Code: Select all
#include <ReefAngel_Features.h>
#include <Globals.h>
#include <RA_Wifi.h>
#include <Wire.h>
#include <OneWire.h>
#include <Time.h>
#include <DS1307RTC.h>
#include <InternalEEPROM.h>
#include <RA_NokiaLCD.h>
#include <RA_ATO.h>
#include <RA_Joystick.h>
#include <LED.h>
#include <RA_TempSensor.h>
#include <Relay.h>
#include <RA_PWM.h>
#include <Timer.h>
#include <ReefAngel.h>
#include <Memory.h>
#include <RA_Colors.h>
#include <RA_CustomColors.h>
#define AutoTopOff 1
#define Refuge 2
#define MHLight 3
#define Actinic 4
#define WaveController 5
#define Heater 6
#define Fans 7
#define Pumps 8
#define NW1 0
#define NW2 1
#define NW3 2
#define Blue 3
#define Green 4
#define Red 5
// RB Actinic
// Violet Daylight
static bool fOverride = false;
static bool rOverride = false;
boolean ForceCloud=false;
boolean ForceLightning=false;
byte PWMChannel[]={
0,0,0,0,0,0};
#define CUSTOM_MENU
#define CUSTOM_MENU_ENTRIES
#include <avr/pgmspace.h>
// Create the menu entries
prog_char menu1_label[] PROGMEM = "Feed Fish";
prog_char menu2_label[] PROGMEM = "Feed Coral";
prog_char menu3_label[] PROGMEM = "ATO Clear";
prog_char menu4_label[] PROGMEM = "PH Calibration";
prog_char menu5_label[] PROGMEM = "Actinic LEDs";
prog_char menu6_label[] PROGMEM = "100% Daylight LEDs";
prog_char menu7_label[] PROGMEM = "Refuge LEDs";
prog_char menu8_label[] PROGMEM = "Force Clouds";
prog_char menu9_label[] PROGMEM = "Storm Mode";
// Group the menu entries together
PROGMEM const char *menu_items[] = {
menu1_label,
menu2_label,
menu3_label,
menu4_label,
menu5_label,
menu6_label,
menu7_label,
menu8_label,
menu9_label
};
void TogglefOverride()
{
if ( fOverride )
fOverride = false;
else
fOverride = true;
}
void TogglerOverride()
{
if ( rOverride )
rOverride = false;
else
rOverride = true;
}
void MenuEntry1() //"Feed Fish"
{
ReefAngel.FeedingModeStart();
}
void MenuEntry2() //"Feed Coral"
{
/* // clear the screen
ReefAngel.ClearScreen(DefaultBGColor);
ReefAngel.LCD.DrawText(DefaultFGColor, DefaultBGColor, MENU_START_COL, MENU_START_ROW, "Feeding Coral");
// Turn off the return port first
ReefAngel.Relay.Off(Port8);
ReefAngel.Relay.Write();
char msg[8];
bool done = false;
int t;
byte row;
// Have 2 loops / passes
// The first pass will just wait 5 minutes (or whatever value is stored in the feeding timer)
// The second pass will turn off the wavemaker port and wait 5 minutes
// Then the loop will finish and we turn the ports back on
for ( byte i = 0; i < 2; i++ )
{
sprintf(msg, "Phase %d", i+1);
// leave a blank row and start on the 3rd line
row = MENU_START_ROW*(i+3);
ReefAngel.LCD.DrawText(DefaultFGColor, DefaultBGColor, MENU_START_COL, row, msg);
if ( i == 1 )
{
// second time through, we enter phase 2, so shutoff the wavemaker now
ReefAngel.Relay.Off(Port5);
ReefAngel.Relay.Write();
}
// start the feeding timer
ReefAngel.Timer[FEEDING_TIMER].Start();
do
{
// just loop until the joystick button is pressed or the timer is triggered
// then break out of the loop and proceed
#if defined WDT || defined WDT_FORCE
wdt_reset();
#endif // defined WDT || defined WDT_FORCE
// update the timer on the screen
t = ReefAngel.Timer[FEEDING_TIMER].Trigger - now();
if ( (t >= 0) && ! ReefAngel.Timer[FEEDING_TIMER].IsTriggered() )
{
ReefAngel.LCD.Clear(DefaultBGColor,60+(intlength(t)*5),row,100,row+8);
ReefAngel.LCD.DrawText(DefaultFGColor,DefaultBGColor,60,row,t);
delay(200); // to keep from redraw flicker on timer
}
else
{
done = true;
}
if ( ReefAngel.Joystick.IsButtonPressed() )
{
// joystick button pressed, so we stop
done = true;
}
} while ( ! done );
#if defined WDT || defined WDT_FORCE
wdt_reset();
#endif // defined WDT || defined WDT_FORCE
// reset the variable for the inner do while loop
done = false;
}
// Restore ports & return to the main screen
ReefAngel.Relay.On(Port8);
ReefAngel.Relay.On(Port5);
ReefAngel.Relay.Write();
ReefAngel.ExitMenu();
*/
}
void MenuEntry3()
{
ReefAngel.ATOClear();
ReefAngel.DisplayMenuEntry("Clear ATO");
}
void MenuEntry4()
{
// ReefAngel.SetupCalibratePH();
// ReefAngel.DisplayedMenu = ALT_SCREEN_MODE;
}
void MenuEntry5() //"Actinic LEDs"
{
TogglefOverride();
// ... set the channels on
ReefAngel.PWM.SetChannel(NW1,15);
ReefAngel.PWM.SetChannel(NW2,15);
ReefAngel.PWM.SetChannel(NW3,15);
ReefAngel.PWM.SetChannel(Blue,15);
ReefAngel.PWM.SetChannel(Green,15);
ReefAngel.PWM.SetChannel(Red,15);
ReefAngel.PWM.SetActinic(100);
ReefAngel.PWM.SetDaylight(15);
}
void MenuEntry6() //"100% Daylight LEDs"
{
TogglefOverride();
ReefAngel.PWM.SetChannel(NW1,90);
ReefAngel.PWM.SetChannel(NW2,90);
ReefAngel.PWM.SetChannel(NW3,90);
ReefAngel.PWM.SetChannel(Blue,90);
ReefAngel.PWM.SetChannel(Green,90);
ReefAngel.PWM.SetChannel(Red,90);
ReefAngel.PWM.SetActinic(90);
ReefAngel.PWM.SetDaylight(90);
}
void MenuEntry7() //"Refuge LEDs"
{
TogglefOverride();
}
void MenuEntry8() //"Force Clouds
{
ForceCloud=true;
ReefAngel.DisplayedMenu=RETURN_MAIN_MODE;
}
void MenuEntry9() //"Storm
{
ForceLightning=true;
ReefAngel.DisplayedMenu=RETURN_MAIN_MODE;
}
byte x,y;
char text[10];
void DrawCustomMain()
{
byte x = 6;
byte y = 2;
byte t;
ReefAngel.LCD.DrawText(COLOR_BLACK, COLOR_WHITE, 6, 3, "Scott's Reef");
ReefAngel.LCD.DrawDate(6, 120);
ReefAngel.LCD.Clear(COLOR_BLACK, 1, 14, 131, 14);
//pingSerial();
x = 12;
y += MENU_START_ROW+1;
ReefAngel.LCD.DrawText(COLOR_BLUE, COLOR_WHITE, x, y+6, "Temp: pH:");
//char text[7];
//ConvertNumToString(text, ReefAngel.Params.PH, 100);
//ReefAngel.LCD.Clear(DefaultBGColor, x+16, y+65, x+65, y+16);
//ReefAngel.LCD.DrawText(PHColor, DefaultBGColor, x+75, y+18, text);
//pingSerial();
//ConvertNumToString(text, ReefAngel.Params.Temp1, 10);
y += MENU_START_ROW*2;
x = 10;
ReefAngel.LCD.Clear(DefaultBGColor,x,y,x+(16*4),y+16);
//pingSerial();
ReefAngel.LCD.DrawText(T1TempColor, DefaultBGColor, x, y, text);
//pingSerial();
/* //Start Moon Phase Display
x += (16*4) + 8;
y += MENU_START_ROW+3;
ReefAngel.LCD.DrawText(COLOR_BLACK, COLOR_WHITE, 12, 55, "Moon Phase:");
if (ReefAngel.PWM.GetActinicValue() ==0) ReefAngel.LCD.DrawText(20,255,81,55,"Off");
else if(ReefAngel.PWM.GetActinicValue() >=1 && ReefAngel.PWM.GetActinicValue() < 20) ReefAngel.LCD.DrawText(20,255,81,55,"New");
else if(ReefAngel.PWM.GetActinicValue() >=20 && ReefAngel.PWM.GetActinicValue() < 35) ReefAngel.LCD.DrawText(20,255,81,55,"Cresent");
else if(ReefAngel.PWM.GetActinicValue() >=35 && ReefAngel.PWM.GetActinicValue() < 45) ReefAngel.LCD.DrawText(20,255,81,55,"Half");
else if(ReefAngel.PWM.GetActinicValue() >=45 && ReefAngel.PWM.GetActinicValue() < 60) ReefAngel.LCD.DrawText(20,255,81,55,"Gibbous");
else if(ReefAngel.PWM.GetActinicValue() >=60 && ReefAngel.PWM.GetActinicValue() < 80) ReefAngel.LCD.DrawText(20,255,81,55,"Full");
//End Display Moon Phase Display*/
byte TempRelay = ReefAngel.Relay.RelayData;
TempRelay &= ReefAngel.Relay.RelayMaskOff;
TempRelay |= ReefAngel.Relay.RelayMaskOn;
ReefAngel.LCD.DrawOutletBox(12, 102, TempRelay);
}
void DrawCustomGraph()
{
}
void setup()
{
//Init and custom menus
ReefAngel.Init(); //Initialize controller
/*
AutoTopOff 1
Refuge 2
MHLight 3
Actinic 4
WaveController 5
Heater 6
Fans 7
Pumps 8
*/
//Menu Modes
ReefAngel.FeedingModePorts = B10010000;
ReefAngel.WaterChangePorts = B10010000;
//Pumps and waves on
ReefAngel.Relay.On(Pumps); //Turn Sump/Skimmer on at startup
ReefAngel.Relay.On(WaveController); //Turn WaveController on at startup
}
void loop()
{
ReefAngel.LCD.SetContrast(60); // Set contrast to 60
ReefAngel.Relay.On(WaveController);
//Top Off
ReefAngel.StandardATO(AutoTopOff,500); //Setup AutoTopOff as Auto Top-Off function with 500s timeout
//Light Schedule
if ( ! fOverride )
{
if (hour()>=21 || hour()<10)
{
ReefAngel.PWM.SetActinic(MoonPhase());
}
else
{
ReefAngel.PWM.SetChannel(NW1,PWMParabola(14,0,19,0,15,80,15));
ReefAngel.PWM.SetChannel(NW2,PWMParabola(14,30,19,30,15,90,15));
ReefAngel.PWM.SetChannel(NW3,PWMParabola(15,0,20,0,15,80,15));
ReefAngel.PWM.SetChannel(Blue,PWMParabola(13,30,20,30,15,85,15));
ReefAngel.PWM.SetChannel(Green,PWMParabola(13,30,20,30,15,85,15));
ReefAngel.PWM.SetChannel(Red,PWMParabola(14,0,20,0,15,85,15));
ReefAngel.PWM.SetActinic(PWMParabola(12,00,22,0,15,90,15));
ReefAngel.PWM.SetDaylight(PWMParabola(13,30,20,30,15,95,15));
}
}
if ( ! rOverride )
ReefAngel.Relay.On(Refuge);
else
ReefAngel.Relay.Off(Refuge);
CheckCloud();
//Heating/Cooling
ReefAngel.StandardHeater(Heater,778,782); // Setup Heater to turn on at 77.8F and off at 78.2F
ReefAngel.StandardFan(Fans,780,790); // Setup fans
//Dosing
ReefAngel.DosingPumpRepeat(Port1,0,60,4); // Dose for 4 seconds every 60 minutes with 0 minutes offset
ReefAngel.DosingPumpRepeat(Port2,5,60,4); // Dose for 4 seconds every 60 minutes with 5 minutes offset
ReefAngel.ShowInterface();
ReefAngel.Relay.Write(); // Make relay changes effective
}
//*********************************************************************************************************************************
// Random Cloud/Thunderstorm effects function
void CheckCloud()
{
// ------------------------------------------------------------
// Change the values below to customize your cloud/storm effect
// Frequency in days based on the day of the month - number 2 means every 2 days, for example (day 2,4,6 etc)
// For testing purposes, you can use 1 and cause the cloud to occur everyday
#define Clouds_Every_X_Days 1
// Percentage chance of a cloud happening today
// For testing purposes, you can use 100 and cause the cloud to have 100% chance of happening
#define Cloud_Chance_per_Day 100
// Minimum number of minutes for cloud duration. Don't use max duration of less than 6
#define Min_Cloud_Duration 7
// Maximum number of minutes for the cloud duration. Don't use max duration of more than 255
#define Max_Cloud_Duration 15
// Minimum number of clouds that can happen per day
#define Min_Clouds_per_Day 3
// Maximum number of clouds that can happen per day
#define Max_Clouds_per_Day 5
// Only start the cloud effect after this setting
// In this example, start could after 11:30am
#define Start_Cloud_After NumMins(11,30)
// Always end the cloud effect before this setting
// In this example, end could before 8:00pm
#define End_Cloud_Before NumMins(18,30)
// Percentage chance of a lightning happen for every cloud
// For testing purposes, you can use 100 and cause the lightning to have 100% chance of happening
#define Lightning_Change_per_Cloud 100
// Channels used by the actinic LEDs on the PWM Expansion module
// These channels will not be dimmed when the cloud effect is triggered
// Number is a binary form. B001100 means channel 2 and 3 are used for actinics
#define Actinic_Channels B000111
// Channels used by the daylight LEDs on the PWM Expansion module
// These channels will be used for the spike when lightning effect is triggered
// Number is a binary form. B000011 means channel 0 and 1 are used for daylights
#define Daylight_Channels B000111
// Note: Make sure to choose correct values that will work within your PWMSLope settings.
// For example, in our case, we could have a max of 5 clouds per day and they could last for 50 minutes.
// Which could mean 250 minutes of clouds. We need to make sure the PWMSlope can accomodate 250 minutes of effects or unforseen resul could happen.
// Also, make sure that you can fit double those minutes between Start_Cloud_After and End_Cloud_Before.
// In our example, we have 510 minutes between Start_Cloud_After and End_Cloud_Before, so double the 250 minutes (or 500 minutes) can fit in that 510 minutes window.
// It's a tight fit, but it did.
//#define printdebug // Uncomment this for debug print on Serial Monitor window
#define forcecloudcalculation // Uncomment this to force the cloud calculation to happen in the boot process.
// Change the values above to customize your cloud/storm effect
// ------------------------------------------------------------
// Do not change anything below here
static byte cloudchance=255;
static byte cloudduration=0;
static int cloudstart=0;
static byte numclouds=0;
static byte lightningchance=0;
static byte cloudindex=0;
static byte lightningstatus=0;
static int LastNumMins=0;
// Every day at midnight, we check for chance of cloud happening today
if (hour()==0 && minute()==0 && second()==0) cloudchance=255;
#ifdef forcecloudcalculation
if (cloudchance==255)
#else
if (hour()==0 && minute()==0 && second()==1 && cloudchance==255)
#endif
{
//Pick a random number between 0 and 99
cloudchance=random(100);
// if picked number is greater than Cloud_Chance_per_Day, we will not have clouds today
if (cloudchance>Cloud_Chance_per_Day) cloudchance=0;
// Check if today is day for clouds.
if ((day()%Clouds_Every_X_Days)!=0) cloudchance=0;
// If we have cloud today
if (cloudchance)
{
// pick a random number for number of clouds between Min_Clouds_per_Day and Max_Clouds_per_Day
numclouds=random(Min_Clouds_per_Day,Max_Clouds_per_Day);
// pick the time that the first cloud will start
// the range is calculated between Start_Cloud_After and the even distribuition of clouds on this day.
cloudstart=random(Start_Cloud_After,Start_Cloud_After+((End_Cloud_Before-Start_Cloud_After)/(numclouds*2)));
// pick a random number for the cloud duration of first cloud.
cloudduration=random(Min_Cloud_Duration,Max_Cloud_Duration);
//Pick a random number between 0 and 99
lightningchance=random(100);
// if picked number is greater than Lightning_Change_per_Cloud, we will not have lightning today
if (lightningchance>Lightning_Change_per_Cloud) lightningchance=0;
}
}
// Now that we have all the parameters for the cloud, let's create the effect
if (ForceCloud)
{
ForceCloud=false;
cloudchance=1;
cloudduration=10;
// lightningchance=1;
cloudstart=NumMins(hour(),minute())+1;
}
if (ForceLightning)
{
ForceLightning=false;
cloudchance=1;
cloudduration=10;
lightningchance=1;
cloudstart=NumMins(hour(),minute())+1;
}
if (cloudchance)
{
//is it time for cloud yet?
if (NumMins(hour(),minute())>=cloudstart && NumMins(hour(),minute())<(cloudstart+cloudduration))
{
// let's go through all channels to pick which ones will be dimmed
for (int a=0;a<6;a++)
{
if (bitRead(Actinic_Channels,a)==0)
{
// this will slope down the channel from the current PWM to 0 within 3minutes.
// then it will stay at 0 for the duration of the cycle
// and finally slope up from 0 to PWM value within 3 minutes
// it is basically an inversed slope
PWMChannel[a]=ReversePWMSlope(cloudstart,cloudstart+cloudduration,PWMChannel[a],0,180);
}
}
if (lightningchance && (NumMins(hour(),minute())==(cloudstart+(cloudduration/2))) && second()<5)
{
for (int b=0;b<6;b++)
{
if (bitRead(Daylight_Channels,b)==1)
{
if (random(100)<20) lightningstatus=1;
else lightningstatus=0;
if (lightningstatus) PWMChannel[b]=100;
else PWMChannel[b]=0;
//delay(10);
}
else
{
PWMChannel[b]=20;
}
}
}
}
if (NumMins(hour(),minute())>(cloudstart+cloudduration))
{
cloudindex++;
if (cloudindex < numclouds)
{
cloudstart=random(Start_Cloud_After+(((End_Cloud_Before-Start_Cloud_After)/(numclouds*2))*cloudindex*2),(Start_Cloud_After+(((End_Cloud_Before-Start_Cloud_After)/(numclouds*2))*cloudindex*2))+((End_Cloud_Before-Start_Cloud_After)/(numclouds*2)));
// pick a random number for the cloud duration of first cloud.
cloudduration=random(Min_Cloud_Duration,Max_Cloud_Duration);
//Pick a random number between 0 and 99
lightningchance=random(100);
// if picked number is greater than Lightning_Change_per_Cloud, we will not have lightning today
if (lightningchance>Lightning_Change_per_Cloud) lightningchance=0;
}
}
}
if (LastNumMins!=NumMins(hour(),minute()))
{
LastNumMins=NumMins(hour(),minute());
ReefAngel.LCD.Clear(255,0,120,132,132);
ReefAngel.LCD.DrawText(0,255,5,120,"C");
ReefAngel.LCD.DrawText(0,255,11,120,"00:00");
ReefAngel.LCD.DrawText(0,255,45,120,"L");
ReefAngel.LCD.DrawText(0,255,51,120,"00:00");
if (cloudchance && (NumMins(hour(),minute())<cloudstart))
{
int x=0;
if ((cloudstart/60)>=10) x=11; else x=17;
ReefAngel.LCD.DrawText(0,255,x,120,(cloudstart/60));
if ((cloudstart%60)>=10) x=29; else x=35;
ReefAngel.LCD.DrawText(0,255,x,120,(cloudstart%60));
}
ReefAngel.LCD.DrawText(0,255,90,120,cloudduration);
if (lightningchance)
{
int x=0;
if (((cloudstart+(cloudduration/2))/60)>=10) x=51; else x=57;
ReefAngel.LCD.DrawText(0,255,x,120,((cloudstart+(cloudduration/2))/60));
if (((cloudstart+(cloudduration/2))%60)>=10) x=69; else x=75;
ReefAngel.LCD.DrawText(0,255,x,120,((cloudstart+(cloudduration/2))%60));
}
}
}
byte ReversePWMSlope(long cstart,long cend,byte PWMStart,byte PWMEnd, byte clength)
{
long n=elapsedSecsToday(now());
cstart*=60;
cend*=60;
if (n<cstart) return PWMStart;
if (n>=cstart && n<=(cstart+clength)) return map(n,cstart,cstart+clength,PWMStart,PWMEnd);
if (n>(cstart+clength) && n<(cend-clength)) return PWMEnd;
if (n>=(cend-clength) && n<=cend) return map(n,cend-clength,cend,PWMEnd,PWMStart);
if (n>cend) return PWMStart;
}
In the following snippet:
Code: Select all
// Channels used by the actinic LEDs on the PWM Expansion module
// These channels will not be dimmed when the cloud effect is triggered
// Number is a binary form. B001100 means channel 2 and 3 are used for actinics
#define Actinic_Channels B000111
// Channels used by the daylight LEDs on the PWM Expansion module
// These channels will be used for the spike when lightning effect is triggered
// Number is a binary form. B000011 means channel 0 and 1 are used for daylights
#define Daylight_Channels B000111
Scott.