Portal not updating
Portal not updating
Portal is showing last update of March 2nd but that connection is live, every once and a while when I log in it has updated info but goes right back to March 2nd.
Re: Portal not updating
I think your controller is not sending data to the portal.
Did you setup a port alley?
Did you setup a port alley?
Roberto.
Re: Portal not updating
Yes I can, and just now the portal is now updated. We will see how long that lasts.
Edit for one refresh than it went back to March 2nd
Edit for one refresh than it went back to March 2nd
Re: Portal not updating
Ok if I stay on the page for the first auto update the dashboard will show current information but the logging is not working in the web chart or relay activity.
Re: Portal not updating
I think it has something to do with the storm coderimai wrote:I think your controller is not sending data to the portal.
Code: Select all
#define SIMPLE_MENU
#define NUMBERS_8x16
#include <ReefAngel_Features.h>
#include <Globals.h>
#include <RA_Wifi.h>
#include <Wire.h>
#include <OneWire.h>
#include <Time.h>
#include <DS1307RTC.h>
#include <InternalEEPROM.h>
#include <RA_NokiaLCD.h>
#include <RA_ATO.h>
#include <RA_Joystick.h>
#include <LED.h>
#include <RA_TempSensor.h>
#include <Relay.h>
#include <RA_PWM.h>
#include <Timer.h>
#include <Memory.h>
#include <InternalEEPROM.h>
#include <RA_Colors.h>
#include <RA_CustomColors.h>
#include <Salinity.h>
#include <RF.h>
#include <IO.h>
#include <ORP.h>
#include <AI.h>
#include <PH.h>
#include <WaterLevel.h>
#include <Humidity.h>
#include <DCPump.h>
#include <ReefAngel.h>
////// Place global variable code below here
byte ActinicPWMValue=0;
byte DaylightPWMValue=0;
void DrawCustomMain()
{
byte x = 6;
byte y = 2;
byte t;
char text[7];
//static byte vtechmode=0;
ReefAngel.LCD.DrawDate(6, 2);
ReefAngel.LCD.Clear(COLOR_BLACK, 1, 11, 132, 11);
pingSerial();
ReefAngel.LCD.DrawLargeText(3,255,8,16,"Redneck Reefin!", Font8x8);
ReefAngel.LCD.DrawLargeText(3,255,8,56,"Jason & Sarah's", Font8x8);
ReefAngel.LCD.DrawLargeText(3,255,32,65,"Money Pit", Font8x8);
pingSerial();
ReefAngel.LCD.DrawText(COLOR_BLACK,255, 6, 90, "--------------------");
ReefAngel.LCD.DrawText(COLOR_BLACK,255, 6, 126, "--------------------");
ReefAngel.LCD.DrawText(COLOR_BLACK,255, 2, 93, "|");
ReefAngel.LCD.DrawText(COLOR_BLACK,255, 2, 103, "|");
ReefAngel.LCD.DrawText(COLOR_BLACK,255, 2, 113, "|");
ReefAngel.LCD.DrawText(COLOR_BLACK,255, 2, 123, "|");
ReefAngel.LCD.DrawText(COLOR_BLACK,255, 126, 93, "|");
ReefAngel.LCD.DrawText(COLOR_BLACK,255, 126, 103, "|");
ReefAngel.LCD.DrawText(COLOR_BLACK,255, 126, 113, "|");
ReefAngel.LCD.DrawText(COLOR_BLACK,255, 126, 123, "|");
ReefAngel.LCD.DrawText(0,255,10,30,"TANK");
ConvertNumToString(text, ReefAngel.Params.Temp[T1_PROBE], 10);
ReefAngel.LCD.DrawLargeText(COLOR_BLACK, 255, 10, 40, text, Num8x16);
pingSerial();
ReefAngel.LCD.DrawText(0,255,100,30,"pH");
ConvertNumToString(text, ReefAngel.Params.PH, 100);
ReefAngel.LCD.DrawLargeText(COLOR_BLACK, 255, 85, 40, text, Num8x16);
pingSerial();
byte TempRelay = ReefAngel.Relay.RelayData;
TempRelay &= ReefAngel.Relay.RelayMaskOff;
TempRelay |= ReefAngel.Relay.RelayMaskOn;
ReefAngel.LCD.DrawOutletBox(12, 77, TempRelay);
ReefAngel.LCD.DrawText(0,255,8,109, "CWLED");
ReefAngel.LCD.DrawText(COLOR_BLACK,255,15,119, ReefAngel.PWM.GetDaylightValue());
//ReefAngel.PWM.GetDaylightValue(),
ReefAngel.LCD.DrawText(0,255,88,108, "RBLED");
ReefAngel.LCD.DrawText(COLOR_BLACK,255,90,119, ReefAngel.PWM.GetActinicValue());
//ReefAngel.PWM.GetActinicValue());
//ReefAngel.LCD.DrawMonitor(15, 60, ReefAngel.Params,
//ReefAngel.PWM.GetDaylightValue(),
//ReefAngel.PWM.GetActinicValue());
}
void DrawCustomGraph()
{
}
////// Place global variable code above here
void setup()
{
// This must be the first line
ReefAngel.Init(); //Initialize controller
ReefAngel.Use2014Screen(); // Let's use 2014 Screen
// Ports toggled in Feeding Mode
ReefAngel.FeedingModePorts = Port5Bit | Port6Bit;
// Ports toggled in Water Change Mode
ReefAngel.WaterChangePorts = Port1Bit | Port5Bit | Port6Bit | Port8Bit;
// Ports toggled when Lights On / Off menu entry selected
ReefAngel.LightsOnPorts = 0;
// Ports turned off when Overheat temperature exceeded
ReefAngel.OverheatShutoffPorts = 0;
// Use T1 probe as temperature and overheat functions
ReefAngel.TempProbe = T1_PROBE;
ReefAngel.OverheatProbe = T1_PROBE;
// Ports that are always on
ReefAngel.Relay.On( Port7 );
ReefAngel.Relay.On( Port8 );
////// Place additional initialization code below here
////// Place additional initialization code above here
}
void loop()
{
ReefAngel.SingleATOLow( Port1 );
ReefAngel.Relay.Set( Port2, !ReefAngel.Relay.Status( Port3 ) );
ReefAngel.ActinicLights( Port3 );
ReefAngel.DayLights( Port4 );
ReefAngel.Wavemaker1( Port5 );
ReefAngel.Wavemaker2( Port6 );
ReefAngel.PWM.DaylightPWMSlope();
ReefAngel.PWM.ActinicPWMSlope();
////// Place your custom code below here
ReefAngel.ShowInterface();
// Calculate your regular sunrise/sunset PWM value
ActinicPWMValue=PWMSlope(14,0,23,0,15,100,60,ActinicPWMValue);
DaylightPWMValue=PWMSlope(14,15,22,15,11,100,60,DaylightPWMValue);
CheckCloud();
ReefAngel.PWM.SetActinic(ActinicPWMValue);
ReefAngel.PWM.SetDaylight(DaylightPWMValue);
}
//*********************************************************************************************************************************
// Random Cloud/Thunderstorm effects function
void CheckCloud()
{
// ------------------------------------------------------------
// Change the values below to customize your cloud/storm effect
// Frequency in days based on the day of the month - number 2 means every 2 days, for example (day 2,4,6 etc)
// For testing purposes, you can use 1 and cause the cloud to occur everyday
#define Clouds_Every_X_Days 1
// Percentage chance of a cloud happening today
// For testing purposes, you can use 100 and cause the cloud to have 100% chance of happening
#define Cloud_Chance_per_Day 100
// Minimum number of minutes for cloud duration. Don't use max duration of less than 6
#define Min_Cloud_Duration 7
// Maximum number of minutes for the cloud duration. Don't use max duration of more than 255
#define Max_Cloud_Duration 15
// Minimum number of clouds that can happen per day
#define Min_Clouds_per_Day 3
// Maximum number of clouds that can happen per day
#define Max_Clouds_per_Day 5
// Only start the cloud effect after this setting
// In this example, start could after 11:30am
#define Start_Cloud_After NumMins(15,30)
// Always end the cloud effect before this setting
// In this example, end could before 8:00pm
#define End_Cloud_Before NumMins(22,00)
// Percentage chance of a lightning happen for every cloud
// For testing purposes, you can use 100 and cause the lightning to have 100% chance of happening
#define Lightning_Change_per_Cloud 100
// Note: Make sure to choose correct values that will work within your PWMSLope settings.
// For example, in our case, we could have a max of 5 clouds per day and they could last for 50 minutes.
// Which could mean 250 minutes of clouds. We need to make sure the PWMSlope can accomodate 250 minutes of effects or unforseen resul could happen.
// Also, make sure that you can fit double those minutes between Start_Cloud_After and End_Cloud_Before.
// In our example, we have 510 minutes between Start_Cloud_After and End_Cloud_Before, so double the 250 minutes (or 500 minutes) can fit in that 510 minutes window.
// It's a tight fit, but it did.
//#define printdebug // Uncomment this for debug print on Serial Monitor window
#define forcecloudcalculation // Uncomment this to force the cloud calculation to happen in the boot process.
// Change the values above to customize your cloud/storm effect
// ------------------------------------------------------------
// Do not change anything below here
static byte cloudchance=255;
static byte cloudduration=0;
static int cloudstart=0;
static byte numclouds=0;
static byte lightningchance=0;
static byte cloudindex=0;
static byte lightningstatus=0;
static int LastNumMins=0;
// Every day at midnight, we check for chance of cloud happening today
if (hour()==0 && minute()==0 && second()==0) cloudchance=255;
#ifdef forcecloudcalculation
if (cloudchance==255)
#else
if (hour()==0 && minute()==0 && second()==1 && cloudchance==255)
#endif
{
//Pick a random number between 0 and 99
cloudchance=random(100);
// if picked number is greater than Cloud_Chance_per_Day, we will not have clouds today
if (cloudchance>Cloud_Chance_per_Day) cloudchance=0;
// Check if today is day for clouds.
if ((day()%Clouds_Every_X_Days)!=0) cloudchance=0;
// If we have cloud today
if (cloudchance)
{
// pick a random number for number of clouds between Min_Clouds_per_Day and Max_Clouds_per_Day
numclouds=random(Min_Clouds_per_Day,Max_Clouds_per_Day);
// pick the time that the first cloud will start
// the range is calculated between Start_Cloud_After and the even distribuition of clouds on this day.
cloudstart=random(Start_Cloud_After,Start_Cloud_After+((End_Cloud_Before-Start_Cloud_After)/(numclouds*2)));
// pick a random number for the cloud duration of first cloud.
cloudduration=random(Min_Cloud_Duration,Max_Cloud_Duration);
//Pick a random number between 0 and 99
lightningchance=random(100);
// if picked number is greater than Lightning_Change_per_Cloud, we will not have lightning today
if (lightningchance>Lightning_Change_per_Cloud) lightningchance=0;
}
}
// Now that we have all the parameters for the cloud, let's create the effect
if (cloudchance)
{
//is it time for cloud yet?
if (NumMins(hour(),minute())>=cloudstart && NumMins(hour(),minute())<(cloudstart+cloudduration))
{
DaylightPWMValue=ReversePWMSlope(cloudstart,cloudstart+cloudduration,DaylightPWMValue,15,180);
if (lightningchance && (NumMins(hour(),minute())==(cloudstart+(cloudduration/2))) && second()<5)
{
if (random(100)<20) lightningstatus=1;
else lightningstatus=0;
if (lightningstatus)
{
DaylightPWMValue=100;
ActinicPWMValue=100;
}
else
{
DaylightPWMValue=0;
ActinicPWMValue=0;
}
delay(1);
}
}
if (NumMins(hour(),minute())>(cloudstart+cloudduration))
{
cloudindex++;
if (cloudindex < numclouds)
{
cloudstart=random(Start_Cloud_After+(((End_Cloud_Before-Start_Cloud_After)/(numclouds*2))*cloudindex*2),(Start_Cloud_After+(((End_Cloud_Before-Start_Cloud_After)/(numclouds*2))*cloudindex*2))+((End_Cloud_Before-Start_Cloud_After)/(numclouds*2)));
// pick a random number for the cloud duration of first cloud.
cloudduration=random(Min_Cloud_Duration,Max_Cloud_Duration);
//Pick a random number between 0 and 99
lightningchance=random(100);
// if picked number is greater than Lightning_Change_per_Cloud, we will not have lightning today
if (lightningchance>Lightning_Change_per_Cloud) lightningchance=0;
}
}
}
if (LastNumMins!=NumMins(hour(),minute()))
{
LastNumMins=NumMins(hour(),minute());
ReefAngel.LCD.Clear(255,0,120,132,132);
ReefAngel.LCD.DrawText(0,255,10,99,"C");
ReefAngel.LCD.DrawText(0,255,16,99,"00:00");
ReefAngel.LCD.DrawText(0,255,50,99,"L");
ReefAngel.LCD.DrawText(0,255,56,99,"00:00");
if (cloudchance && (NumMins(hour(),minute())<cloudstart))
{
int x=0;
if ((cloudstart/60)>=10) x=16; else x=22;
ReefAngel.LCD.DrawText(0,255,x,99,(cloudstart/60));
if ((cloudstart%60)>=10) x=34; else x=40;
ReefAngel.LCD.DrawText(0,255,x,99,(cloudstart%60));
}
ReefAngel.LCD.DrawText(0,255,95,99,cloudduration);
if (lightningchance)
{
int x=0;
if (((cloudstart+(cloudduration/2))/60)>=10) x=56; else x=62;
ReefAngel.LCD.DrawText(0,255,x,99,((cloudstart+(cloudduration/2))/60));
if (((cloudstart+(cloudduration/2))%60)>=10) x=74; else x=80;
ReefAngel.LCD.DrawText(0,255,x,99,((cloudstart+(cloudduration/2))%60));
}
}
}
byte ReversePWMSlope(long cstart,long cend,byte PWMStart,byte PWMEnd, byte clength)
{
long n=elapsedSecsToday(now());
cstart*=60;
cend*=60;
if (n<cstart) return PWMStart;
if (n>=cstart && n<=(cstart+clength)) return map(n,cstart,cstart+clength,PWMStart,PWMEnd);
if (n>(cstart+clength) && n<(cend-clength)) return PWMEnd;
if (n>=(cend-clength) && n<=cend) return map(n,cend-clength,cend,PWMEnd,PWMStart);
if (n>cend) return PWMStart;
////// Place your custom code above here
// This should always be the last line
ReefAngel.Portal( "jegillis" );
ReefAngel.ShowInterface();
}
Code: Select all
#define SIMPLE_MENU
#define NUMBERS_8x16
#include <ReefAngel_Features.h>
#include <Globals.h>
#include <RA_Wifi.h>
#include <Wire.h>
#include <OneWire.h>
#include <Time.h>
#include <DS1307RTC.h>
#include <InternalEEPROM.h>
#include <RA_NokiaLCD.h>
#include <RA_ATO.h>
#include <RA_Joystick.h>
#include <LED.h>
#include <RA_TempSensor.h>
#include <Relay.h>
#include <RA_PWM.h>
#include <Timer.h>
#include <Memory.h>
#include <InternalEEPROM.h>
#include <RA_Colors.h>
#include <RA_CustomColors.h>
#include <Salinity.h>
#include <RF.h>
#include <IO.h>
#include <ORP.h>
#include <AI.h>
#include <PH.h>
#include <WaterLevel.h>
#include <Humidity.h>
#include <DCPump.h>
#include <ReefAngel.h>
////// Place global variable code below here
void DrawCustomMain()
{
byte x = 6;
byte y = 2;
byte t;
char text[7];
//static byte vtechmode=0;
ReefAngel.LCD.DrawDate(6, 2);
ReefAngel.LCD.Clear(COLOR_BLACK, 1, 11, 132, 11);
pingSerial();
ReefAngel.LCD.DrawLargeText(3,255,8,16,"Redneck Reefin!", Font8x8);
ReefAngel.LCD.DrawLargeText(3,255,8,56,"Jason & Sarah's", Font8x8);
ReefAngel.LCD.DrawLargeText(3,255,32,65,"Money Pit", Font8x8);
pingSerial();
ReefAngel.LCD.DrawText(COLOR_BLACK,255, 6, 90, "--------------------");
ReefAngel.LCD.DrawText(COLOR_BLACK,255, 6, 126, "--------------------");
ReefAngel.LCD.DrawText(COLOR_BLACK,255, 2, 93, "|");
ReefAngel.LCD.DrawText(COLOR_BLACK,255, 2, 103, "|");
ReefAngel.LCD.DrawText(COLOR_BLACK,255, 2, 113, "|");
ReefAngel.LCD.DrawText(COLOR_BLACK,255, 2, 123, "|");
ReefAngel.LCD.DrawText(COLOR_BLACK,255, 126, 93, "|");
ReefAngel.LCD.DrawText(COLOR_BLACK,255, 126, 103, "|");
ReefAngel.LCD.DrawText(COLOR_BLACK,255, 126, 113, "|");
ReefAngel.LCD.DrawText(COLOR_BLACK,255, 126, 123, "|");
ReefAngel.LCD.DrawText(0,255,10,30,"TANK");
ConvertNumToString(text, ReefAngel.Params.Temp[T1_PROBE], 10);
ReefAngel.LCD.DrawLargeText(COLOR_BLACK, 255, 10, 40, text, Num8x16);
pingSerial();
ReefAngel.LCD.DrawText(0,255,100,30,"pH");
ConvertNumToString(text, ReefAngel.Params.PH, 100);
ReefAngel.LCD.DrawLargeText(COLOR_BLACK, 255, 85, 40, text, Num8x16);
pingSerial();
byte TempRelay = ReefAngel.Relay.RelayData;
TempRelay &= ReefAngel.Relay.RelayMaskOff;
TempRelay |= ReefAngel.Relay.RelayMaskOn;
ReefAngel.LCD.DrawOutletBox(12, 77, TempRelay);
ReefAngel.LCD.DrawText(0,255,8,109, "CWLED");
ReefAngel.LCD.DrawText(COLOR_BLACK,255,15,119, ReefAngel.PWM.GetDaylightValue());
//ReefAngel.PWM.GetDaylightValue(),
ReefAngel.LCD.DrawText(0,255,88,108, "RBLED");
ReefAngel.LCD.DrawText(COLOR_BLACK,255,90,119, ReefAngel.PWM.GetActinicValue());
//ReefAngel.PWM.GetActinicValue());
//ReefAngel.LCD.DrawMonitor(15, 60, ReefAngel.Params,
//ReefAngel.PWM.GetDaylightValue(),
//ReefAngel.PWM.GetActinicValue());
}
void DrawCustomGraph()
{
}
////// Place global variable code above here
void setup()
{
// This must be the first line
ReefAngel.Init(); //Initialize controller
ReefAngel.Use2014Screen(); // Let's use 2014 Screen
// Ports toggled in Feeding Mode
ReefAngel.FeedingModePorts = Port5Bit | Port6Bit;
// Ports toggled in Water Change Mode
ReefAngel.WaterChangePorts = Port1Bit | Port5Bit | Port6Bit | Port8Bit;
// Ports toggled when Lights On / Off menu entry selected
ReefAngel.LightsOnPorts = 0;
// Ports turned off when Overheat temperature exceeded
ReefAngel.OverheatShutoffPorts = 0;
// Use T1 probe as temperature and overheat functions
ReefAngel.TempProbe = T1_PROBE;
ReefAngel.OverheatProbe = T1_PROBE;
// Ports that are always on
ReefAngel.Relay.On( Port5 );
ReefAngel.Relay.On( Port6 );
ReefAngel.Relay.On( Port7 );
ReefAngel.Relay.On( Port8 );
////// Place additional initialization code below here
////// Place additional initialization code above here
}
void loop()
{
ReefAngel.SingleATOLow( Port1 );
ReefAngel.Relay.Set( Port2, !ReefAngel.Relay.Status( Port3 ) );
ReefAngel.ActinicLights( Port3 );
ReefAngel.DayLights( Port4 );
ReefAngel.PWM.DaylightPWMParabola();
ReefAngel.PWM.ActinicPWMParabola();
////// Place your custom code below here
////// Place your custom code above here
// This should always be the last line
ReefAngel.Portal( "jegillis" );
ReefAngel.ShowInterface();
}
Re: Portal not updating
Try this:
Code: Select all
#define SIMPLE_MENU
#define NUMBERS_8x16
#include <ReefAngel_Features.h>
#include <Globals.h>
#include <RA_Wifi.h>
#include <Wire.h>
#include <OneWire.h>
#include <Time.h>
#include <DS1307RTC.h>
#include <InternalEEPROM.h>
#include <RA_NokiaLCD.h>
#include <RA_ATO.h>
#include <RA_Joystick.h>
#include <LED.h>
#include <RA_TempSensor.h>
#include <Relay.h>
#include <RA_PWM.h>
#include <Timer.h>
#include <Memory.h>
#include <InternalEEPROM.h>
#include <RA_Colors.h>
#include <RA_CustomColors.h>
#include <Salinity.h>
#include <RF.h>
#include <IO.h>
#include <ORP.h>
#include <AI.h>
#include <PH.h>
#include <WaterLevel.h>
#include <Humidity.h>
#include <DCPump.h>
#include <ReefAngel.h>
////// Place global variable code below here
byte ActinicPWMValue=0;
byte DaylightPWMValue=0;
void DrawCustomMain()
{
byte x = 6;
byte y = 2;
byte t;
char text[7];
//static byte vtechmode=0;
ReefAngel.LCD.DrawDate(6, 2);
ReefAngel.LCD.Clear(COLOR_BLACK, 1, 11, 132, 11);
pingSerial();
ReefAngel.LCD.DrawLargeText(3,255,8,16,"Redneck Reefin!", Font8x8);
ReefAngel.LCD.DrawLargeText(3,255,8,56,"Jason & Sarah's", Font8x8);
ReefAngel.LCD.DrawLargeText(3,255,32,65,"Money Pit", Font8x8);
pingSerial();
ReefAngel.LCD.DrawText(COLOR_BLACK,255, 6, 90, "--------------------");
ReefAngel.LCD.DrawText(COLOR_BLACK,255, 6, 126, "--------------------");
ReefAngel.LCD.DrawText(COLOR_BLACK,255, 2, 93, "|");
ReefAngel.LCD.DrawText(COLOR_BLACK,255, 2, 103, "|");
ReefAngel.LCD.DrawText(COLOR_BLACK,255, 2, 113, "|");
ReefAngel.LCD.DrawText(COLOR_BLACK,255, 2, 123, "|");
ReefAngel.LCD.DrawText(COLOR_BLACK,255, 126, 93, "|");
ReefAngel.LCD.DrawText(COLOR_BLACK,255, 126, 103, "|");
ReefAngel.LCD.DrawText(COLOR_BLACK,255, 126, 113, "|");
ReefAngel.LCD.DrawText(COLOR_BLACK,255, 126, 123, "|");
ReefAngel.LCD.DrawText(0,255,10,30,"TANK");
ConvertNumToString(text, ReefAngel.Params.Temp[T1_PROBE], 10);
ReefAngel.LCD.DrawLargeText(COLOR_BLACK, 255, 10, 40, text, Num8x16);
pingSerial();
ReefAngel.LCD.DrawText(0,255,100,30,"pH");
ConvertNumToString(text, ReefAngel.Params.PH, 100);
ReefAngel.LCD.DrawLargeText(COLOR_BLACK, 255, 85, 40, text, Num8x16);
pingSerial();
byte TempRelay = ReefAngel.Relay.RelayData;
TempRelay &= ReefAngel.Relay.RelayMaskOff;
TempRelay |= ReefAngel.Relay.RelayMaskOn;
ReefAngel.LCD.DrawOutletBox(12, 77, TempRelay);
ReefAngel.LCD.DrawText(0,255,8,109, "CWLED");
ReefAngel.LCD.DrawText(COLOR_BLACK,255,15,119, ReefAngel.PWM.GetDaylightValue());
//ReefAngel.PWM.GetDaylightValue(),
ReefAngel.LCD.DrawText(0,255,88,108, "RBLED");
ReefAngel.LCD.DrawText(COLOR_BLACK,255,90,119, ReefAngel.PWM.GetActinicValue());
//ReefAngel.PWM.GetActinicValue());
//ReefAngel.LCD.DrawMonitor(15, 60, ReefAngel.Params,
//ReefAngel.PWM.GetDaylightValue(),
//ReefAngel.PWM.GetActinicValue());
}
void DrawCustomGraph()
{
}
////// Place global variable code above here
void setup()
{
// This must be the first line
ReefAngel.Init(); //Initialize controller
ReefAngel.Use2014Screen(); // Let's use 2014 Screen
// Ports toggled in Feeding Mode
ReefAngel.FeedingModePorts = Port5Bit | Port6Bit;
// Ports toggled in Water Change Mode
ReefAngel.WaterChangePorts = Port1Bit | Port5Bit | Port6Bit | Port8Bit;
// Ports toggled when Lights On / Off menu entry selected
ReefAngel.LightsOnPorts = 0;
// Ports turned off when Overheat temperature exceeded
ReefAngel.OverheatShutoffPorts = 0;
// Use T1 probe as temperature and overheat functions
ReefAngel.TempProbe = T1_PROBE;
ReefAngel.OverheatProbe = T1_PROBE;
// Ports that are always on
ReefAngel.Relay.On( Port7 );
ReefAngel.Relay.On( Port8 );
////// Place additional initialization code below here
////// Place additional initialization code above here
}
void loop()
{
ReefAngel.SingleATOLow( Port1 );
ReefAngel.Relay.Set( Port2, !ReefAngel.Relay.Status( Port3 ) );
ReefAngel.ActinicLights( Port3 );
ReefAngel.DayLights( Port4 );
ReefAngel.Wavemaker1( Port5 );
ReefAngel.Wavemaker2( Port6 );
ReefAngel.PWM.DaylightPWMSlope();
ReefAngel.PWM.ActinicPWMSlope();
// Calculate your regular sunrise/sunset PWM value
ActinicPWMValue=PWMSlope(14,0,23,0,15,100,60,ActinicPWMValue);
DaylightPWMValue=PWMSlope(14,15,22,15,11,100,60,DaylightPWMValue);
CheckCloud();
ReefAngel.PWM.SetActinic(ActinicPWMValue);
ReefAngel.PWM.SetDaylight(DaylightPWMValue);
////// Place your custom code above here
// This should always be the last line
ReefAngel.Portal( "jegillis" );
ReefAngel.ShowInterface();
}
//*********************************************************************************************************************************
// Random Cloud/Thunderstorm effects function
void CheckCloud()
{
// ------------------------------------------------------------
// Change the values below to customize your cloud/storm effect
// Frequency in days based on the day of the month - number 2 means every 2 days, for example (day 2,4,6 etc)
// For testing purposes, you can use 1 and cause the cloud to occur everyday
#define Clouds_Every_X_Days 1
// Percentage chance of a cloud happening today
// For testing purposes, you can use 100 and cause the cloud to have 100% chance of happening
#define Cloud_Chance_per_Day 100
// Minimum number of minutes for cloud duration. Don't use max duration of less than 6
#define Min_Cloud_Duration 7
// Maximum number of minutes for the cloud duration. Don't use max duration of more than 255
#define Max_Cloud_Duration 15
// Minimum number of clouds that can happen per day
#define Min_Clouds_per_Day 3
// Maximum number of clouds that can happen per day
#define Max_Clouds_per_Day 5
// Only start the cloud effect after this setting
// In this example, start could after 11:30am
#define Start_Cloud_After NumMins(15,30)
// Always end the cloud effect before this setting
// In this example, end could before 8:00pm
#define End_Cloud_Before NumMins(22,00)
// Percentage chance of a lightning happen for every cloud
// For testing purposes, you can use 100 and cause the lightning to have 100% chance of happening
#define Lightning_Change_per_Cloud 100
// Note: Make sure to choose correct values that will work within your PWMSLope settings.
// For example, in our case, we could have a max of 5 clouds per day and they could last for 50 minutes.
// Which could mean 250 minutes of clouds. We need to make sure the PWMSlope can accomodate 250 minutes of effects or unforseen resul could happen.
// Also, make sure that you can fit double those minutes between Start_Cloud_After and End_Cloud_Before.
// In our example, we have 510 minutes between Start_Cloud_After and End_Cloud_Before, so double the 250 minutes (or 500 minutes) can fit in that 510 minutes window.
// It's a tight fit, but it did.
//#define printdebug // Uncomment this for debug print on Serial Monitor window
#define forcecloudcalculation // Uncomment this to force the cloud calculation to happen in the boot process.
// Change the values above to customize your cloud/storm effect
// ------------------------------------------------------------
// Do not change anything below here
static byte cloudchance=255;
static byte cloudduration=0;
static int cloudstart=0;
static byte numclouds=0;
static byte lightningchance=0;
static byte cloudindex=0;
static byte lightningstatus=0;
static int LastNumMins=0;
// Every day at midnight, we check for chance of cloud happening today
if (hour()==0 && minute()==0 && second()==0) cloudchance=255;
#ifdef forcecloudcalculation
if (cloudchance==255)
#else
if (hour()==0 && minute()==0 && second()==1 && cloudchance==255)
#endif
{
//Pick a random number between 0 and 99
cloudchance=random(100);
// if picked number is greater than Cloud_Chance_per_Day, we will not have clouds today
if (cloudchance>Cloud_Chance_per_Day) cloudchance=0;
// Check if today is day for clouds.
if ((day()%Clouds_Every_X_Days)!=0) cloudchance=0;
// If we have cloud today
if (cloudchance)
{
// pick a random number for number of clouds between Min_Clouds_per_Day and Max_Clouds_per_Day
numclouds=random(Min_Clouds_per_Day,Max_Clouds_per_Day);
// pick the time that the first cloud will start
// the range is calculated between Start_Cloud_After and the even distribuition of clouds on this day.
cloudstart=random(Start_Cloud_After,Start_Cloud_After+((End_Cloud_Before-Start_Cloud_After)/(numclouds*2)));
// pick a random number for the cloud duration of first cloud.
cloudduration=random(Min_Cloud_Duration,Max_Cloud_Duration);
//Pick a random number between 0 and 99
lightningchance=random(100);
// if picked number is greater than Lightning_Change_per_Cloud, we will not have lightning today
if (lightningchance>Lightning_Change_per_Cloud) lightningchance=0;
}
}
// Now that we have all the parameters for the cloud, let's create the effect
if (cloudchance)
{
//is it time for cloud yet?
if (NumMins(hour(),minute())>=cloudstart && NumMins(hour(),minute())<(cloudstart+cloudduration))
{
DaylightPWMValue=ReversePWMSlope(cloudstart,cloudstart+cloudduration,DaylightPWMValue,15,180);
if (lightningchance && (NumMins(hour(),minute())==(cloudstart+(cloudduration/2))) && second()<5)
{
if (random(100)<20) lightningstatus=1;
else lightningstatus=0;
if (lightningstatus)
{
DaylightPWMValue=100;
ActinicPWMValue=100;
}
else
{
DaylightPWMValue=0;
ActinicPWMValue=0;
}
delay(1);
}
}
if (NumMins(hour(),minute())>(cloudstart+cloudduration))
{
cloudindex++;
if (cloudindex < numclouds)
{
cloudstart=random(Start_Cloud_After+(((End_Cloud_Before-Start_Cloud_After)/(numclouds*2))*cloudindex*2),(Start_Cloud_After+(((End_Cloud_Before-Start_Cloud_After)/(numclouds*2))*cloudindex*2))+((End_Cloud_Before-Start_Cloud_After)/(numclouds*2)));
// pick a random number for the cloud duration of first cloud.
cloudduration=random(Min_Cloud_Duration,Max_Cloud_Duration);
//Pick a random number between 0 and 99
lightningchance=random(100);
// if picked number is greater than Lightning_Change_per_Cloud, we will not have lightning today
if (lightningchance>Lightning_Change_per_Cloud) lightningchance=0;
}
}
}
if (LastNumMins!=NumMins(hour(),minute()))
{
LastNumMins=NumMins(hour(),minute());
ReefAngel.LCD.Clear(255,0,120,132,132);
ReefAngel.LCD.DrawText(0,255,10,99,"C");
ReefAngel.LCD.DrawText(0,255,16,99,"00:00");
ReefAngel.LCD.DrawText(0,255,50,99,"L");
ReefAngel.LCD.DrawText(0,255,56,99,"00:00");
if (cloudchance && (NumMins(hour(),minute())<cloudstart))
{
int x=0;
if ((cloudstart/60)>=10) x=16; else x=22;
ReefAngel.LCD.DrawText(0,255,x,99,(cloudstart/60));
if ((cloudstart%60)>=10) x=34; else x=40;
ReefAngel.LCD.DrawText(0,255,x,99,(cloudstart%60));
}
ReefAngel.LCD.DrawText(0,255,95,99,cloudduration);
if (lightningchance)
{
int x=0;
if (((cloudstart+(cloudduration/2))/60)>=10) x=56; else x=62;
ReefAngel.LCD.DrawText(0,255,x,99,((cloudstart+(cloudduration/2))/60));
if (((cloudstart+(cloudduration/2))%60)>=10) x=74; else x=80;
ReefAngel.LCD.DrawText(0,255,x,99,((cloudstart+(cloudduration/2))%60));
}
}
}
byte ReversePWMSlope(long cstart,long cend,byte PWMStart,byte PWMEnd, byte clength)
{
long n=elapsedSecsToday(now());
cstart*=60;
cend*=60;
if (n<cstart) return PWMStart;
if (n>=cstart && n<=(cstart+clength)) return map(n,cstart,cstart+clength,PWMStart,PWMEnd);
if (n>(cstart+clength) && n<(cend-clength)) return PWMEnd;
if (n>=(cend-clength) && n<=cend) return map(n,cend-clength,cend,PWMEnd,PWMStart);
if (n>cend) return PWMStart;
}
Roberto.
Re: Portal not updating
that fixed it, thank you!
-
- Posts: 1
- Joined: Tue Jun 11, 2013 10:11 am
Re: Portal not updating
im having the same issue. What was done to fix that?
Re: Portal not updating
Your problem was that you set a portal security and your code doesn't have one.canitolindo wrote:im having the same issue. What was done to fix that?
I went ahead and disable it for you. It should be updating now.
Roberto.