Code: Select all
void ReefAngelClass::DayLights(byte Relay)
{
StandardLights(Relay);
}
Code: Select all
void ReefAngelClass::DayLights(byte Relay)
{
StandardLights(Relay);
}
Code: Select all
#include <ReefAngel_Features.h>
#include <Globals.h>
#include <RA_Wifi.h>
#include <Wire.h>
#include <OneWire.h>
#include <Time.h>
#include <DS1307RTC.h>
#include <InternalEEPROM.h>
#include <RA_NokiaLCD.h>
#include <RA_ATO.h>
#include <RA_Joystick.h>
#include <LED.h>
#include <RA_TempSensor.h>
#include <Relay.h>
#include <RA_PWM.h>
#include <Timer.h>
#include <Memory.h>
#include <InternalEEPROM.h>
#include <RA_Colors.h>
#include <RA_CustomColors.h>
#include <Salinity.h>
#include <RF.h>
#include <IO.h>
#include <ORP.h>
#include <AI.h>
#include <PH.h>
#include <WaterLevel.h>
#include <Humidity.h>
#include <DCPump.h>
#include <ReefAngel.h>
////// Place global variable code below here
byte ActinicPWMValue=0;
byte DaylightPWMValue=0;
void DrawCustomMain()
{
byte x = 6;
byte y = 2;
byte t;
ReefAngel.LCD.DrawLargeText(COLOR_BLACK, COLOR_WHITE, 6, 4, " Martin's BC29");
ReefAngel.LCD.DrawDate(6, 118);
ReefAngel.LCD.Clear(COLOR_BLACK, 1, 17, 132, 17);
pingSerial();
x = 12;
y += MENU_START_ROW+1;
ReefAngel.LCD.DrawText(COLOR_BLUE, COLOR_WHITE, x, y+6, " Display PH");
char text[7];
ConvertNumToString(text, ReefAngel.Params.PH, 100);
ReefAngel.LCD.Clear(DefaultBGColor, x+16, y+65, x+65, y+16);
ReefAngel.LCD.DrawLargeText(PHColor, DefaultBGColor, x+75, y+18, text);
pingSerial();
ConvertNumToString(text, ReefAngel.Params.Temp[T1_PROBE], 10);
y += MENU_START_ROW*2;
x = 10;
ReefAngel.LCD.Clear(DefaultBGColor,x,y,x+(16*4),y+16);
pingSerial();
ReefAngel.LCD.DrawHugeNumbers(T1TempColor, DefaultBGColor, x, y, text);
pingSerial();
x += (16*4) + 8;
ReefAngel.LCD.DrawText(T2TempColor,DefaultBGColor,8,y+25,"Hood:");
ReefAngel.LCD.DrawSingleMonitor(ReefAngel.Params.Temp[T2_PROBE], T2TempColor,
9, y+35, 10);
ReefAngel.LCD.DrawText(T3TempColor,DefaultBGColor,x+8,y+25,"Room:");
ReefAngel.LCD.DrawSingleMonitor(ReefAngel.Params.Temp[T3_PROBE], T3TempColor,
x+9, y+35, 10);
byte TempRelay = ReefAngel.Relay.RelayData;
TempRelay &= ReefAngel.Relay.RelayMaskOff;
TempRelay |= ReefAngel.Relay.RelayMaskOn;
ReefAngel.LCD.DrawOutletBox(12, 93, TempRelay);
//ReefAngel.LCD.DrawText(0,255,20,80,MoonPhaseLabel());
}
void DrawCustomGraph()
{
}
////// Place global variable code above here
void setup()
{
// This must be the first line
ReefAngel.Init(); //Initialize controller
//ReefAngel.Use2014Screen(); // Let's use 2014 Screen
// Ports toggled in Feeding Mode
ReefAngel.FeedingModePorts = Port1Bit | Port3Bit | Port6Bit | Port7Bit;
// Ports toggled in Water Change Mode
ReefAngel.WaterChangePorts = Port1Bit | Port2Bit | Port3Bit | Port4Bit | Port5Bit | Port6Bit | Port7Bit;
// Ports toggled when Lights On / Off menu entry selected
ReefAngel.LightsOnPorts = 0;
// Ports turned off when Overheat temperature exceeded
ReefAngel.OverheatShutoffPorts = Port2Bit;
// Use T1 probe as temperature and overheat functions
ReefAngel.TempProbe = T1_PROBE;
ReefAngel.OverheatProbe = T1_PROBE;
// Ports that are always on
ReefAngel.Relay.On( Port1 );
ReefAngel.Relay.On( Port3 );
ReefAngel.Relay.On( Port7 );
ReefAngel.Relay.On( Port8 );
////// Place additional initialization code below here
////// Place additional initialization code above here
}
void loop()
{
ReefAngel.StandardHeater( Port2 );
ReefAngel.DosingPumpRepeat1( Port4 );
ReefAngel.DosingPumpRepeat2( Port5 );
ReefAngel.StandardATO( Port6 );
//ReefAngel.PWM.SetDaylight( MoonPhase() );
//ReefAngel.PWM.SetActinic( MoonPhase() );
////// Place your custom code below here
////// Place your custom code above here
// This should always be the last line
ReefAngel.Portal( "89delta" );
ReefAngel.ShowInterface();
// Calculate your regular sunrise/sunset PWM value
ActinicPWMValue=PWMSlope(10,00,22,15,0,50,40,ActinicPWMValue);
DaylightPWMValue=PWMSlope(10,00,22,15,0,50,40,DaylightPWMValue);
CheckCloud();
ReefAngel.PWM.SetActinic(ActinicPWMValue);
ReefAngel.PWM.SetDaylight(DaylightPWMValue);
}
//*********************************************************************************************************************************
// Random Cloud/Thunderstorm effects function
void CheckCloud()
{
// ------------------------------------------------------------
// Change the values below to customize your cloud/storm effect
// Frequency in days based on the day of the month - number 2 means every 2 days, for example (day 2,4,6 etc)
// For testing purposes, you can use 1 and cause the cloud to occur everyday
#define Clouds_Every_X_Days 1
// Percentage chance of a cloud happening today
// For testing purposes, you can use 100 and cause the cloud to have 100% chance of happening
#define Cloud_Chance_per_Day 50
// Minimum number of minutes for cloud duration. Don't use max duration of less than 6
#define Min_Cloud_Duration 5
// Maximum number of minutes for the cloud duration. Don't use max duration of more than 255
#define Max_Cloud_Duration 15
// Minimum number of clouds that can happen per day
#define Min_Clouds_per_Day 3
// Maximum number of clouds that can happen per day
#define Max_Clouds_per_Day 10
// Only start the cloud effect after this setting
// In this example, start could after 11:30am
#define Start_Cloud_After NumMins(11,30)
// Always end the cloud effect before this setting
// In this example, end could before 8:00pm
#define End_Cloud_Before NumMins(18,30)
// Percentage chance of a lightning happen for every cloud
// For testing purposes, you can use 100 and cause the lightning to have 100% chance of happening
#define Lightning_Change_per_Cloud 100
// Note: Make sure to choose correct values that will work within your PWMSLope settings.
// For example, in our case, we could have a max of 5 clouds per day and they could last for 50 minutes.
// Which could mean 250 minutes of clouds. We need to make sure the PWMSlope can accomodate 250 minutes of effects or unforseen resul could happen.
// Also, make sure that you can fit double those minutes between Start_Cloud_After and End_Cloud_Before.
// In our example, we have 510 minutes between Start_Cloud_After and End_Cloud_Before, so double the 250 minutes (or 500 minutes) can fit in that 510 minutes window.
// It's a tight fit, but it did.
//#define printdebug // Uncomment this for debug print on Serial Monitor window
#define forcecloudcalculation // Uncomment this to force the cloud calculation to happen in the boot process.
// Change the values above to customize your cloud/storm effect
// ------------------------------------------------------------
// Do not change anything below here
static byte cloudchance=255;
static byte cloudduration=0;
static int cloudstart=0;
static byte numclouds=0;
static byte lightningchance=0;
static byte cloudindex=0;
static byte lightningstatus=0;
static int LastNumMins=0;
// Every day at midnight, we check for chance of cloud happening today
if (hour()==0 && minute()==0 && second()==0) cloudchance=255;
#ifdef forcecloudcalculation
if (cloudchance==255)
#else
if (hour()==0 && minute()==0 && second()==1 && cloudchance==255)
#endif
{
//Pick a random number between 0 and 99
cloudchance=random(100);
// if picked number is greater than Cloud_Chance_per_Day, we will not have clouds today
if (cloudchance>Cloud_Chance_per_Day) cloudchance=0;
// Check if today is day for clouds.
if ((day()%Clouds_Every_X_Days)!=0) cloudchance=0;
// If we have cloud today
if (cloudchance)
{
// pick a random number for number of clouds between Min_Clouds_per_Day and Max_Clouds_per_Day
numclouds=random(Min_Clouds_per_Day,Max_Clouds_per_Day);
// pick the time that the first cloud will start
// the range is calculated between Start_Cloud_After and the even distribuition of clouds on this day.
cloudstart=random(Start_Cloud_After,Start_Cloud_After+((End_Cloud_Before-Start_Cloud_After)/(numclouds*2)));
// pick a random number for the cloud duration of first cloud.
cloudduration=random(Min_Cloud_Duration,Max_Cloud_Duration);
//Pick a random number between 0 and 99
lightningchance=random(100);
// if picked number is greater than Lightning_Change_per_Cloud, we will not have lightning today
if (lightningchance>Lightning_Change_per_Cloud) lightningchance=0;
}
}
// Now that we have all the parameters for the cloud, let's create the effect
if (cloudchance)
{
//is it time for cloud yet?
if (NumMins(hour(),minute())>=cloudstart && NumMins(hour(),minute())<(cloudstart+cloudduration))
{
DaylightPWMValue=ReversePWMSlope(cloudstart,cloudstart+cloudduration,DaylightPWMValue,0,180);
if (lightningchance && (NumMins(hour(),minute())==(cloudstart+(cloudduration/2))) && second()<5)
{
if (random(100)<20) lightningstatus=1;
else lightningstatus=0;
if (lightningstatus)
{
DaylightPWMValue=100;
ActinicPWMValue=100;
}
else
{
DaylightPWMValue=0;
ActinicPWMValue=0;
}
delay(1);
}
}
if (NumMins(hour(),minute())>(cloudstart+cloudduration))
{
cloudindex++;
if (cloudindex < numclouds)
{
cloudstart=random(Start_Cloud_After+(((End_Cloud_Before-Start_Cloud_After)/(numclouds*2))*cloudindex*2),(Start_Cloud_After+(((End_Cloud_Before-Start_Cloud_After)/(numclouds*2))*cloudindex*2))+((End_Cloud_Before-Start_Cloud_After)/(numclouds*2)));
// pick a random number for the cloud duration of first cloud.
cloudduration=random(Min_Cloud_Duration,Max_Cloud_Duration);
//Pick a random number between 0 and 99
lightningchance=random(100);
// if picked number is greater than Lightning_Change_per_Cloud, we will not have lightning today
if (lightningchance>Lightning_Change_per_Cloud) lightningchance=0;
}
}
}
if (LastNumMins!=NumMins(hour(),minute()))
{
LastNumMins=NumMins(hour(),minute());
ReefAngel.LCD.Clear(255,0,120,132,132);
ReefAngel.LCD.DrawText(0,255,5,120,"C");
ReefAngel.LCD.DrawText(0,255,11,120,"00:00");
ReefAngel.LCD.DrawText(0,255,45,120,"L");
ReefAngel.LCD.DrawText(0,255,51,120,"00:00");
if (cloudchance && (NumMins(hour(),minute())<cloudstart))
{
int x=0;
if ((cloudstart/60)>=10) x=11; else x=17;
ReefAngel.LCD.DrawText(0,255,x,120,(cloudstart/60));
if ((cloudstart%60)>=10) x=29; else x=35;
ReefAngel.LCD.DrawText(0,255,x,120,(cloudstart%60));
}
ReefAngel.LCD.DrawText(0,255,90,120,cloudduration);
if (lightningchance)
{
int x=0;
if (((cloudstart+(cloudduration/2))/60)>=10) x=51; else x=57;
ReefAngel.LCD.DrawText(0,255,x,120,((cloudstart+(cloudduration/2))/60));
if (((cloudstart+(cloudduration/2))%60)>=10) x=69; else x=75;
ReefAngel.LCD.DrawText(0,255,x,120,((cloudstart+(cloudduration/2))%60));
}
}
}
byte ReversePWMSlope(long cstart,long cend,byte PWMStart,byte PWMEnd, byte clength)
{
long n=elapsedSecsToday(now());
cstart*=60;
cend*=60;
if (n<cstart) return PWMStart;
if (n>=cstart && n<=(cstart+clength)) return map(n,cstart,cstart+clength,PWMStart,PWMEnd);
if (n>(cstart+clength) && n<(cend-clength)) return PWMEnd;
if (n>=(cend-clength) && n<=cend) return map(n,cend-clength,cend,PWMEnd,PWMStart);
if (n>cend) return PWMStart;
}
Code: Select all
#include <ReefAngel_Features.h>
#include <Globals.h>
#include <RA_Wifi.h>
#include <Wire.h>
#include <OneWire.h>
#include <Time.h>
#include <DS1307RTC.h>
#include <InternalEEPROM.h>
#include <RA_NokiaLCD.h>
#include <RA_ATO.h>
#include <RA_Joystick.h>
#include <LED.h>
#include <RA_TempSensor.h>
#include <Relay.h>
#include <RA_PWM.h>
#include <Timer.h>
#include <Memory.h>
#include <InternalEEPROM.h>
#include <RA_Colors.h>
#include <RA_CustomColors.h>
#include <Salinity.h>
#include <RF.h>
#include <IO.h>
#include <ORP.h>
#include <AI.h>
#include <PH.h>
#include <WaterLevel.h>
#include <Humidity.h>
#include <DCPump.h>
#include <ReefAngel.h>
#include <SunLocation.h>
////// Place global variable code below here
SunLocation sl;
byte ActinicPWMValue=0;
byte DaylightPWMValue=0;
void DrawCustomMain()
{
byte x = 6;
byte y = 2;
byte t;
ReefAngel.LCD.DrawLargeText(COLOR_BLACK, COLOR_WHITE, 6, 4, " Martin's BC29");
ReefAngel.LCD.DrawDate(6, 118);
ReefAngel.LCD.Clear(COLOR_BLACK, 1, 17, 132, 17);
pingSerial();
x = 12;
y += MENU_START_ROW+1;
ReefAngel.LCD.DrawText(COLOR_BLUE, COLOR_WHITE, x, y+6, " Display PH");
char text[7];
ConvertNumToString(text, ReefAngel.Params.PH, 100);
ReefAngel.LCD.Clear(DefaultBGColor, x+16, y+65, x+65, y+16);
ReefAngel.LCD.DrawLargeText(PHColor, DefaultBGColor, x+75, y+18, text);
pingSerial();
ConvertNumToString(text, ReefAngel.Params.Temp[T1_PROBE], 10);
y += MENU_START_ROW*2;
x = 10;
ReefAngel.LCD.Clear(DefaultBGColor,x,y,x+(16*4),y+16);
pingSerial();
ReefAngel.LCD.DrawHugeNumbers(T1TempColor, DefaultBGColor, x, y, text);
pingSerial();
x += (16*4) + 8;
ReefAngel.LCD.DrawText(T2TempColor,DefaultBGColor,8,y+25,"Hood:");
ReefAngel.LCD.DrawSingleMonitor(ReefAngel.Params.Temp[T2_PROBE], T2TempColor,
9, y+35, 10);
ReefAngel.LCD.DrawText(T3TempColor,DefaultBGColor,x+8,y+25,"Room:");
ReefAngel.LCD.DrawSingleMonitor(ReefAngel.Params.Temp[T3_PROBE], T3TempColor,
x+9, y+35, 10);
byte TempRelay = ReefAngel.Relay.RelayData;
TempRelay &= ReefAngel.Relay.RelayMaskOff;
TempRelay |= ReefAngel.Relay.RelayMaskOn;
ReefAngel.LCD.DrawOutletBox(12, 93, TempRelay);
//ReefAngel.LCD.DrawText(0,255,20,80,MoonPhaseLabel());
}
void DrawCustomGraph()
{
}
////// Place global variable code above here
void setup()
{
// This must be the first line
ReefAngel.Init(); //Initialize controller
//ReefAngel.Use2014Screen(); // Let's use 2014 Screen
// Ports toggled in Feeding Mode
ReefAngel.FeedingModePorts = Port1Bit | Port3Bit | Port6Bit | Port7Bit;
// Ports toggled in Water Change Mode
ReefAngel.WaterChangePorts = Port1Bit | Port2Bit | Port3Bit | Port4Bit | Port5Bit | Port6Bit | Port7Bit;
// Ports toggled when Lights On / Off menu entry selected
ReefAngel.LightsOnPorts = 0;
// Ports turned off when Overheat temperature exceeded
ReefAngel.OverheatShutoffPorts = Port2Bit;
// Use T1 probe as temperature and overheat functions
ReefAngel.TempProbe = T1_PROBE;
ReefAngel.OverheatProbe = T1_PROBE;
// Ports that are always on
ReefAngel.Relay.On( Port1 );
ReefAngel.Relay.On( Port3 );
ReefAngel.Relay.On( Port7 );
ReefAngel.Relay.On( Port8 );
////// Place additional initialization code below here
sl.Init(-18.285833, 147.699722); // In decimal numbers (i.e. -18.285833, 147.699722)
////// Place additional initialization code above here
}
void loop()
{
ReefAngel.StandardHeater( Port2 );
ReefAngel.DosingPumpRepeat1( Port4 );
ReefAngel.DosingPumpRepeat2( Port5 );
ReefAngel.StandardATO( Port6 );
//ReefAngel.PWM.SetDaylight( MoonPhase() );
//ReefAngel.PWM.SetActinic( MoonPhase() );
////// Place your custom code below here
// handle updating sunrise and sunset values
sl.CheckAndUpdate();
sl.SetOffset(0,0,0,0); // rise_hour, rise_seconds, set_hour, set_seconds
////// Place your custom code above here
// This should always be the last line
ReefAngel.Portal( "89delta" );
ReefAngel.ShowInterface();
// Calculate your regular sunrise/sunset PWM value
ActinicPWMValue=PWMSlope(sl.GetRiseHour(),sl.GetRiseMinute(),sl.GetSetHour(),sl.GetSetMinute(),0,50,40,ActinicPWMValue);
DaylightPWMValue=PWMSlope(sl.GetRiseHour(),sl.GetRiseMinute(),sl.GetSetHour(),sl.GetSetMinute(),0,50,40,DaylightPWMValue);
CheckCloud();
ReefAngel.PWM.SetActinic(ActinicPWMValue);
ReefAngel.PWM.SetDaylight(DaylightPWMValue);
}
//*********************************************************************************************************************************
// Random Cloud/Thunderstorm effects function
void CheckCloud()
{
// ------------------------------------------------------------
// Change the values below to customize your cloud/storm effect
// Frequency in days based on the day of the month - number 2 means every 2 days, for example (day 2,4,6 etc)
// For testing purposes, you can use 1 and cause the cloud to occur everyday
#define Clouds_Every_X_Days 1
// Percentage chance of a cloud happening today
// For testing purposes, you can use 100 and cause the cloud to have 100% chance of happening
#define Cloud_Chance_per_Day 50
// Minimum number of minutes for cloud duration. Don't use max duration of less than 6
#define Min_Cloud_Duration 6
// Maximum number of minutes for the cloud duration. Don't use max duration of more than 255
#define Max_Cloud_Duration 15
// Minimum number of clouds that can happen per day
#define Min_Clouds_per_Day 3
// Maximum number of clouds that can happen per day
#define Max_Clouds_per_Day 10
// Only start the cloud effect after this setting
// In this example, start could after 11:30am
#define Start_Cloud_After NumMins(11,30)
// Always end the cloud effect before this setting
// In this example, end could before 8:00pm
#define End_Cloud_Before NumMins(18,30)
// Percentage chance of a lightning happen for every cloud
// For testing purposes, you can use 100 and cause the lightning to have 100% chance of happening
#define Lightning_Change_per_Cloud 100
// Note: Make sure to choose correct values that will work within your PWMSLope settings.
// For example, in our case, we could have a max of 5 clouds per day and they could last for 50 minutes.
// Which could mean 250 minutes of clouds. We need to make sure the PWMSlope can accomodate 250 minutes of effects or unforseen resul could happen.
// Also, make sure that you can fit double those minutes between Start_Cloud_After and End_Cloud_Before.
// In our example, we have 510 minutes between Start_Cloud_After and End_Cloud_Before, so double the 250 minutes (or 500 minutes) can fit in that 510 minutes window.
// It's a tight fit, but it did.
//#define printdebug // Uncomment this for debug print on Serial Monitor window
#define forcecloudcalculation // Uncomment this to force the cloud calculation to happen in the boot process.
// Change the values above to customize your cloud/storm effect
// ------------------------------------------------------------
// Do not change anything below here
static byte cloudchance=255;
static byte cloudduration=0;
static int cloudstart=0;
static byte numclouds=0;
static byte lightningchance=0;
static byte cloudindex=0;
static byte lightningstatus=0;
static int LastNumMins=0;
// Every day at midnight, we check for chance of cloud happening today
if (hour()==0 && minute()==0 && second()==0) cloudchance=255;
#ifdef forcecloudcalculation
if (cloudchance==255)
#else
if (hour()==0 && minute()==0 && second()==1 && cloudchance==255)
#endif
{
//Pick a random number between 0 and 99
cloudchance=random(100);
// if picked number is greater than Cloud_Chance_per_Day, we will not have clouds today
if (cloudchance>Cloud_Chance_per_Day) cloudchance=0;
// Check if today is day for clouds.
if ((day()%Clouds_Every_X_Days)!=0) cloudchance=0;
// If we have cloud today
if (cloudchance)
{
// pick a random number for number of clouds between Min_Clouds_per_Day and Max_Clouds_per_Day
numclouds=random(Min_Clouds_per_Day,Max_Clouds_per_Day);
// pick the time that the first cloud will start
// the range is calculated between Start_Cloud_After and the even distribuition of clouds on this day.
cloudstart=random(Start_Cloud_After,Start_Cloud_After+((End_Cloud_Before-Start_Cloud_After)/(numclouds*2)));
// pick a random number for the cloud duration of first cloud.
cloudduration=random(Min_Cloud_Duration,Max_Cloud_Duration);
//Pick a random number between 0 and 99
lightningchance=random(100);
// if picked number is greater than Lightning_Change_per_Cloud, we will not have lightning today
if (lightningchance>Lightning_Change_per_Cloud) lightningchance=0;
}
}
// Now that we have all the parameters for the cloud, let's create the effect
if (cloudchance)
{
//is it time for cloud yet?
if (NumMins(hour(),minute())>=cloudstart && NumMins(hour(),minute())<(cloudstart+cloudduration))
{
DaylightPWMValue=ReversePWMSlope(cloudstart,cloudstart+cloudduration,DaylightPWMValue,0,180);
if (lightningchance && (NumMins(hour(),minute())==(cloudstart+(cloudduration/2))) && second()<5)
{
if (random(100)<20) lightningstatus=1;
else lightningstatus=0;
if (lightningstatus)
{
DaylightPWMValue=100;
ActinicPWMValue=100;
}
else
{
DaylightPWMValue=0;
ActinicPWMValue=0;
}
delay(1);
}
}
if (NumMins(hour(),minute())>(cloudstart+cloudduration))
{
cloudindex++;
if (cloudindex < numclouds)
{
cloudstart=random(Start_Cloud_After+(((End_Cloud_Before-Start_Cloud_After)/(numclouds*2))*cloudindex*2),(Start_Cloud_After+(((End_Cloud_Before-Start_Cloud_After)/(numclouds*2))*cloudindex*2))+((End_Cloud_Before-Start_Cloud_After)/(numclouds*2)));
// pick a random number for the cloud duration of first cloud.
cloudduration=random(Min_Cloud_Duration,Max_Cloud_Duration);
//Pick a random number between 0 and 99
lightningchance=random(100);
// if picked number is greater than Lightning_Change_per_Cloud, we will not have lightning today
if (lightningchance>Lightning_Change_per_Cloud) lightningchance=0;
}
}
}
if (LastNumMins!=NumMins(hour(),minute()))
{
LastNumMins=NumMins(hour(),minute());
ReefAngel.LCD.Clear(255,0,120,132,132);
ReefAngel.LCD.DrawText(0,255,5,120,"C");
ReefAngel.LCD.DrawText(0,255,11,120,"00:00");
ReefAngel.LCD.DrawText(0,255,45,120,"L");
ReefAngel.LCD.DrawText(0,255,51,120,"00:00");
if (cloudchance && (NumMins(hour(),minute())<cloudstart))
{
int x=0;
if ((cloudstart/60)>=10) x=11; else x=17;
ReefAngel.LCD.DrawText(0,255,x,120,(cloudstart/60));
if ((cloudstart%60)>=10) x=29; else x=35;
ReefAngel.LCD.DrawText(0,255,x,120,(cloudstart%60));
}
ReefAngel.LCD.DrawText(0,255,90,120,cloudduration);
if (lightningchance)
{
int x=0;
if (((cloudstart+(cloudduration/2))/60)>=10) x=51; else x=57;
ReefAngel.LCD.DrawText(0,255,x,120,((cloudstart+(cloudduration/2))/60));
if (((cloudstart+(cloudduration/2))%60)>=10) x=69; else x=75;
ReefAngel.LCD.DrawText(0,255,x,120,((cloudstart+(cloudduration/2))%60));
}
}
}
byte ReversePWMSlope(long cstart,long cend,byte PWMStart,byte PWMEnd, byte clength)
{
long n=elapsedSecsToday(now());
cstart*=60;
cend*=60;
if (n<cstart) return PWMStart;
if (n>=cstart && n<=(cstart+clength)) return map(n,cstart,cstart+clength,PWMStart,PWMEnd);
if (n>(cstart+clength) && n<(cend-clength)) return PWMEnd;
if (n>=(cend-clength) && n<=cend) return map(n,cend-clength,cend,PWMEnd,PWMStart);
if (n>cend) return PWMStart;
}