Cloud and Lightning Code

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TanksNStuff
Posts: 188
Joined: Fri Dec 30, 2011 6:57 am

Re: Cloud and Lightning Code

Post by TanksNStuff »

Has anyone had any luck modifying this code to work on the dimmer expansion module yet?

I'm getting ready to redo my entire coding for my tank upgrade and was hoping to incorporate clouds/lightning.
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lnevo
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Re: Cloud and Lightning Code

Post by lnevo »

Not yet
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cosmith71
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Re: Cloud and Lightning Code

Post by cosmith71 »

Is there a way to write values directly to the dimming expansion? That's key. Otherwise it won't be fast enough for the right effect.

--Colin
rimai
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Joined: Fri Mar 18, 2011 6:47 pm

Re: Cloud and Lightning Code

Post by rimai »

Actually the wired dimming has a fast enough connection. The wireless one is the one that doesn't.
Roberto.
TanksNStuff
Posts: 188
Joined: Fri Dec 30, 2011 6:57 am

Re: Cloud and Lightning Code

Post by TanksNStuff »

Lee, is that because you haven't had time to try or because you ran into issues/errors that still need to be worked out? If it's simply a matter of changing just the PMWValue variables, maybe I'll try to take a stab at it.

In fact, I'll take a look at it now and see if I can figure it out. I'll report back here if I get it working.

I have wired connection dimmer expansion, so I should be good to go.
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cosmith71
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Location: Oklahoma City

Re: Cloud and Lightning Code

Post by cosmith71 »

The obstacle is here, in the analogWrite statement. That bypasses the RA libraries to write directly to the daylight pin. It's the only way to get fast enough flashes.

Code: Select all

 int a=random(1,5);    // Pick a number of consecutive flashes from 1 to 4.  
          for (int i=0; i<a; i++)
          {
            analogWrite(daylightPWMPin,random(DaylightPWMValue*2.55,255));    // Flash on
            int randy=random(20,80);    // Random number for a delay
            if (randy>71) randy=((randy-70)/2)*100;    // Small chance of a longer delay
            delay(randy);                // Wait from 20 to 69 ms, or 100-400 ms
            analogWrite(daylightPWMPin,DaylightPWMValue*2.55);      // Flash off
            delay(random(30,50));                // Wait from 30 to 49 ms 
            wdt_reset();
          }
If you want to convert it, you'd need to find an equivalent way to write to the expansion module.

--Colin
JTMBTech
Posts: 5
Joined: Fri Feb 28, 2014 9:11 am

Re: Cloud and Lightning Code

Post by JTMBTech »

Sorry if this is a dumb question. Can i use this code to add lightning and cloud to my main white and actinic channels with the output from the relay box dimming ports, and then use the channels 0-3 on dimming expansion (using 4-5 for dc pumps) with the wizard generated code for the my other colored leds, green red uv and 2700k white? i have a diy led with steves led drivers and 6 different color leds over my 180 currently controlled by a typhoon. or would it not get the same effect because the other channels won't have the effect. I was hoping this might work because the main number of leds is white and actinic leds. i didnt realize when i ordered the dimming module and plus upgrade last week that the custom lighting codes had not been written for dimming module because the design had changed. I have very high hopes with the dimming module and just want to use my leds to their full potential! or is the code getting close to be finished for the new dimming module?
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Sacohen
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Re: Cloud and Lightning Code

Post by Sacohen »

From what I understand this code only works on the relay dimming channels, it hasn't be ported over to the dimming hub yet. So I will work on your white and actinic lights only.
The dimming channel 1-3 will be normal dimming only.
rimai
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Re: Cloud and Lightning Code

Post by rimai »

Colin has already ported and made it even better when used with the dimming module.
Let's have him pitch in
Roberto.
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cosmith71
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Re: Cloud and Lightning Code

Post by cosmith71 »

It's ported to the RANet Dimming Expansion, but that code could be adapted. The issue noted a few posts above has been solved. It's just a matter of putting it all together.

I don't have a standard dimming expansion, so there may be some trial and error. I'll see if I can come up with something over the next week or so.

--Colin
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cosmith71
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Re: Cloud and Lightning Code

Post by cosmith71 »

Roberto, is the address of the standard dimming expansion 0x40? I'm guessing it's the same dimming unit used in the RANet version?
rimai
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Re: Cloud and Lightning Code

Post by rimai »

Yeap.
Exactly same thing
Roberto.
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Sacohen
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Re: Cloud and Lightning Code

Post by Sacohen »

cosmith71 wrote:It's ported to the RANet Dimming Expansion, but that code could be adapted. The issue noted a few posts above has been solved. It's just a matter of putting it all together.

I don't have a standard dimming expansion, so there may be some trial and error. I'll see if I can come up with something over the next week or so.

--Colin
That awesome. :)
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cosmith71
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Re: Cloud and Lightning Code

Post by cosmith71 »

JTMBTech:

Do you want the Daylight channel, and expansion channels 0-3 to flash? Actinic doesn't flash.

--Colin
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Rodasphoto
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Re: Cloud and Lightning Code

Post by Rodasphoto »

Anyone have noise to accompany the flash?
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JTMBTech
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Re: Cloud and Lightning Code

Post by JTMBTech »

If the code only effects the white I would want to put my 2700 k white on one chanel, I was thinking 2700k white on relay box and 6300k white either on the same chanel or one of the chanels on the dimming expansion my other led chanels I can put on the remaining dimming expansion chanels, and the actinic chanel. Is the white normally the only chanel that flashes/changes? I just wanted to know if it was possible to use the relay box white output on storm and the expansion dimming ports on standard, however if the code has been ported to the dimming ex pansies I am sure it will work.
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cosmith71
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Re: Cloud and Lightning Code

Post by cosmith71 »

Normally it's just the white that flashes, but that's just personal preference. We can make any channels you like flash.
MDB1029
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Re: Cloud and Lightning Code

Post by MDB1029 »

So this code only works from the relay dimming ports, which are 0-10v, but you can only get the quick lightning flashes using LDD type drivers, 0-5v. Am i missing something here?
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cosmith71
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Re: Cloud and Lightning Code

Post by cosmith71 »

If you have a modified relay box you can get 0-5v from the dimming ports. I thought the dimming module version had been sorted out. I'll look into it.

--Colin
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cosmith71
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Re: Cloud and Lightning Code

Post by cosmith71 »

Officially adapted for the 6 channel Dimming Expansion Module.

http://forum.reefangel.com/viewtopic.php?f=12&t=5460

--Colin
troylong45
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Re: Cloud and Lightning Code

Post by troylong45 »

Has any one been able to override the dc pump setting for when a storm chance is going to happen?
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troylong45
Posts: 203
Joined: Sat Oct 10, 2015 9:17 pm

Re: Cloud and Lightning Code

Post by troylong45 »

any idea on how to not allow the lights to dim to X amount during cloud/strike?

i got my fuge light on oppisite of daylights and daylights are off when dimming is 1% or less and storm code is causing daylights to dim below that level from time to time when actived

i use update led set to Mem_B_LightsOffPerc,1

Code: Select all

void UpdateLED() {
  ReefAngel.PWM.SetChannelRaw(0,DaylightPWMValue0);
  ReefAngel.PWM.SetChannelRaw(1,ActinicPWMValue1); 
  ReefAngel.PWM.SetChannelRaw(2,DaylightPWMValue2);
  ReefAngel.PWM.SetChannelRaw(3,ActinicPWMValue3); 
  ReefAngel.PWM.SetDaylightRaw(DaylightPWMValue);   
  ReefAngel.PWM.SetActinicRaw(ActinicPWMValue); 

  byte LightsOffPerc=40.95*InternalMemory.read(Mem_B_LightsOffPerc);
 
  if (ReefAngel.PWM.GetChannelValueRaw(0)>=LightsOffPerc) ReefAngel.Relay.On(WhiteLeft); else ReefAngel.Relay.Off(WhiteLeft);
  if (ReefAngel.PWM.GetChannelValueRaw(1)>=LightsOffPerc) ReefAngel.Relay.On(BlueLeft); else ReefAngel.Relay.Off(BlueLeft);
}

here is my store code

Code: Select all

// ------------------------------------------------------------
// Change the values below to customize your cloud/storm effect

// Frequency in days based on the day of the month - number 2 means every 2 days, for example (day 2,4,6 etc)
// For testing purposes, you can use 1 and cause the cloud to occur everyday
#define Clouds_Every_X_Days InternalMemory.read(Mem_B_CloudsEveryXDays)

// Percentage chance of a cloud happening today
// For testing purposes, you can use 100 and cause the cloud to have 100% chance of happening
#define Cloud_Chance_per_Day InternalMemory.read(Mem_B_CloudChancePerDay)

// Minimum number of minutes for cloud duration.  Don't use min duration of less than 6
#define Min_Cloud_Duration InternalMemory.read(Mem_B_MinCloudDuration)

// Maximum number of minutes for the cloud duration. Don't use max duration of more than 255
#define Max_Cloud_Duration InternalMemory.read(Mem_B_MaxCloudDuration)

// Minimum number of clouds that can happen per day
#define Min_Clouds_per_Day InternalMemory.read(Mem_B_MinCloudsPerDay)

// Maximum number of clouds that can happen per day
#define Max_Clouds_per_Day InternalMemory.read(Mem_B_MaxCloudsPerDay)

// Only start the cloud effect after this setting
// In this example, start cloud after noon
#define Start_Cloud_After NumMins(InternalMemory.read(Mem_B_StartCloudAfterHour),InternalMemory.read(Mem_B_StartCloudAfterMin))

// Always end the cloud effect before this setting
// In this example, end cloud before 9:00pm
#define End_Cloud_Before NumMins(InternalMemory.read(Mem_B_EndCloudBeforeHour),InternalMemory.read(Mem_B_EndCloudBeforeMin))

// Percentage chance of a lightning happen for every cloud
// For testing purposes, you can use 100 and cause the lightning to have 100% chance of happening
#define Lightning_Chance_per_Cloud InternalMemory.read(Mem_B_LightningChance)

// Note: Make sure to choose correct values that will work within your PWMSLope settings.
// For example, in our case, we could have a max of 5 clouds per day and they could last for 50 minutes.
// Which could mean 250 minutes of clouds. We need to make sure the PWMSlope can accomodate 250 minutes
// of effects or unforseen result could happen.
// Also, make sure that you can fit double those minutes between Start_Cloud_After and End_Cloud_Before.
// In our example, we have 510 minutes between Start_Cloud_After and End_Cloud_Before, so double the
// 250 minutes (or 500 minutes) can fit in that 510 minutes window.
// It's a tight fit, but it did.

//#define printdebug // Uncomment this for debug print on Serial Monitor window
#define forcecloudcalculation // Uncomment this to force the cloud calculation to happen in the boot process.

// Add Random Lightning modes
#define Calm 0    // No lightning
#define Slow 1    // 5 seconds of slow lightning in the middle of a cloud for ELN style (slow response) drivers
#define Fast 2    // 5 seconds of fast lightning in the middle of a cloud for LDD style (fast response) drivers
#define Mega 3    // Lightning throughout the cloud, higher chance as it gets darker
#define Mega2 4   // Like Mega, but with more lightning
// ------------------------------------------------------------
// Do not change anything below here

static byte cloudchance=255;
static byte cloudduration=0;
static int cloudstart=0;
static byte numclouds=0;
static byte lightningchance=0;
static byte cloudindex=0;
static byte lightningstatus=0;
static byte lightningMode=0;
static boolean chooseLightning=true;

void CheckCloud()
{
    // Set which modes you want to use
  // Example:  { Calm, Fast, Mega, Mega2 } to randomize all four modes. 
  // { Mega2 } for just Mega2.  { Mega, Mega, Fast} for Mega and Fast, with twice the chance of Mega.
  byte LightningModes[] = {Slow};

  // Change the values above to customize your cloud/storm effect

  static time_t DelayCounter=millis();    // Variable for lightning timing. 
  static int DelayTime=random(1000);      // Variable for lightning timimg.

  // Every day at midnight, we check for chance of cloud happening today
  if (hour()==0 && minute()==0 && second()==0) cloudchance=255;

#ifdef forcecloudcalculation
  if (cloudchance==255)
#else
    if (hour()==0 && minute()==0 && second()==1 && cloudchance==255)
#endif
    {
      // Commenting out to see if it's interfering with our other seed.
      // randomSeed(millis());    // Seed the random number generator
      //Pick a random number between 0 and 99
      cloudchance=random(100);
      // if picked number is greater than Cloud_Chance_per_Day, we will not have clouds today
      if (cloudchance>Cloud_Chance_per_Day) cloudchance=0;
      // Check if today is day for clouds.
      if ((day()%Clouds_Every_X_Days)!=0) cloudchance=0;
      // If we have cloud today
      if (cloudchance)
      {
        // pick a random number for number of clouds between Min_Clouds_per_Day and Max_Clouds_per_Day
        numclouds=random(Min_Clouds_per_Day,Max_Clouds_per_Day);
        // pick the time that the first cloud will start
        // the range is calculated between Start_Cloud_After and the even distribuition of clouds on this day.
        cloudstart=random(Start_Cloud_After,Start_Cloud_After+((End_Cloud_Before-Start_Cloud_After)/(numclouds*2)));
        // pick a random number for the cloud duration of first cloud.
        cloudduration=random(Min_Cloud_Duration,Max_Cloud_Duration);
        //Pick a random number between 0 and 99
        lightningchance=random(100);
        // if picked number is greater than Lightning_Chance_per_Cloud, we will not have lightning today
        if (lightningchance>Lightning_Chance_per_Cloud) lightningchance=0;
      }
    }
  // Now that we have all the parameters for the cloud, let's create the effect

  if (ReefAngel.Relay.isMaskOn(LED_STORM)) {
    InternalMemory.write(Mem_B_EnableStorm,false);
  }
  if (ReefAngel.Relay.isMaskOff(LED_STORM)) {
    InternalMemory.write(Mem_B_EnableStorm,true);
  }

  if (InternalMemory.read(Mem_B_EnableStorm)) return;
  
 
  if (cloudchance)
  {
    if (ReefAngel.Relay.isMaskOff(TRIGGER_STORM))      // Change this to whatever port you want to use as a trigger.
    {
      cloudstart = NumMins(hour(), minute());
      ReefAngel.Relay.Auto(TRIGGER_STORM);    // Here, too.
    }
    //is it time for cloud yet?
    if (NumMins(hour(),minute())>=cloudstart && NumMins(hour(),minute())<(cloudstart+cloudduration))
    {
      // Increase Blue channel first for better effect and to compensate for drop in Whites
      ActinicPWMValue1=ReversePWMSlopeHighRes(cloudstart,cloudstart+cloudduration,ActinicPWMValue1,ActinicPWMValue1+DaylightPWMValue0,180);
      ActinicPWMValue3=ReversePWMSlopeHighRes(cloudstart,cloudstart+cloudduration,ActinicPWMValue3,ActinicPWMValue3+DaylightPWMValue2,180);
     
      DaylightPWMValue0=ReversePWMSlopeHighRes(cloudstart,cloudstart+cloudduration,DaylightPWMValue0,0,180);
      DaylightPWMValue2=ReversePWMSlopeHighRes(cloudstart,cloudstart+cloudduration,DaylightPWMValue2,0,180);
      if (chooseLightning)
      {
        lightningMode=LightningModes[random(100)%sizeof(LightningModes)];
        chooseLightning=false;
      }
      switch (lightningMode)
      {
      case Calm:
        break;
      case Mega:
        // Lightning chance from beginning of cloud through the end.  Chance increases with darkness of cloud.
        if (lightningchance && random(ReversePWMSlope(cloudstart,cloudstart+cloudduration,100,0,180))<1 && (millis()-DelayCounter)>DelayTime)
        {
          // Send the trigger
          Strike();
          DelayCounter=millis();    // If we just had a round of flashes, then lets put in a longer delay
          DelayTime=random(1000);   // of up to a second for dramatic effect before we do another round.
        }
        break;
      case Mega2:
        // Higher lightning chance from beginning of cloud through the end.  Chance increases with darkness of cloud.
        if (lightningchance && random(ReversePWMSlope(cloudstart,cloudstart+cloudduration,100,0,180))<2)
        {
          Strike();
        }
        break;
      case Fast:
        // 5 seconds of lightning in the middle of the cloud
        if (lightningchance && (NumMins(hour(),minute())==(cloudstart+(cloudduration/2))) && second()<5 && (millis()-DelayCounter)>DelayTime)
        {
          Strike();

          DelayCounter=millis();    // If we just had a round of flashes, then lets put in a longer delay
          DelayTime=random(1000);   // of up to a second for dramatic effect before we do another round.
        }
        break;
      case Slow:
        // Slow lightning for 5 seconds in the middle of the cloud.  Suitable for slower ELN style drivers
        if (lightningchance && second()%40<8)
        {
          SlowStrike();
        }
        break;
      default:
        break;
      }
    }
    else
    {
      chooseLightning=true; // Reset the flag to choose a new lightning type
    }

    if (NumMins(hour(),minute())>(cloudstart+cloudduration))
    {
      cloudindex++;
      if (cloudindex < numclouds)
      {
        cloudstart=random(Start_Cloud_After+(((End_Cloud_Before-Start_Cloud_After)/(numclouds*2))*cloudindex*2),(Start_Cloud_After+(((End_Cloud_Before-Start_Cloud_After)/(numclouds*2))*cloudindex*2))+((End_Cloud_Before-Start_Cloud_After)/(numclouds*2)));
        // pick a random number for the cloud duration of first cloud.
        cloudduration=random(Min_Cloud_Duration,Max_Cloud_Duration);
        //Pick a random number between 0 and 99
        lightningchance=random(100);
        // if picked number is greater than Lightning_Chance_per_Cloud, we will not have lightning today
        if (lightningchance>Lightning_Chance_per_Cloud) lightningchance=0;
      }
    } 
  }
 
  // Cloud ON option - Clouds every minute
  if (ReefAngel.Relay.isMaskOn(TRIGGER_STORM) && now()%60<10)
  {
    SlowStrike();
  }
}

void SlowStrike()
{
    int r = random(100);
    if (r<20) lightningstatus=1;
    else lightningstatus=0;
    if (lightningstatus)
    {
      // Let's separate left and right both.
      if (r<14) {
        DaylightPWMValue0=4095;
        DaylightPWMValue2=4095;
        ActinicPWMValue1=4095;
        ActinicPWMValue3=4095;
      } else if (r<17) {
        DaylightPWMValue0=100;
        DaylightPWMValue2=4095;
        ActinicPWMValue3=4095;
      } else {
        DaylightPWMValue0=4095;
        ActinicPWMValue1=4095;
        DaylightPWMValue2=100;
      }
    }
    else
    {
      DaylightPWMValue0=100;
      DaylightPWMValue2=100;
    }
    delay(1);
} 

void DrawClouds(int x, int y)
{
    // Write the times of the next cloud, next lightning, and cloud duration to the screen and into some customvars for the Portal.
    ReefAngel.LCD.DrawText(0,255,x,y,"C"); x+=6;
    ReefAngel.LCD.DrawText(0,255,x,y,"00:00"); x+=34;
    ReefAngel.LCD.DrawText(0,255,x,y,"L"); x+=6;
    ReefAngel.LCD.DrawText(0,255,x,y,"00:00"); x=5;
    if (cloudchance && (NumMins(hour(),minute())<cloudstart))
    {
      int x=0;
      if ((cloudstart/60)>=10) x=11;
      else x=17;
      ReefAngel.LCD.DrawText(0,255,x,y,(cloudstart/60));
      ReefAngel.CustomVar[0]=cloudstart/60; // Write the hour of the next cloud to custom variable for Portal reporting
      if ((cloudstart%60)>=10) x=29;
      else x=35;
      ReefAngel.LCD.DrawText(0,255,x,y,(cloudstart%60));
      ReefAngel.CustomVar[1]=cloudstart%60; // Write the minute of the next cloud to custom variable for Portal reporting

    }
    ReefAngel.LCD.DrawText(0,255,x+85,y,cloudduration);
    ReefAngel.CustomVar[2]=(cloudduration);    // Put the duration of the next cloud in a custom var for the portal
    if (lightningchance)
    {
      int x=0;
      if (((cloudstart+(cloudduration/3))/60)>=10) x=51;
      else x=57;
      ReefAngel.LCD.DrawText(0,255,x,y,((cloudstart+(cloudduration/3))/60));
      ReefAngel.CustomVar[6]=(cloudstart+(cloudduration/2))/60;    // Write the hour of the next lightning to a custom variable for the Portal
      if (((cloudstart+(cloudduration/3))%60)>=10) x=69;
      else x=75;
        ReefAngel.LCD.DrawText(0,255,x,y,((cloudstart+(cloudduration/3))%60)); // Write the minute of the next lightning to a custom variable for the Portal
        ReefAngel.CustomVar[7]=(cloudstart+(cloudduration/2))%60;
    }
}

void Strike()
{
  int a=random(1,5);    // Pick a number of consecutive flashes from 1 to 4. 
  for (int i=0; i<a; i++)
  {
    // Flash on
    int newdata=4095;
    Wire.beginTransmission(0x40);      // Address of the dimming expansion module
    Wire.write(0x8+(4*0));             // 0x8 is channel 0, 0x12 is channel 1, etc.  This is channel 0.
    Wire.write(newdata&0xff);          // Send the data 8 bits at a time.  This sends the LSB
    Wire.write(newdata>>8);            // This sends the MSB
    Wire.endTransmission();
   
    Wire.beginTransmission(0x40);      // Address of the dimming expansion module
    Wire.write(0x8+(4*2));             // 0x8 is channel 0, 0x12 is channel 1, etc.  This is channel 2.
    Wire.write(newdata&0xff);          // Send the data 8 bits at a time.  This sends the LSB
    Wire.write(newdata>>8);            // This sends the MSB
    Wire.endTransmission();
   
    int randy=random(20,80);    // Random number for a delay
    if (randy>71) randy=((randy-70)/2)*100;    // Small chance of a longer delay
    delay(randy);                // Wait from 20 to 69 ms, or 100-400 ms
   
    // Flash off.  Return to baseline.
    newdata=ReefAngel.PWM.GetChannelValueRaw(0);   // Use the channel number you're flashing here
    Wire.beginTransmission(0x40);    // Same as above
    Wire.write(0x8+(4*0));
    Wire.write(newdata&0xff);
    Wire.write(newdata>>8);
    Wire.endTransmission();
   
    newdata=ReefAngel.PWM.GetChannelValueRaw(2);   // Use the channel number you're flashing here
    Wire.beginTransmission(0x40);    // Same as above
    Wire.write(0x8+(4*2));
    Wire.write(newdata&0xff);
    Wire.write(newdata>>8);
    Wire.endTransmission();
   
    delay(random(30,50));                // Wait from 30 to 49 ms
    wdt_reset();    // Reset watchdog timer to avoid re-boots
  }
}

byte ReversePWMSlope(long cstart,long cend,byte PWMStart,byte PWMEnd, byte clength)
{
  long n=elapsedSecsToday(now());
  cstart*=60;
  cend*=60;
  if (n<cstart) return PWMStart;
  if (n>=cstart && n<=(cstart+clength)) return map(n,cstart,cstart+clength,PWMStart,PWMEnd);
  if (n>(cstart+clength) && n<(cend-clength)) return PWMEnd;
  if (n>=(cend-clength) && n<=cend) return map(n,cend-clength,cend,PWMEnd,PWMStart);
  if (n>cend) return (int) PWMStart;
}

int ReversePWMSlopeHighRes(long cstart,long cend,int PWMStart,int PWMEnd, byte clength)
{
  long n=elapsedSecsToday(now());
  cstart*=60;
  cend*=60;
  if (n<cstart) return PWMStart;
  if (n>=cstart && n<=(cstart+clength)) return map(n,cstart,cstart+clength,PWMStart,PWMEnd);
  if (n>(cstart+clength) && n<(cend-clength)) return PWMEnd;
  if (n>=(cend-clength) && n<=cend) return map(n,cend-clength,cend,PWMEnd,PWMStart);
  if (n>cend) return (int) PWMStart;
}
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bkc6868
Posts: 91
Joined: Wed Sep 02, 2015 4:39 pm

Re: Cloud and Lightning Code

Post by bkc6868 »

any way to use this with the new star?
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DmnYnkee
Posts: 83
Joined: Mon Aug 11, 2014 6:45 am
Location: Clermont, Florida

Re: Cloud and Lightning Code

Post by DmnYnkee »

Any chance someone can look at this part of my storm coding and let me know why my fluorescents stay on during storm? Is there a better way of doing this?

Thanks much!

Code: Select all

 // Now that we have all the parameters for the cloud, let's create the effect


  if (cloudchance)
  {
    if (ReefAngel.Relay.isMaskOn(Port7))      // Change this to whatever port you want to use as a trigger to start a storm.
    {
      cloudstart = NumMins(hour(), minute());
      ReefAngel.Relay.Auto(Port7);    // Here, too.
    }
    //is it time for cloud yet?
    if (NumMins(hour(),minute())>=cloudstart && NumMins(hour(),minute())<(cloudstart+cloudduration))
    {
    
     ReefAngel.Relay.Off(Box1_Port7);                // Turn off Fluorescents
      }
     else
     {
     ReefAngel.Relay.Auto(Box1_Port7);               //  Fluorescents back to auto.
     }
      
      if (NumMins(hour(),minute())>=cloudstart && NumMins(hour(),minute())<(cloudstart+cloudduration))
    {
      // Increase Blue channel first, for better effect and to compensate for drop in Whites
       
    ActinicPWMValue0=ReversePWMSlope(cloudstart,cloudstart+cloudduration,ActinicPWMValue0,ActinicPWMValue0+DaylightPWMValue1*1.1,180);
    ActinicPWMValue2=ReversePWMSlope(cloudstart,cloudstart+cloudduration,ActinicPWMValue2,ActinicPWMValue2+DaylightPWMValue3*1.1,180);
    ActinicPWMValue4=ReversePWMSlope(cloudstart,cloudstart+cloudduration,ActinicPWMValue4,ActinicPWMValue4+DaylightPWMValue5*1.1,180);
     
         // Daylight dimming from cloud
      
    DaylightPWMValue1=ReversePWMSlope(cloudstart,cloudstart+cloudduration,DaylightPWMValue1/40.95,2,180)*40.95;
    DaylightPWMValue3=ReversePWMSlope(cloudstart,cloudstart+cloudduration,DaylightPWMValue3/40.95,2,180)*40.95;
    DaylightPWMValue5=ReversePWMSlope(cloudstart,cloudstart+cloudduration,DaylightPWMValue5/40.95,2,180)*40.95;
Image
rimai
Posts: 12857
Joined: Fri Mar 18, 2011 6:47 pm

Re: Cloud and Lightning Code

Post by rimai »

I don't think this the piece of code that is having problems.
You may have something further down in the code that is overriding this.
Can you post the entire code?
Roberto.
DmnYnkee
Posts: 83
Joined: Mon Aug 11, 2014 6:45 am
Location: Clermont, Florida

Re: Cloud and Lightning Code

Post by DmnYnkee »

As it is now, if I try to manually turn fluorescents on outside of their normal 2pm-6pm time frame, they flash on, then turn right back off, so I think the auto is overriding my manual on attempts as well.

Also while you are looking, my storms always happen at 3:30pm, even though I have the random time portion in my code.

Thanks Roberto!

Code: Select all

#include <ReefAngel_Features.h>
#include <Globals.h>
#include <RA_Wifi.h>
#include <Wire.h>
#include <OneWire.h>
#include <Time.h>
#include <DS1307RTC.h>
#include <InternalEEPROM.h>
#include <RA_NokiaLCD.h>
#include <RA_ATO.h>
#include <RA_Joystick.h>
#include <LED.h>
#include <RA_TempSensor.h>
#include <Relay.h>
#include <RA_PWM.h>
#include <Timer.h>
#include <Memory.h>
#include <InternalEEPROM.h>
#include <RA_Colors.h>
#include <RA_CustomColors.h>
#include <Salinity.h>
#include <RF.h>
#include <IO.h>
#include <ORP.h>
#include <AI.h>
#include <PH.h>
#include <WaterLevel.h>
#include <Humidity.h>
#include <DCPump.h>
#include <PAR.h>
#include <ReefAngel.h>
#include <SunLocation.h>
#include <Tide.h>
#include <Moon.h>
#include <WiFiAlert.h>


////// Place global variable code below here
  
  SunLocation sl;
  
  int avgph[10];
    unsigned long totalavgph=0;
    byte avgindex=0;

void DrawCustomMain()
    {
      byte x;
      byte y = 2;
      char text[7];

      // *********** CHANGE TEMP READOUT COLOR DEPENDENT ON FAN AND HEATER STATUS ***********
      int TempColor;                                    // Color for drawing temperature
      boolean HeatOn = ReefAngel.Relay.Status(Port2);   // Get the status of the heater relay
      if (HeatOn) 
      {
        TempColor = COLOR_NAVY;                         // Blue text, too cold, heater is on
      }

      if (!HeatOn) 
      {
          TempColor = COLOR_GREEN;                      // Green text, no fan or heater on
      }
      // ***********************************************************************************
             int pHColor;                                 // Color for drawing pH
      boolean LowpH = (ReefAngel.Params.PH < 780) ;     // Check for Low pH Value
      boolean HighpH = (ReefAngel.Params.PH > 850);     // Check for High pH Value
      if (LowpH) 
      {
        pHColor = COLOR_NAVY;                          // Blue text, Low pH value
      }
      if (HighpH)   
      {
        pHColor = COLOR_RED;                           // Red text, High pH value
      }
      if (!LowpH && !HighpH) 
      {
        pHColor = COLOR_GREEN;                         // Green text, pH acceptable
      }
      // ***********************************************************************************
      ReefAngel.LCD.DrawLargeText(COLOR_DARKSLATEBLUE,DefaultBGColor, 6, 3, " Thunder Reef",Font8x8);   // Put a banner at the top
      ReefAngel.LCD.DrawDate(6, 119);                                                                   // Put the date and time at the bottom
      ReefAngel.LCD.Clear(COLOR_BLACK, 1, 12, 132, 12);                                                 // Draw a black line under the banner
      x = 6;
      y += MENU_START_ROW*1.4;                                                                          // MENU_START_ROW is 10, according to globals.h, so y=2+10+1=13
      ReefAngel.LCD.DrawLargeText(COLOR_BLUE, COLOR_WHITE, x, y+1, " Temp      pH");

      ConvertNumToString(text, ReefAngel.Params.Temp[T1_PROBE], 10);                                    // Get T1 temp and convert
      x = 2;
      y += MENU_START_ROW*1.6;
      ReefAngel.LCD.DrawHugeNumbers(COLOR_BLACK, TempColor, x, y, text);                                // Draw the temperature, white numbers on a colored background
      ConvertNumToString(text, ReefAngel.Params.PH, 100);                                               // Get pH reading and convert
      x = 2;
      y = MENU_START_ROW*2.6;
      ReefAngel.LCD.DrawHugeNumbers(COLOR_YELLOW, pHColor, x+65, y+6, text);                            // Put pH on the screen
     
      x += 6;
      y += MENU_START_ROW*3.3;
  ReefAngel.LCD.DrawLargeText(COLOR_INDIGO,DefaultBGColor,25,y,"Sump Level",Font8x8);      // Draw the Sump Float switch status
  if (ReefAngel.LowATO.IsActive())
  {ReefAngel.LCD.FillCircle(15,y+3,7,COLOR_RED);
  }
  else
  {
  ReefAngel.LCD.FillCircle(15,y+3,7,COLOR_GREEN);
  }
  x += 6;
  y += MENU_START_ROW*2.0;
  ReefAngel.LCD.DrawLargeText(COLOR_INDIGO,DefaultBGColor,25,y,"Skimmer Cup",Font8x8);     // Draw the Skimmer Cup Float switch status
  if (ReefAngel.HighATO.IsActive()) {ReefAngel.LCD.FillCircle(15,y+3,7,COLOR_GREEN);
  }
  else
  {
  ReefAngel.LCD.FillCircle(15,y+3,7,COLOR_RED);
  }
      
      
      byte TempRelay = ReefAngel.Relay.RelayData;                                          // Code for drawing the relay box
      TempRelay &= ReefAngel.Relay.RelayMaskOff;
      TempRelay |= ReefAngel.Relay.RelayMaskOn;
      ReefAngel.LCD.DrawOutletBox(12, 100, TempRelay);
   }
void DrawCustomGraph()
{
}

    int ActinicPWMValue0=1;        // For cloud code, channel 0, left blue
    int ActinicPWMValue2=1;        // For cloud code, chennel 2, center blue
    int ActinicPWMValue4=1;        // For cloud code, chennel 4, right blue

    int DaylightPWMValue1=1;        // For cloud code, channel 1, left white
    int DaylightPWMValue3=1;        // For cloud code, chennel 3, center white
    int DaylightPWMValue5=1;        // For cloud code, chennel 5, right white

////// Place global variable code above here


void setup()
{
    // This must be the first line
    ReefAngel.Init();                                                                        // Initialize controller
    ReefAngel.Use2014Screen();                                                               // Let's use 2014 Screen 
    ReefAngel.Timer[FEEDING_TIMER].SetInterval(1200);                                        // Feeding timer at 20 minutes (in seconds)
    ReefAngel.FeedingModePorts = Port1Bit | Port6Bit | Port7Bit | Port8Bit;                  // Ports toggled in Feeding Mode
    ReefAngel.WaterChangePorts = Port1Bit | Port6Bit | Port7Bit | Port8Bit;                  // Ports toggled in Water Change Mode
    ReefAngel.LightsOnPorts = Port2Bit | Port3Bit | Port4Bit | Port5Bit;                     // Ports toggled when Lights On / Off menu entry selected
    ReefAngel.OverheatShutoffPorts = Port2Bit | Port3Bit | Port4Bit;                         // Ports turned off when Overheat temperature exceeded
    ReefAngel.TempProbe = T1_PROBE;                                                          // Use T1 probe as temperature and overheat functions
    ReefAngel.OverheatProbe = T1_PROBE;
    InternalMemory.OverheatTemp_write( 820 );                                                // Set the Overheat temperature setting
    CustomOverheatClear(T1_PROBE);

  
    // Ports that are always on
    ReefAngel.Relay.On( Port1 );  // Return
    
   
    
    // Ports that are always off
    ReefAngel.Relay.Off( Port7 );

    
    // Delayed start for skimmer to allow sump level to return to normal after water change
    ReefAngel.Relay.DelayedOn( Port5,5 );

    ////// Place additional initialization code below here
   
    sl.Init(28.5700, -81.6800);    // Lat/long for Clermont, FL
    sl.SetOffset(-2,0,-2,0);       // rise_hour, rise_seconds, set_hour, set_seconds (set 2 hrs later for better viewing time (-4 offset = actual time))

    randomSeed(now()%SECS_PER_DAY);
      
      //Custom Variable [0] =  Month/Season
    
    ReefAngel.CustomLabels[0]="Return";  
    ReefAngel.CustomLabels[1]="Heaters";  
    ReefAngel.CustomLabels[2]="Cooling Fan";  
    ReefAngel.CustomLabels[3]="ATO/Swabbie";  
    ReefAngel.CustomLabels[4]="Skimmer";  
    ReefAngel.CustomLabels[5]="Kalk Stirrer";  
    ReefAngel.CustomLabels[6]="Storm Mode";  
    ReefAngel.CustomLabels[7]="Fuge Light";  

    ReefAngel.CustomLabels[8]="Left Whites";  
    ReefAngel.CustomLabels[9]="Left Blues";  
    ReefAngel.CustomLabels[10]="Center Whites";  
    ReefAngel.CustomLabels[11]="Center Blues";  
    ReefAngel.CustomLabels[12]="Right Whites";  
    ReefAngel.CustomLabels[13]="Right Blues";  
    ReefAngel.CustomLabels[14]="ATI Coral+";  
    ReefAngel.CustomLabels[15]="Moonlights";  



    ////// Place additional initialization code above here
}

void loop()
{
  

    // seasonal temperatures
    SeasonalTemps();


// Default lights program

ActinicPWMValue0=PWMSlopeHighRes(10,00,21,30,1,72,180,41);  // Default for blues
ActinicPWMValue2=PWMSlopeHighRes(10,15,21,45,1,72,180,41);
ActinicPWMValue4=PWMSlopeHighRes(10,30,22,00,1,72,180,41);

DaylightPWMValue1=PWMSlopeHighRes(12,45,18,45,1,22,105,41);    //  Default for whites
DaylightPWMValue3=PWMSlopeHighRes(13,00,19,00,1,22,105,41);
DaylightPWMValue5=PWMSlopeHighRes(13,15,19,15,1,22,105,41);

CheckCloud();    //  Check for cloud and slow lightning.
ReefAngel.PWM.SetChannelRaw(0,ActinicPWMValue0);  //  Write values for either default or cloud/slow
ReefAngel.PWM.SetChannelRaw(2,ActinicPWMValue2);  //  lightning if it's time.
ReefAngel.PWM.SetChannelRaw(4,ActinicPWMValue4);  //  lightning if it's time.

ReefAngel.PWM.SetChannelRaw(1,DaylightPWMValue1);  //  Write values for either default or cloud/slow
ReefAngel.PWM.SetChannelRaw(3,DaylightPWMValue3);  //  lightning if it's time.
ReefAngel.PWM.SetChannelRaw(5,DaylightPWMValue5);  //  lightning if it's time.

// Turn Actinic outlets on if any % is >= 2
(ReefAngel.PWM.GetChannelValue(0)>=2) ?  ReefAngel.Relay.On( Box1_Port2 ) :  ReefAngel.Relay.Off( Box1_Port2 );
(ReefAngel.PWM.GetChannelValue(2)>=2) ?  ReefAngel.Relay.On( Box1_Port4 ) :  ReefAngel.Relay.Off( Box1_Port4 );
(ReefAngel.PWM.GetChannelValue(4)>=2) ?  ReefAngel.Relay.On( Box1_Port6 ) :  ReefAngel.Relay.Off( Box1_Port6 );

//Turn Daylight outlet on if any % is >=2
(ReefAngel.PWM.GetChannelValue(1)>=2) ?  ReefAngel.Relay.On( Box1_Port1 ) :  ReefAngel.Relay.Off( Box1_Port1 );
(ReefAngel.PWM.GetChannelValue(3)>=2) ?  ReefAngel.Relay.On( Box1_Port3 ) :  ReefAngel.Relay.Off( Box1_Port3 );
(ReefAngel.PWM.GetChannelValue(5)>=2) ?  ReefAngel.Relay.On( Box1_Port5 ) :  ReefAngel.Relay.Off( Box1_Port5 );


// ATI Coral+ Flourescents

if (hour()>=14 && hour()<18)
{
ReefAngel.Relay.On( Box1_Port7 );
}
else
{
ReefAngel.Relay.Off( Box1_Port7 );
}


// Refugium Light: sPar38-Fuge
if (hour()<18 || hour() >=20)
{
ReefAngel.Relay.On( Port8 );
}
else
{
ReefAngel.Relay.Off( Port8 );
}

//  Moonlight Strip

if (hour()>=8 && hour()<23)
{
 ReefAngel.Relay.On( Box1_Port8 );
}
else
{
 ReefAngel.Relay.Off( Box1_Port8 );
}
    
 //Enclosure cooling fan control with T2 probe
 if (ReefAngel.Params.Temp[T2_PROBE]>=820) ReefAngel.Relay.On( Port3 );
 if (ReefAngel.Params.Temp[T2_PROBE]<800) ReefAngel.Relay.Off( Port3 );
   
    
    
    
////// Place your custom code below here



// pp-15 powerheads schedule 

if (hour()>=8 && hour()<10)
{
 ReefAngel.PWM.SetDaylight( ReefCrestMode(40,5,true) ); // reefcrest at 40% +/- 5% on sync mode       (Morning Mode)
 ReefAngel.PWM.SetActinic( ReefCrestMode(40,5,false) ); // reefcrest at 40% +/- 5% on Anti-sync mode  (Morning mode)
}
else if (hour()>=10 && hour()<13)
{ 
 //byte random_speed=random(35,50);
 //byte random_duration=random(3,7);
 ReefAngel.PWM.SetDaylight( GyreMode(25,70,15,true) ); // Ramping  25%-70% for 15 min on sync mode (Gyre)
 ReefAngel.PWM.SetActinic( GyreMode(25,70,15,false) ); // Ramping  25%-70% for 15 min on anti-sync mode (Gyre)
}
else if (hour()>=13 && hour()<15)
{
 byte random_speed=random(40,60);
 byte random_duration=random(3,5);
 ReefAngel.PWM.SetDaylight( LongPulseMode(25,random_speed,random_duration,true) ); // Long Pulse 25% ramping up to 40%-60% for 3-5 seconds on sync mode (Medium swells)
 ReefAngel.PWM.SetActinic( LongPulseMode(25,random_speed,random_duration,false) ); // Long Pulse 25% ramping up to 40%-60% for 3-5 seconds on Anti-sync mode (Medium swells)
}
else if (hour()>=15 && hour()<17)
{
 byte random_speed=random(40,50);
 ReefAngel.PWM.SetDaylight( ShortPulseMode(1,random_speed,408,true) ); // Short pulse at 45%-60% with 408ms pulse on sync mode (surface wave 1/2"-3/4")
 ReefAngel.PWM.SetActinic( ShortPulseMode(1,random_speed,408,false) ); // Short pulse at 45%-60%% with 408ms pulse on Anti-sync mode (surface wave 1/2"-3/4")
}
else if (hour()>=17 && hour()<19)
{ 
 byte random_speed=random(40,50);
 byte random_duration=random(2,5);
 ReefAngel.PWM.SetDaylight( LongPulseMode(1,random_speed,random_duration,true) ); // Long Pulse 1% ramping up to 40%-50% for 2-5 seconds on sync mode (Feeding hour)
 ReefAngel.PWM.SetActinic( LongPulseMode(1,random_speed,random_duration,false) ); // Long Pulse 1% ramping up to 40%-50% for 2-5 seconds on Anti-sync mode  (Feeding hour)
}
else if (hour()>=19 && hour()<20)
{
 byte random_min=random(35,45); 
 byte random_speed=random(50,65);
 byte random_duration=random(2,6);
 ReefAngel.PWM.SetDaylight( LongPulseMode(random_min,random_speed,random_duration,true) ); // Long Pulse 35%-45% ramping up to 50%-65% for 2-5 seconds on sync mode (nutrient transport)
 ReefAngel.PWM.SetActinic( LongPulseMode(random_min,random_speed,random_duration,false) ); // Long Pulse 35%-45% ramping up to 50%-65% for 2-5 seconds on Anti-sync mode  (nutrient transport)
}

else if (hour()>=20 && hour()<21)
{
 ReefAngel.PWM.SetDaylight( ReefCrestMode(40,10,true) ); // reefcrest at 40% +/- 10% on sync mode       (Evening Mode)
 ReefAngel.PWM.SetActinic( ReefCrestMode(40,10,false) ); // reefcrest at 40% +/- 10% on Anti-sync mode  (Evening mode)
}
else
{
 ReefAngel.PWM.SetDaylight( ReefCrestMode(35,10,true) ); // reefcrest at 35% +/- 10% on sync mode       (night Mode)
 ReefAngel.PWM.SetActinic( ReefCrestMode(35,10,false) ); // reefcrest at 35% +/- 10% on Anti-sync mode  (night mode)
}



if( ReefAngel.DisplayedMenu==FEEDING_MODE )
{
 ReefAngel.PWM.SetActinic(20);
 ReefAngel.PWM.SetDaylight(20);
}

if( ReefAngel.DisplayedMenu==WATERCHANGE_MODE )
{
 ReefAngel.PWM.SetActinic(1);
 ReefAngel.PWM.SetDaylight(1);
}

// enter feeding mode at 6:15pm
//if ( (hour()==18 && minute()==15 && second()==0))
// {
//ReefAngel.FeedingModeStart(); // turn on feeding mode
// }
 
 
if(ReefAngel.HighATO.IsActive())           //  Float switch in Skimmer Locker
{
ReefAngel.Relay.DelayedOn( Port5,5 );
}
 else
{
 ReefAngel.Relay.Off(Port5);               //  Turn off Skimmer when locker full.
}
 

// ATO, Port 8 is ATO using Clear RoDi

 ReefAngel.SingleATO(true,Port4,400,0);   //  Sump switch.  If ATO/RoDi runs for 400 seconds, then shut off and send alert.
 
  { 
    sl.CheckAndUpdate();  // handle updating sunrise and sunset values
  }
 
    ////// Place your custom code above here

    // This should always be the last line
    ReefAngel.Portal( "DmnYnkee" );
    ReefAngel.ShowInterface();
}

 void SeasonalTemps ()
 {
  static int heatArray[][2] = { {786,790},                  // default in case of error in month=0 (June)
                    {786,790},//January (winter)            // 77.6
                    {786,790},//February (winter)           // 77.8
                    {786,790},//March (early spring)        // 78.0
                    {786,790},//April (spring)              // 78.2
                    {786,790},//May (spring)                // 78.4
                    {786,790},//June (early summer)         // 78.8
                    {786,790},//July (summer)               // 79.2
                    {786,790},//August (summer)             // 79.6
                    {786,790},//September (early fall)      // 79.2
                    {786,790},//October (fall)              // 78.8
                    {786,790},//November (fall)             // 78.4
                    {786,790} };//December (early winter)   // 78.0
                    
               
  ReefAngel.StandardHeater( Port2,heatArray[month()][0],heatArray[month()][1]);
 }//end seasonalTemps
 
 
// ------------------------------------ Auto overheat clear

void CustomOverheatClear(byte probe)
{
if((bitRead(ReefAngel.AlertFlags, OverheatFlag)) && (ReefAngel.Params.Temp[probe] <= InternalMemory.OverheatTemp_read()-30))
ReefAngel.OverheatClear();
}

 
 
// ------------------------------------------------------------  Weather section
// Do not change anything below here

static byte cloudchance=255;
static byte cloudduration=0;
static int cloudstart=0;
static byte numclouds=0;
static byte lightningchance=0;
static byte cloudindex=0;
static byte lightningstatus=0;
static byte lightningMode=0;
static boolean chooseLightning=true;

void CheckCloud()
{

  // ------------------------------------------------------------
  // Change the values below to customize your cloud/storm effect

  // Frequency in days based on the day of the month - number 2 means every 2 days, for example (day 2,4,6 etc)
  // For testing purposes, you can use 1 and cause the cloud to occur everyday
#define Clouds_Every_X_Days 1 

  // Percentage chance of a cloud happening today
  // For testing purposes, you can use 100 and cause the cloud to have 100% chance of happening
#define Cloud_Chance_per_Day 100

  // Minimum number of minutes for cloud duration.  Don't use min duration of less than 6
#define Min_Cloud_Duration 8

  // Maximum number of minutes for the cloud duration. Don't use max duration of more than 255
#define Max_Cloud_Duration 15  

  // Minimum number of clouds that can happen per day
#define Min_Clouds_per_Day 1

  // Maximum number of clouds that can happen per day
#define Max_Clouds_per_Day 2

  // Only start the cloud effect after this setting
  // In this example, start cloud after 1:30pm
#define Start_Cloud_After NumMins(13,30)

  // Always end the cloud effect before this setting
  // In this example, end cloud before 6:30pm
#define End_Cloud_Before NumMins(18,30)

  // Percentage chance of a lightning happen for every cloud
  // For testing purposes, you can use 100 and cause the lightning to have 100% chance of happening
#define Lightning_Change_per_Cloud 100

  // Note: Make sure to choose correct values that will work within your PWMSLope settings.
  // For example, in our case, we could have a max of 5 clouds per day and they could last for 50 minutes.
  // Which could mean 250 minutes of clouds. We need to make sure the PWMSlope can accomodate 250 minutes 
  // of effects or unforseen result could happen.
  // Also, make sure that you can fit double those minutes between Start_Cloud_After and End_Cloud_Before.
  // In our example, we have 510 minutes between Start_Cloud_After and End_Cloud_Before, so double the
  // 250 minutes (or 500 minutes) can fit in that 510 minutes window.
  // It's a tight fit, but it did.

  //#define printdebug // Uncomment this for debug print on Serial Monitor window
#define forcecloudcalculation // Uncomment this to force the cloud calculation to happen in the boot process. 

  // Add Random Lightning modes
#define Calm 0    // No lightning
#define Slow 1    // 5 seconds of slow lightning in the middle of a cloud for ELN style (slow response) drivers
#define Fast 2    // 5 seconds of fast lightning in the middle of a cloud for LDD style (fast response) drivers
#define Mega 3    // Lightning throughout the cloud, higher chance as it gets darker
#define Mega2 4   // Like Mega, but with more lightning

  // Set which modes you want to use
  // Example:  { Calm, Fast, Mega, Mega2 } to randomize all four modes.  
  // { Mega2 } for just Mega2.  { Mega, Mega, Fast} for Mega and Fast, with twice the chance of Mega.

  byte LightningModes[] = { Mega };                                                                                                        // <---- set Storm modes here

  // Change the values above to customize your cloud/storm effect

  static time_t DelayCounter=millis();    // Variable for lightning timing.  
  static int DelayTime=random(1000);      // Variable for lightning timimg.

  // Every day at midnight, we check for chance of cloud happening today
  if (hour()==0 && minute()==0 && second()==0) cloudchance=255;

#ifdef forcecloudcalculation
  if (cloudchance==255)
#else
    if (hour()==0 && minute()==0 && second()==1 && cloudchance==255) 
#endif
    {
      randomSeed(millis());    // Seed the random number generator
      //Pick a random number between 0 and 99
      cloudchance=random(100); 
      // if picked number is greater than Cloud_Chance_per_Day, we will not have clouds today
      if (cloudchance>Cloud_Chance_per_Day) cloudchance=0;
      // Check if today is day for clouds. 
      if ((day()%Clouds_Every_X_Days)!=0) cloudchance=0; 
      // If we have cloud today
      if (cloudchance)
      {
        // pick a random number for number of clouds between Min_Clouds_per_Day and Max_Clouds_per_Day
        numclouds=random(Min_Clouds_per_Day,Max_Clouds_per_Day);
        // pick the time that the first cloud will start
        // the range is calculated between Start_Cloud_After and the even distribuition of clouds on this day. 
        cloudstart=random(Start_Cloud_After,Start_Cloud_After+((End_Cloud_Before-Start_Cloud_After)/(numclouds*2)));
        // pick a random number for the cloud duration of first cloud.
        cloudduration=random(Min_Cloud_Duration,Max_Cloud_Duration);
        //Pick a random number between 0 and 99
        lightningchance=random(100);
        // if picked number is greater than Lightning_Change_per_Cloud, we will not have lightning today
        if (lightningchance>Lightning_Change_per_Cloud) lightningchance=0; 
      }
    }
  // Now that we have all the parameters for the cloud, let's create the effect


  if (cloudchance)
  {
    if (ReefAngel.Relay.isMaskOn(Port7))      // Change this to whatever port you want to use as a trigger to start a storm.
    {
      cloudstart = NumMins(hour(), minute());
      ReefAngel.Relay.Auto(Port7);    // Here, too.
    }
    //is it time for cloud yet?
    //if (NumMins(hour(),minute())>=cloudstart && NumMins(hour(),minute())<(cloudstart+cloudduration))
    //{
    
     //ReefAngel.Relay.Off(Box1_Port7);                // Turn off Flourescents
     //}
     //else
     //{
     //ReefAngel.Relay.Auto(Box1_Port7);               //  Flourescents back to auto.
     //}
      
      if (NumMins(hour(),minute())>=cloudstart && NumMins(hour(),minute())<(cloudstart+cloudduration))
    {
      // Increase Blue channel first, for better effect and to compensate for drop in Whites
       
    ActinicPWMValue0=ReversePWMSlope(cloudstart,cloudstart+cloudduration,ActinicPWMValue0,ActinicPWMValue0+DaylightPWMValue1*1.1,180);
    ActinicPWMValue2=ReversePWMSlope(cloudstart,cloudstart+cloudduration,ActinicPWMValue2,ActinicPWMValue2+DaylightPWMValue3*1.1,180);
    ActinicPWMValue4=ReversePWMSlope(cloudstart,cloudstart+cloudduration,ActinicPWMValue4,ActinicPWMValue4+DaylightPWMValue5*1.1,180);
     
         // Daylight dimming from cloud
      
    DaylightPWMValue1=ReversePWMSlope(cloudstart,cloudstart+cloudduration,DaylightPWMValue1/40.95,2,180)*40.95;
    DaylightPWMValue3=ReversePWMSlope(cloudstart,cloudstart+cloudduration,DaylightPWMValue3/40.95,2,180)*40.95;
    DaylightPWMValue5=ReversePWMSlope(cloudstart,cloudstart+cloudduration,DaylightPWMValue5/40.95,2,180)*40.95;
     

      if (chooseLightning) 
      { 
        lightningMode=LightningModes[random(100)%sizeof(LightningModes)]; 
        chooseLightning=false; 
      } 
      switch (lightningMode) 
      {
      case Calm:
        break;
      case Mega:
        // Lightning chance from beginning of cloud through the end.  Chance increases with darkness of cloud.
        if (lightningchance && random(ReversePWMSlope(cloudstart,cloudstart+cloudduration,100,0,180))<1 && (millis()-DelayCounter)>DelayTime)
        {
          // Send the trigger 
          int r=random(34);
          
          if (r<20) {
          Strike1();                // All 3 lights
      
        } else if (r<22) {
          Strike2();                // Left only
          
        } else if (r<24) {
          Strike3();                // Center only
         
        } else if (r<28) {
          Strike4();                // Right only
          
        } else if (r<30) {            
          Strike5();                // Left & Center
          
        } else if (r<34)
          Strike6();                // Center & Right
           
          DelayCounter=millis();    // If we just had a round of flashes, then lets put in a longer delay
          DelayTime=random(1800);   // of up to a second for dramatic effect before we do another round. 
        }
        break;
      case Mega2:
        // Higher lightning chance from beginning of cloud through the end.  Chance increases with darkness of cloud.
        if (lightningchance && random(ReversePWMSlope(cloudstart,cloudstart+cloudduration,100,0,180))<2)
        {
          Strike();
        }
        break;
      case Fast:
        // 5 seconds of lightning in the middle of the cloud
        if (lightningchance && (NumMins(hour(),minute())==(cloudstart+(cloudduration/2))) && second()<5 && (millis()-DelayCounter)>DelayTime)
        {
          Strike();

          DelayCounter=millis();    // If we just had a round of flashes, then lets put in a longer delay
          DelayTime=random(1000);   // of up to a second for dramatic effect before we do another round. 
        }
        break;
      case Slow:
        // Slow lightning for 5 seconds in the middle of the cloud.  Suitable for slower ELN style drivers
        if (lightningchance && (NumMins(hour(),minute())==(cloudstart+(cloudduration/2))) && second()<5)
        {
          SlowStrike();
        }
        break;
      default:
        break;
      }
    } 
    else 
    {
      chooseLightning=true; // Reset the flag to choose a new lightning type
    }

    if (NumMins(hour(),minute())>(cloudstart+cloudduration))
    {
      cloudindex++;
      if (cloudindex < numclouds)
      {
        cloudstart=random(Start_Cloud_After+(((End_Cloud_Before-Start_Cloud_After)/(numclouds*2))*cloudindex*2),(Start_Cloud_After+(((End_Cloud_Before-Start_Cloud_After)/(numclouds*2))*cloudindex*2))+((End_Cloud_Before-Start_Cloud_After)/(numclouds*2)));
        // pick a random number for the cloud duration of first cloud.
        cloudduration=random(Min_Cloud_Duration,Max_Cloud_Duration);
        //Pick a random number between 0 and 99
        lightningchance=random(100);
        // if picked number is greater than Lightning_Change_per_Cloud, we will not have lightning today
        if (lightningchance>Lightning_Change_per_Cloud) lightningchance=0;
      }
    }  
  }
  
  // Cloud ON option - Clouds every minute
  if (ReefAngel.Relay.isMaskOff(Port7) && now()%60<10) 
  {
    SlowStrike();
  }
  }

    void SlowStrike() 

    {
    int r = random(80);
    if (r<20) lightningstatus=1; 
    else lightningstatus=0;
    if (lightningstatus)
    {
      // Let's separate left, center, right, or All.
      if (r<10  ) {               // All 3
        DaylightPWMValue1=4095; 
        DaylightPWMValue3=4095;
        DaylightPWMValue5=4095;
      } else if (r<12) {          // Left only
        DaylightPWMValue1=4095;
        DaylightPWMValue3=100;
        DaylightPWMValue5=100;
      } else if (r<14) {          // Center only
        DaylightPWMValue1=100;
        DaylightPWMValue3=4095;
        DaylightPWMValue5=100;
      } else if (r<16) {          // Right only
        DaylightPWMValue1=100;
        DaylightPWMValue3=100;
        DaylightPWMValue5=4095;
      } else if (r<18) {          // Left & Center only
        DaylightPWMValue1=4095;
        DaylightPWMValue3=4095;
        DaylightPWMValue5=100;
      } else {                    // Center & Right only
        DaylightPWMValue1=100;
        DaylightPWMValue3=4095;
        DaylightPWMValue5=4095;
      }
      }
        else 
      {
        DaylightPWMValue1=100;
        DaylightPWMValue3=100;
        DaylightPWMValue5=100;
      }
        delay(1);
      }  

void DrawClouds(int x, int y) 
{
    // Write the times of the next cloud, next lightning, and cloud duration to the screen and into some customvars for the Portal.
    ReefAngel.LCD.DrawText(0,255,x,y,"C"); x+=6;
    ReefAngel.LCD.DrawText(0,255,x,y,"00:00"); x+=34;
    ReefAngel.LCD.DrawText(0,255,x,y,"L"); x+=6;
    ReefAngel.LCD.DrawText(0,255,x,y,"00:00"); x=5; 
    if (cloudchance && (NumMins(hour(),minute())<cloudstart))
    {
      int x=0;
      if ((cloudstart/60)>=10) x=11; 
      else x=17;
      ReefAngel.LCD.DrawText(0,255,x,y,(cloudstart/60));
      //ReefAngel.CustomVar[3]=cloudstart/60; // Write the hour of the next cloud to custom variable for Portal reporting
      if ((cloudstart%60)>=10) x=29; 
      else x=35;
      ReefAngel.LCD.DrawText(0,255,x,y,(cloudstart%60));
      //ReefAngel.CustomVar[4]=cloudstart%60; // Write the minute of the next cloud to custom variable for Portal reporting

    }
    ReefAngel.LCD.DrawText(0,255,x+85,y,cloudduration);
    ReefAngel.CustomVar[7]=(cloudduration);    // Put the duration of the next cloud in a custom var for the portal
    if (lightningchance) 
    {
      int x=0;
      if (((cloudstart+(cloudduration/3))/60)>=10) x=51; 
      else x=57;
      ReefAngel.LCD.DrawText(0,255,x,y,((cloudstart+(cloudduration/3))/60));
      ReefAngel.CustomVar[5]=(cloudstart+(cloudduration/2))/60;    // Write the hour of the next lightning to a custom variable for the Portal
      if (((cloudstart+(cloudduration/3))%60)>=10) x=69; 
      else x=75;
      ReefAngel.LCD.DrawText(0,255,x,y,((cloudstart+(cloudduration/3))%60)); // Write the minute of the next lightning to a custom variable for the Portal
      ReefAngel.CustomVar[6]=(cloudstart+(cloudduration/2))%60;
    }
}

void Strike1()          //  All 3 lights
{
  int a=random(1,5);    // Pick a number of consecutive flashes from 1 to 4.  
  for (int i=0; i<a; i++)
  {
    // Flash on
    int newdata=4095;
    Wire.beginTransmission(0x40);      // Address of the dimming expansion module
    Wire.write(0x8+(4*1));             // 0x8 is channel 0, 0x12 is channel 1, etc.  This is channel 1.
    Wire.write(newdata&0xff);          // Send the data 8 bits at a time.  This sends the LSB
    Wire.write(newdata>>8);            // This sends the MSB
    Wire.endTransmission();
    
    Wire.beginTransmission(0x40);      // Address of the dimming expansion module
    Wire.write(0x8+(4*3));             // 0x8 is channel 0, 0x12 is channel 1, etc.  This is channel 3.
    Wire.write(newdata&0xff);          // Send the data 8 bits at a time.  This sends the LSB
    Wire.write(newdata>>8);            // This sends the MSB
    Wire.endTransmission();
    
    Wire.beginTransmission(0x40);      // Address of the dimming expansion module
    Wire.write(0x8+(4*5));             // 0x8 is channel 0, 0x12 is channel 1, etc.  This is channel 5.
    Wire.write(newdata&0xff);          // Send the data 8 bits at a time.  This sends the LSB
    Wire.write(newdata>>8);            // This sends the MSB
    Wire.endTransmission();
    
    int randy=random(20,80);    // Random number for a delay
    if (randy>71) randy=((randy-70)/2)*100;    // Small chance of a longer delay
    delay(randy);                // Wait from 20 to 69 ms, or 100-400 ms
    
    // Flash off.  Return to baseline.
    newdata=ReefAngel.PWM.GetChannelValueRaw(1);   // Use the channel number you're flashing here
    Wire.beginTransmission(0x40);    // Same as above
    Wire.write(0x8+(4*1));
    Wire.write(newdata&0xff);
    Wire.write(newdata>>8);
    Wire.endTransmission();
    
    newdata=ReefAngel.PWM.GetChannelValueRaw(3);   // Use the channel number you're flashing here
    Wire.beginTransmission(0x40);    // Same as above
    Wire.write(0x8+(4*3));
    Wire.write(newdata&0xff);
    Wire.write(newdata>>8);
    Wire.endTransmission();
    
    newdata=ReefAngel.PWM.GetChannelValueRaw(5);   // Use the channel number you're flashing here
    Wire.beginTransmission(0x40);    // Same as above
    Wire.write(0x8+(4*5));
    Wire.write(newdata&0xff);
    Wire.write(newdata>>8);
    Wire.endTransmission();
    
    delay(random(30,50));                // Wait from 30 to 49 ms 
    wdt_reset();    // Reset watchdog timer to avoid re-boots
  }
}

void Strike2()          // Left only
{
  int a=random(1,4);    // Pick a number of consecutive flashes from 1 to 3.  
  for (int i=0; i<a; i++)
  {
    // Flash on
    int newdata=4095;
    Wire.beginTransmission(0x40);      // Address of the dimming expansion module
    Wire.write(0x8+(4*1));             // 0x8 is channel 0, 0x12 is channel 1, etc.  This is channel 1.
    Wire.write(newdata&0xff);          // Send the data 8 bits at a time.  This sends the LSB
    Wire.write(newdata>>8);            // This sends the MSB
    Wire.endTransmission();

    int randy=random(20,80);    // Random number for a delay
    if (randy>71) randy=((randy-70)/2)*100;    // Small chance of a longer delay
    delay(randy);                // Wait from 20 to 69 ms, or 100-400 ms
    
    // Flash off.  Return to baseline.
    newdata=ReefAngel.PWM.GetChannelValueRaw(1);   // Use the channel number you're flashing here
    Wire.beginTransmission(0x40);    // Same as above
    Wire.write(0x8+(4*1));
    Wire.write(newdata&0xff);
    Wire.write(newdata>>8);
    Wire.endTransmission();
    
    delay(random(30,50));                // Wait from 30 to 49 ms 
    wdt_reset();    // Reset watchdog timer to avoid re-boots
  }
}
void Strike3()          // Center only 
{
  int a=random(1,4);    // Pick a number of consecutive flashes from 1 to 3.  
  for (int i=0; i<a; i++)
  {
    // Flash on
    int newdata=4095;
    Wire.beginTransmission(0x40);      // Address of the dimming expansion module
    Wire.write(0x8+(4*3));             // 0x8 is channel 0, 0x12 is channel 1, etc.  This is channel 3.
    Wire.write(newdata&0xff);          // Send the data 8 bits at a time.  This sends the LSB
    Wire.write(newdata>>8);            // This sends the MSB
    Wire.endTransmission();

    int randy=random(20,80);    // Random number for a delay
    if (randy>71) randy=((randy-70)/2)*100;    // Small chance of a longer delay
    delay(randy);                // Wait from 20 to 69 ms, or 100-400 ms
    
    // Flash off.  Return to baseline.

    newdata=ReefAngel.PWM.GetChannelValueRaw(3);   // Use the channel number you're flashing here
    Wire.beginTransmission(0x40);    // Same as above
    Wire.write(0x8+(4*3));
    Wire.write(newdata&0xff);
    Wire.write(newdata>>8);
    Wire.endTransmission();
    
    delay(random(30,50));                // Wait from 30 to 49 ms 
    wdt_reset();    // Reset watchdog timer to avoid re-boots
  }
}
void Strike4()          // Right only
{
  int a=random(1,4);    // Pick a number of consecutive flashes from 1 to 3.  
  for (int i=0; i<a; i++)
  {
    // Flash on
    int newdata=4095;
    Wire.beginTransmission(0x40);      // Address of the dimming expansion module
    Wire.write(0x8+(4*5));             // 0x8 is channel 0, 0x12 is channel 1, etc.  This is channel 5.
    Wire.write(newdata&0xff);          // Send the data 8 bits at a time.  This sends the LSB
    Wire.write(newdata>>8);            // This sends the MSB
    Wire.endTransmission();
    
    int randy=random(20,80);    // Random number for a delay
    if (randy>71) randy=((randy-70)/2)*100;    // Small chance of a longer delay
    delay(randy);                // Wait from 20 to 69 ms, or 100-400 ms
    
    // Flash off.  Return to baseline.

    newdata=ReefAngel.PWM.GetChannelValueRaw(5);   // Use the channel number you're flashing here
    Wire.beginTransmission(0x40);    // Same as above
    Wire.write(0x8+(4*5));
    Wire.write(newdata&0xff);
    Wire.write(newdata>>8);
    Wire.endTransmission();
    
    delay(random(30,50));                // Wait from 30 to 49 ms 
    wdt_reset();    // Reset watchdog timer to avoid re-boots
  }
}
void Strike5()          //  Left & Center
{
  int a=random(1,5);    // Pick a number of consecutive flashes from 1 to 4.  
  for (int i=0; i<a; i++)
  {
    // Flash on
    int newdata=4095;
    Wire.beginTransmission(0x40);      // Address of the dimming expansion module
    Wire.write(0x8+(4*1));             // 0x8 is channel 0, 0x12 is channel 1, etc.  This is channel 1.
    Wire.write(newdata&0xff);          // Send the data 8 bits at a time.  This sends the LSB
    Wire.write(newdata>>8);            // This sends the MSB
    Wire.endTransmission();
    
    Wire.beginTransmission(0x40);      // Address of the dimming expansion module
    Wire.write(0x8+(4*3));             // 0x8 is channel 0, 0x12 is channel 1, etc.  This is channel 3.
    Wire.write(newdata&0xff);          // Send the data 8 bits at a time.  This sends the LSB
    Wire.write(newdata>>8);            // This sends the MSB
    Wire.endTransmission();
    
    int randy=random(20,80);    // Random number for a delay
    if (randy>71) randy=((randy-70)/2)*100;    // Small chance of a longer delay
    delay(randy);                // Wait from 20 to 69 ms, or 100-400 ms
    
    // Flash off.  Return to baseline.
    newdata=ReefAngel.PWM.GetChannelValueRaw(1);   // Use the channel number you're flashing here
    Wire.beginTransmission(0x40);    // Same as above
    Wire.write(0x8+(4*1));
    Wire.write(newdata&0xff);
    Wire.write(newdata>>8);
    Wire.endTransmission();
    
    newdata=ReefAngel.PWM.GetChannelValueRaw(3);   // Use the channel number you're flashing here
    Wire.beginTransmission(0x40);    // Same as above
    Wire.write(0x8+(4*3));
    Wire.write(newdata&0xff);
    Wire.write(newdata>>8);
    Wire.endTransmission();
    
    delay(random(30,50));                // Wait from 30 to 49 ms 
    wdt_reset();    // Reset watchdog timer to avoid re-boots
  }
}
void Strike6()          // Center & Right
{
  int a=random(1,5);    // Pick a number of consecutive flashes from 1 to 4.  
  for (int i=0; i<a; i++)
  {
    // Flash on
    int newdata=4095;
    Wire.beginTransmission(0x40);      // Address of the dimming expansion module
    Wire.write(0x8+(4*3));             // 0x8 is channel 0, 0x12 is channel 1, etc.  This is channel 3.
    Wire.write(newdata&0xff);          // Send the data 8 bits at a time.  This sends the LSB
    Wire.write(newdata>>8);            // This sends the MSB
    Wire.endTransmission();
    
    Wire.beginTransmission(0x40);      // Address of the dimming expansion module
    Wire.write(0x8+(4*5));             // 0x8 is channel 0, 0x12 is channel 1, etc.  This is channel 5.
    Wire.write(newdata&0xff);          // Send the data 8 bits at a time.  This sends the LSB
    Wire.write(newdata>>8);            // This sends the MSB
    Wire.endTransmission();
    
    int randy=random(20,80);    // Random number for a delay
    if (randy>71) randy=((randy-70)/2)*100;    // Small chance of a longer delay
    delay(randy);                // Wait from 20 to 69 ms, or 100-400 ms
    
    // Flash off.  Return to baseline.

    newdata=ReefAngel.PWM.GetChannelValueRaw(3);   // Use the channel number you're flashing here
    Wire.beginTransmission(0x40);    // Same as above
    Wire.write(0x8+(4*3));
    Wire.write(newdata&0xff);
    Wire.write(newdata>>8);
    Wire.endTransmission();
    
    newdata=ReefAngel.PWM.GetChannelValueRaw(5);   // Use the channel number you're flashing here
    Wire.beginTransmission(0x40);    // Same as above
    Wire.write(0x8+(4*5));
    Wire.write(newdata&0xff);
    Wire.write(newdata>>8);
    Wire.endTransmission();
    
    delay(random(30,50));                // Wait from 30 to 49 ms 
    wdt_reset();    // Reset watchdog timer to avoid re-boots
  }
}

void Strike()
{
  int a=random(1,5);    // Pick a number of consecutive flashes from 1 to 4.  
  for (int i=0; i<a; i++)
  {
    // Flash on
    int newdata=4095;
    Wire.beginTransmission(0x40);      // Address of the dimming expansion module
    Wire.write(0x8+(4*1));             // 0x8 is channel 0, 0x12 is channel 1, etc.  This is channel 1.
    Wire.write(newdata&0xff);          // Send the data 8 bits at a time.  This sends the LSB
    Wire.write(newdata>>8);            // This sends the MSB
    Wire.endTransmission();
    
    Wire.beginTransmission(0x40);      // Address of the dimming expansion module
    Wire.write(0x8+(4*3));             // 0x8 is channel 0, 0x12 is channel 1, etc.  This is channel 3.
    Wire.write(newdata&0xff);          // Send the data 8 bits at a time.  This sends the LSB
    Wire.write(newdata>>8);            // This sends the MSB
    Wire.endTransmission();
    
    Wire.beginTransmission(0x40);      // Address of the dimming expansion module
    Wire.write(0x8+(4*5));             // 0x8 is channel 0, 0x12 is channel 1, etc.  This is channel 5.
    Wire.write(newdata&0xff);          // Send the data 8 bits at a time.  This sends the LSB
    Wire.write(newdata>>8);            // This sends the MSB
    Wire.endTransmission();
    
    int randy=random(20,80);    // Random number for a delay
    if (randy>71) randy=((randy-70)/2)*100;    // Small chance of a longer delay
    delay(randy);                // Wait from 20 to 69 ms, or 100-400 ms
    
    // Flash off.  Return to baseline.
    newdata=ReefAngel.PWM.GetChannelValueRaw(1);   // Use the channel number you're flashing here
    Wire.beginTransmission(0x40);    // Same as above
    Wire.write(0x8+(4*1));
    Wire.write(newdata&0xff);
    Wire.write(newdata>>8);
    Wire.endTransmission();
    
    newdata=ReefAngel.PWM.GetChannelValueRaw(3);   // Use the channel number you're flashing here
    Wire.beginTransmission(0x40);    // Same as above
    Wire.write(0x8+(4*3));
    Wire.write(newdata&0xff);
    Wire.write(newdata>>8);
    Wire.endTransmission();
    
    newdata=ReefAngel.PWM.GetChannelValueRaw(5);   // Use the channel number you're flashing here
    Wire.beginTransmission(0x40);    // Same as above
    Wire.write(0x8+(4*5));
    Wire.write(newdata&0xff);
    Wire.write(newdata>>8);
    Wire.endTransmission();
    
    delay(random(30,50));                // Wait from 30 to 49 ms 
    wdt_reset();    // Reset watchdog timer to avoid re-boots
  }
}

byte ReversePWMSlope(long cstart,long cend,byte PWMStart,byte PWMEnd, byte clength)
{
  long n=elapsedSecsToday(now());
  cstart*=60;
  cend*=60;
  if (n<cstart) return PWMStart;
  if (n>=cstart && n<=(cstart+clength)) return map(n,cstart,cstart+clength,PWMStart,PWMEnd);
  if (n>(cstart+clength) && n<(cend-clength)) return PWMEnd;
  if (n>=(cend-clength) && n<=cend) return map(n,cend-clength,cend,PWMEnd,PWMStart);
  if (n>cend) return (int) PWMStart;
}

int ReversePWMSlope(long cstart,long cend,int PWMStart,int PWMEnd, byte clength)
{
  long n=elapsedSecsToday(now());
  cstart*=60;
  cend*=60;
  if (n<cstart) return PWMStart;
  if (n>=cstart && n<=(cstart+clength)) return map(n,cstart,cstart+clength,PWMStart,PWMEnd);
  if (n>(cstart+clength) && n<(cend-clength)) return PWMEnd;
  if (n>=(cend-clength) && n<=cend) return map(n,cend-clength,cend,PWMEnd,PWMStart);
  if (n>cend) return (int) PWMStart;
 }

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