Clouds and Lightning

Do you have a question on how to do something.
Ask in here.
Post Reply
dbmet
Posts: 235
Joined: Thu Nov 10, 2011 11:49 am

Clouds and Lightning

Post by dbmet »

Any idea If I'm close to gettting the clouds to work ? I would like the duration and Next cloud to show on the screen..
Here is my code

#define Fan 8
#define LightWhite 7
#define Main Pump 6
#define Skimmer 5
#define Heater 4
#define Powerhead 3
#define ATO 2
#define LightBlue 1

#define DisplayLEDPWM
#define wifi
#define WDT
#define SIMPLE_MENU
#define CUSTOM_MAIN
#define CUSTOM_VARIABLES



#include <ReefAngel_Features.h>
#include <Globals.h>
#include <RA_Wifi.h>
#include <Wire.h>
#include <OneWire.h>
#include <Time.h>
#include <DS1307RTC.h>
#include <InternalEEPROM.h>
#include <RA_NokiaLCD.h>
#include <RA_ATO.h>
#include <RA_Joystick.h>
#include <LED.h>
#include <RA_TempSensor.h>
#include <Relay.h>
#include <RA_PWM.h>
#include <Timer.h>
#include <Memory.h>
#include <InternalEEPROM.h>
#include <RA_Colors.h>
#include <RA_CustomColors.h>
#include <Salinity.h>
#include <RF.h>
#include <IO.h>
#include <ORP.h>
#include <AI.h>
#include <ReefAngel.h>



byte ActinicPWMValue=0;
byte DaylightPWMValue=0;

////// Place global variable code below here
void DrawCustomMain()
{
byte x = 6;
byte y = 2;
byte t;
char text[8];


// Parameters
ReefAngel.LCD.DrawDate(6, 2);
ReefAngel.LCD.Clear(COLOR_BLACK, 1, 11, 132, 11);
pingSerial();

ReefAngel.LCD.DrawLargeText(COLOR_BLUE,255,12,16,"Daryls 90 Reef",
Font8x8);



pingSerial();

ReefAngel.LCD.DrawText(COLOR_BLACK,255, 6, 90, "--------------------");
ReefAngel.LCD.DrawText(COLOR_BLACK,255, 6, 126, "--------------------");

ReefAngel.LCD.DrawText(COLOR_BLACK,255, 2, 93, "|");
ReefAngel.LCD.DrawText(COLOR_BLACK,255, 2, 103, "|");
ReefAngel.LCD.DrawText(COLOR_BLACK,255, 2, 113, "|");
ReefAngel.LCD.DrawText(COLOR_BLACK,255, 2, 123, "|");

ReefAngel.LCD.DrawText(COLOR_BLACK,255, 126, 93, "|");
ReefAngel.LCD.DrawText(COLOR_BLACK,255, 126, 103, "|");
ReefAngel.LCD.DrawText(COLOR_BLACK,255, 126, 113, "|");
ReefAngel.LCD.DrawText(COLOR_BLACK,255, 126, 123, "|");


ReefAngel.LCD.DrawText(COLOR_RED,255,10,30,"TANK");
ConvertNumToString(text, ReefAngel.Params.Temp[T1_PROBE], 10);
ReefAngel.LCD.DrawLargeText(COLOR_PURPLE, 255, 10, 40, text, Num8x16);


ReefAngel.LCD.DrawText(COLOR_RED,255,100,30,"pH");
ConvertNumToString(text, ReefAngel.Params.PH, 100);
ReefAngel.LCD.DrawLargeText(COLOR_PURPLE, 255, 85, 40, text, Num8x16);

pingSerial();

byte TempRelay = ReefAngel.Relay.RelayData;
TempRelay &= ReefAngel.Relay.RelayMaskOff;
TempRelay |= ReefAngel.Relay.RelayMaskOn;
ReefAngel.LCD.DrawOutletBox(12, 77, TempRelay);

ReefAngel.LCD.DrawText(0,255,8,100, "WLED");
ReefAngel.LCD.DrawText(COLOR_BLACK,255,15,119,
ReefAngel.PWM.GetDaylightValue());

ReefAngel.LCD.DrawText(0,255,88,100, "BLED");
ReefAngel.LCD.DrawText(COLOR_BLACK,255,90,119,
ReefAngel.PWM.GetActinicValue());

ReefAngel.LCD.DrawText(0,255,48,100, "Cloud");
ReefAngel.LCD.DrawText(0,255,41,108, "Duration");
ReefAngel.LCD.DrawText(0,255,60,40,PWMSlope(20,2,6,0,0,100,255,0));


}
void DrawCustomGraph()
{
}

////// Place global variable code above here


void setup()
{
// This must be the first line
ReefAngel.Init(); //Initialize controller
ReefAngel.AddStandardMenu();
// Ports toggled in Feeding Mode
ReefAngel.FeedingModePorts = Port3Bit;
// Ports toggled in Water Change Mode
ReefAngel.WaterChangePorts = Port5Bit | Port6Bit;
// Ports turned off when Overheat temperature exceeded
ReefAngel.OverheatShutoffPorts = Port4Bit;
// Use T1 probe as temperature and overheat functions
ReefAngel.TempProbe = T1_PROBE;
ReefAngel.OverheatProbe = T1_PROBE;
// Set the Overheat temperature setting
InternalMemory.OverheatTemp_write( 830 );
InternalMemory.ATOExtendedTimeout_write(120);


// Ports that are always on
ReefAngel.Relay.On( Port3 );
ReefAngel.Relay.On( Port6 );

////// Place additional initialization code below here


////// Place additional initialization code above here
}

void loop()
{
ReefAngel.ActinicLights( LightBlue );
ReefAngel.SingleATOLow( Port2 );
if (!ReefAngel.HighATO.IsActive()) ReefAngel.Relay.Off (Port2);
ReefAngel.StandardLights( LightWhite );
ReefAngel.StandardFan( Port8 );
ReefAngel.StandardHeater( Port4 );
ReefAngel.Relay.DelayedOn( Port5 );
ReefAngel.PWM.DaylightPWMParabola();
ReefAngel.PWM.ActinicPWMParabola();
////// Place your custom code below here


////// Place your custom code above here

// This should always be the last line
ReefAngel.Portal( "dbmet");
ReefAngel.ShowInterface();

}
//*********************************************************************************************************************************
// Random Cloud/Thunderstorm effects function
void CheckCloud()
{

// ------------------------------------------------------------
// Change the values below to customize your cloud/storm effect

// Frequency in days based on the day of the month - number 2 means every 2 days, for example (day 2,4,6 etc)
// For testing purposes, you can use 1 and cause the cloud to occur everyday
#define Clouds_Every_X_Days 2

// Percentage chance of a cloud happening today
// For testing purposes, you can use 100 and cause the cloud to have 100% chance of happening
#define Cloud_Chance_per_Day 60

// Minimum number of minutes for cloud duration. Don't use max duration of less than 6
#define Min_Cloud_Duration 7

// Maximum number of minutes for the cloud duration. Don't use max duration of more than 255
#define Max_Cloud_Duration 15

// Minimum number of clouds that can happen per day
#define Min_Clouds_per_Day 2

// Maximum number of clouds that can happen per day
#define Max_Clouds_per_Day 4

// Only start the cloud effect after this setting
// In this example, start could after 10:30am
#define Start_Cloud_After NumMins(10,30)

// Always end the cloud effect before this setting
// In this example, end could before 5:30pm
#define End_Cloud_Before NumMins(17,30)

// Percentage chance of a lightning happen for every cloud
// For testing purposes, you can use 100 and cause the lightning to have 100% chance of happening
#define Lightning_Change_per_Cloud 0

// Note: Make sure to choose correct values that will work within your PWMSLope settings.
// For example, in our case, we could have a max of 5 clouds per day and they could last for 50 minutes.
// Which could mean 250 minutes of clouds. We need to make sure the PWMSlope can accomodate 250 minutes of effects or unforseen resul could happen.
// Also, make sure that you can fit double those minutes between Start_Cloud_After and End_Cloud_Before.
// In our example, we have 510 minutes between Start_Cloud_After and End_Cloud_Before, so double the 250 minutes (or 500 minutes) can fit in that 510 minutes window.
// It's a tight fit, but it did.

//#define printdebug // Uncomment this for debug print on Serial Monitor window
#define forcecloudcalculation // Uncomment this to force the cloud calculation to happen in the boot process.


// Change the values above to customize your cloud/storm effect
// ------------------------------------------------------------
// Do not change anything below here

static byte cloudchance=255;
static byte cloudduration=0;
static int cloudstart=0;
static byte numclouds=0;
static byte lightningchance=0;
static byte cloudindex=0;
static byte lightningstatus=0;
static int LastNumMins=0;
// Every day at midnight, we check for chance of cloud happening today
if (hour()==0 && minute()==0 && second()==0) cloudchance=255;

#ifdef forcecloudcalculation
if (cloudchance==255)
#else
if (hour()==0 && minute()==0 && second()==1 && cloudchance==255)
#endif
{
//Pick a random number between 0 and 99
cloudchance=random(100);
// if picked number is greater than Cloud_Chance_per_Day, we will not have clouds today
if (cloudchance>Cloud_Chance_per_Day) cloudchance=0;
// Check if today is day for clouds.
if ((day()%Clouds_Every_X_Days)!=0) cloudchance=0;
// If we have cloud today
if (cloudchance)
{
// pick a random number for number of clouds between Min_Clouds_per_Day and Max_Clouds_per_Day
numclouds=random(Min_Clouds_per_Day,Max_Clouds_per_Day);
// pick the time that the first cloud will start
// the range is calculated between Start_Cloud_After and the even distribuition of clouds on this day.
cloudstart=random(Start_Cloud_After,Start_Cloud_After+((End_Cloud_Before-Start_Cloud_After)/(numclouds*2)));
// pick a random number for the cloud duration of first cloud.
cloudduration=random(Min_Cloud_Duration,Max_Cloud_Duration);
//Pick a random number between 0 and 99
lightningchance=random(100);
// if picked number is greater than Lightning_Change_per_Cloud, we will not have lightning today
if (lightningchance>Lightning_Change_per_Cloud) lightningchance=2;
}
}
// Now that we have all the parameters for the cloud, let's create the effect

if (cloudchance)
{
//is it time for cloud yet?
if (NumMins(hour(),minute())>=cloudstart && NumMins(hour(),minute())<(cloudstart+cloudduration))
{
DaylightPWMValue=ReversePWMSlope(cloudstart,cloudstart+cloudduration,DaylightPWMValue,0,180);
if (lightningchance && (NumMins(hour(),minute())==(cloudstart+(cloudduration/2))) && second()<5)
{
if (random(100)<20) lightningstatus=1;
else lightningstatus=0;
if (lightningstatus)
{
DaylightPWMValue=100;
ActinicPWMValue=100;
}
else
{
DaylightPWMValue=0;
ActinicPWMValue=0;
}
delay(1);
}
}
if (NumMins(hour(),minute())>(cloudstart+cloudduration))
{
cloudindex++;
if (cloudindex < numclouds)
{
cloudstart=random(Start_Cloud_After+(((End_Cloud_Before-Start_Cloud_After)/(numclouds*2))*cloudindex*2),(Start_Cloud_After+(((End_Cloud_Before-Start_Cloud_After)/(numclouds*2))*cloudindex*2))+((End_Cloud_Before-Start_Cloud_After)/(numclouds*2)));
// pick a random number for the cloud duration of first cloud.
cloudduration=random(Min_Cloud_Duration,Max_Cloud_Duration);
//Pick a random number between 0 and 99
lightningchance=random(100);
// if picked number is greater than Lightning_Change_per_Cloud, we will not have lightning today
if (lightningchance>Lightning_Change_per_Cloud) lightningchance=0;
}
}
}

if (LastNumMins!=NumMins(hour(),minute()))
{
LastNumMins=NumMins(hour(),minute());
ReefAngel.LCD.Clear(255,0,120,132,132);
ReefAngel.LCD.DrawText(0,255,48,47,"Cloud");
ReefAngel.LCD.DrawText(0,255,48,57,"00:00");
//ReefAngel.LCD.DrawText(0,255,45,120,"L");
//ReefAngel.LCD.DrawText(0,255,51,120,"00:00");
if (cloudchance && (NumMins(hour(),minute())<cloudstart))
{
int x=0;
if ((cloudstart/60)>=10) x=48; else x=54;
ReefAngel.LCD.DrawText(0,255,x,57,(cloudstart/60));
if ((cloudstart%60)>=10) x=66; else x=72;
ReefAngel.LCD.DrawText(0,255,x,57,(cloudstart%60));
}
ReefAngel.LCD.DrawText(0,255,56,119,cloudduration);
if (lightningchance)
{
int x=0;
if (((cloudstart+(cloudduration/2))/60)>=10) x=51; else x=57;
ReefAngel.LCD.DrawText(0,255,x,115,((cloudstart+(cloudduration/2))/60));
if (((cloudstart+(cloudduration/2))%60)>=10) x=69; else x=75;
ReefAngel.LCD.DrawText(0,255,x,115,((cloudstart+(cloudduration/2))%60));
}
}
}

byte ReversePWMSlope(long cstart,long cend,byte PWMStart,byte PWMEnd, byte clength)
{
long n=elapsedSecsToday(now());
cstart*=60;
cend*=60;
if (n<cstart) return PWMStart;
if (n>=cstart && n<=(cstart+clength)) return map(n,cstart,cstart+clength,PWMStart,PWMEnd);
if (n>(cstart+clength) && n<(cend-clength)) return PWMEnd;
if (n>=(cend-clength) && n<=cend) return map(n,cend-clength,cend,PWMEnd,PWMStart);
if (n>cend) return PWMStart;
}
Image
rimai
Posts: 12857
Joined: Fri Mar 18, 2011 6:47 pm

Re: Clouds and Lightning

Post by rimai »

Almost...

Code: Select all

#define Fan 8
#define LightWhite 7
#define Main Pump 6
#define Skimmer 5
#define Heater 4
#define Powerhead 3
#define ATO 2
#define LightBlue 1

#define DisplayLEDPWM
#define wifi
#define WDT
#define SIMPLE_MENU
#define CUSTOM_MAIN
#define CUSTOM_VARIABLES



#include <ReefAngel_Features.h>
#include <Globals.h>
#include <RA_Wifi.h>
#include <Wire.h>
#include <OneWire.h>
#include <Time.h>
#include <DS1307RTC.h>
#include <InternalEEPROM.h>
#include <RA_NokiaLCD.h>
#include <RA_ATO.h>
#include <RA_Joystick.h>
#include <LED.h>
#include <RA_TempSensor.h>
#include <Relay.h>
#include <RA_PWM.h>
#include <Timer.h>
#include <Memory.h>
#include <InternalEEPROM.h>
#include <RA_Colors.h>
#include <RA_CustomColors.h>
#include <Salinity.h>
#include <RF.h>
#include <IO.h>
#include <ORP.h>
#include <AI.h>
#include <ReefAngel.h>



byte ActinicPWMValue=0;
byte DaylightPWMValue=0;

////// Place global variable code below here
void DrawCustomMain()
{
  byte x = 6;
  byte y = 2;
  byte t;
  char text[8];


  // Parameters
  ReefAngel.LCD.DrawDate(6, 2);
  ReefAngel.LCD.Clear(COLOR_BLACK, 1, 11, 132, 11);
  pingSerial();

  ReefAngel.LCD.DrawLargeText(COLOR_BLUE,255,12,16,"Daryls 90 Reef",
  Font8x8);



  pingSerial();

  ReefAngel.LCD.DrawText(COLOR_BLACK,255, 6, 90, "--------------------");
  ReefAngel.LCD.DrawText(COLOR_BLACK,255, 6, 126, "--------------------");

  ReefAngel.LCD.DrawText(COLOR_BLACK,255, 2, 93, "|");
  ReefAngel.LCD.DrawText(COLOR_BLACK,255, 2, 103, "|");
  ReefAngel.LCD.DrawText(COLOR_BLACK,255, 2, 113, "|");
  ReefAngel.LCD.DrawText(COLOR_BLACK,255, 2, 123, "|");

  ReefAngel.LCD.DrawText(COLOR_BLACK,255, 126, 93, "|");
  ReefAngel.LCD.DrawText(COLOR_BLACK,255, 126, 103, "|");
  ReefAngel.LCD.DrawText(COLOR_BLACK,255, 126, 113, "|");
  ReefAngel.LCD.DrawText(COLOR_BLACK,255, 126, 123, "|");


  ReefAngel.LCD.DrawText(COLOR_RED,255,10,30,"TANK");
  ConvertNumToString(text, ReefAngel.Params.Temp[T1_PROBE], 10);
  ReefAngel.LCD.DrawLargeText(COLOR_PURPLE, 255, 10, 40, text, Num8x16);


  ReefAngel.LCD.DrawText(COLOR_RED,255,100,30,"pH");
  ConvertNumToString(text, ReefAngel.Params.PH, 100);
  ReefAngel.LCD.DrawLargeText(COLOR_PURPLE, 255, 85, 40, text, Num8x16);

  pingSerial();

  byte TempRelay = ReefAngel.Relay.RelayData;
  TempRelay &= ReefAngel.Relay.RelayMaskOff;
  TempRelay |= ReefAngel.Relay.RelayMaskOn;
  ReefAngel.LCD.DrawOutletBox(12, 77, TempRelay);

  ReefAngel.LCD.DrawText(0,255,8,100, "WLED"); 
  ReefAngel.LCD.DrawText(COLOR_BLACK,255,15,119,
  ReefAngel.PWM.GetDaylightValue());

  ReefAngel.LCD.DrawText(0,255,88,100, "BLED"); 
  ReefAngel.LCD.DrawText(COLOR_BLACK,255,90,119,
  ReefAngel.PWM.GetActinicValue());

  //  ReefAngel.LCD.DrawText(0,255,48,100, "Cloud");
  //  ReefAngel.LCD.DrawText(0,255,41,108, "Duration"); 
  //  ReefAngel.LCD.DrawText(0,255,60,40,PWMSlope(20,2,6,0,0,100,255,0));
  //  Moved to inside CheckCloud()


}
void DrawCustomGraph()
{
}

////// Place global variable code above here


void setup()
{
  // This must be the first line
  ReefAngel.Init(); //Initialize controller
  ReefAngel.AddStandardMenu();
  // Ports toggled in Feeding Mode
  ReefAngel.FeedingModePorts = Port3Bit;
  // Ports toggled in Water Change Mode
  ReefAngel.WaterChangePorts = Port5Bit | Port6Bit;
  // Ports turned off when Overheat temperature exceeded
  ReefAngel.OverheatShutoffPorts = Port4Bit;
  // Use T1 probe as temperature and overheat functions
  ReefAngel.TempProbe = T1_PROBE;
  ReefAngel.OverheatProbe = T1_PROBE;
  // Set the Overheat temperature setting
  InternalMemory.OverheatTemp_write( 830 );
  InternalMemory.ATOExtendedTimeout_write(120);


  // Ports that are always on
  ReefAngel.Relay.On( Port3 );
  ReefAngel.Relay.On( Port6 );

  ////// Place additional initialization code below here


  ////// Place additional initialization code above here
}

void loop()
{
  ReefAngel.ActinicLights( LightBlue );
  ReefAngel.SingleATOLow( Port2 );
  if (!ReefAngel.HighATO.IsActive()) ReefAngel.Relay.Off (Port2);
  ReefAngel.StandardLights( LightWhite );
  ReefAngel.StandardFan( Port8 );
  ReefAngel.StandardHeater( Port4 );
  ReefAngel.Relay.DelayedOn( Port5 );
  ReefAngel.PWM.DaylightPWMParabola();
  ReefAngel.PWM.ActinicPWMParabola();
  ActinicPWMValue=ReefAngel.PWM.GetActinicValue();
  DaylightPWMValue=ReefAngel.PWM.GetDaylightValue();
  CheckCloud();
  ReefAngel.PWM.SetActinic(ActinicPWMValue);
  ReefAngel.PWM.SetDaylight(DaylightPWMValue);
  ////// Place your custom code below here


    ////// Place your custom code above here

    // This should always be the last line
  ReefAngel.Portal( "dbmet");
  ReefAngel.ShowInterface();

}
//*********************************************************************************************************************************
// Random Cloud/Thunderstorm effects function
void CheckCloud()
{

  // ------------------------------------------------------------
  // Change the values below to customize your cloud/storm effect

  // Frequency in days based on the day of the month - number 2 means every 2 days, for example (day 2,4,6 etc)
  // For testing purposes, you can use 1 and cause the cloud to occur everyday
#define Clouds_Every_X_Days 2 

  // Percentage chance of a cloud happening today
  // For testing purposes, you can use 100 and cause the cloud to have 100% chance of happening
#define Cloud_Chance_per_Day 60

  // Minimum number of minutes for cloud duration. Don't use max duration of less than 6
#define Min_Cloud_Duration 7

  // Maximum number of minutes for the cloud duration. Don't use max duration of more than 255
#define Max_Cloud_Duration 15

  // Minimum number of clouds that can happen per day
#define Min_Clouds_per_Day 2

  // Maximum number of clouds that can happen per day
#define Max_Clouds_per_Day 4

  // Only start the cloud effect after this setting
  // In this example, start could after 10:30am
#define Start_Cloud_After NumMins(10,30)

  // Always end the cloud effect before this setting
  // In this example, end could before 5:30pm
#define End_Cloud_Before NumMins(17,30)

  // Percentage chance of a lightning happen for every cloud
  // For testing purposes, you can use 100 and cause the lightning to have 100% chance of happening
#define Lightning_Change_per_Cloud 0

  // Note: Make sure to choose correct values that will work within your PWMSLope settings.
  // For example, in our case, we could have a max of 5 clouds per day and they could last for 50 minutes.
  // Which could mean 250 minutes of clouds. We need to make sure the PWMSlope can accomodate 250 minutes of effects or unforseen resul
  //  could happen.
  // Also, make sure that you can fit double those minutes between Start_Cloud_After and End_Cloud_Before.
  // In our example, we have 510 minutes between Start_Cloud_After and End_Cloud_Before, so double the 250 minutes (or 500 minutes) can
  //  fit in that 510 minutes window.
  // It's a tight fit, but it did.

  //#define printdebug // Uncomment this for debug print on Serial Monitor window
#define forcecloudcalculation // Uncomment this to force the cloud calculation to happen in the boot process. 


  // Change the values above to customize your cloud/storm effect
  // ------------------------------------------------------------
  // Do not change anything below here

  static byte cloudchance=255;
  static byte cloudduration=0;
  static int cloudstart=0;
  static byte numclouds=0;
  static byte lightningchance=0;
  static byte cloudindex=0;
  static byte lightningstatus=0;
  static int LastNumMins=0;
  // Every day at midnight, we check for chance of cloud happening today
  if (hour()==0 && minute()==0 && second()==0) cloudchance=255;

#ifdef forcecloudcalculation
  if (cloudchance==255)
#else
    if (hour()==0 && minute()==0 && second()==1 && cloudchance==255) 
#endif
    {
      //Pick a random number between 0 and 99
      cloudchance=random(100); 
      // if picked number is greater than Cloud_Chance_per_Day, we will not have clouds today
      if (cloudchance>Cloud_Chance_per_Day) cloudchance=0;
      // Check if today is day for clouds. 
      if ((day()%Clouds_Every_X_Days)!=0) cloudchance=0; 
      // If we have cloud today
      if (cloudchance)
      {
        // pick a random number for number of clouds between Min_Clouds_per_Day and Max_Clouds_per_Day
        numclouds=random(Min_Clouds_per_Day,Max_Clouds_per_Day);
        // pick the time that the first cloud will start
        // the range is calculated between Start_Cloud_After and the even distribuition of clouds on this day. 
        cloudstart=random(Start_Cloud_After,Start_Cloud_After+((End_Cloud_Before-Start_Cloud_After)/(numclouds*2)));
        // pick a random number for the cloud duration of first cloud.
        cloudduration=random(Min_Cloud_Duration,Max_Cloud_Duration);
        //Pick a random number between 0 and 99
        lightningchance=random(100);
        // if picked number is greater than Lightning_Change_per_Cloud, we will not have lightning today
        if (lightningchance>Lightning_Change_per_Cloud) lightningchance=2;
      }
    }
  // Now that we have all the parameters for the cloud, let's create the effect

  if (cloudchance)
  {
    //is it time for cloud yet?
    if (NumMins(hour(),minute())>=cloudstart && NumMins(hour(),minute())<(cloudstart+cloudduration))
    {
      DaylightPWMValue=ReversePWMSlope(cloudstart,cloudstart+cloudduration,DaylightPWMValue,0,180);
      if (lightningchance && (NumMins(hour(),minute())==(cloudstart+(cloudduration/2))) && second()<5)
      {
        if (random(100)<20) lightningstatus=1; 
        else lightningstatus=0;
        if (lightningstatus)
        {
          DaylightPWMValue=100; 
          ActinicPWMValue=100;
        }
        else 
        {
          DaylightPWMValue=0;
          ActinicPWMValue=0;
        }
        delay(1);
      }
    }
    if (NumMins(hour(),minute())>(cloudstart+cloudduration))
    {
      cloudindex++;
      if (cloudindex < numclouds)
      {
        cloudstart=random(Start_Cloud_After+(((End_Cloud_Before-Start_Cloud_After)/(numclouds*2))*cloudindex*2),(Start_Cloud_After+(((End_Cloud_Before-Start_Cloud_After)/(numclouds*2))*cloudindex*2))+((End_Cloud_Before-Start_Cloud_After)/(numclouds*2)));
        // pick a random number for the cloud duration of first cloud.
        cloudduration=random(Min_Cloud_Duration,Max_Cloud_Duration);
        //Pick a random number between 0 and 99
        lightningchance=random(100);
        // if picked number is greater than Lightning_Change_per_Cloud, we will not have lightning today
        if (lightningchance>Lightning_Change_per_Cloud) lightningchance=0;
      }
    }
  }
  ReefAngel.LCD.DrawText(0,255,48,100, "Cloud");
  ReefAngel.LCD.DrawText(0,255,41,108, "Duration"); 
  ReefAngel.LCD.DrawText(0,255,60,40,cloudduration);
  if (LastNumMins!=NumMins(hour(),minute()))
  {
    LastNumMins=NumMins(hour(),minute());
    ReefAngel.LCD.Clear(255,0,120,132,132);
    ReefAngel.LCD.DrawText(0,255,48,47,"Cloud");
    ReefAngel.LCD.DrawText(0,255,48,57,"00:00");
    //ReefAngel.LCD.DrawText(0,255,45,120,"L");
    //ReefAngel.LCD.DrawText(0,255,51,120,"00:00");
    if (cloudchance && (NumMins(hour(),minute())<cloudstart))
    {
      int x=0;
      if ((cloudstart/60)>=10) x=48; 
      else x=54;
      ReefAngel.LCD.DrawText(0,255,x,57,(cloudstart/60));
      if ((cloudstart%60)>=10) x=66; 
      else x=72;
      ReefAngel.LCD.DrawText(0,255,x,57,(cloudstart%60));
    }
    ReefAngel.LCD.DrawText(0,255,56,119,cloudduration);
    if (lightningchance) 
    {
      int x=0;
      if (((cloudstart+(cloudduration/2))/60)>=10) x=51; 
      else x=57;
      ReefAngel.LCD.DrawText(0,255,x,115,((cloudstart+(cloudduration/2))/60));
      if (((cloudstart+(cloudduration/2))%60)>=10) x=69; 
      else x=75;
      ReefAngel.LCD.DrawText(0,255,x,115,((cloudstart+(cloudduration/2))%60));
    }
  } 
}

byte ReversePWMSlope(long cstart,long cend,byte PWMStart,byte PWMEnd, byte clength)
{
  long n=elapsedSecsToday(now());
  cstart*=60;
  cend*=60;
  if (n<cstart) return PWMStart;
  if (n>=cstart && n<=(cstart+clength)) return map(n,cstart,cstart+clength,PWMStart,PWMEnd);
  if (n>(cstart+clength) && n<(cend-clength)) return PWMEnd;
  if (n>=(cend-clength) && n<=cend) return map(n,cend-clength,cend,PWMEnd,PWMStart);
  if (n>cend) return PWMStart;
}

Roberto.
dbmet
Posts: 235
Joined: Thu Nov 10, 2011 11:49 am

Clouds and Lightning

Post by dbmet »

Wahoo thanks now lets see if it works later. Lol. Here's a picture of the screen
ImageUploadedByTapatalk1350826934.841102.jpg
You do not have the required permissions to view the files attached to this post.
Image
Post Reply