Clouds and Lightining Effects using standard PWM channels

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rimai
Posts: 12881
Joined: Fri Mar 18, 2011 6:47 pm

Re: Clouds and Lightining Effects using standard PWM channel

Post by rimai »

Yes and yes.
You will see in the code that there is a % chance for the lightning. Just change it to 0%.
That would mean never happens :)
Roberto.
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DrewPalmer04
Posts: 818
Joined: Tue May 29, 2012 2:12 pm
Location: Christopher, IL

Re: Clouds and Lightining Effects using standard PWM channel

Post by DrewPalmer04 »

Anyway to fit this? Custom display adjustments or?

I'm at 32,902 of 32,256

Code: Select all

// Autogenerated file by RAGen (v1.2.2.171), (06/09/2012 20:37)
// RA_060912_2037.ino
//
// This version designed for v0.9.0 or later

//The following features are enabled for this File: 
#define VersionMenu
#define DisplayLEDPWM
#define wifi
#define WDT
#define NUMBERS_8x16
#define SIMPLE_MENU




#include <ReefAngel_Features.h>
#include <Globals.h>
#include <RA_Wifi.h>
#include <Wire.h>
#include <OneWire.h>
#include <Time.h>
#include <DS1307RTC.h>
#include <InternalEEPROM.h>
#include <RA_NokiaLCD.h>
#include <RA_ATO.h>
#include <RA_Joystick.h>
#include <LED.h>
#include <RA_TempSensor.h>
#include <Relay.h>
#include <RA_PWM.h>
#include <Timer.h>
#include <Memory.h>
#include <ReefAngel.h>
#include <RA_Colors.h>
#include <RA_CustomColors.h>


byte ActinicPWMValue=0;
byte DaylightPWMValue=0;

////// Place global variable code below here
void DrawCustomMain()
{
  byte x = 6;
  byte y = 2;
  byte t;
  char text[7];
  

  ReefAngel.LCD.DrawDate(6, 2);
  ReefAngel.LCD.Clear(COLOR_BLACK, 1, 11, 132, 11);
  pingSerial();
  
  ReefAngel.LCD.DrawText(0,255,3,17,"Drew Palmer's 75 Reef");
  
 // ReefAngel.LCD.DrawText(0,255,20,57,MoonPhaseLabel());

  pingSerial();

  //ReefAngel.LCD.DrawText(COLOR_BLACK,255, 6, 90, "--------------------");
  //ReefAngel.LCD.DrawText(COLOR_BLACK,255, 6, 126, "--------------------");
  //ReefAngel.LCD.DrawText(COLOR_BLACK,255, 2, 93, "|");
  //ReefAngel.LCD.DrawText(COLOR_BLACK,255, 2, 103, "|");
  //ReefAngel.LCD.DrawText(COLOR_BLACK,255, 2, 113, "|");
  //ReefAngel.LCD.DrawText(COLOR_BLACK,255, 2, 123, "|");
  //ReefAngel.LCD.DrawText(COLOR_BLACK,255, 126, 93, "|");
  //ReefAngel.LCD.DrawText(COLOR_BLACK,255, 126, 103, "|");
  //ReefAngel.LCD.DrawText(COLOR_BLACK,255, 126, 113, "|");
  //ReefAngel.LCD.DrawText(COLOR_BLACK,255, 126, 123, "|");
  
  

  ReefAngel.LCD.DrawText(0,255,10,30,"Display");
  ConvertNumToString(text, ReefAngel.Params.Temp[T3_PROBE], 10);
  ReefAngel.LCD.DrawLargeText(COLOR_BLACK, 255, 10, 40, text, Num8x16);
  
  ReefAngel.LCD.DrawText(0,255,8,68,"Room");
  ReefAngel.LCD.DrawSingleMonitor(ReefAngel.Params.Temp[T2_PROBE], COLOR_BLACK, 40, 68, 10);

  ReefAngel.LCD.DrawText(0,255,70,68,"Light");
  ReefAngel.LCD.DrawSingleMonitor(ReefAngel.Params.Temp[T1_PROBE], COLOR_BLACK, 99, 68, 10);
  pingSerial();

  ReefAngel.LCD.DrawText(0,255,100,30,"pH");
  ConvertNumToString(text, ReefAngel.Params.PH, 100);
  ReefAngel.LCD.DrawLargeText(COLOR_BLACK, 255, 85, 40, text, Num8x16);
  pingSerial();

  byte TempRelay = ReefAngel.Relay.RelayData;
  TempRelay &= ReefAngel.Relay.RelayMaskOff;
  TempRelay |= ReefAngel.Relay.RelayMaskOn;
  ReefAngel.LCD.DrawOutletBox(12, 77, TempRelay);

  pingSerial();
  
  ReefAngel.LCD.DrawText(0,255,8,100, "CWLED");  
  ReefAngel.LCD.DrawText(COLOR_BLACK,255,15,119, ReefAngel.PWM.GetDaylightValue());
  
  ReefAngel.LCD.DrawText(0,255,88,100, "RBLED");  
  ReefAngel.LCD.DrawText(COLOR_BLACK,255,90,119, ReefAngel.PWM.GetActinicValue());
  

}
void DrawCustomGraph()
{
}

////// Place global variable code above here


void setup()
{
    // This must be the first line
    ReefAngel.Init();  //Initialize controller
     ReefAngel.FeedingModePorts = Port5Bit | Port6Bit | Port3Bit;
    // Ports toggled in Water Change Mode
    ReefAngel.WaterChangePorts = 0;
    // Ports toggled when Lights On / Off menu entry selected
    ReefAngel.LightsOnPorts = 0;
    // Ports turned off when Overheat temperature exceeded
    ReefAngel.OverheatShutoffPorts = Port5Bit | Port6Bit | Port7Bit;
    // Use T1 probe as temperature and overheat functions
    ReefAngel.TempProbe = T1_PROBE;
    ReefAngel.OverheatProbe = T3_PROBE;
    // Set the Overheat temperature setting
    InternalMemory.OverheatTemp_write( 860 );
    
    ReefAngel.PHMin=830; // 830=PH10.0
    ReefAngel.PHMin=430; // 430=PH7.0
    

    
    ReefAngel.SingleATO( true,Port1,600,0 );
    pinMode(lowATOPin,OUTPUT); 
    //pinMode(highATOPin,false);//disable highATOpin    

    // Ports that are always on
    ReefAngel.Relay.On(Port3);//Koralia
    ReefAngel.Relay.On(Port4);
    ReefAngel.Relay.Off(Port2);//Off
    ReefAngel.Relay.Off(Port1);//Off
    
    ReefAngel.Relay.On(Port8);//temp fan on (see Standard Fan)
    
    ////// Place additional initialization code below here
    


    
    
    //ReefAngel.AddWifi();

    ////// Place additional initialization code above here
}

void loop()
{
    // Specific functions that use Internal Memory values
    // Calculate your regular sunrise/sunset PWM value
  ActinicPWMValue=PWMSlope(10,00,22,15,0,50,40,ActinicPWMValue);
  DaylightPWMValue=PWMSlope(10,00,22,15,0,50,40,DaylightPWMValue);
  CheckCloud();
  ReefAngel.PWM.SetActinic(ActinicPWMValue);
  ReefAngel.PWM.SetDaylight(DaylightPWMValue);
  
    //ReefAngel.StandardHeater( Port4,740,770 );
    ReefAngel.StandardLights(Port7,8,15,18,30);//On 8:15 Off 6:30
    ReefAngel.StandardFan(Port8,900,910);
    
    
//5 min turbulence wavemaker    
   if ( (hour()>=7 && hour()<11))
{

static unsigned long nexttoggle=now();
static boolean state=false;
int cycle=nexttoggle-now();
ReefAngel.Relay.Set(Port5,state);
ReefAngel.Relay.Set(Port6,!ReefAngel.Relay.Status(Port5));
if (cycle<0)
{
nexttoggle+=random(35,45);
state=!state;
}
if (cycle<5)
{
ReefAngel.Relay.On(Port5);
ReefAngel.Relay.On(Port6);
} 
}
else if ( (hour()>=11 && hour()<13) )
{
static unsigned long nexttoggle=now();
static boolean state=false;
int cycle=nexttoggle-now();
ReefAngel.Relay.Set(Port5,state);
ReefAngel.Relay.Set(Port6,!ReefAngel.Relay.Status(Port5));
if (cycle<0)
{
nexttoggle+=random(10,20);
state=!state;
}
if (cycle<5)
{
ReefAngel.Relay.On(Port5);
ReefAngel.Relay.On(Port6);
} 
} 
else if ( (hour()>=13 && hour()<20) )
{
static unsigned long nexttoggle=now();
static boolean state=false;
int cycle=nexttoggle-now();
ReefAngel.Relay.Set(Port5,state);
ReefAngel.Relay.Set(Port6,!ReefAngel.Relay.Status(Port5));
if (cycle<0)
{
nexttoggle+=random(15,45);
state=!state;
}
if (cycle<5)
{
ReefAngel.Relay.On(Port5);
ReefAngel.Relay.On(Port6);
} 
} 
else 
{
ReefAngel.Relay.Off(Port5);
ReefAngel.Relay.Off(Port6);
} 


    
    
   // ReefAngel.PWM.SetDaylight( PWMParabola(7,5,19,0,0,80,0) );//80%
   // ReefAngel.PWM.SetActinic( PWMParabola(6,5,21,0,0,85,0) );//85%
   
  

    
    
    ////// Place your custom code below here
    
    if (hour()>=6 && hour()<20)
    analogWrite(lowATOPin,0);
    else
    analogWrite(lowATOPin,(int)MoonPhase()*2.55);
    
    
   



    

    ////// Place your custom code above here
  


    // This should always be the last line
    ReefAngel.ShowInterface();
}
//*********************************************************************************************************************************
// Random Cloud/Thunderstorm effects function
void CheckCloud()
{

  // ------------------------------------------------------------
  // Change the values below to customize your cloud/storm effect

  // Frequency in days based on the day of the month - number 2 means every 2 days, for example (day 2,4,6 etc)
  // For testing purposes, you can use 1 and cause the cloud to occur everyday
#define Clouds_Every_X_Days 1 

  // Percentage chance of a cloud happening today
  // For testing purposes, you can use 100 and cause the cloud to have 100% chance of happening
#define Cloud_Chance_per_Day 100

  // Minimum number of minutes for cloud duration.  Don't use max duration of less than 6
#define Min_Cloud_Duration 7

  // Maximum number of minutes for the cloud duration. Don't use max duration of more than 255
#define Max_Cloud_Duration 15

  // Minimum number of clouds that can happen per day
#define Min_Clouds_per_Day 3

  // Maximum number of clouds that can happen per day
#define Max_Clouds_per_Day 5

  // Only start the cloud effect after this setting
  // In this example, start could after 11:30am
#define Start_Cloud_After NumMins(11,30)

  // Always end the cloud effect before this setting
  // In this example, end could before 8:00pm
#define End_Cloud_Before NumMins(18,30)

  // Percentage chance of a lightning happen for every cloud
  // For testing purposes, you can use 100 and cause the lightning to have 100% chance of happening
#define Lightning_Change_per_Cloud 0

  // Note: Make sure to choose correct values that will work within your PWMSLope settings.
  // For example, in our case, we could have a max of 5 clouds per day and they could last for 50 minutes.
  // Which could mean 250 minutes of clouds. We need to make sure the PWMSlope can accomodate 250 minutes of effects or unforseen resul could happen.
    // Also, make sure that you can fit double those minutes between Start_Cloud_After and End_Cloud_Before.
  // In our example, we have 510 minutes between Start_Cloud_After and End_Cloud_Before, so double the 250 minutes (or 500 minutes) can fit in that 510 minutes window.
    // It's a tight fit, but it did.

    //#define printdebug // Uncomment this for debug print on Serial Monitor window
  #define forcecloudcalculation // Uncomment this to force the cloud calculation to happen in the boot process. 


  // Change the values above to customize your cloud/storm effect
  // ------------------------------------------------------------
  // Do not change anything below here

  static byte cloudchance=255;
  static byte cloudduration=0;
  static int cloudstart=0;
  static byte numclouds=0;
  static byte lightningchance=0;
  static byte cloudindex=0;
  static byte lightningstatus=0;
  static int LastNumMins=0;
  // Every day at midnight, we check for chance of cloud happening today
  if (hour()==0 && minute()==0 && second()==0) cloudchance=255;

#ifdef forcecloudcalculation
    if (cloudchance==255)
#else
    if (hour()==0 && minute()==0 && second()==1 && cloudchance==255) 
#endif
    {
      //Pick a random number between 0 and 99
      cloudchance=random(100); 
      // if picked number is greater than Cloud_Chance_per_Day, we will not have clouds today
      if (cloudchance>Cloud_Chance_per_Day) cloudchance=0;
      // Check if today is day for clouds. 
      if ((day()%Clouds_Every_X_Days)!=0) cloudchance=0; 
      // If we have cloud today
      if (cloudchance)
      {
        // pick a random number for number of clouds between Min_Clouds_per_Day and Max_Clouds_per_Day
        numclouds=random(Min_Clouds_per_Day,Max_Clouds_per_Day);
        // pick the time that the first cloud will start
        // the range is calculated between Start_Cloud_After and the even distribuition of clouds on this day. 
        cloudstart=random(Start_Cloud_After,Start_Cloud_After+((End_Cloud_Before-Start_Cloud_After)/(numclouds*2)));
        // pick a random number for the cloud duration of first cloud.
        cloudduration=random(Min_Cloud_Duration,Max_Cloud_Duration);
        //Pick a random number between 0 and 99
        lightningchance=random(100);
        // if picked number is greater than Lightning_Change_per_Cloud, we will not have lightning today
        if (lightningchance>Lightning_Change_per_Cloud) lightningchance=0;
      }
    }
  // Now that we have all the parameters for the cloud, let's create the effect

  if (cloudchance)
  {
    //is it time for cloud yet?
    if (NumMins(hour(),minute())>=cloudstart && NumMins(hour(),minute())<(cloudstart+cloudduration))
    {
      DaylightPWMValue=ReversePWMSlope(cloudstart,cloudstart+cloudduration,DaylightPWMValue,0,180);
      if (lightningchance && (NumMins(hour(),minute())==(cloudstart+(cloudduration/2))) && second()<5) 
      {
        if (random(100)<20) lightningstatus=1; 
        else lightningstatus=0;
        if (lightningstatus)
        {
          DaylightPWMValue=100; 
          ActinicPWMValue=100;
        }
        else 
        {
          DaylightPWMValue=0;
          ActinicPWMValue=0;
        }
        delay(1);
      }
    }
    if (NumMins(hour(),minute())>(cloudstart+cloudduration))
    {
      cloudindex++;
      if (cloudindex < numclouds)
      {
        cloudstart=random(Start_Cloud_After+(((End_Cloud_Before-Start_Cloud_After)/(numclouds*2))*cloudindex*2),(Start_Cloud_After+(((End_Cloud_Before-Start_Cloud_After)/(numclouds*2))*cloudindex*2))+((End_Cloud_Before-Start_Cloud_After)/(numclouds*2)));
        // pick a random number for the cloud duration of first cloud.
        cloudduration=random(Min_Cloud_Duration,Max_Cloud_Duration);
        //Pick a random number between 0 and 99
        lightningchance=random(100);
        // if picked number is greater than Lightning_Change_per_Cloud, we will not have lightning today
        if (lightningchance>Lightning_Change_per_Cloud) lightningchance=0;
      }
    }
  }
  
  if (LastNumMins!=NumMins(hour(),minute()))
  {
    LastNumMins=NumMins(hour(),minute());
    //ReefAngel.LCD.Clear(255,0,120,132,132);
    //ReefAngel.LCD.DrawText(0,255,5,120,"C");
    //ReefAngel.LCD.DrawText(0,255,11,120,"00:00");
    //ReefAngel.LCD.DrawText(0,255,45,120,"L");
    //ReefAngel.LCD.DrawText(0,255,51,120,"00:00");
    if (cloudchance && (NumMins(hour(),minute())<cloudstart))
    {
      int x=0;
      if ((cloudstart/60)>=10) x=11; else x=17;
      ReefAngel.LCD.DrawText(0,255,x,120,(cloudstart/60));
      if ((cloudstart%60)>=10) x=29; else x=35;
      ReefAngel.LCD.DrawText(0,255,x,120,(cloudstart%60));
    }
    ReefAngel.LCD.DrawText(0,255,90,120,cloudduration);
    if (lightningchance) 
    {
      int x=0;
      if (((cloudstart+(cloudduration/2))/60)>=10) x=51; else x=57;
      ReefAngel.LCD.DrawText(0,255,x,120,((cloudstart+(cloudduration/2))/60));
      if (((cloudstart+(cloudduration/2))%60)>=10) x=69; else x=75;
      ReefAngel.LCD.DrawText(0,255,x,120,((cloudstart+(cloudduration/2))%60));
    }
  }   
}

byte ReversePWMSlope(long cstart,long cend,byte PWMStart,byte PWMEnd, byte clength)
{
  long n=elapsedSecsToday(now());
  cstart*=60;
  cend*=60;
  if (n<cstart) return PWMStart;
  if (n>=cstart && n<=(cstart+clength)) return map(n,cstart,cstart+clength,PWMStart,PWMEnd);
  if (n>(cstart+clength) && n<(cend-clength)) return PWMEnd;
  if (n>=(cend-clength) && n<=cend) return map(n,cend-clength,cend,PWMEnd,PWMStart);
  if (n>cend) return PWMStart;
}




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rimai
Posts: 12881
Joined: Fri Mar 18, 2011 6:47 pm

Re: Clouds and Lightining Effects using standard PWM channel

Post by rimai »

Try removing the large fonts.

Sent from my SPH-D700 using Tapatalk 2
Roberto.
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DrewPalmer04
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Joined: Tue May 29, 2012 2:12 pm
Location: Christopher, IL

Re: Clouds and Lightining Effects using standard PWM channel

Post by DrewPalmer04 »

Got it to fit...I'm having problems with switching from PWMSlope to PWMParabola? I'm guessing it is because of how it is defined in the code...how do I go about using Parabola instead of Slope?
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DrewPalmer04
Posts: 818
Joined: Tue May 29, 2012 2:12 pm
Location: Christopher, IL

Re: Clouds and Lightining Effects using standard PWM channel

Post by DrewPalmer04 »

Like this?

Code: Select all

ActinicPWMValue=PWMParabola(6,5,21,0,0,85,0);//85%
  DaylightPWMValue=PWMParabola(7,5,19,0,0,80,0);//80%
  CheckCloud();
  ReefAngel.PWM.SetActinic(ActinicPWMValue);
  ReefAngel.PWM.SetDaylight(DaylightPWMValue);

I've noticed that PWMSlope is in the code? Will this mess up?

Here:

Code: Select all

  DaylightPWMValue=ReversePWMSlope(cloudstart,cloudstart+cloudduration,DaylightPWMValue,0,180);
And here:

Code: Select all

byte ReversePWMSlope(long cstart,long cend,byte PWMStart,byte PWMEnd, byte clength)
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rimai
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Re: Clouds and Lightining Effects using standard PWM channel

Post by rimai »

Yes, it should work the way you have.
Don't worry about the ReversePWM. It's for the cloud effect.
Roberto.
User avatar
DrewPalmer04
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Joined: Tue May 29, 2012 2:12 pm
Location: Christopher, IL

Re: Clouds and Lightining Effects using standard PWM channel

Post by DrewPalmer04 »

It's uploaded. We will see how it works!
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DrewPalmer04
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Re: Clouds and Lightining Effects using standard PWM channel

Post by DrewPalmer04 »

Ok it seems to be working...how does this work for dimming? I noticed a ReversePWM based on my Cool White ramping down one step at a time...then it went to 0..then jumped by increments of 10 to 70...then down in increments of 10 to 0...

The other thing...the "Cloud" on my custom main just stayed at 00:00...how do I fix this?

Current code:

Code: Select all

#define VersionMenu
#define DisplayLEDPWM
#define wifi
#define WDT
#define SIMPLE_MENU




#include <ReefAngel_Features.h>
#include <Globals.h>
#include <RA_Wifi.h>
#include <Wire.h>
#include <OneWire.h>
#include <Time.h>
#include <DS1307RTC.h>
#include <InternalEEPROM.h>
#include <RA_NokiaLCD.h>
#include <RA_ATO.h>
#include <RA_Joystick.h>
#include <LED.h>
#include <RA_TempSensor.h>
#include <Relay.h>
#include <RA_PWM.h>
#include <Timer.h>
#include <Memory.h>
#include <ReefAngel.h>
#include <RA_Colors.h>
#include <RA_CustomColors.h>


byte ActinicPWMValue=0;
byte DaylightPWMValue=0;

////// Place global variable code below here
void DrawCustomMain()
{
  byte x = 6;
  byte y = 2;
  byte t;
  char text[7];
  

  ReefAngel.LCD.DrawDate(6, 2);
  ReefAngel.LCD.Clear(COLOR_BLACK, 1, 11, 132, 11);
  pingSerial();
  
  ReefAngel.LCD.DrawText(0,255,3,17,"Drew Palmer's 75 Reef");
  
 

  pingSerial();

  ReefAngel.LCD.DrawText(COLOR_BLACK,255, 6, 90, "--------------------");
  ReefAngel.LCD.DrawText(COLOR_BLACK,255, 6, 126, "--------------------");
  ReefAngel.LCD.DrawText(COLOR_BLACK,255, 2, 93, "|");
  ReefAngel.LCD.DrawText(COLOR_BLACK,255, 2, 103, "|");
  ReefAngel.LCD.DrawText(COLOR_BLACK,255, 2, 113, "|");
  ReefAngel.LCD.DrawText(COLOR_BLACK,255, 2, 123, "|");
  ReefAngel.LCD.DrawText(COLOR_BLACK,255, 126, 93, "|");
  ReefAngel.LCD.DrawText(COLOR_BLACK,255, 126, 103, "|");
  ReefAngel.LCD.DrawText(COLOR_BLACK,255, 126, 113, "|");
  ReefAngel.LCD.DrawText(COLOR_BLACK,255, 126, 123, "|");
  
  

  ReefAngel.LCD.DrawText(0,255,10,30,"Display");
  ConvertNumToString(text, ReefAngel.Params.Temp[T3_PROBE], 10);
  ReefAngel.LCD.DrawText(COLOR_BLACK, 255, 10, 40, text);
  
  ReefAngel.LCD.DrawText(0,255,8,68,"Room");
  ReefAngel.LCD.DrawSingleMonitor(ReefAngel.Params.Temp[T2_PROBE], COLOR_BLACK, 40, 68, 10);

  ReefAngel.LCD.DrawText(0,255,70,68,"Light");
  ReefAngel.LCD.DrawSingleMonitor(ReefAngel.Params.Temp[T1_PROBE], COLOR_BLACK, 99, 68, 10);
  pingSerial();

  ReefAngel.LCD.DrawText(0,255,100,30,"pH");
  ConvertNumToString(text, ReefAngel.Params.PH, 100);
  ReefAngel.LCD.DrawText(COLOR_BLACK, 255, 95, 40, text);
  
  pingSerial();

  byte TempRelay = ReefAngel.Relay.RelayData;
  TempRelay &= ReefAngel.Relay.RelayMaskOff;
  TempRelay |= ReefAngel.Relay.RelayMaskOn;
  ReefAngel.LCD.DrawOutletBox(12, 77, TempRelay);

  pingSerial();
  
  ReefAngel.LCD.DrawText(0,255,8,100, "CWLED");  
  ReefAngel.LCD.DrawText(COLOR_BLACK,255,15,119, ReefAngel.PWM.GetDaylightValue());
  
  ReefAngel.LCD.DrawText(0,255,88,100, "RBLED");  
  ReefAngel.LCD.DrawText(COLOR_BLACK,255,90,119, ReefAngel.PWM.GetActinicValue());
  

}
void DrawCustomGraph()
{
}

////// Place global variable code above here


void setup()
{
    // This must be the first line
    ReefAngel.Init();  //Initialize controller
     ReefAngel.FeedingModePorts = Port5Bit | Port6Bit | Port3Bit;
    // Ports toggled in Water Change Mode
    ReefAngel.WaterChangePorts = 0;
    // Ports toggled when Lights On / Off menu entry selected
    ReefAngel.LightsOnPorts = 0;
    // Ports turned off when Overheat temperature exceeded
    ReefAngel.OverheatShutoffPorts = Port5Bit | Port6Bit | Port7Bit;
    // Use T1 probe as temperature and overheat functions
    ReefAngel.TempProbe = T1_PROBE;
    ReefAngel.OverheatProbe = T3_PROBE;
    // Set the Overheat temperature setting
    InternalMemory.OverheatTemp_write( 860 );
    
    ReefAngel.PHMin=830; // 830=PH10.0
    ReefAngel.PHMin=430; // 430=PH7.0
    

    
    ReefAngel.SingleATO( true,Port1,600,0 );
    pinMode(lowATOPin,OUTPUT); 
    //pinMode(highATOPin,false);//disable highATOpin    

    // Ports that are always on
    ReefAngel.Relay.On(Port3);//Koralia
    ReefAngel.Relay.On(Port4);
    ReefAngel.Relay.Off(Port2);//Off
    ReefAngel.Relay.Off(Port1);//Off
    
    ReefAngel.Relay.On(Port8);//temp fan on (see Standard Fan)
    
    ////// Place additional initialization code below here
    


    
    
    //ReefAngel.AddWifi();

    ////// Place additional initialization code above here
}

void loop()
{
    // Specific functions that use Internal Memory values
    // Calculate your regular sunrise/sunset PWM value
  ActinicPWMValue=PWMParabola(6,5,21,0,0,85,0);//85%
  DaylightPWMValue=PWMParabola(7,5,19,0,0,80,0);//80%
  CheckCloud();
  ReefAngel.PWM.SetActinic(ActinicPWMValue);
  ReefAngel.PWM.SetDaylight(DaylightPWMValue);
  
    //ReefAngel.StandardHeater( Port4,740,770 );
    ReefAngel.StandardLights(Port7,8,15,18,30);//On 8:15 Off 6:30
    ReefAngel.StandardFan(Port8,900,910);
    
    
//5 min turbulence wavemaker    
   if ( (hour()>=7 && hour()<11))
{

static unsigned long nexttoggle=now();
static boolean state=false;
int cycle=nexttoggle-now();
ReefAngel.Relay.Set(Port5,state);
ReefAngel.Relay.Set(Port6,!ReefAngel.Relay.Status(Port5));
if (cycle<0)
{
nexttoggle+=random(35,45);
state=!state;
}
if (cycle<5)
{
ReefAngel.Relay.On(Port5);
ReefAngel.Relay.On(Port6);
} 
}
else if ( (hour()>=11 && hour()<13) )
{
static unsigned long nexttoggle=now();
static boolean state=false;
int cycle=nexttoggle-now();
ReefAngel.Relay.Set(Port5,state);
ReefAngel.Relay.Set(Port6,!ReefAngel.Relay.Status(Port5));
if (cycle<0)
{
nexttoggle+=random(10,20);
state=!state;
}
if (cycle<5)
{
ReefAngel.Relay.On(Port5);
ReefAngel.Relay.On(Port6);
} 
} 
else if ( (hour()>=13 && hour()<20) )
{
static unsigned long nexttoggle=now();
static boolean state=false;
int cycle=nexttoggle-now();
ReefAngel.Relay.Set(Port5,state);
ReefAngel.Relay.Set(Port6,!ReefAngel.Relay.Status(Port5));
if (cycle<0)
{
nexttoggle+=random(15,45);
state=!state;
}
if (cycle<5)
{
ReefAngel.Relay.On(Port5);
ReefAngel.Relay.On(Port6);
} 
} 
else 
{
ReefAngel.Relay.Off(Port5);
ReefAngel.Relay.Off(Port6);
} 


    
    
   // ReefAngel.PWM.SetDaylight( PWMParabola(7,5,19,0,0,80,0) );//80%
   // ReefAngel.PWM.SetActinic( PWMParabola(6,5,21,0,0,85,0) );//85%
   
  

    
    
    ////// Place your custom code below here
    
    if (hour()>=6 && hour()<20)
    analogWrite(lowATOPin,0);
    else
    analogWrite(lowATOPin,(int)MoonPhase()*2.55);
    
    
   



    

    ////// Place your custom code above here
  


    // This should always be the last line
    ReefAngel.ShowInterface();
}
//*********************************************************************************************************************************
// Random Cloud/Thunderstorm effects function
void CheckCloud()
{

  // ------------------------------------------------------------
  // Change the values below to customize your cloud/storm effect

  // Frequency in days based on the day of the month - number 2 means every 2 days, for example (day 2,4,6 etc)
  // For testing purposes, you can use 1 and cause the cloud to occur everyday
#define Clouds_Every_X_Days 2 

  // Percentage chance of a cloud happening today
  // For testing purposes, you can use 100 and cause the cloud to have 100% chance of happening
#define Cloud_Chance_per_Day 50

  // Minimum number of minutes for cloud duration.  Don't use max duration of less than 6
#define Min_Cloud_Duration 7

  // Maximum number of minutes for the cloud duration. Don't use max duration of more than 255
#define Max_Cloud_Duration 15

  // Minimum number of clouds that can happen per day
#define Min_Clouds_per_Day 3

  // Maximum number of clouds that can happen per day
#define Max_Clouds_per_Day 5

  // Only start the cloud effect after this setting
  // In this example, start could after 10:30am
#define Start_Cloud_After NumMins(10,30)

  // Always end the cloud effect before this setting
  // In this example, end could before 5:30pm
#define End_Cloud_Before NumMins(17,30)

  // Percentage chance of a lightning happen for every cloud
  // For testing purposes, you can use 100 and cause the lightning to have 100% chance of happening
#define Lightning_Change_per_Cloud 0

  // Note: Make sure to choose correct values that will work within your PWMSLope settings.
  // For example, in our case, we could have a max of 5 clouds per day and they could last for 50 minutes.
  // Which could mean 250 minutes of clouds. We need to make sure the PWMSlope can accomodate 250 minutes of effects or unforseen resul could happen.
    // Also, make sure that you can fit double those minutes between Start_Cloud_After and End_Cloud_Before.
  // In our example, we have 510 minutes between Start_Cloud_After and End_Cloud_Before, so double the 250 minutes (or 500 minutes) can fit in that 510 minutes window.
    // It's a tight fit, but it did.

    //#define printdebug // Uncomment this for debug print on Serial Monitor window
  #define forcecloudcalculation // Uncomment this to force the cloud calculation to happen in the boot process. 


  // Change the values above to customize your cloud/storm effect
  // ------------------------------------------------------------
  // Do not change anything below here

  static byte cloudchance=255;
  static byte cloudduration=0;
  static int cloudstart=0;
  static byte numclouds=0;
  static byte lightningchance=0;
  static byte cloudindex=0;
  static byte lightningstatus=0;
  static int LastNumMins=0;
  // Every day at midnight, we check for chance of cloud happening today
  if (hour()==0 && minute()==0 && second()==0) cloudchance=255;

#ifdef forcecloudcalculation
    if (cloudchance==255)
#else
    if (hour()==0 && minute()==0 && second()==1 && cloudchance==255) 
#endif
    {
      //Pick a random number between 0 and 99
      cloudchance=random(100); 
      // if picked number is greater than Cloud_Chance_per_Day, we will not have clouds today
      if (cloudchance>Cloud_Chance_per_Day) cloudchance=0;
      // Check if today is day for clouds. 
      if ((day()%Clouds_Every_X_Days)!=0) cloudchance=0; 
      // If we have cloud today
      if (cloudchance)
      {
        // pick a random number for number of clouds between Min_Clouds_per_Day and Max_Clouds_per_Day
        numclouds=random(Min_Clouds_per_Day,Max_Clouds_per_Day);
        // pick the time that the first cloud will start
        // the range is calculated between Start_Cloud_After and the even distribuition of clouds on this day. 
        cloudstart=random(Start_Cloud_After,Start_Cloud_After+((End_Cloud_Before-Start_Cloud_After)/(numclouds*2)));
        // pick a random number for the cloud duration of first cloud.
        cloudduration=random(Min_Cloud_Duration,Max_Cloud_Duration);
        //Pick a random number between 0 and 99
        lightningchance=random(100);
        // if picked number is greater than Lightning_Change_per_Cloud, we will not have lightning today
        if (lightningchance>Lightning_Change_per_Cloud) lightningchance=0;
      }
    }
  // Now that we have all the parameters for the cloud, let's create the effect

  if (cloudchance)
  {
    //is it time for cloud yet?
    if (NumMins(hour(),minute())>=cloudstart && NumMins(hour(),minute())<(cloudstart+cloudduration))
    {
      DaylightPWMValue=ReversePWMSlope(cloudstart,cloudstart+cloudduration,DaylightPWMValue,0,180);
      if (lightningchance && (NumMins(hour(),minute())==(cloudstart+(cloudduration/2))) && second()<5) 
      {
        if (random(100)<20) lightningstatus=1; 
        else lightningstatus=0;
        if (lightningstatus)
        {
          DaylightPWMValue=100; 
          ActinicPWMValue=100;
        }
        else 
        {
          DaylightPWMValue=0;
          ActinicPWMValue=0;
        }
        delay(1);
      }
    }
    if (NumMins(hour(),minute())>(cloudstart+cloudduration))
    {
      cloudindex++;
      if (cloudindex < numclouds)
      {
        cloudstart=random(Start_Cloud_After+(((End_Cloud_Before-Start_Cloud_After)/(numclouds*2))*cloudindex*2),(Start_Cloud_After+(((End_Cloud_Before-Start_Cloud_After)/(numclouds*2))*cloudindex*2))+((End_Cloud_Before-Start_Cloud_After)/(numclouds*2)));
        // pick a random number for the cloud duration of first cloud.
        cloudduration=random(Min_Cloud_Duration,Max_Cloud_Duration);
        //Pick a random number between 0 and 99
        lightningchance=random(100);
        // if picked number is greater than Lightning_Change_per_Cloud, we will not have lightning today
        if (lightningchance>Lightning_Change_per_Cloud) lightningchance=0;
      }
    }
  }
  
  if (LastNumMins!=NumMins(hour(),minute()))
  {
    LastNumMins=NumMins(hour(),minute());
    ReefAngel.LCD.Clear(255,0,120,132,132);
    ReefAngel.LCD.DrawText(0,255,48,47,"Cloud");
    ReefAngel.LCD.DrawText(0,255,48,57,"00:00");
    //ReefAngel.LCD.DrawText(0,255,45,120,"L");
    //ReefAngel.LCD.DrawText(0,255,51,120,"00:00");
    if (cloudchance && (NumMins(hour(),minute())<cloudstart))
    {
      int x=0;
      if ((cloudstart/60)>=10) x=11; else x=17;
      ReefAngel.LCD.DrawText(0,255,x,120,(cloudstart/60));
      if ((cloudstart%60)>=10) x=29; else x=35;
      ReefAngel.LCD.DrawText(0,255,x,120,(cloudstart%60));
    }
    ReefAngel.LCD.DrawText(0,255,90,120,cloudduration);
    if (lightningchance) 
    {
      int x=0;
      if (((cloudstart+(cloudduration/2))/60)>=10) x=51; else x=57;
      ReefAngel.LCD.DrawText(0,255,x,120,((cloudstart+(cloudduration/2))/60));
      if (((cloudstart+(cloudduration/2))%60)>=10) x=69; else x=75;
      ReefAngel.LCD.DrawText(0,255,x,120,((cloudstart+(cloudduration/2))%60));
    }
  }   
}

byte ReversePWMSlope(long cstart,long cend,byte PWMStart,byte PWMEnd, byte clength)
{
  long n=elapsedSecsToday(now());
  cstart*=60;
  cend*=60;
  if (n<cstart) return PWMStart;
  if (n>=cstart && n<=(cstart+clength)) return map(n,cstart,cstart+clength,PWMStart,PWMEnd);
  if (n>(cstart+clength) && n<(cend-clength)) return PWMEnd;
  if (n>=(cend-clength) && n<=cend) return map(n,cend-clength,cend,PWMEnd,PWMStart);
  if (n>cend) return PWMStart;
}


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rimai
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Re: Clouds and Lightining Effects using standard PWM channel

Post by rimai »

This is the section that draws the cloud time.
You moved the label, but didn't mode the rest.

Code: Select all

    if (cloudchance && (NumMins(hour(),minute())<cloudstart))
    {
      int x=0;
      if ((cloudstart/60)>=10) x=11; else x=17;
      ReefAngel.LCD.DrawText(0,255,x,120,(cloudstart/60));
      if ((cloudstart%60)>=10) x=29; else x=35;
      ReefAngel.LCD.DrawText(0,255,x,120,(cloudstart%60));
    }
Roberto.
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Re: Clouds and Lightining Effects using standard PWM channel

Post by DrewPalmer04 »

What's the purpose of:
ReefAngel.LCD.DrawText(0,255,48,47,"Cloud");
ReefAngel.LCD.DrawText(0,255,48,57,"00:00"); <---Mainly this one

?
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Re: Clouds and Lightining Effects using standard PWM channel

Post by rimai »

Just to draw zeros.
Otherwise, when you go from for example 17:10 to 9:32, if you don't clear or draw zeros, you would see 19:32 instead of 09:32.
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Re: Clouds and Lightining Effects using standard PWM channel

Post by DrewPalmer04 »

ok...so should they overlap???? or be in a different location of them?
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Re: Clouds and Lightining Effects using standard PWM channel

Post by rimai »

Yes, they should overlap, so you actually draw over the 00:00
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Re: Clouds and Lightining Effects using standard PWM channel

Post by DrewPalmer04 »

For both the
if ((cloudstart/60)>=10) x=11; else x=17;
ReefAngel.LCD.DrawText(0,255,48,57,(cloudstart/60));
if ((cloudstart%60)>=10) x=29; else x=35;
ReefAngel.LCD.DrawText(0,255,40,57,(cloudstart%60));

Both should overlap 00:00?
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Re: Clouds and Lightining Effects using standard PWM channel

Post by rimai »

I don't think that will work.
That's what the x is for.
When it is >=10, it's 2 digits and you have to offset the drawing by 6 pixels.
So, I think it should be something like this for the hour:
if ((cloudstart/60)>=10) x=40; else x=46;
And same thing for the minutes.
if ((cloudstart%60)>=10) x=48; else x=54;
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Re: Clouds and Lightining Effects using standard PWM channel

Post by DrewPalmer04 »

got it:

And the last position?
if (cloudchance && (NumMins(hour(),minute())<cloudstart))
{
int x=0;
if ((cloudstart/60)>=10) x=11; else x=17;
ReefAngel.LCD.DrawText(0,255,x,120<----(should be 57?),(cloudstart/60));
if ((cloudstart%60)>=10) x=29; else x=35;
ReefAngel.LCD.DrawText(0,255,x,120<----(should be 57?),(cloudstart%60));
}

For proper placement?
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Re: Clouds and Lightining Effects using standard PWM channel

Post by rimai »

yes
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Re: Clouds and Lightining Effects using standard PWM channel

Post by DrewPalmer04 »

Never knew about the overlap thing...very cool idea. Thanks a ton!
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Re: Clouds and Lightining Effects using standard PWM channel

Post by DrewPalmer04 »

Still a little confused...I removed the 00:00 to see what was going on under it and it looks like this:

Image

If I add the 00:00 back...it is just what you see with the 00:00 over it


If I try to do adjustments for x...they just dissapear.
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Re: Clouds and Lightining Effects using standard PWM channel

Post by DrewPalmer04 »

Flipped them


int x=0;
if ((cloudstart/60)>=10) x=48; else x=54;
ReefAngel.LCD.DrawText(0,255,x,57,(cloudstart/60));
if ((cloudstart%60)>=10) x=40; else x=46;
ReefAngel.LCD.DrawText(0,255,x,57,(cloudstart%60));
}


...now have this


Image
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Re: Clouds and Lightining Effects using standard PWM channel

Post by rimai »

The alignment is off.
You will need to align them perfect just like it was before.
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Re: Clouds and Lightining Effects using standard PWM channel

Post by DrewPalmer04 »

got them to line up i think? What exactly is this determining? The time before the next cloud?

It reads 29:00 right now
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Re: Clouds and Lightining Effects using standard PWM channel

Post by DrewPalmer04 »

If I'm reading this right...it states, "14:29" thus my next cloud is at 2:29pm? Or am I way off?
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Re: Clouds and Lightining Effects using standard PWM channel

Post by rimai »

yeah. whatch and see if it is correct
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Re: Clouds and Lightining Effects using standard PWM channel

Post by DrewPalmer04 »

It works...going to post a video soon
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Re: Clouds and Lightining Effects using standard PWM channel

Post by DrewPalmer04 »

Ramp from cloud and back...showed 12 min duration (perfect) and next cloud due at 1553

AWESOME!

Image

Of course the phone's camera has no white balance nor does it show shimmer very well from the LEDs

And new main showing next cloud and next duration (in minutes)....

Image
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Re: Clouds and Lightining Effects using standard PWM channel

Post by NMTX »

I'm unsure entirely if this has been covered, but is there a way to define how much the daylights dim during cloud cover? In other words, instead of dimming all the way down to 0V, dim down to 1V (or 10%, however you look at it)? If so, how?

It would be kind of cool if the dimming amount was random, but hey, it's cool as-is. :)
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Re: Clouds and Lightining Effects using standard PWM channel

Post by rimai »

Change this line:

Code: Select all

DaylightPWMValue=ReversePWMSlope(cloudstart,cloudstart+cloudduration,DaylightPWMValue,0,180);
To this:

Code: Select all

DaylightPWMValue=ReversePWMSlope(cloudstart,cloudstart+cloudduration,DaylightPWMValue,10,180);
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Re: Clouds and Lightining Effects using standard PWM channel

Post by DrewPalmer04 »

Good thought! I'll be changing this on mine
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Re: Clouds and Lightining Effects using standard PWM channel

Post by NMTX »

Yeah, my LED-based light (named for a Greek god) is great, but below 1V, the LEDs just shut down since the driver can't go lower. As I was watching the cloud-dimming simulation—something that I really do enjoy, thank you Roberto et al—I just thought it would look smoother in my application to stop the whites at 1V rather than going off entirely, and still give the desired effect.

I really do enjoy this controller.
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