New to code ra and controls

Request new hardware or ideas for the controller
User avatar
lnevo
Posts: 5430
Joined: Fri Jul 20, 2012 9:42 am

Re: New to code ra and controls

Post by lnevo »

Yes, but I don't understand your dimming map. everything is channel 1?
troylong45
Posts: 214
Joined: Sat Oct 10, 2015 9:17 pm

Re: New to code ra and controls

Post by troylong45 »

sry no currently will have dimming expansion pwm 0 for blue channel and pwm 1 for white channel .
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troylong45
Posts: 214
Joined: Sat Oct 10, 2015 9:17 pm

Re: New to code ra and controls

Post by troylong45 »

look like i need time change the location im using is 10 hours ahead of gmt and 14 hours ahead of me but my time has no bearing on the gps time right so i need to of set the time by 10 hours so since it is 10 hours ahead i need look like this

Code: Select all

sun.setOffset(10,-10); // this will add an hour to the sunrise and remove an hour from sunset
if thats right were does it go
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troylong45
Posts: 214
Joined: Sat Oct 10, 2015 9:17 pm

Re: New to code ra and controls

Post by troylong45 »

looks like 12 hours difference compared to internal memory . and i have location as great barrier reef and i know its normaly 12hrs of daylight but it has the daylights set to that. is that to much whites ?
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lnevo
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Joined: Fri Jul 20, 2012 9:42 am

Re: New to code ra and controls

Post by lnevo »

I would do 12 hours for actinic and 8 for blues. Go by the recommendations on the fb group files section :) you can use the offsets to fine tune it. I flipped the latitude to the norther hemisphere so it would follow our season and then i swung the latitude over to mine, i probably should have use GMT longitude.
troylong45
Posts: 214
Joined: Sat Oct 10, 2015 9:17 pm

Re: New to code ra and controls

Post by troylong45 »

since the gps location has daylights set for about 12 hrs is there a way to knock off 2 hours daylight from the sunrise and 2 hours from the sunset so i get estimated 8 hours daylights and still use the same gps
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lnevo
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Re: New to code ra and controls

Post by lnevo »

Set the actinic offset to 2 hours and it should do exactly that.
troylong45
Posts: 214
Joined: Sat Oct 10, 2015 9:17 pm

Re: New to code ra and controls

Post by troylong45 »

Looks like it did thanks now I reset every thing to proper time that I want. I was looking at the moon time and the moon rise is right but not the moonset I don't think we added the moon code in . But currently no moon lights anyway so I'll wait till I get them to do that. Looks like one of the channels hasn't been going below 2% but I'll keep an eye on it I don't think it should matter though cus the relays still turn off so don't seem like should be a big deal I'll leave everything as is now and keep an eye on it and reorder parts to hook up the dimmers to the light.
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lnevo
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Joined: Fri Jul 20, 2012 9:42 am

Re: New to code ra and controls

Post by lnevo »

You won' see it go to 0. The portal doesn't store 0s and it only gets data every 5 minutes from the controller. We didn't do anything in the code for moon that I recall if you added then let's see what you did. We can do that pretty easily. I have the same kind of time issues that the sunlocation class does in that it doesn't really account well for timezones etc. but the schedule should be roughly what real moon does. 12 hours of moonlight and if rise is 8am-8pm, next day should be 9am-9pm and continuing. I'd love to see more feedback on your findings. The Moon class is a reimplementation of some code I found so it doesn't have functionality like offsets and stuff, but we can figure out some ways if you want more control.
troylong45
Posts: 214
Joined: Sat Oct 10, 2015 9:17 pm

Re: New to code ra and controls

Post by troylong45 »

The time zone to get my time right for around 8-8 sunrise and sunset I had to use gmt +2 -35 longitude or +35 I can't remember but I used -18 latertude to simulate the great barrier reef. So far look ok. In paper atleast lol since it's at my mom's never really see it. But when I break my 75 down and start clean I'll get better watch on it. I think everything is ok now till I add moonlights, hook up my dimmers and add more floats or water levels do u prefer water level or floats . Water level seems like the pvc will take a lot of room can ra be coded for certain reading of water level like use one for return chamber low and shut off return pump and as well operating the ato low and high settings?
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lnevo
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Re: New to code ra and controls

Post by lnevo »

Yes :) water level sensor is great. It's 1/2" pvc i believe doesnt take up much space. Roberto can confirm the dimension, mines out of reach in my ato reservoir.
troylong45
Posts: 214
Joined: Sat Oct 10, 2015 9:17 pm

Re: New to code ra and controls

Post by troylong45 »

It says 1/2 on the website I guess it would be ok. So ur only usein one and its in the ato tank. Then u use high and/or low float for water level to activate the ato
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troylong45
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Re: New to code ra and controls

Post by troylong45 »

if i get a water level sensor can it run different things from 1 WLS the return chamber i have will be 5" water level
1 if it drops below 3" turns off return pump till cleared
2 ato turns on when water level falls below 4.75" and ato off above 5"
3 skimmer shuts off above 7" and on below 6"

seems like this all can be done with proper coding
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User avatar
lnevo
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Re: New to code ra and controls

Post by lnevo »

Absolutely. Best thing about the water level sensor. Only thing to consider is that it is measure by % but you calibrate it for your use. Roberto uses it to control his return pump speed with a full siphon drain. No gate valve or backup drain needed.

I would still consider the multi sensor though cause you'll want it for other stuff. They can be used together too for 5 total channels.
troylong45
Posts: 214
Joined: Sat Oct 10, 2015 9:17 pm

Re: New to code ra and controls

Post by troylong45 »

U read my mind I was thinking the multi for the ato storage and skimmer collection cup to be added later
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troylong45
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Re: New to code ra and controls

Post by troylong45 »

something is not right the relay 1 2 3 and 4 if not operating with auto light cycle 1 is left blue 2 is let white 3 is right bule 4 is right white i want a 30min delay in the light schedule for the right as well and on the dimming expansion 0 is 0 is left blue 1 is let white 2 is right blue 3 is right white and i want 30 min delay on the right dimming as well.

relay 3 is staying on and 1 2 and 4 is staying off
the only dimming that looks like is working is 1

and when i go in the app to over ride the dimming it works but everything is off buy 2 lines meaning if i override dimming 2 it overides 0 and same for 3 it overrides 1 and 4 doe 2 and 5 does 3 . but if i override 0 or 1 it updates and does nothing?

Code: Select all

    #include <ReefAngel_Features.h>
    #include <Globals.h>
    #include <RA_Wifi.h>
    #include <Wire.h>
    #include <OneWire.h>
    #include <Time.h>
    #include <DS1307RTC.h>
    #include <InternalEEPROM.h>
    #include <RA_NokiaLCD.h>
    #include <RA_ATO.h>
    #include <RA_Joystick.h>
    #include <LED.h>
    #include <RA_TempSensor.h>
    #include <Relay.h>
    #include <RA_PWM.h>
    #include <Timer.h>
    #include <Memory.h>
    #include <InternalEEPROM.h>
    #include <RA_Colors.h>
    #include <RA_CustomColors.h>
    #include <Salinity.h>
    #include <RF.h>
    #include <IO.h>
    #include <ORP.h>
    #include <AI.h>
    #include <PH.h>
    #include <WaterLevel.h>
    #include <Humidity.h>
    #include <DCPump.h>
    #include <PAR.h>
    #include <ReefAngel.h>
    #include <SunLocation.h>

    ////// Place global variable code below here
    SunLocation sun;
    int DaylightPWMValue=0;        // For cloud code
    int Latitude=-18;
    int Longitude=-87;

    ////// Place global variable code above here


    void setup()
    {
        // This must be the first line
        ReefAngel.Init();  //Initialize controller
        ReefAngel.Use2014Screen();  // Let's use 2014 Screen
        // Ports toggled in Feeding Mode
        ReefAngel.FeedingModePorts = Port8Bit;
        // Ports toggled in Water Change Mode
        ReefAngel.WaterChangePorts = Port5Bit | Port6Bit | Port7Bit | Port8Bit;
        // Ports toggled when Lights On / Off menu entry selected
        ReefAngel.LightsOnPorts = Port1Bit | Port2Bit | Port3Bit | Port4Bit;
        // Ports turned off when Overheat temperature exceeded
        ReefAngel.OverheatShutoffPorts = Port6Bit;
        // Use T2 probe as temperature and overheat functions
        ReefAngel.TempProbe = T1_PROBE;
        ReefAngel.OverheatProbe = T2_PROBE;


        // Ports that are always on

        ////// Place additional initialization code below here
        sun.Init(Latitude,Longitude);

        ////// Place additional initialization code above here
    }

        void CheckCloud()
        {
          // ------------------------------------------------------------
          // Change the values below to customize your cloud/storm effect

          // Frequency in days based on the day of the month - number 2 means every 2 days, for example (day 2,4,6 etc)
          // For testing purposes, you can use 1 and cause the cloud to occur everyday
        #define Clouds_Every_X_Days 1

          // Percentage chance of a cloud happening today
          // For testing purposes, you can use 100 and cause the cloud to have 100% chance of happening
        #define Cloud_Chance_per_Day 100

          // Minimum number of minutes for cloud duration.  Don't use max duration of less than 6
        #define Min_Cloud_Duration 7

          // Maximum number of minutes for the cloud duration. Don't use max duration of more than 255
        #define Max_Cloud_Duration 7

          // Minimum number of clouds that can happen per day
        #define Min_Clouds_per_Day 1

          // Maximum number of clouds that can happen per day
        #define Max_Clouds_per_Day 2

          // Only start the cloud effect after this setting
          // In this example, start cloud after noon
        #define Start_Cloud_After NumMins(12,00)

          // Always end the cloud effect before this setting
          // In this example, end cloud before 9:00pm
        #define End_Cloud_Before NumMins(21,00)

          // Percentage chance of a lightning happen for every cloud
          // For testing purposes, you can use 100 and cause the lightning to have 100% chance of happening
        #define Lightning_Change_per_Cloud 100

          // Note: Make sure to choose correct values that will work within your PWMSLope settings.
          // For example, in our case, we could have a max of 5 clouds per day and they could last for 50 minutes.
          // Which could mean 250 minutes of clouds. We need to make sure the PWMSlope can accomodate 250 minutes
          // of effects or unforseen result could happen.
          // Also, make sure that you can fit double those minutes between Start_Cloud_After and End_Cloud_Before.
          // In our example, we have 510 minutes between Start_Cloud_After and End_Cloud_Before, so double the
          // 250 minutes (or 500 minutes) can fit in that 510 minutes window.
          // It's a tight fit, but it did.

          //#define printdebug // Uncomment this for debug print on Serial Monitor window
        #define forcecloudcalculation // Uncomment this to force the cloud calculation to happen in the boot process.

          // Add Random Lightning modes
        #define Calm 0    // No lightning
        #define Slow 1    // 5 seconds of slow lightning in the middle of a cloud for ELN style (slow response) drivers
        #define Fast 2    // 5 seconds of fast lightning in the middle of a cloud for LDD style (fast response) drivers
        #define Mega 3    // Lightning throughout the cloud, higher chance as it gets darker
        #define Mega2 4   // Like Mega, but with more lightning
          // Set which modes you want to use
          // Example:  { Calm, Fast, Mega, Mega2 } to randomize all four modes.
          // { Mega2 } for just Mega2.  { Mega, Mega, Fast} for Mega and Fast, with twice the chance of Mega.
          byte LightningModes[] = {Mega2,Mega,Mega};

          // Change the values above to customize your cloud/storm effect
          // ------------------------------------------------------------
          // Do not change anything below here

          static byte cloudchance=255;
          static byte cloudduration=0;
          static int cloudstart=0;
          static byte numclouds=0;
          static byte lightningchance=0;
          static byte cloudindex=0;
          static byte lightningstatus=0;
          static int LastNumMins=0;
          static byte lightningMode=0;
          static boolean chooseLightning=true;

          static time_t DelayCounter=millis();    // Variable for lightning timing.
          static int DelayTime=random(1000);      // Variable for lightning timimg.

          // Every day at midnight, we check for chance of cloud happening today
          if (hour()==0 && minute()==0 && second()==0) cloudchance=255;

        #ifdef forcecloudcalculation
          if (cloudchance==255)
        #else
            if (hour()==0 && minute()==0 && second()==1 && cloudchance==255)
        #endif
            {
              randomSeed(millis());    // Seed the random number generator
              //Pick a random number between 0 and 99
              cloudchance=random(100);
              // if picked number is greater than Cloud_Chance_per_Day, we will not have clouds today
              if (cloudchance>Cloud_Chance_per_Day) cloudchance=0;
              // Check if today is day for clouds.
              if ((day()%Clouds_Every_X_Days)!=0) cloudchance=0;
              // If we have cloud today
              if (cloudchance)
              {
                // pick a random number for number of clouds between Min_Clouds_per_Day and Max_Clouds_per_Day
                numclouds=random(Min_Clouds_per_Day,Max_Clouds_per_Day);
                // pick the time that the first cloud will start
                // the range is calculated between Start_Cloud_After and the even distribuition of clouds on this day.
                cloudstart=random(Start_Cloud_After,Start_Cloud_After+((End_Cloud_Before-Start_Cloud_After)/(numclouds*2)));
                // pick a random number for the cloud duration of first cloud.
                cloudduration=random(Min_Cloud_Duration,Max_Cloud_Duration);
                //Pick a random number between 0 and 99
                lightningchance=random(100);
                // if picked number is greater than Lightning_Change_per_Cloud, we will not have lightning today
                if (lightningchance>Lightning_Change_per_Cloud) lightningchance=0;
              }
            }
          // Now that we have all the parameters for the cloud, let's create the effect


          if (cloudchance)
          {
            //is it time for cloud yet?
            if (NumMins(hour(),minute())>=cloudstart && NumMins(hour(),minute())<(cloudstart+cloudduration))
            {
              DaylightPWMValue=ReversePWMSlope(cloudstart,cloudstart+cloudduration,DaylightPWMValue/40.95,0,180)*40.95;
              if (chooseLightning)
              {
                lightningMode=LightningModes[random(100)%sizeof(LightningModes)];
                chooseLightning=false;
              }
              switch (lightningMode)
              {
              case Calm:
                break;
              case Mega:
                // Lightning chance from beginning of cloud through the end.  Chance increases with darkness of cloud.
                if (lightningchance && random(ReversePWMSlope(cloudstart,cloudstart+cloudduration,100,0,180))<1 && (millis()-DelayCounter)>DelayTime)
                {
                  // Send the trigger
                  Strike();
                  DelayCounter=millis();    // If we just had a round of flashes, then lets put in a longer delay
                  DelayTime=random(1000);   // of up to a second for dramatic effect before we do another round.
                }
                break;
              case Mega2:
                // Higher lightning chance from beginning of cloud through the end.  Chance increases with darkness of cloud.
                if (lightningchance && random(ReversePWMSlope(cloudstart,cloudstart+cloudduration,100,0,180))<2)
                {
                  Strike();
                }
                break;
              case Fast:
                // 5 seconds of lightning in the middle of the cloud
                if (lightningchance && (NumMins(hour(),minute())==(cloudstart+(cloudduration/2))) && second()<5 && (millis()-DelayCounter)>DelayTime)
                {
                  Strike();

                  DelayCounter=millis();    // If we just had a round of flashes, then lets put in a longer delay
                  DelayTime=random(1000);   // of up to a second for dramatic effect before we do another round.
                }
                break;
              case Slow:
                // Slow lightning for 5 seconds in the middle of the cloud.  Suitable for slower ELN style drivers
                if (lightningchance && (NumMins(hour(),minute())==(cloudstart+(cloudduration/2))) && second()<5)
                {
                  if (random(100)<20) lightningstatus=1;
                  else lightningstatus=0;
                  if (lightningstatus)
                  {
                    DaylightPWMValue=4095;
                  }
                  else
                  {
                    DaylightPWMValue=0;
                  }
                  delay(1);
                }
                break;
              default:
                break;
              }
            }
            else
            {
              chooseLightning=true; // Reset the flag to choose a new lightning type
            }

            if (NumMins(hour(),minute())>(cloudstart+cloudduration))
            {
              cloudindex++;
              if (cloudindex < numclouds)
              {
                cloudstart=random(Start_Cloud_After+(((End_Cloud_Before-Start_Cloud_After)/(numclouds*2))*cloudindex*2),(Start_Cloud_After+(((End_Cloud_Before-Start_Cloud_After)/(numclouds*2))*cloudindex*2))+((End_Cloud_Before-Start_Cloud_After)/(numclouds*2)));
                // pick a random number for the cloud duration of first cloud.
                cloudduration=random(Min_Cloud_Duration,Max_Cloud_Duration);
                //Pick a random number between 0 and 99
                lightningchance=random(100);
                // if picked number is greater than Lightning_Change_per_Cloud, we will not have lightning today
                if (lightningchance>Lightning_Change_per_Cloud) lightningchance=0;
              }
            }
          }

          // Write the times of the next cloud, next lightning, and cloud duration to the screen and into some customvars for the Portal.
          if (LastNumMins!=NumMins(hour(),minute()))
          {
            LastNumMins=NumMins(hour(),minute());
            /*ReefAngel.LCD.Clear(255,0,120,132,132);
             ReefAngel.LCD.DrawText(0,255,5,120,"C");
             ReefAngel.LCD.DrawText(0,255,11,120,"00:00");
             ReefAngel.LCD.DrawText(0,255,45,120,"L");
             ReefAngel.LCD.DrawText(0,255,51,120,"00:00"); */
            if (cloudchance && (NumMins(hour(),minute())<cloudstart))
            {
              int x=0;
              if ((cloudstart/60)>=10) x=11;
              else x=17;
              //ReefAngel.LCD.DrawText(0,255,x,120,(cloudstart/60));
              ReefAngel.CustomVar[3]=cloudstart/60; // Write the hour of the next cloud to custom variable for Portal reporting
              if ((cloudstart%60)>=10) x=29;
              else x=35;
              //ReefAngel.LCD.DrawText(0,255,x,120,(cloudstart%60));
              ReefAngel.CustomVar[4]=cloudstart%60; // Write the minute of the next cloud to custom variable for Portal reporting

            }
            //ReefAngel.LCD.DrawText(0,255,90,120,cloudduration);
            ReefAngel.CustomVar[7]=(cloudduration);    // Put the duration of the next cloud in a custom var for the portal
            if (lightningchance)
            {
              int x=0;
              if (((cloudstart+(cloudduration/2))/60)>=10) x=51;
              else x=57;
              //ReefAngel.LCD.DrawText(0,255,x,120,((cloudstart+(cloudduration/2))/60));
              ReefAngel.CustomVar[5]=(cloudstart+(cloudduration/2))/60;    // Write the hour of the next lightning to a custom variable for the Portal
              if (((cloudstart+(cloudduration/2))%60)>=10) x=69;
              else x=75;
              //ReefAngel.LCD.DrawText(0,255,x,120,((cloudstart+(cloudduration/2))%60)); // Write the minute of the next lightning to a custom variable for the Portal
                ReefAngel.CustomVar[6]=(cloudstart+(cloudduration/2))%60;
            }
          }   
        }

        void Strike()
        {
          int a=random(1,5);    // Pick a number of consecutive flashes from 1 to 4.
          for (int i=0; i<a; i++)
          {
            // Flash on
            int newdata=4095;
            Wire.beginTransmission(0x40);      // Address of the dimming expansion module
            Wire.write(0x8+(4*1));             // 0x8 is channel 0, 0x12 is channel 1, etc.  I'm using channel 1.
            Wire.write(newdata&0xff);          // Send the data 8 bits at a time.  This sends the LSB
            Wire.write(newdata>>8);            // This sends the MSB
            Wire.endTransmission();
           
            int randy=random(20,80);    // Random number for a delay
            if (randy>71) randy=((randy-70)/2)*100;    // Small chance of a longer delay
            delay(randy);                // Wait from 20 to 69 ms, or 100-400 ms
           
            // Flash off.  Return to baseline.
            newdata=ReefAngel.PWM.GetChannelValueRaw(1);   // Use the channel number you're flashing here
            Wire.beginTransmission(0x40);    // Same as above
            Wire.write(0x8+(4*1));
            Wire.write(newdata&0xff);
            Wire.write(newdata>>8);
            Wire.endTransmission();
           
            delay(random(30,50));                // Wait from 30 to 49 ms
            wdt_reset();    // Reset watchdog timer to avoid re-boots
          }
        }

        byte ReversePWMSlope(long cstart,long cend,byte PWMStart,byte PWMEnd, byte clength)
        {
          long n=elapsedSecsToday(now());
          cstart*=60;
          cend*=60;
          if (n<cstart) return PWMStart;
          if (n>=cstart && n<=(cstart+clength)) return map(n,cstart,cstart+clength,PWMStart,PWMEnd);
          if (n>(cstart+clength) && n<(cend-clength)) return PWMEnd;
          if (n>=(cend-clength) && n<=cend) return map(n,cend-clength,cend,PWMEnd,PWMStart);
          if (n>cend) return (int) PWMStart;
        }


    void loop()
    {
        ReefAngel.ActinicLights( Port1 | Port3 );  // actinicLight power
        ReefAngel.DayLights( Port2 | Port4 ); // daylight power
        ReefAngel.Relay.Set(Port5, ReefAngel.HighATO.IsActive()); // skimmer 
        ReefAngel.StandardHeater( Port6 ); // heater
        ReefAngel.SingleATOLow( Port7 ); // auto top off
        ReefAngel.Relay.On(Port8); // return
        ReefAngel.PWM.Channel0PWMParabola();
        ReefAngel.PWM.Channel1PWMParabola();
        ReefAngel.PWM.Channel3PWMParabola();
        ReefAngel.PWM.Channel4PWMParabola();
        ////// Place your custom code below here
        sun.CheckAndUpdate(); // Calculate today's Sunrise / Sunset
        DaylightPWMValue=PWMSlopeHighRes(10,30,22,0,0,30,240,0);
        CheckCloud();
        ReefAngel.PWM.SetChannelRaw(1,DaylightPWMValue);
        ////// Place your custom code above here

        // This should always be the last line
        ReefAngel.Portal( "troylong45" );
        ReefAngel.DDNS( "reef" ); // Your DDNS is troylong45-reef.myreefangel.com
        ReefAngel.ShowInterface();
    }
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binder
Posts: 2871
Joined: Fri Mar 18, 2011 6:20 pm
Location: Illinois
Contact:

Re: New to code ra and controls

Post by binder »

Looking at your code, your Actinic and Daylight problems are coming from these lines:

Code: Select all

void loop()
{
        ReefAngel.ActinicLights( Port1 | Port3 );  // actinicLight power
        ReefAngel.DayLights( Port2 | Port4 ); // daylight power

	// …
}
When you use the | (bitwise OR operation), you are telling the code to take the value of Port1 and combine it with Port3. That will not give you what you are wanting. That will give an entirely different Port to be toggled on/off.
So, to get Port1 and Port3 to operate on the same schedule and to get Port2 and Port4 to operate on their schedule, you will need to do this:

Code: Select all

ReefAngel.ActinicLights(Port1);
ReefAngel.ActinicLights(Port3);
ReefAngel.DayLights(Port2);
ReefAngel.DayLights(Port4);
You need a separate line for each of the ports and cannot combine them into the same line, otherwise it will not work.


You removed the code that Lee provided for you that was setting things correctly. You went back to hard coding your values.
This is what he gave you:

Code: Select all

    ReefAngel.PWM.Channel0PWMParabola(); // Set Channel0 based on Parabola and Memory values
    ReefAngel.PWM.Channel1PWMParabola(); // Set Channel1 based on Parabola and Memory values
    ////// Place your custom code below here
    sun.CheckAndUpdate(); // Calculate today's Sunrise / Sunset
    DaylightPWMValue=ReefAngel.PWM.GetChannelValueRaw(1); // Get the current value of channel 1
    CheckCloud(); // Apply cloud routine
    ReefAngel.PWM.SetChannelRaw(1,DaylightPWMValue); // Override Channel 1 with the result from the Cloud operation
this is what you are using:

Code: Select all

        ReefAngel.PWM.Channel0PWMParabola();
        ReefAngel.PWM.Channel1PWMParabola();
        ReefAngel.PWM.Channel3PWMParabola();
        ReefAngel.PWM.Channel4PWMParabola();
        ////// Place your custom code below here
        sun.CheckAndUpdate(); // Calculate today's Sunrise / Sunset
        DaylightPWMValue=PWMSlopeHighRes(10,30,22,0,0,30,240,0);
        CheckCloud();
        ReefAngel.PWM.SetChannelRaw(1,DaylightPWMValue);
        ////// Place your custom code above here
In this code, you are only using channels 0, 1, 3, 4. You are then forcing in code the value for DaylightPWMValue by using the PWMSlopeHighRes function.
Lastly, you are overriding your PWM channel 1 with the output from the CheckCloud function.

So, I’m not exactly sure what you are trying to do with your code. Based on your code, when you use the ChannelXPWMParabola() function, that will set the PWM channel X based on the parameters stored in memory for the Parabola function. After you do that, you are calling the sun functions and then the check cloud function and only using that output on PWM Channel 1.

SUMMARY:
You have lots of things going on. Since you are having issues, it is best to go back to the basics.
  • Let’s get the relays function properly with my suggestions above (separate out the relays to their own lines).
  • Then, lets remove the sun and checkcloud function calls and let the PWMParabola do its job and set the values.
Once we know those channels are functioning properly, then we can proceed onward with using the sun and checkcloud functions and get them to be used on the proper channels. I have not used the checkcloud function so I cannot answer much based on that or tell you how it works. I probably could figure it out, but I do not have the time and others can do this much faster than me.
troylong45
Posts: 214
Joined: Sat Oct 10, 2015 9:17 pm

Re: New to code ra and controls

Post by troylong45 »

Ok yea I don't know y I codes the relays in same area like that just thought maybe would work lol.
Image
troylong45
Posts: 214
Joined: Sat Oct 10, 2015 9:17 pm

Re: New to code ra and controls

Post by troylong45 »

here is a new code i just now did lll go from this

Code: Select all

#include <ReefAngel_Features.h>
#include <Globals.h>
#include <RA_Wifi.h>
#include <Wire.h>
#include <OneWire.h>
#include <Time.h>
#include <DS1307RTC.h>
#include <InternalEEPROM.h>
#include <RA_NokiaLCD.h>
#include <RA_ATO.h>
#include <RA_Joystick.h>
#include <LED.h>
#include <RA_TempSensor.h>
#include <Relay.h>
#include <RA_PWM.h>
#include <Timer.h>
#include <Memory.h>
#include <InternalEEPROM.h>
#include <RA_Colors.h>
#include <RA_CustomColors.h>
#include <Salinity.h>
#include <RF.h>
#include <IO.h>
#include <ORP.h>
#include <AI.h>
#include <PH.h>
#include <WaterLevel.h>
#include <Humidity.h>
#include <DCPump.h>
#include <PAR.h>
#include <ReefAngel.h>

////// Place global variable code below here


////// Place global variable code above here


void setup()
{
    // This must be the first line
    ReefAngel.Init();  //Initialize controller
    ReefAngel.Use2014Screen();  // Let's use 2014 Screen 
    // Ports toggled in Feeding Mode
    ReefAngel.FeedingModePorts = Port5Bit | Port6Bit | Port7Bit;
    // Ports toggled in Water Change Mode
    ReefAngel.WaterChangePorts = Port5Bit | Port6Bit | Port7Bit | Port8Bit;
    // Ports toggled when Lights On / Off menu entry selected
    ReefAngel.LightsOnPorts = Port1Bit | Port2Bit | Port3Bit | Port4Bit;
    // Ports turned off when Overheat temperature exceeded
    ReefAngel.OverheatShutoffPorts = Port5Bit;
    // Use T1 probe as temperature and overheat functions
    ReefAngel.TempProbe = T1_PROBE;
    ReefAngel.OverheatProbe = T1_PROBE;

    // Feeeding and Water Change mode speed
    ReefAngel.DCPump.FeedingSpeed=0;
    ReefAngel.DCPump.WaterChangeSpeed=0;


    // Ports that are always on
    ReefAngel.Relay.On( Port7 ); // Return Pump
    
    ////// Place additional initialization code below here
    

    ////// Place additional initialization code above here
}

void loop()
{
    ReefAngel.ActinicLights( Port1 ); // Left Actinic Light power
    ReefAngel.DayLights( Port2 ); // Left Day Light power
    ReefAngel.ActinicLights( Port3 ); // Right Actinic Light power
    ReefAngel.DayLights( Port4 ); // Right Day Light power
    ReefAngel.StandardHeater( Port5 ); // Heater
    ReefAngel.SingleATOLow( Port6 ); // Auto top off
    ReefAngel.Relay.Set(Port8, ReefAngel.HighATO.IsActive()); // Skimmer
    ReefAngel.PWM.Channel0PWMParabola(); // Left Actinic Light 0-10v
    ReefAngel.PWM.Channel1PWMParabola(); // Left Day Light 0-10v
    ReefAngel.PWM.Channel2PWMParabola(); // Right Actinic Light 0-10v
    ReefAngel.PWM.Channel3PWMParabola(); // Right Day Light 0-10v
    ReefAngel.DCPump.UseMemory = true;
    ReefAngel.DCPump.DaylightChannel = None;
    ReefAngel.DCPump.ActinicChannel = None;
    ReefAngel.DCPump.ExpansionChannel[0] = None;
    ReefAngel.DCPump.ExpansionChannel[1] = None;
    ReefAngel.DCPump.ExpansionChannel[2] = None;
    ReefAngel.DCPump.ExpansionChannel[3] = None;
    ReefAngel.DCPump.ExpansionChannel[4] = Sync; // Left Jebao RW4
    ReefAngel.DCPump.ExpansionChannel[5] = AntiSync; // Right Jebao RW4
    ////// Place your custom code below here
    

    ////// Place your custom code above here

    // This should always be the last line
    ReefAngel.Portal( "troylong45" );
    ReefAngel.DDNS( "1" ); // Your DDNS is troylong45-1.myreefangel.com
    ReefAngel.ShowInterface();
}

Image
troylong45
Posts: 214
Joined: Sat Oct 10, 2015 9:17 pm

Re: New to code ra and controls

Post by troylong45 »

i need storm and geo location added and want the daylight and blue channel to storm but i want a 30min off set for the geo location sunrise in the relays and dimming ramping so i would like eveything normal in cloud and geo location beside relay 3 to have a 30 min delay from when relay 1 comes on and relay 4 to have 30 min delay from when relay 2 comes on and 30 mins after it goes off. and same goes for the dimming expansion so i would like a 30min delay from channel 2 and 0 and 30 min delay between 3 and 1
Image
troylong45
Posts: 214
Joined: Sat Oct 10, 2015 9:17 pm

Re: New to code ra and controls

Post by troylong45 »

ok i added sun and cloud this look right i dont know if it runs relays 1 and 3 for blues and 2 and 4 for whites and 0 and 2 dimmming blues and 1 and 3 for dimming white and storm and cloud across all 4 channels or is just white and blue better for storm?

Code: Select all

#include <ReefAngel_Features.h>
#include <Globals.h>
#include <RA_Wifi.h>
#include <Wire.h>
#include <OneWire.h>
#include <Time.h>
#include <DS1307RTC.h>
#include <InternalEEPROM.h>
#include <RA_NokiaLCD.h>
#include <RA_ATO.h>
#include <RA_Joystick.h>
#include <LED.h>
#include <RA_TempSensor.h>
#include <Relay.h>
#include <RA_PWM.h>
#include <Timer.h>
#include <Memory.h>
#include <InternalEEPROM.h>
#include <RA_Colors.h>
#include <RA_CustomColors.h>
#include <Salinity.h>
#include <RF.h>
#include <IO.h>
#include <ORP.h>
#include <AI.h>
#include <PH.h>
#include <WaterLevel.h>
#include <Humidity.h>
#include <DCPump.h>
#include <PAR.h>
#include <ReefAngel.h>
#include <SunLocation.h>

    ////// Place global variable code below here
    SunLocation sun;
    int DaylightPWMValue=0;        // For cloud code
    int Latitude=-18;
    int Longitude=147;

    ////// Place global variable code above here


void setup()
{
    // This must be the first line
    ReefAngel.Init();  //Initialize controller
    ReefAngel.Use2014Screen();  // Let's use 2014 Screen 
    // Ports toggled in Feeding Mode
    ReefAngel.FeedingModePorts = Port5Bit | Port6Bit | Port7Bit;
    // Ports toggled in Water Change Mode
    ReefAngel.WaterChangePorts = Port5Bit | Port6Bit | Port7Bit | Port8Bit;
    // Ports toggled when Lights On / Off menu entry selected
    ReefAngel.LightsOnPorts = Port1Bit | Port2Bit | Port3Bit | Port4Bit;
    // Ports turned off when Overheat temperature exceeded
    ReefAngel.OverheatShutoffPorts = Port5Bit;
    // Use T1 probe as temperature and overheat functions
    ReefAngel.TempProbe = T1_PROBE;
    ReefAngel.OverheatProbe = T1_PROBE;

    // Feeeding and Water Change mode speed
    ReefAngel.DCPump.FeedingSpeed=0;
    ReefAngel.DCPump.WaterChangeSpeed=0;


    // Ports that are always on
    ReefAngel.Relay.On( Port7 ); // Return Pump
    
     ////// Place additional initialization code below here
        sun.Init(Latitude,Longitude);

        ////// Place additional initialization code above here
    }

        void CheckCloud()
        {
          // ------------------------------------------------------------
          // Change the values below to customize your cloud/storm effect

          // Frequency in days based on the day of the month - number 2 means every 2 days, for example (day 2,4,6 etc)
          // For testing purposes, you can use 1 and cause the cloud to occur everyday
        #define Clouds_Every_X_Days 1

          // Percentage chance of a cloud happening today
          // For testing purposes, you can use 100 and cause the cloud to have 100% chance of happening
        #define Cloud_Chance_per_Day 100

          // Minimum number of minutes for cloud duration.  Don't use max duration of less than 6
        #define Min_Cloud_Duration 7

          // Maximum number of minutes for the cloud duration. Don't use max duration of more than 255
        #define Max_Cloud_Duration 7

          // Minimum number of clouds that can happen per day
        #define Min_Clouds_per_Day 1

          // Maximum number of clouds that can happen per day
        #define Max_Clouds_per_Day 2

          // Only start the cloud effect after this setting
          // In this example, start cloud after noon
        #define Start_Cloud_After NumMins(12,00)

          // Always end the cloud effect before this setting
          // In this example, end cloud before 9:00pm
        #define End_Cloud_Before NumMins(21,00)

          // Percentage chance of a lightning happen for every cloud
          // For testing purposes, you can use 100 and cause the lightning to have 100% chance of happening
        #define Lightning_Change_per_Cloud 100

          // Note: Make sure to choose correct values that will work within your PWMSLope settings.
          // For example, in our case, we could have a max of 5 clouds per day and they could last for 50 minutes.
          // Which could mean 250 minutes of clouds. We need to make sure the PWMSlope can accomodate 250 minutes
          // of effects or unforseen result could happen.
          // Also, make sure that you can fit double those minutes between Start_Cloud_After and End_Cloud_Before.
          // In our example, we have 510 minutes between Start_Cloud_After and End_Cloud_Before, so double the
          // 250 minutes (or 500 minutes) can fit in that 510 minutes window.
          // It's a tight fit, but it did.

          //#define printdebug // Uncomment this for debug print on Serial Monitor window
        #define forcecloudcalculation // Uncomment this to force the cloud calculation to happen in the boot process.

          // Add Random Lightning modes
        #define Calm 0    // No lightning
        #define Slow 1    // 5 seconds of slow lightning in the middle of a cloud for ELN style (slow response) drivers
        #define Fast 2    // 5 seconds of fast lightning in the middle of a cloud for LDD style (fast response) drivers
        #define Mega 3    // Lightning throughout the cloud, higher chance as it gets darker
        #define Mega2 4   // Like Mega, but with more lightning
          // Set which modes you want to use
          // Example:  { Calm, Fast, Mega, Mega2 } to randomize all four modes.
          // { Mega2 } for just Mega2.  { Mega, Mega, Fast} for Mega and Fast, with twice the chance of Mega.
          byte LightningModes[] = {Mega2,Mega,Mega};

          // Change the values above to customize your cloud/storm effect
          // ------------------------------------------------------------
          // Do not change anything below here

          static byte cloudchance=255;
          static byte cloudduration=0;
          static int cloudstart=0;
          static byte numclouds=0;
          static byte lightningchance=0;
          static byte cloudindex=0;
          static byte lightningstatus=0;
          static int LastNumMins=0;
          static byte lightningMode=0;
          static boolean chooseLightning=true;

          static time_t DelayCounter=millis();    // Variable for lightning timing.
          static int DelayTime=random(1000);      // Variable for lightning timimg.

          // Every day at midnight, we check for chance of cloud happening today
          if (hour()==0 && minute()==0 && second()==0) cloudchance=255;

        #ifdef forcecloudcalculation
          if (cloudchance==255)
        #else
            if (hour()==0 && minute()==0 && second()==1 && cloudchance==255)
        #endif
            {
              randomSeed(millis());    // Seed the random number generator
              //Pick a random number between 0 and 99
              cloudchance=random(100);
              // if picked number is greater than Cloud_Chance_per_Day, we will not have clouds today
              if (cloudchance>Cloud_Chance_per_Day) cloudchance=0;
              // Check if today is day for clouds.
              if ((day()%Clouds_Every_X_Days)!=0) cloudchance=0;
              // If we have cloud today
              if (cloudchance)
              {
                // pick a random number for number of clouds between Min_Clouds_per_Day and Max_Clouds_per_Day
                numclouds=random(Min_Clouds_per_Day,Max_Clouds_per_Day);
                // pick the time that the first cloud will start
                // the range is calculated between Start_Cloud_After and the even distribuition of clouds on this day.
                cloudstart=random(Start_Cloud_After,Start_Cloud_After+((End_Cloud_Before-Start_Cloud_After)/(numclouds*2)));
                // pick a random number for the cloud duration of first cloud.
                cloudduration=random(Min_Cloud_Duration,Max_Cloud_Duration);
                //Pick a random number between 0 and 99
                lightningchance=random(100);
                // if picked number is greater than Lightning_Change_per_Cloud, we will not have lightning today
                if (lightningchance>Lightning_Change_per_Cloud) lightningchance=0;
              }
            }
          // Now that we have all the parameters for the cloud, let's create the effect


          if (cloudchance)
          {
            //is it time for cloud yet?
            if (NumMins(hour(),minute())>=cloudstart && NumMins(hour(),minute())<(cloudstart+cloudduration))
            {
              DaylightPWMValue=ReversePWMSlope(cloudstart,cloudstart+cloudduration,DaylightPWMValue/40.95,0,180)*40.95;
              if (chooseLightning)
              {
                lightningMode=LightningModes[random(100)%sizeof(LightningModes)];
                chooseLightning=false;
              }
              switch (lightningMode)
              {
              case Calm:
                break;
              case Mega:
                // Lightning chance from beginning of cloud through the end.  Chance increases with darkness of cloud.
                if (lightningchance && random(ReversePWMSlope(cloudstart,cloudstart+cloudduration,100,0,180))<1 && (millis()-DelayCounter)>DelayTime)
                {
                  // Send the trigger
                  Strike();
                  DelayCounter=millis();    // If we just had a round of flashes, then lets put in a longer delay
                  DelayTime=random(1000);   // of up to a second for dramatic effect before we do another round.
                }
                break;
              case Mega2:
                // Higher lightning chance from beginning of cloud through the end.  Chance increases with darkness of cloud.
                if (lightningchance && random(ReversePWMSlope(cloudstart,cloudstart+cloudduration,100,0,180))<2)
                {
                  Strike();
                }
                break;
              case Fast:
                // 5 seconds of lightning in the middle of the cloud
                if (lightningchance && (NumMins(hour(),minute())==(cloudstart+(cloudduration/2))) && second()<5 && (millis()-DelayCounter)>DelayTime)
                {
                  Strike();

                  DelayCounter=millis();    // If we just had a round of flashes, then lets put in a longer delay
                  DelayTime=random(1000);   // of up to a second for dramatic effect before we do another round.
                }
                break;
              case Slow:
                // Slow lightning for 5 seconds in the middle of the cloud.  Suitable for slower ELN style drivers
                if (lightningchance && (NumMins(hour(),minute())==(cloudstart+(cloudduration/2))) && second()<5)
                {
                  if (random(100)<20) lightningstatus=1;
                  else lightningstatus=0;
                  if (lightningstatus)
                  {
                    DaylightPWMValue=4095;
                  }
                  else
                  {
                    DaylightPWMValue=0;
                  }
                  delay(1);
                }
                break;
              default:
                break;
              }
            }
            else
            {
              chooseLightning=true; // Reset the flag to choose a new lightning type
            }

            if (NumMins(hour(),minute())>(cloudstart+cloudduration))
            {
              cloudindex++;
              if (cloudindex < numclouds)
              {
                cloudstart=random(Start_Cloud_After+(((End_Cloud_Before-Start_Cloud_After)/(numclouds*2))*cloudindex*2),(Start_Cloud_After+(((End_Cloud_Before-Start_Cloud_After)/(numclouds*2))*cloudindex*2))+((End_Cloud_Before-Start_Cloud_After)/(numclouds*2)));
                // pick a random number for the cloud duration of first cloud.
                cloudduration=random(Min_Cloud_Duration,Max_Cloud_Duration);
                //Pick a random number between 0 and 99
                lightningchance=random(100);
                // if picked number is greater than Lightning_Change_per_Cloud, we will not have lightning today
                if (lightningchance>Lightning_Change_per_Cloud) lightningchance=0;
              }
            }
          }

          // Write the times of the next cloud, next lightning, and cloud duration to the screen and into some customvars for the Portal.
          if (LastNumMins!=NumMins(hour(),minute()))
          {
            LastNumMins=NumMins(hour(),minute());
            /*ReefAngel.LCD.Clear(255,0,120,132,132);
             ReefAngel.LCD.DrawText(0,255,5,120,"C");
             ReefAngel.LCD.DrawText(0,255,11,120,"00:00");
             ReefAngel.LCD.DrawText(0,255,45,120,"L");
             ReefAngel.LCD.DrawText(0,255,51,120,"00:00"); */
            if (cloudchance && (NumMins(hour(),minute())<cloudstart))
            {
              int x=0;
              if ((cloudstart/60)>=10) x=11;
              else x=17;
              //ReefAngel.LCD.DrawText(0,255,x,120,(cloudstart/60));
              ReefAngel.CustomVar[3]=cloudstart/60; // Write the hour of the next cloud to custom variable for Portal reporting
              if ((cloudstart%60)>=10) x=29;
              else x=35;
              //ReefAngel.LCD.DrawText(0,255,x,120,(cloudstart%60));
              ReefAngel.CustomVar[4]=cloudstart%60; // Write the minute of the next cloud to custom variable for Portal reporting

            }
            //ReefAngel.LCD.DrawText(0,255,90,120,cloudduration);
            ReefAngel.CustomVar[7]=(cloudduration);    // Put the duration of the next cloud in a custom var for the portal
            if (lightningchance)
            {
              int x=0;
              if (((cloudstart+(cloudduration/2))/60)>=10) x=51;
              else x=57;
              //ReefAngel.LCD.DrawText(0,255,x,120,((cloudstart+(cloudduration/2))/60));
              ReefAngel.CustomVar[5]=(cloudstart+(cloudduration/2))/60;    // Write the hour of the next lightning to a custom variable for the Portal
              if (((cloudstart+(cloudduration/2))%60)>=10) x=69;
              else x=75;
              //ReefAngel.LCD.DrawText(0,255,x,120,((cloudstart+(cloudduration/2))%60)); // Write the minute of the next lightning to a custom variable for the Portal
                ReefAngel.CustomVar[6]=(cloudstart+(cloudduration/2))%60;
            }
          }   
        }

        void Strike()
        {
          int a=random(1,5);    // Pick a number of consecutive flashes from 1 to 4.
          for (int i=0; i<a; i++)
          {
            // Flash on
            int newdata=4095;
            Wire.beginTransmission(0x40);      // Address of the dimming expansion module
            Wire.write(0x8+(4*1));             // 0x8 is channel 0, 0x12 is channel 1, etc.  I'm using channel 1.
            Wire.write(newdata&0xff);          // Send the data 8 bits at a time.  This sends the LSB
            Wire.write(newdata>>8);            // This sends the MSB
            Wire.endTransmission();
           
            int randy=random(20,80);    // Random number for a delay
            if (randy>71) randy=((randy-70)/2)*100;    // Small chance of a longer delay
            delay(randy);                // Wait from 20 to 69 ms, or 100-400 ms
           
            // Flash off.  Return to baseline.
            newdata=ReefAngel.PWM.GetChannelValueRaw(1);   // Use the channel number you're flashing here
            Wire.beginTransmission(0x40);    // Same as above
            Wire.write(0x8+(4*1));
            Wire.write(newdata&0xff);
            Wire.write(newdata>>8);
            Wire.endTransmission();
           
            delay(random(30,50));                // Wait from 30 to 49 ms
            wdt_reset();    // Reset watchdog timer to avoid re-boots
          }
        }

        byte ReversePWMSlope(long cstart,long cend,byte PWMStart,byte PWMEnd, byte clength)
        {
          long n=elapsedSecsToday(now());
          cstart*=60;
          cend*=60;
          if (n<cstart) return PWMStart;
          if (n>=cstart && n<=(cstart+clength)) return map(n,cstart,cstart+clength,PWMStart,PWMEnd);
          if (n>(cstart+clength) && n<(cend-clength)) return PWMEnd;
          if (n>=(cend-clength) && n<=cend) return map(n,cend-clength,cend,PWMEnd,PWMStart);
          if (n>cend) return (int) PWMStart;
        }


    void loop()
   {
    ReefAngel.ActinicLights( Port1 ); // Left Actinic Light power
    ReefAngel.DayLights( Port2 ); // Left Day Light power
    ReefAngel.ActinicLights( Port3 ); // Right Actinic Light power
    ReefAngel.DayLights( Port4 ); // Right Day Light power
    ReefAngel.StandardHeater( Port5 ); // Heater
    ReefAngel.SingleATOLow( Port6 ); // Auto top off
    ReefAngel.Relay.Set(Port8, ReefAngel.HighATO.IsActive()); // Skimmer
    ReefAngel.PWM.Channel0PWMParabola(); // Left Actinic Light 0-10v
    ReefAngel.PWM.Channel1PWMParabola(); // Left Day Light 0-10v
    ReefAngel.PWM.Channel2PWMParabola(); // Right Actinic Light 0-10v
    ReefAngel.PWM.Channel3PWMParabola(); // Right Day Light 0-10v
    ReefAngel.DCPump.UseMemory = true;
    ReefAngel.DCPump.DaylightChannel = None;
    ReefAngel.DCPump.ActinicChannel = None;
    ReefAngel.DCPump.ExpansionChannel[0] = None;
    ReefAngel.DCPump.ExpansionChannel[1] = None;
    ReefAngel.DCPump.ExpansionChannel[2] = None;
    ReefAngel.DCPump.ExpansionChannel[3] = None;
    ReefAngel.DCPump.ExpansionChannel[4] = Sync; // Left Jebao RW4
    ReefAngel.DCPump.ExpansionChannel[5] = AntiSync; // Right Jebao RW4
    ////// Place your custom code below here
        sun.CheckAndUpdate(); // Calculate today's Sunrise / Sunset
        DaylightPWMValue=ReefAngel.PWM.GetChannelValueRaw(1); // Get the current value of channel 1
        CheckCloud(); // Apply cloud routine
        ReefAngel.PWM.SetChannelRaw(1,DaylightPWMValue); // Override Channel 1 with the result from the Cloud operation
    

    ////// Place your custom code above here

    // This should always be the last line
    ReefAngel.Portal( "troylong45" );
    ReefAngel.DDNS( "1" ); // Your DDNS is troylong45-1.myreefangel.com
    ReefAngel.ShowInterface();
}

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User avatar
lnevo
Posts: 5430
Joined: Fri Jul 20, 2012 9:42 am

Re: New to code ra and controls

Post by lnevo »

Based on the code you posted I would recommend taking out the ActinicLights and Daylights functions for port 1-4 at the top of loop. I would add at the end if statements that turn the relays on if the % is over whatever you set (look in updateLED function in my INO). This will make sure the relays are in sync with gps location.

If you want to add an offset it's easy. For an actinic offset (ie on 30 minutes before and on 30 minutes after) use this

ReefAngel.PWM.Channel0PWMParabola(30);

If you want an east/west effect (ie on 30 minutes before and off 30 minutes before)

ReefAngel.PWM.Channel0PWMParabola(30,30);

Make sure the if statements for the relays come after everything in loop that sets dimming up.
troylong45
Posts: 214
Joined: Sat Oct 10, 2015 9:17 pm

Re: New to code ra and controls

Post by troylong45 »

I think the edit I made with ur help of ur ino is right about what I need. So I'll probably scrape everything else lol. And it seems like yours has off set in it the dimming is at least reflecting that I'll have to wait for guaph to get long enough to see it all working
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jimsreef
Posts: 3
Joined: Thu Apr 07, 2016 5:04 pm

Re: New to code ra and controls

Post by jimsreef »

Did you ever get Reef Angel to dim the mars aqua leds? Jim
troylong45
Posts: 214
Joined: Sat Oct 10, 2015 9:17 pm

Re: New to code ra and controls

Post by troylong45 »

jimsreef wrote:Did you ever get Reef Angel to dim the mars aqua leds? Jim
yea i got the mars to work heres new code http://forum.reefangel.com/viewtopic.ph ... 141#p51141 ...
i also make mars and sb reef light upgarde kits for apex, and reefangel check out www.facebook.com/sLinkcables
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