Clouds and display

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DrewPalmer04
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Joined: Tue May 29, 2012 2:12 pm
Location: Christopher, IL

Re: Clouds and display

Post by DrewPalmer04 »

I can try that. But will it do 10% to 30%. Then 30% to 10% and repeat throughout cloud duration?
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rimai
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Re: Clouds and display

Post by rimai »

Try this:

Code: Select all

      if (NumMins(hour(),minute())>=(cloudstart+180) && NumMins(hour(),minute())<(cloudstart+cloudduration-180))
      {
        boolean static passingcloud=false;
        boolean static passingcloudstart=now();
        if (!passingcloud && random(1000)<10)
        {
            passingcloud=true;
            passingcloudstart=now();
        }
        if (passingcloud)
        {
          if ((now()-passingcloudstart)<10)
            DaylightPWMValue+=(now()-passingcloudstart)*2;
          if ((now()-passingcloudstart)>10 && (now()-passingcloudstart)<20)
            DaylightPWMValue-=(now()-passingcloudstart-10)*2;
          if ((now()-passingcloudstart)>20)
            passingcloud=false;
        }
Place it right after the PWM override value assignment:

Code: Select all

      DaylightPWMValue=ReversePWMSlope(cloudstart,cloudstart+cloudduration,DaylightPWMValue,0,180);
It's a random chance of 1% for every pass of loop and not every second.... don't increase too much or you will end up getting passing clouds all the time.
I even think 1% is too much.
It lasts for 20 seconds... 10 to go up and 10 to go down... It increases the PWM by 2 every second.
Roberto.
User avatar
DrewPalmer04
Posts: 818
Joined: Tue May 29, 2012 2:12 pm
Location: Christopher, IL

Re: Clouds and display

Post by DrewPalmer04 »

//*********************************************************************************************************************************
// Random Cloud/Thunderstorm effects function
void CheckCloud()
{

// ------------------------------------------------------------
// Change the values below to customize your cloud/storm effect

// Frequency in days based on the day of the month - number 2 means every 2 days, for example (day 2,4,6 etc)
// For testing purposes, you can use 1 and cause the cloud to occur everyday
#define Clouds_Every_X_Days 1

// Percentage chance of a cloud happening today
// For testing purposes, you can use 100 and cause the cloud to have 100% chance of happening
#define Cloud_Chance_per_Day 100

// Minimum number of minutes for cloud duration. Don't use max duration of less than 6
#define Min_Cloud_Duration 7

// Maximum number of minutes for the cloud duration. Don't use max duration of more than 255
#define Max_Cloud_Duration 15

// Minimum number of clouds that can happen per day
#define Min_Clouds_per_Day 3

// Maximum number of clouds that can happen per day
#define Max_Clouds_per_Day 5

// Only start the cloud effect after this setting
// In this example, start could after 11:30am
#define Start_Cloud_After NumMins(11,30)

// Always end the cloud effect before this setting
// In this example, end could before 8:00pm
#define End_Cloud_Before NumMins(18,30)

// Percentage chance of a lightning happen for every cloud
// For testing purposes, you can use 100 and cause the lightning to have 100% chance of happening
#define Lightning_Change_per_Cloud 100

// Note: Make sure to choose correct values that will work within your PWMSLope settings.
// For example, in our case, we could have a max of 5 clouds per day and they could last for 50 minutes.
// Which could mean 250 minutes of clouds. We need to make sure the PWMSlope can accomodate 250 minutes of effects or unforseen resul could happen.
// Also, make sure that you can fit double those minutes between Start_Cloud_After and End_Cloud_Before.
// In our example, we have 510 minutes between Start_Cloud_After and End_Cloud_Before, so double the 250 minutes (or 500 minutes) can fit in that 510 minutes window.
// It's a tight fit, but it did.

//#define printdebug // Uncomment this for debug print on Serial Monitor window
#define forcecloudcalculation // Uncomment this to force the cloud calculation to happen in the boot process.


// Change the values above to customize your cloud/storm effect
// ------------------------------------------------------------
// Do not change anything below here

static byte cloudchance=255;
static byte cloudduration=0;
static int cloudstart=0;
static byte numclouds=0;
static byte lightningchance=0;
static byte cloudindex=0;
static byte lightningstatus=0;
static int LastNumMins=0;
// Every day at midnight, we check for chance of cloud happening today
if (hour()==0 && minute()==0 && second()==0) cloudchance=255;

#ifdef forcecloudcalculation
if (cloudchance==255)
#else
if (hour()==0 && minute()==0 && second()==1 && cloudchance==255)
#endif
{
//Pick a random number between 0 and 99
cloudchance=random(100);
// if picked number is greater than Cloud_Chance_per_Day, we will not have clouds today
if (cloudchance>Cloud_Chance_per_Day) cloudchance=0;
// Check if today is day for clouds.
if ((day()%Clouds_Every_X_Days)!=0) cloudchance=0;
// If we have cloud today
if (cloudchance)
{
// pick a random number for number of clouds between Min_Clouds_per_Day and Max_Clouds_per_Day
numclouds=random(Min_Clouds_per_Day,Max_Clouds_per_Day);
// pick the time that the first cloud will start
// the range is calculated between Start_Cloud_After and the even distribuition of clouds on this day.
cloudstart=random(Start_Cloud_After,Start_Cloud_After+((End_Cloud_Before-Start_Cloud_After)/(numclouds*2)));
// pick a random number for the cloud duration of first cloud.
cloudduration=random(Min_Cloud_Duration,Max_Cloud_Duration);
//Pick a random number between 0 and 99
lightningchance=random(100);
// if picked number is greater than Lightning_Change_per_Cloud, we will not have lightning today
if (lightningchance>Lightning_Change_per_Cloud) lightningchance=0;
}
}
// Now that we have all the parameters for the cloud, let's create the effect

if (cloudchance)
{
//is it time for cloud yet?
if (NumMins(hour(),minute())>=cloudstart && NumMins(hour(),minute())<(cloudstart+cloudduration))
{
DaylightPWMValue=ReversePWMSlope(cloudstart,cloudstart+cloudduration,DaylightPWMValue,0,180);
if (NumMins(hour(),minute())>=(cloudstart+180) && NumMins(hour(),minute())<(cloudstart+cloudduration-180))
{
boolean static passingcloud=false;
boolean static passingcloudstart=now();
if (!passingcloud && random(1000)<10)
{
passingcloud=true;
passingcloudstart=now();
}
if (passingcloud)
{
if ((now()-passingcloudstart)<10)
DaylightPWMValue+=(now()-passingcloudstart)*2;
if ((now()-passingcloudstart)>10 && (now()-passingcloudstart)<20)
DaylightPWMValue-=(now()-passingcloudstart-10)*2;
if ((now()-passingcloudstart)>20)
passingcloud=false;
}
if (lightningchance && (NumMins(hour(),minute())==(cloudstart+(cloudduration/2))) && second()<5)
{
if (random(100)<20) lightningstatus=1;
else lightningstatus=0;
if (lightningstatus)
{
DaylightPWMValue=100;
ActinicPWMValue=100;
}
else
{
DaylightPWMValue=0;
ActinicPWMValue=0;
}
delay(1);
}
}
if (NumMins(hour(),minute())>(cloudstart+cloudduration))
{
cloudindex++;
if (cloudindex < numclouds)
{
cloudstart=random(Start_Cloud_After+(((End_Cloud_Before-Start_Cloud_After)/(numclouds*2))*cloudindex*2),(Start_Cloud_After+(((End_Cloud_Before-Start_Cloud_After)/(numclouds*2))*cloudindex*2))+((End_Cloud_Before-Start_Cloud_After)/(numclouds*2)));
// pick a random number for the cloud duration of first cloud.
cloudduration=random(Min_Cloud_Duration,Max_Cloud_Duration);
//Pick a random number between 0 and 99
lightningchance=random(100);
// if picked number is greater than Lightning_Change_per_Cloud, we will not have lightning today
if (lightningchance>Lightning_Change_per_Cloud) lightningchance=0;
}
}
}

if (LastNumMins!=NumMins(hour(),minute()))
{
LastNumMins=NumMins(hour(),minute());
ReefAngel.LCD.Clear(255,0,120,132,132);
ReefAngel.LCD.DrawText(0,255,5,120,"C");
ReefAngel.LCD.DrawText(0,255,11,120,"00:00");
ReefAngel.LCD.DrawText(0,255,45,120,"L");
ReefAngel.LCD.DrawText(0,255,51,120,"00:00");
if (cloudchance && (NumMins(hour(),minute())<cloudstart))
{
int x=0;
if ((cloudstart/60)>=10) x=11; else x=17;
ReefAngel.LCD.DrawText(0,255,x,120,(cloudstart/60));
if ((cloudstart%60)>=10) x=29; else x=35;
ReefAngel.LCD.DrawText(0,255,x,120,(cloudstart%60));
}
ReefAngel.LCD.DrawText(0,255,90,120,cloudduration);
if (lightningchance)
{
int x=0;
if (((cloudstart+(cloudduration/2))/60)>=10) x=51; else x=57;
ReefAngel.LCD.DrawText(0,255,x,120,((cloudstart+(cloudduration/2))/60));
if (((cloudstart+(cloudduration/2))%60)>=10) x=69; else x=75;
ReefAngel.LCD.DrawText(0,255,x,120,((cloudstart+(cloudduration/2))%60));
}
}
}

byte ReversePWMSlope(long cstart,long cend,byte PWMStart,byte PWMEnd, byte clength)
{
long n=elapsedSecsToday(now());
cstart*=60;
cend*=60;
if (n<cstart) return PWMStart;
if (n>=cstart && n<=(cstart+clength)) return map(n,cstart,cstart+clength,PWMStart,PWMEnd);
if (n>(cstart+clength) && n<(cend-clength)) return PWMEnd;
if (n>=(cend-clength) && n<=cend) return map(n,cend-clength,cend,PWMEnd,PWMStart);
if (n>cend) return PWMStart;
}


Like this???
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rimai
Posts: 12857
Joined: Fri Mar 18, 2011 6:47 pm

Re: Clouds and display

Post by rimai »

Yeah, let me know if it works :)
Roberto.
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DrewPalmer04
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Joined: Tue May 29, 2012 2:12 pm
Location: Christopher, IL

Re: Clouds and display

Post by DrewPalmer04 »

uploading now
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DrewPalmer04
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Joined: Tue May 29, 2012 2:12 pm
Location: Christopher, IL

Re: Clouds and display

Post by DrewPalmer04 »

Can't get it to force a cloud...weird.
#define Clouds_Every_X_Days 1

// Percentage chance of a cloud happening today
// For testing purposes, you can use 100 and cause the cloud to have 100% chance of happening
#define Cloud_Chance_per_Day 100

// Minimum number of minutes for cloud duration. Don't use max duration of less than 6
#define Min_Cloud_Duration 7

// Maximum number of minutes for the cloud duration. Don't use max duration of more than 255
#define Max_Cloud_Duration 15

// Minimum number of clouds that can happen per day
#define Min_Clouds_per_Day 2

// Maximum number of clouds that can happen per day
#define Max_Clouds_per_Day 4

// Only start the cloud effect after this setting
// In this example, start could after 10:30am
#define Start_Cloud_After NumMins(10,30)

// Always end the cloud effect before this setting
// In this example, end could before 5:30pm
#define End_Cloud_Before NumMins(17,30)

should be going..yes?
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DrewPalmer04
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Location: Christopher, IL

Re: Clouds and display

Post by DrewPalmer04 »

#define forcecloudcalculation is also uncommented
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rimai
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Re: Clouds and display

Post by rimai »

Roberto.
User avatar
DrewPalmer04
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Joined: Tue May 29, 2012 2:12 pm
Location: Christopher, IL

Re: Clouds and display

Post by DrewPalmer04 »

bummer...no room for a custom menu. I'll just watch for the next cloud and see what happens. :)
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DrewPalmer04
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Location: Christopher, IL

Re: Clouds and display

Post by DrewPalmer04 »

A cloud just happened...

It works but it doesn't repeat throughout the cloud duration..it only happened once?? but it worked..sort of
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DrewPalmer04
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Location: Christopher, IL

Re: Clouds and display

Post by DrewPalmer04 »

thoughts?
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rimai
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Re: Clouds and display

Post by rimai »

I'll get back to you after 12/03 when we open again.
Roberto.
rimai
Posts: 12857
Joined: Fri Mar 18, 2011 6:47 pm

Re: Clouds and display

Post by rimai »

Can you post your entire code?
I think the post I made with the code was missing one closing bracket.
Roberto.
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DrewPalmer04
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Location: Christopher, IL

Re: Clouds and display

Post by DrewPalmer04 »

I fixed that closing bracket originally. I'll post it
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DrewPalmer04
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Re: Clouds and display

Post by DrewPalmer04 »

Code: Select all

// Autogenerated file by RAGen (v1.2.2.171), (06/09/2012 20:37)
// RA_060912_2037.ino
//
// This version designed for v0.9.0 or later

//The following features are enabled for this File: 
#define VersionMenu
#define DisplayLEDPWM
#define wifi
#define WDT
#define SIMPLE_MENU




#include <ReefAngel_Features.h>
#include <Globals.h>
#include <RA_Wifi.h>
#include <Wire.h>
#include <OneWire.h>
#include <Time.h>
#include <DS1307RTC.h>
#include <InternalEEPROM.h>
#include <RA_NokiaLCD.h>
#include <RA_ATO.h>
#include <RA_Joystick.h>
#include <LED.h>
#include <RA_TempSensor.h>
#include <Relay.h>
#include <RA_PWM.h>
#include <Timer.h>
#include <Memory.h>
#include <ReefAngel.h>
#include <RA_Colors.h>
#include <RA_CustomColors.h>


byte ActinicPWMValue=0;
byte DaylightPWMValue=0;

////// Place global variable code below here
void DrawCustomMain()
{
  byte x = 6;
  byte y = 2;
  byte t;
  char text[7];
  

  ReefAngel.LCD.DrawDate(6, 2);
  ReefAngel.LCD.Clear(COLOR_BLACK, 1, 11, 132, 11);
  pingSerial();
  
  ReefAngel.LCD.DrawText(0,255,3,17,"Drew Palmer's 75 Reef");
  
 

  pingSerial();

  ReefAngel.LCD.DrawText(COLOR_BLACK,255, 6, 90, "--------------------");
  ReefAngel.LCD.DrawText(COLOR_BLACK,255, 6, 126, "--------------------");
  ReefAngel.LCD.DrawText(COLOR_BLACK,255, 2, 93, "|");
  ReefAngel.LCD.DrawText(COLOR_BLACK,255, 2, 103, "|");
  ReefAngel.LCD.DrawText(COLOR_BLACK,255, 2, 113, "|");
  ReefAngel.LCD.DrawText(COLOR_BLACK,255, 2, 123, "|");
  ReefAngel.LCD.DrawText(COLOR_BLACK,255, 126, 93, "|");
  ReefAngel.LCD.DrawText(COLOR_BLACK,255, 126, 103, "|");
  ReefAngel.LCD.DrawText(COLOR_BLACK,255, 126, 113, "|");
  ReefAngel.LCD.DrawText(COLOR_BLACK,255, 126, 123, "|");
  
  

  ReefAngel.LCD.DrawText(0,255,10,30,"Display");
  ConvertNumToString(text, ReefAngel.Params.Temp[T3_PROBE], 10);
  ReefAngel.LCD.DrawText(COLOR_BLACK, 255, 10, 40, text);
  
  ReefAngel.LCD.DrawText(0,255,8,68,"Room");
  ReefAngel.LCD.DrawSingleMonitor(ReefAngel.Params.Temp[T2_PROBE], COLOR_BLACK, 40, 68, 10);

  ReefAngel.LCD.DrawText(0,255,70,68,"Light");
  ReefAngel.LCD.DrawSingleMonitor(ReefAngel.Params.Temp[T1_PROBE], COLOR_BLACK, 99, 68, 10);
  pingSerial();

  ReefAngel.LCD.DrawText(0,255,100,30,"pH");
  ConvertNumToString(text, ReefAngel.Params.PH, 100);
  ReefAngel.LCD.DrawText(COLOR_BLACK, 255, 95, 40, text);
  
  pingSerial();

  byte TempRelay = ReefAngel.Relay.RelayData;
  TempRelay &= ReefAngel.Relay.RelayMaskOff;
  TempRelay |= ReefAngel.Relay.RelayMaskOn;
  ReefAngel.LCD.DrawOutletBox(12, 77, TempRelay);

  pingSerial();
  
  ReefAngel.LCD.DrawText(0,255,8,100, "CWLED");  
  ReefAngel.LCD.DrawText(COLOR_BLACK,255,15,119, ReefAngel.PWM.GetDaylightValue());
  
  ReefAngel.LCD.DrawText(0,255,88,100, "RBLED");  
  ReefAngel.LCD.DrawText(COLOR_BLACK,255,95,119, ReefAngel.PWM.GetActinicValue());
  
  ReefAngel.LCD.DrawText(0,255,48,100, "Cloud");
  ReefAngel.LCD.DrawText(0,255,41,108, "Duration"); 
  
  
  pingSerial();
 

}
void DrawCustomGraph()
{
}

byte wc_status=0;

// 0 - Draining
// 1 - Filling up
// 2 - Finish
////// Place global variable code above here


void setup()
{
    // This must be the first line
    ReefAngel.Init();  //Initialize controller
     ReefAngel.FeedingModePorts = 0;
    // Ports toggled in Water Change Mode
    ReefAngel.WaterChangePorts = Port4Bit | Port6Bit | Port8Bit | Port5Bit;
    // Ports toggled when Lights On / Off menu entry selected
    ReefAngel.LightsOnPorts = 0;
    // Ports turned off when Overheat temperature exceeded
    ReefAngel.OverheatShutoffPorts = Port5Bit | Port6Bit | Port7Bit;
    // Use T1 probe as temperature and overheat functions
    ReefAngel.TempProbe = T1_PROBE;
    ReefAngel.OverheatProbe = T3_PROBE;
    // Set the Overheat temperature setting
    InternalMemory.OverheatTemp_write( 860 );
    
    ReefAngel.PHMin=830; // 830=PH10.0
    ReefAngel.PHMin=480; // 480=PH7.0
    

    
    
       

    // Ports that are always on
    
    
    ReefAngel.Relay.On(Port6);
    ReefAngel.Relay.On(Port5); //Heater
    
    
    
    
    ////// Place additional initialization code below here
    


    
    
    //ReefAngel.AddWifi();

    ////// Place additional initialization code above here
}

void loop()
{
   
 //water change ATO
 if (ReefAngel.DisplayedMenu==WATERCHANGE_MODE)
  {
    byte TempRelay = ReefAngel.Relay.RelayData;
    TempRelay &= ReefAngel.Relay.RelayMaskOff;
    TempRelay |= ReefAngel.Relay.RelayMaskOn;
    ReefAngel.LCD.DrawOutletBox(10, 100, TempRelay);

    switch (wc_status)
    {
    case 0:
      ReefAngel.Relay.On(1);
      if (ReefAngel.LowATO.IsActive()) wc_status++;
      break;
    case 1:
      ReefAngel.Relay.Off(1);
      ReefAngel.Relay.On(3);
      if (!ReefAngel.HighATO.IsActive()) wc_status++;
      break;
    case 2:
      ReefAngel.Relay.Off(1);
      ReefAngel.Relay.Off(3);
      wc_status=0;
      ButtonPress++;
    }
  }
  //end water change
 
  // Specific functions that use Internal Memory values
    // Calculate your regular sunrise/sunset PWM value
  ActinicPWMValue=PWMParabola(6,5,21,0,0,85,0);//85%
  DaylightPWMValue=PWMParabola(7,5,19,0,0,80,0);//80%
  CheckCloud();
  ReefAngel.PWM.SetActinic(ActinicPWMValue);
  ReefAngel.PWM.SetDaylight(DaylightPWMValue);
  
    //ReefAngel.StandardHeater( Port4,740,770 );
    
    //Loop Lights & Fan
  ReefAngel.StandardLights(Port7,6,30,20,30);//On LED light FAN
  ReefAngel.StandardLights(Port2,19,15,6,30);//Fug Light
    
   
   
  

    
    
    ////// Place your custom code below here
   ReefAngel.Relay.DelayedOn( Port4,5);
   ReefAngel.Relay.DelayedOn( Port8,5);
   

    ////// Place your custom code above here
  


    // This should always be the last line
    ReefAngel.ShowInterface();
}
//*********************************************************************************************************************************
// Random Cloud/Thunderstorm effects function
void CheckCloud()
{

  // ------------------------------------------------------------
  // Change the values below to customize your cloud/storm effect

  // Frequency in days based on the day of the month - number 2 means every 2 days, for example (day 2,4,6 etc)
  // For testing purposes, you can use 1 and cause the cloud to occur everyday
#define Clouds_Every_X_Days 1 

  // Percentage chance of a cloud happening today
  // For testing purposes, you can use 100 and cause the cloud to have 100% chance of happening
#define Cloud_Chance_per_Day 100

  // Minimum number of minutes for cloud duration.  Don't use max duration of less than 6
#define Min_Cloud_Duration 7

  // Maximum number of minutes for the cloud duration. Don't use max duration of more than 255
#define Max_Cloud_Duration 15

  // Minimum number of clouds that can happen per day
#define Min_Clouds_per_Day 2

  // Maximum number of clouds that can happen per day
#define Max_Clouds_per_Day 4

  // Only start the cloud effect after this setting
  // In this example, start could after 10:30am
#define Start_Cloud_After NumMins(10,30)

  // Always end the cloud effect before this setting
  // In this example, end could before 5:30pm
#define End_Cloud_Before NumMins(17,30)

  // Percentage chance of a lightning happen for every cloud
  // For testing purposes, you can use 100 and cause the lightning to have 100% chance of happening
#define Lightning_Change_per_Cloud 0

  // Note: Make sure to choose correct values that will work within your PWMSLope settings.
  // For example, in our case, we could have a max of 5 clouds per day and they could last for 50 minutes.
  // Which could mean 250 minutes of clouds. We need to make sure the PWMSlope can accomodate 250 minutes of effects or unforseen resul could happen.
    // Also, make sure that you can fit double those minutes between Start_Cloud_After and End_Cloud_Before.
  // In our example, we have 510 minutes between Start_Cloud_After and End_Cloud_Before, so double the 250 minutes (or 500 minutes) can fit in that 510 minutes window.
    // It's a tight fit, but it did.

    //#define printdebug // Uncomment this for debug print on Serial Monitor window
  #define forcecloudcalculation // Uncomment this to force the cloud calculation to happen in the boot process. 


  // Change the values above to customize your cloud/storm effect
  // ------------------------------------------------------------
  // Do not change anything below here

  static byte cloudchance=255;
  static byte cloudduration=0;
  static int cloudstart=0;
  static byte numclouds=0;
  static byte lightningchance=0;
  static byte cloudindex=0;
  static byte lightningstatus=0;
  static int LastNumMins=0;
  // Every day at midnight, we check for chance of cloud happening today
  if (hour()==0 && minute()==0 && second()==0) cloudchance=255;

#ifdef forcecloudcalculation
    if (cloudchance==255)
#else
    if (hour()==0 && minute()==0 && second()==1 && cloudchance==255) 
#endif
    {
      //Pick a random number between 0 and 99
      cloudchance=random(100); 
      // if picked number is greater than Cloud_Chance_per_Day, we will not have clouds today
      if (cloudchance>Cloud_Chance_per_Day) cloudchance=0;
      // Check if today is day for clouds. 
      if ((day()%Clouds_Every_X_Days)!=0) cloudchance=0; 
      // If we have cloud today
      if (cloudchance)
      {
        // pick a random number for number of clouds between Min_Clouds_per_Day and Max_Clouds_per_Day
        numclouds=random(Min_Clouds_per_Day,Max_Clouds_per_Day);
        // pick the time that the first cloud will start
        // the range is calculated between Start_Cloud_After and the even distribuition of clouds on this day. 
        cloudstart=random(Start_Cloud_After,Start_Cloud_After+((End_Cloud_Before-Start_Cloud_After)/(numclouds*2)));
        // pick a random number for the cloud duration of first cloud.
        cloudduration=random(Min_Cloud_Duration,Max_Cloud_Duration);
        //Pick a random number between 0 and 99
        lightningchance=random(100);
        // if picked number is greater than Lightning_Change_per_Cloud, we will not have lightning today
        if (lightningchance>Lightning_Change_per_Cloud) lightningchance=0;
      }
    }
  // Now that we have all the parameters for the cloud, let's create the effect

  if (cloudchance)
  {
    //is it time for cloud yet?
    if (NumMins(hour(),minute())>=cloudstart && NumMins(hour(),minute())<(cloudstart+cloudduration))
    {
      DaylightPWMValue=ReversePWMSlope(cloudstart,cloudstart+cloudduration,DaylightPWMValue,10,180);
            if (NumMins(hour(),minute())>=(cloudstart+180) && NumMins(hour(),minute())<(cloudstart+cloudduration-180))
      {
        boolean static passingcloud=false;
        boolean static passingcloudstart=now();
        if (!passingcloud && random(1000)<10)
        {
            passingcloud=true;
            passingcloudstart=now();
        }
        if (passingcloud)
        {
          if ((now()-passingcloudstart)<10)
            DaylightPWMValue+=(now()-passingcloudstart)*2;
          if ((now()-passingcloudstart)>10 && (now()-passingcloudstart)<20)
            DaylightPWMValue-=(now()-passingcloudstart-10)*2;
          if ((now()-passingcloudstart)>20)
            passingcloud=false;
        }

      if (lightningchance && (NumMins(hour(),minute())==(cloudstart+(cloudduration/2))) && second()<5) 
      {
        if (random(100)<20) lightningstatus=1; 
        else lightningstatus=0;
        if (lightningstatus)
        {
          DaylightPWMValue=100; 
          ActinicPWMValue=100;
        }
        else 
        {
          DaylightPWMValue=0;
          ActinicPWMValue=0;
        }
        delay(1);
      }
    }
    if (NumMins(hour(),minute())>(cloudstart+cloudduration))
    {
      cloudindex++;
      if (cloudindex < numclouds)
      {
        cloudstart=random(Start_Cloud_After+(((End_Cloud_Before-Start_Cloud_After)/(numclouds*2))*cloudindex*2),(Start_Cloud_After+(((End_Cloud_Before-Start_Cloud_After)/(numclouds*2))*cloudindex*2))+((End_Cloud_Before-Start_Cloud_After)/(numclouds*2)));
        // pick a random number for the cloud duration of first cloud.
        cloudduration=random(Min_Cloud_Duration,Max_Cloud_Duration);
        //Pick a random number between 0 and 99
        lightningchance=random(100);
        // if picked number is greater than Lightning_Change_per_Cloud, we will not have lightning today
        if (lightningchance>Lightning_Change_per_Cloud) lightningchance=0;
      }
    }
  }
  }
  if (LastNumMins!=NumMins(hour(),minute()))
  {
    LastNumMins=NumMins(hour(),minute());
    ReefAngel.LCD.Clear(255,0,120,132,132);
    ReefAngel.LCD.DrawText(0,255,48,47,"Cloud");
    ReefAngel.LCD.DrawText(0,255,48,57,"00:00");
    //ReefAngel.LCD.DrawText(0,255,45,120,"L");
    //ReefAngel.LCD.DrawText(0,255,51,120,"00:00");
    if (cloudchance && (NumMins(hour(),minute())<cloudstart))
    {
      int x=0;
      if ((cloudstart/60)>=10) x=48; else x=54;
      ReefAngel.LCD.DrawText(0,255,x,57,(cloudstart/60));
      if ((cloudstart%60)>=10) x=66; else x=72;
      ReefAngel.LCD.DrawText(0,255,x,57,(cloudstart%60));
    }
    ReefAngel.LCD.DrawText(0,255,56,119,cloudduration);
    if (lightningchance) 
    {
      int x=0;
      if (((cloudstart+(cloudduration/2))/60)>=10) x=51; else x=57;
      ReefAngel.LCD.DrawText(0,255,x,115,((cloudstart+(cloudduration/2))/60));
      if (((cloudstart+(cloudduration/2))%60)>=10) x=69; else x=75;
      ReefAngel.LCD.DrawText(0,255,x,115,((cloudstart+(cloudduration/2))%60));
    }
  }   
}

byte ReversePWMSlope(long cstart,long cend,byte PWMStart,byte PWMEnd, byte clength)
{
  long n=elapsedSecsToday(now());
  cstart*=60;
  cend*=60;
  if (n<cstart) return PWMStart;
  if (n>=cstart && n<=(cstart+clength)) return map(n,cstart,cstart+clength,PWMStart,PWMEnd);
  if (n>(cstart+clength) && n<(cend-clength)) return PWMEnd;
  if (n>=(cend-clength) && n<=cend) return map(n,cend-clength,cend,PWMEnd,PWMStart);
  if (n>cend) return PWMStart;
}




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rimai
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Re: Clouds and display

Post by rimai »

Try replacing this:

Code: Select all

boolean static passingcloudstart=now();
To this:

Code: Select all

unsigned long static passingcloudstart=now();
Roberto.
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DrewPalmer04
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Re: Clouds and display

Post by DrewPalmer04 »

Thanks. Will see and post back
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Re: Clouds and display

Post by DrewPalmer04 »

Cloud happened.

After replacing what you said to do. It reverted back to just going to 0 and sitting there. For the duration of the cloud. It just went back to the original code cycle.
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Re: Clouds and display

Post by rimai »

So, is it still doing the same thing?
Roberto.
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DrewPalmer04
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Re: Clouds and display

Post by DrewPalmer04 »

Yep. Same thing. Maybe it's not using the correct code you made and is just using the standard code from before? I'm also only getting one cloud a day now. Even though I have it set to up to 5 every other day. We might need to restart from the beginning?
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rimai
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Re: Clouds and display

Post by rimai »

There is also a % chance of cloud per day. What do you have it set to?

Code: Select all

#define Cloud_Chance_per_Day 50
Roberto.
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Re: Clouds and display

Post by DrewPalmer04 »

60%
The weird thing is that only one cloud happens per day and it's always at 1100 for a changing duration
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Re: Clouds and display

Post by DrewPalmer04 »

This was all functioning as intended until I wanted "passing" clouds where the PWM will ramp and down in the duration. So something is up with what we changed to make passing clouds
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Re: Clouds and display

Post by DrewPalmer04 »

Thoughts?
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rimai
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Re: Clouds and display

Post by rimai »

I'll have to revisit this when I get back.
No way of troubleshooting at the moment.
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Re: Clouds and display

Post by DrewPalmer04 »

Thanks!
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Re: Clouds and display

Post by DrewPalmer04 »

Back? :)
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Re: Clouds and display

Post by rimai »

Next week :)
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Re: Clouds and display

Post by DrewPalmer04 »

You're back! :) haha. Still cloud at 11am daily? Only one all day even though I've changed variables to try and get it working like it used to. Passing clouds still not working either
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Re: Clouds and display

Post by rimai »

Yeah, back :)
Let me see if I troubleshoot.
Roberto.
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