fuge light on code issue?

Basic / Standard Reef Angel hardware
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troylong45
Posts: 214
Joined: Sat Oct 10, 2015 9:17 pm

fuge light on code issue?

Post by troylong45 »

i want my fuge light to be on when in waterchange,feeding mode which works but also want on when white light relay is off and that is not working

i have and that works

Code: Select all

 
fuge();
void fuge() {
  ReefAngel.Relay.Set(Refugium,!ReefAngel.Relay.Status(ReefAngel.DisplayedMenu==WATERCHANGE_MODE));
  }
but this does not work this one is in my loop

Code: Select all

        ReefAngel.Relay.Set(Refugium,!ReefAngel.Relay.Status(WhiteLeft));

Code: Select all

    #include <ReefAngel_Features.h>
    #include <Globals.h>
    #include <RA_Wifi.h>
    #include <Wire.h>
    #include <OneWire.h>
    #include <Time.h>
    #include <DS1307RTC.h>
    #include <InternalEEPROM.h>
    #include <RA_NokiaLCD.h>
    #include <RA_ATO.h>
    #include <RA_Joystick.h>
    #include <LED.h>
    #include <RA_TempSensor.h>
    #include <Relay.h>
    #include <RA_PWM.h>
    #include <Timer.h>
    #include <Memory.h>
    #include <RA_Colors.h>
    #include <RA_CustomColors.h>
    #include <ReefAngel.h>
    #include <SunLocation.h>
    #include <Tide.h>
    #include <Moon.h>
    #include <WiFiAlert.h>
    #include <DCPump.h>
    
    
        // Won't compile without this...
        // ReefAngel.DCPump.UseMemory=true;
        // Custom menus
        #include <avr/pgmspace.h>
        const char menu1_label[] PROGMEM = "Feeding Mode";
        const char menu2_label[] PROGMEM = "Water Change";
        const char menu3_label[] PROGMEM = "ATO Clear";
        const char menu4_label[] PROGMEM = "DC Pump Mode";
        const char menu5_label[] PROGMEM = "Overheat Clear";
        const char menu6_label[] PROGMEM = "PH Calibration";
        const char menu7_label[] PROGMEM = "Date / Time";
        const char menu8_label[] PROGMEM = "Refugium Light";

        // Group the menu entries together
        PROGMEM const char * const menu_items[] = {
        menu1_label, menu2_label, menu3_label,
        menu4_label, menu5_label, menu6_label, menu7_label, menu8_label
        };

        // Define Custom Memory Locations
        #define Mem_B_MoonOffset          100
        #define Mem_B_AtoHourInterval     101
        #define Mem_I_Latitude            108
        #define Mem_I_Longitude           110
        #define Mem_B_AcclRiseOffset      112
        #define Mem_B_AcclSetOffset       113
        #define Mem_B_AcclDay             114
        #define Mem_B_TideMin             117
        #define Mem_B_TideMax             118
        #define Mem_B_PumpOffset          119
        #define Mem_B_FeedingDCPump       120
        #define Mem_B_NightDCPump         121
        #define Mem_B_NightSpeed          122
        #define Mem_B_NightDuration       123
        #define Mem_B_NTMSpeed            124
        #define Mem_B_NTMDuration         125
        #define Mem_B_NTMDelay            126
        #define Mem_B_NTMTime             127
        #define Mem_B_TideMode            143
        #define Mem_B_CloudsEveryXDays    149
        #define Mem_B_CloudChancePerDay   150
        #define Mem_B_MinCloudDuration    151
        #define Mem_B_MaxCloudDuration    152
        #define Mem_B_MinCloudsPerDay     153
        #define Mem_B_MaxCloudsPerDay     154
        #define Mem_B_StartCloudAfterHour 155
        #define Mem_B_StartCloudAfterMin  156
        #define Mem_B_EndCloudBeforeHour  157
        #define Mem_B_EndCloudBeforeMin   158
        #define Mem_B_LightningChance     159
        #define Mem_B_LightMode           160
        #define Mem_B_LightOffset         161
        #define Mem_I_RiseOffset          162
        #define Mem_I_SetOffset           164
        #define Mem_B_AcclActinicOffset   166
        #define Mem_B_AcclDaylightOffset  167
        #define Mem_B_RandomMode          168
        #define Mem_B_GyreOffset          169
        #define Mem_B_MoonMode            170
        #define Mem_B_LightsOffPerc       171
        #define Mem_B_FeedingSpeed        172
        #define Mem_B_WCSpeed             173
        #define Mem_B_EnableStorm         178
        #define Mem_B_ForceRandomTide     179
        #define Mem_B_ResetMemory         199

        void init_memory() {
          // Initialize Custom Memory Locations
          
          
          InternalMemory.write(Mem_B_MoonOffset,15);           //mb100
          InternalMemory.write(Mem_B_AtoHourInterval,1);       //mb101
          InternalMemory.write_int(Mem_I_Latitude,-21);        //mi108
          InternalMemory.write_int(Mem_I_Longitude,-147);      //mi110
          InternalMemory.write(Mem_B_AcclRiseOffset,1);        //mb112
          InternalMemory.write(Mem_B_AcclSetOffset,1);         //mb113
          InternalMemory.write(Mem_B_AcclDay,0);               //mb114
          InternalMemory.write(Mem_B_TideMin,10);              //mb117
          InternalMemory.write(Mem_B_TideMax,20);              //mb118
          InternalMemory.write(Mem_B_PumpOffset,80);           //mb119
          InternalMemory.write(Mem_B_FeedingDCPump,true);      //mb120
          InternalMemory.write(Mem_B_NightDCPump,false);       //mb121
          InternalMemory.write(Mem_B_NightSpeed,35);           //mb122
          InternalMemory.write(Mem_B_NightDuration,16);        //mb123
          InternalMemory.write(Mem_B_NTMSpeed,100);            //mb124
          InternalMemory.write(Mem_B_NTMDuration,50);          //mb125
          InternalMemory.write(Mem_B_NTMDelay,0);              //mb126
          InternalMemory.write(Mem_B_NTMTime,5);               //mb127
          InternalMemory.write(Mem_B_TideMode,0);              //mb143
          InternalMemory.write(Mem_B_CloudsEveryXDays,1);      //mb149
          InternalMemory.write(Mem_B_CloudChancePerDay,40);    //mb150
          InternalMemory.write(Mem_B_MinCloudDuration,5);      //mb151
          InternalMemory.write(Mem_B_MaxCloudDuration,10);     //mb152
          InternalMemory.write(Mem_B_MinCloudsPerDay,2);       //mb153
          InternalMemory.write(Mem_B_MaxCloudsPerDay,20);      //mb154
          InternalMemory.write(Mem_B_StartCloudAfterHour,12);  //mb155
          InternalMemory.write(Mem_B_StartCloudAfterMin,1);    //mb156
          InternalMemory.write(Mem_B_EndCloudBeforeHour,19);   //mb157
          InternalMemory.write(Mem_B_EndCloudBeforeMin,1);     //mb158
          InternalMemory.write(Mem_B_LightningChance,25);      //mb159
          InternalMemory.write(Mem_B_LightMode,1);             //mb160
          InternalMemory.write(Mem_B_LightOffset,10);          //mb161
          InternalMemory.write_int(Mem_I_RiseOffset,20);       //mi162
          InternalMemory.write_int(Mem_I_SetOffset,16);        //mi164
          InternalMemory.write(Mem_B_AcclActinicOffset,214);   //mb166
          InternalMemory.write(Mem_B_AcclDaylightOffset,214);  //mb167
          InternalMemory.write(Mem_B_RandomMode,true);         //mb168
          InternalMemory.write(Mem_B_GyreOffset,10);           //mb169
          InternalMemory.write(Mem_B_MoonMode,1);              //mb170
          InternalMemory.write(Mem_B_LightsOffPerc,1);         //mb171
          InternalMemory.write(Mem_B_FeedingSpeed,0);          //mb172
          InternalMemory.write(Mem_B_WCSpeed,0);               //mb173

          InternalMemory.write(Mem_B_ResetMemory,false);       //mb199
        }
  

        #define NUMBERS_8x16

        #define Var_Tide         4
        #define Var_TideMode     5
        
        // Define Relay Ports by Name
        #define Return             1
        #define Heater             2
        #define Refugium           3
        #define MediaPump          4
        #define WhiteLeft          5
        #define BlueLeft           6
        #define Autotopoff         7
        #define Skimmer            8

        ////// Place global variable code below here

        // Custom classes
        SunLocation sun;
        Tide tide;

        // Jebao Variables
        byte DCPumpMode, DCPumpSpeed, DCPumpDuration;

        // For Cloud and preset code
        int DaylightPWMValue=0;
        int ActinicPWMValue=0;
        int DaylightPWMValue0=0;        // For cloud code, channel 0
        int DaylightPWMValue2=0;        // For cloud code, chennel 2
        int ActinicPWMValue1=0;        // For cloud code, channel 0
        int ActinicPWMValue3=0;        // For cloud code, chennel 2

        // Needs to be global for DrawCustomGraph()
        int ScreenID=1;
        ////// Place global variable code above here

        // Setup on controller startup/reset
        void setup()
        {
          // This must be the first line
          ReefAngel.Init();  //Initialize controller
          for (int a=0;a<SIZE(menu_items);a++)
    ReefAngel.InitMenu(pgm_read_word(&(menu_items[a])),a); // Initialize Menu
         
          // Ports toggled in Feeding Mode
          ReefAngel.FeedingModePorts = Port1Bit | Port2Bit | !Port3Bit ;
          // Ports toggled in Water Change Mode
          ReefAngel.WaterChangePorts = Port1Bit | Port2Bit | Port4Bit | Port7Bit  | Port8Bit;
          // Ports toggled when Lights On / Off menu entry selected
          ReefAngel.LightsOnPorts = Port3Bit | Port5Bit | Port6Bit;
          // Ports turned off when Overheat temperature exceeded
          ReefAngel.OverheatShutoffPorts =  Port2Bit ;
          // Use T1 probe as temperature and overheat functions
          ReefAngel.TempProbe = T1_PROBE;
          ReefAngel.OverheatProbe = T1_PROBE;
         
          // Feeeding and Water Change mode speed
         
           // Ports that are always on
        ReefAngel.Relay.On( Return ); // Return Pump
         
           
          ////// Place additional initialization code below here
       ReefAngel.DCPump.UseMemory=false;
       randomSeed(now()/SECS_PER_DAY); 
           
          if (InternalMemory.read(Mem_B_ResetMemory))
            init_memory();
         ////// Place additional initialization code above here
        }

        void loop()
        {
        DelayedOnFeedMode(Return); // DelayedOn after feed mode change only
        ReefAngel.Relay.Set(Refugium,!ReefAngel.Relay.Status(WhiteLeft));
        ReefAngel.SingleATO(true,Autotopoff, InternalMemory.ATOExtendedTimeout_read(), InternalMemory.read(Mem_B_AtoHourInterval));
        ReefAngel.Relay.Set(Skimmer, ReefAngel.HighATO.IsActive());
        ReefAngel.DCPump.ExpansionChannel[4] = Sync; // Left Jebao RW4
        ReefAngel.DCPump.ExpansionChannel[5] = AntiSync; // Right jebao rw4
        ReefAngel.StandardHeater(Heater);
        
         
          ////// Place your custom code below here


         
          // Added New features
          fuge();//edit added
          SetSun();               // Setup Sun rise/set lighting
          AcclimateLED();         // Apply acclimation dimming
          SetMoon();              // Setup Moon rise/set lighting
          FillInMoon();           // Fill in 5% to 0% gap in main LEDs
          LEDPresets();           // Set preset light levels
          CheckCloud();           // Check for cloud and lightning.
          UpdateLED();            // Set Lights on and off in sync with dimming
          SetTide();              // Set High/Low tide properties
          SetDCPump();            // Set DCPump modes      

         
         
          ////// Place your custom code above here

          // This should always be the last line
           ReefAngel.Portal( "troylong45" );
        ReefAngel.DDNS( "1" ); // Your DDNS is troylong45-1.myreefangel.com
        ReefAngel.ShowInterface();
        }

     
        
        void SetSun() {
          // Start acclimation routine
          int acclRiseOffset=InternalMemory.read(Mem_B_AcclRiseOffset)*60;
          int acclSetOffset=InternalMemory.read(Mem_B_AcclSetOffset)*60;
          byte acclDay=InternalMemory.read(Mem_B_AcclDay);
         
          // See if we are acclimating corals and decrease the countdown each day
          static boolean acclCounterReady=false;
          if (now()%SECS_PER_DAY!=0) acclCounterReady=true;
          if (now()%SECS_PER_DAY==0 && acclCounterReady && acclDay>0) {
            acclDay--;
            acclCounterReady=false;
            InternalMemory.write(Mem_B_AcclDay,acclDay);
          }
          // End acclimation

          // Add some customizable offsets
          sun.Init(InternalMemory.read_int(Mem_I_Latitude), InternalMemory.read_int(Mem_I_Longitude));
          int riseOffset=InternalMemory.read_int(Mem_I_RiseOffset);
          int setOffset=InternalMemory.read_int(Mem_I_SetOffset);
         
          sun.SetOffset(riseOffset,(acclDay*acclRiseOffset),setOffset,(-acclDay*acclSetOffset)); // Bahamas
          sun.CheckAndUpdate(); // Calculate today's Sunrise / Sunset

          byte lightOffset=InternalMemory.read(Mem_B_LightOffset); // left right separation
          byte actinicOffset=InternalMemory.ActinicOffset_read();
         
          // Make sure light resets to zero at night.
          for(int i=0;i<4;i++) { ReefAngel.PWM.SetChannel(i,0); }
         
          switch(InternalMemory.read(Mem_B_LightMode)) {   
            case 0: {
              // Daylights
              ReefAngel.PWM.Channel0PWMSlope(lightOffset,0);
              ReefAngel.PWM.Channel2PWMSlope(0,lightOffset);
              // Actinics
              ReefAngel.PWM.Channel1PWMSlope(actinicOffset+lightOffset,actinicOffset);
              ReefAngel.PWM.Channel3PWMSlope(actinicOffset,actinicOffset+lightOffset);
              break;
            }
            case 1: {
              // Daylights
              ReefAngel.PWM.Channel0PWMParabola(lightOffset,0);
              ReefAngel.PWM.Channel2PWMParabola(0,lightOffset);
              // Actinics
              ReefAngel.PWM.Channel1PWMParabola(actinicOffset+lightOffset,actinicOffset);
              ReefAngel.PWM.Channel3PWMParabola(actinicOffset,actinicOffset+lightOffset);
              break;
            }
          case 2: {
              // Daylights
              ReefAngel.PWM.Channel0PWMSmoothRamp(lightOffset,0);
              ReefAngel.PWM.Channel2PWMSmoothRamp(0,lightOffset);
              // Actinics
              ReefAngel.PWM.Channel1PWMSmoothRamp(actinicOffset+lightOffset,actinicOffset);
              ReefAngel.PWM.Channel3PWMSmoothRamp(actinicOffset,actinicOffset+lightOffset);
              break;
            }
          case 3: {
              // Daylights
              ReefAngel.PWM.Channel0PWMSigmoid(lightOffset,0);
              ReefAngel.PWM.Channel2PWMSigmoid(0,lightOffset);
              // Actinics
              ReefAngel.PWM.Channel1PWMSigmoid(actinicOffset+lightOffset,actinicOffset);
              ReefAngel.PWM.Channel3PWMSigmoid(actinicOffset,actinicOffset+lightOffset);
              break;
            }
          case 4: { // Reverse the actinics in the morning
          // Daylights
          ReefAngel.PWM.Channel0PWMParabola(lightOffset+actinicOffset,0);
          ReefAngel.PWM.Channel2PWMParabola(actinicOffset,lightOffset);
          // Actinics
          ReefAngel.PWM.Channel1PWMParabola(lightOffset,actinicOffset);
          ReefAngel.PWM.Channel3PWMParabola(0,actinicOffset+lightOffset);
          break;
        }
      }
    }

    void SetMoon() {
      byte offset=InternalMemory.read(Mem_B_MoonOffset);
     
      byte startD=InternalMemory.read(Mem_B_PWMSlopeStartD);
      byte endD=InternalMemory.read(Mem_B_PWMSlopeEndD);
      byte timeD=InternalMemory.read(Mem_B_PWMSlopeDurationD);

      byte startA=InternalMemory.read(Mem_B_PWMSlopeStartA);
      byte endA=InternalMemory.read(Mem_B_PWMSlopeEndA);
      byte timeA=InternalMemory.read(Mem_B_PWMSlopeDurationA);

      time_t onTime=ScheduleTime(Moon.riseH, Moon.riseM,0);
      time_t offTime=ScheduleTime(Moon.setH, Moon.setM,0);
      time_t offsetOnTime=ScheduleTime(Moon.riseH, Moon.riseM,0)-(offset*60);
      time_t offsetOffTime=ScheduleTime(Moon.setH, Moon.setM,0)-(offset*60);

      byte actRiseH=(offsetOnTime%SECS_PER_DAY)/SECS_PER_HOUR;
      byte actRiseM=((offsetOnTime%SECS_PER_DAY)%SECS_PER_HOUR)/60;
      byte actSetH=(offsetOffTime%SECS_PER_DAY)/SECS_PER_HOUR;
      byte actSetM=((offsetOffTime%SECS_PER_DAY)%SECS_PER_HOUR)/60;
     
      static byte mp=MoonPhase();
     
      if (mp!=MoonPhase()) {
        InternalMemory.write(Mem_B_PWMSlopeEndD,mp);
        InternalMemory.write(Mem_B_PWMSlopeEndA,mp);
        mp=MoonPhase();
      }
     
      moon_init(InternalMemory.read_int(Mem_I_Latitude), InternalMemory.read_int(Mem_I_Longitude));
     
      // Make sure light resets to zero at night.
      ReefAngel.PWM.SetDaylight(0);
      ReefAngel.PWM.SetActinic(0);
     
      switch(InternalMemory.read(Mem_B_MoonMode)) {   
        case 0: {
          // Daylights
          ReefAngel.PWM.SetDaylightRaw(PWMSlopeHighRes(Moon.riseH,Moon.riseM,Moon.setH,Moon.setM,startA,endA,timeA,0));
          ReefAngel.PWM.SetActinicRaw(PWMSlopeHighRes(actRiseH,actRiseM,actSetH,actSetM,startD,endD,timeD,0));
          break;
        }
        case 1: {
          ReefAngel.PWM.SetDaylightRaw(PWMParabolaHighRes(Moon.riseH,Moon.riseM,Moon.setH,Moon.setM, startA,endA,0));
          ReefAngel.PWM.SetActinicRaw(PWMParabolaHighRes(actRiseH,actRiseM,actSetH,actSetM, startD,endD,0));
          break;
        }
      case 2: {
          ReefAngel.PWM.SetDaylightRaw(PWMSmoothRampHighRes(Moon.riseH,Moon.riseM,Moon.setH,Moon.setM,startA,endA,timeA,0));
          ReefAngel.PWM.SetActinicRaw(PWMSmoothRampHighRes(actRiseH,actRiseM,actSetH,actSetM,startD,endD,timeD,0));
          break;
        }
      case 3: {
          ReefAngel.PWM.SetDaylightRaw(PWMSigmoidHighRes(Moon.riseH,Moon.riseM,Moon.setH,Moon.setM,startA,endA,0));
          ReefAngel.PWM.SetActinicRaw(PWMSigmoidHighRes(actRiseH,actRiseM,actSetH,actSetM,startD,endD,0));
          break;
        }
     
      }
    }

    void FillInMoon() {
      // Extend the sunrise/sunset to fill in gaps when fixtures shut off.
      byte actinicOffset=InternalMemory.ActinicOffset_read();
      byte lightOffset=InternalMemory.read(Mem_B_LightOffset); // left right separation
      int LightsOffPerc=40.95*InternalMemory.read(Mem_B_LightsOffPerc);
      int onTime=NumMins(InternalMemory.StdLightsOnHour_read(),InternalMemory.StdLightsOnMinute_read())-(actinicOffset+(2*lightOffset));
      int offTime=NumMins(InternalMemory.StdLightsOffHour_read(),InternalMemory.StdLightsOffMinute_read())+(actinicOffset+(2*lightOffset));

      int moonVal=ReefAngel.PWM.GetDaylightValueRaw();
      int channelVal=PWMSlopeHighRes(onTime/60,onTime%60,offTime/60,offTime%60,0,100,lightOffset,0);

      if (ReefAngel.PWM.GetChannelValueRaw(1)<=LightsOffPerc && channelVal>ReefAngel.PWM.GetDaylightValueRaw())
        ReefAngel.PWM.SetDaylightRaw(channelVal);
      if (ReefAngel.PWM.GetChannelValueRaw(3)<=LightsOffPerc && channelVal>ReefAngel.PWM.GetActinicValueRaw())
        ReefAngel.PWM.SetActinicRaw(channelVal);
       
      DaylightPWMValue=ReefAngel.PWM.GetDaylightValueRaw();
      ActinicPWMValue=ReefAngel.PWM.GetActinicValueRaw();
    }

    void AcclimateLED() {
          byte acclDay=InternalMemory.read(Mem_B_AcclDay);
         
          if (acclDay > 0) {
            float acclActinicOffset=acclDay*(40.95*(((float)InternalMemory.read(Mem_B_AcclActinicOffset)/100)));
            float acclDaylightOffset=acclDay*(40.95*((float)InternalMemory.read(Mem_B_AcclDaylightOffset)/100));
            float endPerc;
         
            endPerc=40.95*InternalMemory.PWMSlopeEnd1_read();
            ReefAngel.PWM.SetChannelRaw(1,map(ReefAngel.PWM.GetChannelValueRaw(1),0,endPerc,0,endPerc-acclActinicOffset));
            endPerc=40.95*InternalMemory.PWMSlopeEnd3_read();
            ReefAngel.PWM.SetChannelRaw(3,map(ReefAngel.PWM.GetChannelValueRaw(3),0,endPerc,0,endPerc-acclActinicOffset));
            endPerc=40.95*InternalMemory.PWMSlopeEnd0_read();
            ReefAngel.PWM.SetChannelRaw(0,map(ReefAngel.PWM.GetChannelValueRaw(0),0,endPerc,0,endPerc-acclDaylightOffset));
            endPerc=40.95*InternalMemory.PWMSlopeEnd2_read();
            ReefAngel.PWM.SetChannelRaw(2,map(ReefAngel.PWM.GetChannelValueRaw(2),0,endPerc,0,endPerc-acclDaylightOffset));
          }
        }

#define LED_1to1      Box2_Port1
#define LED_2to1      Box2_Port2
#define LED_3to1      Box2_Port3
#define LED_BLUE      Box2_Port4
#define LED_WHITE     Box2_Port5
#define LED_MOON      Box2_Port6
#define LED_STORM     Box2_Port7
#define TRIGGER_STORM Box2_Port8

        void resetRelayBox(byte ID) {
  // toggle all relays except for the one selected
  for (int i=Box2_Port1;i<=Box2_Port4;i++) {
    if (i!=ID) ReefAngel.Relay.Auto(i);
  }
}

void LEDPresets() {
  static byte lastPreset=0;
 
  DaylightPWMValue0=ReefAngel.PWM.GetChannelValueRaw(0);
  ActinicPWMValue1=ReefAngel.PWM.GetChannelValueRaw(1);
  DaylightPWMValue2=ReefAngel.PWM.GetChannelValueRaw(2);
  ActinicPWMValue3=ReefAngel.PWM.GetChannelValueRaw(3);
  DaylightPWMValue=ReefAngel.PWM.GetDaylightValueRaw();
  ActinicPWMValue=ReefAngel.PWM.GetActinicValueRaw();

  if (ReefAngel.Relay.isMaskOn(LED_1to1)) {
    if (lastPreset!=1) resetRelayBox(LED_1to1);
    DaylightPWMValue0=90*40.95;
    ActinicPWMValue1=10*40.95;
    DaylightPWMValue2=90*40.95;
    ActinicPWMValue3=10*40.95;
    lastPreset=1;
  }
 
  if (ReefAngel.Relay.isMaskOff(LED_1to1)) {
    if (lastPreset!=2) resetRelayBox(LED_1to1);
    DaylightPWMValue0=10*40.95;
    ActinicPWMValue1=90*40.95;
    DaylightPWMValue2=10*40.95;
    ActinicPWMValue3=90*40.95;
    lastPreset=2;
  }
 
  if (ReefAngel.Relay.isMaskOn(LED_2to1)) {
    if (lastPreset!=3) resetRelayBox(LED_2to1);
    DaylightPWMValue0=60*40.95;
    ActinicPWMValue1=40*40.95;
    DaylightPWMValue2=60*40.95;
    ActinicPWMValue3=40*40.95;
    lastPreset=3;
  }

  if (ReefAngel.Relay.isMaskOff(LED_2to1)) {
    if (lastPreset!=4) resetRelayBox(LED_2to1);
    DaylightPWMValue0=40*40.95;
    ActinicPWMValue1=60*40.95;
    DaylightPWMValue2=40*40.95;
    ActinicPWMValue3=60*40.95;
    lastPreset=4;
  }

  if (ReefAngel.Relay.isMaskOn(LED_3to1)) {
    if (lastPreset!=5) resetRelayBox(LED_3to1);
    DaylightPWMValue0=75*40.95;
    ActinicPWMValue1=25*40.95;
    DaylightPWMValue2=75*40.95;
    ActinicPWMValue3=25*40.95;
    lastPreset=5;
  }

  if (ReefAngel.Relay.isMaskOff(LED_3to1)) {
    if (lastPreset!=6) resetRelayBox(LED_3to1);
    DaylightPWMValue0=25*40.95;
    ActinicPWMValue1=75*40.95;
    DaylightPWMValue2=25*40.95;
    ActinicPWMValue3=75*40.95;
    lastPreset=6;
  }


  if (ReefAngel.Relay.isMaskOn(LED_BLUE)) {
    if (lastPreset!=9) resetRelayBox(LED_BLUE);
    DaylightPWMValue0=0;
    ActinicPWMValue1=80*40.95;
    DaylightPWMValue2=0;
    ActinicPWMValue3=80*40.95;
    lastPreset=9;
  }

  if (ReefAngel.Relay.isMaskOff(LED_BLUE)) {
    if (lastPreset!=10) resetRelayBox(LED_BLUE);
    ActinicPWMValue1=0;
    ActinicPWMValue3=0;
    lastPreset=10;
  }   
 
  if (ReefAngel.Relay.isMaskOn(LED_WHITE)) {
    if (lastPreset!=11) resetRelayBox(LED_WHITE);
    DaylightPWMValue0=80*40.95;
    ActinicPWMValue1=0;
    DaylightPWMValue2=80*40.95;
    ActinicPWMValue3=0;
    lastPreset=11;
  }

  if (ReefAngel.Relay.isMaskOff(LED_WHITE)) {
    if (lastPreset!=12) resetRelayBox(LED_WHITE);
    DaylightPWMValue0=0;
    DaylightPWMValue2=0;
    lastPreset=12;
  }   
 
  if (ReefAngel.Relay.isMaskOn(LED_MOON)) {
    if (lastPreset!=13) resetRelayBox(LED_MOON);
    DaylightPWMValue=4095;
    ActinicPWMValue=4095;
    lastPreset=13;
  }

  if (ReefAngel.Relay.isMaskOff(LED_MOON)) {
    if (lastPreset!=14) resetRelayBox(LED_MOON);
    DaylightPWMValue=0;
    ActinicPWMValue=0;
    lastPreset=14;
  }
}

// Write updated values to the channels
void UpdateLED() {
  ReefAngel.PWM.SetChannelRaw(0,DaylightPWMValue0);
  ReefAngel.PWM.SetChannelRaw(1,ActinicPWMValue1); 
  ReefAngel.PWM.SetChannelRaw(2,DaylightPWMValue2);
  ReefAngel.PWM.SetChannelRaw(3,ActinicPWMValue3); 
  ReefAngel.PWM.SetDaylightRaw(DaylightPWMValue);   
  ReefAngel.PWM.SetActinicRaw(ActinicPWMValue); 

  byte LightsOffPerc=40.95*InternalMemory.read(Mem_B_LightsOffPerc);
 
  if (ReefAngel.PWM.GetChannelValueRaw(0)>=LightsOffPerc) ReefAngel.Relay.On(WhiteLeft); else ReefAngel.Relay.Off(WhiteLeft);
  if (ReefAngel.PWM.GetChannelValueRaw(1)>=LightsOffPerc) ReefAngel.Relay.On(BlueLeft); else ReefAngel.Relay.Off(BlueLeft);
}


void SetTide() { 
  byte nightSpeed=InternalMemory.read(Mem_B_NightSpeed); 
  byte tideMin=InternalMemory.read(Mem_B_TideMin); 
  byte tideMax=InternalMemory.read(Mem_B_TideMax); 

  // Set tide offsets
  tide.SetOffset(tideMin, tideMax);     
  // Set tide speed. Slope in/out of Night Mode
  tide.SetSpeed(PWMSlope(sun.GetRiseHour()-1,sun.GetRiseMinute(),
    sun.GetSetHour(),sun.GetSetMinute(),nightSpeed+tideMin,DCPumpSpeed,120,nightSpeed+tideMin));

  // Show tide info on portal
  ReefAngel.CustomVar[Var_Tide]=tide.CalcTide();
}

void SetDCPump() {
  int ntmDelay=InternalMemory.read(Mem_B_NTMDelay)*60;
  int ntmTime=InternalMemory.read(Mem_B_NTMTime)*60;
  boolean nightDCPump=InternalMemory.read(Mem_B_NightDCPump);
  boolean feedingDCPump=InternalMemory.read(Mem_B_FeedingDCPump);
  static time_t t;

  ReefAngel.DCPump.FeedingSpeed=InternalMemory.read(Mem_B_FeedingSpeed);
  ReefAngel.DCPump.WaterChangeSpeed=InternalMemory.read(Mem_B_WCSpeed);
  
  DCPumpMode=InternalMemory.DCPumpMode_read();
  DCPumpSpeed=InternalMemory.DCPumpSpeed_read();
  DCPumpDuration=InternalMemory.DCPumpDuration_read();

  if ((now()-t > ntmDelay && now()-t < ntmTime+ntmDelay) && feedingDCPump) {
    // Post feeding mode
    DCPumpMode=Smart_NTM; 
    DCPumpSpeed=InternalMemory.read(Mem_B_NTMSpeed);
    DCPumpDuration=InternalMemory.read(Mem_B_NTMDuration);
  } else if (!sun.IsDaytime() && nightDCPump) {
    DCPumpMode=Night; 
    DCPumpSpeed=InternalMemory.read(Mem_B_NightSpeed);
    DCPumpDuration=InternalMemory.read(Mem_B_NightDuration);
  } else {
    if (DCPumpMode!=Night && ReefAngel.DCPump.Mode==Night)
      ReefAngel.DCPump.SetMode(Night_Stop,0,0);
  }

  if (ReefAngel.DisplayedMenu==FEEDING_MODE) {
    t=now(); // Run post feeding mode when this counter stops 
  } else if (ReefAngel.DisplayedMenu==WATERCHANGE_MODE) {
    // Not needed anymore. 
    // ReefAngel.DCPump.SetMode(Constant,25,0);
  } else {
    if ((DCPumpMode==Smart_NTM) || (DCPumpMode==ShortPulse)) DCPumpDuration=InternalMemory.read(Mem_B_NTMDuration);
    (DCPumpMode==Custom) ? DCPumpCustom() : ReefAngel.DCPump.SetMode(DCPumpMode,DCPumpSpeed,DCPumpDuration);
  }
}

void RefugiumLight() {if (ReefAngel.DisplayedMenu==WATERCHANGE_MODE) {
        ReefAngel.Relay.On(Refugium);} }

void DCPumpCustom() {
  static boolean changeMode;
  byte rcSpeed, rcSpeedAS;

  // Define new modes
  const int BHazard=15;
  const int RA_ReefCrest=16;
  const int RA_Lagoon=17;
  const int RA_TidalSwell=18;
  const int RA_Smart_NTM=19;
  const int RA_ShortPulse=20;
  const int RA_LongPulse=21;
  
  byte tideSpeed=tide.CalcTide();
  byte tideMin=InternalMemory.read(Mem_B_TideMin); 
  byte tideMax=InternalMemory.read(Mem_B_TideMax); 
  byte tideMode=InternalMemory.read(Mem_B_TideMode);
  float pumpOffset=(float) InternalMemory.read(Mem_B_PumpOffset)/100;

  byte RandomModes[]={ ReefCrest, TidalSwell, Lagoon, ShortPulse, LongPulse, BHazard, Else, Sine };

//  if (now()%SECS_PER_DAY!=0 && InternalMemory.read(Mem_B_RandomMode)) changeMode=true;
//  if (now()%SECS_PER_DAY==0 && changeMode) {

  if (now()%(6*SECS_PER_HOUR)!=10 && InternalMemory.read(Mem_B_RandomMode)) changeMode=true;
  if (now()%(6*SECS_PER_HOUR)==10 && changeMode) {
    tideMode=random(100)%sizeof(RandomModes);
    InternalMemory.write(Mem_B_TideMode,tideMode);
    changeMode=false;
  }
  
  // Choose another random mode if triggered
  if (InternalMemory.read(Mem_B_ForceRandomTide)) {
    tideMode=random(100)%sizeof(RandomModes);
    InternalMemory.write(Mem_B_TideMode,tideMode);
    InternalMemory.write(Mem_B_ForceRandomTide,false);
  }
  
  ReefAngel.CustomVar[Var_TideMode]=tideMode+1;

  switch (RandomModes[tideMode]) { 
    case ReefCrest: {
      ReefAngel.DCPump.SetMode(ReefCrest,tideSpeed,DCPumpDuration);
      return;
      break; 
    } 
    case Lagoon: {
      ReefAngel.DCPump.SetMode(Lagoon,tideSpeed,DCPumpDuration);
      return;
      break; 
    } 
    case TidalSwell: {
      ReefAngel.DCPump.SetMode(TidalSwell,tideSpeed,DCPumpDuration);
      return;
      break; 
    } 
    case Smart_NTM: {
      ReefAngel.DCPump.SetMode(Smart_NTM,tideSpeed,DCPumpDuration);
      return;
      break; 
    } 
    case ShortPulse: {
      ReefAngel.DCPump.SetMode(ShortPulse,tideSpeed,DCPumpDuration);
      return;
      break; 
    } 
    case LongPulse: {
      ReefAngel.DCPump.SetMode(LongPulse,tideSpeed,DCPumpDuration);
      return;
      break; 
    }
    case RA_ReefCrest: {
      rcSpeed=ReefCrestMode(tideSpeed,DCPumpDuration*2,true);
      rcSpeedAS=ReefCrestMode(tideSpeed,DCPumpDuration*2,false);
      break;
    }
    case RA_Lagoon: {
      rcSpeed=ReefCrestMode(tideSpeed,DCPumpDuration,true);
      rcSpeedAS=ReefCrestMode(tideSpeed,DCPumpDuration,false);
      break;
    }
    case RA_TidalSwell: {
      rcSpeed=TidalSwellMode(tideSpeed,true);
      rcSpeedAS=TidalSwellMode(tideSpeed,false);
      break;
    }
    case RA_Smart_NTM: {
      rcSpeed=NutrientTransportMode(0,tideSpeed,DCPumpDuration*50,true);
      rcSpeedAS=NutrientTransportMode(0,tideSpeed,DCPumpDuration*50,false);
      break;
    }
    case RA_ShortPulse: {
      rcSpeed=ShortPulseMode(0,tideSpeed,DCPumpDuration*50,true);
      rcSpeedAS=ShortPulseMode(0,tideSpeed,DCPumpDuration*50,false);
      break;
    }
    case RA_LongPulse: {
      rcSpeed=LongPulseMode(0,tideSpeed,DCPumpDuration,true);
      rcSpeedAS=LongPulseMode(0,tideSpeed,DCPumpDuration,false);
      break;
    }    
    case Else: {
      rcSpeed=ElseMode(tideSpeed,DCPumpDuration*2,true);
      rcSpeedAS=ElseMode(tideSpeed,DCPumpDuration*2,false);
      break; 
    }    
    case BHazard: {
      rcSpeed=millis()%1200>800?tideSpeed:0;
      rcSpeedAS=millis()%1200<400?0:tideSpeed;
      break; 
    }
    case Sine: {
      rcSpeed=SineMode(tideSpeed-tideMin,tideSpeed+tideMin,DCPumpDuration*100,true);
      rcSpeedAS=SineMode(tideSpeed-tideMin,tideSpeed+tideMin,DCPumpDuration*100,false);
      break; 
    } 
    default: {
      rcSpeed=tideSpeed;
      rcSpeedAS=tideSpeed;  
      pumpOffset=(float) InternalMemory.read(Mem_B_GyreOffset)/100;
    }
  }

  ReefAngel.DCPump.SetMode(Custom,rcSpeedAS*pumpOffset,tide.isOutgoing());
  ReefAngel.DCPump.SetMode(Custom,rcSpeed,tide.isIncoming());
}

void NextDCPumpMode() {
      DCPumpMode++;
     
      if (DCPumpMode > 12) {
        DCPumpMode=0;
        DCPumpSpeed=50; // Constant
      } else if (DCPumpMode == 1) {
        DCPumpSpeed=40; // Lagoon
      } else if (DCPumpMode == 2) {
        DCPumpSpeed=45; // Reef Crest
      } else if (DCPumpMode == 3) { 
        DCPumpSpeed=55; DCPumpDuration=10; // Short Pulse
      } else if (DCPumpMode == 4) {
        DCPumpSpeed=55; DCPumpDuration=20; // Long Pulse
      } else if (DCPumpMode == 5) {
        DCPumpSpeed=InternalMemory.read(Mem_B_NTMSpeed);
        DCPumpDuration=InternalMemory.read(Mem_B_NTMDuration); // Smart_NTM
      } else if (DCPumpMode == 6) {
        DCPumpSpeed=50; DCPumpDuration=10; // Smart_TSM
      } else if (DCPumpMode == 7) {
        DCPumpSpeed=InternalMemory.read(Mem_B_NightSpeed);
        DCPumpDuration=InternalMemory.read(Mem_B_NightDuration);
        DCPumpMode=9; // Night
      } else if (DCPumpMode == 10) {
        DCPumpSpeed=65; DCPumpDuration=5; // Storm
      } else if (DCPumpMode == 11) {
        DCPumpSpeed=45; DCPumpDuration=10; // Custom
      } 

      if (DCPumpMode!=InternalMemory.DCPumpMode_read())
        InternalMemory.DCPumpMode_write(DCPumpMode);
      if (DCPumpSpeed!=InternalMemory.DCPumpSpeed_read())
        InternalMemory.DCPumpSpeed_write(DCPumpSpeed);
      if (DCPumpDuration!=InternalMemory.DCPumpDuration_read())
        InternalMemory.DCPumpDuration_write(DCPumpDuration);
    }



        // Menu Code        
void MenuEntry1() {
  ReefAngel.FeedingModeStart();
}
void MenuEntry2() {
  ReefAngel.WaterChangeModeStart();
}
void MenuEntry3() {
  ReefAngel.ATOClear();
  ReefAngel.DisplayMenuEntry("Clear ATO Timeout");
}
void MenuEntry4() {
      NextDCPumpMode(); 
      ReefAngel.DisplayedMenu = RETURN_MAIN_MODE;
    }
void MenuEntry5() {
  ReefAngel.SetupCalibratePH();
}        
void MenuEntry6() {
  ReefAngel.OverheatClear();
  ReefAngel.DisplayMenuEntry("Clear Overheat");
}
void MenuEntry7() {
  ReefAngel.SetupDateTime();
}
void MenuEntry8() {
      // Toggle refugium light between on/auto.
      ReefAngel.Relay.Override(Refugium, ReefAngel.Relay.Status(Refugium)+1);
      ReefAngel.DisplayedMenu = RETURN_MAIN_MODE;
    }

// Custom Main Screen
void DrawCustomMain() {
  const int NumScreens=4;
  static boolean drawGraph=true;
 
  // Main Header
  // ReefAngel.LCD.DrawText(DefaultFGColor, DefaultBGColor, 35, 2,"Troy's Reef");
  ReefAngel.LCD.DrawDate(5,2);
  ReefAngel.LCD.Clear(COLOR_BLACK, 1, 11, 128, 11);

  // Param Header
  DrawParams(5,14);
 
  switch (ScreenID) {
    case 0:
    {
      if (drawGraph) { ReefAngel.LCD.DrawGraph(5,40); drawGraph=false; }
      break;
    }
    case 1: { DrawStatus(5,40); break; }
    case 2: { DrawSunMoon(5,40); break; }
    case 3: { DrawClouds(5,50); break; }
  }
 
  // Draw Relays
  DrawRelays(12,94);
 
  // Date+Time
  // ReefAngel.LCD.DrawDate(5,122);
 
  if (ReefAngel.Joystick.IsLeft()) {
    ReefAngel.ClearScreen(DefaultBGColor);
    ScreenID--; drawGraph=true;
  }
  if (ReefAngel.Joystick.IsRight()) {
    ReefAngel.ClearScreen(DefaultBGColor);
    ScreenID++; drawGraph=true;
  }
  if (ScreenID<0) ScreenID=NumScreens-1;
  if (ScreenID>=NumScreens) ScreenID=0;
 
}

void DrawCustomGraph() {
  if (ScreenID==0)
    ReefAngel.LCD.DrawGraph(5, 40);
}

void DrawParams(int x, int y) {
  char buf[16];

  ReefAngel.LCD.DrawText(COLOR_BLACK,DefaultBGColor,x+5,y,"Temp:");
  ReefAngel.LCD.DrawText(COLOR_BLACK,DefaultBGColor,x+80, y, "PH:");
  // Temp and PH
  y+=2;
  ConvertNumToString(buf, ReefAngel.Params.Temp[T2_PROBE], 10);
  ReefAngel.LCD.DrawText(T2TempColor, DefaultBGColor, x+45, y, buf);
  y+=6;
  ConvertNumToString(buf, ReefAngel.Params.Temp[T1_PROBE], 10);
  ReefAngel.LCD.DrawLargeText(T1TempColor, DefaultBGColor, x+5, y, buf, Num8x16);
  ConvertNumToString(buf, ReefAngel.Params.PH, 100);
  ReefAngel.LCD.DrawLargeText(PHColor, DefaultBGColor, x+80, y, buf, Num8x16);
  y+=5;
  ConvertNumToString(buf, ReefAngel.Params.Temp[T3_PROBE], 10);
  ReefAngel.LCD.DrawText(T3TempColor, DefaultBGColor, x+45, y, buf);
}

void DrawStatus(int x, int y) {
  int t=x;
 
  ReefAngel.LCD.DrawLargeText(COLOR_INDIGO,DefaultBGColor,15,y,"High",Font8x16);
  ReefAngel.LCD.DrawLargeText(COLOR_INDIGO,DefaultBGColor,85,y,"Low",Font8x16);
 
  if (ReefAngel.HighATO.IsActive()) {
    ReefAngel.LCD.FillCircle(55,y+3,5,COLOR_GREEN);
  } else {
    ReefAngel.LCD.FillCircle(55,y+3,5,COLOR_RED);
  }
 
  if (ReefAngel.LowATO.IsActive()) {
    ReefAngel.LCD.FillCircle(70,y+3,5,COLOR_GREEN);
  } else {
    ReefAngel.LCD.FillCircle(70,y+3,5,COLOR_RED);
  }
  y+=12;

 // DC Pump Mode
      ReefAngel.LCD.DrawText(0,255,x,y,"DC:"); x+=20;
      ReefAngel.LCD.Clear(DefaultBGColor,x,y,t+(128-t),y+8);
      if (DCPumpMode == 0) ReefAngel.LCD.DrawLargeText(COLOR_GREEN,255,x,y,"Constant");
      else if (DCPumpMode == 1) ReefAngel.LCD.DrawLargeText(COLOR_GOLD,255,x,y,"Lagoon");
      else if (DCPumpMode == 2) ReefAngel.LCD.DrawLargeText(COLOR_GOLD,255,x,y,"Reef Crest");
      else if (DCPumpMode == 3) ReefAngel.LCD.DrawLargeText(COLOR_RED,255,x,y,"Short Pulse");
      else if (DCPumpMode == 4) ReefAngel.LCD.DrawLargeText(COLOR_RED,255,x,y,"Long Pulse");
      else if (DCPumpMode == 5) ReefAngel.LCD.DrawLargeText(COLOR_MAGENTA,255,x,y,"Smart NTM");
      else if (DCPumpMode == 6) ReefAngel.LCD.DrawLargeText(COLOR_MAGENTA,255,x,y,"Tidal Swell");
      else if (DCPumpMode == 9) ReefAngel.LCD.DrawLargeText(COLOR_WHITE,0,x,y,"Night");
      else if (DCPumpMode == 10) ReefAngel.LCD.DrawLargeText(COLOR_BLUE,0,x,y,"Storm");
      else if (DCPumpMode == 11) ReefAngel.LCD.DrawLargeText(COLOR_BLUE,255,x,y,"Custom");
      y+=10; x=t;
     
      ReefAngel.LCD.DrawText(0,255,x,y,"DC Speed:"); x+=60;
      ReefAngel.LCD.Clear(DefaultBGColor,x,y,128,y+8);
      ReefAngel.LCD.DrawText(COLOR_BLUE, DefaultBGColor,x,y,DCPumpSpeed); x+=15;
      ReefAngel.LCD.DrawText(COLOR_BLUE, DefaultBGColor,x,y,"/"); x+=10;
      ReefAngel.LCD.DrawText(COLOR_BLUE, DefaultBGColor,x,y,DCPumpDuration);
      y+=10; x=t;
     
 
  // Display Acclimation timer
  byte acclDay=InternalMemory.read(Mem_B_AcclDay);
 
  if (acclDay > 0) {
    ReefAngel.LCD.DrawText(DefaultFGColor,DefaultBGColor,x,y,"Acclimation Day:"); x+=100;
    ReefAngel.LCD.DrawSingleMonitor(acclDay,DefaultFGColor,x,y,1);
  } else {
    ReefAngel.LCD.Clear(DefaultBGColor,x,y,128,y+8);
  }
}

void DrawSunMoon(int x, int y) {
  char buf[16];
  int t=x;

  y+=2;
  /// Display Sunrise / Sunset
  sprintf(buf, "%02d:%02d", sun.GetRiseHour(), sun.GetRiseMinute());
  ReefAngel.LCD.DrawText(COLOR_BLACK,DefaultBGColor,x,y,"Rise:"); x+=31;
  ReefAngel.LCD.DrawText(COLOR_RED,DefaultBGColor,x,y,buf);
  sprintf(buf, "%02d:%02d", sun.GetSetHour(), sun.GetSetMinute()); x+=36;
  ReefAngel.LCD.DrawText(COLOR_BLACK,DefaultBGColor,x,y,"Set:"); x+=25;
  ReefAngel.LCD.DrawText(COLOR_RED,DefaultBGColor,x,y,buf);
  y+=15; x=t;
 
  /// Display Moonrise / Moonset
  sprintf(buf, "%02d:%02d", Moon.riseH, Moon.riseM);
  ReefAngel.LCD.DrawText(COLOR_BLACK,DefaultBGColor,x,y,"MR:"); x+=21;
  ReefAngel.LCD.DrawText(COLOR_RED,DefaultBGColor,x,y,buf);
  sprintf(buf, "%02d:%02d", Moon.setH, Moon.setM); x+=36;
  ReefAngel.LCD.DrawText(COLOR_BLACK,DefaultBGColor,x,y,"MS:"); x+=21;
  ReefAngel.LCD.DrawText(COLOR_RED,DefaultBGColor,x,y,buf); x+=36;
  if (Moon.isUp) ReefAngel.LCD.DrawText(COLOR_RED,DefaultBGColor,x,y,"@");
    else ReefAngel.LCD.DrawText(COLOR_RED,DefaultBGColor,x,y,"_");
  y+=10; x=t;
 
  // MoonPhase
  ReefAngel.LCD.DrawText(0,255,x,y,"Moon:");
  ReefAngel.LCD.Clear(DefaultBGColor,x+32,y,128,y+8);
  ReefAngel.LCD.DrawText(COLOR_MAGENTA,255,x+32,y,MoonPhaseLabel());
  y+=10; x=t;
 
  // MoonLight %
  ReefAngel.LCD.DrawText(COLOR_BLACK,DefaultBGColor,x,y,"MoonLights:"); x+=68;
  ReefAngel.LCD.DrawSingleMonitor(ReefAngel.PWM.GetDaylightValue(),DPColor,x,y,1);
  x+=5*(intlength(ReefAngel.PWM.GetDaylightValue())+1);
  ReefAngel.LCD.DrawText(DPColor, DefaultBGColor, x, y, "%");
}

void DrawRelays(int x, int y) {
  // Draw Relays
  byte TempRelay = ReefAngel.Relay.RelayData;
  TempRelay &= ReefAngel.Relay.RelayMaskOff;
  TempRelay |= ReefAngel.Relay.RelayMaskOn;
  ReefAngel.LCD.DrawOutletBox(x, y, TempRelay);

  y+=12;
  TempRelay = ReefAngel.Relay.RelayDataE[0];
  TempRelay &= ReefAngel.Relay.RelayMaskOffE[0];
  TempRelay |= ReefAngel.Relay.RelayMaskOnE[0];
  ReefAngel.LCD.DrawOutletBox(x, y, TempRelay);
 
  y+=12;
  TempRelay = ReefAngel.Relay.RelayDataE[1];
  TempRelay &= ReefAngel.Relay.RelayMaskOffE[1];
  TempRelay |= ReefAngel.Relay.RelayMaskOnE[1];
  ReefAngel.LCD.DrawOutletBox(x, y, TempRelay); 
}

void DelayedOnFeedMode(byte relay) {
  static unsigned long startTime=now();

  if ( (startTime==LastStart || ReefAngel.DisplayedMenu==WATERCHANGE_MODE) && ReefAngel.HighATO.IsActive()) {
    ReefAngel.Relay.On(relay);
  } else {
    ReefAngel.Relay.DelayedOn(relay);
  }
}

//edit start added 
void fuge() {
  ReefAngel.Relay.Set(Refugium,!ReefAngel.Relay.Status(ReefAngel.DisplayedMenu==WATERCHANGE_MODE));
  }//edit done added

// ------------------------------------------------------------
// Change the values below to customize your cloud/storm effect

// Frequency in days based on the day of the month - number 2 means every 2 days, for example (day 2,4,6 etc)
// For testing purposes, you can use 1 and cause the cloud to occur everyday
#define Clouds_Every_X_Days InternalMemory.read(Mem_B_CloudsEveryXDays)

// Percentage chance of a cloud happening today
// For testing purposes, you can use 100 and cause the cloud to have 100% chance of happening
#define Cloud_Chance_per_Day InternalMemory.read(Mem_B_CloudChancePerDay)

// Minimum number of minutes for cloud duration.  Don't use min duration of less than 6
#define Min_Cloud_Duration InternalMemory.read(Mem_B_MinCloudDuration)

// Maximum number of minutes for the cloud duration. Don't use max duration of more than 255
#define Max_Cloud_Duration InternalMemory.read(Mem_B_MaxCloudDuration)

// Minimum number of clouds that can happen per day
#define Min_Clouds_per_Day InternalMemory.read(Mem_B_MinCloudsPerDay)

// Maximum number of clouds that can happen per day
#define Max_Clouds_per_Day InternalMemory.read(Mem_B_MaxCloudsPerDay)

// Only start the cloud effect after this setting
// In this example, start cloud after noon
#define Start_Cloud_After NumMins(InternalMemory.read(Mem_B_StartCloudAfterHour),InternalMemory.read(Mem_B_StartCloudAfterMin))

// Always end the cloud effect before this setting
// In this example, end cloud before 9:00pm
#define End_Cloud_Before NumMins(InternalMemory.read(Mem_B_EndCloudBeforeHour),InternalMemory.read(Mem_B_EndCloudBeforeMin))

// Percentage chance of a lightning happen for every cloud
// For testing purposes, you can use 100 and cause the lightning to have 100% chance of happening
#define Lightning_Chance_per_Cloud InternalMemory.read(Mem_B_LightningChance)

// Note: Make sure to choose correct values that will work within your PWMSLope settings.
// For example, in our case, we could have a max of 5 clouds per day and they could last for 50 minutes.
// Which could mean 250 minutes of clouds. We need to make sure the PWMSlope can accomodate 250 minutes
// of effects or unforseen result could happen.
// Also, make sure that you can fit double those minutes between Start_Cloud_After and End_Cloud_Before.
// In our example, we have 510 minutes between Start_Cloud_After and End_Cloud_Before, so double the
// 250 minutes (or 500 minutes) can fit in that 510 minutes window.
// It's a tight fit, but it did.

//#define printdebug // Uncomment this for debug print on Serial Monitor window
#define forcecloudcalculation // Uncomment this to force the cloud calculation to happen in the boot process.

// Add Random Lightning modes
#define Calm 0    // No lightning
#define Slow 1    // 5 seconds of slow lightning in the middle of a cloud for ELN style (slow response) drivers
#define Fast 2    // 5 seconds of fast lightning in the middle of a cloud for LDD style (fast response) drivers
#define Mega 3    // Lightning throughout the cloud, higher chance as it gets darker
#define Mega2 4   // Like Mega, but with more lightning
// ------------------------------------------------------------
// Do not change anything below here

static byte cloudchance=255;
static byte cloudduration=0;
static int cloudstart=0;
static byte numclouds=0;
static byte lightningchance=0;
static byte cloudindex=0;
static byte lightningstatus=0;
static byte lightningMode=0;
static boolean chooseLightning=true;

void CheckCloud()
{
    // Set which modes you want to use
  // Example:  { Calm, Fast, Mega, Mega2 } to randomize all four modes. 
  // { Mega2 } for just Mega2.  { Mega, Mega, Fast} for Mega and Fast, with twice the chance of Mega.
  byte LightningModes[] = {Slow};

  // Change the values above to customize your cloud/storm effect

  static time_t DelayCounter=millis();    // Variable for lightning timing. 
  static int DelayTime=random(1000);      // Variable for lightning timimg.

  // Every day at midnight, we check for chance of cloud happening today
  if (hour()==0 && minute()==0 && second()==0) cloudchance=255;

#ifdef forcecloudcalculation
  if (cloudchance==255)
#else
    if (hour()==0 && minute()==0 && second()==1 && cloudchance==255)
#endif
    {
      // Commenting out to see if it's interfering with our other seed.
      // randomSeed(millis());    // Seed the random number generator
      //Pick a random number between 0 and 99
      cloudchance=random(100);
      // if picked number is greater than Cloud_Chance_per_Day, we will not have clouds today
      if (cloudchance>Cloud_Chance_per_Day) cloudchance=0;
      // Check if today is day for clouds.
      if ((day()%Clouds_Every_X_Days)!=0) cloudchance=0;
      // If we have cloud today
      if (cloudchance)
      {
        // pick a random number for number of clouds between Min_Clouds_per_Day and Max_Clouds_per_Day
        numclouds=random(Min_Clouds_per_Day,Max_Clouds_per_Day);
        // pick the time that the first cloud will start
        // the range is calculated between Start_Cloud_After and the even distribuition of clouds on this day.
        cloudstart=random(Start_Cloud_After,Start_Cloud_After+((End_Cloud_Before-Start_Cloud_After)/(numclouds*2)));
        // pick a random number for the cloud duration of first cloud.
        cloudduration=random(Min_Cloud_Duration,Max_Cloud_Duration);
        //Pick a random number between 0 and 99
        lightningchance=random(100);
        // if picked number is greater than Lightning_Chance_per_Cloud, we will not have lightning today
        if (lightningchance>Lightning_Chance_per_Cloud) lightningchance=0;
      }
    }
  // Now that we have all the parameters for the cloud, let's create the effect

  if (ReefAngel.Relay.isMaskOn(LED_STORM)) {
    InternalMemory.write(Mem_B_EnableStorm,false);
  }
  if (ReefAngel.Relay.isMaskOff(LED_STORM)) {
    InternalMemory.write(Mem_B_EnableStorm,true);
  }

  if (InternalMemory.read(Mem_B_EnableStorm)) return;
  
 
  if (cloudchance)
  {
    if (ReefAngel.Relay.isMaskOff(TRIGGER_STORM))      // Change this to whatever port you want to use as a trigger.
    {
      cloudstart = NumMins(hour(), minute());
      ReefAngel.Relay.Auto(TRIGGER_STORM);    // Here, too.
    }
    //is it time for cloud yet?
    if (NumMins(hour(),minute())>=cloudstart && NumMins(hour(),minute())<(cloudstart+cloudduration))
    {
      // Increase Blue channel first for better effect and to compensate for drop in Whites
      ActinicPWMValue1=ReversePWMSlopeHighRes(cloudstart,cloudstart+cloudduration,ActinicPWMValue1,ActinicPWMValue1+DaylightPWMValue0,180);
      ActinicPWMValue3=ReversePWMSlopeHighRes(cloudstart,cloudstart+cloudduration,ActinicPWMValue3,ActinicPWMValue3+DaylightPWMValue2,180);
     
      DaylightPWMValue0=ReversePWMSlopeHighRes(cloudstart,cloudstart+cloudduration,DaylightPWMValue0,1,180);//edit 0,0,180 to 0,1,180
      DaylightPWMValue2=ReversePWMSlopeHighRes(cloudstart,cloudstart+cloudduration,DaylightPWMValue2,1,180);//edit 2,0,180 to 2,1,180
      if (chooseLightning)
      {
        lightningMode=LightningModes[random(100)%sizeof(LightningModes)];
        chooseLightning=false;
      }
      switch (lightningMode)
      {
      case Calm:
        break;
      case Mega:
        // Lightning chance from beginning of cloud through the end.  Chance increases with darkness of cloud.
        if (lightningchance && random(ReversePWMSlope(cloudstart,cloudstart+cloudduration,100,0,180))<1 && (millis()-DelayCounter)>DelayTime)
        {
          // Send the trigger
          Strike();
          DelayCounter=millis();    // If we just had a round of flashes, then lets put in a longer delay
          DelayTime=random(1000);   // of up to a second for dramatic effect before we do another round.
        }
        break;
      case Mega2:
        // Higher lightning chance from beginning of cloud through the end.  Chance increases with darkness of cloud.
        if (lightningchance && random(ReversePWMSlope(cloudstart,cloudstart+cloudduration,100,0,180))<2)
        {
          Strike();
        }
        break;
      case Fast:
        // 5 seconds of lightning in the middle of the cloud
        if (lightningchance && (NumMins(hour(),minute())==(cloudstart+(cloudduration/2))) && second()<5 && (millis()-DelayCounter)>DelayTime)
        {
          Strike();

          DelayCounter=millis();    // If we just had a round of flashes, then lets put in a longer delay
          DelayTime=random(1000);   // of up to a second for dramatic effect before we do another round.
        }
        break;
      case Slow:
        // Slow lightning for 5 seconds in the middle of the cloud.  Suitable for slower ELN style drivers
        if (lightningchance && second()%40<8)
        {
          SlowStrike();
        }
        break;
      default:
        break;
      }
    }
    else
    {
      chooseLightning=true; // Reset the flag to choose a new lightning type
    }

    if (NumMins(hour(),minute())>(cloudstart+cloudduration))
    {
      cloudindex++;
      if (cloudindex < numclouds)
      {
        cloudstart=random(Start_Cloud_After+(((End_Cloud_Before-Start_Cloud_After)/(numclouds*2))*cloudindex*2),(Start_Cloud_After+(((End_Cloud_Before-Start_Cloud_After)/(numclouds*2))*cloudindex*2))+((End_Cloud_Before-Start_Cloud_After)/(numclouds*2)));
        // pick a random number for the cloud duration of first cloud.
        cloudduration=random(Min_Cloud_Duration,Max_Cloud_Duration);
        //Pick a random number between 0 and 99
        lightningchance=random(100);
        // if picked number is greater than Lightning_Chance_per_Cloud, we will not have lightning today
        if (lightningchance>Lightning_Chance_per_Cloud) lightningchance=0;
      }
    } 
  }
 
  // Cloud ON option - Clouds every minute
  if (ReefAngel.Relay.isMaskOn(TRIGGER_STORM) && now()%60<10)
  {
    SlowStrike();
  }
}

void SlowStrike()
{
    int r = random(100);
    if (r<20) lightningstatus=1;
    else lightningstatus=0;
    if (lightningstatus)
    {
      // Let's separate left and right both.
      if (r<14) {
        DaylightPWMValue0=4095;
        DaylightPWMValue2=4095;
        ActinicPWMValue1=4095;
        ActinicPWMValue3=4095;
      } else if (r<17) {
        DaylightPWMValue0=100;
        DaylightPWMValue2=4095;
        ActinicPWMValue3=4095;
      } else {
        DaylightPWMValue0=4095;
        ActinicPWMValue1=4095;
        DaylightPWMValue2=100;
      }
    }
    else
    {
      DaylightPWMValue0=100;
      DaylightPWMValue2=100;
    }
    delay(1);
} 

void DrawClouds(int x, int y)
{
    // Write the times of the next cloud, next lightning, and cloud duration to the screen and into some customvars for the Portal.
    ReefAngel.LCD.DrawText(0,255,x,y,"C"); x+=6;
    ReefAngel.LCD.DrawText(0,255,x,y,"00:00"); x+=34;
    ReefAngel.LCD.DrawText(0,255,x,y,"L"); x+=6;
    ReefAngel.LCD.DrawText(0,255,x,y,"00:00"); x=5;
    if (cloudchance && (NumMins(hour(),minute())<cloudstart))
    {
      int x=0;
      if ((cloudstart/60)>=10) x=11;
      else x=17;
      ReefAngel.LCD.DrawText(0,255,x,y,(cloudstart/60));
      ReefAngel.CustomVar[0]=cloudstart/60; // Write the hour of the next cloud to custom variable for Portal reporting
      if ((cloudstart%60)>=10) x=29;
      else x=35;
      ReefAngel.LCD.DrawText(0,255,x,y,(cloudstart%60));
      ReefAngel.CustomVar[1]=cloudstart%60; // Write the minute of the next cloud to custom variable for Portal reporting

    }
    ReefAngel.LCD.DrawText(0,255,x+85,y,cloudduration);
    ReefAngel.CustomVar[2]=(cloudduration);    // Put the duration of the next cloud in a custom var for the portal
    if (lightningchance)
    {
      int x=0;
      if (((cloudstart+(cloudduration/3))/60)>=10) x=51;
      else x=57;
      ReefAngel.LCD.DrawText(0,255,x,y,((cloudstart+(cloudduration/3))/60));
      ReefAngel.CustomVar[6]=(cloudstart+(cloudduration/2))/60;    // Write the hour of the next lightning to a custom variable for the Portal
      if (((cloudstart+(cloudduration/3))%60)>=10) x=69;
      else x=75;
        ReefAngel.LCD.DrawText(0,255,x,y,((cloudstart+(cloudduration/3))%60)); // Write the minute of the next lightning to a custom variable for the Portal
        ReefAngel.CustomVar[7]=(cloudstart+(cloudduration/2))%60;
    }
}

void Strike()
{
  int a=random(1,5);    // Pick a number of consecutive flashes from 1 to 4. 
  for (int i=0; i<a; i++)
  {
    // Flash on
    int newdata=4095;
    Wire.beginTransmission(0x40);      // Address of the dimming expansion module
    Wire.write(0x8+(4*0));             // 0x8 is channel 0, 0x12 is channel 1, etc.  This is channel 0.
    Wire.write(newdata&0xff);          // Send the data 8 bits at a time.  This sends the LSB
    Wire.write(newdata>>8);            // This sends the MSB
    Wire.endTransmission();
   
    Wire.beginTransmission(0x40);      // Address of the dimming expansion module
    Wire.write(0x8+(4*2));             // 0x8 is channel 0, 0x12 is channel 1, etc.  This is channel 2.
    Wire.write(newdata&0xff);          // Send the data 8 bits at a time.  This sends the LSB
    Wire.write(newdata>>8);            // This sends the MSB
    Wire.endTransmission();
   
    int randy=random(20,80);    // Random number for a delay
    if (randy>71) randy=((randy-70)/2)*100;    // Small chance of a longer delay
    delay(randy);                // Wait from 20 to 69 ms, or 100-400 ms
   
    // Flash off.  Return to baseline.
    newdata=ReefAngel.PWM.GetChannelValueRaw(0);   // Use the channel number you're flashing here
    Wire.beginTransmission(0x40);    // Same as above
    Wire.write(0x8+(4*0));
    Wire.write(newdata&0xff);
    Wire.write(newdata>>8);
    Wire.endTransmission();
   
    newdata=ReefAngel.PWM.GetChannelValueRaw(2);   // Use the channel number you're flashing here
    Wire.beginTransmission(0x40);    // Same as above
    Wire.write(0x8+(4*2));
    Wire.write(newdata&0xff);
    Wire.write(newdata>>8);
    Wire.endTransmission();
   
    delay(random(30,50));                // Wait from 30 to 49 ms
    wdt_reset();    // Reset watchdog timer to avoid re-boots
  }
}

byte ReversePWMSlope(long cstart,long cend,byte PWMStart,byte PWMEnd, byte clength)
{
  long n=elapsedSecsToday(now());
  cstart*=60;
  cend*=60;
  if (n<cstart) return PWMStart;
  if (n>=cstart && n<=(cstart+clength)) return map(n,cstart,cstart+clength,PWMStart,PWMEnd);
  if (n>(cstart+clength) && n<(cend-clength)) return PWMEnd;
  if (n>=(cend-clength) && n<=cend) return map(n,cend-clength,cend,PWMEnd,PWMStart);
  if (n>cend) return (int) PWMStart;
}

int ReversePWMSlopeHighRes(long cstart,long cend,int PWMStart,int PWMEnd, byte clength)
{
  long n=elapsedSecsToday(now());
  cstart*=60;
  cend*=60;
  if (n<cstart) return PWMStart;
  if (n>=cstart && n<=(cstart+clength)) return map(n,cstart,cstart+clength,PWMStart,PWMEnd);
  if (n>(cstart+clength) && n<(cend-clength)) return PWMEnd;
  if (n>=(cend-clength) && n<=cend) return map(n,cend-clength,cend,PWMEnd,PWMStart);
  if (n>cend) return (int) PWMStart;
}
Image
rimai
Posts: 12881
Joined: Fri Mar 18, 2011 6:47 pm

Re: fuge light on code issue?

Post by rimai »

The second will override the first.
You need to make it in one statement.
Try this:

Code: Select all

ReefAngel.Relay.Set(Refugium,!((ReefAngel.DisplayedMenu==WATERCHANGE_MODE) || ReefAngel.Relay.Status(WhiteLeft));
Roberto.
troylong45
Posts: 214
Joined: Sat Oct 10, 2015 9:17 pm

Re: fuge light on code issue?

Post by troylong45 »

Is that to replace both of them so it will be

Code: Select all

fuge();
void fuge() {
  ReefAngel.Relay.Set(Refugium,!((ReefAngel.DisplayedMenu==WATERCHANGE_MODE) || ReefAngel.Relay.Status(WhiteLeft));
  }
Image
troylong45
Posts: 214
Joined: Sat Oct 10, 2015 9:17 pm

Re: fuge light on code issue?

Post by troylong45 »

.
Last edited by troylong45 on Mon Dec 12, 2016 3:30 pm, edited 1 time in total.
Image
troylong45
Posts: 214
Joined: Sat Oct 10, 2015 9:17 pm

Re: fuge light on code issue?

Post by troylong45 »

error on that code

storm_led_off_fix_fuge_light_fix.ino:1021: error: expected ')' before ';' token

ReefAngel.Relay.Set(Refugium,!((ReefAngel.DisplayedMenu==WATERCHANGE_MODE) || ReefAngel.Relay.Status(WhiteLeft));

^

exit status 1
expected ')' before ';' token

Code: Select all

//edit start added 
void fuge() {
  ReefAngel.Relay.Set(Refugium,!((ReefAngel.DisplayedMenu==WATERCHANGE_MODE) || ReefAngel.Relay.Status(WhiteLeft));
  }//edit done added
i added a ) like this and it loaded that way and it works on the oppisite of white channel like i want but now its not coming on when in waterchange mode and feeding mode is optional and dont care if it come on or not in feed mode but it ant triggering on fuge light ether

Code: Select all

void fuge() {
  ReefAngel.Relay.Set(Refugium,!((ReefAngel.DisplayedMenu==WATERCHANGE_MODE) || ReefAngel.Relay.Status(WhiteLeft)));
looks like its reversed on the waterchange mode it turn fuge light off when in waterchange mode
do i move the "!" to in front of the white ch code like this instead

Code: Select all

void fuge() {
  ReefAngel.Relay.Set(Refugium,((ReefAngel.DisplayedMenu==WATERCHANGE_MODE) || !ReefAngel.Relay.Status(WhiteLeft)));
  }
Image
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