Since I was using the channel 0 of the dimming expansion, I used the slope end for channel 0 memory location:
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InternalMemory.PWMSlopeEnd0_read();
Yeah. Eventually, when I integrated the code into my controller, I made it so it is a memory location.
Since I was using the channel 0 of the dimming expansion, I used the slope end for channel 0 memory location:
Roberto.
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