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Re: RobertoFlow Drain Pipe

Posted: Fri Aug 14, 2015 9:06 am
by rimai
Yeah. Eventually, when I integrated the code into my controller, I made it so it is a memory location.
Since I was using the channel 0 of the dimming expansion, I used the slope end for channel 0 memory location:

Code: Select all

InternalMemory.PWMSlopeEnd0_read();