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Re: New to code ra and controls

Posted: Mon Jan 25, 2016 6:59 pm
by troylong45
ok i added sun and cloud this look right i dont know if it runs relays 1 and 3 for blues and 2 and 4 for whites and 0 and 2 dimmming blues and 1 and 3 for dimming white and storm and cloud across all 4 channels or is just white and blue better for storm?

Code: Select all

#include <ReefAngel_Features.h>
#include <Globals.h>
#include <RA_Wifi.h>
#include <Wire.h>
#include <OneWire.h>
#include <Time.h>
#include <DS1307RTC.h>
#include <InternalEEPROM.h>
#include <RA_NokiaLCD.h>
#include <RA_ATO.h>
#include <RA_Joystick.h>
#include <LED.h>
#include <RA_TempSensor.h>
#include <Relay.h>
#include <RA_PWM.h>
#include <Timer.h>
#include <Memory.h>
#include <InternalEEPROM.h>
#include <RA_Colors.h>
#include <RA_CustomColors.h>
#include <Salinity.h>
#include <RF.h>
#include <IO.h>
#include <ORP.h>
#include <AI.h>
#include <PH.h>
#include <WaterLevel.h>
#include <Humidity.h>
#include <DCPump.h>
#include <PAR.h>
#include <ReefAngel.h>
#include <SunLocation.h>

    ////// Place global variable code below here
    SunLocation sun;
    int DaylightPWMValue=0;        // For cloud code
    int Latitude=-18;
    int Longitude=147;

    ////// Place global variable code above here


void setup()
{
    // This must be the first line
    ReefAngel.Init();  //Initialize controller
    ReefAngel.Use2014Screen();  // Let's use 2014 Screen 
    // Ports toggled in Feeding Mode
    ReefAngel.FeedingModePorts = Port5Bit | Port6Bit | Port7Bit;
    // Ports toggled in Water Change Mode
    ReefAngel.WaterChangePorts = Port5Bit | Port6Bit | Port7Bit | Port8Bit;
    // Ports toggled when Lights On / Off menu entry selected
    ReefAngel.LightsOnPorts = Port1Bit | Port2Bit | Port3Bit | Port4Bit;
    // Ports turned off when Overheat temperature exceeded
    ReefAngel.OverheatShutoffPorts = Port5Bit;
    // Use T1 probe as temperature and overheat functions
    ReefAngel.TempProbe = T1_PROBE;
    ReefAngel.OverheatProbe = T1_PROBE;

    // Feeeding and Water Change mode speed
    ReefAngel.DCPump.FeedingSpeed=0;
    ReefAngel.DCPump.WaterChangeSpeed=0;


    // Ports that are always on
    ReefAngel.Relay.On( Port7 ); // Return Pump
    
     ////// Place additional initialization code below here
        sun.Init(Latitude,Longitude);

        ////// Place additional initialization code above here
    }

        void CheckCloud()
        {
          // ------------------------------------------------------------
          // Change the values below to customize your cloud/storm effect

          // Frequency in days based on the day of the month - number 2 means every 2 days, for example (day 2,4,6 etc)
          // For testing purposes, you can use 1 and cause the cloud to occur everyday
        #define Clouds_Every_X_Days 1

          // Percentage chance of a cloud happening today
          // For testing purposes, you can use 100 and cause the cloud to have 100% chance of happening
        #define Cloud_Chance_per_Day 100

          // Minimum number of minutes for cloud duration.  Don't use max duration of less than 6
        #define Min_Cloud_Duration 7

          // Maximum number of minutes for the cloud duration. Don't use max duration of more than 255
        #define Max_Cloud_Duration 7

          // Minimum number of clouds that can happen per day
        #define Min_Clouds_per_Day 1

          // Maximum number of clouds that can happen per day
        #define Max_Clouds_per_Day 2

          // Only start the cloud effect after this setting
          // In this example, start cloud after noon
        #define Start_Cloud_After NumMins(12,00)

          // Always end the cloud effect before this setting
          // In this example, end cloud before 9:00pm
        #define End_Cloud_Before NumMins(21,00)

          // Percentage chance of a lightning happen for every cloud
          // For testing purposes, you can use 100 and cause the lightning to have 100% chance of happening
        #define Lightning_Change_per_Cloud 100

          // Note: Make sure to choose correct values that will work within your PWMSLope settings.
          // For example, in our case, we could have a max of 5 clouds per day and they could last for 50 minutes.
          // Which could mean 250 minutes of clouds. We need to make sure the PWMSlope can accomodate 250 minutes
          // of effects or unforseen result could happen.
          // Also, make sure that you can fit double those minutes between Start_Cloud_After and End_Cloud_Before.
          // In our example, we have 510 minutes between Start_Cloud_After and End_Cloud_Before, so double the
          // 250 minutes (or 500 minutes) can fit in that 510 minutes window.
          // It's a tight fit, but it did.

          //#define printdebug // Uncomment this for debug print on Serial Monitor window
        #define forcecloudcalculation // Uncomment this to force the cloud calculation to happen in the boot process.

          // Add Random Lightning modes
        #define Calm 0    // No lightning
        #define Slow 1    // 5 seconds of slow lightning in the middle of a cloud for ELN style (slow response) drivers
        #define Fast 2    // 5 seconds of fast lightning in the middle of a cloud for LDD style (fast response) drivers
        #define Mega 3    // Lightning throughout the cloud, higher chance as it gets darker
        #define Mega2 4   // Like Mega, but with more lightning
          // Set which modes you want to use
          // Example:  { Calm, Fast, Mega, Mega2 } to randomize all four modes.
          // { Mega2 } for just Mega2.  { Mega, Mega, Fast} for Mega and Fast, with twice the chance of Mega.
          byte LightningModes[] = {Mega2,Mega,Mega};

          // Change the values above to customize your cloud/storm effect
          // ------------------------------------------------------------
          // Do not change anything below here

          static byte cloudchance=255;
          static byte cloudduration=0;
          static int cloudstart=0;
          static byte numclouds=0;
          static byte lightningchance=0;
          static byte cloudindex=0;
          static byte lightningstatus=0;
          static int LastNumMins=0;
          static byte lightningMode=0;
          static boolean chooseLightning=true;

          static time_t DelayCounter=millis();    // Variable for lightning timing.
          static int DelayTime=random(1000);      // Variable for lightning timimg.

          // Every day at midnight, we check for chance of cloud happening today
          if (hour()==0 && minute()==0 && second()==0) cloudchance=255;

        #ifdef forcecloudcalculation
          if (cloudchance==255)
        #else
            if (hour()==0 && minute()==0 && second()==1 && cloudchance==255)
        #endif
            {
              randomSeed(millis());    // Seed the random number generator
              //Pick a random number between 0 and 99
              cloudchance=random(100);
              // if picked number is greater than Cloud_Chance_per_Day, we will not have clouds today
              if (cloudchance>Cloud_Chance_per_Day) cloudchance=0;
              // Check if today is day for clouds.
              if ((day()%Clouds_Every_X_Days)!=0) cloudchance=0;
              // If we have cloud today
              if (cloudchance)
              {
                // pick a random number for number of clouds between Min_Clouds_per_Day and Max_Clouds_per_Day
                numclouds=random(Min_Clouds_per_Day,Max_Clouds_per_Day);
                // pick the time that the first cloud will start
                // the range is calculated between Start_Cloud_After and the even distribuition of clouds on this day.
                cloudstart=random(Start_Cloud_After,Start_Cloud_After+((End_Cloud_Before-Start_Cloud_After)/(numclouds*2)));
                // pick a random number for the cloud duration of first cloud.
                cloudduration=random(Min_Cloud_Duration,Max_Cloud_Duration);
                //Pick a random number between 0 and 99
                lightningchance=random(100);
                // if picked number is greater than Lightning_Change_per_Cloud, we will not have lightning today
                if (lightningchance>Lightning_Change_per_Cloud) lightningchance=0;
              }
            }
          // Now that we have all the parameters for the cloud, let's create the effect


          if (cloudchance)
          {
            //is it time for cloud yet?
            if (NumMins(hour(),minute())>=cloudstart && NumMins(hour(),minute())<(cloudstart+cloudduration))
            {
              DaylightPWMValue=ReversePWMSlope(cloudstart,cloudstart+cloudduration,DaylightPWMValue/40.95,0,180)*40.95;
              if (chooseLightning)
              {
                lightningMode=LightningModes[random(100)%sizeof(LightningModes)];
                chooseLightning=false;
              }
              switch (lightningMode)
              {
              case Calm:
                break;
              case Mega:
                // Lightning chance from beginning of cloud through the end.  Chance increases with darkness of cloud.
                if (lightningchance && random(ReversePWMSlope(cloudstart,cloudstart+cloudduration,100,0,180))<1 && (millis()-DelayCounter)>DelayTime)
                {
                  // Send the trigger
                  Strike();
                  DelayCounter=millis();    // If we just had a round of flashes, then lets put in a longer delay
                  DelayTime=random(1000);   // of up to a second for dramatic effect before we do another round.
                }
                break;
              case Mega2:
                // Higher lightning chance from beginning of cloud through the end.  Chance increases with darkness of cloud.
                if (lightningchance && random(ReversePWMSlope(cloudstart,cloudstart+cloudduration,100,0,180))<2)
                {
                  Strike();
                }
                break;
              case Fast:
                // 5 seconds of lightning in the middle of the cloud
                if (lightningchance && (NumMins(hour(),minute())==(cloudstart+(cloudduration/2))) && second()<5 && (millis()-DelayCounter)>DelayTime)
                {
                  Strike();

                  DelayCounter=millis();    // If we just had a round of flashes, then lets put in a longer delay
                  DelayTime=random(1000);   // of up to a second for dramatic effect before we do another round.
                }
                break;
              case Slow:
                // Slow lightning for 5 seconds in the middle of the cloud.  Suitable for slower ELN style drivers
                if (lightningchance && (NumMins(hour(),minute())==(cloudstart+(cloudduration/2))) && second()<5)
                {
                  if (random(100)<20) lightningstatus=1;
                  else lightningstatus=0;
                  if (lightningstatus)
                  {
                    DaylightPWMValue=4095;
                  }
                  else
                  {
                    DaylightPWMValue=0;
                  }
                  delay(1);
                }
                break;
              default:
                break;
              }
            }
            else
            {
              chooseLightning=true; // Reset the flag to choose a new lightning type
            }

            if (NumMins(hour(),minute())>(cloudstart+cloudduration))
            {
              cloudindex++;
              if (cloudindex < numclouds)
              {
                cloudstart=random(Start_Cloud_After+(((End_Cloud_Before-Start_Cloud_After)/(numclouds*2))*cloudindex*2),(Start_Cloud_After+(((End_Cloud_Before-Start_Cloud_After)/(numclouds*2))*cloudindex*2))+((End_Cloud_Before-Start_Cloud_After)/(numclouds*2)));
                // pick a random number for the cloud duration of first cloud.
                cloudduration=random(Min_Cloud_Duration,Max_Cloud_Duration);
                //Pick a random number between 0 and 99
                lightningchance=random(100);
                // if picked number is greater than Lightning_Change_per_Cloud, we will not have lightning today
                if (lightningchance>Lightning_Change_per_Cloud) lightningchance=0;
              }
            }
          }

          // Write the times of the next cloud, next lightning, and cloud duration to the screen and into some customvars for the Portal.
          if (LastNumMins!=NumMins(hour(),minute()))
          {
            LastNumMins=NumMins(hour(),minute());
            /*ReefAngel.LCD.Clear(255,0,120,132,132);
             ReefAngel.LCD.DrawText(0,255,5,120,"C");
             ReefAngel.LCD.DrawText(0,255,11,120,"00:00");
             ReefAngel.LCD.DrawText(0,255,45,120,"L");
             ReefAngel.LCD.DrawText(0,255,51,120,"00:00"); */
            if (cloudchance && (NumMins(hour(),minute())<cloudstart))
            {
              int x=0;
              if ((cloudstart/60)>=10) x=11;
              else x=17;
              //ReefAngel.LCD.DrawText(0,255,x,120,(cloudstart/60));
              ReefAngel.CustomVar[3]=cloudstart/60; // Write the hour of the next cloud to custom variable for Portal reporting
              if ((cloudstart%60)>=10) x=29;
              else x=35;
              //ReefAngel.LCD.DrawText(0,255,x,120,(cloudstart%60));
              ReefAngel.CustomVar[4]=cloudstart%60; // Write the minute of the next cloud to custom variable for Portal reporting

            }
            //ReefAngel.LCD.DrawText(0,255,90,120,cloudduration);
            ReefAngel.CustomVar[7]=(cloudduration);    // Put the duration of the next cloud in a custom var for the portal
            if (lightningchance)
            {
              int x=0;
              if (((cloudstart+(cloudduration/2))/60)>=10) x=51;
              else x=57;
              //ReefAngel.LCD.DrawText(0,255,x,120,((cloudstart+(cloudduration/2))/60));
              ReefAngel.CustomVar[5]=(cloudstart+(cloudduration/2))/60;    // Write the hour of the next lightning to a custom variable for the Portal
              if (((cloudstart+(cloudduration/2))%60)>=10) x=69;
              else x=75;
              //ReefAngel.LCD.DrawText(0,255,x,120,((cloudstart+(cloudduration/2))%60)); // Write the minute of the next lightning to a custom variable for the Portal
                ReefAngel.CustomVar[6]=(cloudstart+(cloudduration/2))%60;
            }
          }   
        }

        void Strike()
        {
          int a=random(1,5);    // Pick a number of consecutive flashes from 1 to 4.
          for (int i=0; i<a; i++)
          {
            // Flash on
            int newdata=4095;
            Wire.beginTransmission(0x40);      // Address of the dimming expansion module
            Wire.write(0x8+(4*1));             // 0x8 is channel 0, 0x12 is channel 1, etc.  I'm using channel 1.
            Wire.write(newdata&0xff);          // Send the data 8 bits at a time.  This sends the LSB
            Wire.write(newdata>>8);            // This sends the MSB
            Wire.endTransmission();
           
            int randy=random(20,80);    // Random number for a delay
            if (randy>71) randy=((randy-70)/2)*100;    // Small chance of a longer delay
            delay(randy);                // Wait from 20 to 69 ms, or 100-400 ms
           
            // Flash off.  Return to baseline.
            newdata=ReefAngel.PWM.GetChannelValueRaw(1);   // Use the channel number you're flashing here
            Wire.beginTransmission(0x40);    // Same as above
            Wire.write(0x8+(4*1));
            Wire.write(newdata&0xff);
            Wire.write(newdata>>8);
            Wire.endTransmission();
           
            delay(random(30,50));                // Wait from 30 to 49 ms
            wdt_reset();    // Reset watchdog timer to avoid re-boots
          }
        }

        byte ReversePWMSlope(long cstart,long cend,byte PWMStart,byte PWMEnd, byte clength)
        {
          long n=elapsedSecsToday(now());
          cstart*=60;
          cend*=60;
          if (n<cstart) return PWMStart;
          if (n>=cstart && n<=(cstart+clength)) return map(n,cstart,cstart+clength,PWMStart,PWMEnd);
          if (n>(cstart+clength) && n<(cend-clength)) return PWMEnd;
          if (n>=(cend-clength) && n<=cend) return map(n,cend-clength,cend,PWMEnd,PWMStart);
          if (n>cend) return (int) PWMStart;
        }


    void loop()
   {
    ReefAngel.ActinicLights( Port1 ); // Left Actinic Light power
    ReefAngel.DayLights( Port2 ); // Left Day Light power
    ReefAngel.ActinicLights( Port3 ); // Right Actinic Light power
    ReefAngel.DayLights( Port4 ); // Right Day Light power
    ReefAngel.StandardHeater( Port5 ); // Heater
    ReefAngel.SingleATOLow( Port6 ); // Auto top off
    ReefAngel.Relay.Set(Port8, ReefAngel.HighATO.IsActive()); // Skimmer
    ReefAngel.PWM.Channel0PWMParabola(); // Left Actinic Light 0-10v
    ReefAngel.PWM.Channel1PWMParabola(); // Left Day Light 0-10v
    ReefAngel.PWM.Channel2PWMParabola(); // Right Actinic Light 0-10v
    ReefAngel.PWM.Channel3PWMParabola(); // Right Day Light 0-10v
    ReefAngel.DCPump.UseMemory = true;
    ReefAngel.DCPump.DaylightChannel = None;
    ReefAngel.DCPump.ActinicChannel = None;
    ReefAngel.DCPump.ExpansionChannel[0] = None;
    ReefAngel.DCPump.ExpansionChannel[1] = None;
    ReefAngel.DCPump.ExpansionChannel[2] = None;
    ReefAngel.DCPump.ExpansionChannel[3] = None;
    ReefAngel.DCPump.ExpansionChannel[4] = Sync; // Left Jebao RW4
    ReefAngel.DCPump.ExpansionChannel[5] = AntiSync; // Right Jebao RW4
    ////// Place your custom code below here
        sun.CheckAndUpdate(); // Calculate today's Sunrise / Sunset
        DaylightPWMValue=ReefAngel.PWM.GetChannelValueRaw(1); // Get the current value of channel 1
        CheckCloud(); // Apply cloud routine
        ReefAngel.PWM.SetChannelRaw(1,DaylightPWMValue); // Override Channel 1 with the result from the Cloud operation
    

    ////// Place your custom code above here

    // This should always be the last line
    ReefAngel.Portal( "troylong45" );
    ReefAngel.DDNS( "1" ); // Your DDNS is troylong45-1.myreefangel.com
    ReefAngel.ShowInterface();
}


Re: New to code ra and controls

Posted: Mon Jan 25, 2016 7:28 pm
by lnevo
Based on the code you posted I would recommend taking out the ActinicLights and Daylights functions for port 1-4 at the top of loop. I would add at the end if statements that turn the relays on if the % is over whatever you set (look in updateLED function in my INO). This will make sure the relays are in sync with gps location.

If you want to add an offset it's easy. For an actinic offset (ie on 30 minutes before and on 30 minutes after) use this

ReefAngel.PWM.Channel0PWMParabola(30);

If you want an east/west effect (ie on 30 minutes before and off 30 minutes before)

ReefAngel.PWM.Channel0PWMParabola(30,30);

Make sure the if statements for the relays come after everything in loop that sets dimming up.

Re: New to code ra and controls

Posted: Tue Jan 26, 2016 12:25 pm
by troylong45
I think the edit I made with ur help of ur ino is right about what I need. So I'll probably scrape everything else lol. And it seems like yours has off set in it the dimming is at least reflecting that I'll have to wait for guaph to get long enough to see it all working

Re: New to code ra and controls

Posted: Thu Apr 07, 2016 5:16 pm
by jimsreef
Did you ever get Reef Angel to dim the mars aqua leds? Jim

Re: New to code ra and controls

Posted: Fri Apr 08, 2016 11:21 am
by troylong45
jimsreef wrote:Did you ever get Reef Angel to dim the mars aqua leds? Jim
yea i got the mars to work heres new code http://forum.reefangel.com/viewtopic.ph ... 141#p51141 ...
i also make mars and sb reef light upgarde kits for apex, and reefangel check out www.facebook.com/sLinkcables