Cloud/moon and strom for newbie
Cloud/moon and strom for newbie
Hello to all I am a French who has recently acquired a reef angel and I have a hard program it was and I would like some help.
I would like to integrate the effects of clouds and storms and a moon phase in my angel reef program knowing that an extension pwm drivers 3 and 6 for blue LEDs and 3 for white.
Here are my current program:
#include <ReefAngel_Features.h>
#include <Globals.h>
#include <RA_Wifi.h>
#include <Wire.h>
#include <OneWire.h>
#include <Time.h>
#include <DS1307RTC.h>
#include <InternalEEPROM.h>
#include <RA_NokiaLCD.h>
#include <RA_ATO.h>
#include <RA_Joystick.h>
#include <LED.h>
#include <RA_TempSensor.h>
#include <Relay.h>
#include <RA_PWM.h>
#include <Timer.h>
#include <Memory.h>
#include <ReefAngel.h>
////// Place global variable code below here
////// Place global variable code above here
void setup()
{
// This must be the first line
ReefAngel.Init(); //Initialize controller
ReefAngel.SetTemperatureUnit(1); // set to Celsius Temperature
// Ports toggled in Feeding Mode
ReefAngel.FeedingModePorts = Port4Bit | Port5Bit | Port6Bit;
// Ports toggled in Water Change Mode
ReefAngel.WaterChangePorts = Port1Bit | Port3Bit | Port4Bit | Port5Bit | Port6Bit;
// Ports turned off when Overheat temperature exceeded
ReefAngel.OverheatShutoffPorts = 0;
// Ports toggled when Lights On / Off menu entry selected
ReefAngel.LightsOnPorts = 0;
// Ports that are always on
ReefAngel.Relay.On(Port3);
ReefAngel.Relay.On(Port4);
ReefAngel.Relay.On(Port8);
////// Place additional initialization code below here
ReefAngel.TempProbe=T1_PROBE;
////// Place additional initialization code above here
}
void loop()
{
// Specific functions that use Internal Memory values
ReefAngel.StandardHeater(Port1);
ReefAngel.StandardFan(Port2);
ReefAngel.Wavemaker1(Port5);
ReefAngel.Wavemaker2(Port6);
ReefAngel.StandardLights(Port7);
// PWMSlope based on Internal Memory values for Standard Lights
ReefAngel.PWM.ActinicPWMSlope();
ReefAngel.PWM.DaylightPWMSlope();
////// Place your custom code below here
ReefAngel.PWM.SetChannel(0,PWMSlope(10,0,20,15,15,100,60,15));
ReefAngel.PWM.SetChannel(1,PWMSlope(10,05,20,20,15,100,60,15));
ReefAngel.PWM.SetChannel(2,PWMSlope(10,10,20,25,15,100,60,15));
ReefAngel.PWM.SetChannel(3,PWMSlope(10,10,20,00,15,100,60,15));
ReefAngel.PWM.SetChannel(4,PWMSlope(10,15,20,10,15,100,60,15));
ReefAngel.PWM.SetChannel(5,PWMSlope(10,20,20,15,15,100,60,15));
////// Place your custom code above here
// This should always be the last line
ReefAngel.ShowInterface();
}
Thank you in advance for your help.
The rest of the program is right for me
ps sorry translated with google.
jerome.
I would like to integrate the effects of clouds and storms and a moon phase in my angel reef program knowing that an extension pwm drivers 3 and 6 for blue LEDs and 3 for white.
Here are my current program:
#include <ReefAngel_Features.h>
#include <Globals.h>
#include <RA_Wifi.h>
#include <Wire.h>
#include <OneWire.h>
#include <Time.h>
#include <DS1307RTC.h>
#include <InternalEEPROM.h>
#include <RA_NokiaLCD.h>
#include <RA_ATO.h>
#include <RA_Joystick.h>
#include <LED.h>
#include <RA_TempSensor.h>
#include <Relay.h>
#include <RA_PWM.h>
#include <Timer.h>
#include <Memory.h>
#include <ReefAngel.h>
////// Place global variable code below here
////// Place global variable code above here
void setup()
{
// This must be the first line
ReefAngel.Init(); //Initialize controller
ReefAngel.SetTemperatureUnit(1); // set to Celsius Temperature
// Ports toggled in Feeding Mode
ReefAngel.FeedingModePorts = Port4Bit | Port5Bit | Port6Bit;
// Ports toggled in Water Change Mode
ReefAngel.WaterChangePorts = Port1Bit | Port3Bit | Port4Bit | Port5Bit | Port6Bit;
// Ports turned off when Overheat temperature exceeded
ReefAngel.OverheatShutoffPorts = 0;
// Ports toggled when Lights On / Off menu entry selected
ReefAngel.LightsOnPorts = 0;
// Ports that are always on
ReefAngel.Relay.On(Port3);
ReefAngel.Relay.On(Port4);
ReefAngel.Relay.On(Port8);
////// Place additional initialization code below here
ReefAngel.TempProbe=T1_PROBE;
////// Place additional initialization code above here
}
void loop()
{
// Specific functions that use Internal Memory values
ReefAngel.StandardHeater(Port1);
ReefAngel.StandardFan(Port2);
ReefAngel.Wavemaker1(Port5);
ReefAngel.Wavemaker2(Port6);
ReefAngel.StandardLights(Port7);
// PWMSlope based on Internal Memory values for Standard Lights
ReefAngel.PWM.ActinicPWMSlope();
ReefAngel.PWM.DaylightPWMSlope();
////// Place your custom code below here
ReefAngel.PWM.SetChannel(0,PWMSlope(10,0,20,15,15,100,60,15));
ReefAngel.PWM.SetChannel(1,PWMSlope(10,05,20,20,15,100,60,15));
ReefAngel.PWM.SetChannel(2,PWMSlope(10,10,20,25,15,100,60,15));
ReefAngel.PWM.SetChannel(3,PWMSlope(10,10,20,00,15,100,60,15));
ReefAngel.PWM.SetChannel(4,PWMSlope(10,15,20,10,15,100,60,15));
ReefAngel.PWM.SetChannel(5,PWMSlope(10,20,20,15,15,100,60,15));
////// Place your custom code above here
// This should always be the last line
ReefAngel.ShowInterface();
}
Thank you in advance for your help.
The rest of the program is right for me
ps sorry translated with google.
jerome.
Re: Cloud/moon and strom for newbie
What do you mean with this?jezem wrote:extension pwm drivers 3 and 6 for blue LEDs and 3 for white.
Can you elaborate a little more?
Roberto.
Re: Cloud/moon and strom for newbie
I made as precise as I have an pwm extension for parameter.
and with this extension I of drivers led driver 6 .3 drivers white LED and 3 for the blue led to separate fact from the chain
chain: 0.1 and 2 for the blue LED
chain: 3.4 and 5 LED for white LED
jerome
and with this extension I of drivers led driver 6 .3 drivers white LED and 3 for the blue led to separate fact from the chain
chain: 0.1 and 2 for the blue LED
chain: 3.4 and 5 LED for white LED
jerome
Re: Cloud/moon and strom for newbie
I do not have wifi.
I have nothing on the standard PWM
I have nothing on the standard PWM
Re: Cloud/moon and strom for newbie
Try this:
Code: Select all
#include <ReefAngel_Features.h>
#include <Globals.h>
#include <RA_Wifi.h>
#include <Wire.h>
#include <OneWire.h>
#include <Time.h>
#include <DS1307RTC.h>
#include <InternalEEPROM.h>
#include <RA_NokiaLCD.h>
#include <RA_ATO.h>
#include <RA_Joystick.h>
#include <LED.h>
#include <RA_TempSensor.h>
#include <Relay.h>
#include <RA_PWM.h>
#include <Timer.h>
#include <Memory.h>
#include <ReefAngel.h>
////// Place global variable code below here
byte PWMChannel[]={
0,0,0,0,0,0};
byte x,y;
char text[10];
////// Place global variable code above here
void setup()
{
// This must be the first line
ReefAngel.Init(); //Initialize controller
ReefAngel.SetTemperatureUnit(1); // set to Celsius Temperature
// Ports toggled in Feeding Mode
ReefAngel.FeedingModePorts = Port4Bit | Port5Bit | Port6Bit;
// Ports toggled in Water Change Mode
ReefAngel.WaterChangePorts = Port1Bit | Port3Bit | Port4Bit | Port5Bit | Port6Bit;
// Ports turned off when Overheat temperature exceeded
ReefAngel.OverheatShutoffPorts = 0;
// Ports toggled when Lights On / Off menu entry selected
ReefAngel.LightsOnPorts = 0;
// Ports that are always on
ReefAngel.Relay.On(Port3);
ReefAngel.Relay.On(Port4);
ReefAngel.Relay.On(Port8);
////// Place additional initialization code below here
ReefAngel.TempProbe=T1_PROBE;
////// Place additional initialization code above here
}
void loop()
{
// Specific functions that use Internal Memory values
ReefAngel.StandardHeater(Port1);
ReefAngel.StandardFan(Port2);
ReefAngel.Wavemaker1(Port5);
ReefAngel.Wavemaker2(Port6);
ReefAngel.StandardLights(Port7);
////// Place your custom code below here
PWMChannel[0]=PWMSlope(10,0,20,15,15,100,60,15);
PWMChannel[1]=PWMSlope(10,05,20,20,15,100,60,15);
PWMChannel[2]=PWMSlope(10,10,20,25,15,100,60,15);
PWMChannel[3]=PWMSlope(10,10,20,00,15,100,60,15);
PWMChannel[4]=PWMSlope(10,15,20,10,15,100,60,15);
PWMChannel[5]=PWMSlope(10,20,20,15,15,100,60,15);
CheckCloud();
for (int a=0;a<6;a++)
ReefAngel.PWM.SetChannel(a,PWMChannel[a]);
////// Place your custom code above here
// This should always be the last line
ReefAngel.ShowInterface();
}
//*********************************************************************************************************************************
// Random Cloud/Thunderstorm effects function
void CheckCloud()
{
// ------------------------------------------------------------
// Change the values below to customize your cloud/storm effect
// Frequency in days based on the day of the month - number 2 means every 2 days, for example (day 2,4,6 etc)
// For testing purposes, you can use 1 and cause the cloud to occur everyday
#define Clouds_Every_X_Days 1
// Percentage chance of a cloud happening today
// For testing purposes, you can use 100 and cause the cloud to have 100% chance of happening
#define Cloud_Chance_per_Day 100
// Minimum number of minutes for cloud duration. Don't use max duration of less than 6
#define Min_Cloud_Duration 7
// Maximum number of minutes for the cloud duration. Don't use max duration of more than 255
#define Max_Cloud_Duration 15
// Minimum number of clouds that can happen per day
#define Min_Clouds_per_Day 3
// Maximum number of clouds that can happen per day
#define Max_Clouds_per_Day 5
// Only start the cloud effect after this setting
// In this example, start could after 11:30am
#define Start_Cloud_After NumMins(11,0)
// Always end the cloud effect before this setting
// In this example, end could before 8:00pm
#define End_Cloud_Before NumMins(19,0)
// Percentage chance of a lightning happen for every cloud
// For testing purposes, you can use 100 and cause the lightning to have 100% chance of happening
#define Lightning_Change_per_Cloud 100
// Channels used by the actinic LEDs on the PWM Expansion module
// These channels will not be dimmed when the cloud effect is triggered
// Number is a binary form. B001100 means channel 2 and 3 are used for actinics
#define Actinic_Channels B000111
// Channels used by the daylight LEDs on the PWM Expansion module
// These channels will be used for the spike when lightning effect is triggered
// Number is a binary form. B000011 means channel 0 and 1 are used for daylights
#define Daylight_Channels B111000
// Note: Make sure to choose correct values that will work within your PWMSLope settings.
// For example, in our case, we could have a max of 5 clouds per day and they could last for 50 minutes.
// Which could mean 250 minutes of clouds. We need to make sure the PWMSlope can accomodate 250 minutes of effects or unforseen resul could happen.
// Also, make sure that you can fit double those minutes between Start_Cloud_After and End_Cloud_Before.
// In our example, we have 510 minutes between Start_Cloud_After and End_Cloud_Before, so double the 250 minutes (or 500 minutes) can fit in that 510 minutes window.
// It's a tight fit, but it did.
//#define printdebug // Uncomment this for debug print on Serial Monitor window
#define forcecloudcalculation // Uncomment this to force the cloud calculation to happen in the boot process.
// Change the values above to customize your cloud/storm effect
// ------------------------------------------------------------
// Do not change anything below here
static byte cloudchance=255;
static byte cloudduration=0;
static int cloudstart=0;
static byte numclouds=0;
static byte lightningchance=0;
static byte cloudindex=0;
static byte lightningstatus=0;
static int LastNumMins=0;
// Every day at midnight, we check for chance of cloud happening today
if (hour()==0 && minute()==0 && second()==0) cloudchance=255;
#ifdef forcecloudcalculation
if (cloudchance==255)
#else
if (hour()==0 && minute()==0 && second()==1 && cloudchance==255)
#endif
{
//Pick a random number between 0 and 99
cloudchance=random(100);
// if picked number is greater than Cloud_Chance_per_Day, we will not have clouds today
if (cloudchance>Cloud_Chance_per_Day) cloudchance=0;
// Check if today is day for clouds.
if ((day()%Clouds_Every_X_Days)!=0) cloudchance=0;
// If we have cloud today
if (cloudchance)
{
// pick a random number for number of clouds between Min_Clouds_per_Day and Max_Clouds_per_Day
numclouds=random(Min_Clouds_per_Day,Max_Clouds_per_Day);
// pick the time that the first cloud will start
// the range is calculated between Start_Cloud_After and the even distribuition of clouds on this day.
cloudstart=random(Start_Cloud_After,Start_Cloud_After+((End_Cloud_Before-Start_Cloud_After)/(numclouds*2)));
// pick a random number for the cloud duration of first cloud.
cloudduration=random(Min_Cloud_Duration,Max_Cloud_Duration);
//Pick a random number between 0 and 99
lightningchance=random(100);
// if picked number is greater than Lightning_Change_per_Cloud, we will not have lightning today
if (lightningchance>Lightning_Change_per_Cloud) lightningchance=0;
}
}
// Now that we have all the parameters for the cloud, let's create the effect
if (cloudchance)
{
//is it time for cloud yet?
if (NumMins(hour(),minute())>=cloudstart && NumMins(hour(),minute())<(cloudstart+cloudduration))
{
// let's go through all channels to pick which ones will be dimmed
for (int a=0;a<6;a++)
{
if (bitRead(Actinic_Channels,a)==0)
{
// this will slope down the channel from the current PWM to 0 within 3minutes.
// then it will stay at 0 for the duration of the cycle
// and finally slope up from 0 to PWM value within 3 minutes
// it is basically an inversed slope
PWMChannel[a]=ReversePWMSlope(cloudstart,cloudstart+cloudduration,PWMChannel[a],0,180);
}
}
if (lightningchance && (NumMins(hour(),minute())==(cloudstart+(cloudduration/2))) && second()<5)
{
for (int b=0;b<6;b++)
{
if (bitRead(Daylight_Channels,b)==1)
{
if (random(100)<20) lightningstatus=1;
else lightningstatus=0;
if (lightningstatus) PWMChannel[b]=100;
else PWMChannel[b]=0;
//delay(10);
}
else
{
PWMChannel[b]=20;
}
}
}
}
if (NumMins(hour(),minute())>(cloudstart+cloudduration))
{
cloudindex++;
if (cloudindex < numclouds)
{
cloudstart=random(Start_Cloud_After+(((End_Cloud_Before-Start_Cloud_After)/(numclouds*2))*cloudindex*2),(Start_Cloud_After+(((End_Cloud_Before-Start_Cloud_After)/(numclouds*2))*cloudindex*2))+((End_Cloud_Before-Start_Cloud_After)/(numclouds*2)));
// pick a random number for the cloud duration of first cloud.
cloudduration=random(Min_Cloud_Duration,Max_Cloud_Duration);
//Pick a random number between 0 and 99
lightningchance=random(100);
// if picked number is greater than Lightning_Change_per_Cloud, we will not have lightning today
if (lightningchance>Lightning_Change_per_Cloud) lightningchance=0;
}
}
}
if (LastNumMins!=NumMins(hour(),minute()))
{
LastNumMins=NumMins(hour(),minute());
ReefAngel.LCD.Clear(255,0,120,132,132);
ReefAngel.LCD.DrawText(0,255,5,120,"C");
ReefAngel.LCD.DrawText(0,255,11,120,"00:00");
ReefAngel.LCD.DrawText(0,255,45,120,"L");
ReefAngel.LCD.DrawText(0,255,51,120,"00:00");
if (cloudchance && (NumMins(hour(),minute())<cloudstart))
{
int x=0;
if ((cloudstart/60)>=10) x=11; else x=17;
ReefAngel.LCD.DrawText(0,255,x,120,(cloudstart/60));
if ((cloudstart%60)>=10) x=29; else x=35;
ReefAngel.LCD.DrawText(0,255,x,120,(cloudstart%60));
}
ReefAngel.LCD.DrawText(0,255,90,120,cloudduration);
if (lightningchance)
{
int x=0;
if (((cloudstart+(cloudduration/2))/60)>=10) x=51; else x=57;
ReefAngel.LCD.DrawText(0,255,x,120,((cloudstart+(cloudduration/2))/60));
if (((cloudstart+(cloudduration/2))%60)>=10) x=69; else x=75;
ReefAngel.LCD.DrawText(0,255,x,120,((cloudstart+(cloudduration/2))%60));
}
}
}
byte ReversePWMSlope(long cstart,long cend,byte PWMStart,byte PWMEnd, byte clength)
{
long n=elapsedSecsToday(now());
cstart*=60;
cend*=60;
if (n<cstart) return PWMStart;
if (n>=cstart && n<=(cstart+clength)) return map(n,cstart,cstart+clength,PWMStart,PWMEnd);
if (n>(cstart+clength) && n<(cend-clength)) return PWMEnd;
if (n>=(cend-clength) && n<=cend) return map(n,cend-clength,cend,PWMEnd,PWMStart);
if (n>cend) return PWMStart;
}
Roberto.
Re: Cloud/moon and strom for newbie
thank you very much i try this .
Re: Cloud/moon and strom for newbie
It works great still some adjustment to do.
it may be several lightning, in the same cloud if so what parameter should settle it.
thank you again to your team as soon as possible I post a video.
jerome
it may be several lightning, in the same cloud if so what parameter should settle it.
thank you again to your team as soon as possible I post a video.
jerome
Re: Cloud/moon and strom for newbie
Hello everyone quick question what parameter should be changed to have more flash of light during the cloud?
I explain when there is a cloud there is a single flash.
jerome thank you in advance.
I explain when there is a cloud there is a single flash.
jerome thank you in advance.
Re: Cloud/moon and strom for newbie
This :
// Percentage chance of a lightning happen for every cloud
// For testing purposes, you can use 100 and cause the lightning to have 100% chance of happening
#define Lightning_Change_per_Cloud 100
And then this:
if (bitRead(Daylight_Channels,b)==1)
{
if (random(100)<20) lightningstatus=1;
else lightningstatus=0;
if (lightningstatus) PWMChannel=100;
else PWMChannel=0;
//delay(10);
You can put a higher value for the "if (random(100)<20)" like "if (random(100)<80)"
So it has 80% chances to happen.
At least that's how i'll do it.....
// Percentage chance of a lightning happen for every cloud
// For testing purposes, you can use 100 and cause the lightning to have 100% chance of happening
#define Lightning_Change_per_Cloud 100
And then this:
if (bitRead(Daylight_Channels,b)==1)
{
if (random(100)<20) lightningstatus=1;
else lightningstatus=0;
if (lightningstatus) PWMChannel=100;
else PWMChannel=0;
//delay(10);
You can put a higher value for the "if (random(100)<20)" like "if (random(100)<80)"
So it has 80% chances to happen.
At least that's how i'll do it.....
Re: Cloud/moon and strom for newbie
ok i try this thank you
Re: Cloud/moon and strom for newbie
I just tried to make the light is more intense but there is a single flash
the lightning appears only once?
if not for the rest great.
jerome
the lightning appears only once?
if not for the rest great.
jerome
Re: Cloud/moon and strom for newbie
Ok, so i just read the complete and i'm a bit rusty.....but you have to play with 2 varables
Lightning_Change_per_Cloud and LightningChance.
So to increase the chances of a lighting set it at 100 so there is always at least 1 per storm (it's in the code already).
And to increase the number of lightings you have to tweak the Lightning_Change_per_Cloud.
But i'm not sure....
Lightning_Change_per_Cloud and LightningChance.
So to increase the chances of a lighting set it at 100 so there is always at least 1 per storm (it's in the code already).
And to increase the number of lightings you have to tweak the Lightning_Change_per_Cloud.
But i'm not sure....
Re: Cloud/moon and strom for newbie
There is only one strike per cloud, but you can increase how long it lasts.
Change 5 to whatever many seconds you would like the strikes to last.
Code: Select all
if (lightningchance && (NumMins(hour(),minute())==(cloudstart+(cloudduration/2))) && second()<5)
Roberto.
Re: Cloud/moon and strom for newbie
thank you very much.
jerome
jerome