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Dimming expansion

Posted: Mon Jan 13, 2014 11:05 pm
by chapboogie
I just setup my dimming expansion, and moved my lights over to it in channels 0&1. Now when I use the lights on command it won't work because of not knowing where to dim. How do I modify?

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Re: Dimming expansion

Posted: Wed Jan 15, 2014 11:35 am
by rimai
Which port is your drivers connected to?
Or what do you have for ReefAngel.LightsOnPorts ??

Re: Dimming expansion

Posted: Wed Jan 15, 2014 3:08 pm
by chapboogie
My lights are now in channels 0&1 of the expansion. The sketch shows lights on ports= Port5bit and Port6bit

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Re: Dimming expansion

Posted: Wed Jan 15, 2014 3:57 pm
by rimai
Try this:

Code: Select all

  if (ReefAngel.Relay.isMaskOn(Port6))
  {
    ReefAngel.PWM.SetChannel(0,50);
    ReefAngel.PWM.SetChannel(1,50);
  }

Re: Dimming expansion

Posted: Wed Jan 15, 2014 10:58 pm
by chapboogie
I don't know where to put this. This is my first edit from something that was made in the wizard.

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Re: Dimming expansion

Posted: Wed Jan 15, 2014 11:07 pm
by chapboogie
This is my sketch
#include <ReefAngel_Features.h>
#include <Globals.h>
#include <RA_Wifi.h>
#include <Wire.h>
#include <OneWire.h>
#include <Time.h>
#include <DS1307RTC.h>
#include <InternalEEPROM.h>
#include <RA_NokiaLCD.h>
#include <RA_ATO.h>
#include <RA_Joystick.h>
#include <LED.h>
#include <RA_TempSensor.h>
#include <Relay.h>
#include <RA_PWM.h>
#include <Timer.h>
#include <Memory.h>
#include <InternalEEPROM.h>
#include <RA_Colors.h>
#include <RA_CustomColors.h>
#include <Salinity.h>
#include <RF.h>
#include <IO.h>
#include <ORP.h>
#include <AI.h>
#include <PH.h>
#include <WaterLevel.h>
#include <Humidity.h>
#include <DCPump.h>
#include <ReefAngel.h>

////// Place global variable code below here


////// Place global variable code above here


void setup()
{
    // This must be the first line
    ReefAngel.Init(); //Initialize controller
    ReefAngel.Use2014Screen(); // Let's use 2014 Screen
    // Ports toggled in Feeding Mode
    ReefAngel.FeedingModePorts = Port1Bit | Port2Bit | Port3Bit | Port7Bit;
    // Ports toggled in Water Change Mode
    ReefAngel.WaterChangePorts = Port2Bit | Port3Bit | Port4Bit;
    // Ports toggled when Lights On / Off menu entry selected
    ReefAngel.LightsOnPorts = Port5Bit | Port6Bit;
    // Ports turned off when Overheat temperature exceeded
    ReefAngel.OverheatShutoffPorts = Port4Bit | Port5Bit;
    // Use T1 probe as temperature and overheat functions
    ReefAngel.TempProbe = T1_PROBE;
    ReefAngel.OverheatProbe = T1_PROBE;
    // Set the Overheat temperature setting
    InternalMemory.OverheatTemp_write( 843 );

    // Feeeding and Water Change mode speed
    ReefAngel.DCPump.FeedingSpeed=0;
    ReefAngel.DCPump.WaterChangeSpeed=0;


    // Ports that are always on
    ReefAngel.Relay.On( Port1 );
    ReefAngel.Relay.On( Port7 );

    ////// Place additional initialization code below here
    

    ////// Place additional initialization code above here
}

void loop()
{
    ReefAngel.Relay.DelayedOn( Port2,10 );
    ReefAngel.SingleATO( true,Port3,2000,0 );
    ReefAngel.StandardHeater( Port4,796,814 );
    ReefAngel.StandardLights( Port5,13,0,23,0 );
    ReefAngel.Relay.Set( Port6, !ReefAngel.Relay.Status( Port5 ) );
    ReefAngel.PWM.SetChannel( 0, PWMParabola(13,0,23,0,9,75,9) );
    ReefAngel.PWM.SetChannel( 1, PWMParabola(13,30,22,30,9,54,9) );
    ReefAngel.PWM.SetChannel( 2, MoonPhase() );
    ReefAngel.DCPump.UseMemory = false;
    ReefAngel.DCPump.SetMode( ReefCrest,90,10 );
    ReefAngel.DCPump.DaylightChannel = AntiSync;
    ReefAngel.DCPump.ActinicChannel = AntiSync;
    ReefAngel.DCPump.ExpansionChannel[0] = None;
    ReefAngel.DCPump.ExpansionChannel[1] = None;
    ReefAngel.DCPump.ExpansionChannel[2] = None;
    ReefAngel.DCPump.ExpansionChannel[3] = None;
    ReefAngel.DCPump.ExpansionChannel[4] = None;
    ReefAngel.DCPump.ExpansionChannel[5] = None;
    ////// Place your custom code below here
    

    ////// Place your custom code above here

    // This should always be the last line
    ReefAngel.Portal( "chapboogie" );
    ReefAngel.ShowInterface();
}


Re: Dimming expansion

Posted: Thu Jan 16, 2014 5:41 am
by lnevo
See the comments where it says place your custom code above and below here? Thats where it goes.

Re: Dimming expansion

Posted: Fri Jan 17, 2014 7:17 pm
by chapboogie
It works now. Thanks a bunch. So much I want to tackle soon.

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