New to code ra and controls

Request new hardware or ideas for the controller
troylong45
Posts: 214
Joined: Sat Oct 10, 2015 9:17 pm

New to code ra and controls

Post by troylong45 »

I have no idea what I'm doing I just won a bid for ra plus with dimming and wifi expansion .
I have
75g display
30g long sump
2 marsaqua 165w leds plan to add led moonlights (I can hack the 0-10v anolog )
300w heater
skimmer
1 jabeo rw4 powerhead plan on adding 1 or 2 more

LIGHTING :
I would like to have for lighting control east to west sunrise/sunset via 2 blue ch and 2 white ch lots of random days like storm, cloud, severe storm, light cycles to mimic the great barrier reef ,lunar calendar and cycles , and coral aculmate setting

FEED FEATURES :
I would like to have for pump setting feed mode to turn off skimmer, return pump , and powerhead, for 5 mins then return powerheads to on, return pump 2 mins after powerheads returns to on, and skimmer 2 minutes after return pump returns to on

POWERHEAD FEATURES :
I would like to have for powerheads to have random mode to control 2 or 3 jabeo rw4s would like it to alternate from wave to else modes randomly and to kinda go along with the lights weater Cycle and have night time mode

ATO FEATURE :
I would like to run 3 floats 1 float for ro bucket when low will break the circuit and alert me so ato pump will not run dry. Float 2 will be a low water level and turn on when low and incase if switch stops working will have 3rd for high level

LOW WATER LEVEL RETURN PUMP :
Would like to have a float turn off return pump and alert me to look at tank and see why and not to return to on till I tell it to

SKIMMER FEATURE :
I would like 2 floats for skimmer 1 for water level in skimmer chamber to turn off skimmer if to high to keep from overflowing. 1 float in skimmer cup to shut off when full and alert me

HEATER FEATURE :
I would like to keep heater at 80f and not go less then 79.5 or higher then 80.5 or if there is a seasonal temp for the great barrier reef. And to alert if it varies more then 2°f from set temp if temp exceeds 3° over set temp turn off heater,return pump, and skimmer

WATER CHANGE FEATURE :
turn off return, skimmer,powerheads,ato, and heater

MONITORING FEATURE:
I would like to be able to see temp and salinity values on my phone

I have no idea what I'm doing if anyone can help what parts to I need for the ra
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lnevo
Posts: 5430
Joined: Fri Jul 20, 2012 9:42 am

Re: New to code ra and controls

Post by lnevo »

Go to downloads and start on your base code with the wizard (under the Tools menu). Then post your code and we'll go feature by feature. Also get the Users manual and read through it. All your features are doable and a lot are in my INO as a reference. My code isn't the simplest but I've tried to keep blocks of code in separate functions to make it easy for reuse.
troylong45
Posts: 214
Joined: Sat Oct 10, 2015 9:17 pm

Re: New to code ra and controls

Post by troylong45 »

this is what i came up with didnt give me i/o expasion to set all the floats and didnt set wifi attacment since i dont know the info yet

#include <ReefAngel_Features.h>
#include <Globals.h>
#include <RA_Wifi.h>
#include <Wire.h>
#include <OneWire.h>
#include <Time.h>
#include <DS1307RTC.h>
#include <InternalEEPROM.h>
#include <RA_NokiaLCD.h>
#include <RA_ATO.h>
#include <RA_Joystick.h>
#include <LED.h>
#include <RA_TempSensor.h>
#include <Relay.h>
#include <RA_PWM.h>
#include <Timer.h>
#include <Memory.h>
#include <InternalEEPROM.h>
#include <RA_Colors.h>
#include <RA_CustomColors.h>
#include <Salinity.h>
#include <RF.h>
#include <IO.h>
#include <ORP.h>
#include <AI.h>
#include <PH.h>
#include <WaterLevel.h>
#include <Humidity.h>
#include <DCPump.h>
#include <PAR.h>
#include <ReefAngel.h>

////// Place global variable code below here


////// Place global variable code above here


void setup()
{
// This must be the first line
ReefAngel.Init(); //Initialize controller
ReefAngel.Use2014Screen(); // Let's use 2014 Screen
// Ports toggled in Feeding Mode
ReefAngel.FeedingModePorts = Port5Bit | Port6Bit | Port7Bit | Port8Bit;
// Ports toggled in Water Change Mode
ReefAngel.WaterChangePorts = Port4Bit | Port5Bit | Port6Bit | Port7Bit | Port8Bit;
// Ports toggled when Lights On / Off menu entry selected
ReefAngel.LightsOnPorts = 0;
// Ports turned off when Overheat temperature exceeded
ReefAngel.OverheatShutoffPorts = 0;
// Use T1 probe as temperature and overheat functions
ReefAngel.TempProbe = T1_PROBE;
ReefAngel.OverheatProbe = T1_PROBE;
// Set the Overheat temperature setting
InternalMemory.OverheatTemp_write( 802 );

// Feeeding and Water Change mode speed
ReefAngel.DCPump.FeedingSpeed=0;
ReefAngel.DCPump.WaterChangeSpeed=0;


// Ports that are always on
ReefAngel.Relay.On( Port6 );
ReefAngel.Relay.On( Port7 );
ReefAngel.Relay.On( Port8 );

////// Place additional initialization code below here


////// Place additional initialization code above here
}

void loop()
{
ReefAngel.StandardLights( Port1,10,0,20,0 );
ReefAngel.StandardLights( Port2,12,0,18,0 );
ReefAngel.StandardHeater( Port3,795,800 );
ReefAngel.SingleATO( true,Port4,60,0 );
ReefAngel.Relay.DelayedOn( Port5,5 );
ReefAngel.PWM.SetChannel( 0, PWMParabola(10,0,20,0,15,100,15) );
ReefAngel.PWM.SetChannel( 1, PWMParabola(12,0,18,0,15,40,15) );
ReefAngel.DCPump.UseMemory = false;
ReefAngel.DCPump.SetMode( Else,100,10 );
ReefAngel.DCPump.DaylightChannel = None;
ReefAngel.DCPump.ActinicChannel = None;
ReefAngel.DCPump.ExpansionChannel[0] = None;
ReefAngel.DCPump.ExpansionChannel[1] = None;
ReefAngel.DCPump.ExpansionChannel[2] = Sync;
ReefAngel.DCPump.ExpansionChannel[3] = AntiSync;
ReefAngel.DCPump.ExpansionChannel[4] = None;
ReefAngel.DCPump.ExpansionChannel[5] = None;
////// Place your custom code below here


////// Place your custom code above here

// This should always be the last line
ReefAngel.AddWifi();
ReefAngel.ShowInterface();
}
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lnevo
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Joined: Fri Jul 20, 2012 9:42 am

Re: New to code ra and controls

Post by lnevo »

The only info you need for the wifi is your portal username. There's a separate utility to configure the wifi. Did you get an IO expansion?
troylong45
Posts: 214
Joined: Sat Oct 10, 2015 9:17 pm

Re: New to code ra and controls

Post by troylong45 »

No i/o yet but was going to later so that and salinity isn't needed yet
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lnevo
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Joined: Fri Jul 20, 2012 9:42 am

Re: New to code ra and controls

Post by lnevo »

Yeah those should be really easy to add later. You don't need the wizard for them.
troylong45
Posts: 214
Joined: Sat Oct 10, 2015 9:17 pm

Re: New to code ra and controls

Post by troylong45 »

What do I do to add everything else I want in this code
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lnevo
Posts: 5430
Joined: Fri Jul 20, 2012 9:42 am

Re: New to code ra and controls

Post by lnevo »

Well a good amount should be taken up by the wizard. Most of the rest you can find a lot of the code in my INO, if coding is going to be a challenge, then if you could list out the rest by priority, we'll take a couple at a time. Aside from me building your INO completely which would take me quite a lot of time, then we can do it together with you learning on the way. Try some searches, much of what you want has examples in the forum already.
troylong45
Posts: 214
Joined: Sat Oct 10, 2015 9:17 pm

Re: New to code ra and controls

Post by troylong45 »

Just need moon calander cycle ,geometric location for sunrise sunset, and random days for no storms or clouds and some with.
And have the jabeos tied in to the storms to go up and down to 100% constant flow during stormy daysand night time for powerheads.
And have days where one day be w1 and days with else mode
Last edited by troylong45 on Mon Oct 12, 2015 4:07 pm, edited 2 times in total.
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lnevo
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Joined: Fri Jul 20, 2012 9:42 am

Re: New to code ra and controls

Post by lnevo »

My code is in my signature. Alerts you'll setup in the portal once you have the wifi connected.

The jaebos tied to storm mode isn't implemented yet. I'm sure colin will be happy to add that.

I'll post some links and sample code up to get you going on some of the above.
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lnevo
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Joined: Fri Jul 20, 2012 9:42 am

Re: New to code ra and controls

Post by lnevo »

My code is here:
http://forum.reefangel.com/viewtopic.php?f=11&t=2328

Cloud stuff is here: (You need to use slow mode on the black boxes, look for my post with more aggressive effects with them, it's in my code also)
http://forum.reefangel.com/viewtopic.ph ... ilit=cloud

Moon rise/set implementation
http://forum.reefangel.com/viewtopic.ph ... lit=Moon.h

Sunrise/Sunset implementation
http://forum.reefangel.com/viewtopic.php?p=47303#p47303

For doing custom modes, look at my CustomRF() function. A lot of the InternalMemory.read/writes you see can be removed and just replaced with a static variable. I use InternalMemory as that's how we can store things persistently and modify without having to re-code. Using hard coded values will be much simpler as you put all these pieces together.

I'm sure it's a lot to digest, so once you have some questions, feel free to ask.
troylong45
Posts: 214
Joined: Sat Oct 10, 2015 9:17 pm

Re: New to code ra and controls

Post by troylong45 »

I think if I can have jabeos go from w1 to else every other day with one sync and one antisync I'll be good

Does the sunrise sunset have the geometric location

And does the weather have random days with storms and clouds and some days with none
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lnevo
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Re: New to code ra and controls

Post by lnevo »

There's no w1 mode, Im not sure what's closest, but thats not a big deal and yes both the sun and moon code are based on GPS coordinates. And yes the weather has random days and random amount of events.
troylong45
Posts: 214
Joined: Sat Oct 10, 2015 9:17 pm

Re: New to code ra and controls

Post by troylong45 »

W1 is pulses of on off 1 second something like that's
I'll try to modify the code and can u proof reed it after to make sure it's right
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lnevo
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Joined: Fri Jul 20, 2012 9:42 am

Re: New to code ra and controls

Post by lnevo »

Ok, so that's like ShortPulse mode, we can alternate between that and Else mode.
troylong45
Posts: 214
Joined: Sat Oct 10, 2015 9:17 pm

Re: New to code ra and controls

Post by troylong45 »

:/ I feel like a dummy to this. Usely I'm good with new stuff maybe step by step I'll add a newer wizard code and then we'll do sunrise geolocation first then storm moon not worried about yet. And if u can take screen shot pointin out where to paste or something.
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troylong45
Posts: 214
Joined: Sat Oct 10, 2015 9:17 pm

Re: New to code ra and controls

Post by troylong45 »

Code: Select all

#include <ReefAngel_Features.h>
#include <Globals.h>
#include <RA_Wifi.h>
#include <Wire.h>
#include <OneWire.h>
#include <Time.h>
#include <DS1307RTC.h>
#include <InternalEEPROM.h>
#include <RA_NokiaLCD.h>
#include <RA_ATO.h>
#include <RA_Joystick.h>
#include <LED.h>
#include <RA_TempSensor.h>
#include <Relay.h>
#include <RA_PWM.h>
#include <Timer.h>
#include <Memory.h>
#include <InternalEEPROM.h>
#include <RA_Colors.h>
#include <RA_CustomColors.h>
#include <Salinity.h>
#include <RF.h>
#include <IO.h>
#include <ORP.h>
#include <AI.h>
#include <PH.h>
#include <WaterLevel.h>
#include <Humidity.h>
#include <DCPump.h>
#include <PAR.h>
#include <ReefAngel.h>

////// Place global variable code below here


////// Place global variable code above here


void setup()
{
    // This must be the first line
    ReefAngel.Init();  //Initialize controller
    ReefAngel.Use2014Screen();  // Let's use 2014 Screen 
    // Ports toggled in Feeding Mode
    ReefAngel.FeedingModePorts = Port3Bit | Port4Bit | Port5Bit | Port6Bit | Port7Bit | Port8Bit;
    // Ports toggled in Water Change Mode
    ReefAngel.WaterChangePorts = Port3Bit | Port4Bit | Port5Bit | Port6Bit | Port7Bit | Port8Bit;
    // Ports toggled when Lights On / Off menu entry selected
    ReefAngel.LightsOnPorts = Port1Bit | Port2Bit;
    // Ports turned off when Overheat temperature exceeded
    ReefAngel.OverheatShutoffPorts = Port6Bit;
    // Use T1 probe as temperature and overheat functions
    ReefAngel.TempProbe = T1_PROBE;
    ReefAngel.OverheatProbe = T1_PROBE;


    // Ports that are always on

    ////// Place additional initialization code below here
    

    ////// Place additional initialization code above here
}

void loop()
{
    ReefAngel.ActinicLights( Port1 );
    ReefAngel.DayLights( Port2 );
    ReefAngel.Relay.DelayedOn( Port3 );
    ReefAngel.Relay.DelayedOn( Port4 );
    ReefAngel.Relay.DelayedOn( Port5 );
    ReefAngel.StandardHeater( Port6 );
    ReefAngel.SingleATOHigh( Port5 );
    ReefAngel.SingleATOLow( Port7 );
    ReefAngel.PWM.DaylightPWMParabola();
    ReefAngel.PWM.ActinicPWMParabola();
    ////// Place your custom code below here
    

    ////// Place your custom code above here

    // This should always be the last line
    ReefAngel.Portal( "troylong45" );
    ReefAngel.DDNS( "209.18.47.61" ); // Your DDNS is troylong45-209.18.47.61.myreefangel.com
    ReefAngel.ShowInterface();
}

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troylong45
Posts: 214
Joined: Sat Oct 10, 2015 9:17 pm

Re: New to code ra and controls

Post by troylong45 »

does this look right
i added high float to deativate my skimmer if water rises to high (high float to port 5)
added cloud
added sunrise

1: does every thing look right do i need to move any cloud or sunrise stuff

2: do i need to change or add to the high float to have no time out to always run my port 5 till float is deactivated from water level rising it is timing out how do i void the time out for high level float

Code: Select all

#include <ReefAngel_Features.h>
#include <Globals.h>
#include <RA_Wifi.h>
#include <Wire.h>
#include <OneWire.h>
#include <Time.h>
#include <DS1307RTC.h>
#include <InternalEEPROM.h>
#include <RA_NokiaLCD.h>
#include <RA_ATO.h>
#include <RA_Joystick.h>
#include <LED.h>
#include <RA_TempSensor.h>
#include <Relay.h>
#include <RA_PWM.h>
#include <Timer.h>
#include <Memory.h>
#include <InternalEEPROM.h>
#include <RA_Colors.h>
#include <RA_CustomColors.h>
#include <Salinity.h>
#include <RF.h>
#include <IO.h>
#include <ORP.h>
#include <AI.h>
#include <PH.h>
#include <WaterLevel.h>
#include <Humidity.h>
#include <DCPump.h>
#include <PAR.h>
#include <ReefAngel.h>
#include <SunLocation.h>
#define Mem_I_Latitude -18
#define Mem_I_Longitude 147

////// Place global variable code below here
    SunLocation sun;
    int DaylightPWMValue=0;        // For cloud code

////// Place global variable code above here


void setup()
{
    // This must be the first line
    ReefAngel.Init();  //Initialize controller
    ReefAngel.Use2014Screen();  // Let's use 2014 Screen 
    // Ports toggled in Feeding Mode
    ReefAngel.FeedingModePorts = Port3Bit | Port4Bit | Port5Bit | Port6Bit | Port7Bit | Port8Bit;
    // Ports toggled in Water Change Mode
    ReefAngel.WaterChangePorts = Port3Bit | Port4Bit | Port5Bit | Port6Bit | Port7Bit | Port8Bit;
    // Ports toggled when Lights On / Off menu entry selected
    ReefAngel.LightsOnPorts = Port1Bit | Port2Bit;
    // Ports turned off when Overheat temperature exceeded
    ReefAngel.OverheatShutoffPorts = Port6Bit;
    // Use T1 probe as temperature and overheat functions
    ReefAngel.TempProbe = T1_PROBE;
    ReefAngel.OverheatProbe = T1_PROBE;


    // Ports that are always on

    ////// Place additional initialization code below here
        sun.Init(InternalMemory.read_int(Mem_I_Latitude), InternalMemory.read_int(Mem_I_Longitude)); 
        DaylightPWMValue=PWMSlopeHighRes(10,30,22,0,0,30,240,0);
     CheckCloud();
     ReefAngel.PWM.SetChannelRaw(1,DaylightPWMValue);

    ////// Place additional initialization code above here
}

    void CheckCloud()
    {
      // ------------------------------------------------------------
      // Change the values below to customize your cloud/storm effect

      // Frequency in days based on the day of the month - number 2 means every 2 days, for example (day 2,4,6 etc)
      // For testing purposes, you can use 1 and cause the cloud to occur everyday
    #define Clouds_Every_X_Days 1

      // Percentage chance of a cloud happening today
      // For testing purposes, you can use 100 and cause the cloud to have 100% chance of happening
    #define Cloud_Chance_per_Day 100

      // Minimum number of minutes for cloud duration.  Don't use max duration of less than 6
    #define Min_Cloud_Duration 7

      // Maximum number of minutes for the cloud duration. Don't use max duration of more than 255
    #define Max_Cloud_Duration 7

      // Minimum number of clouds that can happen per day
    #define Min_Clouds_per_Day 1

      // Maximum number of clouds that can happen per day
    #define Max_Clouds_per_Day 2

      // Only start the cloud effect after this setting
      // In this example, start cloud after noon
    #define Start_Cloud_After NumMins(12,00)

      // Always end the cloud effect before this setting
      // In this example, end cloud before 9:00pm
    #define End_Cloud_Before NumMins(21,00)

      // Percentage chance of a lightning happen for every cloud
      // For testing purposes, you can use 100 and cause the lightning to have 100% chance of happening
    #define Lightning_Change_per_Cloud 100

      // Note: Make sure to choose correct values that will work within your PWMSLope settings.
      // For example, in our case, we could have a max of 5 clouds per day and they could last for 50 minutes.
      // Which could mean 250 minutes of clouds. We need to make sure the PWMSlope can accomodate 250 minutes
      // of effects or unforseen result could happen.
      // Also, make sure that you can fit double those minutes between Start_Cloud_After and End_Cloud_Before.
      // In our example, we have 510 minutes between Start_Cloud_After and End_Cloud_Before, so double the
      // 250 minutes (or 500 minutes) can fit in that 510 minutes window.
      // It's a tight fit, but it did.

      //#define printdebug // Uncomment this for debug print on Serial Monitor window
    #define forcecloudcalculation // Uncomment this to force the cloud calculation to happen in the boot process.

      // Add Random Lightning modes
    #define Calm 0    // No lightning
    #define Slow 1    // 5 seconds of slow lightning in the middle of a cloud for ELN style (slow response) drivers
    #define Fast 2    // 5 seconds of fast lightning in the middle of a cloud for LDD style (fast response) drivers
    #define Mega 3    // Lightning throughout the cloud, higher chance as it gets darker
    #define Mega2 4   // Like Mega, but with more lightning
      // Set which modes you want to use
      // Example:  { Calm, Fast, Mega, Mega2 } to randomize all four modes. 
      // { Mega2 } for just Mega2.  { Mega, Mega, Fast} for Mega and Fast, with twice the chance of Mega.
      byte LightningModes[] = {Mega2,Mega,Mega};

      // Change the values above to customize your cloud/storm effect
      // ------------------------------------------------------------
      // Do not change anything below here

      static byte cloudchance=255;
      static byte cloudduration=0;
      static int cloudstart=0;
      static byte numclouds=0;
      static byte lightningchance=0;
      static byte cloudindex=0;
      static byte lightningstatus=0;
      static int LastNumMins=0;
      static byte lightningMode=0;
      static boolean chooseLightning=true;

      static time_t DelayCounter=millis();    // Variable for lightning timing. 
      static int DelayTime=random(1000);      // Variable for lightning timimg.

      // Every day at midnight, we check for chance of cloud happening today
      if (hour()==0 && minute()==0 && second()==0) cloudchance=255;

    #ifdef forcecloudcalculation
      if (cloudchance==255)
    #else
        if (hour()==0 && minute()==0 && second()==1 && cloudchance==255)
    #endif
        {
          randomSeed(millis());    // Seed the random number generator
          //Pick a random number between 0 and 99
          cloudchance=random(100);
          // if picked number is greater than Cloud_Chance_per_Day, we will not have clouds today
          if (cloudchance>Cloud_Chance_per_Day) cloudchance=0;
          // Check if today is day for clouds.
          if ((day()%Clouds_Every_X_Days)!=0) cloudchance=0;
          // If we have cloud today
          if (cloudchance)
          {
            // pick a random number for number of clouds between Min_Clouds_per_Day and Max_Clouds_per_Day
            numclouds=random(Min_Clouds_per_Day,Max_Clouds_per_Day);
            // pick the time that the first cloud will start
            // the range is calculated between Start_Cloud_After and the even distribuition of clouds on this day.
            cloudstart=random(Start_Cloud_After,Start_Cloud_After+((End_Cloud_Before-Start_Cloud_After)/(numclouds*2)));
            // pick a random number for the cloud duration of first cloud.
            cloudduration=random(Min_Cloud_Duration,Max_Cloud_Duration);
            //Pick a random number between 0 and 99
            lightningchance=random(100);
            // if picked number is greater than Lightning_Change_per_Cloud, we will not have lightning today
            if (lightningchance>Lightning_Change_per_Cloud) lightningchance=0;
          }
        }
      // Now that we have all the parameters for the cloud, let's create the effect


      if (cloudchance)
      {
        //is it time for cloud yet?
        if (NumMins(hour(),minute())>=cloudstart && NumMins(hour(),minute())<(cloudstart+cloudduration))
        {
          DaylightPWMValue=ReversePWMSlope(cloudstart,cloudstart+cloudduration,DaylightPWMValue/40.95,0,180)*40.95;
          if (chooseLightning)
          {
            lightningMode=LightningModes[random(100)%sizeof(LightningModes)];
            chooseLightning=false;
          }
          switch (lightningMode)
          {
          case Calm:
            break;
          case Mega:
            // Lightning chance from beginning of cloud through the end.  Chance increases with darkness of cloud.
            if (lightningchance && random(ReversePWMSlope(cloudstart,cloudstart+cloudduration,100,0,180))<1 && (millis()-DelayCounter)>DelayTime)
            {
              // Send the trigger
              Strike();
              DelayCounter=millis();    // If we just had a round of flashes, then lets put in a longer delay
              DelayTime=random(1000);   // of up to a second for dramatic effect before we do another round.
            }
            break;
          case Mega2:
            // Higher lightning chance from beginning of cloud through the end.  Chance increases with darkness of cloud.
            if (lightningchance && random(ReversePWMSlope(cloudstart,cloudstart+cloudduration,100,0,180))<2)
            {
              Strike();
            }
            break;
          case Fast:
            // 5 seconds of lightning in the middle of the cloud
            if (lightningchance && (NumMins(hour(),minute())==(cloudstart+(cloudduration/2))) && second()<5 && (millis()-DelayCounter)>DelayTime)
            {
              Strike();

              DelayCounter=millis();    // If we just had a round of flashes, then lets put in a longer delay
              DelayTime=random(1000);   // of up to a second for dramatic effect before we do another round.
            }
            break;
          case Slow:
            // Slow lightning for 5 seconds in the middle of the cloud.  Suitable for slower ELN style drivers
            if (lightningchance && (NumMins(hour(),minute())==(cloudstart+(cloudduration/2))) && second()<5)
            {
              if (random(100)<20) lightningstatus=1;
              else lightningstatus=0;
              if (lightningstatus)
              {
                DaylightPWMValue=4095;
              }
              else
              {
                DaylightPWMValue=0;
              }
              delay(1);
            }
            break;
          default:
            break;
          }
        }
        else
        {
          chooseLightning=true; // Reset the flag to choose a new lightning type
        }

        if (NumMins(hour(),minute())>(cloudstart+cloudduration))
        {
          cloudindex++;
          if (cloudindex < numclouds)
          {
            cloudstart=random(Start_Cloud_After+(((End_Cloud_Before-Start_Cloud_After)/(numclouds*2))*cloudindex*2),(Start_Cloud_After+(((End_Cloud_Before-Start_Cloud_After)/(numclouds*2))*cloudindex*2))+((End_Cloud_Before-Start_Cloud_After)/(numclouds*2)));
            // pick a random number for the cloud duration of first cloud.
            cloudduration=random(Min_Cloud_Duration,Max_Cloud_Duration);
            //Pick a random number between 0 and 99
            lightningchance=random(100);
            // if picked number is greater than Lightning_Change_per_Cloud, we will not have lightning today
            if (lightningchance>Lightning_Change_per_Cloud) lightningchance=0;
          }
        }
      }

      // Write the times of the next cloud, next lightning, and cloud duration to the screen and into some customvars for the Portal.
      if (LastNumMins!=NumMins(hour(),minute()))
      {
        LastNumMins=NumMins(hour(),minute());
        /*ReefAngel.LCD.Clear(255,0,120,132,132);
         ReefAngel.LCD.DrawText(0,255,5,120,"C");
         ReefAngel.LCD.DrawText(0,255,11,120,"00:00");
         ReefAngel.LCD.DrawText(0,255,45,120,"L");
         ReefAngel.LCD.DrawText(0,255,51,120,"00:00"); */
        if (cloudchance && (NumMins(hour(),minute())<cloudstart))
        {
          int x=0;
          if ((cloudstart/60)>=10) x=11;
          else x=17;
          //ReefAngel.LCD.DrawText(0,255,x,120,(cloudstart/60));
          ReefAngel.CustomVar[3]=cloudstart/60; // Write the hour of the next cloud to custom variable for Portal reporting
          if ((cloudstart%60)>=10) x=29;
          else x=35;
          //ReefAngel.LCD.DrawText(0,255,x,120,(cloudstart%60));
          ReefAngel.CustomVar[4]=cloudstart%60; // Write the minute of the next cloud to custom variable for Portal reporting

        }
        //ReefAngel.LCD.DrawText(0,255,90,120,cloudduration);
        ReefAngel.CustomVar[7]=(cloudduration);    // Put the duration of the next cloud in a custom var for the portal
        if (lightningchance)
        {
          int x=0;
          if (((cloudstart+(cloudduration/2))/60)>=10) x=51;
          else x=57;
          //ReefAngel.LCD.DrawText(0,255,x,120,((cloudstart+(cloudduration/2))/60));
          ReefAngel.CustomVar[5]=(cloudstart+(cloudduration/2))/60;    // Write the hour of the next lightning to a custom variable for the Portal
          if (((cloudstart+(cloudduration/2))%60)>=10) x=69;
          else x=75;
          //ReefAngel.LCD.DrawText(0,255,x,120,((cloudstart+(cloudduration/2))%60)); // Write the minute of the next lightning to a custom variable for the Portal
            ReefAngel.CustomVar[6]=(cloudstart+(cloudduration/2))%60;
        }
      }   
    }

    void Strike()
    {
      int a=random(1,5);    // Pick a number of consecutive flashes from 1 to 4. 
      for (int i=0; i<a; i++)
      {
        // Flash on
        int newdata=4095;
        Wire.beginTransmission(0x40);      // Address of the dimming expansion module
        Wire.write(0x8+(4*1));             // 0x8 is channel 0, 0x12 is channel 1, etc.  I'm using channel 1.
        Wire.write(newdata&0xff);          // Send the data 8 bits at a time.  This sends the LSB
        Wire.write(newdata>>8);            // This sends the MSB
        Wire.endTransmission();
       
        int randy=random(20,80);    // Random number for a delay
        if (randy>71) randy=((randy-70)/2)*100;    // Small chance of a longer delay
        delay(randy);                // Wait from 20 to 69 ms, or 100-400 ms
       
        // Flash off.  Return to baseline.
        newdata=ReefAngel.PWM.GetChannelValueRaw(1);   // Use the channel number you're flashing here
        Wire.beginTransmission(0x40);    // Same as above
        Wire.write(0x8+(4*1));
        Wire.write(newdata&0xff);
        Wire.write(newdata>>8);
        Wire.endTransmission();
       
        delay(random(30,50));                // Wait from 30 to 49 ms
        wdt_reset();    // Reset watchdog timer to avoid re-boots
      }
    }

    byte ReversePWMSlope(long cstart,long cend,byte PWMStart,byte PWMEnd, byte clength)
    {
      long n=elapsedSecsToday(now());
      cstart*=60;
      cend*=60;
      if (n<cstart) return PWMStart;
      if (n>=cstart && n<=(cstart+clength)) return map(n,cstart,cstart+clength,PWMStart,PWMEnd);
      if (n>(cstart+clength) && n<(cend-clength)) return PWMEnd;
      if (n>=(cend-clength) && n<=cend) return map(n,cend-clength,cend,PWMEnd,PWMStart);
      if (n>cend) return (int) PWMStart;
    }


void loop()
{
    ReefAngel.ActinicLights( Port1 );
    ReefAngel.DayLights( Port2 );
    ReefAngel.Relay.DelayedOn( Port3 );
    ReefAngel.Relay.DelayedOn( Port4 );
    ReefAngel.StandardHeater( Port6 );
    ReefAngel.SingleATOHigh( Port5 );
    ReefAngel.SingleATOLow( Port7 );
    ReefAngel.PWM.Channel0PWMParabola();
    ReefAngel.PWM.Channel1PWMParabola();
    ////// Place your custom code below here
    
    
    ////// Place your custom code above here

    // This should always be the last line
    ReefAngel.Portal( "troylong45" );
    ReefAngel.DDNS( "209.18.47.61" ); // Your DDNS is troylong45-209.18.47.61.myreefangel.com
    ReefAngel.ShowInterface();
}
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User avatar
lnevo
Posts: 5430
Joined: Fri Jul 20, 2012 9:42 am

Re: New to code ra and controls

Post by lnevo »

You had a lot of the code in the initialization step, where we want it to be in loop so it can be run throughout the program. Otherwise the cloud never happens and the sunrise/sunset times don't happen.

Code: Select all

#include <ReefAngel_Features.h>
#include <Globals.h>
#include <RA_Wifi.h>
#include <Wire.h>
#include <OneWire.h>
#include <Time.h>
#include <DS1307RTC.h>
#include <InternalEEPROM.h>
#include <RA_NokiaLCD.h>
#include <RA_ATO.h>
#include <RA_Joystick.h>
#include <LED.h>
#include <RA_TempSensor.h>
#include <Relay.h>
#include <RA_PWM.h>
#include <Timer.h>
#include <Memory.h>
#include <InternalEEPROM.h>
#include <RA_Colors.h>
#include <RA_CustomColors.h>
#include <Salinity.h>
#include <RF.h>
#include <IO.h>
#include <ORP.h>
#include <AI.h>
#include <PH.h>
#include <WaterLevel.h>
#include <Humidity.h>
#include <DCPump.h>
#include <PAR.h>
#include <ReefAngel.h>
#include <SunLocation.h>

////// Place global variable code below here
SunLocation sun;
int DaylightPWMValue=0;        // For cloud code
int Latitude=-18;
int Longitude=147;

////// Place global variable code above here


void setup()
{
    // This must be the first line
    ReefAngel.Init();  //Initialize controller
    ReefAngel.Use2014Screen();  // Let's use 2014 Screen 
    // Ports toggled in Feeding Mode
    ReefAngel.FeedingModePorts = Port3Bit | Port4Bit | Port5Bit | Port6Bit | Port7Bit | Port8Bit;
    // Ports toggled in Water Change Mode
    ReefAngel.WaterChangePorts = Port3Bit | Port4Bit | Port5Bit | Port6Bit | Port7Bit | Port8Bit;
    // Ports toggled when Lights On / Off menu entry selected
    ReefAngel.LightsOnPorts = Port1Bit | Port2Bit;
    // Ports turned off when Overheat temperature exceeded
    ReefAngel.OverheatShutoffPorts = Port6Bit;
    // Use T1 probe as temperature and overheat functions
    ReefAngel.TempProbe = T1_PROBE;
    ReefAngel.OverheatProbe = T1_PROBE;


    // Ports that are always on

    ////// Place additional initialization code below here
    sun.Init(Latitude,Longitude); 

    ////// Place additional initialization code above here
}

    void CheckCloud()
    {
      // ------------------------------------------------------------
      // Change the values below to customize your cloud/storm effect

      // Frequency in days based on the day of the month - number 2 means every 2 days, for example (day 2,4,6 etc)
      // For testing purposes, you can use 1 and cause the cloud to occur everyday
    #define Clouds_Every_X_Days 1

      // Percentage chance of a cloud happening today
      // For testing purposes, you can use 100 and cause the cloud to have 100% chance of happening
    #define Cloud_Chance_per_Day 100

      // Minimum number of minutes for cloud duration.  Don't use max duration of less than 6
    #define Min_Cloud_Duration 7

      // Maximum number of minutes for the cloud duration. Don't use max duration of more than 255
    #define Max_Cloud_Duration 7

      // Minimum number of clouds that can happen per day
    #define Min_Clouds_per_Day 1

      // Maximum number of clouds that can happen per day
    #define Max_Clouds_per_Day 2

      // Only start the cloud effect after this setting
      // In this example, start cloud after noon
    #define Start_Cloud_After NumMins(12,00)

      // Always end the cloud effect before this setting
      // In this example, end cloud before 9:00pm
    #define End_Cloud_Before NumMins(21,00)

      // Percentage chance of a lightning happen for every cloud
      // For testing purposes, you can use 100 and cause the lightning to have 100% chance of happening
    #define Lightning_Change_per_Cloud 100

      // Note: Make sure to choose correct values that will work within your PWMSLope settings.
      // For example, in our case, we could have a max of 5 clouds per day and they could last for 50 minutes.
      // Which could mean 250 minutes of clouds. We need to make sure the PWMSlope can accomodate 250 minutes
      // of effects or unforseen result could happen.
      // Also, make sure that you can fit double those minutes between Start_Cloud_After and End_Cloud_Before.
      // In our example, we have 510 minutes between Start_Cloud_After and End_Cloud_Before, so double the
      // 250 minutes (or 500 minutes) can fit in that 510 minutes window.
      // It's a tight fit, but it did.

      //#define printdebug // Uncomment this for debug print on Serial Monitor window
    #define forcecloudcalculation // Uncomment this to force the cloud calculation to happen in the boot process.

      // Add Random Lightning modes
    #define Calm 0    // No lightning
    #define Slow 1    // 5 seconds of slow lightning in the middle of a cloud for ELN style (slow response) drivers
    #define Fast 2    // 5 seconds of fast lightning in the middle of a cloud for LDD style (fast response) drivers
    #define Mega 3    // Lightning throughout the cloud, higher chance as it gets darker
    #define Mega2 4   // Like Mega, but with more lightning
      // Set which modes you want to use
      // Example:  { Calm, Fast, Mega, Mega2 } to randomize all four modes. 
      // { Mega2 } for just Mega2.  { Mega, Mega, Fast} for Mega and Fast, with twice the chance of Mega.
      byte LightningModes[] = {Mega2,Mega,Mega};

      // Change the values above to customize your cloud/storm effect
      // ------------------------------------------------------------
      // Do not change anything below here

      static byte cloudchance=255;
      static byte cloudduration=0;
      static int cloudstart=0;
      static byte numclouds=0;
      static byte lightningchance=0;
      static byte cloudindex=0;
      static byte lightningstatus=0;
      static int LastNumMins=0;
      static byte lightningMode=0;
      static boolean chooseLightning=true;

      static time_t DelayCounter=millis();    // Variable for lightning timing. 
      static int DelayTime=random(1000);      // Variable for lightning timimg.

      // Every day at midnight, we check for chance of cloud happening today
      if (hour()==0 && minute()==0 && second()==0) cloudchance=255;

    #ifdef forcecloudcalculation
      if (cloudchance==255)
    #else
        if (hour()==0 && minute()==0 && second()==1 && cloudchance==255)
    #endif
        {
          randomSeed(millis());    // Seed the random number generator
          //Pick a random number between 0 and 99
          cloudchance=random(100);
          // if picked number is greater than Cloud_Chance_per_Day, we will not have clouds today
          if (cloudchance>Cloud_Chance_per_Day) cloudchance=0;
          // Check if today is day for clouds.
          if ((day()%Clouds_Every_X_Days)!=0) cloudchance=0;
          // If we have cloud today
          if (cloudchance)
          {
            // pick a random number for number of clouds between Min_Clouds_per_Day and Max_Clouds_per_Day
            numclouds=random(Min_Clouds_per_Day,Max_Clouds_per_Day);
            // pick the time that the first cloud will start
            // the range is calculated between Start_Cloud_After and the even distribuition of clouds on this day.
            cloudstart=random(Start_Cloud_After,Start_Cloud_After+((End_Cloud_Before-Start_Cloud_After)/(numclouds*2)));
            // pick a random number for the cloud duration of first cloud.
            cloudduration=random(Min_Cloud_Duration,Max_Cloud_Duration);
            //Pick a random number between 0 and 99
            lightningchance=random(100);
            // if picked number is greater than Lightning_Change_per_Cloud, we will not have lightning today
            if (lightningchance>Lightning_Change_per_Cloud) lightningchance=0;
          }
        }
      // Now that we have all the parameters for the cloud, let's create the effect


      if (cloudchance)
      {
        //is it time for cloud yet?
        if (NumMins(hour(),minute())>=cloudstart && NumMins(hour(),minute())<(cloudstart+cloudduration))
        {
          DaylightPWMValue=ReversePWMSlope(cloudstart,cloudstart+cloudduration,DaylightPWMValue/40.95,0,180)*40.95;
          if (chooseLightning)
          {
            lightningMode=LightningModes[random(100)%sizeof(LightningModes)];
            chooseLightning=false;
          }
          switch (lightningMode)
          {
          case Calm:
            break;
          case Mega:
            // Lightning chance from beginning of cloud through the end.  Chance increases with darkness of cloud.
            if (lightningchance && random(ReversePWMSlope(cloudstart,cloudstart+cloudduration,100,0,180))<1 && (millis()-DelayCounter)>DelayTime)
            {
              // Send the trigger
              Strike();
              DelayCounter=millis();    // If we just had a round of flashes, then lets put in a longer delay
              DelayTime=random(1000);   // of up to a second for dramatic effect before we do another round.
            }
            break;
          case Mega2:
            // Higher lightning chance from beginning of cloud through the end.  Chance increases with darkness of cloud.
            if (lightningchance && random(ReversePWMSlope(cloudstart,cloudstart+cloudduration,100,0,180))<2)
            {
              Strike();
            }
            break;
          case Fast:
            // 5 seconds of lightning in the middle of the cloud
            if (lightningchance && (NumMins(hour(),minute())==(cloudstart+(cloudduration/2))) && second()<5 && (millis()-DelayCounter)>DelayTime)
            {
              Strike();

              DelayCounter=millis();    // If we just had a round of flashes, then lets put in a longer delay
              DelayTime=random(1000);   // of up to a second for dramatic effect before we do another round.
            }
            break;
          case Slow:
            // Slow lightning for 5 seconds in the middle of the cloud.  Suitable for slower ELN style drivers
            if (lightningchance && (NumMins(hour(),minute())==(cloudstart+(cloudduration/2))) && second()<5)
            {
              if (random(100)<20) lightningstatus=1;
              else lightningstatus=0;
              if (lightningstatus)
              {
                DaylightPWMValue=4095;
              }
              else
              {
                DaylightPWMValue=0;
              }
              delay(1);
            }
            break;
          default:
            break;
          }
        }
        else
        {
          chooseLightning=true; // Reset the flag to choose a new lightning type
        }

        if (NumMins(hour(),minute())>(cloudstart+cloudduration))
        {
          cloudindex++;
          if (cloudindex < numclouds)
          {
            cloudstart=random(Start_Cloud_After+(((End_Cloud_Before-Start_Cloud_After)/(numclouds*2))*cloudindex*2),(Start_Cloud_After+(((End_Cloud_Before-Start_Cloud_After)/(numclouds*2))*cloudindex*2))+((End_Cloud_Before-Start_Cloud_After)/(numclouds*2)));
            // pick a random number for the cloud duration of first cloud.
            cloudduration=random(Min_Cloud_Duration,Max_Cloud_Duration);
            //Pick a random number between 0 and 99
            lightningchance=random(100);
            // if picked number is greater than Lightning_Change_per_Cloud, we will not have lightning today
            if (lightningchance>Lightning_Change_per_Cloud) lightningchance=0;
          }
        }
      }

      // Write the times of the next cloud, next lightning, and cloud duration to the screen and into some customvars for the Portal.
      if (LastNumMins!=NumMins(hour(),minute()))
      {
        LastNumMins=NumMins(hour(),minute());
        /*ReefAngel.LCD.Clear(255,0,120,132,132);
         ReefAngel.LCD.DrawText(0,255,5,120,"C");
         ReefAngel.LCD.DrawText(0,255,11,120,"00:00");
         ReefAngel.LCD.DrawText(0,255,45,120,"L");
         ReefAngel.LCD.DrawText(0,255,51,120,"00:00"); */
        if (cloudchance && (NumMins(hour(),minute())<cloudstart))
        {
          int x=0;
          if ((cloudstart/60)>=10) x=11;
          else x=17;
          //ReefAngel.LCD.DrawText(0,255,x,120,(cloudstart/60));
          ReefAngel.CustomVar[3]=cloudstart/60; // Write the hour of the next cloud to custom variable for Portal reporting
          if ((cloudstart%60)>=10) x=29;
          else x=35;
          //ReefAngel.LCD.DrawText(0,255,x,120,(cloudstart%60));
          ReefAngel.CustomVar[4]=cloudstart%60; // Write the minute of the next cloud to custom variable for Portal reporting

        }
        //ReefAngel.LCD.DrawText(0,255,90,120,cloudduration);
        ReefAngel.CustomVar[7]=(cloudduration);    // Put the duration of the next cloud in a custom var for the portal
        if (lightningchance)
        {
          int x=0;
          if (((cloudstart+(cloudduration/2))/60)>=10) x=51;
          else x=57;
          //ReefAngel.LCD.DrawText(0,255,x,120,((cloudstart+(cloudduration/2))/60));
          ReefAngel.CustomVar[5]=(cloudstart+(cloudduration/2))/60;    // Write the hour of the next lightning to a custom variable for the Portal
          if (((cloudstart+(cloudduration/2))%60)>=10) x=69;
          else x=75;
          //ReefAngel.LCD.DrawText(0,255,x,120,((cloudstart+(cloudduration/2))%60)); // Write the minute of the next lightning to a custom variable for the Portal
            ReefAngel.CustomVar[6]=(cloudstart+(cloudduration/2))%60;
        }
      }   
    }

    void Strike()
    {
      int a=random(1,5);    // Pick a number of consecutive flashes from 1 to 4. 
      for (int i=0; i<a; i++)
      {
        // Flash on
        int newdata=4095;
        Wire.beginTransmission(0x40);      // Address of the dimming expansion module
        Wire.write(0x8+(4*1));             // 0x8 is channel 0, 0x12 is channel 1, etc.  I'm using channel 1.
        Wire.write(newdata&0xff);          // Send the data 8 bits at a time.  This sends the LSB
        Wire.write(newdata>>8);            // This sends the MSB
        Wire.endTransmission();
       
        int randy=random(20,80);    // Random number for a delay
        if (randy>71) randy=((randy-70)/2)*100;    // Small chance of a longer delay
        delay(randy);                // Wait from 20 to 69 ms, or 100-400 ms
       
        // Flash off.  Return to baseline.
        newdata=ReefAngel.PWM.GetChannelValueRaw(1);   // Use the channel number you're flashing here
        Wire.beginTransmission(0x40);    // Same as above
        Wire.write(0x8+(4*1));
        Wire.write(newdata&0xff);
        Wire.write(newdata>>8);
        Wire.endTransmission();
       
        delay(random(30,50));                // Wait from 30 to 49 ms
        wdt_reset();    // Reset watchdog timer to avoid re-boots
      }
    }

    byte ReversePWMSlope(long cstart,long cend,byte PWMStart,byte PWMEnd, byte clength)
    {
      long n=elapsedSecsToday(now());
      cstart*=60;
      cend*=60;
      if (n<cstart) return PWMStart;
      if (n>=cstart && n<=(cstart+clength)) return map(n,cstart,cstart+clength,PWMStart,PWMEnd);
      if (n>(cstart+clength) && n<(cend-clength)) return PWMEnd;
      if (n>=(cend-clength) && n<=cend) return map(n,cend-clength,cend,PWMEnd,PWMStart);
      if (n>cend) return (int) PWMStart;
    }


void loop()
{
    ReefAngel.ActinicLights( Port1 );
    ReefAngel.DayLights( Port2 );
    ReefAngel.Relay.DelayedOn( Port3 );
    ReefAngel.Relay.DelayedOn( Port4 );
    ReefAngel.StandardHeater( Port6 );
    ReefAngel.Relay.Set(Port5, ReefAngel.HighATO.IsActive());
    ReefAngel.SingleATOLow( Port7 );
    ReefAngel.PWM.Channel0PWMParabola();
    ReefAngel.PWM.Channel1PWMParabola();
    ////// Place your custom code below here
    sun.CheckAndUpdate(); // Calculate today's Sunrise / Sunset
    DaylightPWMValue=PWMSlopeHighRes(10,30,22,0,0,30,240,0);
    CheckCloud();
    ReefAngel.PWM.SetChannelRaw(1,DaylightPWMValue);
    ////// Place your custom code above here

    // This should always be the last line
    ReefAngel.Portal( "troylong45" );
    ReefAngel.DDNS( "209.18.47.61" ); // Your DDNS is troylong45-209.18.47.61.myreefangel.com
    ReefAngel.ShowInterface();
}
Try this out. Do you have your wifi working yet?

Also I didn't see anything to turn off the skimmer. It looks like you'll have the opposite actually. See if that works for you. If it's the opposite

change:
ReefAngel.Relay.Set(Port5, ReefAngel.HighATO.IsActive());
to
ReefAngel.Relay.Set(Port5, !ReefAngel.HighATO.IsActive());

Also in your DDNS line, you have your IP address. You want a name that you'll know so it'll be troylong45-whatever since we can't depend on your IP being static or not.

Otherwise it looks good. You're using a lot of standard memory settings, which is good but makes it harder for us to help you troubleshoot. I recommend making sure your wifi is working and looking through the Internal Memory section of the portal.
troylong45
Posts: 214
Joined: Sat Oct 10, 2015 9:17 pm

Re: New to code ra and controls

Post by troylong45 »

ok ill try to use the new code u made for me
the wifi is working i can go to the ip address and turn stuff on and off but when i go to portal it says


Internal Memory
Only available with valid wifi address. Please make sure your controller is sending data to the Portal web server.

same thing if i try to switch stuff on and off in the portal
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User avatar
lnevo
Posts: 5430
Joined: Fri Jul 20, 2012 9:42 am

Re: New to code ra and controls

Post by lnevo »

Ok that's because you need to setup port forwarding still. You need to make sure your wifi module gets a static dhcp reservation from your router and that you are forwarding port 2000 to the wifi module IP on port 2000.
User avatar
lnevo
Posts: 5430
Joined: Fri Jul 20, 2012 9:42 am

Re: New to code ra and controls

Post by lnevo »

Actually there's an issue with the way I did the high ato. I'll post a fix later for you.
troylong45
Posts: 214
Joined: Sat Oct 10, 2015 9:17 pm

Re: New to code ra and controls

Post by troylong45 »

Ok I changed the ddns to troylong45 and edited the "you can go to blah blah blah " stuff at the end of the code. Does my portal automatically find my reefangel .
So all I need to do now is figure out how to change port forwarding on my router like u mentioned I'll probably have to call my Internet provider it's there router/modem
Image
troylong45
Posts: 214
Joined: Sat Oct 10, 2015 9:17 pm

Re: New to code ra and controls

Post by troylong45 »

The high ato seems to work for the skimmer. Now keep this in mind though I haven't connected anything to the ra yet just to be safe lol
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User avatar
lnevo
Posts: 5430
Joined: Fri Jul 20, 2012 9:42 am

Re: New to code ra and controls

Post by lnevo »

It works but the relay status is currently tied directly to the float switch which could be bad too because skimmer goes off water level rises float switch turns skimmer back on, etc. you wanted an override so you would manually have to trigger it back on. If your using it in the collection cup then wouldn't really be a problem.
troylong45
Posts: 214
Joined: Sat Oct 10, 2015 9:17 pm

Re: New to code ra and controls

Post by troylong45 »

Well right now just going to use it to turn off skimmer like if the return stops for whatever reason it won't keep filling the cup or if power outage the skimmer won't Come on till the water level falls to proper level. I think I'm OK without a override for now.
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User avatar
lnevo
Posts: 5430
Joined: Fri Jul 20, 2012 9:42 am

Re: New to code ra and controls

Post by lnevo »

Yup should be fine then for now.
troylong45
Posts: 214
Joined: Sat Oct 10, 2015 9:17 pm

Re: New to code ra and controls

Post by troylong45 »

i dont think the white ch dimming expansion 1 is operating properly ill give it a day or 2 to get a graph of dimming 0 and 1 and relay 1 and relay 2

i think i got fowarding done on router it asked for

Local IP 192.168.0.18
Local Start Port 2000
Local End Port 2000
External IP 0.0.0.0
External Start Port 2000
External End Port 2000
Protocol both tcp/udp
Description moms tank
Enabled yes

i get this in portal
Reef Angel

Reef Angel wifi address:
My reefangelid: troylong45
Connection Status: Unreachable Address

Last Update: 10/18/2015, 5:57:42 PM
Displaying data from: Webbanner database

and if i try to switch things of view internal memory still says
Only available with valid wifi address. Please make sure your controller is sending data to the Portal web server.


i added this to end of code for the ip stuff does all this seem right

Code: Select all

        // This should always be the last line
        ReefAngel.Portal( "troylong45" );
        ReefAngel.DDNS( "reef" ); // Your DDNS is troylong45-reef.myreefangel.com
        ReefAngel.ShowInterface();
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User avatar
lnevo
Posts: 5430
Joined: Fri Jul 20, 2012 9:42 am

Re: New to code ra and controls

Post by lnevo »

Local ip needs to point to ip of wifi module. That message means your forwarding isnt yet working. The basis for the lights depends immensely on the memory variables you've set. Without the wifi forwarding happening we won't be able to validate that.
troylong45
Posts: 214
Joined: Sat Oct 10, 2015 9:17 pm

Re: New to code ra and controls

Post by troylong45 »

The local ip is the one of the ra. So forwarding isn't set in my router correctly yet then huh. Here's what I did start to finish.
I used the wifi tool to configure the wife add on just like the wifi manual said, added the code to the ra with the Androino schetch uploader , and that was it then the router stuff. There isn't anything here in the forum I setup right. Like profile or something for the portal. From all this info I gave u still points to properly setting router port forwarding right ?
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