auto define reefangel_feature

Related to the development libraries, released by Curt Binder
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wijigong
Posts: 51
Joined: Sat Sep 17, 2011 5:03 am

auto define reefangel_feature

Post by wijigong »

this is new fonction???

i try to remove #define VersionMenu reappears
rimai
Posts: 12881
Joined: Fri Mar 18, 2011 6:47 pm

Re: auto define reefangel_feature

Post by rimai »

Yes, it is included by default.
Roberto.
wijigong
Posts: 51
Joined: Sat Sep 17, 2011 5:03 am

Re: auto define reefangel_feature

Post by wijigong »

ok
but i have sketch to big i need to clean

my reef angel feature


#define SIMPLE_MENU
#define NUMBERS_16x16
#define FONT_8x8
#define CUSTOM_MAIN
#define wifi
#define AI_LED
#define VersionMenu
#define WDT



Code: Select all

#include <ReefAngel_Features.h>
#include <Globals.h>
#include <RA_Wifi.h>
#include <Wire.h>
#include <OneWire.h>
#include <Time.h>
#include <DS1307RTC.h>
#include <InternalEEPROM.h>
#include <RA_NokiaLCD.h>
#include <RA_ATO.h>
#include <RA_Joystick.h>
#include <LED.h>
#include <RA_TempSensor.h>
#include <Relay.h>
#include <RA_PWM.h>
#include <AI.h>
#include <Timer.h>
#include <Memory.h>
#include <InternalEEPROM.h>
#include <RA_Colors.h>
#include <RA_CustomColors.h>
#include <ReefAngel.h>

byte WhiteValue=0;
byte BlueValue=0;
byte RoyalBlueValue=0;

//custom dysplay temp+on and off relay 
void DrawCustomMain()
{
   byte x = 6;
   byte y = 2;
   byte t;
   ReefAngel.LCD.DrawDate(6, 2);
   ReefAngel.LCD.Clear(COLOR_BLACK, 1, 11, 132, 11);
   x = 12;
   y += MENU_START_ROW+1;
    ReefAngel.LCD.DrawText(COLOR_BLUE, COLOR_WHITE, x, y+6, "TEMP        pH");
   char text[7];
   ConvertNumToString(text, ReefAngel.Params.PH, 100);
   ReefAngel.LCD.Clear(DefaultBGColor, x+16, y+65, x+65, y+16);
  ReefAngel.LCD.DrawLargeText(PHColor, DefaultBGColor, x+75, y+18, text, Font8x16); 

   ConvertNumToString(text, ReefAngel.Params.Temp[T1_PROBE], 10);
   y += MENU_START_ROW*2;
   x = 10;
   ReefAngel.LCD.Clear(DefaultBGColor,x,y,x+(16*4),y+16);
   ReefAngel.LCD.DrawHugeNumbers(T1TempColor, DefaultBGColor, x, y,text);
   #if defined AI_LED && ! defined RemoveAllLights
     ReefAngel.LCD.DrawText(DPColor, DefaultBGColor, 69, 78 ,"W:");
     ReefAngel.LCD.DrawSingleMonitor(ReefAngel.AI.GetChannel(0), DPColor, 84, 78, 1);
     ReefAngel.LCD.DrawText(APColor , DefaultBGColor, 69, 90 ,"B:");
     ReefAngel.LCD.DrawSingleMonitor(ReefAngel.AI.GetChannel(1), APColor, 84, 90, 1);
     ReefAngel.LCD.DrawText(APColor , DefaultBGColor, 94, 90 ,"RB:");
     ReefAngel.LCD.DrawSingleMonitor(ReefAngel.AI.GetChannel(2), APColor, 115, 90, 1);
#else // defined DisplayLEDPWM && ! defined RemoveAllLights
     ReefAngel.LCD.DrawMonitor(15, 65, ReefAngel.Params);
#endif // defined DisplayLEDPWM && ! defined RemoveAllLights

   
   

   byte TempRelay = ReefAngel.Relay.RelayData;
   TempRelay &= ReefAngel.Relay.RelayMaskOff;
   TempRelay |= ReefAngel.Relay.RelayMaskOn;
   ReefAngel.LCD.DrawOutletBox(12, 97, TempRelay);
}


void DrawCustomGraph()
{
}

//*********************************************************************************************************************************
// Random Cloud/Thunderstorm effects function
void CheckCloud()
{

// ------------------------------------------------------------
// Change the values below to customize your cloud/storm effect

// Frequency in days based on the day of the month - number 2 means every 2 days, for example (day 2,4,6 etc)
// For testing purposes, you can use 1 and cause the cloud to occur everyday
#define Clouds_Every_X_Days 1 

// Percentage chance of a cloud happening today
// For testing purposes, you can use 100 and cause the cloud to have 100% chance of happening
#define Cloud_Chance_per_Day 100

// Minimum number of minutes for cloud duration. Don't use max duration of less than 6
#define Min_Cloud_Duration 7

// Maximum number of minutes for the cloud duration. Don't use max duration of more than 255
#define Max_Cloud_Duration 15

// Minimum number of clouds that can happen per day
#define Min_Clouds_per_Day 3

// Maximum number of clouds that can happen per day
#define Max_Clouds_per_Day 5

// Only start the cloud effect after this setting
// In this example, start could after 11:30am
#define Start_Cloud_After NumMins(10,00)

// Always end the cloud effect before this setting
// In this example, end could before 8:00pm
#define End_Cloud_Before NumMins(22,00)

// Percentage chance of a lightning happen for every cloud
// For testing purposes, you can use 100 and cause the lightning to have 100% chance of happening
#define Lightning_Change_per_Cloud 100

// Note: Make sure to choose correct values that will work within your PWMSLope settings.
// For example, in our case, we could have a max of 5 clouds per day and they could last for 50 minutes.
// Which could mean 250 minutes of clouds. We need to make sure the PWMSlope can accomodate 250 minutes of effects or unforseen resul could happen.
// Also, make sure that you can fit double those minutes between Start_Cloud_After and End_Cloud_Before.
// In our example, we have 510 minutes between Start_Cloud_After and End_Cloud_Before, so double the 250 minutes (or 500 minutes) can fit in that 510 minutes window.
// It's a tight fit, but it did.

//#define printdebug // Uncomment this for debug print on Serial Monitor window
#define forcecloudcalculation // Uncomment this to force the cloud calculation to happen in the boot process. 


// Change the values above to customize your cloud/storm effect
// ------------------------------------------------------------
// Do not change anything below here

static byte cloudchance=255;
static byte cloudduration=0;
static int cloudstart=0;
static byte numclouds=0;
static byte lightningchance=0;
static byte cloudindex=0;
static byte lightningstatus=0;
static int LastNumMins=0;
// Every day at midnight, we check for chance of cloud happening today
if (hour()==0 && minute()==0 && second()==0) cloudchance=255;

#ifdef forcecloudcalculation
if (cloudchance==255)
#else
if (hour()==0 && minute()==0 && second()==1 && cloudchance==255) 
#endif
{
//Pick a random number between 0 and 99
cloudchance=random(100); 
// if picked number is greater than Cloud_Chance_per_Day, we will not have clouds today
if (cloudchance>Cloud_Chance_per_Day) cloudchance=0;
// Check if today is day for clouds. 
if ((day()%Clouds_Every_X_Days)!=0) cloudchance=0; 
// If we have cloud today
if (cloudchance)
{
// pick a random number for number of clouds between Min_Clouds_per_Day and Max_Clouds_per_Day
numclouds=random(Min_Clouds_per_Day,Max_Clouds_per_Day);
// pick the time that the first cloud will start
// the range is calculated between Start_Cloud_After and the even distribuition of clouds on this day. 
cloudstart=random(Start_Cloud_After,Start_Cloud_After+((End_Cloud_Before-Start_Cloud_After)/(numclouds*2)));
// pick a random number for the cloud duration of first cloud.
cloudduration=random(Min_Cloud_Duration,Max_Cloud_Duration);
//Pick a random number between 0 and 99
lightningchance=random(100);
// if picked number is greater than Lightning_Change_per_Cloud, we will not have lightning today
if (lightningchance>Lightning_Change_per_Cloud) lightningchance=0;
}
}
// Now that we have all the parameters for the cloud, let's create the effect

if (cloudchance)
{
//is it time for cloud yet?
if (NumMins(hour(),minute())>=cloudstart && NumMins(hour(),minute())<(cloudstart+cloudduration))
{
WhiteValue=ReversePWMSlope(cloudstart,cloudstart+cloudduration,WhiteValue,0,180);
if (lightningchance && (NumMins(hour(),minute())==(cloudstart+(cloudduration/2))) && second()<5) 
{
if (random(100)<20) lightningstatus=1; 
else lightningstatus=0;
if (lightningstatus)
{
WhiteValue=50; 
BlueValue=50;
RoyalBlueValue=50;
}
else 
{
WhiteValue=0; 
BlueValue=0;
RoyalBlueValue=0;
}
delay(1);
}
}
if (NumMins(hour(),minute())>(cloudstart+cloudduration))
{
cloudindex++;
if (cloudindex < numclouds)
{
cloudstart=random(Start_Cloud_After+(((End_Cloud_Before-Start_Cloud_After)/(numclouds*2))*cloudindex*2),(Start_Cloud_After+(((End_Cloud_Before-Start_Cloud_After)/(numclouds*2))*cloudindex*2))+((End_Cloud_Before-Start_Cloud_After)/(numclouds*2)));
// pick a random number for the cloud duration of first cloud.
cloudduration=random(Min_Cloud_Duration,Max_Cloud_Duration);
//Pick a random number between 0 and 99
lightningchance=random(100);
// if picked number is greater than Lightning_Change_per_Cloud, we will not have lightning today
if (lightningchance>Lightning_Change_per_Cloud) lightningchance=0;
}
}
}

if (LastNumMins!=NumMins(hour(),minute()))
{
LastNumMins=NumMins(hour(),minute());
ReefAngel.LCD.Clear(255,0,120,132,132);
ReefAngel.LCD.DrawText(0,255,5,120,"C");
ReefAngel.LCD.DrawText(0,255,11,120,"00:00");
ReefAngel.LCD.DrawText(0,255,45,120,"L");
ReefAngel.LCD.DrawText(0,255,51,120,"00:00");
if (cloudchance && (NumMins(hour(),minute())<cloudstart))
{
int x=0;
if ((cloudstart/60)>=10) x=11; else x=17;
ReefAngel.LCD.DrawText(0,255,x,120,(cloudstart/60));
if ((cloudstart%60)>=10) x=29; else x=35;
ReefAngel.LCD.DrawText(0,255,x,120,(cloudstart%60));
}
ReefAngel.LCD.DrawText(0,255,90,120,cloudduration);
if (lightningchance) 
{
int x=0;
if (((cloudstart+(cloudduration/2))/60)>=10) x=51; else x=57;
ReefAngel.LCD.DrawText(0,255,x,120,((cloudstart+(cloudduration/2))/60));
if (((cloudstart+(cloudduration/2))%60)>=10) x=69; else x=75;
ReefAngel.LCD.DrawText(0,255,x,120,((cloudstart+(cloudduration/2))%60));
}
} 
}

byte ReversePWMSlope(long cstart,long cend,byte PWMStart,byte PWMEnd, byte clength)
{
long n=elapsedSecsToday(now());
cstart*=60;
cend*=60;
if (n<cstart) return PWMStart;
if (n>=cstart && n<=(cstart+clength)) return map(n,cstart,cstart+clength,PWMStart,PWMEnd);
if (n>(cstart+clength) && n<(cend-clength)) return PWMEnd;
if (n>=(cend-clength) && n<=cend) return map(n,cend-clength,cend,PWMEnd,PWMStart);
if (n>cend) return PWMStart;
}



void setup()
{
   

   ReefAngel.Init(); //Initialize controller
   ReefAngel.AddWifi();
   ReefAngel.AI.SetPort(lowATOPin);
   randomSeed(analogRead(0));
   ReefAngel.Timer[1].SetInterval(random(10,InternalMemory.WM1Timer_read()));
   ReefAngel.Timer[1].Start();
   ReefAngel.Relay.On(Port6);
   
   ReefAngel.FeedingModePorts = B00110000;
   ReefAngel.OverheatShutoffPorts = B00001110;
   ReefAngel.WaterChangePorts = B11110001;
   
   

   // Ports that are always on
   ReefAngel.Relay.On(Port8);
   ReefAngel.Relay.On(Port7);
   
   
}

void loop()
{


  ReefAngel.StandardLights(Port3, 22, 00, 10, 00);
  ReefAngel.StandardLights(Port2, 12, 00, 20, 00);
  ReefAngel.StandardHeater(Port4);
  ReefAngel.SingleATOHigh(Port1);

  //wave maker fonction with night mode 
  if ( (hour() >= 22) || (hour() <= 9) ) // from 10p - 9a
  {
    ReefAngel.Relay.Off(Port6);
    ReefAngel.Relay.On(Port5);
    ReefAngel.AI.SetChannel(White,0);
    ReefAngel.AI.SetChannel(Blue,MoonPhase()*0.04);
    ReefAngel.AI.SetChannel(RoyalBlue,MoonPhase()*0.04);
  }
  else
  {
    // during the day
    if ( ReefAngel.Timer[1].IsTriggered() )
    { 
      ReefAngel.Timer[1].SetInterval(random(20,25));
      ReefAngel.Timer[1].Start();
      ReefAngel.Relay.Toggle(Port6);
      ReefAngel.Relay.Toggle(Port5);

    } 
    WhiteValue=PWMSlope(12,0,20,0,3,45,60,3);
    BlueValue=PWMSlope(10,0,22,0,8,50,60,8);
    RoyalBlueValue=PWMSlope(10,0,22,0,8,50,60,8);
    CheckCloud();
    ReefAngel.AI.SetChannel(White,WhiteValue);
    ReefAngel.AI.SetChannel(Blue,BlueValue);
    ReefAngel.AI.SetChannel(RoyalBlue,RoyalBlueValue);
  }
  ReefAngel.ShowInterface();
}



rimai
Posts: 12881
Joined: Fri Mar 18, 2011 6:47 pm

Re: auto define reefangel_feature

Post by rimai »

You can remove the large fonts.
Roberto.
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