue May 29, 2012 2:12 pm
- Location: Christopher, IL
Re: Clouds and Lightining Effects using standard PWM channel
What's the purpose of:
ReefAngel.LCD.DrawText(0,255,48,47,"Cloud");
ReefAngel.LCD.DrawText(0,255,48,57,"00:00"); <---Mainly this one
?
ReefAngel.LCD.DrawText(0,255,48,47,"Cloud");
ReefAngel.LCD.DrawText(0,255,48,57,"00:00"); <---Mainly this one
?
Re: Clouds and Lightining Effects using standard PWM channel
Just to draw zeros.
Otherwise, when you go from for example 17:10 to 9:32, if you don't clear or draw zeros, you would see 19:32 instead of 09:32.
Otherwise, when you go from for example 17:10 to 9:32, if you don't clear or draw zeros, you would see 19:32 instead of 09:32.
Roberto.
- DrewPalmer04
- Posts: 818
- Joined: Tue May 29, 2012 2:12 pm
- Location: Christopher, IL
Re: Clouds and Lightining Effects using standard PWM channel
ok...so should they overlap???? or be in a different location of them?
Re: Clouds and Lightining Effects using standard PWM channel
Yes, they should overlap, so you actually draw over the 00:00
Roberto.
- DrewPalmer04
- Posts: 818
- Joined: Tue May 29, 2012 2:12 pm
- Location: Christopher, IL
Re: Clouds and Lightining Effects using standard PWM channel
For both the
if ((cloudstart/60)>=10) x=11; else x=17;
ReefAngel.LCD.DrawText(0,255,48,57,(cloudstart/60));
if ((cloudstart%60)>=10) x=29; else x=35;
ReefAngel.LCD.DrawText(0,255,40,57,(cloudstart%60));
Both should overlap 00:00?
if ((cloudstart/60)>=10) x=11; else x=17;
ReefAngel.LCD.DrawText(0,255,48,57,(cloudstart/60));
if ((cloudstart%60)>=10) x=29; else x=35;
ReefAngel.LCD.DrawText(0,255,40,57,(cloudstart%60));
Both should overlap 00:00?
Re: Clouds and Lightining Effects using standard PWM channel
I don't think that will work.
That's what the x is for.
When it is >=10, it's 2 digits and you have to offset the drawing by 6 pixels.
So, I think it should be something like this for the hour:
if ((cloudstart/60)>=10) x=40; else x=46;
And same thing for the minutes.
if ((cloudstart%60)>=10) x=48; else x=54;
That's what the x is for.
When it is >=10, it's 2 digits and you have to offset the drawing by 6 pixels.
So, I think it should be something like this for the hour:
if ((cloudstart/60)>=10) x=40; else x=46;
And same thing for the minutes.
if ((cloudstart%60)>=10) x=48; else x=54;
Roberto.
- DrewPalmer04
- Posts: 818
- Joined: Tue May 29, 2012 2:12 pm
- Location: Christopher, IL
Re: Clouds and Lightining Effects using standard PWM channel
got it:
And the last position?
if (cloudchance && (NumMins(hour(),minute())<cloudstart))
{
int x=0;
if ((cloudstart/60)>=10) x=11; else x=17;
ReefAngel.LCD.DrawText(0,255,x,120<----(should be 57?),(cloudstart/60));
if ((cloudstart%60)>=10) x=29; else x=35;
ReefAngel.LCD.DrawText(0,255,x,120<----(should be 57?),(cloudstart%60));
}
For proper placement?
And the last position?
if (cloudchance && (NumMins(hour(),minute())<cloudstart))
{
int x=0;
if ((cloudstart/60)>=10) x=11; else x=17;
ReefAngel.LCD.DrawText(0,255,x,120<----(should be 57?),(cloudstart/60));
if ((cloudstart%60)>=10) x=29; else x=35;
ReefAngel.LCD.DrawText(0,255,x,120<----(should be 57?),(cloudstart%60));
}
For proper placement?
- DrewPalmer04
- Posts: 818
- Joined: Tue May 29, 2012 2:12 pm
- Location: Christopher, IL
Re: Clouds and Lightining Effects using standard PWM channel
Never knew about the overlap thing...very cool idea. Thanks a ton!
- DrewPalmer04
- Posts: 818
- Joined: Tue May 29, 2012 2:12 pm
- Location: Christopher, IL
Re: Clouds and Lightining Effects using standard PWM channel
Still a little confused...I removed the 00:00 to see what was going on under it and it looks like this:
If I add the 00:00 back...it is just what you see with the 00:00 over it
If I try to do adjustments for x...they just dissapear.
If I add the 00:00 back...it is just what you see with the 00:00 over it
If I try to do adjustments for x...they just dissapear.
- DrewPalmer04
- Posts: 818
- Joined: Tue May 29, 2012 2:12 pm
- Location: Christopher, IL
Re: Clouds and Lightining Effects using standard PWM channel
Flipped them
int x=0;
if ((cloudstart/60)>=10) x=48; else x=54;
ReefAngel.LCD.DrawText(0,255,x,57,(cloudstart/60));
if ((cloudstart%60)>=10) x=40; else x=46;
ReefAngel.LCD.DrawText(0,255,x,57,(cloudstart%60));
}
...now have this
int x=0;
if ((cloudstart/60)>=10) x=48; else x=54;
ReefAngel.LCD.DrawText(0,255,x,57,(cloudstart/60));
if ((cloudstart%60)>=10) x=40; else x=46;
ReefAngel.LCD.DrawText(0,255,x,57,(cloudstart%60));
}
...now have this
Re: Clouds and Lightining Effects using standard PWM channel
The alignment is off.
You will need to align them perfect just like it was before.
You will need to align them perfect just like it was before.
Roberto.
- DrewPalmer04
- Posts: 818
- Joined: Tue May 29, 2012 2:12 pm
- Location: Christopher, IL
Re: Clouds and Lightining Effects using standard PWM channel
got them to line up i think? What exactly is this determining? The time before the next cloud?
It reads 29:00 right now
It reads 29:00 right now
- DrewPalmer04
- Posts: 818
- Joined: Tue May 29, 2012 2:12 pm
- Location: Christopher, IL
Re: Clouds and Lightining Effects using standard PWM channel
If I'm reading this right...it states, "14:29" thus my next cloud is at 2:29pm? Or am I way off?
Re: Clouds and Lightining Effects using standard PWM channel
yeah. whatch and see if it is correct
Roberto.
- DrewPalmer04
- Posts: 818
- Joined: Tue May 29, 2012 2:12 pm
- Location: Christopher, IL
Re: Clouds and Lightining Effects using standard PWM channel
It works...going to post a video soon
- DrewPalmer04
- Posts: 818
- Joined: Tue May 29, 2012 2:12 pm
- Location: Christopher, IL
Re: Clouds and Lightining Effects using standard PWM channel
Re: Clouds and Lightining Effects using standard PWM channel
I'm unsure entirely if this has been covered, but is there a way to define how much the daylights dim during cloud cover? In other words, instead of dimming all the way down to 0V, dim down to 1V (or 10%, however you look at it)? If so, how?
It would be kind of cool if the dimming amount was random, but hey, it's cool as-is.
It would be kind of cool if the dimming amount was random, but hey, it's cool as-is.
Re: Clouds and Lightining Effects using standard PWM channel
Change this line:
To this:
Code: Select all
DaylightPWMValue=ReversePWMSlope(cloudstart,cloudstart+cloudduration,DaylightPWMValue,0,180);
Code: Select all
DaylightPWMValue=ReversePWMSlope(cloudstart,cloudstart+cloudduration,DaylightPWMValue,10,180);
Roberto.
- DrewPalmer04
- Posts: 818
- Joined: Tue May 29, 2012 2:12 pm
- Location: Christopher, IL
Re: Clouds and Lightining Effects using standard PWM channel
Good thought! I'll be changing this on mine
Re: Clouds and Lightining Effects using standard PWM channel
Yeah, my LED-based light (named for a Greek god) is great, but below 1V, the LEDs just shut down since the driver can't go lower. As I was watching the cloud-dimming simulation—something that I really do enjoy, thank you Roberto et al—I just thought it would look smoother in my application to stop the whites at 1V rather than going off entirely, and still give the desired effect.
I really do enjoy this controller.
I really do enjoy this controller.