pwm expansion/lights on...

Expansion modules and attachments
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pandimus
Posts: 213
Joined: Mon Apr 01, 2013 7:58 pm

pwm expansion/lights on...

Post by pandimus »

what do i put in my code to turn on channels on my dimmer expansion when i go to lights on mode??

thanks.
rimai
Posts: 12881
Joined: Fri Mar 18, 2011 6:47 pm

Re: pwm expansion/lights on...

Post by rimai »

Try this:

Code: Select all

if (bitRead(Flags,LightsOnFlag))
{
  ReefAngel.PWM.SetChannel(0,100);
}
Roberto.
bubbles
Posts: 50
Joined: Wed Feb 20, 2013 3:05 pm
Location: Auckland, NZ

Re: pwm expansion/lights on...

Post by bubbles »

Where do I read the value for "Flags" from?
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lnevo
Posts: 5430
Joined: Fri Jul 20, 2012 9:42 am

Re: pwm expansion/lights on...

Post by lnevo »

rimai wrote:Try this:

Code: Select all

bitRead(Flags,LightsOnFlag);
rimai
Posts: 12881
Joined: Fri Mar 18, 2011 6:47 pm

Re: pwm expansion/lights on...

Post by rimai »

The changelog has what each bit is for:
http://forum.reefangel.com/viewtopic.php?f=7&t=1473
Roberto.
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lnevo
Posts: 5430
Joined: Fri Jul 20, 2012 9:42 am

Re: pwm expansion/lights on...

Post by lnevo »

You also probably need to say ReefAngel.Flags and not just Flags btw.
bubbles
Posts: 50
Joined: Wed Feb 20, 2013 3:05 pm
Location: Auckland, NZ

Re: pwm expansion/lights on...

Post by bubbles »

lnevo wrote:You also probably need to say ReefAngel.Flags and not just Flags btw.
Perfect, thanks a lot.
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