Re: RobertoFlow Drain Pipe
Posted: Fri Aug 14, 2015 9:06 am
Yeah. Eventually, when I integrated the code into my controller, I made it so it is a memory location.
Since I was using the channel 0 of the dimming expansion, I used the slope end for channel 0 memory location:
Since I was using the channel 0 of the dimming expansion, I used the slope end for channel 0 memory location:
Code: Select all
InternalMemory.PWMSlopeEnd0_read();