i think y have error on my config
my Ai sol is configured in the same timer of my wavemaker
and on the sunset sunrise the Ai drop by step everytime the wavemaker pulse
and after power outage, depending what wavemaker start the first the moonlight fonction not work.
the AI just power off
another issue de cloud work , but not de lightning
Code: Select all
[quote]
#include <ReefAngel_Features.h>
#include <Globals.h>
#include <RA_Wifi.h>
#include <[color=#CC6600]Wire[/color].h>
#include <[color=#CC6600]OneWire[/color].h>
#include <Time.h>
#include <DS1307RTC.h>
#include <InternalEEPROM.h>
#include <RA_NokiaLCD.h>
#include <RA_ATO.h>
#include <RA_Joystick.h>
#include <[color=#006699]LED[/color].h>
#include <RA_TempSensor.h>
#include <[color=#006699]Relay[/color].h>
#include <RA_PWM.h>
#include <[color=#006699]AI[/color].h>
#include <[color=#006699]Timer[/color].h>
#include <Memory.h>
#include <InternalEEPROM.h>
#include <RA_Colors.h>
#include <RA_CustomColors.h>
#include <[color=#006699]Salinity[/color].h>
#include <[color=#006699]RF[/color].h>
#include <[color=#006699]IO[/color].h>
#include <[color=#006699]ORP[/color].h>
#include <[color=#CC6600]ReefAngel[/color].h>
[color=#CC6600]byte[/color] WhiteValue=0;
[color=#CC6600]byte[/color] BlueValue=0;
[color=#CC6600]byte[/color] RoyalBlueValue=0;
[color=#7E7E7E]//custom dysplay temp+on and off relay [/color]
[color=#CC6600]void[/color] DrawCustomMain()
{
[color=#CC6600]byte[/color] x = 6;
[color=#CC6600]byte[/color] y = 2;
[color=#CC6600]byte[/color] t;
[color=#CC6600]ReefAngel[/color].[color=#006699]LCD[/color].[color=#CC6600]DrawDate[/color](6, 2);
[color=#CC6600]ReefAngel[/color].[color=#006699]LCD[/color].[color=#CC6600]Clear[/color](COLOR_BLACK, 1, 11, 132, 11);
x = 12;
y += [color=#006699]MENU_START_ROW[/color]+1;
[color=#CC6600]ReefAngel[/color].[color=#006699]LCD[/color].[color=#CC6600]DrawText[/color](COLOR_BLUE, COLOR_WHITE, x, y+6, [color=#006699]"TEMP pH"[/color]);
[color=#CC6600]char[/color] text[7];
[color=#CC6600]ConvertNumToString[/color](text, [color=#CC6600]ReefAngel[/color].[color=#006699]Params[/color].[color=#006699]PH[/color], 100);
[color=#CC6600]ReefAngel[/color].[color=#006699]LCD[/color].[color=#CC6600]Clear[/color](DefaultBGColor, x+16, y+65, x+65, y+16);
[color=#CC6600]ReefAngel[/color].[color=#006699]LCD[/color].[color=#CC6600]DrawLargeText[/color](PHColor, DefaultBGColor, x+75, y+18, text, Font8x16);
[color=#CC6600]ConvertNumToString[/color](text, [color=#CC6600]ReefAngel[/color].[color=#006699]Params[/color].[color=#006699]Temp[/color][[color=#006699]T1_PROBE[/color]], 10);
y += [color=#006699]MENU_START_ROW[/color]*2;
x = 10;
[color=#CC6600]ReefAngel[/color].[color=#006699]LCD[/color].[color=#CC6600]Clear[/color](DefaultBGColor,x,y,x+(16*4),y+16);
[color=#CC6600]ReefAngel[/color].[color=#006699]LCD[/color].DrawHugeNumbers(T1TempColor, DefaultBGColor, x, y,text);
#if defined AI_LED && ! defined RemoveAllLights
[color=#CC6600]ReefAngel[/color].[color=#006699]LCD[/color].[color=#CC6600]DrawText[/color](DPColor, DefaultBGColor, 69, 78 ,[color=#006699]"W:"[/color]);
[color=#CC6600]ReefAngel[/color].[color=#006699]LCD[/color].DrawSingleMonitor([color=#CC6600]ReefAngel[/color].[color=#006699]AI[/color].[color=#CC6600]GetChannel[/color](0), DPColor, 84, 78, 1);
[color=#CC6600]ReefAngel[/color].[color=#006699]LCD[/color].[color=#CC6600]DrawText[/color](APColor , DefaultBGColor, 69, 90 ,[color=#006699]"B:"[/color]);
[color=#CC6600]ReefAngel[/color].[color=#006699]LCD[/color].DrawSingleMonitor([color=#CC6600]ReefAngel[/color].[color=#006699]AI[/color].[color=#CC6600]GetChannel[/color](1), APColor, 84, 90, 1);
[color=#CC6600]ReefAngel[/color].[color=#006699]LCD[/color].[color=#CC6600]DrawText[/color](APColor , DefaultBGColor, 94, 90 ,[color=#006699]"RB:"[/color]);
[color=#CC6600]ReefAngel[/color].[color=#006699]LCD[/color].DrawSingleMonitor([color=#CC6600]ReefAngel[/color].[color=#006699]AI[/color].[color=#CC6600]GetChannel[/color](2), APColor, 115, 90, 1);
#else [color=#7E7E7E]// defined DisplayLEDPWM && ! defined RemoveAllLights[/color]
[color=#CC6600]ReefAngel[/color].[color=#006699]LCD[/color].[color=#CC6600]DrawMonitor[/color](15, 65, [color=#CC6600]ReefAngel[/color].[color=#006699]Params[/color]);
#endif [color=#7E7E7E]// defined DisplayLEDPWM && ! defined RemoveAllLights[/color]
[color=#CC6600]byte[/color] TempRelay = [color=#CC6600]ReefAngel[/color].[color=#006699]Relay[/color].[color=#006699]RelayData[/color];
TempRelay &= [color=#CC6600]ReefAngel[/color].[color=#006699]Relay[/color].[color=#006699]RelayMaskOff[/color];
TempRelay |= [color=#CC6600]ReefAngel[/color].[color=#006699]Relay[/color].[color=#006699]RelayMaskOn[/color];
[color=#CC6600]ReefAngel[/color].[color=#006699]LCD[/color].[color=#CC6600]DrawOutletBox[/color](12, 97, TempRelay);
}
[color=#CC6600]void[/color] DrawCustomGraph()
{
}
[color=#7E7E7E]//*********************************************************************************************************************************[/color]
[color=#7E7E7E]// Random Cloud/Thunderstorm effects function[/color]
[color=#CC6600]void[/color] CheckCloud()
{
[color=#7E7E7E]// ------------------------------------------------------------[/color]
[color=#7E7E7E]// Change the values below to customize your cloud/storm effect[/color]
[color=#7E7E7E]// Frequency in days based on the day of the month - number 2 means every 2 days, for example (day 2,4,6 etc)[/color]
[color=#7E7E7E]// For testing purposes, you can use 1 and cause the cloud to occur everyday[/color]
#define Clouds_Every_X_Days 2
[color=#7E7E7E]// Percentage chance of a cloud happening today[/color]
[color=#7E7E7E]// For testing purposes, you can use 100 and cause the cloud to have 100% chance of happening[/color]
#define Cloud_Chance_per_Day 100
[color=#7E7E7E]// Minimum number of minutes for cloud duration. Don't use max duration of less than 6[/color]
#define Min_Cloud_Duration 7
[color=#7E7E7E]// Maximum number of minutes for the cloud duration. Don't use max duration of more than 255[/color]
#define Max_Cloud_Duration 15
[color=#7E7E7E]// Minimum number of clouds that can happen per day[/color]
#define Min_Clouds_per_Day 3
[color=#7E7E7E]// Maximum number of clouds that can happen per day[/color]
#define Max_Clouds_per_Day 5
[color=#7E7E7E]// Only start the cloud effect after this setting[/color]
[color=#7E7E7E]// In this example, start could after 11:30am[/color]
#define Start_Cloud_After [color=#CC6600]NumMins[/color](10,00)
[color=#7E7E7E]// Always end the cloud effect before this setting[/color]
[color=#7E7E7E]// In this example, end could before 8:00pm[/color]
#define End_Cloud_Before [color=#CC6600]NumMins[/color](22,00)
[color=#7E7E7E]// Percentage chance of a lightning happen for every cloud[/color]
[color=#7E7E7E]// For testing purposes, you can use 100 and cause the lightning to have 100% chance of happening[/color]
#define Lightning_Change_per_Cloud 50
[color=#7E7E7E]// Note: Make sure to choose correct values that will work within your PWMSLope settings.[/color]
[color=#7E7E7E]// For example, in our case, we could have a max of 5 clouds per day and they could last for 50 minutes.[/color]
[color=#7E7E7E]// Which could mean 250 minutes of clouds. We need to make sure the PWMSlope can accomodate 250 minutes of effects or unforseen resul could happen.[/color]
[color=#7E7E7E]// Also, make sure that you can fit double those minutes between Start_Cloud_After and End_Cloud_Before.[/color]
[color=#7E7E7E]// In our example, we have 510 minutes between Start_Cloud_After and End_Cloud_Before, so double the 250 minutes (or 500 minutes) can fit in that 510 minutes window.[/color]
[color=#7E7E7E]// It's a tight fit, but it did.[/color]
[color=#7E7E7E]//#define printdebug // Uncomment this for debug print on Serial Monitor window[/color]
#define forcecloudcalculation [color=#7E7E7E]// Uncomment this to force the cloud calculation to happen in the boot process. [/color]
[color=#7E7E7E]// Change the values above to customize your cloud/storm effect[/color]
[color=#7E7E7E]// ------------------------------------------------------------[/color]
[color=#7E7E7E]// Do not change anything below here[/color]
[color=#CC6600]static[/color] [color=#CC6600]byte[/color] cloudchance=255;
[color=#CC6600]static[/color] [color=#CC6600]byte[/color] cloudduration=0;
[color=#CC6600]static[/color] [color=#CC6600]int[/color] cloudstart=0;
[color=#CC6600]static[/color] [color=#CC6600]byte[/color] numclouds=0;
[color=#CC6600]static[/color] [color=#CC6600]byte[/color] lightningchance=0;
[color=#CC6600]static[/color] [color=#CC6600]byte[/color] cloudindex=0;
[color=#CC6600]static[/color] [color=#CC6600]byte[/color] lightningstatus=0;
[color=#CC6600]static[/color] [color=#CC6600]int[/color] LastNumMins=0;
[color=#7E7E7E]// Every day at midnight, we check for chance of cloud happening today[/color]
[color=#CC6600]if[/color] (hour()==0 && [color=#CC6600]minute[/color]()==0 && second()==0) cloudchance=255;
#ifdef forcecloudcalculation
[color=#CC6600]if[/color] (cloudchance==255)
#else
[color=#CC6600]if[/color] (hour()==0 && [color=#CC6600]minute[/color]()==0 && second()==1 && cloudchance==255)
#endif
{
[color=#7E7E7E]//Pick a random number between 0 and 99[/color]
cloudchance=[color=#CC6600]random[/color](100);
[color=#7E7E7E]// if picked number is greater than Cloud_Chance_per_Day, we will not have clouds today[/color]
[color=#CC6600]if[/color] (cloudchance>Cloud_Chance_per_Day) cloudchance=0;
[color=#7E7E7E]// Check if today is day for clouds. [/color]
[color=#CC6600]if[/color] ((day()%Clouds_Every_X_Days)!=0) cloudchance=0;
[color=#7E7E7E]// If we have cloud today[/color]
[color=#CC6600]if[/color] (cloudchance)
{
[color=#7E7E7E]// pick a random number for number of clouds between Min_Clouds_per_Day and Max_Clouds_per_Day[/color]
numclouds=[color=#CC6600]random[/color](Min_Clouds_per_Day,Max_Clouds_per_Day);
[color=#7E7E7E]// pick the time that the first cloud will start[/color]
[color=#7E7E7E]// the range is calculated between Start_Cloud_After and the even distribuition of clouds on this day. [/color]
cloudstart=[color=#CC6600]random[/color](Start_Cloud_After,Start_Cloud_After+((End_Cloud_Before-Start_Cloud_After)/(numclouds*2)));
[color=#7E7E7E]// pick a random number for the cloud duration of first cloud.[/color]
cloudduration=[color=#CC6600]random[/color](Min_Cloud_Duration,Max_Cloud_Duration);
[color=#7E7E7E]//Pick a random number between 0 and 99[/color]
lightningchance=[color=#CC6600]random[/color](100);
[color=#7E7E7E]// if picked number is greater than Lightning_Change_per_Cloud, we will not have lightning today[/color]
[color=#CC6600]if[/color] (lightningchance>Lightning_Change_per_Cloud) lightningchance=0;
}
}
[color=#7E7E7E]// Now that we have all the parameters for the cloud, let's create the effect[/color]
[color=#CC6600]if[/color] (cloudchance)
{
[color=#7E7E7E]//is it time for cloud yet?[/color]
[color=#CC6600]if[/color] ([color=#CC6600]NumMins[/color](hour(),[color=#CC6600]minute[/color]())>=cloudstart && [color=#CC6600]NumMins[/color](hour(),[color=#CC6600]minute[/color]())<(cloudstart+cloudduration))
{
WhiteValue=ReversePWMSlope(cloudstart,cloudstart+cloudduration,WhiteValue,0,180);
[color=#CC6600]if[/color] (lightningchance && ([color=#CC6600]NumMins[/color](hour(),[color=#CC6600]minute[/color]())==(cloudstart+(cloudduration/2))) && second()<5)
{
[color=#CC6600]if[/color] ([color=#CC6600]random[/color](100)<20) lightningstatus=1;
[color=#CC6600]else[/color] lightningstatus=0;
[color=#CC6600]if[/color] (lightningstatus)
{
WhiteValue=50;
BlueValue=50;
RoyalBlueValue=50;
}
[color=#CC6600]else[/color]
{
WhiteValue=0;
BlueValue=0;
RoyalBlueValue=0;
}
[color=#CC6600]delay[/color](1);
}
}
[color=#CC6600]if[/color] ([color=#CC6600]NumMins[/color](hour(),[color=#CC6600]minute[/color]())>(cloudstart+cloudduration))
{
cloudindex++;
[color=#CC6600]if[/color] (cloudindex < numclouds)
{
cloudstart=[color=#CC6600]random[/color](Start_Cloud_After+(((End_Cloud_Before-Start_Cloud_After)/(numclouds*2))*cloudindex*2),(Start_Cloud_After+(((End_Cloud_Before-Start_Cloud_After)/(numclouds*2))*cloudindex*2))+((End_Cloud_Before-Start_Cloud_After)/(numclouds*2)));
[color=#7E7E7E]// pick a random number for the cloud duration of first cloud.[/color]
cloudduration=[color=#CC6600]random[/color](Min_Cloud_Duration,Max_Cloud_Duration);
[color=#7E7E7E]//Pick a random number between 0 and 99[/color]
lightningchance=[color=#CC6600]random[/color](100);
[color=#7E7E7E]// if picked number is greater than Lightning_Change_per_Cloud, we will not have lightning today[/color]
[color=#CC6600]if[/color] (lightningchance>Lightning_Change_per_Cloud) lightningchance=0;
}
}
}
[color=#CC6600]if[/color] (LastNumMins!=[color=#CC6600]NumMins[/color](hour(),[color=#CC6600]minute[/color]()))
{
LastNumMins=[color=#CC6600]NumMins[/color](hour(),[color=#CC6600]minute[/color]());
[color=#CC6600]ReefAngel[/color].[color=#006699]LCD[/color].[color=#CC6600]Clear[/color](255,0,120,132,132);
[color=#CC6600]ReefAngel[/color].[color=#006699]LCD[/color].[color=#CC6600]DrawText[/color](0,255,5,120,[color=#006699]"C"[/color]);
[color=#CC6600]ReefAngel[/color].[color=#006699]LCD[/color].[color=#CC6600]DrawText[/color](0,255,11,120,[color=#006699]"00:00"[/color]);
[color=#CC6600]ReefAngel[/color].[color=#006699]LCD[/color].[color=#CC6600]DrawText[/color](0,255,45,120,[color=#006699]"L"[/color]);
[color=#CC6600]ReefAngel[/color].[color=#006699]LCD[/color].[color=#CC6600]DrawText[/color](0,255,51,120,[color=#006699]"00:00"[/color]);
[color=#CC6600]if[/color] (cloudchance && ([color=#CC6600]NumMins[/color](hour(),[color=#CC6600]minute[/color]())<cloudstart))
{
[color=#CC6600]int[/color] x=0;
[color=#CC6600]if[/color] ((cloudstart/60)>=10) x=11; [color=#CC6600]else[/color] x=17;
[color=#CC6600]ReefAngel[/color].[color=#006699]LCD[/color].[color=#CC6600]DrawText[/color](0,255,x,120,(cloudstart/60));
[color=#CC6600]if[/color] ((cloudstart%60)>=10) x=29; [color=#CC6600]else[/color] x=35;
[color=#CC6600]ReefAngel[/color].[color=#006699]LCD[/color].[color=#CC6600]DrawText[/color](0,255,x,120,(cloudstart%60));
}
[color=#CC6600]ReefAngel[/color].[color=#006699]LCD[/color].[color=#CC6600]DrawText[/color](0,255,90,120,cloudduration);
[color=#CC6600]if[/color] (lightningchance)
{
[color=#CC6600]int[/color] x=0;
[color=#CC6600]if[/color] (((cloudstart+(cloudduration/2))/60)>=10) x=51; [color=#CC6600]else[/color] x=57;
[color=#CC6600]ReefAngel[/color].[color=#006699]LCD[/color].[color=#CC6600]DrawText[/color](0,255,x,120,((cloudstart+(cloudduration/2))/60));
[color=#CC6600]if[/color] (((cloudstart+(cloudduration/2))%60)>=10) x=69; [color=#CC6600]else[/color] x=75;
[color=#CC6600]ReefAngel[/color].[color=#006699]LCD[/color].[color=#CC6600]DrawText[/color](0,255,x,120,((cloudstart+(cloudduration/2))%60));
}
}
}
[color=#CC6600]byte[/color] ReversePWMSlope([color=#CC6600]long[/color] cstart,[color=#CC6600]long[/color] cend,[color=#CC6600]byte[/color] PWMStart,[color=#CC6600]byte[/color] PWMEnd, [color=#CC6600]byte[/color] clength)
{
[color=#CC6600]long[/color] n=elapsedSecsToday([color=#CC6600]now[/color]());
cstart*=60;
cend*=60;
[color=#CC6600]if[/color] (n<cstart) [color=#CC6600]return[/color] PWMStart;
[color=#CC6600]if[/color] (n>=cstart && n<=(cstart+clength)) [color=#CC6600]return[/color] [color=#CC6600]map[/color](n,cstart,cstart+clength,PWMStart,PWMEnd);
[color=#CC6600]if[/color] (n>(cstart+clength) && n<(cend-clength)) [color=#CC6600]return[/color] PWMEnd;
[color=#CC6600]if[/color] (n>=(cend-clength) && n<=cend) [color=#CC6600]return[/color] [color=#CC6600]map[/color](n,cend-clength,cend,PWMEnd,PWMStart);
[color=#CC6600]if[/color] (n>cend) [color=#CC6600]return[/color] PWMStart;
}
[color=#CC6600]void[/color] [color=#CC6600][b]setup[/b][/color]()
{
[color=#CC6600]ReefAngel[/color].[color=#CC6600]Init[/color](); [color=#7E7E7E]//Initialize controller[/color]
[color=#CC6600]ReefAngel[/color].[color=#006699]AI[/color].[color=#CC6600]SetPort[/color](lowATOPin);
[color=#CC6600]randomSeed[/color]([color=#CC6600]analogRead[/color](0));
[color=#CC6600]ReefAngel[/color].[color=#006699]Timer[/color][1].[color=#CC6600]SetInterval[/color]([color=#CC6600]random[/color](10,[color=#CC6600]InternalMemory[/color].[color=#CC6600]WM1Timer_read[/color]()));
[color=#CC6600]ReefAngel[/color].[color=#006699]Timer[/color][1].[color=#CC6600]Start[/color]();
[color=#CC6600]ReefAngel[/color].[color=#006699]Relay[/color].[color=#CC6600]On[/color]([color=#006699]Port6[/color]);
[color=#CC6600]ReefAngel[/color].[color=#006699]FeedingModePorts[/color] = B00110000;
[color=#CC6600]ReefAngel[/color].[color=#006699]OverheatShutoffPorts[/color] = B00001110;
[color=#CC6600]ReefAngel[/color].[color=#006699]WaterChangePorts[/color] = B11110001;
[color=#7E7E7E]// Ports that are always on[/color]
[color=#CC6600]ReefAngel[/color].[color=#006699]Relay[/color].[color=#CC6600]On[/color]([color=#006699]Port8[/color]);
[color=#CC6600]ReefAngel[/color].[color=#006699]Relay[/color].[color=#CC6600]On[/color]([color=#006699]Port7[/color]);
}
[color=#CC6600]void[/color] [color=#CC6600][b]loop[/b][/color]()
{
[color=#CC6600]ReefAngel[/color].[color=#CC6600]StandardLights[/color]([color=#006699]Port3[/color], 10, 00, 22, 00);
[color=#CC6600]ReefAngel[/color].[color=#CC6600]StandardLights[/color]([color=#006699]Port2[/color], 12, 00, 20, 00);
[color=#CC6600]ReefAngel[/color].[color=#CC6600]StandardHeater[/color]([color=#006699]Port4[/color]);
[color=#CC6600]ReefAngel[/color].[color=#CC6600]SingleATOHigh[/color]([color=#006699]Port1[/color]);
[color=#7E7E7E]//wave maker fonction with night mode [/color]
[color=#CC6600]if[/color] ( (hour() >= 22) || (hour() <= 9) ) [color=#7E7E7E]// from 10p - 9a[/color]
{
[color=#CC6600]ReefAngel[/color].[color=#006699]Relay[/color].[color=#CC6600]Off[/color]([color=#006699]Port6[/color]);
[color=#CC6600]ReefAngel[/color].[color=#006699]Relay[/color].[color=#CC6600]On[/color]([color=#006699]Port5[/color]);
[color=#CC6600]ReefAngel[/color].[color=#006699]AI[/color].[color=#CC6600]SetChannel[/color](White,0);
[color=#CC6600]ReefAngel[/color].[color=#006699]AI[/color].[color=#CC6600]SetChannel[/color](Blue,[color=#CC6600]MoonPhase[/color]()*0.04);
[color=#CC6600]ReefAngel[/color].[color=#006699]AI[/color].[color=#CC6600]SetChannel[/color](RoyalBlue,[color=#CC6600]MoonPhase[/color]()*0.04);
}
[color=#CC6600]else[/color]
{
[color=#7E7E7E]// during the day[/color]
[color=#CC6600]if[/color] ( [color=#CC6600]ReefAngel[/color].[color=#006699]Timer[/color][1].[color=#CC6600]IsTriggered[/color]() )
{
[color=#CC6600]ReefAngel[/color].[color=#006699]Timer[/color][1].[color=#CC6600]SetInterval[/color]([color=#CC6600]random[/color](20,25));
[color=#CC6600]ReefAngel[/color].[color=#006699]Timer[/color][1].[color=#CC6600]Start[/color]();
[color=#CC6600]ReefAngel[/color].[color=#006699]Relay[/color].[color=#CC6600]Toggle[/color]([color=#006699]Port6[/color]);
[color=#CC6600]ReefAngel[/color].[color=#006699]Relay[/color].[color=#CC6600]Toggle[/color]([color=#006699]Port5[/color]);
WhiteValue=[color=#CC6600]PWMSlope[/color](12,0,20,0,3,35,60,3);
BlueValue=[color=#CC6600]PWMSlope[/color](10,0,22,0,8,40,60,8);
RoyalBlueValue=[color=#CC6600]PWMSlope[/color](10,0,22,0,8,40,60,8);
CheckCloud();
[color=#CC6600]ReefAngel[/color].[color=#006699]AI[/color].[color=#CC6600]SetChannel[/color](White,WhiteValue);
[color=#CC6600]ReefAngel[/color].[color=#006699]AI[/color].[color=#CC6600]SetChannel[/color](Blue,BlueValue);
[color=#CC6600]ReefAngel[/color].[color=#006699]AI[/color].[color=#CC6600]SetChannel[/color](RoyalBlue,RoyalBlueValue);
}
}
[color=#CC6600]ReefAngel[/color].[color=#CC6600]ShowInterface[/color]();
}
[/quote][code]