Cloud and Lightning Code for Dimming Expansion

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cosmith71
Posts: 1437
Joined: Fri Mar 29, 2013 3:51 pm
Location: Oklahoma City

Re: Cloud and Lightning Code for Dimming Expansion

Post by cosmith71 »

Try changing this line:

Code: Select all

      DaylightPWMValue=ReversePWMSlope(cloudstart,cloudstart+cloudduration,DaylightPWMValue/40.95,0,180)*40.95;
Change the 0 to whatever value you want for the bottom.
DmnYnkee
Posts: 83
Joined: Mon Aug 11, 2014 6:45 am
Location: Clermont, Florida

Re: Cloud and Lightning Code for Dimming Expansion

Post by DmnYnkee »

I successfully made adjustments to the "Mega" storm mode, and have it broken out across all 3 lights. These are 3 black boxes (SB Reef Lights) on the 6 channel dimming expansion. Let me know what you think. I still have stuff I want to do, but am making good progress. :P

Yes, I know the music sucks, but needed to have something.

https://www.youtube.com/watch?v=Bp5k5U6q4hc
Image
troylong45
Posts: 214
Joined: Sat Oct 10, 2015 9:17 pm

Re: Cloud and Lightning Code for Dimming Expansion

Post by troylong45 »

Is there a spot for minimum and maximum dimming of cloud and storm i have a issue with my relays tied to my dimming and my fuge on opposite on,off of day lights so i need to make the cloud and flash need to not go below 2% or above 90%

Storm is at the bottom

Code: Select all

include <ReefAngel_Features.h>
    #include <Globals.h>
    #include <RA_Wifi.h>
    #include <Wire.h>
    #include <OneWire.h>
    #include <Time.h>
    #include <DS1307RTC.h>
    #include <InternalEEPROM.h>
    #include <RA_NokiaLCD.h>
    #include <RA_ATO.h>
    #include <RA_Joystick.h>
    #include <LED.h>
    #include <RA_TempSensor.h>
    #include <Relay.h>
    #include <RA_PWM.h>
    #include <Timer.h>
    #include <Memory.h>
    #include <RA_Colors.h>
    #include <RA_CustomColors.h>
    #include <ReefAngel.h>
    #include <SunLocation.h>
    #include <Tide.h>
    #include <Moon.h>
    #include <WiFiAlert.h>
    #include <DCPump.h>
    
    
        // Won't compile without this...
        // ReefAngel.DCPump.UseMemory=true;
        // Custom menus
        #include <avr/pgmspace.h>
        const char menu1_label[] PROGMEM = "Feeding Mode";
        const char menu2_label[] PROGMEM = "Water Change";
        const char menu3_label[] PROGMEM = "ATO Clear";
        const char menu4_label[] PROGMEM = "DC Pump Mode";
        const char menu5_label[] PROGMEM = "Overheat Clear";
        const char menu6_label[] PROGMEM = "PH Calibration";
        const char menu7_label[] PROGMEM = "Date / Time";
        const char menu8_label[] PROGMEM = "Refugium Light";

        // Group the menu entries together
        PROGMEM const char * const menu_items[] = {
        menu1_label, menu2_label, menu3_label,
        menu4_label, menu5_label, menu6_label, menu7_label, menu8_label
        };

        // Define Custom Memory Locations
        #define Mem_B_MoonOffset          100
        #define Mem_B_AtoHourInterval     101
        #define Mem_I_Latitude            108
        #define Mem_I_Longitude           110
        #define Mem_B_AcclRiseOffset      112
        #define Mem_B_AcclSetOffset       113
        #define Mem_B_AcclDay             114
        #define Mem_B_TideMin             117
        #define Mem_B_TideMax             118
        #define Mem_B_PumpOffset          119
        #define Mem_B_FeedingDCPump       120
        #define Mem_B_NightDCPump         121
        #define Mem_B_NightSpeed          122
        #define Mem_B_NightDuration       123
        #define Mem_B_NTMSpeed            124
        #define Mem_B_NTMDuration         125
        #define Mem_B_NTMDelay            126
        #define Mem_B_NTMTime             127
        #define Mem_B_TideMode            143
        #define Mem_B_CloudsEveryXDays    149
        #define Mem_B_CloudChancePerDay   150
        #define Mem_B_MinCloudDuration    151
        #define Mem_B_MaxCloudDuration    152
        #define Mem_B_MinCloudsPerDay     153
        #define Mem_B_MaxCloudsPerDay     154
        #define Mem_B_StartCloudAfterHour 155
        #define Mem_B_StartCloudAfterMin  156
        #define Mem_B_EndCloudBeforeHour  157
        #define Mem_B_EndCloudBeforeMin   158
        #define Mem_B_LightningChance     159
        #define Mem_B_LightMode           160
        #define Mem_B_LightOffset         161
        #define Mem_I_RiseOffset          162
        #define Mem_I_SetOffset           164
        #define Mem_B_AcclActinicOffset   166
        #define Mem_B_AcclDaylightOffset  167
        #define Mem_B_RandomMode          168
        #define Mem_B_GyreOffset          169
        #define Mem_B_MoonMode            170
        #define Mem_B_LightsOffPerc       171
        #define Mem_B_FeedingSpeed        172
        #define Mem_B_WCSpeed             173
        #define Mem_B_EnableStorm         178
        #define Mem_B_ForceRandomTide     179
        #define Mem_B_ResetMemory         199

        void init_memory() {
          // Initialize Custom Memory Locations
          
          
          InternalMemory.write(Mem_B_MoonOffset,15);           //mb100
          InternalMemory.write(Mem_B_AtoHourInterval,1);       //mb101
          InternalMemory.write_int(Mem_I_Latitude,-21);        //mi108
          InternalMemory.write_int(Mem_I_Longitude,-147);      //mi110
          InternalMemory.write(Mem_B_AcclRiseOffset,1);        //mb112
          InternalMemory.write(Mem_B_AcclSetOffset,1);         //mb113
          InternalMemory.write(Mem_B_AcclDay,0);               //mb114
          InternalMemory.write(Mem_B_TideMin,10);              //mb117
          InternalMemory.write(Mem_B_TideMax,20);              //mb118
          InternalMemory.write(Mem_B_PumpOffset,80);           //mb119
          InternalMemory.write(Mem_B_FeedingDCPump,true);      //mb120
          InternalMemory.write(Mem_B_NightDCPump,false);       //mb121
          InternalMemory.write(Mem_B_NightSpeed,35);           //mb122
          InternalMemory.write(Mem_B_NightDuration,16);        //mb123
          InternalMemory.write(Mem_B_NTMSpeed,100);            //mb124
          InternalMemory.write(Mem_B_NTMDuration,50);          //mb125
          InternalMemory.write(Mem_B_NTMDelay,0);              //mb126
          InternalMemory.write(Mem_B_NTMTime,5);               //mb127
          InternalMemory.write(Mem_B_TideMode,0);              //mb143
          InternalMemory.write(Mem_B_CloudsEveryXDays,1);      //mb149
          InternalMemory.write(Mem_B_CloudChancePerDay,40);    //mb150
          InternalMemory.write(Mem_B_MinCloudDuration,5);      //mb151
          InternalMemory.write(Mem_B_MaxCloudDuration,10);     //mb152
          InternalMemory.write(Mem_B_MinCloudsPerDay,2);       //mb153
          InternalMemory.write(Mem_B_MaxCloudsPerDay,20);      //mb154
          InternalMemory.write(Mem_B_StartCloudAfterHour,12);  //mb155
          InternalMemory.write(Mem_B_StartCloudAfterMin,1);    //mb156
          InternalMemory.write(Mem_B_EndCloudBeforeHour,19);   //mb157
          InternalMemory.write(Mem_B_EndCloudBeforeMin,1);     //mb158
          InternalMemory.write(Mem_B_LightningChance,25);      //mb159
          InternalMemory.write(Mem_B_LightMode,1);             //mb160
          InternalMemory.write(Mem_B_LightOffset,10);          //mb161
          InternalMemory.write_int(Mem_I_RiseOffset,20);       //mi162
          InternalMemory.write_int(Mem_I_SetOffset,16);        //mi164
          InternalMemory.write(Mem_B_AcclActinicOffset,214);   //mb166
          InternalMemory.write(Mem_B_AcclDaylightOffset,214);  //mb167
          InternalMemory.write(Mem_B_RandomMode,true);         //mb168
          InternalMemory.write(Mem_B_GyreOffset,10);           //mb169
          InternalMemory.write(Mem_B_MoonMode,1);              //mb170
          InternalMemory.write(Mem_B_LightsOffPerc,1);         //mb171
          InternalMemory.write(Mem_B_FeedingSpeed,0);          //mb172
          InternalMemory.write(Mem_B_WCSpeed,0);               //mb173

          InternalMemory.write(Mem_B_ResetMemory,false);       //mb199
        }
  

        #define NUMBERS_8x16

        #define Var_Tide         4
        #define Var_TideMode     5
        
        // Define Relay Ports by Name
        #define Return             1
        #define Heater             2
        #define Refugium           3
        #define MediaPump          4
        #define WhiteLeft          5
        #define BlueLeft           6
        #define Autotopoff         7
        #define Skimmer            8

        ////// Place global variable code below here

        // Custom classes
        SunLocation sun;
        Tide tide;

        // Jebao Variables
        byte DCPumpMode, DCPumpSpeed, DCPumpDuration;

        // For Cloud and preset code
        int DaylightPWMValue=0;
        int ActinicPWMValue=0;
        int DaylightPWMValue0=0;        // For cloud code, channel 0
        int DaylightPWMValue2=0;        // For cloud code, chennel 2
        int ActinicPWMValue1=0;        // For cloud code, channel 0
        int ActinicPWMValue3=0;        // For cloud code, chennel 2

        // Needs to be global for DrawCustomGraph()
        int ScreenID=1;
        ////// Place global variable code above here

        // Setup on controller startup/reset
        void setup()
        {
          // This must be the first line
          ReefAngel.Init();  //Initialize controller
          for (int a=0;a<SIZE(menu_items);a++)
    ReefAngel.InitMenu(pgm_read_word(&(menu_items[a])),a); // Initialize Menu
         
          // Ports toggled in Feeding Mode
          ReefAngel.FeedingModePorts = Port1Bit | Port2Bit ;
          // Ports toggled in Water Change Mode
          ReefAngel.WaterChangePorts = Port1Bit | Port2Bit | Port4Bit | Port7Bit  | Port8Bit;
          // Ports toggled when Lights On / Off menu entry selected
          ReefAngel.LightsOnPorts = Port3Bit | Port5Bit | Port6Bit;
          // Ports turned off when Overheat temperature exceeded
          ReefAngel.OverheatShutoffPorts =  Port2Bit | Port4Bit;
          // Use T1 probe as temperature and overheat functions
          ReefAngel.TempProbe = T1_PROBE;
          ReefAngel.OverheatProbe = T1_PROBE;
         
          // Feeeding and Water Change mode speed
         
           // Ports that are always on
        ReefAngel.Relay.On( Return ); // Return Pump
         
           
          ////// Place additional initialization code below here
       ReefAngel.DCPump.UseMemory=false;
       randomSeed(now()/SECS_PER_DAY); 
           
          if (InternalMemory.read(Mem_B_ResetMemory))
            init_memory();
         ////// Place additional initialization code above here
        }

        void loop()
        {
        DelayedOnFeedMode(Return); // DelayedOn after feed mode change only
        ReefAngel.Relay.Set(Refugium,!ReefAngel.Relay.Status(WhiteLeft));
        ReefAngel.SingleATO(true,Autotopoff, InternalMemory.ATOExtendedTimeout_read(), InternalMemory.read(Mem_B_AtoHourInterval));
        ReefAngel.Relay.Set(Skimmer, ReefAngel.HighATO.IsActive());
        ReefAngel.DCPump.ExpansionChannel[4] = AntiSync; // Left Jebao RW4
        ReefAngel.DCPump.ExpansionChannel[5] = Sync; // Right jebao rw4
        ReefAngel.StandardHeater(Heater);
        
         
          ////// Place your custom code below here
         
         // Added New features
          SetSun();               // Setup Sun rise/set lighting
          AcclimateLED();         // Apply acclimation dimming
          SetMoon();              // Setup Moon rise/set lighting
          FillInMoon();           // Fill in 5% to 0% gap in main LEDs
          LEDPresets();           // Set preset light levels
          CheckCloud();           // Check for cloud and lightning.
          UpdateLED();            // Set Lights on and off in sync with dimming
          SetTide();              // Set High/Low tide properties
          SetDCPump();            // Set DCPump modes      
   

         
         
          ////// Place your custom code above here

          // This should always be the last line
           ReefAngel.Portal( "addyourown" );
        ReefAngel.DDNS( "1" ); // Your DDNS is addyourown
        ReefAngel.ShowInterface();
        }


        
        void SetSun() {
          // Start acclimation routine
          int acclRiseOffset=InternalMemory.read(Mem_B_AcclRiseOffset)*60;
          int acclSetOffset=InternalMemory.read(Mem_B_AcclSetOffset)*60;
          byte acclDay=InternalMemory.read(Mem_B_AcclDay);
         
          // See if we are acclimating corals and decrease the countdown each day
          static boolean acclCounterReady=false;
          if (now()%SECS_PER_DAY!=0) acclCounterReady=true;
          if (now()%SECS_PER_DAY==0 && acclCounterReady && acclDay>0) {
            acclDay--;
            acclCounterReady=false;
            InternalMemory.write(Mem_B_AcclDay,acclDay);
          }
          // End acclimation

          // Add some customizable offsets
          sun.Init(InternalMemory.read_int(Mem_I_Latitude), InternalMemory.read_int(Mem_I_Longitude));
          int riseOffset=InternalMemory.read_int(Mem_I_RiseOffset);
          int setOffset=InternalMemory.read_int(Mem_I_SetOffset);
         
          sun.SetOffset(riseOffset,(acclDay*acclRiseOffset),setOffset,(-acclDay*acclSetOffset)); // Bahamas
          sun.CheckAndUpdate(); // Calculate today's Sunrise / Sunset

          byte lightOffset=InternalMemory.read(Mem_B_LightOffset); // left right separation
          byte actinicOffset=InternalMemory.ActinicOffset_read();
         
          // Make sure light resets to zero at night.
          for(int i=0;i<4;i++) { ReefAngel.PWM.SetChannel(i,0); }
         
          switch(InternalMemory.read(Mem_B_LightMode)) {   
            case 0: {
              // Daylights
              ReefAngel.PWM.Channel0PWMSlope(lightOffset,0);
              ReefAngel.PWM.Channel2PWMSlope(0,lightOffset);
              // Actinics
              ReefAngel.PWM.Channel1PWMSlope(actinicOffset+lightOffset,actinicOffset);
              ReefAngel.PWM.Channel3PWMSlope(actinicOffset,actinicOffset+lightOffset);
              break;
            }
            case 1: {
              // Daylights
              ReefAngel.PWM.Channel0PWMParabola(lightOffset,0);
              ReefAngel.PWM.Channel2PWMParabola(0,lightOffset);
              // Actinics
              ReefAngel.PWM.Channel1PWMParabola(actinicOffset+lightOffset,actinicOffset);
              ReefAngel.PWM.Channel3PWMParabola(actinicOffset,actinicOffset+lightOffset);
              break;
            }
          case 2: {
              // Daylights
              ReefAngel.PWM.Channel0PWMSmoothRamp(lightOffset,0);
              ReefAngel.PWM.Channel2PWMSmoothRamp(0,lightOffset);
              // Actinics
              ReefAngel.PWM.Channel1PWMSmoothRamp(actinicOffset+lightOffset,actinicOffset);
              ReefAngel.PWM.Channel3PWMSmoothRamp(actinicOffset,actinicOffset+lightOffset);
              break;
            }
          case 3: {
              // Daylights
              ReefAngel.PWM.Channel0PWMSigmoid(lightOffset,0);
              ReefAngel.PWM.Channel2PWMSigmoid(0,lightOffset);
              // Actinics
              ReefAngel.PWM.Channel1PWMSigmoid(actinicOffset+lightOffset,actinicOffset);
              ReefAngel.PWM.Channel3PWMSigmoid(actinicOffset,actinicOffset+lightOffset);
              break;
            }
          case 4: { // Reverse the actinics in the morning
          // Daylights
          ReefAngel.PWM.Channel0PWMParabola(lightOffset+actinicOffset,0);
          ReefAngel.PWM.Channel2PWMParabola(actinicOffset,lightOffset);
          // Actinics
          ReefAngel.PWM.Channel1PWMParabola(lightOffset,actinicOffset);
          ReefAngel.PWM.Channel3PWMParabola(0,actinicOffset+lightOffset);
          break;
        }
      }
    }

    void SetMoon() {
      byte offset=InternalMemory.read(Mem_B_MoonOffset);
     
      byte startD=InternalMemory.read(Mem_B_PWMSlopeStartD);
      byte endD=InternalMemory.read(Mem_B_PWMSlopeEndD);
      byte timeD=InternalMemory.read(Mem_B_PWMSlopeDurationD);

      byte startA=InternalMemory.read(Mem_B_PWMSlopeStartA);
      byte endA=InternalMemory.read(Mem_B_PWMSlopeEndA);
      byte timeA=InternalMemory.read(Mem_B_PWMSlopeDurationA);

      time_t onTime=ScheduleTime(Moon.riseH, Moon.riseM,0);
      time_t offTime=ScheduleTime(Moon.setH, Moon.setM,0);
      time_t offsetOnTime=ScheduleTime(Moon.riseH, Moon.riseM,0)-(offset*60);
      time_t offsetOffTime=ScheduleTime(Moon.setH, Moon.setM,0)-(offset*60);

      byte actRiseH=(offsetOnTime%SECS_PER_DAY)/SECS_PER_HOUR;
      byte actRiseM=((offsetOnTime%SECS_PER_DAY)%SECS_PER_HOUR)/60;
      byte actSetH=(offsetOffTime%SECS_PER_DAY)/SECS_PER_HOUR;
      byte actSetM=((offsetOffTime%SECS_PER_DAY)%SECS_PER_HOUR)/60;
     
      static byte mp=MoonPhase();
     
      if (mp!=MoonPhase()) {
        InternalMemory.write(Mem_B_PWMSlopeEndD,mp);
        InternalMemory.write(Mem_B_PWMSlopeEndA,mp);
        mp=MoonPhase();
      }
     
      moon_init(InternalMemory.read_int(Mem_I_Latitude), InternalMemory.read_int(Mem_I_Longitude));
     
      // Make sure light resets to zero at night.
      ReefAngel.PWM.SetDaylight(0);
      ReefAngel.PWM.SetActinic(0);
     
      switch(InternalMemory.read(Mem_B_MoonMode)) {   
        case 0: {
          // Daylights
          ReefAngel.PWM.SetDaylightRaw(PWMSlopeHighRes(Moon.riseH,Moon.riseM,Moon.setH,Moon.setM,startA,endA,timeA,0));
          ReefAngel.PWM.SetActinicRaw(PWMSlopeHighRes(actRiseH,actRiseM,actSetH,actSetM,startD,endD,timeD,0));
          break;
        }
        case 1: {
          ReefAngel.PWM.SetDaylightRaw(PWMParabolaHighRes(Moon.riseH,Moon.riseM,Moon.setH,Moon.setM, startA,endA,0));
          ReefAngel.PWM.SetActinicRaw(PWMParabolaHighRes(actRiseH,actRiseM,actSetH,actSetM, startD,endD,0));
          break;
        }
      case 2: {
          ReefAngel.PWM.SetDaylightRaw(PWMSmoothRampHighRes(Moon.riseH,Moon.riseM,Moon.setH,Moon.setM,startA,endA,timeA,0));
          ReefAngel.PWM.SetActinicRaw(PWMSmoothRampHighRes(actRiseH,actRiseM,actSetH,actSetM,startD,endD,timeD,0));
          break;
        }
      case 3: {
          ReefAngel.PWM.SetDaylightRaw(PWMSigmoidHighRes(Moon.riseH,Moon.riseM,Moon.setH,Moon.setM,startA,endA,0));
          ReefAngel.PWM.SetActinicRaw(PWMSigmoidHighRes(actRiseH,actRiseM,actSetH,actSetM,startD,endD,0));
          break;
        }
     
      }
    }

    void FillInMoon() {
      // Extend the sunrise/sunset to fill in gaps when fixtures shut off.
      byte actinicOffset=InternalMemory.ActinicOffset_read();
      byte lightOffset=InternalMemory.read(Mem_B_LightOffset); // left right separation
      int LightsOffPerc=40.95*InternalMemory.read(Mem_B_LightsOffPerc);
      int onTime=NumMins(InternalMemory.StdLightsOnHour_read(),InternalMemory.StdLightsOnMinute_read())-(actinicOffset+(2*lightOffset));
      int offTime=NumMins(InternalMemory.StdLightsOffHour_read(),InternalMemory.StdLightsOffMinute_read())+(actinicOffset+(2*lightOffset));

      int moonVal=ReefAngel.PWM.GetDaylightValueRaw();
      int channelVal=PWMSlopeHighRes(onTime/60,onTime%60,offTime/60,offTime%60,0,100,lightOffset,0);

      if (ReefAngel.PWM.GetChannelValueRaw(1)<=LightsOffPerc && channelVal>ReefAngel.PWM.GetDaylightValueRaw())
        ReefAngel.PWM.SetDaylightRaw(channelVal);
      if (ReefAngel.PWM.GetChannelValueRaw(3)<=LightsOffPerc && channelVal>ReefAngel.PWM.GetActinicValueRaw())
        ReefAngel.PWM.SetActinicRaw(channelVal);
       
      DaylightPWMValue=ReefAngel.PWM.GetDaylightValueRaw();
      ActinicPWMValue=ReefAngel.PWM.GetActinicValueRaw();
    }

    void AcclimateLED() {
          byte acclDay=InternalMemory.read(Mem_B_AcclDay);
         
          if (acclDay > 0) {
            float acclActinicOffset=acclDay*(40.95*(((float)InternalMemory.read(Mem_B_AcclActinicOffset)/100)));
            float acclDaylightOffset=acclDay*(40.95*((float)InternalMemory.read(Mem_B_AcclDaylightOffset)/100));
            float endPerc;
         
            endPerc=40.95*InternalMemory.PWMSlopeEnd1_read();
            ReefAngel.PWM.SetChannelRaw(1,map(ReefAngel.PWM.GetChannelValueRaw(1),0,endPerc,0,endPerc-acclActinicOffset));
            endPerc=40.95*InternalMemory.PWMSlopeEnd3_read();
            ReefAngel.PWM.SetChannelRaw(3,map(ReefAngel.PWM.GetChannelValueRaw(3),0,endPerc,0,endPerc-acclActinicOffset));
            endPerc=40.95*InternalMemory.PWMSlopeEnd0_read();
            ReefAngel.PWM.SetChannelRaw(0,map(ReefAngel.PWM.GetChannelValueRaw(0),0,endPerc,0,endPerc-acclDaylightOffset));
            endPerc=40.95*InternalMemory.PWMSlopeEnd2_read();
            ReefAngel.PWM.SetChannelRaw(2,map(ReefAngel.PWM.GetChannelValueRaw(2),0,endPerc,0,endPerc-acclDaylightOffset));
          }
        }

#define LED_1to1      Box2_Port1
#define LED_2to1      Box2_Port2
#define LED_3to1      Box2_Port3
#define LED_BLUE      Box2_Port4
#define LED_WHITE     Box2_Port5
#define LED_MOON      Box2_Port6
#define LED_STORM     Box2_Port7
#define TRIGGER_STORM Box2_Port8

        void resetRelayBox(byte ID) {
  // toggle all relays except for the one selected
  for (int i=Box2_Port1;i<=Box2_Port4;i++) {
    if (i!=ID) ReefAngel.Relay.Auto(i);
  }
}

void LEDPresets() {
  static byte lastPreset=0;
 
  DaylightPWMValue0=ReefAngel.PWM.GetChannelValueRaw(0);
  ActinicPWMValue1=ReefAngel.PWM.GetChannelValueRaw(1);
  DaylightPWMValue2=ReefAngel.PWM.GetChannelValueRaw(2);
  ActinicPWMValue3=ReefAngel.PWM.GetChannelValueRaw(3);
  DaylightPWMValue=ReefAngel.PWM.GetDaylightValueRaw();
  ActinicPWMValue=ReefAngel.PWM.GetActinicValueRaw();

  if (ReefAngel.Relay.isMaskOn(LED_1to1)) {
    if (lastPreset!=1) resetRelayBox(LED_1to1);
    DaylightPWMValue0=90*40.95;
    ActinicPWMValue1=10*40.95;
    DaylightPWMValue2=90*40.95;
    ActinicPWMValue3=10*40.95;
    lastPreset=1;
  }
 
  if (ReefAngel.Relay.isMaskOff(LED_1to1)) {
    if (lastPreset!=2) resetRelayBox(LED_1to1);
    DaylightPWMValue0=10*40.95;
    ActinicPWMValue1=90*40.95;
    DaylightPWMValue2=10*40.95;
    ActinicPWMValue3=90*40.95;
    lastPreset=2;
  }
 
  if (ReefAngel.Relay.isMaskOn(LED_2to1)) {
    if (lastPreset!=3) resetRelayBox(LED_2to1);
    DaylightPWMValue0=60*40.95;
    ActinicPWMValue1=40*40.95;
    DaylightPWMValue2=60*40.95;
    ActinicPWMValue3=40*40.95;
    lastPreset=3;
  }

  if (ReefAngel.Relay.isMaskOff(LED_2to1)) {
    if (lastPreset!=4) resetRelayBox(LED_2to1);
    DaylightPWMValue0=40*40.95;
    ActinicPWMValue1=60*40.95;
    DaylightPWMValue2=40*40.95;
    ActinicPWMValue3=60*40.95;
    lastPreset=4;
  }

  if (ReefAngel.Relay.isMaskOn(LED_3to1)) {
    if (lastPreset!=5) resetRelayBox(LED_3to1);
    DaylightPWMValue0=75*40.95;
    ActinicPWMValue1=25*40.95;
    DaylightPWMValue2=75*40.95;
    ActinicPWMValue3=25*40.95;
    lastPreset=5;
  }

  if (ReefAngel.Relay.isMaskOff(LED_3to1)) {
    if (lastPreset!=6) resetRelayBox(LED_3to1);
    DaylightPWMValue0=25*40.95;
    ActinicPWMValue1=75*40.95;
    DaylightPWMValue2=25*40.95;
    ActinicPWMValue3=75*40.95;
    lastPreset=6;
  }


  if (ReefAngel.Relay.isMaskOn(LED_BLUE)) {
    if (lastPreset!=9) resetRelayBox(LED_BLUE);
    DaylightPWMValue0=0;
    ActinicPWMValue1=80*40.95;
    DaylightPWMValue2=0;
    ActinicPWMValue3=80*40.95;
    lastPreset=9;
  }

  if (ReefAngel.Relay.isMaskOff(LED_BLUE)) {
    if (lastPreset!=10) resetRelayBox(LED_BLUE);
    ActinicPWMValue1=0;
    ActinicPWMValue3=0;
    lastPreset=10;
  }   
 
  if (ReefAngel.Relay.isMaskOn(LED_WHITE)) {
    if (lastPreset!=11) resetRelayBox(LED_WHITE);
    DaylightPWMValue0=80*40.95;
    ActinicPWMValue1=0;
    DaylightPWMValue2=80*40.95;
    ActinicPWMValue3=0;
    lastPreset=11;
  }

  if (ReefAngel.Relay.isMaskOff(LED_WHITE)) {
    if (lastPreset!=12) resetRelayBox(LED_WHITE);
    DaylightPWMValue0=0;
    DaylightPWMValue2=0;
    lastPreset=12;
  }   
 
  if (ReefAngel.Relay.isMaskOn(LED_MOON)) {
    if (lastPreset!=13) resetRelayBox(LED_MOON);
    DaylightPWMValue=4095;
    ActinicPWMValue=4095;
    lastPreset=13;
  }

  if (ReefAngel.Relay.isMaskOff(LED_MOON)) {
    if (lastPreset!=14) resetRelayBox(LED_MOON);
    DaylightPWMValue=0;
    ActinicPWMValue=0;
    lastPreset=14;
  }
}

// Write updated values to the channels
void UpdateLED() {
  ReefAngel.PWM.SetChannelRaw(0,DaylightPWMValue0);
  ReefAngel.PWM.SetChannelRaw(1,ActinicPWMValue1); 
  ReefAngel.PWM.SetChannelRaw(2,DaylightPWMValue2);
  ReefAngel.PWM.SetChannelRaw(3,ActinicPWMValue3); 
  ReefAngel.PWM.SetDaylightRaw(DaylightPWMValue);   
  ReefAngel.PWM.SetActinicRaw(ActinicPWMValue); 

  byte LightsOffPerc=40.95*InternalMemory.read(Mem_B_LightsOffPerc);
 
  if (ReefAngel.PWM.GetChannelValueRaw(0)>=LightsOffPerc) ReefAngel.Relay.On(WhiteLeft); else ReefAngel.Relay.Off(WhiteLeft);
  if (ReefAngel.PWM.GetChannelValueRaw(1)>=LightsOffPerc) ReefAngel.Relay.On(BlueLeft); else ReefAngel.Relay.Off(BlueLeft);
}


void SetTide() { 
  byte nightSpeed=InternalMemory.read(Mem_B_NightSpeed); 
  byte tideMin=InternalMemory.read(Mem_B_TideMin); 
  byte tideMax=InternalMemory.read(Mem_B_TideMax); 

  // Set tide offsets
  tide.SetOffset(tideMin, tideMax);     
  // Set tide speed. Slope in/out of Night Mode
  tide.SetSpeed(PWMSlope(sun.GetRiseHour()-1,sun.GetRiseMinute(),
    sun.GetSetHour(),sun.GetSetMinute(),nightSpeed+tideMin,DCPumpSpeed,120,nightSpeed+tideMin));

  // Show tide info on portal
  ReefAngel.CustomVar[Var_Tide]=tide.CalcTide();
}

void SetDCPump() {
  int ntmDelay=InternalMemory.read(Mem_B_NTMDelay)*60;
  int ntmTime=InternalMemory.read(Mem_B_NTMTime)*60;
  boolean nightDCPump=InternalMemory.read(Mem_B_NightDCPump);
  boolean feedingDCPump=InternalMemory.read(Mem_B_FeedingDCPump);
  static time_t t;

  ReefAngel.DCPump.FeedingSpeed=InternalMemory.read(Mem_B_FeedingSpeed);
  ReefAngel.DCPump.WaterChangeSpeed=InternalMemory.read(Mem_B_WCSpeed);
  
  DCPumpMode=InternalMemory.DCPumpMode_read();
  DCPumpSpeed=InternalMemory.DCPumpSpeed_read();
  DCPumpDuration=InternalMemory.DCPumpDuration_read();

  if ((now()-t > ntmDelay && now()-t < ntmTime+ntmDelay) && feedingDCPump) {
    // Post feeding mode
    DCPumpMode=Smart_NTM; 
    DCPumpSpeed=InternalMemory.read(Mem_B_NTMSpeed);
    DCPumpDuration=InternalMemory.read(Mem_B_NTMDuration);
  } else if (!sun.IsDaytime() && nightDCPump) {
    DCPumpMode=Night; 
    DCPumpSpeed=InternalMemory.read(Mem_B_NightSpeed);
    DCPumpDuration=InternalMemory.read(Mem_B_NightDuration);
  } else {
    if (DCPumpMode!=Night && ReefAngel.DCPump.Mode==Night)
      ReefAngel.DCPump.SetMode(Night_Stop,0,0);
  }

  if (ReefAngel.DisplayedMenu==FEEDING_MODE) {
    t=now(); // Run post feeding mode when this counter stops 
  } else if (ReefAngel.DisplayedMenu==WATERCHANGE_MODE) {
    // Not needed anymore. 
    // ReefAngel.DCPump.SetMode(Constant,25,0);
  } else {
    if ((DCPumpMode==Smart_NTM) || (DCPumpMode==ShortPulse)) DCPumpDuration=InternalMemory.read(Mem_B_NTMDuration);
    (DCPumpMode==Custom) ? DCPumpCustom() : ReefAngel.DCPump.SetMode(DCPumpMode,DCPumpSpeed,DCPumpDuration);
  }
}

void RefugiumLight() {if (ReefAngel.DisplayedMenu==WATERCHANGE_MODE) {
        ReefAngel.Relay.On(Refugium);} }

void DCPumpCustom() {
  static boolean changeMode;
  byte rcSpeed, rcSpeedAS;

  // Define new modes
  const int BHazard=15;
  const int RA_ReefCrest=16;
  const int RA_Lagoon=17;
  const int RA_TidalSwell=18;
  const int RA_Smart_NTM=19;
  const int RA_ShortPulse=20;
  const int RA_LongPulse=21;
  
  byte tideSpeed=tide.CalcTide();
  byte tideMin=InternalMemory.read(Mem_B_TideMin); 
  byte tideMax=InternalMemory.read(Mem_B_TideMax); 
  byte tideMode=InternalMemory.read(Mem_B_TideMode);
  float pumpOffset=(float) InternalMemory.read(Mem_B_PumpOffset)/100;

  byte RandomModes[]={ ReefCrest, TidalSwell, Lagoon, ShortPulse, LongPulse, BHazard, Else, Sine };

//  if (now()%SECS_PER_DAY!=0 && InternalMemory.read(Mem_B_RandomMode)) changeMode=true;
//  if (now()%SECS_PER_DAY==0 && changeMode) {

  if (now()%(6*SECS_PER_HOUR)!=10 && InternalMemory.read(Mem_B_RandomMode)) changeMode=true;
  if (now()%(6*SECS_PER_HOUR)==10 && changeMode) {
    tideMode=random(100)%sizeof(RandomModes);
    InternalMemory.write(Mem_B_TideMode,tideMode);
    changeMode=false;
  }
  
  // Choose another random mode if triggered
  if (InternalMemory.read(Mem_B_ForceRandomTide)) {
    tideMode=random(100)%sizeof(RandomModes);
    InternalMemory.write(Mem_B_TideMode,tideMode);
    InternalMemory.write(Mem_B_ForceRandomTide,false);
  }
  
  ReefAngel.CustomVar[Var_TideMode]=tideMode+1;

  switch (RandomModes[tideMode]) { 
    case ReefCrest: {
      ReefAngel.DCPump.SetMode(ReefCrest,tideSpeed,DCPumpDuration);
      return;
      break; 
    } 
    case Lagoon: {
      ReefAngel.DCPump.SetMode(Lagoon,tideSpeed,DCPumpDuration);
      return;
      break; 
    } 
    case TidalSwell: {
      ReefAngel.DCPump.SetMode(TidalSwell,tideSpeed,DCPumpDuration);
      return;
      break; 
    } 
    case Smart_NTM: {
      ReefAngel.DCPump.SetMode(Smart_NTM,tideSpeed,DCPumpDuration);
      return;
      break; 
    } 
    case ShortPulse: {
      ReefAngel.DCPump.SetMode(ShortPulse,tideSpeed,DCPumpDuration);
      return;
      break; 
    } 
    case LongPulse: {
      ReefAngel.DCPump.SetMode(LongPulse,tideSpeed,DCPumpDuration);
      return;
      break; 
    }
    case RA_ReefCrest: {
      rcSpeed=ReefCrestMode(tideSpeed,DCPumpDuration*2,true);
      rcSpeedAS=ReefCrestMode(tideSpeed,DCPumpDuration*2,false);
      break;
    }
    case RA_Lagoon: {
      rcSpeed=ReefCrestMode(tideSpeed,DCPumpDuration,true);
      rcSpeedAS=ReefCrestMode(tideSpeed,DCPumpDuration,false);
      break;
    }
    case RA_TidalSwell: {
      rcSpeed=TidalSwellMode(tideSpeed,true);
      rcSpeedAS=TidalSwellMode(tideSpeed,false);
      break;
    }
    case RA_Smart_NTM: {
      rcSpeed=NutrientTransportMode(0,tideSpeed,DCPumpDuration*50,true);
      rcSpeedAS=NutrientTransportMode(0,tideSpeed,DCPumpDuration*50,false);
      break;
    }
    case RA_ShortPulse: {
      rcSpeed=ShortPulseMode(0,tideSpeed,DCPumpDuration*50,true);
      rcSpeedAS=ShortPulseMode(0,tideSpeed,DCPumpDuration*50,false);
      break;
    }
    case RA_LongPulse: {
      rcSpeed=LongPulseMode(0,tideSpeed,DCPumpDuration,true);
      rcSpeedAS=LongPulseMode(0,tideSpeed,DCPumpDuration,false);
      break;
    }    
    case Else: {
      rcSpeed=ElseMode(tideSpeed,DCPumpDuration*2,true);
      rcSpeedAS=ElseMode(tideSpeed,DCPumpDuration*2,false);
      break; 
    }    
    case BHazard: {
      rcSpeed=millis()%1200>800?tideSpeed:0;
      rcSpeedAS=millis()%1200<400?0:tideSpeed;
      break; 
    }
    case Sine: {
      rcSpeed=SineMode(tideSpeed-tideMin,tideSpeed+tideMin,DCPumpDuration*100,true);
      rcSpeedAS=SineMode(tideSpeed-tideMin,tideSpeed+tideMin,DCPumpDuration*100,false);
      break; 
    } 
    default: {
      rcSpeed=tideSpeed;
      rcSpeedAS=tideSpeed;  
      pumpOffset=(float) InternalMemory.read(Mem_B_GyreOffset)/100;
    }
  }

  ReefAngel.DCPump.SetMode(Custom,rcSpeedAS*pumpOffset,tide.isOutgoing());
  ReefAngel.DCPump.SetMode(Custom,rcSpeed,tide.isIncoming());
}

void NextDCPumpMode() {
      DCPumpMode++;
     
      if (DCPumpMode > 12) {
        DCPumpMode=0;
        DCPumpSpeed=50; // Constant
      } else if (DCPumpMode == 1) {
        DCPumpSpeed=40; // Lagoon
      } else if (DCPumpMode == 2) {
        DCPumpSpeed=45; // Reef Crest
      } else if (DCPumpMode == 3) { 
        DCPumpSpeed=55; DCPumpDuration=10; // Short Pulse
      } else if (DCPumpMode == 4) {
        DCPumpSpeed=55; DCPumpDuration=20; // Long Pulse
      } else if (DCPumpMode == 5) {
        DCPumpSpeed=InternalMemory.read(Mem_B_NTMSpeed);
        DCPumpDuration=InternalMemory.read(Mem_B_NTMDuration); // Smart_NTM
      } else if (DCPumpMode == 6) {
        DCPumpSpeed=50; DCPumpDuration=10; // Smart_TSM
      } else if (DCPumpMode == 7) {
        DCPumpSpeed=InternalMemory.read(Mem_B_NightSpeed);
        DCPumpDuration=InternalMemory.read(Mem_B_NightDuration);
        DCPumpMode=9; // Night
      } else if (DCPumpMode == 10) {
        DCPumpSpeed=65; DCPumpDuration=5; // Storm
      } else if (DCPumpMode == 11) {
        DCPumpSpeed=45; DCPumpDuration=10; // Custom
      } 

      if (DCPumpMode!=InternalMemory.DCPumpMode_read())
        InternalMemory.DCPumpMode_write(DCPumpMode);
      if (DCPumpSpeed!=InternalMemory.DCPumpSpeed_read())
        InternalMemory.DCPumpSpeed_write(DCPumpSpeed);
      if (DCPumpDuration!=InternalMemory.DCPumpDuration_read())
        InternalMemory.DCPumpDuration_write(DCPumpDuration);
    }



        // Menu Code        
void MenuEntry1() {
  ReefAngel.FeedingModeStart();
}
void MenuEntry2() {
  ReefAngel.WaterChangeModeStart();
}
void MenuEntry3() {
  ReefAngel.ATOClear();
  ReefAngel.DisplayMenuEntry("Clear ATO Timeout");
}
void MenuEntry4() {
      NextDCPumpMode(); 
      ReefAngel.DisplayedMenu = RETURN_MAIN_MODE;
    }
void MenuEntry5() {
  ReefAngel.SetupCalibratePH();
}        
void MenuEntry6() {
  ReefAngel.OverheatClear();
  ReefAngel.DisplayMenuEntry("Clear Overheat");
}
void MenuEntry7() {
  ReefAngel.SetupDateTime();
}
void MenuEntry8() {
      // Toggle refugium light between on/auto.
      ReefAngel.Relay.Override(Refugium, ReefAngel.Relay.Status(Refugium)+1);
      ReefAngel.DisplayedMenu = RETURN_MAIN_MODE;
    }

// Custom Main Screen
void DrawCustomMain() {
  const int NumScreens=4;
  static boolean drawGraph=true;
 
  // Main Header
  // ReefAngel.LCD.DrawText(DefaultFGColor, DefaultBGColor, 35, 2,"Troy's Reef");
  ReefAngel.LCD.DrawDate(5,2);
  ReefAngel.LCD.Clear(COLOR_BLACK, 1, 11, 128, 11);

  // Param Header
  DrawParams(5,14);
 
  switch (ScreenID) {
    case 0:
    {
      if (drawGraph) { ReefAngel.LCD.DrawGraph(5,40); drawGraph=false; }
      break;
    }
    case 1: { DrawStatus(5,40); break; }
    case 2: { DrawSunMoon(5,40); break; }
    case 3: { DrawClouds(5,50); break; }
  }
 
  // Draw Relays
  DrawRelays(12,94);
 
  // Date+Time
  // ReefAngel.LCD.DrawDate(5,122);
 
  if (ReefAngel.Joystick.IsLeft()) {
    ReefAngel.ClearScreen(DefaultBGColor);
    ScreenID--; drawGraph=true;
  }
  if (ReefAngel.Joystick.IsRight()) {
    ReefAngel.ClearScreen(DefaultBGColor);
    ScreenID++; drawGraph=true;
  }
  if (ScreenID<0) ScreenID=NumScreens-1;
  if (ScreenID>=NumScreens) ScreenID=0;
 
}

void DrawCustomGraph() {
  if (ScreenID==0)
    ReefAngel.LCD.DrawGraph(5, 40);
}

void DrawParams(int x, int y) {
  char buf[16];

  ReefAngel.LCD.DrawText(COLOR_BLACK,DefaultBGColor,x+5,y,"Temp:");
  ReefAngel.LCD.DrawText(COLOR_BLACK,DefaultBGColor,x+80, y, "PH:");
  // Temp and PH
  y+=2;
  ConvertNumToString(buf, ReefAngel.Params.Temp[T2_PROBE], 10);
  ReefAngel.LCD.DrawText(T2TempColor, DefaultBGColor, x+45, y, buf);
  y+=6;
  ConvertNumToString(buf, ReefAngel.Params.Temp[T1_PROBE], 10);
  ReefAngel.LCD.DrawLargeText(T1TempColor, DefaultBGColor, x+5, y, buf, Num8x16);
  ConvertNumToString(buf, ReefAngel.Params.PH, 100);
  ReefAngel.LCD.DrawLargeText(PHColor, DefaultBGColor, x+80, y, buf, Num8x16);
  y+=5;
  ConvertNumToString(buf, ReefAngel.Params.Temp[T3_PROBE], 10);
  ReefAngel.LCD.DrawText(T3TempColor, DefaultBGColor, x+45, y, buf);
}

void DrawStatus(int x, int y) {
  int t=x;
 
  ReefAngel.LCD.DrawLargeText(COLOR_INDIGO,DefaultBGColor,15,y,"High",Font8x16);
  ReefAngel.LCD.DrawLargeText(COLOR_INDIGO,DefaultBGColor,85,y,"Low",Font8x16);
 
  if (ReefAngel.HighATO.IsActive()) {
    ReefAngel.LCD.FillCircle(55,y+3,5,COLOR_GREEN);
  } else {
    ReefAngel.LCD.FillCircle(55,y+3,5,COLOR_RED);
  }
 
  if (ReefAngel.LowATO.IsActive()) {
    ReefAngel.LCD.FillCircle(70,y+3,5,COLOR_GREEN);
  } else {
    ReefAngel.LCD.FillCircle(70,y+3,5,COLOR_RED);
  }
  y+=12;

 // DC Pump Mode
      ReefAngel.LCD.DrawText(0,255,x,y,"DC:"); x+=20;
      ReefAngel.LCD.Clear(DefaultBGColor,x,y,t+(128-t),y+8);
      if (DCPumpMode == 0) ReefAngel.LCD.DrawLargeText(COLOR_GREEN,255,x,y,"Constant");
      else if (DCPumpMode == 1) ReefAngel.LCD.DrawLargeText(COLOR_GOLD,255,x,y,"Lagoon");
      else if (DCPumpMode == 2) ReefAngel.LCD.DrawLargeText(COLOR_GOLD,255,x,y,"Reef Crest");
      else if (DCPumpMode == 3) ReefAngel.LCD.DrawLargeText(COLOR_RED,255,x,y,"Short Pulse");
      else if (DCPumpMode == 4) ReefAngel.LCD.DrawLargeText(COLOR_RED,255,x,y,"Long Pulse");
      else if (DCPumpMode == 5) ReefAngel.LCD.DrawLargeText(COLOR_MAGENTA,255,x,y,"Smart NTM");
      else if (DCPumpMode == 6) ReefAngel.LCD.DrawLargeText(COLOR_MAGENTA,255,x,y,"Tidal Swell");
      else if (DCPumpMode == 9) ReefAngel.LCD.DrawLargeText(COLOR_WHITE,0,x,y,"Night");
      else if (DCPumpMode == 10) ReefAngel.LCD.DrawLargeText(COLOR_BLUE,0,x,y,"Storm");
      else if (DCPumpMode == 11) ReefAngel.LCD.DrawLargeText(COLOR_BLUE,255,x,y,"Custom");
      y+=10; x=t;
     
      ReefAngel.LCD.DrawText(0,255,x,y,"DC Speed:"); x+=60;
      ReefAngel.LCD.Clear(DefaultBGColor,x,y,128,y+8);
      ReefAngel.LCD.DrawText(COLOR_BLUE, DefaultBGColor,x,y,DCPumpSpeed); x+=15;
      ReefAngel.LCD.DrawText(COLOR_BLUE, DefaultBGColor,x,y,"/"); x+=10;
      ReefAngel.LCD.DrawText(COLOR_BLUE, DefaultBGColor,x,y,DCPumpDuration);
      y+=10; x=t;
     
 
  // Display Acclimation timer
  byte acclDay=InternalMemory.read(Mem_B_AcclDay);
 
  if (acclDay > 0) {
    ReefAngel.LCD.DrawText(DefaultFGColor,DefaultBGColor,x,y,"Acclimation Day:"); x+=100;
    ReefAngel.LCD.DrawSingleMonitor(acclDay,DefaultFGColor,x,y,1);
  } else {
    ReefAngel.LCD.Clear(DefaultBGColor,x,y,128,y+8);
  }
}

void DrawSunMoon(int x, int y) {
  char buf[16];
  int t=x;

  y+=2;
  /// Display Sunrise / Sunset
  sprintf(buf, "%02d:%02d", sun.GetRiseHour(), sun.GetRiseMinute());
  ReefAngel.LCD.DrawText(COLOR_BLACK,DefaultBGColor,x,y,"Rise:"); x+=31;
  ReefAngel.LCD.DrawText(COLOR_RED,DefaultBGColor,x,y,buf);
  sprintf(buf, "%02d:%02d", sun.GetSetHour(), sun.GetSetMinute()); x+=36;
  ReefAngel.LCD.DrawText(COLOR_BLACK,DefaultBGColor,x,y,"Set:"); x+=25;
  ReefAngel.LCD.DrawText(COLOR_RED,DefaultBGColor,x,y,buf);
  y+=15; x=t;
 
  /// Display Moonrise / Moonset
  sprintf(buf, "%02d:%02d", Moon.riseH, Moon.riseM);
  ReefAngel.LCD.DrawText(COLOR_BLACK,DefaultBGColor,x,y,"MR:"); x+=21;
  ReefAngel.LCD.DrawText(COLOR_RED,DefaultBGColor,x,y,buf);
  sprintf(buf, "%02d:%02d", Moon.setH, Moon.setM); x+=36;
  ReefAngel.LCD.DrawText(COLOR_BLACK,DefaultBGColor,x,y,"MS:"); x+=21;
  ReefAngel.LCD.DrawText(COLOR_RED,DefaultBGColor,x,y,buf); x+=36;
  if (Moon.isUp) ReefAngel.LCD.DrawText(COLOR_RED,DefaultBGColor,x,y,"@");
    else ReefAngel.LCD.DrawText(COLOR_RED,DefaultBGColor,x,y,"_");
  y+=10; x=t;
 
  // MoonPhase
  ReefAngel.LCD.DrawText(0,255,x,y,"Moon:");
  ReefAngel.LCD.Clear(DefaultBGColor,x+32,y,128,y+8);
  ReefAngel.LCD.DrawText(COLOR_MAGENTA,255,x+32,y,MoonPhaseLabel());
  y+=10; x=t;
 
  // MoonLight %
  ReefAngel.LCD.DrawText(COLOR_BLACK,DefaultBGColor,x,y,"MoonLights:"); x+=68;
  ReefAngel.LCD.DrawSingleMonitor(ReefAngel.PWM.GetDaylightValue(),DPColor,x,y,1);
  x+=5*(intlength(ReefAngel.PWM.GetDaylightValue())+1);
  ReefAngel.LCD.DrawText(DPColor, DefaultBGColor, x, y, "%");
}

void DrawRelays(int x, int y) {
  // Draw Relays
  byte TempRelay = ReefAngel.Relay.RelayData;
  TempRelay &= ReefAngel.Relay.RelayMaskOff;
  TempRelay |= ReefAngel.Relay.RelayMaskOn;
  ReefAngel.LCD.DrawOutletBox(x, y, TempRelay);

  y+=12;
  TempRelay = ReefAngel.Relay.RelayDataE[0];
  TempRelay &= ReefAngel.Relay.RelayMaskOffE[0];
  TempRelay |= ReefAngel.Relay.RelayMaskOnE[0];
  ReefAngel.LCD.DrawOutletBox(x, y, TempRelay);
 
  y+=12;
  TempRelay = ReefAngel.Relay.RelayDataE[1];
  TempRelay &= ReefAngel.Relay.RelayMaskOffE[1];
  TempRelay |= ReefAngel.Relay.RelayMaskOnE[1];
  ReefAngel.LCD.DrawOutletBox(x, y, TempRelay); 
}

void DelayedOnFeedMode(byte relay) {
  static unsigned long startTime=now();

  if ( (startTime==LastStart || ReefAngel.DisplayedMenu==WATERCHANGE_MODE) && ReefAngel.HighATO.IsActive()) {
    ReefAngel.Relay.On(relay);
  } else {
    ReefAngel.Relay.DelayedOn(relay);
  }
}

// ------------------------------------------------------------
// Change the values below to customize your cloud/storm effect

// Frequency in days based on the day of the month - number 2 means every 2 days, for example (day 2,4,6 etc)
// For testing purposes, you can use 1 and cause the cloud to occur everyday
#define Clouds_Every_X_Days InternalMemory.read(Mem_B_CloudsEveryXDays)

// Percentage chance of a cloud happening today
// For testing purposes, you can use 100 and cause the cloud to have 100% chance of happening
#define Cloud_Chance_per_Day InternalMemory.read(Mem_B_CloudChancePerDay)

// Minimum number of minutes for cloud duration.  Don't use min duration of less than 6
#define Min_Cloud_Duration InternalMemory.read(Mem_B_MinCloudDuration)

// Maximum number of minutes for the cloud duration. Don't use max duration of more than 255
#define Max_Cloud_Duration InternalMemory.read(Mem_B_MaxCloudDuration)

// Minimum number of clouds that can happen per day
#define Min_Clouds_per_Day InternalMemory.read(Mem_B_MinCloudsPerDay)

// Maximum number of clouds that can happen per day
#define Max_Clouds_per_Day InternalMemory.read(Mem_B_MaxCloudsPerDay)

// Only start the cloud effect after this setting
// In this example, start cloud after noon
#define Start_Cloud_After NumMins(InternalMemory.read(Mem_B_StartCloudAfterHour),InternalMemory.read(Mem_B_StartCloudAfterMin))

// Always end the cloud effect before this setting
// In this example, end cloud before 9:00pm
#define End_Cloud_Before NumMins(InternalMemory.read(Mem_B_EndCloudBeforeHour),InternalMemory.read(Mem_B_EndCloudBeforeMin))

// Percentage chance of a lightning happen for every cloud
// For testing purposes, you can use 100 and cause the lightning to have 100% chance of happening
#define Lightning_Chance_per_Cloud InternalMemory.read(Mem_B_LightningChance)

// Note: Make sure to choose correct values that will work within your PWMSLope settings.
// For example, in our case, we could have a max of 5 clouds per day and they could last for 50 minutes.
// Which could mean 250 minutes of clouds. We need to make sure the PWMSlope can accomodate 250 minutes
// of effects or unforseen result could happen.
// Also, make sure that you can fit double those minutes between Start_Cloud_After and End_Cloud_Before.
// In our example, we have 510 minutes between Start_Cloud_After and End_Cloud_Before, so double the
// 250 minutes (or 500 minutes) can fit in that 510 minutes window.
// It's a tight fit, but it did.

//#define printdebug // Uncomment this for debug print on Serial Monitor window
#define forcecloudcalculation // Uncomment this to force the cloud calculation to happen in the boot process.

// Add Random Lightning modes
#define Calm 0    // No lightning
#define Slow 1    // 5 seconds of slow lightning in the middle of a cloud for ELN style (slow response) drivers
#define Fast 2    // 5 seconds of fast lightning in the middle of a cloud for LDD style (fast response) drivers
#define Mega 3    // Lightning throughout the cloud, higher chance as it gets darker
#define Mega2 4   // Like Mega, but with more lightning
// ------------------------------------------------------------
// Do not change anything below here

static byte cloudchance=255;
static byte cloudduration=0;
static int cloudstart=0;
static byte numclouds=0;
static byte lightningchance=0;
static byte cloudindex=0;
static byte lightningstatus=0;
static byte lightningMode=0;
static boolean chooseLightning=true;

void CheckCloud()
{
    // Set which modes you want to use
  // Example:  { Calm, Fast, Mega, Mega2 } to randomize all four modes. 
  // { Mega2 } for just Mega2.  { Mega, Mega, Fast} for Mega and Fast, with twice the chance of Mega.
  byte LightningModes[] = {Slow};

  // Change the values above to customize your cloud/storm effect

  static time_t DelayCounter=millis();    // Variable for lightning timing. 
  static int DelayTime=random(1000);      // Variable for lightning timimg.

  // Every day at midnight, we check for chance of cloud happening today
  if (hour()==0 && minute()==0 && second()==0) cloudchance=255;

#ifdef forcecloudcalculation
  if (cloudchance==255)
#else
    if (hour()==0 && minute()==0 && second()==1 && cloudchance==255)
#endif
    {
      // Commenting out to see if it's interfering with our other seed.
      // randomSeed(millis());    // Seed the random number generator
      //Pick a random number between 0 and 99
      cloudchance=random(100);
      // if picked number is greater than Cloud_Chance_per_Day, we will not have clouds today
      if (cloudchance>Cloud_Chance_per_Day) cloudchance=0;
      // Check if today is day for clouds.
      if ((day()%Clouds_Every_X_Days)!=0) cloudchance=0;
      // If we have cloud today
      if (cloudchance)
      {
        // pick a random number for number of clouds between Min_Clouds_per_Day and Max_Clouds_per_Day
        numclouds=random(Min_Clouds_per_Day,Max_Clouds_per_Day);
        // pick the time that the first cloud will start
        // the range is calculated between Start_Cloud_After and the even distribuition of clouds on this day.
        cloudstart=random(Start_Cloud_After,Start_Cloud_After+((End_Cloud_Before-Start_Cloud_After)/(numclouds*2)));
        // pick a random number for the cloud duration of first cloud.
        cloudduration=random(Min_Cloud_Duration,Max_Cloud_Duration);
        //Pick a random number between 0 and 99
        lightningchance=random(100);
        // if picked number is greater than Lightning_Chance_per_Cloud, we will not have lightning today
        if (lightningchance>Lightning_Chance_per_Cloud) lightningchance=0;
      }
    }
  // Now that we have all the parameters for the cloud, let's create the effect

  if (ReefAngel.Relay.isMaskOn(LED_STORM)) {
    InternalMemory.write(Mem_B_EnableStorm,false);
  }
  if (ReefAngel.Relay.isMaskOff(LED_STORM)) {
    InternalMemory.write(Mem_B_EnableStorm,true);
  }

  if (InternalMemory.read(Mem_B_EnableStorm)) return;
  
 
  if (cloudchance)
  {
    if (ReefAngel.Relay.isMaskOff(TRIGGER_STORM))      // Change this to whatever port you want to use as a trigger.
    {
      cloudstart = NumMins(hour(), minute());
      ReefAngel.Relay.Auto(TRIGGER_STORM);    // Here, too.
    }
    //is it time for cloud yet?
    if (NumMins(hour(),minute())>=cloudstart && NumMins(hour(),minute())<(cloudstart+cloudduration))
    {
      // Increase Blue channel first for better effect and to compensate for drop in Whites
      ActinicPWMValue1=ReversePWMSlopeHighRes(cloudstart,cloudstart+cloudduration,ActinicPWMValue1,ActinicPWMValue1+DaylightPWMValue0,180);
      ActinicPWMValue3=ReversePWMSlopeHighRes(cloudstart,cloudstart+cloudduration,ActinicPWMValue3,ActinicPWMValue3+DaylightPWMValue2,180);
     
      DaylightPWMValue0=ReversePWMSlopeHighRes(cloudstart,cloudstart+cloudduration,DaylightPWMValue0,0,180);
      DaylightPWMValue2=ReversePWMSlopeHighRes(cloudstart,cloudstart+cloudduration,DaylightPWMValue2,0,180);
      if (chooseLightning)
      {
        lightningMode=LightningModes[random(100)%sizeof(LightningModes)];
        chooseLightning=false;
      }
      switch (lightningMode)
      {
      case Calm:
        break;
      case Mega:
        // Lightning chance from beginning of cloud through the end.  Chance increases with darkness of cloud.
        if (lightningchance && random(ReversePWMSlope(cloudstart,cloudstart+cloudduration,100,0,180))<1 && (millis()-DelayCounter)>DelayTime)
        {
          // Send the trigger
          Strike();
          DelayCounter=millis();    // If we just had a round of flashes, then lets put in a longer delay
          DelayTime=random(1000);   // of up to a second for dramatic effect before we do another round.
        }
        break;
      case Mega2:
        // Higher lightning chance from beginning of cloud through the end.  Chance increases with darkness of cloud.
        if (lightningchance && random(ReversePWMSlope(cloudstart,cloudstart+cloudduration,100,0,180))<2)
        {
          Strike();
        }
        break;
      case Fast:
        // 5 seconds of lightning in the middle of the cloud
        if (lightningchance && (NumMins(hour(),minute())==(cloudstart+(cloudduration/2))) && second()<5 && (millis()-DelayCounter)>DelayTime)
        {
          Strike();

          DelayCounter=millis();    // If we just had a round of flashes, then lets put in a longer delay
          DelayTime=random(1000);   // of up to a second for dramatic effect before we do another round.
        }
        break;
      case Slow:
        // Slow lightning for 5 seconds in the middle of the cloud.  Suitable for slower ELN style drivers
        if (lightningchance && second()%40<8)
        {
          SlowStrike();
        }
        break;
      default:
        break;
      }
    }
    else
    {
      chooseLightning=true; // Reset the flag to choose a new lightning type
    }

    if (NumMins(hour(),minute())>(cloudstart+cloudduration))
    {
      cloudindex++;
      if (cloudindex < numclouds)
      {
        cloudstart=random(Start_Cloud_After+(((End_Cloud_Before-Start_Cloud_After)/(numclouds*2))*cloudindex*2),(Start_Cloud_After+(((End_Cloud_Before-Start_Cloud_After)/(numclouds*2))*cloudindex*2))+((End_Cloud_Before-Start_Cloud_After)/(numclouds*2)));
        // pick a random number for the cloud duration of first cloud.
        cloudduration=random(Min_Cloud_Duration,Max_Cloud_Duration);
        //Pick a random number between 0 and 99
        lightningchance=random(100);
        // if picked number is greater than Lightning_Chance_per_Cloud, we will not have lightning today
        if (lightningchance>Lightning_Chance_per_Cloud) lightningchance=0;
      }
    } 
  }
 
  // Cloud ON option - Clouds every minute
  if (ReefAngel.Relay.isMaskOn(TRIGGER_STORM) && now()%60<10)
  {
    SlowStrike();
  }
}

void SlowStrike()
{
    int r = random(100);
    if (r<20) lightningstatus=1;
    else lightningstatus=0;
    if (lightningstatus)
    {
      // Let's separate left and right both.
      if (r<14) {
        DaylightPWMValue0=4095;
        DaylightPWMValue2=4095;
        ActinicPWMValue1=4095;
        ActinicPWMValue3=4095;
      } else if (r<17) {
        DaylightPWMValue0=100;
        DaylightPWMValue2=4095;
        ActinicPWMValue3=4095;
      } else {
        DaylightPWMValue0=4095;
        ActinicPWMValue1=4095;
        DaylightPWMValue2=100;
      }
    }
    else
    {
      DaylightPWMValue0=100;
      DaylightPWMValue2=100;
    }
    delay(1);
} 

void DrawClouds(int x, int y)
{
    // Write the times of the next cloud, next lightning, and cloud duration to the screen and into some customvars for the Portal.
    ReefAngel.LCD.DrawText(0,255,x,y,"C"); x+=6;
    ReefAngel.LCD.DrawText(0,255,x,y,"00:00"); x+=34;
    ReefAngel.LCD.DrawText(0,255,x,y,"L"); x+=6;
    ReefAngel.LCD.DrawText(0,255,x,y,"00:00"); x=5;
    if (cloudchance && (NumMins(hour(),minute())<cloudstart))
    {
      int x=0;
      if ((cloudstart/60)>=10) x=11;
      else x=17;
      ReefAngel.LCD.DrawText(0,255,x,y,(cloudstart/60));
      ReefAngel.CustomVar[0]=cloudstart/60; // Write the hour of the next cloud to custom variable for Portal reporting
      if ((cloudstart%60)>=10) x=29;
      else x=35;
      ReefAngel.LCD.DrawText(0,255,x,y,(cloudstart%60));
      ReefAngel.CustomVar[1]=cloudstart%60; // Write the minute of the next cloud to custom variable for Portal reporting

    }
    ReefAngel.LCD.DrawText(0,255,x+85,y,cloudduration);
    ReefAngel.CustomVar[2]=(cloudduration);    // Put the duration of the next cloud in a custom var for the portal
    if (lightningchance)
    {
      int x=0;
      if (((cloudstart+(cloudduration/3))/60)>=10) x=51;
      else x=57;
      ReefAngel.LCD.DrawText(0,255,x,y,((cloudstart+(cloudduration/3))/60));
      ReefAngel.CustomVar[6]=(cloudstart+(cloudduration/2))/60;    // Write the hour of the next lightning to a custom variable for the Portal
      if (((cloudstart+(cloudduration/3))%60)>=10) x=69;
      else x=75;
        ReefAngel.LCD.DrawText(0,255,x,y,((cloudstart+(cloudduration/3))%60)); // Write the minute of the next lightning to a custom variable for the Portal
        ReefAngel.CustomVar[7]=(cloudstart+(cloudduration/2))%60;
    }
}

void Strike()
{
  int a=random(1,5);    // Pick a number of consecutive flashes from 1 to 4. 
  for (int i=0; i<a; i++)
  {
    // Flash on
    int newdata=4095;
    Wire.beginTransmission(0x40);      // Address of the dimming expansion module
    Wire.write(0x8+(4*0));             // 0x8 is channel 0, 0x12 is channel 1, etc.  This is channel 0.
    Wire.write(newdata&0xff);          // Send the data 8 bits at a time.  This sends the LSB
    Wire.write(newdata>>8);            // This sends the MSB
    Wire.endTransmission();
   
    Wire.beginTransmission(0x40);      // Address of the dimming expansion module
    Wire.write(0x8+(4*2));             // 0x8 is channel 0, 0x12 is channel 1, etc.  This is channel 2.
    Wire.write(newdata&0xff);          // Send the data 8 bits at a time.  This sends the LSB
    Wire.write(newdata>>8);            // This sends the MSB
    Wire.endTransmission();
   
    int randy=random(20,80);    // Random number for a delay
    if (randy>71) randy=((randy-70)/2)*100;    // Small chance of a longer delay
    delay(randy);                // Wait from 20 to 69 ms, or 100-400 ms
   
    // Flash off.  Return to baseline.
    newdata=ReefAngel.PWM.GetChannelValueRaw(0);   // Use the channel number you're flashing here
    Wire.beginTransmission(0x40);    // Same as above
    Wire.write(0x8+(4*0));
    Wire.write(newdata&0xff);
    Wire.write(newdata>>8);
    Wire.endTransmission();
   
    newdata=ReefAngel.PWM.GetChannelValueRaw(2);   // Use the channel number you're flashing here
    Wire.beginTransmission(0x40);    // Same as above
    Wire.write(0x8+(4*2));
    Wire.write(newdata&0xff);
    Wire.write(newdata>>8);
    Wire.endTransmission();
   
    delay(random(30,50));                // Wait from 30 to 49 ms
    wdt_reset();    // Reset watchdog timer to avoid re-boots
  }
}

byte ReversePWMSlope(long cstart,long cend,byte PWMStart,byte PWMEnd, byte clength)
{
  long n=elapsedSecsToday(now());
  cstart*=60;
  cend*=60;
  if (n<cstart) return PWMStart;
  if (n>=cstart && n<=(cstart+clength)) return map(n,cstart,cstart+clength,PWMStart,PWMEnd);
  if (n>(cstart+clength) && n<(cend-clength)) return PWMEnd;
  if (n>=(cend-clength) && n<=cend) return map(n,cend-clength,cend,PWMEnd,PWMStart);
  if (n>cend) return (int) PWMStart;
}

int ReversePWMSlopeHighRes(long cstart,long cend,int PWMStart,int PWMEnd, byte clength)
{
  long n=elapsedSecsToday(now());
  cstart*=60;
  cend*=60;
  if (n<cstart) return PWMStart;
  if (n>=cstart && n<=(cstart+clength)) return map(n,cstart,cstart+clength,PWMStart,PWMEnd);
  if (n>(cstart+clength) && n<(cend-clength)) return PWMEnd;
  if (n>=(cend-clength) && n<=cend) return map(n,cend-clength,cend,PWMEnd,PWMStart);
  if (n>cend) return (int) PWMStart;
Image
DmnYnkee
Posts: 83
Joined: Mon Aug 11, 2014 6:45 am
Location: Clermont, Florida

Re: Cloud and Lightning Code for Dimming Expansion

Post by DmnYnkee »

Troy,

Try changing the 0's (right before the 180) to 2 for the minimum. If this doesn't fix it, you may need to change the 0's to 82 for the high res. (2 * 40.95, see below)

Code: Select all

DaylightPWMValue0=ReversePWMSlopeHighRes(cloudstart,cloudstart+cloudduration,DaylightPWMValue0,0,180);
      DaylightPWMValue2=ReversePWMSlopeHighRes(cloudstart,cloudstart+cloudduration,DaylightPWMValue2,0,180);
The maximum of 90% would be addressed in the Strike code. Change all of the 4095 values to 3685. 4095 = 100%, with each percent equaling 40.95.

Code: Select all

void SlowStrike()
{
    int r = random(100);
    if (r<20) lightningstatus=1;
    else lightningstatus=0;
    if (lightningstatus)
    {
      // Let's separate left and right both.
      if (r<14) {
        DaylightPWMValue0=4095;
        DaylightPWMValue2=4095;
        ActinicPWMValue1=4095;
        ActinicPWMValue3=4095;
      } else if (r<17) {
        DaylightPWMValue0=100;
        DaylightPWMValue2=4095;
        ActinicPWMValue3=4095;
      } else {
        DaylightPWMValue0=4095;
        ActinicPWMValue1=4095;
        DaylightPWMValue2=100;
      }
    }
    else
    {
      DaylightPWMValue0=100;
      DaylightPWMValue2=100;
    }
    delay(1);
Image
troylong45
Posts: 214
Joined: Sat Oct 10, 2015 9:17 pm

Re: Cloud and Lightning Code for Dimming Expansion

Post by troylong45 »

Ok ill have to look at it later i changed it to 2 and that didnt work so i tryed 200 still same towards the beginning and end of ramp slope. Ill post a screen shot when i get home
Image
troylong45
Posts: 214
Joined: Sat Oct 10, 2015 9:17 pm

Re: Cloud and Lightning Code for Dimming Expansion

Post by troylong45 »

graphrapwm07day.png
graphrapwm07day.png (17.11 KiB) Viewed 23429 times
graphrapwm030day.png
graphrapwm030day.png (17.76 KiB) Viewed 23429 times
Image
troylong45
Posts: 214
Joined: Sat Oct 10, 2015 9:17 pm

Re: Cloud and Lightning Code for Dimming Expansion

Post by troylong45 »

graphrapwm17day.png
graphrapwm17day.png (16.8 KiB) Viewed 23425 times
graphrapwm130day.png
graphrapwm130day.png (17.81 KiB) Viewed 23425 times
Image
DmnYnkee
Posts: 83
Joined: Mon Aug 11, 2014 6:45 am
Location: Clermont, Florida

Re: Cloud and Lightning Code for Dimming Expansion

Post by DmnYnkee »

Troy,

Here is my full code. I have a similar situation where I don't want whites turning off during storm. I keep strike max at 100% though. I also made some tweaks to the "Mega" mode and it works great for me using slow driver black boxes. I break out across 3 lights though, instead of 2. You might look through the storm code section to see if you can identify the issue.

Code: Select all

#include <ReefAngel_Features.h>
#include <Globals.h>
#include <RA_Wifi.h>
#include <Wire.h>
#include <OneWire.h>
#include <Time.h>
#include <DS1307RTC.h>
#include <InternalEEPROM.h>
#include <RA_NokiaLCD.h>
#include <RA_ATO.h>
#include <RA_Joystick.h>
#include <LED.h>
#include <RA_TempSensor.h>
#include <Relay.h>
#include <RA_PWM.h>
#include <Timer.h>
#include <Memory.h>
#include <InternalEEPROM.h>
#include <RA_Colors.h>
#include <RA_CustomColors.h>
#include <Salinity.h>
#include <RF.h>
#include <IO.h>
#include <ORP.h>
#include <AI.h>
#include <PH.h>
#include <WaterLevel.h>
#include <Humidity.h>
#include <DCPump.h>
#include <PAR.h>
#include <ReefAngel.h>
#include <SunLocation.h>
#include <Tide.h>
#include <Moon.h>
#include <WiFiAlert.h>


////// Place global variable code below here
  
  SunLocation sl;
  
  int avgph[10];
    unsigned long totalavgph=0;
    byte avgindex=0;

void DrawCustomMain()
    {
      byte x;
      byte y = 2;
      char text[7];

      // *********** CHANGE TEMP READOUT COLOR DEPENDENT ON FAN AND HEATER STATUS ***********
      int TempColor;                                    // Color for drawing temperature
      boolean HeatOn = ReefAngel.Relay.Status(Port6);   // Get the status of the heater relay
      if (HeatOn) 
      {
        TempColor = COLOR_NAVY;                         // Blue text, too cold, heater is on
      }

      if (!HeatOn) 
      {
          TempColor = COLOR_GREEN;                      // Green text, no fan or heater on
      }
      // ***********************************************************************************
             int pHColor;                                 // Color for drawing pH
      boolean LowpH = (ReefAngel.Params.PH < 780) ;     // Check for Low pH Value
      boolean HighpH = (ReefAngel.Params.PH > 850);     // Check for High pH Value
      if (LowpH) 
      {
        pHColor = COLOR_NAVY;                          // Blue text, Low pH value
      }
      if (HighpH)   
      {
        pHColor = COLOR_RED;                           // Red text, High pH value
      }
      if (!LowpH && !HighpH) 
      {
        pHColor = COLOR_GREEN;                         // Green text, pH acceptable
      }
      // ***********************************************************************************
      ReefAngel.LCD.DrawLargeText(COLOR_DARKSLATEBLUE,DefaultBGColor, 6, 3, " Thunder Reef",Font8x8);   // Put a banner at the top
      ReefAngel.LCD.DrawDate(6, 119);                                                                   // Put the date and time at the bottom
      ReefAngel.LCD.Clear(COLOR_BLACK, 1, 12, 132, 12);                                                 // Draw a black line under the banner
      x = 6;
      y += MENU_START_ROW*1.4;                                                                          // MENU_START_ROW is 10, according to globals.h, so y=2+10+1=13
      ReefAngel.LCD.DrawLargeText(COLOR_BLUE, COLOR_WHITE, x, y+1, " Temp      pH");

      ConvertNumToString(text, ReefAngel.Params.Temp[T1_PROBE], 10);                                    // Get T1 temp and convert
      x = 2;
      y += MENU_START_ROW*1.6;
      ReefAngel.LCD.DrawHugeNumbers(COLOR_BLACK, TempColor, x, y, text);                                // Draw the temperature, white numbers on a colored background
      ConvertNumToString(text, ReefAngel.Params.PH, 100);                                               // Get pH reading and convert
      x = 2;
      y = MENU_START_ROW*2.6;
      ReefAngel.LCD.DrawHugeNumbers(COLOR_YELLOW, pHColor, x+65, y+6, text);                            // Put pH on the screen
     
      x += 6;
      y += MENU_START_ROW*3.3;
  ReefAngel.LCD.DrawLargeText(COLOR_INDIGO,DefaultBGColor,25,y,"Sump Level",Font8x8);      // Draw the Sump Float switch status
  if (ReefAngel.LowATO.IsActive())
  {ReefAngel.LCD.FillCircle(15,y+3,7,COLOR_RED);
  }
  else
  {
  ReefAngel.LCD.FillCircle(15,y+3,7,COLOR_GREEN);
  }
  x += 6;
  y += MENU_START_ROW*2.0;
  ReefAngel.LCD.DrawLargeText(COLOR_INDIGO,DefaultBGColor,25,y,"Skimmer Cup",Font8x8);     // Draw the Skimmer Cup Float switch status
  if (ReefAngel.HighATO.IsActive()) {ReefAngel.LCD.FillCircle(15,y+3,7,COLOR_GREEN);
  }
  else
  {
  ReefAngel.LCD.FillCircle(15,y+3,7,COLOR_RED);
  }
      
      
      byte TempRelay = ReefAngel.Relay.RelayData;                                          // Code for drawing the relay box
      TempRelay &= ReefAngel.Relay.RelayMaskOff;
      TempRelay |= ReefAngel.Relay.RelayMaskOn;
      ReefAngel.LCD.DrawOutletBox(12, 100, TempRelay);
   }
void DrawCustomGraph()
{
}

    int ActinicPWMValue0=1;        // For cloud code, channel 0, left blue
    int ActinicPWMValue2=1;        // For cloud code, chennel 2, center blue
    int ActinicPWMValue4=1;        // For cloud code, chennel 4, right blue

    int DaylightPWMValue1=1;        // For cloud code, channel 1, left white
    int DaylightPWMValue3=1;        // For cloud code, chennel 3, center white
    int DaylightPWMValue5=1;        // For cloud code, chennel 5, right white

////// Place global variable code above here


void setup()
{
    // This must be the first line
    ReefAngel.Init();                                                                        // Initialize controller
    ReefAngel.Use2014Screen();                                                               // Let's use 2014 Screen 
    ReefAngel.FeedingModePorts = Port1Bit | Port6Bit | Port7Bit | Port8Bit;                  // Ports toggled in Feeding Mode
    ReefAngel.WaterChangePorts = Port1Bit | Port6Bit | Port7Bit | Port8Bit;                  // Ports toggled in Water Change Mode
    ReefAngel.LightsOnPorts = Port2Bit | Port3Bit | Port4Bit | Port5Bit;                                // Ports toggled when Lights On / Off menu entry selected
    ReefAngel.OverheatShutoffPorts = Port2Bit | Port3Bit | Port4Bit | Port5Bit | Port6Bit | Port7Bit;   // Ports turned off when Overheat temperature exceeded
    ReefAngel.TempProbe = T1_PROBE;                                                          // Use T1 probe as temperature and overheat functions
    ReefAngel.OverheatProbe = T1_PROBE;
    InternalMemory.OverheatTemp_write( 820 );                                                // Set the Overheat temperature setting
    CustomOverheatClear(T1_PROBE);



    // Ports that are always on
    ReefAngel.Relay.On( Port1 );
   
    
    // Virtual Ports that are always off
    ReefAngel.Relay.Off( Box1_Port1);
    ReefAngel.Relay.Off( Box1_Port2);
    ReefAngel.Relay.Off( Box1_Port3);
    ReefAngel.Relay.Off( Box1_Port4);
    ReefAngel.Relay.Off( Box1_Port5);
    ReefAngel.Relay.Off( Box1_Port6);
    ReefAngel.Relay.Off( Box1_Port7);
    ReefAngel.Relay.Off( Box1_Port8);
    
    
    // Delayed start for skimmer to allow sump level to return to normal after water change
    ReefAngel.Relay.DelayedOn( Port7,5 );

    ////// Place additional initialization code below here
   
    sl.Init(28.5700, -81.6800);    // Lat/long for Clermont, FL
    sl.SetOffset(-2,0,-2,0);       // rise_hour, rise_seconds, set_hour, set_seconds (set 2 hrs later for better viewing time (-4 offset = actual time))

    randomSeed(now()%SECS_PER_DAY);
      
      //Custom Variable [0] =  Month/Season
    
    ReefAngel.CustomLabels[0]="Return";  
    ReefAngel.CustomLabels[1]="BlueLED";  
    ReefAngel.CustomLabels[2]="WhiteLED";  
    ReefAngel.CustomLabels[3]="Refugium";  
    ReefAngel.CustomLabels[4]="Moonlights";  
    ReefAngel.CustomLabels[5]="Heaters";  
    ReefAngel.CustomLabels[6]="Skimmer";  
    ReefAngel.CustomLabels[7]="ATO & Swabbie";  

    // Virtual Ports reserved for custom lighting functions and effects

    ReefAngel.CustomLabels[8]="Lights:  B60/W40";  
    ReefAngel.CustomLabels[9]="Lighta: Whites 40";  
    ReefAngel.CustomLabels[10]="Lights: Blues 60";  
    ReefAngel.CustomLabels[11]="Not Used";  
    ReefAngel.CustomLabels[12]="Storm";  
    ReefAngel.CustomLabels[13]="Fast Clouds";  
    ReefAngel.CustomLabels[14]="Weather";  
    ReefAngel.CustomLabels[15]="Weather";  


    ////// Place additional initialization code above here
}

void loop()
{
  

    // seasonal temperatures
    SeasonalTemps();

// Lights on Dimming Expansion. (Left=East, Center=Center, Right=West)

//if (ReefAngel.Relay.Status( Box1_Port1 )); // Set Lights 60/40
//{
//   ActinicPWMValue0=60;        // Virtual port, channel 0, left blue
//   ActinicPWMValue2=60;        // Virtual port, chennel 2, center blue
//   ActinicPWMValue4=60;        // Virtual port, chennel 4, right blue
//   DaylightPWMValue1=40;        // Virtual port, channel 1, left white
//   DaylightPWMValue3=40;        // Virtual port, chennel 3, center white
//   DaylightPWMValue5=40;        // Virtual port, chennel 5, right white
//} 


// Default lights program

ActinicPWMValue0=PWMSlopeHighRes(9,30,21,30,1,60,240,41);  // Default for blues
ActinicPWMValue2=PWMSlopeHighRes(9,45,21,45,1,60,240,41);
ActinicPWMValue4=PWMSlopeHighRes(10,00,22,0,1,60,240,41);

DaylightPWMValue1=PWMSlopeHighRes(11,30,19,30,1,25,165,41);    //  Default for whites
DaylightPWMValue3=PWMSlopeHighRes(11,45,19,45,1,25,165,41);
DaylightPWMValue5=PWMSlopeHighRes(12,00,20,0,1,25,165,41);

CheckCloud();    //  Check for cloud and slow lightning.
ReefAngel.PWM.SetChannelRaw(0,ActinicPWMValue0);  //  Write values for either default or cloud/slow
ReefAngel.PWM.SetChannelRaw(2,ActinicPWMValue2);  //  lightning if it's time.
ReefAngel.PWM.SetChannelRaw(4,ActinicPWMValue4);  //  lightning if it's time.

ReefAngel.PWM.SetChannelRaw(1,DaylightPWMValue1);  //  Write values for either default or cloud/slow
ReefAngel.PWM.SetChannelRaw(3,DaylightPWMValue3);  //  lightning if it's time.
ReefAngel.PWM.SetChannelRaw(5,DaylightPWMValue5);  //  lightning if it's time.

// Turn Actinic outlet on if any % is >= 2
(ReefAngel.PWM.GetChannelValue(0)>=2 || ReefAngel.PWM.GetChannelValue(2)>=2 || ReefAngel.PWM.GetChannelValue(4)>=2) ?  ReefAngel.Relay.On( Port2 ) :  ReefAngel.Relay.Off( Port2 );

// Turn Daylight outlet on if any % is >=2  
(ReefAngel.PWM.GetChannelValue(1)>=2 || ReefAngel.PWM.GetChannelValue(3)>=2 || ReefAngel.PWM.GetChannelValue(5)>=2) ?  ReefAngel.Relay.On( Port3 ) :  ReefAngel.Relay.Off( Port3 );

// Refugium Light: sPar38-Fuge
if (hour()<17 || hour() >=19)
{
 ReefAngel.Relay.On( Port4 );
}
else
{
 ReefAngel.Relay.Off( Port4 );
}

//  Moonlight Strip

if ((hour()>=21 && hour() <23) || (hour()>=8 && hour()<10))
{
 ReefAngel.Relay.On( Port5 );
}
else
{
 ReefAngel.Relay.Off( Port5 );
}
    
////// Place your custom code below here



// WP-25 powerheads schedule 

if (hour()>=9 && hour()<13)
{
 ReefAngel.PWM.SetDaylight( ReefCrestMode(55,15,true) ); // reefcrest at 55% +/- 15% on sync mode       (Day Mode)
 ReefAngel.PWM.SetActinic( ReefCrestMode(55,15,false) ); // reefcrest at 55% +/- 15% on Anti-sync mode  (Day mode)
}
else if (hour()>=13 && hour()<19)
{
 byte random_speed=random(65,85);
 ReefAngel.PWM.SetDaylight( ShortPulseMode(1,random_speed,408,true) ); // Short pulse at 65%-85% with 408ms pulse on sync mode (surface wave)
 ReefAngel.PWM.SetActinic( ShortPulseMode(1,random_speed,408,false) ); // Short pulse at 65%-85%% with 408ms pulse on Anti-sync mode (surface wave)
}
else if (hour()>=19 && hour()<20)
{
 byte random_min=random(35,45); 
 byte random_speed=random(65,80);
 byte random_duration=random(2,5);
 ReefAngel.PWM.SetDaylight( LongPulseMode(random_min,random_speed,random_duration,true) ); // Long Pulse 35% ramping up to 65%-80% for 2-5 seconds on sync mode (nutrient transport)
 ReefAngel.PWM.SetActinic( LongPulseMode(random_min,random_speed,random_duration,false) ); // Long Pulse 35% ramping up to 65%-80% for 2-5 seconds on Anti-sync mode  (nutrient transport)
}
else if (hour()>=20 && hour()<21)
{
 ReefAngel.PWM.SetDaylight( ReefCrestMode(55,15,true) ); // reefcrest at 55% +/- 15% on sync mode       (Day Mode)
 ReefAngel.PWM.SetActinic( ReefCrestMode(55,15,false) ); // reefcrest at 55% +/- 15% on Anti-sync mode  (Day mode)
}
else
{
 ReefAngel.PWM.SetDaylight( ReefCrestMode(50,10,true) ); // reefcrest at 50% +/- 10% on sync mode       (night Mode)
 ReefAngel.PWM.SetActinic( ReefCrestMode(50,10,false) ); // reefcrest at 50% +/- 10% on Anti-sync mode  (night mode)
}
 
if( ReefAngel.DisplayedMenu==FEEDING_MODE )
{
 ReefAngel.PWM.SetActinic(1);
 ReefAngel.PWM.SetDaylight(1);
}

if( ReefAngel.DisplayedMenu==WATERCHANGE_MODE )
{
 ReefAngel.PWM.SetActinic(35);
 ReefAngel.PWM.SetDaylight(35);
}

// enter feeding mode at 6:15pm
if ( (hour()==18 && minute()==15 && second()==0))
 {
 ReefAngel.FeedingModeStart(); // turn on feeding mode
 }
 
 
if(ReefAngel.HighATO.IsActive())           //  Float switch in Skimmer Locker
{
ReefAngel.Relay.DelayedOn( Port7,5 );
}
 else
{
 ReefAngel.Relay.Off(Port7);               //  Turn off Skimmer when locker full.
}
 

// ATO, Port 8 is ATO using Clear RoDi

 ReefAngel.SingleATO(true,Port8,400,0);   //  Sump switch.  If ATO/RoDi runs for 400 seconds, then shut off and send alert.

 
  { 
    sl.CheckAndUpdate();  // handle updating sunrise and sunset values
  }
 
    ////// Place your custom code above here

    // This should always be the last line
    ReefAngel.Portal( "DmnYnkee" );
    ReefAngel.ShowInterface();
}

 void SeasonalTemps ()
 {
  static int heatArray[][2] = { {786,790},                  // default in case of error in month=0 (June)
                    {774,778},//January (winter)            // 77.6
                    {776,780},//February (winter)           // 77.8
                    {778,782},//March (early spring)        // 78.0
                    {780,784},//April (spring)              // 78.2
                    {782,786},//May (spring)                // 78.4
                    {786,790},//June (early summer)         // 78.8
                    {790,794},//July (summer)               // 79.2
                    {794,798},//August (summer)             // 79.6
                    {790,794},//September (early fall)      // 79.2
                    {786,790},//October (fall)              // 78.8
                    {782,786},//November (fall)             // 78.4
                    {778,782} };//December (early winter)   // 78.0
                    
               
  ReefAngel.StandardHeater( Port6,heatArray[month()][0],heatArray[month()][1]);
 }//end seasonalTemps
 
 
// ------------------------------------ Auto overheat clear

void CustomOverheatClear(byte probe)
{
if((bitRead(ReefAngel.AlertFlags, OverheatFlag)) && (ReefAngel.Params.Temp[probe] <= InternalMemory.OverheatTemp_read()-30))
ReefAngel.OverheatClear();
}

 
 
// ------------------------------------------------------------  Weather section
// Do not change anything below here

static byte cloudchance=255;
static byte cloudduration=0;
static int cloudstart=0;
static byte numclouds=0;
static byte lightningchance=0;
static byte cloudindex=0;
static byte lightningstatus=0;
static byte lightningMode=0;
static boolean chooseLightning=true;

void CheckCloud()
{

  // ------------------------------------------------------------
  // Change the values below to customize your cloud/storm effect

  // Frequency in days based on the day of the month - number 2 means every 2 days, for example (day 2,4,6 etc)
  // For testing purposes, you can use 1 and cause the cloud to occur everyday
#define Clouds_Every_X_Days 1 

  // Percentage chance of a cloud happening today
  // For testing purposes, you can use 100 and cause the cloud to have 100% chance of happening
#define Cloud_Chance_per_Day 100

  // Minimum number of minutes for cloud duration.  Don't use min duration of less than 6
#define Min_Cloud_Duration 8

  // Maximum number of minutes for the cloud duration. Don't use max duration of more than 255
#define Max_Cloud_Duration 16  

  // Minimum number of clouds that can happen per day
#define Min_Clouds_per_Day 1

  // Maximum number of clouds that can happen per day
#define Max_Clouds_per_Day 2

  // Only start the cloud effect after this setting
  // In this example, start cloud after 12:00pm
#define Start_Cloud_After NumMins(12,00)

  // Always end the cloud effect before this setting
  // In this example, end cloud before 9:00pm
#define End_Cloud_Before NumMins(21,00)

  // Percentage chance of a lightning happen for every cloud
  // For testing purposes, you can use 100 and cause the lightning to have 100% chance of happening
#define Lightning_Change_per_Cloud 100

  // Note: Make sure to choose correct values that will work within your PWMSLope settings.
  // For example, in our case, we could have a max of 5 clouds per day and they could last for 50 minutes.
  // Which could mean 250 minutes of clouds. We need to make sure the PWMSlope can accomodate 250 minutes 
  // of effects or unforseen result could happen.
  // Also, make sure that you can fit double those minutes between Start_Cloud_After and End_Cloud_Before.
  // In our example, we have 510 minutes between Start_Cloud_After and End_Cloud_Before, so double the
  // 250 minutes (or 500 minutes) can fit in that 510 minutes window.
  // It's a tight fit, but it did.

  //#define printdebug // Uncomment this for debug print on Serial Monitor window
#define forcecloudcalculation // Uncomment this to force the cloud calculation to happen in the boot process. 

  // Add Random Lightning modes
#define Calm 0    // No lightning
#define Slow 1    // 5 seconds of slow lightning in the middle of a cloud for ELN style (slow response) drivers
#define Fast 2    // 5 seconds of fast lightning in the middle of a cloud for LDD style (fast response) drivers
#define Mega 3    // Lightning throughout the cloud, higher chance as it gets darker
#define Mega2 4   // Like Mega, but with more lightning

  // Set which modes you want to use
  // Example:  { Calm, Fast, Mega, Mega2 } to randomize all four modes.  
  // { Mega2 } for just Mega2.  { Mega, Mega, Fast} for Mega and Fast, with twice the chance of Mega.

  byte LightningModes[] = { Mega, Mega, Calm };                                                                                                        // <---- set Storm modes here

  // Change the values above to customize your cloud/storm effect

  static time_t DelayCounter=millis();    // Variable for lightning timing.  
  static int DelayTime=random(1000);      // Variable for lightning timimg.

  // Every day at midnight, we check for chance of cloud happening today
  if (hour()==0 && minute()==0 && second()==0) cloudchance=255;

#ifdef forcecloudcalculation
  if (cloudchance==255)
#else
    if (hour()==0 && minute()==0 && second()==1 && cloudchance==255) 
#endif
    {
      randomSeed(millis());    // Seed the random number generator
      //Pick a random number between 0 and 99
      cloudchance=random(100); 
      // if picked number is greater than Cloud_Chance_per_Day, we will not have clouds today
      if (cloudchance>Cloud_Chance_per_Day) cloudchance=0;
      // Check if today is day for clouds. 
      if ((day()%Clouds_Every_X_Days)!=0) cloudchance=0; 
      // If we have cloud today
      if (cloudchance)
      {
        // pick a random number for number of clouds between Min_Clouds_per_Day and Max_Clouds_per_Day
        numclouds=random(Min_Clouds_per_Day,Max_Clouds_per_Day);
        // pick the time that the first cloud will start
        // the range is calculated between Start_Cloud_After and the even distribuition of clouds on this day. 
        cloudstart=random(Start_Cloud_After,Start_Cloud_After+((End_Cloud_Before-Start_Cloud_After)/(numclouds*2)));
        // pick a random number for the cloud duration of first cloud.
        cloudduration=random(Min_Cloud_Duration,Max_Cloud_Duration);
        //Pick a random number between 0 and 99
        lightningchance=random(100);
        // if picked number is greater than Lightning_Change_per_Cloud, we will not have lightning today
        if (lightningchance>Lightning_Change_per_Cloud) lightningchance=0; 
      }
    }
  // Now that we have all the parameters for the cloud, let's create the effect


  if (cloudchance)
  {
    if (ReefAngel.Relay.isMaskOn(Box1_Port5))      // Change this to whatever port you want to use as a trigger.
    {
      cloudstart = NumMins(hour(), minute());
      ReefAngel.Relay.Auto(Box1_Port5);    // Here, too.
    }
    //is it time for cloud yet?
    if (NumMins(hour(),minute())>=cloudstart && NumMins(hour(),minute())<(cloudstart+cloudduration))
    {
         // Increase Blue channel first, for better effect and to compensate for drop in Whites
       
      ActinicPWMValue0=ReversePWMSlope(cloudstart,cloudstart+cloudduration,ActinicPWMValue0,ActinicPWMValue0+DaylightPWMValue1*.85,120);
      ActinicPWMValue2=ReversePWMSlope(cloudstart,cloudstart+cloudduration,ActinicPWMValue2,ActinicPWMValue2+DaylightPWMValue3*.85,120);
      ActinicPWMValue4=ReversePWMSlope(cloudstart,cloudstart+cloudduration,ActinicPWMValue4,ActinicPWMValue4+DaylightPWMValue5*.85,120);
     
         // Daylight dimming from cloud
      
      DaylightPWMValue1=ReversePWMSlope(cloudstart,cloudstart+cloudduration,DaylightPWMValue1/40.95,2,120)*40.95;
      DaylightPWMValue3=ReversePWMSlope(cloudstart,cloudstart+cloudduration,DaylightPWMValue3/40.95,2,120)*40.95;
      DaylightPWMValue5=ReversePWMSlope(cloudstart,cloudstart+cloudduration,DaylightPWMValue5/40.95,2,120)*40.95;
     


      if (chooseLightning) 
      { 
        lightningMode=LightningModes[random(100)%sizeof(LightningModes)]; 
        chooseLightning=false; 
      } 
      switch (lightningMode) 
      {
      case Calm:
        break;
      case Mega:
        // Lightning chance from beginning of cloud through the end.  Chance increases with darkness of cloud.
        if (lightningchance && random(ReversePWMSlope(cloudstart,cloudstart+cloudduration,100,0,120))<1 && (millis()-DelayCounter)>DelayTime)
        {
          // Send the trigger 
          int r=random(34);
          
          if (r<20) {
          Strike1();                // All 3 lights
      
        } else if (r<22) {
          Strike2();                // Left only
          
        } else if (r<24) {
          Strike3();                // Center only
         
        } else if (r<28) {
          Strike4();                // Right only
          
        } else if (r<30) {            
          Strike5();                // Left & Center
          
        } else if (r<34)
          Strike6();                // Center & Right
           
          DelayCounter=millis();    // If we just had a round of flashes, then lets put in a longer delay
          DelayTime=random(1800);   // of up to a second for dramatic effect before we do another round. 
        }
        break;
      case Mega2:
        // Higher lightning chance from beginning of cloud through the end.  Chance increases with darkness of cloud.
        if (lightningchance && random(ReversePWMSlope(cloudstart,cloudstart+cloudduration,100,0,180))<2)
        {
          Strike();
        }
        break;
      case Fast:
        // 5 seconds of lightning in the middle of the cloud
        if (lightningchance && (NumMins(hour(),minute())==(cloudstart+(cloudduration/2))) && second()<5 && (millis()-DelayCounter)>DelayTime)
        {
          Strike();

          DelayCounter=millis();    // If we just had a round of flashes, then lets put in a longer delay
          DelayTime=random(1000);   // of up to a second for dramatic effect before we do another round. 
        }
        break;
      case Slow:
        // Slow lightning for 5 seconds in the middle of the cloud.  Suitable for slower ELN style drivers
        if (lightningchance && (NumMins(hour(),minute())==(cloudstart+(cloudduration/2))) && second()<5)
        {
          SlowStrike();
        }
        break;
      default:
        break;
      }
    } 
    else 
    {
      chooseLightning=true; // Reset the flag to choose a new lightning type
    }

    if (NumMins(hour(),minute())>(cloudstart+cloudduration))
    {
      cloudindex++;
      if (cloudindex < numclouds)
      {
        cloudstart=random(Start_Cloud_After+(((End_Cloud_Before-Start_Cloud_After)/(numclouds*2))*cloudindex*2),(Start_Cloud_After+(((End_Cloud_Before-Start_Cloud_After)/(numclouds*2))*cloudindex*2))+((End_Cloud_Before-Start_Cloud_After)/(numclouds*2)));
        // pick a random number for the cloud duration of first cloud.
        cloudduration=random(Min_Cloud_Duration,Max_Cloud_Duration);
        //Pick a random number between 0 and 99
        lightningchance=random(100);
        // if picked number is greater than Lightning_Change_per_Cloud, we will not have lightning today
        if (lightningchance>Lightning_Change_per_Cloud) lightningchance=0;
      }
    }  
  }
  
  // Cloud ON option - Clouds every minute
  if (ReefAngel.Relay.isMaskOff(Box1_Port5) && now()%60<10) 
  {
    SlowStrike();
  }
  }

    void SlowStrike() 

    {
    int r = random(80);
    if (r<20) lightningstatus=1; 
    else lightningstatus=0;
    if (lightningstatus)
    {
      // Let's separate left, center, right, or All.
      if (r<10  ) {               // All 3
        DaylightPWMValue1=4095; 
        DaylightPWMValue3=4095;
        DaylightPWMValue5=4095;
      } else if (r<12) {          // Left only
        DaylightPWMValue1=4095;
        DaylightPWMValue3=100;
        DaylightPWMValue5=100;
      } else if (r<14) {          // Center only
        DaylightPWMValue1=100;
        DaylightPWMValue3=4095;
        DaylightPWMValue5=100;
      } else if (r<16) {          // Right only
        DaylightPWMValue1=100;
        DaylightPWMValue3=100;
        DaylightPWMValue5=4095;
      } else if (r<18) {          // Left & Center only
        DaylightPWMValue1=4095;
        DaylightPWMValue3=4095;
        DaylightPWMValue5=100;
      } else {                    // Center & Right only
        DaylightPWMValue1=100;
        DaylightPWMValue3=4095;
        DaylightPWMValue5=4095;
      }
      }
        else 
      {
        DaylightPWMValue1=100;
        DaylightPWMValue3=100;
        DaylightPWMValue5=100;
      }
        delay(1);
      }  

void DrawClouds(int x, int y) 
{
    // Write the times of the next cloud, next lightning, and cloud duration to the screen and into some customvars for the Portal.
    ReefAngel.LCD.DrawText(0,255,x,y,"C"); x+=6;
    ReefAngel.LCD.DrawText(0,255,x,y,"00:00"); x+=34;
    ReefAngel.LCD.DrawText(0,255,x,y,"L"); x+=6;
    ReefAngel.LCD.DrawText(0,255,x,y,"00:00"); x=5; 
    if (cloudchance && (NumMins(hour(),minute())<cloudstart))
    {
      int x=0;
      if ((cloudstart/60)>=10) x=11; 
      else x=17;
      ReefAngel.LCD.DrawText(0,255,x,y,(cloudstart/60));
      //ReefAngel.CustomVar[3]=cloudstart/60; // Write the hour of the next cloud to custom variable for Portal reporting
      if ((cloudstart%60)>=10) x=29; 
      else x=35;
      ReefAngel.LCD.DrawText(0,255,x,y,(cloudstart%60));
      //ReefAngel.CustomVar[4]=cloudstart%60; // Write the minute of the next cloud to custom variable for Portal reporting

    }
    ReefAngel.LCD.DrawText(0,255,x+85,y,cloudduration);
    ReefAngel.CustomVar[7]=(cloudduration);    // Put the duration of the next cloud in a custom var for the portal
    if (lightningchance) 
    {
      int x=0;
      if (((cloudstart+(cloudduration/3))/60)>=10) x=51; 
      else x=57;
      ReefAngel.LCD.DrawText(0,255,x,y,((cloudstart+(cloudduration/3))/60));
      ReefAngel.CustomVar[5]=(cloudstart+(cloudduration/2))/60;    // Write the hour of the next lightning to a custom variable for the Portal
      if (((cloudstart+(cloudduration/3))%60)>=10) x=69; 
      else x=75;
      ReefAngel.LCD.DrawText(0,255,x,y,((cloudstart+(cloudduration/3))%60)); // Write the minute of the next lightning to a custom variable for the Portal
      ReefAngel.CustomVar[6]=(cloudstart+(cloudduration/2))%60;
    }
}

void Strike1()          //  All 3 lights
{
  int a=random(1,5);    // Pick a number of consecutive flashes from 1 to 4.  
  for (int i=0; i<a; i++)
  {
    // Flash on
    int newdata=4095;
    Wire.beginTransmission(0x40);      // Address of the dimming expansion module
    Wire.write(0x8+(4*1));             // 0x8 is channel 0, 0x12 is channel 1, etc.  This is channel 1.
    Wire.write(newdata&0xff);          // Send the data 8 bits at a time.  This sends the LSB
    Wire.write(newdata>>8);            // This sends the MSB
    Wire.endTransmission();
    
    Wire.beginTransmission(0x40);      // Address of the dimming expansion module
    Wire.write(0x8+(4*3));             // 0x8 is channel 0, 0x12 is channel 1, etc.  This is channel 3.
    Wire.write(newdata&0xff);          // Send the data 8 bits at a time.  This sends the LSB
    Wire.write(newdata>>8);            // This sends the MSB
    Wire.endTransmission();
    
    Wire.beginTransmission(0x40);      // Address of the dimming expansion module
    Wire.write(0x8+(4*5));             // 0x8 is channel 0, 0x12 is channel 1, etc.  This is channel 5.
    Wire.write(newdata&0xff);          // Send the data 8 bits at a time.  This sends the LSB
    Wire.write(newdata>>8);            // This sends the MSB
    Wire.endTransmission();
    
    int randy=random(20,80);    // Random number for a delay
    if (randy>71) randy=((randy-70)/2)*100;    // Small chance of a longer delay
    delay(randy);                // Wait from 20 to 69 ms, or 100-400 ms
    
    // Flash off.  Return to baseline.
    newdata=ReefAngel.PWM.GetChannelValueRaw(1);   // Use the channel number you're flashing here
    Wire.beginTransmission(0x40);    // Same as above
    Wire.write(0x8+(4*1));
    Wire.write(newdata&0xff);
    Wire.write(newdata>>8);
    Wire.endTransmission();
    
    newdata=ReefAngel.PWM.GetChannelValueRaw(3);   // Use the channel number you're flashing here
    Wire.beginTransmission(0x40);    // Same as above
    Wire.write(0x8+(4*3));
    Wire.write(newdata&0xff);
    Wire.write(newdata>>8);
    Wire.endTransmission();
    
    newdata=ReefAngel.PWM.GetChannelValueRaw(5);   // Use the channel number you're flashing here
    Wire.beginTransmission(0x40);    // Same as above
    Wire.write(0x8+(4*5));
    Wire.write(newdata&0xff);
    Wire.write(newdata>>8);
    Wire.endTransmission();
    
    delay(random(30,50));                // Wait from 30 to 49 ms 
    wdt_reset();    // Reset watchdog timer to avoid re-boots
  }
}

void Strike2()          // Left only
{
  int a=random(1,4);    // Pick a number of consecutive flashes from 1 to 3.  
  for (int i=0; i<a; i++)
  {
    // Flash on
    int newdata=4095;
    Wire.beginTransmission(0x40);      // Address of the dimming expansion module
    Wire.write(0x8+(4*1));             // 0x8 is channel 0, 0x12 is channel 1, etc.  This is channel 1.
    Wire.write(newdata&0xff);          // Send the data 8 bits at a time.  This sends the LSB
    Wire.write(newdata>>8);            // This sends the MSB
    Wire.endTransmission();

    int randy=random(20,80);    // Random number for a delay
    if (randy>71) randy=((randy-70)/2)*100;    // Small chance of a longer delay
    delay(randy);                // Wait from 20 to 69 ms, or 100-400 ms
    
    // Flash off.  Return to baseline.
    newdata=ReefAngel.PWM.GetChannelValueRaw(1);   // Use the channel number you're flashing here
    Wire.beginTransmission(0x40);    // Same as above
    Wire.write(0x8+(4*1));
    Wire.write(newdata&0xff);
    Wire.write(newdata>>8);
    Wire.endTransmission();
    
    delay(random(30,50));                // Wait from 30 to 49 ms 
    wdt_reset();    // Reset watchdog timer to avoid re-boots
  }
}
void Strike3()          // Center only 
{
  int a=random(1,4);    // Pick a number of consecutive flashes from 1 to 3.  
  for (int i=0; i<a; i++)
  {
    // Flash on
    int newdata=4095;
    Wire.beginTransmission(0x40);      // Address of the dimming expansion module
    Wire.write(0x8+(4*3));             // 0x8 is channel 0, 0x12 is channel 1, etc.  This is channel 3.
    Wire.write(newdata&0xff);          // Send the data 8 bits at a time.  This sends the LSB
    Wire.write(newdata>>8);            // This sends the MSB
    Wire.endTransmission();

    int randy=random(20,80);    // Random number for a delay
    if (randy>71) randy=((randy-70)/2)*100;    // Small chance of a longer delay
    delay(randy);                // Wait from 20 to 69 ms, or 100-400 ms
    
    // Flash off.  Return to baseline.

    newdata=ReefAngel.PWM.GetChannelValueRaw(3);   // Use the channel number you're flashing here
    Wire.beginTransmission(0x40);    // Same as above
    Wire.write(0x8+(4*3));
    Wire.write(newdata&0xff);
    Wire.write(newdata>>8);
    Wire.endTransmission();
    
    delay(random(30,50));                // Wait from 30 to 49 ms 
    wdt_reset();    // Reset watchdog timer to avoid re-boots
  }
}
void Strike4()          // Right only
{
  int a=random(1,4);    // Pick a number of consecutive flashes from 1 to 3.  
  for (int i=0; i<a; i++)
  {
    // Flash on
    int newdata=4095;
    Wire.beginTransmission(0x40);      // Address of the dimming expansion module
    Wire.write(0x8+(4*5));             // 0x8 is channel 0, 0x12 is channel 1, etc.  This is channel 5.
    Wire.write(newdata&0xff);          // Send the data 8 bits at a time.  This sends the LSB
    Wire.write(newdata>>8);            // This sends the MSB
    Wire.endTransmission();
    
    int randy=random(20,80);    // Random number for a delay
    if (randy>71) randy=((randy-70)/2)*100;    // Small chance of a longer delay
    delay(randy);                // Wait from 20 to 69 ms, or 100-400 ms
    
    // Flash off.  Return to baseline.

    newdata=ReefAngel.PWM.GetChannelValueRaw(5);   // Use the channel number you're flashing here
    Wire.beginTransmission(0x40);    // Same as above
    Wire.write(0x8+(4*5));
    Wire.write(newdata&0xff);
    Wire.write(newdata>>8);
    Wire.endTransmission();
    
    delay(random(30,50));                // Wait from 30 to 49 ms 
    wdt_reset();    // Reset watchdog timer to avoid re-boots
  }
}
void Strike5()          //  Left & Center
{
  int a=random(1,5);    // Pick a number of consecutive flashes from 1 to 4.  
  for (int i=0; i<a; i++)
  {
    // Flash on
    int newdata=4095;
    Wire.beginTransmission(0x40);      // Address of the dimming expansion module
    Wire.write(0x8+(4*1));             // 0x8 is channel 0, 0x12 is channel 1, etc.  This is channel 1.
    Wire.write(newdata&0xff);          // Send the data 8 bits at a time.  This sends the LSB
    Wire.write(newdata>>8);            // This sends the MSB
    Wire.endTransmission();
    
    Wire.beginTransmission(0x40);      // Address of the dimming expansion module
    Wire.write(0x8+(4*3));             // 0x8 is channel 0, 0x12 is channel 1, etc.  This is channel 3.
    Wire.write(newdata&0xff);          // Send the data 8 bits at a time.  This sends the LSB
    Wire.write(newdata>>8);            // This sends the MSB
    Wire.endTransmission();
    
    int randy=random(20,80);    // Random number for a delay
    if (randy>71) randy=((randy-70)/2)*100;    // Small chance of a longer delay
    delay(randy);                // Wait from 20 to 69 ms, or 100-400 ms
    
    // Flash off.  Return to baseline.
    newdata=ReefAngel.PWM.GetChannelValueRaw(1);   // Use the channel number you're flashing here
    Wire.beginTransmission(0x40);    // Same as above
    Wire.write(0x8+(4*1));
    Wire.write(newdata&0xff);
    Wire.write(newdata>>8);
    Wire.endTransmission();
    
    newdata=ReefAngel.PWM.GetChannelValueRaw(3);   // Use the channel number you're flashing here
    Wire.beginTransmission(0x40);    // Same as above
    Wire.write(0x8+(4*3));
    Wire.write(newdata&0xff);
    Wire.write(newdata>>8);
    Wire.endTransmission();
    
    delay(random(30,50));                // Wait from 30 to 49 ms 
    wdt_reset();    // Reset watchdog timer to avoid re-boots
  }
}
void Strike6()          // Center & Right
{
  int a=random(1,5);    // Pick a number of consecutive flashes from 1 to 4.  
  for (int i=0; i<a; i++)
  {
    // Flash on
    int newdata=4095;
    Wire.beginTransmission(0x40);      // Address of the dimming expansion module
    Wire.write(0x8+(4*3));             // 0x8 is channel 0, 0x12 is channel 1, etc.  This is channel 3.
    Wire.write(newdata&0xff);          // Send the data 8 bits at a time.  This sends the LSB
    Wire.write(newdata>>8);            // This sends the MSB
    Wire.endTransmission();
    
    Wire.beginTransmission(0x40);      // Address of the dimming expansion module
    Wire.write(0x8+(4*5));             // 0x8 is channel 0, 0x12 is channel 1, etc.  This is channel 5.
    Wire.write(newdata&0xff);          // Send the data 8 bits at a time.  This sends the LSB
    Wire.write(newdata>>8);            // This sends the MSB
    Wire.endTransmission();
    
    int randy=random(20,80);    // Random number for a delay
    if (randy>71) randy=((randy-70)/2)*100;    // Small chance of a longer delay
    delay(randy);                // Wait from 20 to 69 ms, or 100-400 ms
    
    // Flash off.  Return to baseline.

    newdata=ReefAngel.PWM.GetChannelValueRaw(3);   // Use the channel number you're flashing here
    Wire.beginTransmission(0x40);    // Same as above
    Wire.write(0x8+(4*3));
    Wire.write(newdata&0xff);
    Wire.write(newdata>>8);
    Wire.endTransmission();
    
    newdata=ReefAngel.PWM.GetChannelValueRaw(5);   // Use the channel number you're flashing here
    Wire.beginTransmission(0x40);    // Same as above
    Wire.write(0x8+(4*5));
    Wire.write(newdata&0xff);
    Wire.write(newdata>>8);
    Wire.endTransmission();
    
    delay(random(30,50));                // Wait from 30 to 49 ms 
    wdt_reset();    // Reset watchdog timer to avoid re-boots
  }
}

void Strike()
{
  int a=random(1,5);    // Pick a number of consecutive flashes from 1 to 4.  
  for (int i=0; i<a; i++)
  {
    // Flash on
    int newdata=4095;
    Wire.beginTransmission(0x40);      // Address of the dimming expansion module
    Wire.write(0x8+(4*1));             // 0x8 is channel 0, 0x12 is channel 1, etc.  This is channel 1.
    Wire.write(newdata&0xff);          // Send the data 8 bits at a time.  This sends the LSB
    Wire.write(newdata>>8);            // This sends the MSB
    Wire.endTransmission();
    
    Wire.beginTransmission(0x40);      // Address of the dimming expansion module
    Wire.write(0x8+(4*3));             // 0x8 is channel 0, 0x12 is channel 1, etc.  This is channel 3.
    Wire.write(newdata&0xff);          // Send the data 8 bits at a time.  This sends the LSB
    Wire.write(newdata>>8);            // This sends the MSB
    Wire.endTransmission();
    
    Wire.beginTransmission(0x40);      // Address of the dimming expansion module
    Wire.write(0x8+(4*5));             // 0x8 is channel 0, 0x12 is channel 1, etc.  This is channel 5.
    Wire.write(newdata&0xff);          // Send the data 8 bits at a time.  This sends the LSB
    Wire.write(newdata>>8);            // This sends the MSB
    Wire.endTransmission();
    
    int randy=random(20,80);    // Random number for a delay
    if (randy>71) randy=((randy-70)/2)*100;    // Small chance of a longer delay
    delay(randy);                // Wait from 20 to 69 ms, or 100-400 ms
    
    // Flash off.  Return to baseline.
    newdata=ReefAngel.PWM.GetChannelValueRaw(1);   // Use the channel number you're flashing here
    Wire.beginTransmission(0x40);    // Same as above
    Wire.write(0x8+(4*1));
    Wire.write(newdata&0xff);
    Wire.write(newdata>>8);
    Wire.endTransmission();
    
    newdata=ReefAngel.PWM.GetChannelValueRaw(3);   // Use the channel number you're flashing here
    Wire.beginTransmission(0x40);    // Same as above
    Wire.write(0x8+(4*3));
    Wire.write(newdata&0xff);
    Wire.write(newdata>>8);
    Wire.endTransmission();
    
    newdata=ReefAngel.PWM.GetChannelValueRaw(5);   // Use the channel number you're flashing here
    Wire.beginTransmission(0x40);    // Same as above
    Wire.write(0x8+(4*5));
    Wire.write(newdata&0xff);
    Wire.write(newdata>>8);
    Wire.endTransmission();
    
    delay(random(30,50));                // Wait from 30 to 49 ms 
    wdt_reset();    // Reset watchdog timer to avoid re-boots
  }
}

byte ReversePWMSlope(long cstart,long cend,byte PWMStart,byte PWMEnd, byte clength)
{
  long n=elapsedSecsToday(now());
  cstart*=60;
  cend*=60;
  if (n<cstart) return PWMStart;
  if (n>=cstart && n<=(cstart+clength)) return map(n,cstart,cstart+clength,PWMStart,PWMEnd);
  if (n>(cstart+clength) && n<(cend-clength)) return PWMEnd;
  if (n>=(cend-clength) && n<=cend) return map(n,cend-clength,cend,PWMEnd,PWMStart);
  if (n>cend) return (int) PWMStart;
}

int ReversePWMSlope(long cstart,long cend,int PWMStart,int PWMEnd, byte clength)
{
  long n=elapsedSecsToday(now());
  cstart*=60;
  cend*=60;
  if (n<cstart) return PWMStart;
  if (n>=cstart && n<=(cstart+clength)) return map(n,cstart,cstart+clength,PWMStart,PWMEnd);
  if (n>(cstart+clength) && n<(cend-clength)) return PWMEnd;
  if (n>=(cend-clength) && n<=cend) return map(n,cend-clength,cend,PWMEnd,PWMStart);
  if (n>cend) return (int) PWMStart;
}
Image
DmnYnkee
Posts: 83
Joined: Mon Aug 11, 2014 6:45 am
Location: Clermont, Florida

Re: Cloud and Lightning Code for Dimming Expansion

Post by DmnYnkee »

Troy,

Here is my full code. I have a similar situation where I don't want whites turning off during storm. I keep strike max at 100% though. I also made some tweaks to the "Mega" mode and it works great for me using slow driver black boxes. I break out across 3 lights though, instead of 2. You might look through the storm code section to see if you can identify the issue.

Code: Select all

#include <ReefAngel_Features.h>
#include <Globals.h>
#include <RA_Wifi.h>
#include <Wire.h>
#include <OneWire.h>
#include <Time.h>
#include <DS1307RTC.h>
#include <InternalEEPROM.h>
#include <RA_NokiaLCD.h>
#include <RA_ATO.h>
#include <RA_Joystick.h>
#include <LED.h>
#include <RA_TempSensor.h>
#include <Relay.h>
#include <RA_PWM.h>
#include <Timer.h>
#include <Memory.h>
#include <InternalEEPROM.h>
#include <RA_Colors.h>
#include <RA_CustomColors.h>
#include <Salinity.h>
#include <RF.h>
#include <IO.h>
#include <ORP.h>
#include <AI.h>
#include <PH.h>
#include <WaterLevel.h>
#include <Humidity.h>
#include <DCPump.h>
#include <PAR.h>
#include <ReefAngel.h>
#include <SunLocation.h>
#include <Tide.h>
#include <Moon.h>
#include <WiFiAlert.h>


////// Place global variable code below here
  
  SunLocation sl;
  
  int avgph[10];
    unsigned long totalavgph=0;
    byte avgindex=0;

void DrawCustomMain()
    {
      byte x;
      byte y = 2;
      char text[7];

      // *********** CHANGE TEMP READOUT COLOR DEPENDENT ON FAN AND HEATER STATUS ***********
      int TempColor;                                    // Color for drawing temperature
      boolean HeatOn = ReefAngel.Relay.Status(Port6);   // Get the status of the heater relay
      if (HeatOn) 
      {
        TempColor = COLOR_NAVY;                         // Blue text, too cold, heater is on
      }

      if (!HeatOn) 
      {
          TempColor = COLOR_GREEN;                      // Green text, no fan or heater on
      }
      // ***********************************************************************************
             int pHColor;                                 // Color for drawing pH
      boolean LowpH = (ReefAngel.Params.PH < 780) ;     // Check for Low pH Value
      boolean HighpH = (ReefAngel.Params.PH > 850);     // Check for High pH Value
      if (LowpH) 
      {
        pHColor = COLOR_NAVY;                          // Blue text, Low pH value
      }
      if (HighpH)   
      {
        pHColor = COLOR_RED;                           // Red text, High pH value
      }
      if (!LowpH && !HighpH) 
      {
        pHColor = COLOR_GREEN;                         // Green text, pH acceptable
      }
      // ***********************************************************************************
      ReefAngel.LCD.DrawLargeText(COLOR_DARKSLATEBLUE,DefaultBGColor, 6, 3, " Thunder Reef",Font8x8);   // Put a banner at the top
      ReefAngel.LCD.DrawDate(6, 119);                                                                   // Put the date and time at the bottom
      ReefAngel.LCD.Clear(COLOR_BLACK, 1, 12, 132, 12);                                                 // Draw a black line under the banner
      x = 6;
      y += MENU_START_ROW*1.4;                                                                          // MENU_START_ROW is 10, according to globals.h, so y=2+10+1=13
      ReefAngel.LCD.DrawLargeText(COLOR_BLUE, COLOR_WHITE, x, y+1, " Temp      pH");

      ConvertNumToString(text, ReefAngel.Params.Temp[T1_PROBE], 10);                                    // Get T1 temp and convert
      x = 2;
      y += MENU_START_ROW*1.6;
      ReefAngel.LCD.DrawHugeNumbers(COLOR_BLACK, TempColor, x, y, text);                                // Draw the temperature, white numbers on a colored background
      ConvertNumToString(text, ReefAngel.Params.PH, 100);                                               // Get pH reading and convert
      x = 2;
      y = MENU_START_ROW*2.6;
      ReefAngel.LCD.DrawHugeNumbers(COLOR_YELLOW, pHColor, x+65, y+6, text);                            // Put pH on the screen
     
      x += 6;
      y += MENU_START_ROW*3.3;
  ReefAngel.LCD.DrawLargeText(COLOR_INDIGO,DefaultBGColor,25,y,"Sump Level",Font8x8);      // Draw the Sump Float switch status
  if (ReefAngel.LowATO.IsActive())
  {ReefAngel.LCD.FillCircle(15,y+3,7,COLOR_RED);
  }
  else
  {
  ReefAngel.LCD.FillCircle(15,y+3,7,COLOR_GREEN);
  }
  x += 6;
  y += MENU_START_ROW*2.0;
  ReefAngel.LCD.DrawLargeText(COLOR_INDIGO,DefaultBGColor,25,y,"Skimmer Cup",Font8x8);     // Draw the Skimmer Cup Float switch status
  if (ReefAngel.HighATO.IsActive()) {ReefAngel.LCD.FillCircle(15,y+3,7,COLOR_GREEN);
  }
  else
  {
  ReefAngel.LCD.FillCircle(15,y+3,7,COLOR_RED);
  }
      
      
      byte TempRelay = ReefAngel.Relay.RelayData;                                          // Code for drawing the relay box
      TempRelay &= ReefAngel.Relay.RelayMaskOff;
      TempRelay |= ReefAngel.Relay.RelayMaskOn;
      ReefAngel.LCD.DrawOutletBox(12, 100, TempRelay);
   }
void DrawCustomGraph()
{
}

    int ActinicPWMValue0=1;        // For cloud code, channel 0, left blue
    int ActinicPWMValue2=1;        // For cloud code, chennel 2, center blue
    int ActinicPWMValue4=1;        // For cloud code, chennel 4, right blue

    int DaylightPWMValue1=1;        // For cloud code, channel 1, left white
    int DaylightPWMValue3=1;        // For cloud code, chennel 3, center white
    int DaylightPWMValue5=1;        // For cloud code, chennel 5, right white

////// Place global variable code above here


void setup()
{
    // This must be the first line
    ReefAngel.Init();                                                                        // Initialize controller
    ReefAngel.Use2014Screen();                                                               // Let's use 2014 Screen 
    ReefAngel.FeedingModePorts = Port1Bit | Port6Bit | Port7Bit | Port8Bit;                  // Ports toggled in Feeding Mode
    ReefAngel.WaterChangePorts = Port1Bit | Port6Bit | Port7Bit | Port8Bit;                  // Ports toggled in Water Change Mode
    ReefAngel.LightsOnPorts = Port2Bit | Port3Bit | Port4Bit | Port5Bit;                                // Ports toggled when Lights On / Off menu entry selected
    ReefAngel.OverheatShutoffPorts = Port2Bit | Port3Bit | Port4Bit | Port5Bit | Port6Bit | Port7Bit;   // Ports turned off when Overheat temperature exceeded
    ReefAngel.TempProbe = T1_PROBE;                                                          // Use T1 probe as temperature and overheat functions
    ReefAngel.OverheatProbe = T1_PROBE;
    InternalMemory.OverheatTemp_write( 820 );                                                // Set the Overheat temperature setting
    CustomOverheatClear(T1_PROBE);



    // Ports that are always on
    ReefAngel.Relay.On( Port1 );
   
    
    // Virtual Ports that are always off
    ReefAngel.Relay.Off( Box1_Port1);
    ReefAngel.Relay.Off( Box1_Port2);
    ReefAngel.Relay.Off( Box1_Port3);
    ReefAngel.Relay.Off( Box1_Port4);
    ReefAngel.Relay.Off( Box1_Port5);
    ReefAngel.Relay.Off( Box1_Port6);
    ReefAngel.Relay.Off( Box1_Port7);
    ReefAngel.Relay.Off( Box1_Port8);
    
    
    // Delayed start for skimmer to allow sump level to return to normal after water change
    ReefAngel.Relay.DelayedOn( Port7,5 );

    ////// Place additional initialization code below here
   
    sl.Init(28.5700, -81.6800);    // Lat/long for Clermont, FL
    sl.SetOffset(-2,0,-2,0);       // rise_hour, rise_seconds, set_hour, set_seconds (set 2 hrs later for better viewing time (-4 offset = actual time))

    randomSeed(now()%SECS_PER_DAY);
      
      //Custom Variable [0] =  Month/Season
    
    ReefAngel.CustomLabels[0]="Return";  
    ReefAngel.CustomLabels[1]="BlueLED";  
    ReefAngel.CustomLabels[2]="WhiteLED";  
    ReefAngel.CustomLabels[3]="Refugium";  
    ReefAngel.CustomLabels[4]="Moonlights";  
    ReefAngel.CustomLabels[5]="Heaters";  
    ReefAngel.CustomLabels[6]="Skimmer";  
    ReefAngel.CustomLabels[7]="ATO & Swabbie";  

    // Virtual Ports reserved for custom lighting functions and effects

    ReefAngel.CustomLabels[8]="Lights:  B60/W40";  
    ReefAngel.CustomLabels[9]="Lighta: Whites 40";  
    ReefAngel.CustomLabels[10]="Lights: Blues 60";  
    ReefAngel.CustomLabels[11]="Not Used";  
    ReefAngel.CustomLabels[12]="Storm";  
    ReefAngel.CustomLabels[13]="Fast Clouds";  
    ReefAngel.CustomLabels[14]="Weather";  
    ReefAngel.CustomLabels[15]="Weather";  


    ////// Place additional initialization code above here
}

void loop()
{
  

    // seasonal temperatures
    SeasonalTemps();

// Lights on Dimming Expansion. (Left=East, Center=Center, Right=West)

//if (ReefAngel.Relay.Status( Box1_Port1 )); // Set Lights 60/40
//{
//   ActinicPWMValue0=60;        // Virtual port, channel 0, left blue
//   ActinicPWMValue2=60;        // Virtual port, chennel 2, center blue
//   ActinicPWMValue4=60;        // Virtual port, chennel 4, right blue
//   DaylightPWMValue1=40;        // Virtual port, channel 1, left white
//   DaylightPWMValue3=40;        // Virtual port, chennel 3, center white
//   DaylightPWMValue5=40;        // Virtual port, chennel 5, right white
//} 


// Default lights program

ActinicPWMValue0=PWMSlopeHighRes(9,30,21,30,1,60,240,41);  // Default for blues
ActinicPWMValue2=PWMSlopeHighRes(9,45,21,45,1,60,240,41);
ActinicPWMValue4=PWMSlopeHighRes(10,00,22,0,1,60,240,41);

DaylightPWMValue1=PWMSlopeHighRes(11,30,19,30,1,25,165,41);    //  Default for whites
DaylightPWMValue3=PWMSlopeHighRes(11,45,19,45,1,25,165,41);
DaylightPWMValue5=PWMSlopeHighRes(12,00,20,0,1,25,165,41);

CheckCloud();    //  Check for cloud and slow lightning.
ReefAngel.PWM.SetChannelRaw(0,ActinicPWMValue0);  //  Write values for either default or cloud/slow
ReefAngel.PWM.SetChannelRaw(2,ActinicPWMValue2);  //  lightning if it's time.
ReefAngel.PWM.SetChannelRaw(4,ActinicPWMValue4);  //  lightning if it's time.

ReefAngel.PWM.SetChannelRaw(1,DaylightPWMValue1);  //  Write values for either default or cloud/slow
ReefAngel.PWM.SetChannelRaw(3,DaylightPWMValue3);  //  lightning if it's time.
ReefAngel.PWM.SetChannelRaw(5,DaylightPWMValue5);  //  lightning if it's time.

// Turn Actinic outlet on if any % is >= 2
(ReefAngel.PWM.GetChannelValue(0)>=2 || ReefAngel.PWM.GetChannelValue(2)>=2 || ReefAngel.PWM.GetChannelValue(4)>=2) ?  ReefAngel.Relay.On( Port2 ) :  ReefAngel.Relay.Off( Port2 );

// Turn Daylight outlet on if any % is >=2  
(ReefAngel.PWM.GetChannelValue(1)>=2 || ReefAngel.PWM.GetChannelValue(3)>=2 || ReefAngel.PWM.GetChannelValue(5)>=2) ?  ReefAngel.Relay.On( Port3 ) :  ReefAngel.Relay.Off( Port3 );

// Refugium Light: sPar38-Fuge
if (hour()<17 || hour() >=19)
{
 ReefAngel.Relay.On( Port4 );
}
else
{
 ReefAngel.Relay.Off( Port4 );
}

//  Moonlight Strip

if ((hour()>=21 && hour() <23) || (hour()>=8 && hour()<10))
{
 ReefAngel.Relay.On( Port5 );
}
else
{
 ReefAngel.Relay.Off( Port5 );
}
    
////// Place your custom code below here



// WP-25 powerheads schedule 

if (hour()>=9 && hour()<13)
{
 ReefAngel.PWM.SetDaylight( ReefCrestMode(55,15,true) ); // reefcrest at 55% +/- 15% on sync mode       (Day Mode)
 ReefAngel.PWM.SetActinic( ReefCrestMode(55,15,false) ); // reefcrest at 55% +/- 15% on Anti-sync mode  (Day mode)
}
else if (hour()>=13 && hour()<19)
{
 byte random_speed=random(65,85);
 ReefAngel.PWM.SetDaylight( ShortPulseMode(1,random_speed,408,true) ); // Short pulse at 65%-85% with 408ms pulse on sync mode (surface wave)
 ReefAngel.PWM.SetActinic( ShortPulseMode(1,random_speed,408,false) ); // Short pulse at 65%-85%% with 408ms pulse on Anti-sync mode (surface wave)
}
else if (hour()>=19 && hour()<20)
{
 byte random_min=random(35,45); 
 byte random_speed=random(65,80);
 byte random_duration=random(2,5);
 ReefAngel.PWM.SetDaylight( LongPulseMode(random_min,random_speed,random_duration,true) ); // Long Pulse 35% ramping up to 65%-80% for 2-5 seconds on sync mode (nutrient transport)
 ReefAngel.PWM.SetActinic( LongPulseMode(random_min,random_speed,random_duration,false) ); // Long Pulse 35% ramping up to 65%-80% for 2-5 seconds on Anti-sync mode  (nutrient transport)
}
else if (hour()>=20 && hour()<21)
{
 ReefAngel.PWM.SetDaylight( ReefCrestMode(55,15,true) ); // reefcrest at 55% +/- 15% on sync mode       (Day Mode)
 ReefAngel.PWM.SetActinic( ReefCrestMode(55,15,false) ); // reefcrest at 55% +/- 15% on Anti-sync mode  (Day mode)
}
else
{
 ReefAngel.PWM.SetDaylight( ReefCrestMode(50,10,true) ); // reefcrest at 50% +/- 10% on sync mode       (night Mode)
 ReefAngel.PWM.SetActinic( ReefCrestMode(50,10,false) ); // reefcrest at 50% +/- 10% on Anti-sync mode  (night mode)
}
 
if( ReefAngel.DisplayedMenu==FEEDING_MODE )
{
 ReefAngel.PWM.SetActinic(1);
 ReefAngel.PWM.SetDaylight(1);
}

if( ReefAngel.DisplayedMenu==WATERCHANGE_MODE )
{
 ReefAngel.PWM.SetActinic(35);
 ReefAngel.PWM.SetDaylight(35);
}

// enter feeding mode at 6:15pm
if ( (hour()==18 && minute()==15 && second()==0))
 {
 ReefAngel.FeedingModeStart(); // turn on feeding mode
 }
 
 
if(ReefAngel.HighATO.IsActive())           //  Float switch in Skimmer Locker
{
ReefAngel.Relay.DelayedOn( Port7,5 );
}
 else
{
 ReefAngel.Relay.Off(Port7);               //  Turn off Skimmer when locker full.
}
 

// ATO, Port 8 is ATO using Clear RoDi

 ReefAngel.SingleATO(true,Port8,400,0);   //  Sump switch.  If ATO/RoDi runs for 400 seconds, then shut off and send alert.

 
  { 
    sl.CheckAndUpdate();  // handle updating sunrise and sunset values
  }
 
    ////// Place your custom code above here

    // This should always be the last line
    ReefAngel.Portal( "DmnYnkee" );
    ReefAngel.ShowInterface();
}

 void SeasonalTemps ()
 {
  static int heatArray[][2] = { {786,790},                  // default in case of error in month=0 (June)
                    {774,778},//January (winter)            // 77.6
                    {776,780},//February (winter)           // 77.8
                    {778,782},//March (early spring)        // 78.0
                    {780,784},//April (spring)              // 78.2
                    {782,786},//May (spring)                // 78.4
                    {786,790},//June (early summer)         // 78.8
                    {790,794},//July (summer)               // 79.2
                    {794,798},//August (summer)             // 79.6
                    {790,794},//September (early fall)      // 79.2
                    {786,790},//October (fall)              // 78.8
                    {782,786},//November (fall)             // 78.4
                    {778,782} };//December (early winter)   // 78.0
                    
               
  ReefAngel.StandardHeater( Port6,heatArray[month()][0],heatArray[month()][1]);
 }//end seasonalTemps
 
 
// ------------------------------------ Auto overheat clear

void CustomOverheatClear(byte probe)
{
if((bitRead(ReefAngel.AlertFlags, OverheatFlag)) && (ReefAngel.Params.Temp[probe] <= InternalMemory.OverheatTemp_read()-30))
ReefAngel.OverheatClear();
}

 
 
// ------------------------------------------------------------  Weather section
// Do not change anything below here

static byte cloudchance=255;
static byte cloudduration=0;
static int cloudstart=0;
static byte numclouds=0;
static byte lightningchance=0;
static byte cloudindex=0;
static byte lightningstatus=0;
static byte lightningMode=0;
static boolean chooseLightning=true;

void CheckCloud()
{

  // ------------------------------------------------------------
  // Change the values below to customize your cloud/storm effect

  // Frequency in days based on the day of the month - number 2 means every 2 days, for example (day 2,4,6 etc)
  // For testing purposes, you can use 1 and cause the cloud to occur everyday
#define Clouds_Every_X_Days 1 

  // Percentage chance of a cloud happening today
  // For testing purposes, you can use 100 and cause the cloud to have 100% chance of happening
#define Cloud_Chance_per_Day 100

  // Minimum number of minutes for cloud duration.  Don't use min duration of less than 6
#define Min_Cloud_Duration 8

  // Maximum number of minutes for the cloud duration. Don't use max duration of more than 255
#define Max_Cloud_Duration 16  

  // Minimum number of clouds that can happen per day
#define Min_Clouds_per_Day 1

  // Maximum number of clouds that can happen per day
#define Max_Clouds_per_Day 2

  // Only start the cloud effect after this setting
  // In this example, start cloud after 12:00pm
#define Start_Cloud_After NumMins(12,00)

  // Always end the cloud effect before this setting
  // In this example, end cloud before 9:00pm
#define End_Cloud_Before NumMins(21,00)

  // Percentage chance of a lightning happen for every cloud
  // For testing purposes, you can use 100 and cause the lightning to have 100% chance of happening
#define Lightning_Change_per_Cloud 100

  // Note: Make sure to choose correct values that will work within your PWMSLope settings.
  // For example, in our case, we could have a max of 5 clouds per day and they could last for 50 minutes.
  // Which could mean 250 minutes of clouds. We need to make sure the PWMSlope can accomodate 250 minutes 
  // of effects or unforseen result could happen.
  // Also, make sure that you can fit double those minutes between Start_Cloud_After and End_Cloud_Before.
  // In our example, we have 510 minutes between Start_Cloud_After and End_Cloud_Before, so double the
  // 250 minutes (or 500 minutes) can fit in that 510 minutes window.
  // It's a tight fit, but it did.

  //#define printdebug // Uncomment this for debug print on Serial Monitor window
#define forcecloudcalculation // Uncomment this to force the cloud calculation to happen in the boot process. 

  // Add Random Lightning modes
#define Calm 0    // No lightning
#define Slow 1    // 5 seconds of slow lightning in the middle of a cloud for ELN style (slow response) drivers
#define Fast 2    // 5 seconds of fast lightning in the middle of a cloud for LDD style (fast response) drivers
#define Mega 3    // Lightning throughout the cloud, higher chance as it gets darker
#define Mega2 4   // Like Mega, but with more lightning

  // Set which modes you want to use
  // Example:  { Calm, Fast, Mega, Mega2 } to randomize all four modes.  
  // { Mega2 } for just Mega2.  { Mega, Mega, Fast} for Mega and Fast, with twice the chance of Mega.

  byte LightningModes[] = { Mega, Mega, Calm };                                                                                                        // <---- set Storm modes here

  // Change the values above to customize your cloud/storm effect

  static time_t DelayCounter=millis();    // Variable for lightning timing.  
  static int DelayTime=random(1000);      // Variable for lightning timimg.

  // Every day at midnight, we check for chance of cloud happening today
  if (hour()==0 && minute()==0 && second()==0) cloudchance=255;

#ifdef forcecloudcalculation
  if (cloudchance==255)
#else
    if (hour()==0 && minute()==0 && second()==1 && cloudchance==255) 
#endif
    {
      randomSeed(millis());    // Seed the random number generator
      //Pick a random number between 0 and 99
      cloudchance=random(100); 
      // if picked number is greater than Cloud_Chance_per_Day, we will not have clouds today
      if (cloudchance>Cloud_Chance_per_Day) cloudchance=0;
      // Check if today is day for clouds. 
      if ((day()%Clouds_Every_X_Days)!=0) cloudchance=0; 
      // If we have cloud today
      if (cloudchance)
      {
        // pick a random number for number of clouds between Min_Clouds_per_Day and Max_Clouds_per_Day
        numclouds=random(Min_Clouds_per_Day,Max_Clouds_per_Day);
        // pick the time that the first cloud will start
        // the range is calculated between Start_Cloud_After and the even distribuition of clouds on this day. 
        cloudstart=random(Start_Cloud_After,Start_Cloud_After+((End_Cloud_Before-Start_Cloud_After)/(numclouds*2)));
        // pick a random number for the cloud duration of first cloud.
        cloudduration=random(Min_Cloud_Duration,Max_Cloud_Duration);
        //Pick a random number between 0 and 99
        lightningchance=random(100);
        // if picked number is greater than Lightning_Change_per_Cloud, we will not have lightning today
        if (lightningchance>Lightning_Change_per_Cloud) lightningchance=0; 
      }
    }
  // Now that we have all the parameters for the cloud, let's create the effect


  if (cloudchance)
  {
    if (ReefAngel.Relay.isMaskOn(Box1_Port5))      // Change this to whatever port you want to use as a trigger.
    {
      cloudstart = NumMins(hour(), minute());
      ReefAngel.Relay.Auto(Box1_Port5);    // Here, too.
    }
    //is it time for cloud yet?
    if (NumMins(hour(),minute())>=cloudstart && NumMins(hour(),minute())<(cloudstart+cloudduration))
    {
         // Increase Blue channel first, for better effect and to compensate for drop in Whites
       
      ActinicPWMValue0=ReversePWMSlope(cloudstart,cloudstart+cloudduration,ActinicPWMValue0,ActinicPWMValue0+DaylightPWMValue1*.85,120);
      ActinicPWMValue2=ReversePWMSlope(cloudstart,cloudstart+cloudduration,ActinicPWMValue2,ActinicPWMValue2+DaylightPWMValue3*.85,120);
      ActinicPWMValue4=ReversePWMSlope(cloudstart,cloudstart+cloudduration,ActinicPWMValue4,ActinicPWMValue4+DaylightPWMValue5*.85,120);
     
         // Daylight dimming from cloud
      
      DaylightPWMValue1=ReversePWMSlope(cloudstart,cloudstart+cloudduration,DaylightPWMValue1/40.95,2,120)*40.95;
      DaylightPWMValue3=ReversePWMSlope(cloudstart,cloudstart+cloudduration,DaylightPWMValue3/40.95,2,120)*40.95;
      DaylightPWMValue5=ReversePWMSlope(cloudstart,cloudstart+cloudduration,DaylightPWMValue5/40.95,2,120)*40.95;
     


      if (chooseLightning) 
      { 
        lightningMode=LightningModes[random(100)%sizeof(LightningModes)]; 
        chooseLightning=false; 
      } 
      switch (lightningMode) 
      {
      case Calm:
        break;
      case Mega:
        // Lightning chance from beginning of cloud through the end.  Chance increases with darkness of cloud.
        if (lightningchance && random(ReversePWMSlope(cloudstart,cloudstart+cloudduration,100,0,120))<1 && (millis()-DelayCounter)>DelayTime)
        {
          // Send the trigger 
          int r=random(34);
          
          if (r<20) {
          Strike1();                // All 3 lights
      
        } else if (r<22) {
          Strike2();                // Left only
          
        } else if (r<24) {
          Strike3();                // Center only
         
        } else if (r<28) {
          Strike4();                // Right only
          
        } else if (r<30) {            
          Strike5();                // Left & Center
          
        } else if (r<34)
          Strike6();                // Center & Right
           
          DelayCounter=millis();    // If we just had a round of flashes, then lets put in a longer delay
          DelayTime=random(1800);   // of up to a second for dramatic effect before we do another round. 
        }
        break;
      case Mega2:
        // Higher lightning chance from beginning of cloud through the end.  Chance increases with darkness of cloud.
        if (lightningchance && random(ReversePWMSlope(cloudstart,cloudstart+cloudduration,100,0,180))<2)
        {
          Strike();
        }
        break;
      case Fast:
        // 5 seconds of lightning in the middle of the cloud
        if (lightningchance && (NumMins(hour(),minute())==(cloudstart+(cloudduration/2))) && second()<5 && (millis()-DelayCounter)>DelayTime)
        {
          Strike();

          DelayCounter=millis();    // If we just had a round of flashes, then lets put in a longer delay
          DelayTime=random(1000);   // of up to a second for dramatic effect before we do another round. 
        }
        break;
      case Slow:
        // Slow lightning for 5 seconds in the middle of the cloud.  Suitable for slower ELN style drivers
        if (lightningchance && (NumMins(hour(),minute())==(cloudstart+(cloudduration/2))) && second()<5)
        {
          SlowStrike();
        }
        break;
      default:
        break;
      }
    } 
    else 
    {
      chooseLightning=true; // Reset the flag to choose a new lightning type
    }

    if (NumMins(hour(),minute())>(cloudstart+cloudduration))
    {
      cloudindex++;
      if (cloudindex < numclouds)
      {
        cloudstart=random(Start_Cloud_After+(((End_Cloud_Before-Start_Cloud_After)/(numclouds*2))*cloudindex*2),(Start_Cloud_After+(((End_Cloud_Before-Start_Cloud_After)/(numclouds*2))*cloudindex*2))+((End_Cloud_Before-Start_Cloud_After)/(numclouds*2)));
        // pick a random number for the cloud duration of first cloud.
        cloudduration=random(Min_Cloud_Duration,Max_Cloud_Duration);
        //Pick a random number between 0 and 99
        lightningchance=random(100);
        // if picked number is greater than Lightning_Change_per_Cloud, we will not have lightning today
        if (lightningchance>Lightning_Change_per_Cloud) lightningchance=0;
      }
    }  
  }
  
  // Cloud ON option - Clouds every minute
  if (ReefAngel.Relay.isMaskOff(Box1_Port5) && now()%60<10) 
  {
    SlowStrike();
  }
  }

    void SlowStrike() 

    {
    int r = random(80);
    if (r<20) lightningstatus=1; 
    else lightningstatus=0;
    if (lightningstatus)
    {
      // Let's separate left, center, right, or All.
      if (r<10  ) {               // All 3
        DaylightPWMValue1=4095; 
        DaylightPWMValue3=4095;
        DaylightPWMValue5=4095;
      } else if (r<12) {          // Left only
        DaylightPWMValue1=4095;
        DaylightPWMValue3=100;
        DaylightPWMValue5=100;
      } else if (r<14) {          // Center only
        DaylightPWMValue1=100;
        DaylightPWMValue3=4095;
        DaylightPWMValue5=100;
      } else if (r<16) {          // Right only
        DaylightPWMValue1=100;
        DaylightPWMValue3=100;
        DaylightPWMValue5=4095;
      } else if (r<18) {          // Left & Center only
        DaylightPWMValue1=4095;
        DaylightPWMValue3=4095;
        DaylightPWMValue5=100;
      } else {                    // Center & Right only
        DaylightPWMValue1=100;
        DaylightPWMValue3=4095;
        DaylightPWMValue5=4095;
      }
      }
        else 
      {
        DaylightPWMValue1=100;
        DaylightPWMValue3=100;
        DaylightPWMValue5=100;
      }
        delay(1);
      }  

void DrawClouds(int x, int y) 
{
    // Write the times of the next cloud, next lightning, and cloud duration to the screen and into some customvars for the Portal.
    ReefAngel.LCD.DrawText(0,255,x,y,"C"); x+=6;
    ReefAngel.LCD.DrawText(0,255,x,y,"00:00"); x+=34;
    ReefAngel.LCD.DrawText(0,255,x,y,"L"); x+=6;
    ReefAngel.LCD.DrawText(0,255,x,y,"00:00"); x=5; 
    if (cloudchance && (NumMins(hour(),minute())<cloudstart))
    {
      int x=0;
      if ((cloudstart/60)>=10) x=11; 
      else x=17;
      ReefAngel.LCD.DrawText(0,255,x,y,(cloudstart/60));
      //ReefAngel.CustomVar[3]=cloudstart/60; // Write the hour of the next cloud to custom variable for Portal reporting
      if ((cloudstart%60)>=10) x=29; 
      else x=35;
      ReefAngel.LCD.DrawText(0,255,x,y,(cloudstart%60));
      //ReefAngel.CustomVar[4]=cloudstart%60; // Write the minute of the next cloud to custom variable for Portal reporting

    }
    ReefAngel.LCD.DrawText(0,255,x+85,y,cloudduration);
    ReefAngel.CustomVar[7]=(cloudduration);    // Put the duration of the next cloud in a custom var for the portal
    if (lightningchance) 
    {
      int x=0;
      if (((cloudstart+(cloudduration/3))/60)>=10) x=51; 
      else x=57;
      ReefAngel.LCD.DrawText(0,255,x,y,((cloudstart+(cloudduration/3))/60));
      ReefAngel.CustomVar[5]=(cloudstart+(cloudduration/2))/60;    // Write the hour of the next lightning to a custom variable for the Portal
      if (((cloudstart+(cloudduration/3))%60)>=10) x=69; 
      else x=75;
      ReefAngel.LCD.DrawText(0,255,x,y,((cloudstart+(cloudduration/3))%60)); // Write the minute of the next lightning to a custom variable for the Portal
      ReefAngel.CustomVar[6]=(cloudstart+(cloudduration/2))%60;
    }
}

void Strike1()          //  All 3 lights
{
  int a=random(1,5);    // Pick a number of consecutive flashes from 1 to 4.  
  for (int i=0; i<a; i++)
  {
    // Flash on
    int newdata=4095;
    Wire.beginTransmission(0x40);      // Address of the dimming expansion module
    Wire.write(0x8+(4*1));             // 0x8 is channel 0, 0x12 is channel 1, etc.  This is channel 1.
    Wire.write(newdata&0xff);          // Send the data 8 bits at a time.  This sends the LSB
    Wire.write(newdata>>8);            // This sends the MSB
    Wire.endTransmission();
    
    Wire.beginTransmission(0x40);      // Address of the dimming expansion module
    Wire.write(0x8+(4*3));             // 0x8 is channel 0, 0x12 is channel 1, etc.  This is channel 3.
    Wire.write(newdata&0xff);          // Send the data 8 bits at a time.  This sends the LSB
    Wire.write(newdata>>8);            // This sends the MSB
    Wire.endTransmission();
    
    Wire.beginTransmission(0x40);      // Address of the dimming expansion module
    Wire.write(0x8+(4*5));             // 0x8 is channel 0, 0x12 is channel 1, etc.  This is channel 5.
    Wire.write(newdata&0xff);          // Send the data 8 bits at a time.  This sends the LSB
    Wire.write(newdata>>8);            // This sends the MSB
    Wire.endTransmission();
    
    int randy=random(20,80);    // Random number for a delay
    if (randy>71) randy=((randy-70)/2)*100;    // Small chance of a longer delay
    delay(randy);                // Wait from 20 to 69 ms, or 100-400 ms
    
    // Flash off.  Return to baseline.
    newdata=ReefAngel.PWM.GetChannelValueRaw(1);   // Use the channel number you're flashing here
    Wire.beginTransmission(0x40);    // Same as above
    Wire.write(0x8+(4*1));
    Wire.write(newdata&0xff);
    Wire.write(newdata>>8);
    Wire.endTransmission();
    
    newdata=ReefAngel.PWM.GetChannelValueRaw(3);   // Use the channel number you're flashing here
    Wire.beginTransmission(0x40);    // Same as above
    Wire.write(0x8+(4*3));
    Wire.write(newdata&0xff);
    Wire.write(newdata>>8);
    Wire.endTransmission();
    
    newdata=ReefAngel.PWM.GetChannelValueRaw(5);   // Use the channel number you're flashing here
    Wire.beginTransmission(0x40);    // Same as above
    Wire.write(0x8+(4*5));
    Wire.write(newdata&0xff);
    Wire.write(newdata>>8);
    Wire.endTransmission();
    
    delay(random(30,50));                // Wait from 30 to 49 ms 
    wdt_reset();    // Reset watchdog timer to avoid re-boots
  }
}

void Strike2()          // Left only
{
  int a=random(1,4);    // Pick a number of consecutive flashes from 1 to 3.  
  for (int i=0; i<a; i++)
  {
    // Flash on
    int newdata=4095;
    Wire.beginTransmission(0x40);      // Address of the dimming expansion module
    Wire.write(0x8+(4*1));             // 0x8 is channel 0, 0x12 is channel 1, etc.  This is channel 1.
    Wire.write(newdata&0xff);          // Send the data 8 bits at a time.  This sends the LSB
    Wire.write(newdata>>8);            // This sends the MSB
    Wire.endTransmission();

    int randy=random(20,80);    // Random number for a delay
    if (randy>71) randy=((randy-70)/2)*100;    // Small chance of a longer delay
    delay(randy);                // Wait from 20 to 69 ms, or 100-400 ms
    
    // Flash off.  Return to baseline.
    newdata=ReefAngel.PWM.GetChannelValueRaw(1);   // Use the channel number you're flashing here
    Wire.beginTransmission(0x40);    // Same as above
    Wire.write(0x8+(4*1));
    Wire.write(newdata&0xff);
    Wire.write(newdata>>8);
    Wire.endTransmission();
    
    delay(random(30,50));                // Wait from 30 to 49 ms 
    wdt_reset();    // Reset watchdog timer to avoid re-boots
  }
}
void Strike3()          // Center only 
{
  int a=random(1,4);    // Pick a number of consecutive flashes from 1 to 3.  
  for (int i=0; i<a; i++)
  {
    // Flash on
    int newdata=4095;
    Wire.beginTransmission(0x40);      // Address of the dimming expansion module
    Wire.write(0x8+(4*3));             // 0x8 is channel 0, 0x12 is channel 1, etc.  This is channel 3.
    Wire.write(newdata&0xff);          // Send the data 8 bits at a time.  This sends the LSB
    Wire.write(newdata>>8);            // This sends the MSB
    Wire.endTransmission();

    int randy=random(20,80);    // Random number for a delay
    if (randy>71) randy=((randy-70)/2)*100;    // Small chance of a longer delay
    delay(randy);                // Wait from 20 to 69 ms, or 100-400 ms
    
    // Flash off.  Return to baseline.

    newdata=ReefAngel.PWM.GetChannelValueRaw(3);   // Use the channel number you're flashing here
    Wire.beginTransmission(0x40);    // Same as above
    Wire.write(0x8+(4*3));
    Wire.write(newdata&0xff);
    Wire.write(newdata>>8);
    Wire.endTransmission();
    
    delay(random(30,50));                // Wait from 30 to 49 ms 
    wdt_reset();    // Reset watchdog timer to avoid re-boots
  }
}
void Strike4()          // Right only
{
  int a=random(1,4);    // Pick a number of consecutive flashes from 1 to 3.  
  for (int i=0; i<a; i++)
  {
    // Flash on
    int newdata=4095;
    Wire.beginTransmission(0x40);      // Address of the dimming expansion module
    Wire.write(0x8+(4*5));             // 0x8 is channel 0, 0x12 is channel 1, etc.  This is channel 5.
    Wire.write(newdata&0xff);          // Send the data 8 bits at a time.  This sends the LSB
    Wire.write(newdata>>8);            // This sends the MSB
    Wire.endTransmission();
    
    int randy=random(20,80);    // Random number for a delay
    if (randy>71) randy=((randy-70)/2)*100;    // Small chance of a longer delay
    delay(randy);                // Wait from 20 to 69 ms, or 100-400 ms
    
    // Flash off.  Return to baseline.

    newdata=ReefAngel.PWM.GetChannelValueRaw(5);   // Use the channel number you're flashing here
    Wire.beginTransmission(0x40);    // Same as above
    Wire.write(0x8+(4*5));
    Wire.write(newdata&0xff);
    Wire.write(newdata>>8);
    Wire.endTransmission();
    
    delay(random(30,50));                // Wait from 30 to 49 ms 
    wdt_reset();    // Reset watchdog timer to avoid re-boots
  }
}
void Strike5()          //  Left & Center
{
  int a=random(1,5);    // Pick a number of consecutive flashes from 1 to 4.  
  for (int i=0; i<a; i++)
  {
    // Flash on
    int newdata=4095;
    Wire.beginTransmission(0x40);      // Address of the dimming expansion module
    Wire.write(0x8+(4*1));             // 0x8 is channel 0, 0x12 is channel 1, etc.  This is channel 1.
    Wire.write(newdata&0xff);          // Send the data 8 bits at a time.  This sends the LSB
    Wire.write(newdata>>8);            // This sends the MSB
    Wire.endTransmission();
    
    Wire.beginTransmission(0x40);      // Address of the dimming expansion module
    Wire.write(0x8+(4*3));             // 0x8 is channel 0, 0x12 is channel 1, etc.  This is channel 3.
    Wire.write(newdata&0xff);          // Send the data 8 bits at a time.  This sends the LSB
    Wire.write(newdata>>8);            // This sends the MSB
    Wire.endTransmission();
    
    int randy=random(20,80);    // Random number for a delay
    if (randy>71) randy=((randy-70)/2)*100;    // Small chance of a longer delay
    delay(randy);                // Wait from 20 to 69 ms, or 100-400 ms
    
    // Flash off.  Return to baseline.
    newdata=ReefAngel.PWM.GetChannelValueRaw(1);   // Use the channel number you're flashing here
    Wire.beginTransmission(0x40);    // Same as above
    Wire.write(0x8+(4*1));
    Wire.write(newdata&0xff);
    Wire.write(newdata>>8);
    Wire.endTransmission();
    
    newdata=ReefAngel.PWM.GetChannelValueRaw(3);   // Use the channel number you're flashing here
    Wire.beginTransmission(0x40);    // Same as above
    Wire.write(0x8+(4*3));
    Wire.write(newdata&0xff);
    Wire.write(newdata>>8);
    Wire.endTransmission();
    
    delay(random(30,50));                // Wait from 30 to 49 ms 
    wdt_reset();    // Reset watchdog timer to avoid re-boots
  }
}
void Strike6()          // Center & Right
{
  int a=random(1,5);    // Pick a number of consecutive flashes from 1 to 4.  
  for (int i=0; i<a; i++)
  {
    // Flash on
    int newdata=4095;
    Wire.beginTransmission(0x40);      // Address of the dimming expansion module
    Wire.write(0x8+(4*3));             // 0x8 is channel 0, 0x12 is channel 1, etc.  This is channel 3.
    Wire.write(newdata&0xff);          // Send the data 8 bits at a time.  This sends the LSB
    Wire.write(newdata>>8);            // This sends the MSB
    Wire.endTransmission();
    
    Wire.beginTransmission(0x40);      // Address of the dimming expansion module
    Wire.write(0x8+(4*5));             // 0x8 is channel 0, 0x12 is channel 1, etc.  This is channel 5.
    Wire.write(newdata&0xff);          // Send the data 8 bits at a time.  This sends the LSB
    Wire.write(newdata>>8);            // This sends the MSB
    Wire.endTransmission();
    
    int randy=random(20,80);    // Random number for a delay
    if (randy>71) randy=((randy-70)/2)*100;    // Small chance of a longer delay
    delay(randy);                // Wait from 20 to 69 ms, or 100-400 ms
    
    // Flash off.  Return to baseline.

    newdata=ReefAngel.PWM.GetChannelValueRaw(3);   // Use the channel number you're flashing here
    Wire.beginTransmission(0x40);    // Same as above
    Wire.write(0x8+(4*3));
    Wire.write(newdata&0xff);
    Wire.write(newdata>>8);
    Wire.endTransmission();
    
    newdata=ReefAngel.PWM.GetChannelValueRaw(5);   // Use the channel number you're flashing here
    Wire.beginTransmission(0x40);    // Same as above
    Wire.write(0x8+(4*5));
    Wire.write(newdata&0xff);
    Wire.write(newdata>>8);
    Wire.endTransmission();
    
    delay(random(30,50));                // Wait from 30 to 49 ms 
    wdt_reset();    // Reset watchdog timer to avoid re-boots
  }
}

void Strike()
{
  int a=random(1,5);    // Pick a number of consecutive flashes from 1 to 4.  
  for (int i=0; i<a; i++)
  {
    // Flash on
    int newdata=4095;
    Wire.beginTransmission(0x40);      // Address of the dimming expansion module
    Wire.write(0x8+(4*1));             // 0x8 is channel 0, 0x12 is channel 1, etc.  This is channel 1.
    Wire.write(newdata&0xff);          // Send the data 8 bits at a time.  This sends the LSB
    Wire.write(newdata>>8);            // This sends the MSB
    Wire.endTransmission();
    
    Wire.beginTransmission(0x40);      // Address of the dimming expansion module
    Wire.write(0x8+(4*3));             // 0x8 is channel 0, 0x12 is channel 1, etc.  This is channel 3.
    Wire.write(newdata&0xff);          // Send the data 8 bits at a time.  This sends the LSB
    Wire.write(newdata>>8);            // This sends the MSB
    Wire.endTransmission();
    
    Wire.beginTransmission(0x40);      // Address of the dimming expansion module
    Wire.write(0x8+(4*5));             // 0x8 is channel 0, 0x12 is channel 1, etc.  This is channel 5.
    Wire.write(newdata&0xff);          // Send the data 8 bits at a time.  This sends the LSB
    Wire.write(newdata>>8);            // This sends the MSB
    Wire.endTransmission();
    
    int randy=random(20,80);    // Random number for a delay
    if (randy>71) randy=((randy-70)/2)*100;    // Small chance of a longer delay
    delay(randy);                // Wait from 20 to 69 ms, or 100-400 ms
    
    // Flash off.  Return to baseline.
    newdata=ReefAngel.PWM.GetChannelValueRaw(1);   // Use the channel number you're flashing here
    Wire.beginTransmission(0x40);    // Same as above
    Wire.write(0x8+(4*1));
    Wire.write(newdata&0xff);
    Wire.write(newdata>>8);
    Wire.endTransmission();
    
    newdata=ReefAngel.PWM.GetChannelValueRaw(3);   // Use the channel number you're flashing here
    Wire.beginTransmission(0x40);    // Same as above
    Wire.write(0x8+(4*3));
    Wire.write(newdata&0xff);
    Wire.write(newdata>>8);
    Wire.endTransmission();
    
    newdata=ReefAngel.PWM.GetChannelValueRaw(5);   // Use the channel number you're flashing here
    Wire.beginTransmission(0x40);    // Same as above
    Wire.write(0x8+(4*5));
    Wire.write(newdata&0xff);
    Wire.write(newdata>>8);
    Wire.endTransmission();
    
    delay(random(30,50));                // Wait from 30 to 49 ms 
    wdt_reset();    // Reset watchdog timer to avoid re-boots
  }
}

byte ReversePWMSlope(long cstart,long cend,byte PWMStart,byte PWMEnd, byte clength)
{
  long n=elapsedSecsToday(now());
  cstart*=60;
  cend*=60;
  if (n<cstart) return PWMStart;
  if (n>=cstart && n<=(cstart+clength)) return map(n,cstart,cstart+clength,PWMStart,PWMEnd);
  if (n>(cstart+clength) && n<(cend-clength)) return PWMEnd;
  if (n>=(cend-clength) && n<=cend) return map(n,cend-clength,cend,PWMEnd,PWMStart);
  if (n>cend) return (int) PWMStart;
}

int ReversePWMSlope(long cstart,long cend,int PWMStart,int PWMEnd, byte clength)
{
  long n=elapsedSecsToday(now());
  cstart*=60;
  cend*=60;
  if (n<cstart) return PWMStart;
  if (n>=cstart && n<=(cstart+clength)) return map(n,cstart,cstart+clength,PWMStart,PWMEnd);
  if (n>(cstart+clength) && n<(cend-clength)) return PWMEnd;
  if (n>=(cend-clength) && n<=cend) return map(n,cend-clength,cend,PWMEnd,PWMStart);
  if (n>cend) return (int) PWMStart;
}
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troylong45
Posts: 214
Joined: Sat Oct 10, 2015 9:17 pm

Re: Cloud and Lightning Code for Dimming Expansion

Post by troylong45 »

You got it where it dont turn off in yours ? And your using updateled relay sync code aswell?
Image
FrozenReef
Posts: 8
Joined: Wed Oct 25, 2017 8:19 pm

Re: Cloud and Lightning Code for Dimming Expansion

Post by FrozenReef »

cosmith71 wrote:Here it is. See this thread for general instructions.

Up in the globals section (somewhere before void setup()) add this line:

Code: Select all

int DaylightPWMValue=0;        // For cloud code
In your loop, you need to find whatever function is controlling your white lights and set it to the DaylightPWMValue variable. For example, I use something like this:

Code: Select all

DaylightPWMValue=PWMSlopeHighRes(10,30,22,0,0,85,60,0);
 CheckCloud();
 ReefAngel.PWM.SetChannelRaw(1,DaylightPWMValue);
Which is a high res (12 bit) slope that starts at 1030, runs until 2200, starts at 0%, ends at 85%, and takes 60 minutes to ramp up and down. If this part confuses you, post your lighting control code and I can help you with it.

Essentially what this section does is set the baseline lighting for when there is no cloud going on. This is your everyday lighting routine.

At the very end of your code, after the final }, paste in all this stuff.

Code: Select all

void CheckCloud()
{
  // ------------------------------------------------------------
  // Change the values below to customize your cloud/storm effect

  // Frequency in days based on the day of the month - number 2 means every 2 days, for example (day 2,4,6 etc)
  // For testing purposes, you can use 1 and cause the cloud to occur everyday
#define Clouds_Every_X_Days 1 

  // Percentage chance of a cloud happening today
  // For testing purposes, you can use 100 and cause the cloud to have 100% chance of happening
#define Cloud_Chance_per_Day 100

  // Minimum number of minutes for cloud duration.  Don't use max duration of less than 6
#define Min_Cloud_Duration 7

  // Maximum number of minutes for the cloud duration. Don't use max duration of more than 255
#define Max_Cloud_Duration 7

  // Minimum number of clouds that can happen per day
#define Min_Clouds_per_Day 1

  // Maximum number of clouds that can happen per day
#define Max_Clouds_per_Day 2

  // Only start the cloud effect after this setting
  // In this example, start cloud after noon
#define Start_Cloud_After NumMins(12,00)

  // Always end the cloud effect before this setting
  // In this example, end cloud before 9:00pm
#define End_Cloud_Before NumMins(21,00)

  // Percentage chance of a lightning happen for every cloud
  // For testing purposes, you can use 100 and cause the lightning to have 100% chance of happening
#define Lightning_Change_per_Cloud 100

  // Note: Make sure to choose correct values that will work within your PWMSLope settings.
  // For example, in our case, we could have a max of 5 clouds per day and they could last for 50 minutes.
  // Which could mean 250 minutes of clouds. We need to make sure the PWMSlope can accomodate 250 minutes 
  // of effects or unforseen result could happen.
  // Also, make sure that you can fit double those minutes between Start_Cloud_After and End_Cloud_Before.
  // In our example, we have 510 minutes between Start_Cloud_After and End_Cloud_Before, so double the
  // 250 minutes (or 500 minutes) can fit in that 510 minutes window.
  // It's a tight fit, but it did.

  //#define printdebug // Uncomment this for debug print on Serial Monitor window
#define forcecloudcalculation // Uncomment this to force the cloud calculation to happen in the boot process. 

  // Add Random Lightning modes
#define Calm 0    // No lightning
#define Slow 1    // 5 seconds of slow lightning in the middle of a cloud for ELN style (slow response) drivers
#define Fast 2    // 5 seconds of fast lightning in the middle of a cloud for LDD style (fast response) drivers
#define Mega 3    // Lightning throughout the cloud, higher chance as it gets darker
#define Mega2 4   // Like Mega, but with more lightning
  // Set which modes you want to use
  // Example:  { Calm, Fast, Mega, Mega2 } to randomize all four modes.  
  // { Mega2 } for just Mega2.  { Mega, Mega, Fast} for Mega and Fast, with twice the chance of Mega.
  byte LightningModes[] = {Mega2,Mega,Mega};

  // Change the values above to customize your cloud/storm effect
  // ------------------------------------------------------------
  // Do not change anything below here

  static byte cloudchance=255;
  static byte cloudduration=0;
  static int cloudstart=0;
  static byte numclouds=0;
  static byte lightningchance=0;
  static byte cloudindex=0;
  static byte lightningstatus=0;
  static int LastNumMins=0;
  static byte lightningMode=0;
  static boolean chooseLightning=true;

  static time_t DelayCounter=millis();    // Variable for lightning timing.  
  static int DelayTime=random(1000);      // Variable for lightning timimg.

  // Every day at midnight, we check for chance of cloud happening today
  if (hour()==0 && minute()==0 && second()==0) cloudchance=255;

#ifdef forcecloudcalculation
  if (cloudchance==255)
#else
    if (hour()==0 && minute()==0 && second()==1 && cloudchance==255) 
#endif
    {
      randomSeed(millis());    // Seed the random number generator
      //Pick a random number between 0 and 99
      cloudchance=random(100); 
      // if picked number is greater than Cloud_Chance_per_Day, we will not have clouds today
      if (cloudchance>Cloud_Chance_per_Day) cloudchance=0;
      // Check if today is day for clouds. 
      if ((day()%Clouds_Every_X_Days)!=0) cloudchance=0; 
      // If we have cloud today
      if (cloudchance)
      {
        // pick a random number for number of clouds between Min_Clouds_per_Day and Max_Clouds_per_Day
        numclouds=random(Min_Clouds_per_Day,Max_Clouds_per_Day);
        // pick the time that the first cloud will start
        // the range is calculated between Start_Cloud_After and the even distribuition of clouds on this day. 
        cloudstart=random(Start_Cloud_After,Start_Cloud_After+((End_Cloud_Before-Start_Cloud_After)/(numclouds*2)));
        // pick a random number for the cloud duration of first cloud.
        cloudduration=random(Min_Cloud_Duration,Max_Cloud_Duration);
        //Pick a random number between 0 and 99
        lightningchance=random(100);
        // if picked number is greater than Lightning_Change_per_Cloud, we will not have lightning today
        if (lightningchance>Lightning_Change_per_Cloud) lightningchance=0; 
      }
    }
  // Now that we have all the parameters for the cloud, let's create the effect


  if (cloudchance)
  {
    //is it time for cloud yet?
    if (NumMins(hour(),minute())>=cloudstart && NumMins(hour(),minute())<(cloudstart+cloudduration))
    {
      DaylightPWMValue=ReversePWMSlope(cloudstart,cloudstart+cloudduration,DaylightPWMValue/40.95,0,180)*40.95;
      if (chooseLightning) 
      { 
        lightningMode=LightningModes[random(100)%sizeof(LightningModes)]; 
        chooseLightning=false; 
      } 
      switch (lightningMode) 
      {
      case Calm:
        break;
      case Mega:
        // Lightning chance from beginning of cloud through the end.  Chance increases with darkness of cloud.
        if (lightningchance && random(ReversePWMSlope(cloudstart,cloudstart+cloudduration,100,0,180))<1 && (millis()-DelayCounter)>DelayTime)
        {
          // Send the trigger 
          Strike();
          DelayCounter=millis();    // If we just had a round of flashes, then lets put in a longer delay
          DelayTime=random(1000);   // of up to a second for dramatic effect before we do another round. 
        }
        break;
      case Mega2:
        // Higher lightning chance from beginning of cloud through the end.  Chance increases with darkness of cloud.
        if (lightningchance && random(ReversePWMSlope(cloudstart,cloudstart+cloudduration,100,0,180))<2)
        {
          Strike();
        }
        break;
      case Fast:
        // 5 seconds of lightning in the middle of the cloud
        if (lightningchance && (NumMins(hour(),minute())==(cloudstart+(cloudduration/2))) && second()<5 && (millis()-DelayCounter)>DelayTime)
        {
          Strike();

          DelayCounter=millis();    // If we just had a round of flashes, then lets put in a longer delay
          DelayTime=random(1000);   // of up to a second for dramatic effect before we do another round. 
        }
        break;
      case Slow:
        // Slow lightning for 5 seconds in the middle of the cloud.  Suitable for slower ELN style drivers
        if (lightningchance && (NumMins(hour(),minute())==(cloudstart+(cloudduration/2))) && second()<5) 
        {
          if (random(100)<20) lightningstatus=1; 
          else lightningstatus=0;
          if (lightningstatus)
          {
            DaylightPWMValue=4095; 
          }
          else 
          {
            DaylightPWMValue=0;
          }
          delay(1);
        }
        break;
      default:
        break;
      }
    } 
    else 
    {
      chooseLightning=true; // Reset the flag to choose a new lightning type
    }

    if (NumMins(hour(),minute())>(cloudstart+cloudduration))
    {
      cloudindex++;
      if (cloudindex < numclouds)
      {
        cloudstart=random(Start_Cloud_After+(((End_Cloud_Before-Start_Cloud_After)/(numclouds*2))*cloudindex*2),(Start_Cloud_After+(((End_Cloud_Before-Start_Cloud_After)/(numclouds*2))*cloudindex*2))+((End_Cloud_Before-Start_Cloud_After)/(numclouds*2)));
        // pick a random number for the cloud duration of first cloud.
        cloudduration=random(Min_Cloud_Duration,Max_Cloud_Duration);
        //Pick a random number between 0 and 99
        lightningchance=random(100);
        // if picked number is greater than Lightning_Change_per_Cloud, we will not have lightning today
        if (lightningchance>Lightning_Change_per_Cloud) lightningchance=0;
      }
    }
  }

  // Write the times of the next cloud, next lightning, and cloud duration to the screen and into some customvars for the Portal.
  if (LastNumMins!=NumMins(hour(),minute()))
  {
    LastNumMins=NumMins(hour(),minute());
    /*ReefAngel.LCD.Clear(255,0,120,132,132);
     ReefAngel.LCD.DrawText(0,255,5,120,"C");
     ReefAngel.LCD.DrawText(0,255,11,120,"00:00");
     ReefAngel.LCD.DrawText(0,255,45,120,"L");
     ReefAngel.LCD.DrawText(0,255,51,120,"00:00"); */
    if (cloudchance && (NumMins(hour(),minute())<cloudstart))
    {
      int x=0;
      if ((cloudstart/60)>=10) x=11; 
      else x=17;
      //ReefAngel.LCD.DrawText(0,255,x,120,(cloudstart/60));
      ReefAngel.CustomVar[3]=cloudstart/60; // Write the hour of the next cloud to custom variable for Portal reporting
      if ((cloudstart%60)>=10) x=29; 
      else x=35;
      //ReefAngel.LCD.DrawText(0,255,x,120,(cloudstart%60));
      ReefAngel.CustomVar[4]=cloudstart%60; // Write the minute of the next cloud to custom variable for Portal reporting

    }
    //ReefAngel.LCD.DrawText(0,255,90,120,cloudduration);
    ReefAngel.CustomVar[7]=(cloudduration);    // Put the duration of the next cloud in a custom var for the portal
    if (lightningchance) 
    {
      int x=0;
      if (((cloudstart+(cloudduration/2))/60)>=10) x=51; 
      else x=57;
      //ReefAngel.LCD.DrawText(0,255,x,120,((cloudstart+(cloudduration/2))/60));
      ReefAngel.CustomVar[5]=(cloudstart+(cloudduration/2))/60;    // Write the hour of the next lightning to a custom variable for the Portal
      if (((cloudstart+(cloudduration/2))%60)>=10) x=69; 
      else x=75;
      //ReefAngel.LCD.DrawText(0,255,x,120,((cloudstart+(cloudduration/2))%60)); // Write the minute of the next lightning to a custom variable for the Portal
        ReefAngel.CustomVar[6]=(cloudstart+(cloudduration/2))%60;
    }
  }   
}

void Strike()
{
  int a=random(1,5);    // Pick a number of consecutive flashes from 1 to 4.  
  for (int i=0; i<a; i++)
  {
    // Flash on
    int newdata=4095;
    Wire.beginTransmission(0x40);      // Address of the dimming expansion module
    Wire.write(0x8+(4*1));             // 0x8 is channel 0, 0x12 is channel 1, etc.  I'm using channel 1.
    Wire.write(newdata&0xff);          // Send the data 8 bits at a time.  This sends the LSB
    Wire.write(newdata>>8);            // This sends the MSB
    Wire.endTransmission();
    
    int randy=random(20,80);    // Random number for a delay
    if (randy>71) randy=((randy-70)/2)*100;    // Small chance of a longer delay
    delay(randy);                // Wait from 20 to 69 ms, or 100-400 ms
    
    // Flash off.  Return to baseline.
    newdata=ReefAngel.PWM.GetChannelValueRaw(1);   // Use the channel number you're flashing here
    Wire.beginTransmission(0x40);    // Same as above
    Wire.write(0x8+(4*1));
    Wire.write(newdata&0xff);
    Wire.write(newdata>>8);
    Wire.endTransmission();
    
    delay(random(30,50));                // Wait from 30 to 49 ms 
    wdt_reset();    // Reset watchdog timer to avoid re-boots
  }
}

byte ReversePWMSlope(long cstart,long cend,byte PWMStart,byte PWMEnd, byte clength)
{
  long n=elapsedSecsToday(now());
  cstart*=60;
  cend*=60;
  if (n<cstart) return PWMStart;
  if (n>=cstart && n<=(cstart+clength)) return map(n,cstart,cstart+clength,PWMStart,PWMEnd);
  if (n>(cstart+clength) && n<(cend-clength)) return PWMEnd;
  if (n>=(cend-clength) && n<=cend) return map(n,cend-clength,cend,PWMEnd,PWMStart);
  if (n>cend) return (int) PWMStart;
}

As written, this flashes channel 1 on the standard 6 channel Dimming Expansion Module.

This version does not write times to the screen. That option does not work well with the new screen functions. It will write the times into the custom variables so you can see them on the portal.

What's new:

Lightning generator broken out into its own function strike() since it's somewhat longer and more complicated now for the dimming module.

Everything is in 12 bit hi-res now. This pretty much breaks "Slow" mode. I should probably just depreciate it.

As always, ask away with any questions or comments.

--Colin
Is this going to work with the included dimming ports on the star controller? Or only with the dimming expansion. How would i go about changing this to work wit the included ports?
User avatar
cosmith71
Posts: 1437
Joined: Fri Mar 29, 2013 3:51 pm
Location: Oklahoma City

Re: Cloud and Lightning Code for Dimming Expansion

Post by cosmith71 »

It should mean only changing this line.

Code: Select all

 ReefAngel.PWM.SetChannelRaw(1,DaylightPWMValue);
I haven't done much with the Star, but it should be possible. Give me a couple of days to look it up, unless someone else knows the function off the top of their head. :D
FrozenReef
Posts: 8
Joined: Wed Oct 25, 2017 8:19 pm

Re: Cloud and Lightning Code for Dimming Expansion

Post by FrozenReef »

This is the function that is controlling my lights if that is any help

ReefAngel.PWM.SetDaylight( PWMSlope( 15,0,22,0,5,30,90,0 ) );

And it appears as though the channels are labeled as such 1-4

DaylightChannel
ActinicChannel
Daylight2Channel
Actinic2Channel

lol not sure if this helps im completely new to this and still learning how all the code works.
User avatar
cosmith71
Posts: 1437
Joined: Fri Mar 29, 2013 3:51 pm
Location: Oklahoma City

Re: Cloud and Lightning Code for Dimming Expansion

Post by cosmith71 »

cosmith71 wrote:It should mean only changing this line.

Code: Select all

 ReefAngel.PWM.SetChannelRaw(1,DaylightPWMValue);
I haven't done much with the Star, but it should be possible. Give me a couple of days to look it up, unless someone else knows the function off the top of their head. :D
This is wrong. :(
User avatar
cosmith71
Posts: 1437
Joined: Fri Mar 29, 2013 3:51 pm
Location: Oklahoma City

Re: Cloud and Lightning Code for Dimming Expansion

Post by cosmith71 »

FrozenReef
Posts: 8
Joined: Wed Oct 25, 2017 8:19 pm

Re: Cloud and Lightning Code for Dimming Expansion

Post by FrozenReef »

Will try it out tonight. and let you know how it goes.
FrozenReef
Posts: 8
Joined: Wed Oct 25, 2017 8:19 pm

Re: Cloud and Lightning Code for Dimming Expansion

Post by FrozenReef »


so unfortunately this version will not work with the star controller as well.

first set of errors I encountered had to do with the draw for the countdown on the screen and removing that section of code fixed that issue but still had plenty of errors when trying to compile.

Here is what it gave me:


firmware.ino: In function 'void loop()':
firmware.ino:113:65: error: too many arguments to function 'byte PWMSlope(byte, byte, byte, byte, byte, byte, byte, byte)'
ActinicPWMValue=PWMSlope(14,0,23,0,5,60,90,0,ActinicPWMValue);
^
In file included from D:\Arduino\libraries\Salinity/Salinity.h:25:0,
from firmware.ino:1:
D:\Arduino\libraries\Globals/Globals.h:1620:6: note: declared here
byte PWMSlope(byte startHour, byte startMinute, byte endHour, byte endMinute, byte startPWM, byte endPWM, byte Duration, byte oldValue);
^
firmware.ino:114:67: error: too many arguments to function 'byte PWMSlope(byte, byte, byte, byte, byte, byte, byte, byte)'
DaylightPWMValue=PWMSlope(15,0,22,0,5,30,90,0,DaylightPWMValue);
^
In file included from D:\Arduino\libraries\Salinity/Salinity.h:25:0,
from firmware.ino:1:
D:\Arduino\libraries\Globals/Globals.h:1620:6: note: declared here
byte PWMSlope(byte startHour, byte startMinute, byte endHour, byte endMinute, byte startPWM, byte endPWM, byte Duration, byte oldValue);
^
firmware.ino: In function 'void CheckCloud()':
firmware.ino:255:98: error: 'ReversePWMSlope' was not declared in this scope
DaylightPWMValue=ReversePWMSlope(cloudstart,cloudstart+cloudduration,DaylightPWMValue,0,180);
^
firmware.ino:362:3: error: expected '}' at end of input
}
^
exit status 1
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