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DaylightPWMValue=ReversePWMSlope(cloudstart,cloudstart+cloudduration,DaylightPWMValue/40.95,0,180)*40.95;
Code: Select all
DaylightPWMValue=ReversePWMSlope(cloudstart,cloudstart+cloudduration,DaylightPWMValue/40.95,0,180)*40.95;
Code: Select all
include <ReefAngel_Features.h>
#include <Globals.h>
#include <RA_Wifi.h>
#include <Wire.h>
#include <OneWire.h>
#include <Time.h>
#include <DS1307RTC.h>
#include <InternalEEPROM.h>
#include <RA_NokiaLCD.h>
#include <RA_ATO.h>
#include <RA_Joystick.h>
#include <LED.h>
#include <RA_TempSensor.h>
#include <Relay.h>
#include <RA_PWM.h>
#include <Timer.h>
#include <Memory.h>
#include <RA_Colors.h>
#include <RA_CustomColors.h>
#include <ReefAngel.h>
#include <SunLocation.h>
#include <Tide.h>
#include <Moon.h>
#include <WiFiAlert.h>
#include <DCPump.h>
// Won't compile without this...
// ReefAngel.DCPump.UseMemory=true;
// Custom menus
#include <avr/pgmspace.h>
const char menu1_label[] PROGMEM = "Feeding Mode";
const char menu2_label[] PROGMEM = "Water Change";
const char menu3_label[] PROGMEM = "ATO Clear";
const char menu4_label[] PROGMEM = "DC Pump Mode";
const char menu5_label[] PROGMEM = "Overheat Clear";
const char menu6_label[] PROGMEM = "PH Calibration";
const char menu7_label[] PROGMEM = "Date / Time";
const char menu8_label[] PROGMEM = "Refugium Light";
// Group the menu entries together
PROGMEM const char * const menu_items[] = {
menu1_label, menu2_label, menu3_label,
menu4_label, menu5_label, menu6_label, menu7_label, menu8_label
};
// Define Custom Memory Locations
#define Mem_B_MoonOffset 100
#define Mem_B_AtoHourInterval 101
#define Mem_I_Latitude 108
#define Mem_I_Longitude 110
#define Mem_B_AcclRiseOffset 112
#define Mem_B_AcclSetOffset 113
#define Mem_B_AcclDay 114
#define Mem_B_TideMin 117
#define Mem_B_TideMax 118
#define Mem_B_PumpOffset 119
#define Mem_B_FeedingDCPump 120
#define Mem_B_NightDCPump 121
#define Mem_B_NightSpeed 122
#define Mem_B_NightDuration 123
#define Mem_B_NTMSpeed 124
#define Mem_B_NTMDuration 125
#define Mem_B_NTMDelay 126
#define Mem_B_NTMTime 127
#define Mem_B_TideMode 143
#define Mem_B_CloudsEveryXDays 149
#define Mem_B_CloudChancePerDay 150
#define Mem_B_MinCloudDuration 151
#define Mem_B_MaxCloudDuration 152
#define Mem_B_MinCloudsPerDay 153
#define Mem_B_MaxCloudsPerDay 154
#define Mem_B_StartCloudAfterHour 155
#define Mem_B_StartCloudAfterMin 156
#define Mem_B_EndCloudBeforeHour 157
#define Mem_B_EndCloudBeforeMin 158
#define Mem_B_LightningChance 159
#define Mem_B_LightMode 160
#define Mem_B_LightOffset 161
#define Mem_I_RiseOffset 162
#define Mem_I_SetOffset 164
#define Mem_B_AcclActinicOffset 166
#define Mem_B_AcclDaylightOffset 167
#define Mem_B_RandomMode 168
#define Mem_B_GyreOffset 169
#define Mem_B_MoonMode 170
#define Mem_B_LightsOffPerc 171
#define Mem_B_FeedingSpeed 172
#define Mem_B_WCSpeed 173
#define Mem_B_EnableStorm 178
#define Mem_B_ForceRandomTide 179
#define Mem_B_ResetMemory 199
void init_memory() {
// Initialize Custom Memory Locations
InternalMemory.write(Mem_B_MoonOffset,15); //mb100
InternalMemory.write(Mem_B_AtoHourInterval,1); //mb101
InternalMemory.write_int(Mem_I_Latitude,-21); //mi108
InternalMemory.write_int(Mem_I_Longitude,-147); //mi110
InternalMemory.write(Mem_B_AcclRiseOffset,1); //mb112
InternalMemory.write(Mem_B_AcclSetOffset,1); //mb113
InternalMemory.write(Mem_B_AcclDay,0); //mb114
InternalMemory.write(Mem_B_TideMin,10); //mb117
InternalMemory.write(Mem_B_TideMax,20); //mb118
InternalMemory.write(Mem_B_PumpOffset,80); //mb119
InternalMemory.write(Mem_B_FeedingDCPump,true); //mb120
InternalMemory.write(Mem_B_NightDCPump,false); //mb121
InternalMemory.write(Mem_B_NightSpeed,35); //mb122
InternalMemory.write(Mem_B_NightDuration,16); //mb123
InternalMemory.write(Mem_B_NTMSpeed,100); //mb124
InternalMemory.write(Mem_B_NTMDuration,50); //mb125
InternalMemory.write(Mem_B_NTMDelay,0); //mb126
InternalMemory.write(Mem_B_NTMTime,5); //mb127
InternalMemory.write(Mem_B_TideMode,0); //mb143
InternalMemory.write(Mem_B_CloudsEveryXDays,1); //mb149
InternalMemory.write(Mem_B_CloudChancePerDay,40); //mb150
InternalMemory.write(Mem_B_MinCloudDuration,5); //mb151
InternalMemory.write(Mem_B_MaxCloudDuration,10); //mb152
InternalMemory.write(Mem_B_MinCloudsPerDay,2); //mb153
InternalMemory.write(Mem_B_MaxCloudsPerDay,20); //mb154
InternalMemory.write(Mem_B_StartCloudAfterHour,12); //mb155
InternalMemory.write(Mem_B_StartCloudAfterMin,1); //mb156
InternalMemory.write(Mem_B_EndCloudBeforeHour,19); //mb157
InternalMemory.write(Mem_B_EndCloudBeforeMin,1); //mb158
InternalMemory.write(Mem_B_LightningChance,25); //mb159
InternalMemory.write(Mem_B_LightMode,1); //mb160
InternalMemory.write(Mem_B_LightOffset,10); //mb161
InternalMemory.write_int(Mem_I_RiseOffset,20); //mi162
InternalMemory.write_int(Mem_I_SetOffset,16); //mi164
InternalMemory.write(Mem_B_AcclActinicOffset,214); //mb166
InternalMemory.write(Mem_B_AcclDaylightOffset,214); //mb167
InternalMemory.write(Mem_B_RandomMode,true); //mb168
InternalMemory.write(Mem_B_GyreOffset,10); //mb169
InternalMemory.write(Mem_B_MoonMode,1); //mb170
InternalMemory.write(Mem_B_LightsOffPerc,1); //mb171
InternalMemory.write(Mem_B_FeedingSpeed,0); //mb172
InternalMemory.write(Mem_B_WCSpeed,0); //mb173
InternalMemory.write(Mem_B_ResetMemory,false); //mb199
}
#define NUMBERS_8x16
#define Var_Tide 4
#define Var_TideMode 5
// Define Relay Ports by Name
#define Return 1
#define Heater 2
#define Refugium 3
#define MediaPump 4
#define WhiteLeft 5
#define BlueLeft 6
#define Autotopoff 7
#define Skimmer 8
////// Place global variable code below here
// Custom classes
SunLocation sun;
Tide tide;
// Jebao Variables
byte DCPumpMode, DCPumpSpeed, DCPumpDuration;
// For Cloud and preset code
int DaylightPWMValue=0;
int ActinicPWMValue=0;
int DaylightPWMValue0=0; // For cloud code, channel 0
int DaylightPWMValue2=0; // For cloud code, chennel 2
int ActinicPWMValue1=0; // For cloud code, channel 0
int ActinicPWMValue3=0; // For cloud code, chennel 2
// Needs to be global for DrawCustomGraph()
int ScreenID=1;
////// Place global variable code above here
// Setup on controller startup/reset
void setup()
{
// This must be the first line
ReefAngel.Init(); //Initialize controller
for (int a=0;a<SIZE(menu_items);a++)
ReefAngel.InitMenu(pgm_read_word(&(menu_items[a])),a); // Initialize Menu
// Ports toggled in Feeding Mode
ReefAngel.FeedingModePorts = Port1Bit | Port2Bit ;
// Ports toggled in Water Change Mode
ReefAngel.WaterChangePorts = Port1Bit | Port2Bit | Port4Bit | Port7Bit | Port8Bit;
// Ports toggled when Lights On / Off menu entry selected
ReefAngel.LightsOnPorts = Port3Bit | Port5Bit | Port6Bit;
// Ports turned off when Overheat temperature exceeded
ReefAngel.OverheatShutoffPorts = Port2Bit | Port4Bit;
// Use T1 probe as temperature and overheat functions
ReefAngel.TempProbe = T1_PROBE;
ReefAngel.OverheatProbe = T1_PROBE;
// Feeeding and Water Change mode speed
// Ports that are always on
ReefAngel.Relay.On( Return ); // Return Pump
////// Place additional initialization code below here
ReefAngel.DCPump.UseMemory=false;
randomSeed(now()/SECS_PER_DAY);
if (InternalMemory.read(Mem_B_ResetMemory))
init_memory();
////// Place additional initialization code above here
}
void loop()
{
DelayedOnFeedMode(Return); // DelayedOn after feed mode change only
ReefAngel.Relay.Set(Refugium,!ReefAngel.Relay.Status(WhiteLeft));
ReefAngel.SingleATO(true,Autotopoff, InternalMemory.ATOExtendedTimeout_read(), InternalMemory.read(Mem_B_AtoHourInterval));
ReefAngel.Relay.Set(Skimmer, ReefAngel.HighATO.IsActive());
ReefAngel.DCPump.ExpansionChannel[4] = AntiSync; // Left Jebao RW4
ReefAngel.DCPump.ExpansionChannel[5] = Sync; // Right jebao rw4
ReefAngel.StandardHeater(Heater);
////// Place your custom code below here
// Added New features
SetSun(); // Setup Sun rise/set lighting
AcclimateLED(); // Apply acclimation dimming
SetMoon(); // Setup Moon rise/set lighting
FillInMoon(); // Fill in 5% to 0% gap in main LEDs
LEDPresets(); // Set preset light levels
CheckCloud(); // Check for cloud and lightning.
UpdateLED(); // Set Lights on and off in sync with dimming
SetTide(); // Set High/Low tide properties
SetDCPump(); // Set DCPump modes
////// Place your custom code above here
// This should always be the last line
ReefAngel.Portal( "addyourown" );
ReefAngel.DDNS( "1" ); // Your DDNS is addyourown
ReefAngel.ShowInterface();
}
void SetSun() {
// Start acclimation routine
int acclRiseOffset=InternalMemory.read(Mem_B_AcclRiseOffset)*60;
int acclSetOffset=InternalMemory.read(Mem_B_AcclSetOffset)*60;
byte acclDay=InternalMemory.read(Mem_B_AcclDay);
// See if we are acclimating corals and decrease the countdown each day
static boolean acclCounterReady=false;
if (now()%SECS_PER_DAY!=0) acclCounterReady=true;
if (now()%SECS_PER_DAY==0 && acclCounterReady && acclDay>0) {
acclDay--;
acclCounterReady=false;
InternalMemory.write(Mem_B_AcclDay,acclDay);
}
// End acclimation
// Add some customizable offsets
sun.Init(InternalMemory.read_int(Mem_I_Latitude), InternalMemory.read_int(Mem_I_Longitude));
int riseOffset=InternalMemory.read_int(Mem_I_RiseOffset);
int setOffset=InternalMemory.read_int(Mem_I_SetOffset);
sun.SetOffset(riseOffset,(acclDay*acclRiseOffset),setOffset,(-acclDay*acclSetOffset)); // Bahamas
sun.CheckAndUpdate(); // Calculate today's Sunrise / Sunset
byte lightOffset=InternalMemory.read(Mem_B_LightOffset); // left right separation
byte actinicOffset=InternalMemory.ActinicOffset_read();
// Make sure light resets to zero at night.
for(int i=0;i<4;i++) { ReefAngel.PWM.SetChannel(i,0); }
switch(InternalMemory.read(Mem_B_LightMode)) {
case 0: {
// Daylights
ReefAngel.PWM.Channel0PWMSlope(lightOffset,0);
ReefAngel.PWM.Channel2PWMSlope(0,lightOffset);
// Actinics
ReefAngel.PWM.Channel1PWMSlope(actinicOffset+lightOffset,actinicOffset);
ReefAngel.PWM.Channel3PWMSlope(actinicOffset,actinicOffset+lightOffset);
break;
}
case 1: {
// Daylights
ReefAngel.PWM.Channel0PWMParabola(lightOffset,0);
ReefAngel.PWM.Channel2PWMParabola(0,lightOffset);
// Actinics
ReefAngel.PWM.Channel1PWMParabola(actinicOffset+lightOffset,actinicOffset);
ReefAngel.PWM.Channel3PWMParabola(actinicOffset,actinicOffset+lightOffset);
break;
}
case 2: {
// Daylights
ReefAngel.PWM.Channel0PWMSmoothRamp(lightOffset,0);
ReefAngel.PWM.Channel2PWMSmoothRamp(0,lightOffset);
// Actinics
ReefAngel.PWM.Channel1PWMSmoothRamp(actinicOffset+lightOffset,actinicOffset);
ReefAngel.PWM.Channel3PWMSmoothRamp(actinicOffset,actinicOffset+lightOffset);
break;
}
case 3: {
// Daylights
ReefAngel.PWM.Channel0PWMSigmoid(lightOffset,0);
ReefAngel.PWM.Channel2PWMSigmoid(0,lightOffset);
// Actinics
ReefAngel.PWM.Channel1PWMSigmoid(actinicOffset+lightOffset,actinicOffset);
ReefAngel.PWM.Channel3PWMSigmoid(actinicOffset,actinicOffset+lightOffset);
break;
}
case 4: { // Reverse the actinics in the morning
// Daylights
ReefAngel.PWM.Channel0PWMParabola(lightOffset+actinicOffset,0);
ReefAngel.PWM.Channel2PWMParabola(actinicOffset,lightOffset);
// Actinics
ReefAngel.PWM.Channel1PWMParabola(lightOffset,actinicOffset);
ReefAngel.PWM.Channel3PWMParabola(0,actinicOffset+lightOffset);
break;
}
}
}
void SetMoon() {
byte offset=InternalMemory.read(Mem_B_MoonOffset);
byte startD=InternalMemory.read(Mem_B_PWMSlopeStartD);
byte endD=InternalMemory.read(Mem_B_PWMSlopeEndD);
byte timeD=InternalMemory.read(Mem_B_PWMSlopeDurationD);
byte startA=InternalMemory.read(Mem_B_PWMSlopeStartA);
byte endA=InternalMemory.read(Mem_B_PWMSlopeEndA);
byte timeA=InternalMemory.read(Mem_B_PWMSlopeDurationA);
time_t onTime=ScheduleTime(Moon.riseH, Moon.riseM,0);
time_t offTime=ScheduleTime(Moon.setH, Moon.setM,0);
time_t offsetOnTime=ScheduleTime(Moon.riseH, Moon.riseM,0)-(offset*60);
time_t offsetOffTime=ScheduleTime(Moon.setH, Moon.setM,0)-(offset*60);
byte actRiseH=(offsetOnTime%SECS_PER_DAY)/SECS_PER_HOUR;
byte actRiseM=((offsetOnTime%SECS_PER_DAY)%SECS_PER_HOUR)/60;
byte actSetH=(offsetOffTime%SECS_PER_DAY)/SECS_PER_HOUR;
byte actSetM=((offsetOffTime%SECS_PER_DAY)%SECS_PER_HOUR)/60;
static byte mp=MoonPhase();
if (mp!=MoonPhase()) {
InternalMemory.write(Mem_B_PWMSlopeEndD,mp);
InternalMemory.write(Mem_B_PWMSlopeEndA,mp);
mp=MoonPhase();
}
moon_init(InternalMemory.read_int(Mem_I_Latitude), InternalMemory.read_int(Mem_I_Longitude));
// Make sure light resets to zero at night.
ReefAngel.PWM.SetDaylight(0);
ReefAngel.PWM.SetActinic(0);
switch(InternalMemory.read(Mem_B_MoonMode)) {
case 0: {
// Daylights
ReefAngel.PWM.SetDaylightRaw(PWMSlopeHighRes(Moon.riseH,Moon.riseM,Moon.setH,Moon.setM,startA,endA,timeA,0));
ReefAngel.PWM.SetActinicRaw(PWMSlopeHighRes(actRiseH,actRiseM,actSetH,actSetM,startD,endD,timeD,0));
break;
}
case 1: {
ReefAngel.PWM.SetDaylightRaw(PWMParabolaHighRes(Moon.riseH,Moon.riseM,Moon.setH,Moon.setM, startA,endA,0));
ReefAngel.PWM.SetActinicRaw(PWMParabolaHighRes(actRiseH,actRiseM,actSetH,actSetM, startD,endD,0));
break;
}
case 2: {
ReefAngel.PWM.SetDaylightRaw(PWMSmoothRampHighRes(Moon.riseH,Moon.riseM,Moon.setH,Moon.setM,startA,endA,timeA,0));
ReefAngel.PWM.SetActinicRaw(PWMSmoothRampHighRes(actRiseH,actRiseM,actSetH,actSetM,startD,endD,timeD,0));
break;
}
case 3: {
ReefAngel.PWM.SetDaylightRaw(PWMSigmoidHighRes(Moon.riseH,Moon.riseM,Moon.setH,Moon.setM,startA,endA,0));
ReefAngel.PWM.SetActinicRaw(PWMSigmoidHighRes(actRiseH,actRiseM,actSetH,actSetM,startD,endD,0));
break;
}
}
}
void FillInMoon() {
// Extend the sunrise/sunset to fill in gaps when fixtures shut off.
byte actinicOffset=InternalMemory.ActinicOffset_read();
byte lightOffset=InternalMemory.read(Mem_B_LightOffset); // left right separation
int LightsOffPerc=40.95*InternalMemory.read(Mem_B_LightsOffPerc);
int onTime=NumMins(InternalMemory.StdLightsOnHour_read(),InternalMemory.StdLightsOnMinute_read())-(actinicOffset+(2*lightOffset));
int offTime=NumMins(InternalMemory.StdLightsOffHour_read(),InternalMemory.StdLightsOffMinute_read())+(actinicOffset+(2*lightOffset));
int moonVal=ReefAngel.PWM.GetDaylightValueRaw();
int channelVal=PWMSlopeHighRes(onTime/60,onTime%60,offTime/60,offTime%60,0,100,lightOffset,0);
if (ReefAngel.PWM.GetChannelValueRaw(1)<=LightsOffPerc && channelVal>ReefAngel.PWM.GetDaylightValueRaw())
ReefAngel.PWM.SetDaylightRaw(channelVal);
if (ReefAngel.PWM.GetChannelValueRaw(3)<=LightsOffPerc && channelVal>ReefAngel.PWM.GetActinicValueRaw())
ReefAngel.PWM.SetActinicRaw(channelVal);
DaylightPWMValue=ReefAngel.PWM.GetDaylightValueRaw();
ActinicPWMValue=ReefAngel.PWM.GetActinicValueRaw();
}
void AcclimateLED() {
byte acclDay=InternalMemory.read(Mem_B_AcclDay);
if (acclDay > 0) {
float acclActinicOffset=acclDay*(40.95*(((float)InternalMemory.read(Mem_B_AcclActinicOffset)/100)));
float acclDaylightOffset=acclDay*(40.95*((float)InternalMemory.read(Mem_B_AcclDaylightOffset)/100));
float endPerc;
endPerc=40.95*InternalMemory.PWMSlopeEnd1_read();
ReefAngel.PWM.SetChannelRaw(1,map(ReefAngel.PWM.GetChannelValueRaw(1),0,endPerc,0,endPerc-acclActinicOffset));
endPerc=40.95*InternalMemory.PWMSlopeEnd3_read();
ReefAngel.PWM.SetChannelRaw(3,map(ReefAngel.PWM.GetChannelValueRaw(3),0,endPerc,0,endPerc-acclActinicOffset));
endPerc=40.95*InternalMemory.PWMSlopeEnd0_read();
ReefAngel.PWM.SetChannelRaw(0,map(ReefAngel.PWM.GetChannelValueRaw(0),0,endPerc,0,endPerc-acclDaylightOffset));
endPerc=40.95*InternalMemory.PWMSlopeEnd2_read();
ReefAngel.PWM.SetChannelRaw(2,map(ReefAngel.PWM.GetChannelValueRaw(2),0,endPerc,0,endPerc-acclDaylightOffset));
}
}
#define LED_1to1 Box2_Port1
#define LED_2to1 Box2_Port2
#define LED_3to1 Box2_Port3
#define LED_BLUE Box2_Port4
#define LED_WHITE Box2_Port5
#define LED_MOON Box2_Port6
#define LED_STORM Box2_Port7
#define TRIGGER_STORM Box2_Port8
void resetRelayBox(byte ID) {
// toggle all relays except for the one selected
for (int i=Box2_Port1;i<=Box2_Port4;i++) {
if (i!=ID) ReefAngel.Relay.Auto(i);
}
}
void LEDPresets() {
static byte lastPreset=0;
DaylightPWMValue0=ReefAngel.PWM.GetChannelValueRaw(0);
ActinicPWMValue1=ReefAngel.PWM.GetChannelValueRaw(1);
DaylightPWMValue2=ReefAngel.PWM.GetChannelValueRaw(2);
ActinicPWMValue3=ReefAngel.PWM.GetChannelValueRaw(3);
DaylightPWMValue=ReefAngel.PWM.GetDaylightValueRaw();
ActinicPWMValue=ReefAngel.PWM.GetActinicValueRaw();
if (ReefAngel.Relay.isMaskOn(LED_1to1)) {
if (lastPreset!=1) resetRelayBox(LED_1to1);
DaylightPWMValue0=90*40.95;
ActinicPWMValue1=10*40.95;
DaylightPWMValue2=90*40.95;
ActinicPWMValue3=10*40.95;
lastPreset=1;
}
if (ReefAngel.Relay.isMaskOff(LED_1to1)) {
if (lastPreset!=2) resetRelayBox(LED_1to1);
DaylightPWMValue0=10*40.95;
ActinicPWMValue1=90*40.95;
DaylightPWMValue2=10*40.95;
ActinicPWMValue3=90*40.95;
lastPreset=2;
}
if (ReefAngel.Relay.isMaskOn(LED_2to1)) {
if (lastPreset!=3) resetRelayBox(LED_2to1);
DaylightPWMValue0=60*40.95;
ActinicPWMValue1=40*40.95;
DaylightPWMValue2=60*40.95;
ActinicPWMValue3=40*40.95;
lastPreset=3;
}
if (ReefAngel.Relay.isMaskOff(LED_2to1)) {
if (lastPreset!=4) resetRelayBox(LED_2to1);
DaylightPWMValue0=40*40.95;
ActinicPWMValue1=60*40.95;
DaylightPWMValue2=40*40.95;
ActinicPWMValue3=60*40.95;
lastPreset=4;
}
if (ReefAngel.Relay.isMaskOn(LED_3to1)) {
if (lastPreset!=5) resetRelayBox(LED_3to1);
DaylightPWMValue0=75*40.95;
ActinicPWMValue1=25*40.95;
DaylightPWMValue2=75*40.95;
ActinicPWMValue3=25*40.95;
lastPreset=5;
}
if (ReefAngel.Relay.isMaskOff(LED_3to1)) {
if (lastPreset!=6) resetRelayBox(LED_3to1);
DaylightPWMValue0=25*40.95;
ActinicPWMValue1=75*40.95;
DaylightPWMValue2=25*40.95;
ActinicPWMValue3=75*40.95;
lastPreset=6;
}
if (ReefAngel.Relay.isMaskOn(LED_BLUE)) {
if (lastPreset!=9) resetRelayBox(LED_BLUE);
DaylightPWMValue0=0;
ActinicPWMValue1=80*40.95;
DaylightPWMValue2=0;
ActinicPWMValue3=80*40.95;
lastPreset=9;
}
if (ReefAngel.Relay.isMaskOff(LED_BLUE)) {
if (lastPreset!=10) resetRelayBox(LED_BLUE);
ActinicPWMValue1=0;
ActinicPWMValue3=0;
lastPreset=10;
}
if (ReefAngel.Relay.isMaskOn(LED_WHITE)) {
if (lastPreset!=11) resetRelayBox(LED_WHITE);
DaylightPWMValue0=80*40.95;
ActinicPWMValue1=0;
DaylightPWMValue2=80*40.95;
ActinicPWMValue3=0;
lastPreset=11;
}
if (ReefAngel.Relay.isMaskOff(LED_WHITE)) {
if (lastPreset!=12) resetRelayBox(LED_WHITE);
DaylightPWMValue0=0;
DaylightPWMValue2=0;
lastPreset=12;
}
if (ReefAngel.Relay.isMaskOn(LED_MOON)) {
if (lastPreset!=13) resetRelayBox(LED_MOON);
DaylightPWMValue=4095;
ActinicPWMValue=4095;
lastPreset=13;
}
if (ReefAngel.Relay.isMaskOff(LED_MOON)) {
if (lastPreset!=14) resetRelayBox(LED_MOON);
DaylightPWMValue=0;
ActinicPWMValue=0;
lastPreset=14;
}
}
// Write updated values to the channels
void UpdateLED() {
ReefAngel.PWM.SetChannelRaw(0,DaylightPWMValue0);
ReefAngel.PWM.SetChannelRaw(1,ActinicPWMValue1);
ReefAngel.PWM.SetChannelRaw(2,DaylightPWMValue2);
ReefAngel.PWM.SetChannelRaw(3,ActinicPWMValue3);
ReefAngel.PWM.SetDaylightRaw(DaylightPWMValue);
ReefAngel.PWM.SetActinicRaw(ActinicPWMValue);
byte LightsOffPerc=40.95*InternalMemory.read(Mem_B_LightsOffPerc);
if (ReefAngel.PWM.GetChannelValueRaw(0)>=LightsOffPerc) ReefAngel.Relay.On(WhiteLeft); else ReefAngel.Relay.Off(WhiteLeft);
if (ReefAngel.PWM.GetChannelValueRaw(1)>=LightsOffPerc) ReefAngel.Relay.On(BlueLeft); else ReefAngel.Relay.Off(BlueLeft);
}
void SetTide() {
byte nightSpeed=InternalMemory.read(Mem_B_NightSpeed);
byte tideMin=InternalMemory.read(Mem_B_TideMin);
byte tideMax=InternalMemory.read(Mem_B_TideMax);
// Set tide offsets
tide.SetOffset(tideMin, tideMax);
// Set tide speed. Slope in/out of Night Mode
tide.SetSpeed(PWMSlope(sun.GetRiseHour()-1,sun.GetRiseMinute(),
sun.GetSetHour(),sun.GetSetMinute(),nightSpeed+tideMin,DCPumpSpeed,120,nightSpeed+tideMin));
// Show tide info on portal
ReefAngel.CustomVar[Var_Tide]=tide.CalcTide();
}
void SetDCPump() {
int ntmDelay=InternalMemory.read(Mem_B_NTMDelay)*60;
int ntmTime=InternalMemory.read(Mem_B_NTMTime)*60;
boolean nightDCPump=InternalMemory.read(Mem_B_NightDCPump);
boolean feedingDCPump=InternalMemory.read(Mem_B_FeedingDCPump);
static time_t t;
ReefAngel.DCPump.FeedingSpeed=InternalMemory.read(Mem_B_FeedingSpeed);
ReefAngel.DCPump.WaterChangeSpeed=InternalMemory.read(Mem_B_WCSpeed);
DCPumpMode=InternalMemory.DCPumpMode_read();
DCPumpSpeed=InternalMemory.DCPumpSpeed_read();
DCPumpDuration=InternalMemory.DCPumpDuration_read();
if ((now()-t > ntmDelay && now()-t < ntmTime+ntmDelay) && feedingDCPump) {
// Post feeding mode
DCPumpMode=Smart_NTM;
DCPumpSpeed=InternalMemory.read(Mem_B_NTMSpeed);
DCPumpDuration=InternalMemory.read(Mem_B_NTMDuration);
} else if (!sun.IsDaytime() && nightDCPump) {
DCPumpMode=Night;
DCPumpSpeed=InternalMemory.read(Mem_B_NightSpeed);
DCPumpDuration=InternalMemory.read(Mem_B_NightDuration);
} else {
if (DCPumpMode!=Night && ReefAngel.DCPump.Mode==Night)
ReefAngel.DCPump.SetMode(Night_Stop,0,0);
}
if (ReefAngel.DisplayedMenu==FEEDING_MODE) {
t=now(); // Run post feeding mode when this counter stops
} else if (ReefAngel.DisplayedMenu==WATERCHANGE_MODE) {
// Not needed anymore.
// ReefAngel.DCPump.SetMode(Constant,25,0);
} else {
if ((DCPumpMode==Smart_NTM) || (DCPumpMode==ShortPulse)) DCPumpDuration=InternalMemory.read(Mem_B_NTMDuration);
(DCPumpMode==Custom) ? DCPumpCustom() : ReefAngel.DCPump.SetMode(DCPumpMode,DCPumpSpeed,DCPumpDuration);
}
}
void RefugiumLight() {if (ReefAngel.DisplayedMenu==WATERCHANGE_MODE) {
ReefAngel.Relay.On(Refugium);} }
void DCPumpCustom() {
static boolean changeMode;
byte rcSpeed, rcSpeedAS;
// Define new modes
const int BHazard=15;
const int RA_ReefCrest=16;
const int RA_Lagoon=17;
const int RA_TidalSwell=18;
const int RA_Smart_NTM=19;
const int RA_ShortPulse=20;
const int RA_LongPulse=21;
byte tideSpeed=tide.CalcTide();
byte tideMin=InternalMemory.read(Mem_B_TideMin);
byte tideMax=InternalMemory.read(Mem_B_TideMax);
byte tideMode=InternalMemory.read(Mem_B_TideMode);
float pumpOffset=(float) InternalMemory.read(Mem_B_PumpOffset)/100;
byte RandomModes[]={ ReefCrest, TidalSwell, Lagoon, ShortPulse, LongPulse, BHazard, Else, Sine };
// if (now()%SECS_PER_DAY!=0 && InternalMemory.read(Mem_B_RandomMode)) changeMode=true;
// if (now()%SECS_PER_DAY==0 && changeMode) {
if (now()%(6*SECS_PER_HOUR)!=10 && InternalMemory.read(Mem_B_RandomMode)) changeMode=true;
if (now()%(6*SECS_PER_HOUR)==10 && changeMode) {
tideMode=random(100)%sizeof(RandomModes);
InternalMemory.write(Mem_B_TideMode,tideMode);
changeMode=false;
}
// Choose another random mode if triggered
if (InternalMemory.read(Mem_B_ForceRandomTide)) {
tideMode=random(100)%sizeof(RandomModes);
InternalMemory.write(Mem_B_TideMode,tideMode);
InternalMemory.write(Mem_B_ForceRandomTide,false);
}
ReefAngel.CustomVar[Var_TideMode]=tideMode+1;
switch (RandomModes[tideMode]) {
case ReefCrest: {
ReefAngel.DCPump.SetMode(ReefCrest,tideSpeed,DCPumpDuration);
return;
break;
}
case Lagoon: {
ReefAngel.DCPump.SetMode(Lagoon,tideSpeed,DCPumpDuration);
return;
break;
}
case TidalSwell: {
ReefAngel.DCPump.SetMode(TidalSwell,tideSpeed,DCPumpDuration);
return;
break;
}
case Smart_NTM: {
ReefAngel.DCPump.SetMode(Smart_NTM,tideSpeed,DCPumpDuration);
return;
break;
}
case ShortPulse: {
ReefAngel.DCPump.SetMode(ShortPulse,tideSpeed,DCPumpDuration);
return;
break;
}
case LongPulse: {
ReefAngel.DCPump.SetMode(LongPulse,tideSpeed,DCPumpDuration);
return;
break;
}
case RA_ReefCrest: {
rcSpeed=ReefCrestMode(tideSpeed,DCPumpDuration*2,true);
rcSpeedAS=ReefCrestMode(tideSpeed,DCPumpDuration*2,false);
break;
}
case RA_Lagoon: {
rcSpeed=ReefCrestMode(tideSpeed,DCPumpDuration,true);
rcSpeedAS=ReefCrestMode(tideSpeed,DCPumpDuration,false);
break;
}
case RA_TidalSwell: {
rcSpeed=TidalSwellMode(tideSpeed,true);
rcSpeedAS=TidalSwellMode(tideSpeed,false);
break;
}
case RA_Smart_NTM: {
rcSpeed=NutrientTransportMode(0,tideSpeed,DCPumpDuration*50,true);
rcSpeedAS=NutrientTransportMode(0,tideSpeed,DCPumpDuration*50,false);
break;
}
case RA_ShortPulse: {
rcSpeed=ShortPulseMode(0,tideSpeed,DCPumpDuration*50,true);
rcSpeedAS=ShortPulseMode(0,tideSpeed,DCPumpDuration*50,false);
break;
}
case RA_LongPulse: {
rcSpeed=LongPulseMode(0,tideSpeed,DCPumpDuration,true);
rcSpeedAS=LongPulseMode(0,tideSpeed,DCPumpDuration,false);
break;
}
case Else: {
rcSpeed=ElseMode(tideSpeed,DCPumpDuration*2,true);
rcSpeedAS=ElseMode(tideSpeed,DCPumpDuration*2,false);
break;
}
case BHazard: {
rcSpeed=millis()%1200>800?tideSpeed:0;
rcSpeedAS=millis()%1200<400?0:tideSpeed;
break;
}
case Sine: {
rcSpeed=SineMode(tideSpeed-tideMin,tideSpeed+tideMin,DCPumpDuration*100,true);
rcSpeedAS=SineMode(tideSpeed-tideMin,tideSpeed+tideMin,DCPumpDuration*100,false);
break;
}
default: {
rcSpeed=tideSpeed;
rcSpeedAS=tideSpeed;
pumpOffset=(float) InternalMemory.read(Mem_B_GyreOffset)/100;
}
}
ReefAngel.DCPump.SetMode(Custom,rcSpeedAS*pumpOffset,tide.isOutgoing());
ReefAngel.DCPump.SetMode(Custom,rcSpeed,tide.isIncoming());
}
void NextDCPumpMode() {
DCPumpMode++;
if (DCPumpMode > 12) {
DCPumpMode=0;
DCPumpSpeed=50; // Constant
} else if (DCPumpMode == 1) {
DCPumpSpeed=40; // Lagoon
} else if (DCPumpMode == 2) {
DCPumpSpeed=45; // Reef Crest
} else if (DCPumpMode == 3) {
DCPumpSpeed=55; DCPumpDuration=10; // Short Pulse
} else if (DCPumpMode == 4) {
DCPumpSpeed=55; DCPumpDuration=20; // Long Pulse
} else if (DCPumpMode == 5) {
DCPumpSpeed=InternalMemory.read(Mem_B_NTMSpeed);
DCPumpDuration=InternalMemory.read(Mem_B_NTMDuration); // Smart_NTM
} else if (DCPumpMode == 6) {
DCPumpSpeed=50; DCPumpDuration=10; // Smart_TSM
} else if (DCPumpMode == 7) {
DCPumpSpeed=InternalMemory.read(Mem_B_NightSpeed);
DCPumpDuration=InternalMemory.read(Mem_B_NightDuration);
DCPumpMode=9; // Night
} else if (DCPumpMode == 10) {
DCPumpSpeed=65; DCPumpDuration=5; // Storm
} else if (DCPumpMode == 11) {
DCPumpSpeed=45; DCPumpDuration=10; // Custom
}
if (DCPumpMode!=InternalMemory.DCPumpMode_read())
InternalMemory.DCPumpMode_write(DCPumpMode);
if (DCPumpSpeed!=InternalMemory.DCPumpSpeed_read())
InternalMemory.DCPumpSpeed_write(DCPumpSpeed);
if (DCPumpDuration!=InternalMemory.DCPumpDuration_read())
InternalMemory.DCPumpDuration_write(DCPumpDuration);
}
// Menu Code
void MenuEntry1() {
ReefAngel.FeedingModeStart();
}
void MenuEntry2() {
ReefAngel.WaterChangeModeStart();
}
void MenuEntry3() {
ReefAngel.ATOClear();
ReefAngel.DisplayMenuEntry("Clear ATO Timeout");
}
void MenuEntry4() {
NextDCPumpMode();
ReefAngel.DisplayedMenu = RETURN_MAIN_MODE;
}
void MenuEntry5() {
ReefAngel.SetupCalibratePH();
}
void MenuEntry6() {
ReefAngel.OverheatClear();
ReefAngel.DisplayMenuEntry("Clear Overheat");
}
void MenuEntry7() {
ReefAngel.SetupDateTime();
}
void MenuEntry8() {
// Toggle refugium light between on/auto.
ReefAngel.Relay.Override(Refugium, ReefAngel.Relay.Status(Refugium)+1);
ReefAngel.DisplayedMenu = RETURN_MAIN_MODE;
}
// Custom Main Screen
void DrawCustomMain() {
const int NumScreens=4;
static boolean drawGraph=true;
// Main Header
// ReefAngel.LCD.DrawText(DefaultFGColor, DefaultBGColor, 35, 2,"Troy's Reef");
ReefAngel.LCD.DrawDate(5,2);
ReefAngel.LCD.Clear(COLOR_BLACK, 1, 11, 128, 11);
// Param Header
DrawParams(5,14);
switch (ScreenID) {
case 0:
{
if (drawGraph) { ReefAngel.LCD.DrawGraph(5,40); drawGraph=false; }
break;
}
case 1: { DrawStatus(5,40); break; }
case 2: { DrawSunMoon(5,40); break; }
case 3: { DrawClouds(5,50); break; }
}
// Draw Relays
DrawRelays(12,94);
// Date+Time
// ReefAngel.LCD.DrawDate(5,122);
if (ReefAngel.Joystick.IsLeft()) {
ReefAngel.ClearScreen(DefaultBGColor);
ScreenID--; drawGraph=true;
}
if (ReefAngel.Joystick.IsRight()) {
ReefAngel.ClearScreen(DefaultBGColor);
ScreenID++; drawGraph=true;
}
if (ScreenID<0) ScreenID=NumScreens-1;
if (ScreenID>=NumScreens) ScreenID=0;
}
void DrawCustomGraph() {
if (ScreenID==0)
ReefAngel.LCD.DrawGraph(5, 40);
}
void DrawParams(int x, int y) {
char buf[16];
ReefAngel.LCD.DrawText(COLOR_BLACK,DefaultBGColor,x+5,y,"Temp:");
ReefAngel.LCD.DrawText(COLOR_BLACK,DefaultBGColor,x+80, y, "PH:");
// Temp and PH
y+=2;
ConvertNumToString(buf, ReefAngel.Params.Temp[T2_PROBE], 10);
ReefAngel.LCD.DrawText(T2TempColor, DefaultBGColor, x+45, y, buf);
y+=6;
ConvertNumToString(buf, ReefAngel.Params.Temp[T1_PROBE], 10);
ReefAngel.LCD.DrawLargeText(T1TempColor, DefaultBGColor, x+5, y, buf, Num8x16);
ConvertNumToString(buf, ReefAngel.Params.PH, 100);
ReefAngel.LCD.DrawLargeText(PHColor, DefaultBGColor, x+80, y, buf, Num8x16);
y+=5;
ConvertNumToString(buf, ReefAngel.Params.Temp[T3_PROBE], 10);
ReefAngel.LCD.DrawText(T3TempColor, DefaultBGColor, x+45, y, buf);
}
void DrawStatus(int x, int y) {
int t=x;
ReefAngel.LCD.DrawLargeText(COLOR_INDIGO,DefaultBGColor,15,y,"High",Font8x16);
ReefAngel.LCD.DrawLargeText(COLOR_INDIGO,DefaultBGColor,85,y,"Low",Font8x16);
if (ReefAngel.HighATO.IsActive()) {
ReefAngel.LCD.FillCircle(55,y+3,5,COLOR_GREEN);
} else {
ReefAngel.LCD.FillCircle(55,y+3,5,COLOR_RED);
}
if (ReefAngel.LowATO.IsActive()) {
ReefAngel.LCD.FillCircle(70,y+3,5,COLOR_GREEN);
} else {
ReefAngel.LCD.FillCircle(70,y+3,5,COLOR_RED);
}
y+=12;
// DC Pump Mode
ReefAngel.LCD.DrawText(0,255,x,y,"DC:"); x+=20;
ReefAngel.LCD.Clear(DefaultBGColor,x,y,t+(128-t),y+8);
if (DCPumpMode == 0) ReefAngel.LCD.DrawLargeText(COLOR_GREEN,255,x,y,"Constant");
else if (DCPumpMode == 1) ReefAngel.LCD.DrawLargeText(COLOR_GOLD,255,x,y,"Lagoon");
else if (DCPumpMode == 2) ReefAngel.LCD.DrawLargeText(COLOR_GOLD,255,x,y,"Reef Crest");
else if (DCPumpMode == 3) ReefAngel.LCD.DrawLargeText(COLOR_RED,255,x,y,"Short Pulse");
else if (DCPumpMode == 4) ReefAngel.LCD.DrawLargeText(COLOR_RED,255,x,y,"Long Pulse");
else if (DCPumpMode == 5) ReefAngel.LCD.DrawLargeText(COLOR_MAGENTA,255,x,y,"Smart NTM");
else if (DCPumpMode == 6) ReefAngel.LCD.DrawLargeText(COLOR_MAGENTA,255,x,y,"Tidal Swell");
else if (DCPumpMode == 9) ReefAngel.LCD.DrawLargeText(COLOR_WHITE,0,x,y,"Night");
else if (DCPumpMode == 10) ReefAngel.LCD.DrawLargeText(COLOR_BLUE,0,x,y,"Storm");
else if (DCPumpMode == 11) ReefAngel.LCD.DrawLargeText(COLOR_BLUE,255,x,y,"Custom");
y+=10; x=t;
ReefAngel.LCD.DrawText(0,255,x,y,"DC Speed:"); x+=60;
ReefAngel.LCD.Clear(DefaultBGColor,x,y,128,y+8);
ReefAngel.LCD.DrawText(COLOR_BLUE, DefaultBGColor,x,y,DCPumpSpeed); x+=15;
ReefAngel.LCD.DrawText(COLOR_BLUE, DefaultBGColor,x,y,"/"); x+=10;
ReefAngel.LCD.DrawText(COLOR_BLUE, DefaultBGColor,x,y,DCPumpDuration);
y+=10; x=t;
// Display Acclimation timer
byte acclDay=InternalMemory.read(Mem_B_AcclDay);
if (acclDay > 0) {
ReefAngel.LCD.DrawText(DefaultFGColor,DefaultBGColor,x,y,"Acclimation Day:"); x+=100;
ReefAngel.LCD.DrawSingleMonitor(acclDay,DefaultFGColor,x,y,1);
} else {
ReefAngel.LCD.Clear(DefaultBGColor,x,y,128,y+8);
}
}
void DrawSunMoon(int x, int y) {
char buf[16];
int t=x;
y+=2;
/// Display Sunrise / Sunset
sprintf(buf, "%02d:%02d", sun.GetRiseHour(), sun.GetRiseMinute());
ReefAngel.LCD.DrawText(COLOR_BLACK,DefaultBGColor,x,y,"Rise:"); x+=31;
ReefAngel.LCD.DrawText(COLOR_RED,DefaultBGColor,x,y,buf);
sprintf(buf, "%02d:%02d", sun.GetSetHour(), sun.GetSetMinute()); x+=36;
ReefAngel.LCD.DrawText(COLOR_BLACK,DefaultBGColor,x,y,"Set:"); x+=25;
ReefAngel.LCD.DrawText(COLOR_RED,DefaultBGColor,x,y,buf);
y+=15; x=t;
/// Display Moonrise / Moonset
sprintf(buf, "%02d:%02d", Moon.riseH, Moon.riseM);
ReefAngel.LCD.DrawText(COLOR_BLACK,DefaultBGColor,x,y,"MR:"); x+=21;
ReefAngel.LCD.DrawText(COLOR_RED,DefaultBGColor,x,y,buf);
sprintf(buf, "%02d:%02d", Moon.setH, Moon.setM); x+=36;
ReefAngel.LCD.DrawText(COLOR_BLACK,DefaultBGColor,x,y,"MS:"); x+=21;
ReefAngel.LCD.DrawText(COLOR_RED,DefaultBGColor,x,y,buf); x+=36;
if (Moon.isUp) ReefAngel.LCD.DrawText(COLOR_RED,DefaultBGColor,x,y,"@");
else ReefAngel.LCD.DrawText(COLOR_RED,DefaultBGColor,x,y,"_");
y+=10; x=t;
// MoonPhase
ReefAngel.LCD.DrawText(0,255,x,y,"Moon:");
ReefAngel.LCD.Clear(DefaultBGColor,x+32,y,128,y+8);
ReefAngel.LCD.DrawText(COLOR_MAGENTA,255,x+32,y,MoonPhaseLabel());
y+=10; x=t;
// MoonLight %
ReefAngel.LCD.DrawText(COLOR_BLACK,DefaultBGColor,x,y,"MoonLights:"); x+=68;
ReefAngel.LCD.DrawSingleMonitor(ReefAngel.PWM.GetDaylightValue(),DPColor,x,y,1);
x+=5*(intlength(ReefAngel.PWM.GetDaylightValue())+1);
ReefAngel.LCD.DrawText(DPColor, DefaultBGColor, x, y, "%");
}
void DrawRelays(int x, int y) {
// Draw Relays
byte TempRelay = ReefAngel.Relay.RelayData;
TempRelay &= ReefAngel.Relay.RelayMaskOff;
TempRelay |= ReefAngel.Relay.RelayMaskOn;
ReefAngel.LCD.DrawOutletBox(x, y, TempRelay);
y+=12;
TempRelay = ReefAngel.Relay.RelayDataE[0];
TempRelay &= ReefAngel.Relay.RelayMaskOffE[0];
TempRelay |= ReefAngel.Relay.RelayMaskOnE[0];
ReefAngel.LCD.DrawOutletBox(x, y, TempRelay);
y+=12;
TempRelay = ReefAngel.Relay.RelayDataE[1];
TempRelay &= ReefAngel.Relay.RelayMaskOffE[1];
TempRelay |= ReefAngel.Relay.RelayMaskOnE[1];
ReefAngel.LCD.DrawOutletBox(x, y, TempRelay);
}
void DelayedOnFeedMode(byte relay) {
static unsigned long startTime=now();
if ( (startTime==LastStart || ReefAngel.DisplayedMenu==WATERCHANGE_MODE) && ReefAngel.HighATO.IsActive()) {
ReefAngel.Relay.On(relay);
} else {
ReefAngel.Relay.DelayedOn(relay);
}
}
// ------------------------------------------------------------
// Change the values below to customize your cloud/storm effect
// Frequency in days based on the day of the month - number 2 means every 2 days, for example (day 2,4,6 etc)
// For testing purposes, you can use 1 and cause the cloud to occur everyday
#define Clouds_Every_X_Days InternalMemory.read(Mem_B_CloudsEveryXDays)
// Percentage chance of a cloud happening today
// For testing purposes, you can use 100 and cause the cloud to have 100% chance of happening
#define Cloud_Chance_per_Day InternalMemory.read(Mem_B_CloudChancePerDay)
// Minimum number of minutes for cloud duration. Don't use min duration of less than 6
#define Min_Cloud_Duration InternalMemory.read(Mem_B_MinCloudDuration)
// Maximum number of minutes for the cloud duration. Don't use max duration of more than 255
#define Max_Cloud_Duration InternalMemory.read(Mem_B_MaxCloudDuration)
// Minimum number of clouds that can happen per day
#define Min_Clouds_per_Day InternalMemory.read(Mem_B_MinCloudsPerDay)
// Maximum number of clouds that can happen per day
#define Max_Clouds_per_Day InternalMemory.read(Mem_B_MaxCloudsPerDay)
// Only start the cloud effect after this setting
// In this example, start cloud after noon
#define Start_Cloud_After NumMins(InternalMemory.read(Mem_B_StartCloudAfterHour),InternalMemory.read(Mem_B_StartCloudAfterMin))
// Always end the cloud effect before this setting
// In this example, end cloud before 9:00pm
#define End_Cloud_Before NumMins(InternalMemory.read(Mem_B_EndCloudBeforeHour),InternalMemory.read(Mem_B_EndCloudBeforeMin))
// Percentage chance of a lightning happen for every cloud
// For testing purposes, you can use 100 and cause the lightning to have 100% chance of happening
#define Lightning_Chance_per_Cloud InternalMemory.read(Mem_B_LightningChance)
// Note: Make sure to choose correct values that will work within your PWMSLope settings.
// For example, in our case, we could have a max of 5 clouds per day and they could last for 50 minutes.
// Which could mean 250 minutes of clouds. We need to make sure the PWMSlope can accomodate 250 minutes
// of effects or unforseen result could happen.
// Also, make sure that you can fit double those minutes between Start_Cloud_After and End_Cloud_Before.
// In our example, we have 510 minutes between Start_Cloud_After and End_Cloud_Before, so double the
// 250 minutes (or 500 minutes) can fit in that 510 minutes window.
// It's a tight fit, but it did.
//#define printdebug // Uncomment this for debug print on Serial Monitor window
#define forcecloudcalculation // Uncomment this to force the cloud calculation to happen in the boot process.
// Add Random Lightning modes
#define Calm 0 // No lightning
#define Slow 1 // 5 seconds of slow lightning in the middle of a cloud for ELN style (slow response) drivers
#define Fast 2 // 5 seconds of fast lightning in the middle of a cloud for LDD style (fast response) drivers
#define Mega 3 // Lightning throughout the cloud, higher chance as it gets darker
#define Mega2 4 // Like Mega, but with more lightning
// ------------------------------------------------------------
// Do not change anything below here
static byte cloudchance=255;
static byte cloudduration=0;
static int cloudstart=0;
static byte numclouds=0;
static byte lightningchance=0;
static byte cloudindex=0;
static byte lightningstatus=0;
static byte lightningMode=0;
static boolean chooseLightning=true;
void CheckCloud()
{
// Set which modes you want to use
// Example: { Calm, Fast, Mega, Mega2 } to randomize all four modes.
// { Mega2 } for just Mega2. { Mega, Mega, Fast} for Mega and Fast, with twice the chance of Mega.
byte LightningModes[] = {Slow};
// Change the values above to customize your cloud/storm effect
static time_t DelayCounter=millis(); // Variable for lightning timing.
static int DelayTime=random(1000); // Variable for lightning timimg.
// Every day at midnight, we check for chance of cloud happening today
if (hour()==0 && minute()==0 && second()==0) cloudchance=255;
#ifdef forcecloudcalculation
if (cloudchance==255)
#else
if (hour()==0 && minute()==0 && second()==1 && cloudchance==255)
#endif
{
// Commenting out to see if it's interfering with our other seed.
// randomSeed(millis()); // Seed the random number generator
//Pick a random number between 0 and 99
cloudchance=random(100);
// if picked number is greater than Cloud_Chance_per_Day, we will not have clouds today
if (cloudchance>Cloud_Chance_per_Day) cloudchance=0;
// Check if today is day for clouds.
if ((day()%Clouds_Every_X_Days)!=0) cloudchance=0;
// If we have cloud today
if (cloudchance)
{
// pick a random number for number of clouds between Min_Clouds_per_Day and Max_Clouds_per_Day
numclouds=random(Min_Clouds_per_Day,Max_Clouds_per_Day);
// pick the time that the first cloud will start
// the range is calculated between Start_Cloud_After and the even distribuition of clouds on this day.
cloudstart=random(Start_Cloud_After,Start_Cloud_After+((End_Cloud_Before-Start_Cloud_After)/(numclouds*2)));
// pick a random number for the cloud duration of first cloud.
cloudduration=random(Min_Cloud_Duration,Max_Cloud_Duration);
//Pick a random number between 0 and 99
lightningchance=random(100);
// if picked number is greater than Lightning_Chance_per_Cloud, we will not have lightning today
if (lightningchance>Lightning_Chance_per_Cloud) lightningchance=0;
}
}
// Now that we have all the parameters for the cloud, let's create the effect
if (ReefAngel.Relay.isMaskOn(LED_STORM)) {
InternalMemory.write(Mem_B_EnableStorm,false);
}
if (ReefAngel.Relay.isMaskOff(LED_STORM)) {
InternalMemory.write(Mem_B_EnableStorm,true);
}
if (InternalMemory.read(Mem_B_EnableStorm)) return;
if (cloudchance)
{
if (ReefAngel.Relay.isMaskOff(TRIGGER_STORM)) // Change this to whatever port you want to use as a trigger.
{
cloudstart = NumMins(hour(), minute());
ReefAngel.Relay.Auto(TRIGGER_STORM); // Here, too.
}
//is it time for cloud yet?
if (NumMins(hour(),minute())>=cloudstart && NumMins(hour(),minute())<(cloudstart+cloudduration))
{
// Increase Blue channel first for better effect and to compensate for drop in Whites
ActinicPWMValue1=ReversePWMSlopeHighRes(cloudstart,cloudstart+cloudduration,ActinicPWMValue1,ActinicPWMValue1+DaylightPWMValue0,180);
ActinicPWMValue3=ReversePWMSlopeHighRes(cloudstart,cloudstart+cloudduration,ActinicPWMValue3,ActinicPWMValue3+DaylightPWMValue2,180);
DaylightPWMValue0=ReversePWMSlopeHighRes(cloudstart,cloudstart+cloudduration,DaylightPWMValue0,0,180);
DaylightPWMValue2=ReversePWMSlopeHighRes(cloudstart,cloudstart+cloudduration,DaylightPWMValue2,0,180);
if (chooseLightning)
{
lightningMode=LightningModes[random(100)%sizeof(LightningModes)];
chooseLightning=false;
}
switch (lightningMode)
{
case Calm:
break;
case Mega:
// Lightning chance from beginning of cloud through the end. Chance increases with darkness of cloud.
if (lightningchance && random(ReversePWMSlope(cloudstart,cloudstart+cloudduration,100,0,180))<1 && (millis()-DelayCounter)>DelayTime)
{
// Send the trigger
Strike();
DelayCounter=millis(); // If we just had a round of flashes, then lets put in a longer delay
DelayTime=random(1000); // of up to a second for dramatic effect before we do another round.
}
break;
case Mega2:
// Higher lightning chance from beginning of cloud through the end. Chance increases with darkness of cloud.
if (lightningchance && random(ReversePWMSlope(cloudstart,cloudstart+cloudduration,100,0,180))<2)
{
Strike();
}
break;
case Fast:
// 5 seconds of lightning in the middle of the cloud
if (lightningchance && (NumMins(hour(),minute())==(cloudstart+(cloudduration/2))) && second()<5 && (millis()-DelayCounter)>DelayTime)
{
Strike();
DelayCounter=millis(); // If we just had a round of flashes, then lets put in a longer delay
DelayTime=random(1000); // of up to a second for dramatic effect before we do another round.
}
break;
case Slow:
// Slow lightning for 5 seconds in the middle of the cloud. Suitable for slower ELN style drivers
if (lightningchance && second()%40<8)
{
SlowStrike();
}
break;
default:
break;
}
}
else
{
chooseLightning=true; // Reset the flag to choose a new lightning type
}
if (NumMins(hour(),minute())>(cloudstart+cloudduration))
{
cloudindex++;
if (cloudindex < numclouds)
{
cloudstart=random(Start_Cloud_After+(((End_Cloud_Before-Start_Cloud_After)/(numclouds*2))*cloudindex*2),(Start_Cloud_After+(((End_Cloud_Before-Start_Cloud_After)/(numclouds*2))*cloudindex*2))+((End_Cloud_Before-Start_Cloud_After)/(numclouds*2)));
// pick a random number for the cloud duration of first cloud.
cloudduration=random(Min_Cloud_Duration,Max_Cloud_Duration);
//Pick a random number between 0 and 99
lightningchance=random(100);
// if picked number is greater than Lightning_Chance_per_Cloud, we will not have lightning today
if (lightningchance>Lightning_Chance_per_Cloud) lightningchance=0;
}
}
}
// Cloud ON option - Clouds every minute
if (ReefAngel.Relay.isMaskOn(TRIGGER_STORM) && now()%60<10)
{
SlowStrike();
}
}
void SlowStrike()
{
int r = random(100);
if (r<20) lightningstatus=1;
else lightningstatus=0;
if (lightningstatus)
{
// Let's separate left and right both.
if (r<14) {
DaylightPWMValue0=4095;
DaylightPWMValue2=4095;
ActinicPWMValue1=4095;
ActinicPWMValue3=4095;
} else if (r<17) {
DaylightPWMValue0=100;
DaylightPWMValue2=4095;
ActinicPWMValue3=4095;
} else {
DaylightPWMValue0=4095;
ActinicPWMValue1=4095;
DaylightPWMValue2=100;
}
}
else
{
DaylightPWMValue0=100;
DaylightPWMValue2=100;
}
delay(1);
}
void DrawClouds(int x, int y)
{
// Write the times of the next cloud, next lightning, and cloud duration to the screen and into some customvars for the Portal.
ReefAngel.LCD.DrawText(0,255,x,y,"C"); x+=6;
ReefAngel.LCD.DrawText(0,255,x,y,"00:00"); x+=34;
ReefAngel.LCD.DrawText(0,255,x,y,"L"); x+=6;
ReefAngel.LCD.DrawText(0,255,x,y,"00:00"); x=5;
if (cloudchance && (NumMins(hour(),minute())<cloudstart))
{
int x=0;
if ((cloudstart/60)>=10) x=11;
else x=17;
ReefAngel.LCD.DrawText(0,255,x,y,(cloudstart/60));
ReefAngel.CustomVar[0]=cloudstart/60; // Write the hour of the next cloud to custom variable for Portal reporting
if ((cloudstart%60)>=10) x=29;
else x=35;
ReefAngel.LCD.DrawText(0,255,x,y,(cloudstart%60));
ReefAngel.CustomVar[1]=cloudstart%60; // Write the minute of the next cloud to custom variable for Portal reporting
}
ReefAngel.LCD.DrawText(0,255,x+85,y,cloudduration);
ReefAngel.CustomVar[2]=(cloudduration); // Put the duration of the next cloud in a custom var for the portal
if (lightningchance)
{
int x=0;
if (((cloudstart+(cloudduration/3))/60)>=10) x=51;
else x=57;
ReefAngel.LCD.DrawText(0,255,x,y,((cloudstart+(cloudduration/3))/60));
ReefAngel.CustomVar[6]=(cloudstart+(cloudduration/2))/60; // Write the hour of the next lightning to a custom variable for the Portal
if (((cloudstart+(cloudduration/3))%60)>=10) x=69;
else x=75;
ReefAngel.LCD.DrawText(0,255,x,y,((cloudstart+(cloudduration/3))%60)); // Write the minute of the next lightning to a custom variable for the Portal
ReefAngel.CustomVar[7]=(cloudstart+(cloudduration/2))%60;
}
}
void Strike()
{
int a=random(1,5); // Pick a number of consecutive flashes from 1 to 4.
for (int i=0; i<a; i++)
{
// Flash on
int newdata=4095;
Wire.beginTransmission(0x40); // Address of the dimming expansion module
Wire.write(0x8+(4*0)); // 0x8 is channel 0, 0x12 is channel 1, etc. This is channel 0.
Wire.write(newdata&0xff); // Send the data 8 bits at a time. This sends the LSB
Wire.write(newdata>>8); // This sends the MSB
Wire.endTransmission();
Wire.beginTransmission(0x40); // Address of the dimming expansion module
Wire.write(0x8+(4*2)); // 0x8 is channel 0, 0x12 is channel 1, etc. This is channel 2.
Wire.write(newdata&0xff); // Send the data 8 bits at a time. This sends the LSB
Wire.write(newdata>>8); // This sends the MSB
Wire.endTransmission();
int randy=random(20,80); // Random number for a delay
if (randy>71) randy=((randy-70)/2)*100; // Small chance of a longer delay
delay(randy); // Wait from 20 to 69 ms, or 100-400 ms
// Flash off. Return to baseline.
newdata=ReefAngel.PWM.GetChannelValueRaw(0); // Use the channel number you're flashing here
Wire.beginTransmission(0x40); // Same as above
Wire.write(0x8+(4*0));
Wire.write(newdata&0xff);
Wire.write(newdata>>8);
Wire.endTransmission();
newdata=ReefAngel.PWM.GetChannelValueRaw(2); // Use the channel number you're flashing here
Wire.beginTransmission(0x40); // Same as above
Wire.write(0x8+(4*2));
Wire.write(newdata&0xff);
Wire.write(newdata>>8);
Wire.endTransmission();
delay(random(30,50)); // Wait from 30 to 49 ms
wdt_reset(); // Reset watchdog timer to avoid re-boots
}
}
byte ReversePWMSlope(long cstart,long cend,byte PWMStart,byte PWMEnd, byte clength)
{
long n=elapsedSecsToday(now());
cstart*=60;
cend*=60;
if (n<cstart) return PWMStart;
if (n>=cstart && n<=(cstart+clength)) return map(n,cstart,cstart+clength,PWMStart,PWMEnd);
if (n>(cstart+clength) && n<(cend-clength)) return PWMEnd;
if (n>=(cend-clength) && n<=cend) return map(n,cend-clength,cend,PWMEnd,PWMStart);
if (n>cend) return (int) PWMStart;
}
int ReversePWMSlopeHighRes(long cstart,long cend,int PWMStart,int PWMEnd, byte clength)
{
long n=elapsedSecsToday(now());
cstart*=60;
cend*=60;
if (n<cstart) return PWMStart;
if (n>=cstart && n<=(cstart+clength)) return map(n,cstart,cstart+clength,PWMStart,PWMEnd);
if (n>(cstart+clength) && n<(cend-clength)) return PWMEnd;
if (n>=(cend-clength) && n<=cend) return map(n,cend-clength,cend,PWMEnd,PWMStart);
if (n>cend) return (int) PWMStart;
Code: Select all
DaylightPWMValue0=ReversePWMSlopeHighRes(cloudstart,cloudstart+cloudduration,DaylightPWMValue0,0,180);
DaylightPWMValue2=ReversePWMSlopeHighRes(cloudstart,cloudstart+cloudduration,DaylightPWMValue2,0,180);
Code: Select all
void SlowStrike()
{
int r = random(100);
if (r<20) lightningstatus=1;
else lightningstatus=0;
if (lightningstatus)
{
// Let's separate left and right both.
if (r<14) {
DaylightPWMValue0=4095;
DaylightPWMValue2=4095;
ActinicPWMValue1=4095;
ActinicPWMValue3=4095;
} else if (r<17) {
DaylightPWMValue0=100;
DaylightPWMValue2=4095;
ActinicPWMValue3=4095;
} else {
DaylightPWMValue0=4095;
ActinicPWMValue1=4095;
DaylightPWMValue2=100;
}
}
else
{
DaylightPWMValue0=100;
DaylightPWMValue2=100;
}
delay(1);
Code: Select all
#include <ReefAngel_Features.h>
#include <Globals.h>
#include <RA_Wifi.h>
#include <Wire.h>
#include <OneWire.h>
#include <Time.h>
#include <DS1307RTC.h>
#include <InternalEEPROM.h>
#include <RA_NokiaLCD.h>
#include <RA_ATO.h>
#include <RA_Joystick.h>
#include <LED.h>
#include <RA_TempSensor.h>
#include <Relay.h>
#include <RA_PWM.h>
#include <Timer.h>
#include <Memory.h>
#include <InternalEEPROM.h>
#include <RA_Colors.h>
#include <RA_CustomColors.h>
#include <Salinity.h>
#include <RF.h>
#include <IO.h>
#include <ORP.h>
#include <AI.h>
#include <PH.h>
#include <WaterLevel.h>
#include <Humidity.h>
#include <DCPump.h>
#include <PAR.h>
#include <ReefAngel.h>
#include <SunLocation.h>
#include <Tide.h>
#include <Moon.h>
#include <WiFiAlert.h>
////// Place global variable code below here
SunLocation sl;
int avgph[10];
unsigned long totalavgph=0;
byte avgindex=0;
void DrawCustomMain()
{
byte x;
byte y = 2;
char text[7];
// *********** CHANGE TEMP READOUT COLOR DEPENDENT ON FAN AND HEATER STATUS ***********
int TempColor; // Color for drawing temperature
boolean HeatOn = ReefAngel.Relay.Status(Port6); // Get the status of the heater relay
if (HeatOn)
{
TempColor = COLOR_NAVY; // Blue text, too cold, heater is on
}
if (!HeatOn)
{
TempColor = COLOR_GREEN; // Green text, no fan or heater on
}
// ***********************************************************************************
int pHColor; // Color for drawing pH
boolean LowpH = (ReefAngel.Params.PH < 780) ; // Check for Low pH Value
boolean HighpH = (ReefAngel.Params.PH > 850); // Check for High pH Value
if (LowpH)
{
pHColor = COLOR_NAVY; // Blue text, Low pH value
}
if (HighpH)
{
pHColor = COLOR_RED; // Red text, High pH value
}
if (!LowpH && !HighpH)
{
pHColor = COLOR_GREEN; // Green text, pH acceptable
}
// ***********************************************************************************
ReefAngel.LCD.DrawLargeText(COLOR_DARKSLATEBLUE,DefaultBGColor, 6, 3, " Thunder Reef",Font8x8); // Put a banner at the top
ReefAngel.LCD.DrawDate(6, 119); // Put the date and time at the bottom
ReefAngel.LCD.Clear(COLOR_BLACK, 1, 12, 132, 12); // Draw a black line under the banner
x = 6;
y += MENU_START_ROW*1.4; // MENU_START_ROW is 10, according to globals.h, so y=2+10+1=13
ReefAngel.LCD.DrawLargeText(COLOR_BLUE, COLOR_WHITE, x, y+1, " Temp pH");
ConvertNumToString(text, ReefAngel.Params.Temp[T1_PROBE], 10); // Get T1 temp and convert
x = 2;
y += MENU_START_ROW*1.6;
ReefAngel.LCD.DrawHugeNumbers(COLOR_BLACK, TempColor, x, y, text); // Draw the temperature, white numbers on a colored background
ConvertNumToString(text, ReefAngel.Params.PH, 100); // Get pH reading and convert
x = 2;
y = MENU_START_ROW*2.6;
ReefAngel.LCD.DrawHugeNumbers(COLOR_YELLOW, pHColor, x+65, y+6, text); // Put pH on the screen
x += 6;
y += MENU_START_ROW*3.3;
ReefAngel.LCD.DrawLargeText(COLOR_INDIGO,DefaultBGColor,25,y,"Sump Level",Font8x8); // Draw the Sump Float switch status
if (ReefAngel.LowATO.IsActive())
{ReefAngel.LCD.FillCircle(15,y+3,7,COLOR_RED);
}
else
{
ReefAngel.LCD.FillCircle(15,y+3,7,COLOR_GREEN);
}
x += 6;
y += MENU_START_ROW*2.0;
ReefAngel.LCD.DrawLargeText(COLOR_INDIGO,DefaultBGColor,25,y,"Skimmer Cup",Font8x8); // Draw the Skimmer Cup Float switch status
if (ReefAngel.HighATO.IsActive()) {ReefAngel.LCD.FillCircle(15,y+3,7,COLOR_GREEN);
}
else
{
ReefAngel.LCD.FillCircle(15,y+3,7,COLOR_RED);
}
byte TempRelay = ReefAngel.Relay.RelayData; // Code for drawing the relay box
TempRelay &= ReefAngel.Relay.RelayMaskOff;
TempRelay |= ReefAngel.Relay.RelayMaskOn;
ReefAngel.LCD.DrawOutletBox(12, 100, TempRelay);
}
void DrawCustomGraph()
{
}
int ActinicPWMValue0=1; // For cloud code, channel 0, left blue
int ActinicPWMValue2=1; // For cloud code, chennel 2, center blue
int ActinicPWMValue4=1; // For cloud code, chennel 4, right blue
int DaylightPWMValue1=1; // For cloud code, channel 1, left white
int DaylightPWMValue3=1; // For cloud code, chennel 3, center white
int DaylightPWMValue5=1; // For cloud code, chennel 5, right white
////// Place global variable code above here
void setup()
{
// This must be the first line
ReefAngel.Init(); // Initialize controller
ReefAngel.Use2014Screen(); // Let's use 2014 Screen
ReefAngel.FeedingModePorts = Port1Bit | Port6Bit | Port7Bit | Port8Bit; // Ports toggled in Feeding Mode
ReefAngel.WaterChangePorts = Port1Bit | Port6Bit | Port7Bit | Port8Bit; // Ports toggled in Water Change Mode
ReefAngel.LightsOnPorts = Port2Bit | Port3Bit | Port4Bit | Port5Bit; // Ports toggled when Lights On / Off menu entry selected
ReefAngel.OverheatShutoffPorts = Port2Bit | Port3Bit | Port4Bit | Port5Bit | Port6Bit | Port7Bit; // Ports turned off when Overheat temperature exceeded
ReefAngel.TempProbe = T1_PROBE; // Use T1 probe as temperature and overheat functions
ReefAngel.OverheatProbe = T1_PROBE;
InternalMemory.OverheatTemp_write( 820 ); // Set the Overheat temperature setting
CustomOverheatClear(T1_PROBE);
// Ports that are always on
ReefAngel.Relay.On( Port1 );
// Virtual Ports that are always off
ReefAngel.Relay.Off( Box1_Port1);
ReefAngel.Relay.Off( Box1_Port2);
ReefAngel.Relay.Off( Box1_Port3);
ReefAngel.Relay.Off( Box1_Port4);
ReefAngel.Relay.Off( Box1_Port5);
ReefAngel.Relay.Off( Box1_Port6);
ReefAngel.Relay.Off( Box1_Port7);
ReefAngel.Relay.Off( Box1_Port8);
// Delayed start for skimmer to allow sump level to return to normal after water change
ReefAngel.Relay.DelayedOn( Port7,5 );
////// Place additional initialization code below here
sl.Init(28.5700, -81.6800); // Lat/long for Clermont, FL
sl.SetOffset(-2,0,-2,0); // rise_hour, rise_seconds, set_hour, set_seconds (set 2 hrs later for better viewing time (-4 offset = actual time))
randomSeed(now()%SECS_PER_DAY);
//Custom Variable [0] = Month/Season
ReefAngel.CustomLabels[0]="Return";
ReefAngel.CustomLabels[1]="BlueLED";
ReefAngel.CustomLabels[2]="WhiteLED";
ReefAngel.CustomLabels[3]="Refugium";
ReefAngel.CustomLabels[4]="Moonlights";
ReefAngel.CustomLabels[5]="Heaters";
ReefAngel.CustomLabels[6]="Skimmer";
ReefAngel.CustomLabels[7]="ATO & Swabbie";
// Virtual Ports reserved for custom lighting functions and effects
ReefAngel.CustomLabels[8]="Lights: B60/W40";
ReefAngel.CustomLabels[9]="Lighta: Whites 40";
ReefAngel.CustomLabels[10]="Lights: Blues 60";
ReefAngel.CustomLabels[11]="Not Used";
ReefAngel.CustomLabels[12]="Storm";
ReefAngel.CustomLabels[13]="Fast Clouds";
ReefAngel.CustomLabels[14]="Weather";
ReefAngel.CustomLabels[15]="Weather";
////// Place additional initialization code above here
}
void loop()
{
// seasonal temperatures
SeasonalTemps();
// Lights on Dimming Expansion. (Left=East, Center=Center, Right=West)
//if (ReefAngel.Relay.Status( Box1_Port1 )); // Set Lights 60/40
//{
// ActinicPWMValue0=60; // Virtual port, channel 0, left blue
// ActinicPWMValue2=60; // Virtual port, chennel 2, center blue
// ActinicPWMValue4=60; // Virtual port, chennel 4, right blue
// DaylightPWMValue1=40; // Virtual port, channel 1, left white
// DaylightPWMValue3=40; // Virtual port, chennel 3, center white
// DaylightPWMValue5=40; // Virtual port, chennel 5, right white
//}
// Default lights program
ActinicPWMValue0=PWMSlopeHighRes(9,30,21,30,1,60,240,41); // Default for blues
ActinicPWMValue2=PWMSlopeHighRes(9,45,21,45,1,60,240,41);
ActinicPWMValue4=PWMSlopeHighRes(10,00,22,0,1,60,240,41);
DaylightPWMValue1=PWMSlopeHighRes(11,30,19,30,1,25,165,41); // Default for whites
DaylightPWMValue3=PWMSlopeHighRes(11,45,19,45,1,25,165,41);
DaylightPWMValue5=PWMSlopeHighRes(12,00,20,0,1,25,165,41);
CheckCloud(); // Check for cloud and slow lightning.
ReefAngel.PWM.SetChannelRaw(0,ActinicPWMValue0); // Write values for either default or cloud/slow
ReefAngel.PWM.SetChannelRaw(2,ActinicPWMValue2); // lightning if it's time.
ReefAngel.PWM.SetChannelRaw(4,ActinicPWMValue4); // lightning if it's time.
ReefAngel.PWM.SetChannelRaw(1,DaylightPWMValue1); // Write values for either default or cloud/slow
ReefAngel.PWM.SetChannelRaw(3,DaylightPWMValue3); // lightning if it's time.
ReefAngel.PWM.SetChannelRaw(5,DaylightPWMValue5); // lightning if it's time.
// Turn Actinic outlet on if any % is >= 2
(ReefAngel.PWM.GetChannelValue(0)>=2 || ReefAngel.PWM.GetChannelValue(2)>=2 || ReefAngel.PWM.GetChannelValue(4)>=2) ? ReefAngel.Relay.On( Port2 ) : ReefAngel.Relay.Off( Port2 );
// Turn Daylight outlet on if any % is >=2
(ReefAngel.PWM.GetChannelValue(1)>=2 || ReefAngel.PWM.GetChannelValue(3)>=2 || ReefAngel.PWM.GetChannelValue(5)>=2) ? ReefAngel.Relay.On( Port3 ) : ReefAngel.Relay.Off( Port3 );
// Refugium Light: sPar38-Fuge
if (hour()<17 || hour() >=19)
{
ReefAngel.Relay.On( Port4 );
}
else
{
ReefAngel.Relay.Off( Port4 );
}
// Moonlight Strip
if ((hour()>=21 && hour() <23) || (hour()>=8 && hour()<10))
{
ReefAngel.Relay.On( Port5 );
}
else
{
ReefAngel.Relay.Off( Port5 );
}
////// Place your custom code below here
// WP-25 powerheads schedule
if (hour()>=9 && hour()<13)
{
ReefAngel.PWM.SetDaylight( ReefCrestMode(55,15,true) ); // reefcrest at 55% +/- 15% on sync mode (Day Mode)
ReefAngel.PWM.SetActinic( ReefCrestMode(55,15,false) ); // reefcrest at 55% +/- 15% on Anti-sync mode (Day mode)
}
else if (hour()>=13 && hour()<19)
{
byte random_speed=random(65,85);
ReefAngel.PWM.SetDaylight( ShortPulseMode(1,random_speed,408,true) ); // Short pulse at 65%-85% with 408ms pulse on sync mode (surface wave)
ReefAngel.PWM.SetActinic( ShortPulseMode(1,random_speed,408,false) ); // Short pulse at 65%-85%% with 408ms pulse on Anti-sync mode (surface wave)
}
else if (hour()>=19 && hour()<20)
{
byte random_min=random(35,45);
byte random_speed=random(65,80);
byte random_duration=random(2,5);
ReefAngel.PWM.SetDaylight( LongPulseMode(random_min,random_speed,random_duration,true) ); // Long Pulse 35% ramping up to 65%-80% for 2-5 seconds on sync mode (nutrient transport)
ReefAngel.PWM.SetActinic( LongPulseMode(random_min,random_speed,random_duration,false) ); // Long Pulse 35% ramping up to 65%-80% for 2-5 seconds on Anti-sync mode (nutrient transport)
}
else if (hour()>=20 && hour()<21)
{
ReefAngel.PWM.SetDaylight( ReefCrestMode(55,15,true) ); // reefcrest at 55% +/- 15% on sync mode (Day Mode)
ReefAngel.PWM.SetActinic( ReefCrestMode(55,15,false) ); // reefcrest at 55% +/- 15% on Anti-sync mode (Day mode)
}
else
{
ReefAngel.PWM.SetDaylight( ReefCrestMode(50,10,true) ); // reefcrest at 50% +/- 10% on sync mode (night Mode)
ReefAngel.PWM.SetActinic( ReefCrestMode(50,10,false) ); // reefcrest at 50% +/- 10% on Anti-sync mode (night mode)
}
if( ReefAngel.DisplayedMenu==FEEDING_MODE )
{
ReefAngel.PWM.SetActinic(1);
ReefAngel.PWM.SetDaylight(1);
}
if( ReefAngel.DisplayedMenu==WATERCHANGE_MODE )
{
ReefAngel.PWM.SetActinic(35);
ReefAngel.PWM.SetDaylight(35);
}
// enter feeding mode at 6:15pm
if ( (hour()==18 && minute()==15 && second()==0))
{
ReefAngel.FeedingModeStart(); // turn on feeding mode
}
if(ReefAngel.HighATO.IsActive()) // Float switch in Skimmer Locker
{
ReefAngel.Relay.DelayedOn( Port7,5 );
}
else
{
ReefAngel.Relay.Off(Port7); // Turn off Skimmer when locker full.
}
// ATO, Port 8 is ATO using Clear RoDi
ReefAngel.SingleATO(true,Port8,400,0); // Sump switch. If ATO/RoDi runs for 400 seconds, then shut off and send alert.
{
sl.CheckAndUpdate(); // handle updating sunrise and sunset values
}
////// Place your custom code above here
// This should always be the last line
ReefAngel.Portal( "DmnYnkee" );
ReefAngel.ShowInterface();
}
void SeasonalTemps ()
{
static int heatArray[][2] = { {786,790}, // default in case of error in month=0 (June)
{774,778},//January (winter) // 77.6
{776,780},//February (winter) // 77.8
{778,782},//March (early spring) // 78.0
{780,784},//April (spring) // 78.2
{782,786},//May (spring) // 78.4
{786,790},//June (early summer) // 78.8
{790,794},//July (summer) // 79.2
{794,798},//August (summer) // 79.6
{790,794},//September (early fall) // 79.2
{786,790},//October (fall) // 78.8
{782,786},//November (fall) // 78.4
{778,782} };//December (early winter) // 78.0
ReefAngel.StandardHeater( Port6,heatArray[month()][0],heatArray[month()][1]);
}//end seasonalTemps
// ------------------------------------ Auto overheat clear
void CustomOverheatClear(byte probe)
{
if((bitRead(ReefAngel.AlertFlags, OverheatFlag)) && (ReefAngel.Params.Temp[probe] <= InternalMemory.OverheatTemp_read()-30))
ReefAngel.OverheatClear();
}
// ------------------------------------------------------------ Weather section
// Do not change anything below here
static byte cloudchance=255;
static byte cloudduration=0;
static int cloudstart=0;
static byte numclouds=0;
static byte lightningchance=0;
static byte cloudindex=0;
static byte lightningstatus=0;
static byte lightningMode=0;
static boolean chooseLightning=true;
void CheckCloud()
{
// ------------------------------------------------------------
// Change the values below to customize your cloud/storm effect
// Frequency in days based on the day of the month - number 2 means every 2 days, for example (day 2,4,6 etc)
// For testing purposes, you can use 1 and cause the cloud to occur everyday
#define Clouds_Every_X_Days 1
// Percentage chance of a cloud happening today
// For testing purposes, you can use 100 and cause the cloud to have 100% chance of happening
#define Cloud_Chance_per_Day 100
// Minimum number of minutes for cloud duration. Don't use min duration of less than 6
#define Min_Cloud_Duration 8
// Maximum number of minutes for the cloud duration. Don't use max duration of more than 255
#define Max_Cloud_Duration 16
// Minimum number of clouds that can happen per day
#define Min_Clouds_per_Day 1
// Maximum number of clouds that can happen per day
#define Max_Clouds_per_Day 2
// Only start the cloud effect after this setting
// In this example, start cloud after 12:00pm
#define Start_Cloud_After NumMins(12,00)
// Always end the cloud effect before this setting
// In this example, end cloud before 9:00pm
#define End_Cloud_Before NumMins(21,00)
// Percentage chance of a lightning happen for every cloud
// For testing purposes, you can use 100 and cause the lightning to have 100% chance of happening
#define Lightning_Change_per_Cloud 100
// Note: Make sure to choose correct values that will work within your PWMSLope settings.
// For example, in our case, we could have a max of 5 clouds per day and they could last for 50 minutes.
// Which could mean 250 minutes of clouds. We need to make sure the PWMSlope can accomodate 250 minutes
// of effects or unforseen result could happen.
// Also, make sure that you can fit double those minutes between Start_Cloud_After and End_Cloud_Before.
// In our example, we have 510 minutes between Start_Cloud_After and End_Cloud_Before, so double the
// 250 minutes (or 500 minutes) can fit in that 510 minutes window.
// It's a tight fit, but it did.
//#define printdebug // Uncomment this for debug print on Serial Monitor window
#define forcecloudcalculation // Uncomment this to force the cloud calculation to happen in the boot process.
// Add Random Lightning modes
#define Calm 0 // No lightning
#define Slow 1 // 5 seconds of slow lightning in the middle of a cloud for ELN style (slow response) drivers
#define Fast 2 // 5 seconds of fast lightning in the middle of a cloud for LDD style (fast response) drivers
#define Mega 3 // Lightning throughout the cloud, higher chance as it gets darker
#define Mega2 4 // Like Mega, but with more lightning
// Set which modes you want to use
// Example: { Calm, Fast, Mega, Mega2 } to randomize all four modes.
// { Mega2 } for just Mega2. { Mega, Mega, Fast} for Mega and Fast, with twice the chance of Mega.
byte LightningModes[] = { Mega, Mega, Calm }; // <---- set Storm modes here
// Change the values above to customize your cloud/storm effect
static time_t DelayCounter=millis(); // Variable for lightning timing.
static int DelayTime=random(1000); // Variable for lightning timimg.
// Every day at midnight, we check for chance of cloud happening today
if (hour()==0 && minute()==0 && second()==0) cloudchance=255;
#ifdef forcecloudcalculation
if (cloudchance==255)
#else
if (hour()==0 && minute()==0 && second()==1 && cloudchance==255)
#endif
{
randomSeed(millis()); // Seed the random number generator
//Pick a random number between 0 and 99
cloudchance=random(100);
// if picked number is greater than Cloud_Chance_per_Day, we will not have clouds today
if (cloudchance>Cloud_Chance_per_Day) cloudchance=0;
// Check if today is day for clouds.
if ((day()%Clouds_Every_X_Days)!=0) cloudchance=0;
// If we have cloud today
if (cloudchance)
{
// pick a random number for number of clouds between Min_Clouds_per_Day and Max_Clouds_per_Day
numclouds=random(Min_Clouds_per_Day,Max_Clouds_per_Day);
// pick the time that the first cloud will start
// the range is calculated between Start_Cloud_After and the even distribuition of clouds on this day.
cloudstart=random(Start_Cloud_After,Start_Cloud_After+((End_Cloud_Before-Start_Cloud_After)/(numclouds*2)));
// pick a random number for the cloud duration of first cloud.
cloudduration=random(Min_Cloud_Duration,Max_Cloud_Duration);
//Pick a random number between 0 and 99
lightningchance=random(100);
// if picked number is greater than Lightning_Change_per_Cloud, we will not have lightning today
if (lightningchance>Lightning_Change_per_Cloud) lightningchance=0;
}
}
// Now that we have all the parameters for the cloud, let's create the effect
if (cloudchance)
{
if (ReefAngel.Relay.isMaskOn(Box1_Port5)) // Change this to whatever port you want to use as a trigger.
{
cloudstart = NumMins(hour(), minute());
ReefAngel.Relay.Auto(Box1_Port5); // Here, too.
}
//is it time for cloud yet?
if (NumMins(hour(),minute())>=cloudstart && NumMins(hour(),minute())<(cloudstart+cloudduration))
{
// Increase Blue channel first, for better effect and to compensate for drop in Whites
ActinicPWMValue0=ReversePWMSlope(cloudstart,cloudstart+cloudduration,ActinicPWMValue0,ActinicPWMValue0+DaylightPWMValue1*.85,120);
ActinicPWMValue2=ReversePWMSlope(cloudstart,cloudstart+cloudduration,ActinicPWMValue2,ActinicPWMValue2+DaylightPWMValue3*.85,120);
ActinicPWMValue4=ReversePWMSlope(cloudstart,cloudstart+cloudduration,ActinicPWMValue4,ActinicPWMValue4+DaylightPWMValue5*.85,120);
// Daylight dimming from cloud
DaylightPWMValue1=ReversePWMSlope(cloudstart,cloudstart+cloudduration,DaylightPWMValue1/40.95,2,120)*40.95;
DaylightPWMValue3=ReversePWMSlope(cloudstart,cloudstart+cloudduration,DaylightPWMValue3/40.95,2,120)*40.95;
DaylightPWMValue5=ReversePWMSlope(cloudstart,cloudstart+cloudduration,DaylightPWMValue5/40.95,2,120)*40.95;
if (chooseLightning)
{
lightningMode=LightningModes[random(100)%sizeof(LightningModes)];
chooseLightning=false;
}
switch (lightningMode)
{
case Calm:
break;
case Mega:
// Lightning chance from beginning of cloud through the end. Chance increases with darkness of cloud.
if (lightningchance && random(ReversePWMSlope(cloudstart,cloudstart+cloudduration,100,0,120))<1 && (millis()-DelayCounter)>DelayTime)
{
// Send the trigger
int r=random(34);
if (r<20) {
Strike1(); // All 3 lights
} else if (r<22) {
Strike2(); // Left only
} else if (r<24) {
Strike3(); // Center only
} else if (r<28) {
Strike4(); // Right only
} else if (r<30) {
Strike5(); // Left & Center
} else if (r<34)
Strike6(); // Center & Right
DelayCounter=millis(); // If we just had a round of flashes, then lets put in a longer delay
DelayTime=random(1800); // of up to a second for dramatic effect before we do another round.
}
break;
case Mega2:
// Higher lightning chance from beginning of cloud through the end. Chance increases with darkness of cloud.
if (lightningchance && random(ReversePWMSlope(cloudstart,cloudstart+cloudduration,100,0,180))<2)
{
Strike();
}
break;
case Fast:
// 5 seconds of lightning in the middle of the cloud
if (lightningchance && (NumMins(hour(),minute())==(cloudstart+(cloudduration/2))) && second()<5 && (millis()-DelayCounter)>DelayTime)
{
Strike();
DelayCounter=millis(); // If we just had a round of flashes, then lets put in a longer delay
DelayTime=random(1000); // of up to a second for dramatic effect before we do another round.
}
break;
case Slow:
// Slow lightning for 5 seconds in the middle of the cloud. Suitable for slower ELN style drivers
if (lightningchance && (NumMins(hour(),minute())==(cloudstart+(cloudduration/2))) && second()<5)
{
SlowStrike();
}
break;
default:
break;
}
}
else
{
chooseLightning=true; // Reset the flag to choose a new lightning type
}
if (NumMins(hour(),minute())>(cloudstart+cloudduration))
{
cloudindex++;
if (cloudindex < numclouds)
{
cloudstart=random(Start_Cloud_After+(((End_Cloud_Before-Start_Cloud_After)/(numclouds*2))*cloudindex*2),(Start_Cloud_After+(((End_Cloud_Before-Start_Cloud_After)/(numclouds*2))*cloudindex*2))+((End_Cloud_Before-Start_Cloud_After)/(numclouds*2)));
// pick a random number for the cloud duration of first cloud.
cloudduration=random(Min_Cloud_Duration,Max_Cloud_Duration);
//Pick a random number between 0 and 99
lightningchance=random(100);
// if picked number is greater than Lightning_Change_per_Cloud, we will not have lightning today
if (lightningchance>Lightning_Change_per_Cloud) lightningchance=0;
}
}
}
// Cloud ON option - Clouds every minute
if (ReefAngel.Relay.isMaskOff(Box1_Port5) && now()%60<10)
{
SlowStrike();
}
}
void SlowStrike()
{
int r = random(80);
if (r<20) lightningstatus=1;
else lightningstatus=0;
if (lightningstatus)
{
// Let's separate left, center, right, or All.
if (r<10 ) { // All 3
DaylightPWMValue1=4095;
DaylightPWMValue3=4095;
DaylightPWMValue5=4095;
} else if (r<12) { // Left only
DaylightPWMValue1=4095;
DaylightPWMValue3=100;
DaylightPWMValue5=100;
} else if (r<14) { // Center only
DaylightPWMValue1=100;
DaylightPWMValue3=4095;
DaylightPWMValue5=100;
} else if (r<16) { // Right only
DaylightPWMValue1=100;
DaylightPWMValue3=100;
DaylightPWMValue5=4095;
} else if (r<18) { // Left & Center only
DaylightPWMValue1=4095;
DaylightPWMValue3=4095;
DaylightPWMValue5=100;
} else { // Center & Right only
DaylightPWMValue1=100;
DaylightPWMValue3=4095;
DaylightPWMValue5=4095;
}
}
else
{
DaylightPWMValue1=100;
DaylightPWMValue3=100;
DaylightPWMValue5=100;
}
delay(1);
}
void DrawClouds(int x, int y)
{
// Write the times of the next cloud, next lightning, and cloud duration to the screen and into some customvars for the Portal.
ReefAngel.LCD.DrawText(0,255,x,y,"C"); x+=6;
ReefAngel.LCD.DrawText(0,255,x,y,"00:00"); x+=34;
ReefAngel.LCD.DrawText(0,255,x,y,"L"); x+=6;
ReefAngel.LCD.DrawText(0,255,x,y,"00:00"); x=5;
if (cloudchance && (NumMins(hour(),minute())<cloudstart))
{
int x=0;
if ((cloudstart/60)>=10) x=11;
else x=17;
ReefAngel.LCD.DrawText(0,255,x,y,(cloudstart/60));
//ReefAngel.CustomVar[3]=cloudstart/60; // Write the hour of the next cloud to custom variable for Portal reporting
if ((cloudstart%60)>=10) x=29;
else x=35;
ReefAngel.LCD.DrawText(0,255,x,y,(cloudstart%60));
//ReefAngel.CustomVar[4]=cloudstart%60; // Write the minute of the next cloud to custom variable for Portal reporting
}
ReefAngel.LCD.DrawText(0,255,x+85,y,cloudduration);
ReefAngel.CustomVar[7]=(cloudduration); // Put the duration of the next cloud in a custom var for the portal
if (lightningchance)
{
int x=0;
if (((cloudstart+(cloudduration/3))/60)>=10) x=51;
else x=57;
ReefAngel.LCD.DrawText(0,255,x,y,((cloudstart+(cloudduration/3))/60));
ReefAngel.CustomVar[5]=(cloudstart+(cloudduration/2))/60; // Write the hour of the next lightning to a custom variable for the Portal
if (((cloudstart+(cloudduration/3))%60)>=10) x=69;
else x=75;
ReefAngel.LCD.DrawText(0,255,x,y,((cloudstart+(cloudduration/3))%60)); // Write the minute of the next lightning to a custom variable for the Portal
ReefAngel.CustomVar[6]=(cloudstart+(cloudduration/2))%60;
}
}
void Strike1() // All 3 lights
{
int a=random(1,5); // Pick a number of consecutive flashes from 1 to 4.
for (int i=0; i<a; i++)
{
// Flash on
int newdata=4095;
Wire.beginTransmission(0x40); // Address of the dimming expansion module
Wire.write(0x8+(4*1)); // 0x8 is channel 0, 0x12 is channel 1, etc. This is channel 1.
Wire.write(newdata&0xff); // Send the data 8 bits at a time. This sends the LSB
Wire.write(newdata>>8); // This sends the MSB
Wire.endTransmission();
Wire.beginTransmission(0x40); // Address of the dimming expansion module
Wire.write(0x8+(4*3)); // 0x8 is channel 0, 0x12 is channel 1, etc. This is channel 3.
Wire.write(newdata&0xff); // Send the data 8 bits at a time. This sends the LSB
Wire.write(newdata>>8); // This sends the MSB
Wire.endTransmission();
Wire.beginTransmission(0x40); // Address of the dimming expansion module
Wire.write(0x8+(4*5)); // 0x8 is channel 0, 0x12 is channel 1, etc. This is channel 5.
Wire.write(newdata&0xff); // Send the data 8 bits at a time. This sends the LSB
Wire.write(newdata>>8); // This sends the MSB
Wire.endTransmission();
int randy=random(20,80); // Random number for a delay
if (randy>71) randy=((randy-70)/2)*100; // Small chance of a longer delay
delay(randy); // Wait from 20 to 69 ms, or 100-400 ms
// Flash off. Return to baseline.
newdata=ReefAngel.PWM.GetChannelValueRaw(1); // Use the channel number you're flashing here
Wire.beginTransmission(0x40); // Same as above
Wire.write(0x8+(4*1));
Wire.write(newdata&0xff);
Wire.write(newdata>>8);
Wire.endTransmission();
newdata=ReefAngel.PWM.GetChannelValueRaw(3); // Use the channel number you're flashing here
Wire.beginTransmission(0x40); // Same as above
Wire.write(0x8+(4*3));
Wire.write(newdata&0xff);
Wire.write(newdata>>8);
Wire.endTransmission();
newdata=ReefAngel.PWM.GetChannelValueRaw(5); // Use the channel number you're flashing here
Wire.beginTransmission(0x40); // Same as above
Wire.write(0x8+(4*5));
Wire.write(newdata&0xff);
Wire.write(newdata>>8);
Wire.endTransmission();
delay(random(30,50)); // Wait from 30 to 49 ms
wdt_reset(); // Reset watchdog timer to avoid re-boots
}
}
void Strike2() // Left only
{
int a=random(1,4); // Pick a number of consecutive flashes from 1 to 3.
for (int i=0; i<a; i++)
{
// Flash on
int newdata=4095;
Wire.beginTransmission(0x40); // Address of the dimming expansion module
Wire.write(0x8+(4*1)); // 0x8 is channel 0, 0x12 is channel 1, etc. This is channel 1.
Wire.write(newdata&0xff); // Send the data 8 bits at a time. This sends the LSB
Wire.write(newdata>>8); // This sends the MSB
Wire.endTransmission();
int randy=random(20,80); // Random number for a delay
if (randy>71) randy=((randy-70)/2)*100; // Small chance of a longer delay
delay(randy); // Wait from 20 to 69 ms, or 100-400 ms
// Flash off. Return to baseline.
newdata=ReefAngel.PWM.GetChannelValueRaw(1); // Use the channel number you're flashing here
Wire.beginTransmission(0x40); // Same as above
Wire.write(0x8+(4*1));
Wire.write(newdata&0xff);
Wire.write(newdata>>8);
Wire.endTransmission();
delay(random(30,50)); // Wait from 30 to 49 ms
wdt_reset(); // Reset watchdog timer to avoid re-boots
}
}
void Strike3() // Center only
{
int a=random(1,4); // Pick a number of consecutive flashes from 1 to 3.
for (int i=0; i<a; i++)
{
// Flash on
int newdata=4095;
Wire.beginTransmission(0x40); // Address of the dimming expansion module
Wire.write(0x8+(4*3)); // 0x8 is channel 0, 0x12 is channel 1, etc. This is channel 3.
Wire.write(newdata&0xff); // Send the data 8 bits at a time. This sends the LSB
Wire.write(newdata>>8); // This sends the MSB
Wire.endTransmission();
int randy=random(20,80); // Random number for a delay
if (randy>71) randy=((randy-70)/2)*100; // Small chance of a longer delay
delay(randy); // Wait from 20 to 69 ms, or 100-400 ms
// Flash off. Return to baseline.
newdata=ReefAngel.PWM.GetChannelValueRaw(3); // Use the channel number you're flashing here
Wire.beginTransmission(0x40); // Same as above
Wire.write(0x8+(4*3));
Wire.write(newdata&0xff);
Wire.write(newdata>>8);
Wire.endTransmission();
delay(random(30,50)); // Wait from 30 to 49 ms
wdt_reset(); // Reset watchdog timer to avoid re-boots
}
}
void Strike4() // Right only
{
int a=random(1,4); // Pick a number of consecutive flashes from 1 to 3.
for (int i=0; i<a; i++)
{
// Flash on
int newdata=4095;
Wire.beginTransmission(0x40); // Address of the dimming expansion module
Wire.write(0x8+(4*5)); // 0x8 is channel 0, 0x12 is channel 1, etc. This is channel 5.
Wire.write(newdata&0xff); // Send the data 8 bits at a time. This sends the LSB
Wire.write(newdata>>8); // This sends the MSB
Wire.endTransmission();
int randy=random(20,80); // Random number for a delay
if (randy>71) randy=((randy-70)/2)*100; // Small chance of a longer delay
delay(randy); // Wait from 20 to 69 ms, or 100-400 ms
// Flash off. Return to baseline.
newdata=ReefAngel.PWM.GetChannelValueRaw(5); // Use the channel number you're flashing here
Wire.beginTransmission(0x40); // Same as above
Wire.write(0x8+(4*5));
Wire.write(newdata&0xff);
Wire.write(newdata>>8);
Wire.endTransmission();
delay(random(30,50)); // Wait from 30 to 49 ms
wdt_reset(); // Reset watchdog timer to avoid re-boots
}
}
void Strike5() // Left & Center
{
int a=random(1,5); // Pick a number of consecutive flashes from 1 to 4.
for (int i=0; i<a; i++)
{
// Flash on
int newdata=4095;
Wire.beginTransmission(0x40); // Address of the dimming expansion module
Wire.write(0x8+(4*1)); // 0x8 is channel 0, 0x12 is channel 1, etc. This is channel 1.
Wire.write(newdata&0xff); // Send the data 8 bits at a time. This sends the LSB
Wire.write(newdata>>8); // This sends the MSB
Wire.endTransmission();
Wire.beginTransmission(0x40); // Address of the dimming expansion module
Wire.write(0x8+(4*3)); // 0x8 is channel 0, 0x12 is channel 1, etc. This is channel 3.
Wire.write(newdata&0xff); // Send the data 8 bits at a time. This sends the LSB
Wire.write(newdata>>8); // This sends the MSB
Wire.endTransmission();
int randy=random(20,80); // Random number for a delay
if (randy>71) randy=((randy-70)/2)*100; // Small chance of a longer delay
delay(randy); // Wait from 20 to 69 ms, or 100-400 ms
// Flash off. Return to baseline.
newdata=ReefAngel.PWM.GetChannelValueRaw(1); // Use the channel number you're flashing here
Wire.beginTransmission(0x40); // Same as above
Wire.write(0x8+(4*1));
Wire.write(newdata&0xff);
Wire.write(newdata>>8);
Wire.endTransmission();
newdata=ReefAngel.PWM.GetChannelValueRaw(3); // Use the channel number you're flashing here
Wire.beginTransmission(0x40); // Same as above
Wire.write(0x8+(4*3));
Wire.write(newdata&0xff);
Wire.write(newdata>>8);
Wire.endTransmission();
delay(random(30,50)); // Wait from 30 to 49 ms
wdt_reset(); // Reset watchdog timer to avoid re-boots
}
}
void Strike6() // Center & Right
{
int a=random(1,5); // Pick a number of consecutive flashes from 1 to 4.
for (int i=0; i<a; i++)
{
// Flash on
int newdata=4095;
Wire.beginTransmission(0x40); // Address of the dimming expansion module
Wire.write(0x8+(4*3)); // 0x8 is channel 0, 0x12 is channel 1, etc. This is channel 3.
Wire.write(newdata&0xff); // Send the data 8 bits at a time. This sends the LSB
Wire.write(newdata>>8); // This sends the MSB
Wire.endTransmission();
Wire.beginTransmission(0x40); // Address of the dimming expansion module
Wire.write(0x8+(4*5)); // 0x8 is channel 0, 0x12 is channel 1, etc. This is channel 5.
Wire.write(newdata&0xff); // Send the data 8 bits at a time. This sends the LSB
Wire.write(newdata>>8); // This sends the MSB
Wire.endTransmission();
int randy=random(20,80); // Random number for a delay
if (randy>71) randy=((randy-70)/2)*100; // Small chance of a longer delay
delay(randy); // Wait from 20 to 69 ms, or 100-400 ms
// Flash off. Return to baseline.
newdata=ReefAngel.PWM.GetChannelValueRaw(3); // Use the channel number you're flashing here
Wire.beginTransmission(0x40); // Same as above
Wire.write(0x8+(4*3));
Wire.write(newdata&0xff);
Wire.write(newdata>>8);
Wire.endTransmission();
newdata=ReefAngel.PWM.GetChannelValueRaw(5); // Use the channel number you're flashing here
Wire.beginTransmission(0x40); // Same as above
Wire.write(0x8+(4*5));
Wire.write(newdata&0xff);
Wire.write(newdata>>8);
Wire.endTransmission();
delay(random(30,50)); // Wait from 30 to 49 ms
wdt_reset(); // Reset watchdog timer to avoid re-boots
}
}
void Strike()
{
int a=random(1,5); // Pick a number of consecutive flashes from 1 to 4.
for (int i=0; i<a; i++)
{
// Flash on
int newdata=4095;
Wire.beginTransmission(0x40); // Address of the dimming expansion module
Wire.write(0x8+(4*1)); // 0x8 is channel 0, 0x12 is channel 1, etc. This is channel 1.
Wire.write(newdata&0xff); // Send the data 8 bits at a time. This sends the LSB
Wire.write(newdata>>8); // This sends the MSB
Wire.endTransmission();
Wire.beginTransmission(0x40); // Address of the dimming expansion module
Wire.write(0x8+(4*3)); // 0x8 is channel 0, 0x12 is channel 1, etc. This is channel 3.
Wire.write(newdata&0xff); // Send the data 8 bits at a time. This sends the LSB
Wire.write(newdata>>8); // This sends the MSB
Wire.endTransmission();
Wire.beginTransmission(0x40); // Address of the dimming expansion module
Wire.write(0x8+(4*5)); // 0x8 is channel 0, 0x12 is channel 1, etc. This is channel 5.
Wire.write(newdata&0xff); // Send the data 8 bits at a time. This sends the LSB
Wire.write(newdata>>8); // This sends the MSB
Wire.endTransmission();
int randy=random(20,80); // Random number for a delay
if (randy>71) randy=((randy-70)/2)*100; // Small chance of a longer delay
delay(randy); // Wait from 20 to 69 ms, or 100-400 ms
// Flash off. Return to baseline.
newdata=ReefAngel.PWM.GetChannelValueRaw(1); // Use the channel number you're flashing here
Wire.beginTransmission(0x40); // Same as above
Wire.write(0x8+(4*1));
Wire.write(newdata&0xff);
Wire.write(newdata>>8);
Wire.endTransmission();
newdata=ReefAngel.PWM.GetChannelValueRaw(3); // Use the channel number you're flashing here
Wire.beginTransmission(0x40); // Same as above
Wire.write(0x8+(4*3));
Wire.write(newdata&0xff);
Wire.write(newdata>>8);
Wire.endTransmission();
newdata=ReefAngel.PWM.GetChannelValueRaw(5); // Use the channel number you're flashing here
Wire.beginTransmission(0x40); // Same as above
Wire.write(0x8+(4*5));
Wire.write(newdata&0xff);
Wire.write(newdata>>8);
Wire.endTransmission();
delay(random(30,50)); // Wait from 30 to 49 ms
wdt_reset(); // Reset watchdog timer to avoid re-boots
}
}
byte ReversePWMSlope(long cstart,long cend,byte PWMStart,byte PWMEnd, byte clength)
{
long n=elapsedSecsToday(now());
cstart*=60;
cend*=60;
if (n<cstart) return PWMStart;
if (n>=cstart && n<=(cstart+clength)) return map(n,cstart,cstart+clength,PWMStart,PWMEnd);
if (n>(cstart+clength) && n<(cend-clength)) return PWMEnd;
if (n>=(cend-clength) && n<=cend) return map(n,cend-clength,cend,PWMEnd,PWMStart);
if (n>cend) return (int) PWMStart;
}
int ReversePWMSlope(long cstart,long cend,int PWMStart,int PWMEnd, byte clength)
{
long n=elapsedSecsToday(now());
cstart*=60;
cend*=60;
if (n<cstart) return PWMStart;
if (n>=cstart && n<=(cstart+clength)) return map(n,cstart,cstart+clength,PWMStart,PWMEnd);
if (n>(cstart+clength) && n<(cend-clength)) return PWMEnd;
if (n>=(cend-clength) && n<=cend) return map(n,cend-clength,cend,PWMEnd,PWMStart);
if (n>cend) return (int) PWMStart;
}
Code: Select all
#include <ReefAngel_Features.h>
#include <Globals.h>
#include <RA_Wifi.h>
#include <Wire.h>
#include <OneWire.h>
#include <Time.h>
#include <DS1307RTC.h>
#include <InternalEEPROM.h>
#include <RA_NokiaLCD.h>
#include <RA_ATO.h>
#include <RA_Joystick.h>
#include <LED.h>
#include <RA_TempSensor.h>
#include <Relay.h>
#include <RA_PWM.h>
#include <Timer.h>
#include <Memory.h>
#include <InternalEEPROM.h>
#include <RA_Colors.h>
#include <RA_CustomColors.h>
#include <Salinity.h>
#include <RF.h>
#include <IO.h>
#include <ORP.h>
#include <AI.h>
#include <PH.h>
#include <WaterLevel.h>
#include <Humidity.h>
#include <DCPump.h>
#include <PAR.h>
#include <ReefAngel.h>
#include <SunLocation.h>
#include <Tide.h>
#include <Moon.h>
#include <WiFiAlert.h>
////// Place global variable code below here
SunLocation sl;
int avgph[10];
unsigned long totalavgph=0;
byte avgindex=0;
void DrawCustomMain()
{
byte x;
byte y = 2;
char text[7];
// *********** CHANGE TEMP READOUT COLOR DEPENDENT ON FAN AND HEATER STATUS ***********
int TempColor; // Color for drawing temperature
boolean HeatOn = ReefAngel.Relay.Status(Port6); // Get the status of the heater relay
if (HeatOn)
{
TempColor = COLOR_NAVY; // Blue text, too cold, heater is on
}
if (!HeatOn)
{
TempColor = COLOR_GREEN; // Green text, no fan or heater on
}
// ***********************************************************************************
int pHColor; // Color for drawing pH
boolean LowpH = (ReefAngel.Params.PH < 780) ; // Check for Low pH Value
boolean HighpH = (ReefAngel.Params.PH > 850); // Check for High pH Value
if (LowpH)
{
pHColor = COLOR_NAVY; // Blue text, Low pH value
}
if (HighpH)
{
pHColor = COLOR_RED; // Red text, High pH value
}
if (!LowpH && !HighpH)
{
pHColor = COLOR_GREEN; // Green text, pH acceptable
}
// ***********************************************************************************
ReefAngel.LCD.DrawLargeText(COLOR_DARKSLATEBLUE,DefaultBGColor, 6, 3, " Thunder Reef",Font8x8); // Put a banner at the top
ReefAngel.LCD.DrawDate(6, 119); // Put the date and time at the bottom
ReefAngel.LCD.Clear(COLOR_BLACK, 1, 12, 132, 12); // Draw a black line under the banner
x = 6;
y += MENU_START_ROW*1.4; // MENU_START_ROW is 10, according to globals.h, so y=2+10+1=13
ReefAngel.LCD.DrawLargeText(COLOR_BLUE, COLOR_WHITE, x, y+1, " Temp pH");
ConvertNumToString(text, ReefAngel.Params.Temp[T1_PROBE], 10); // Get T1 temp and convert
x = 2;
y += MENU_START_ROW*1.6;
ReefAngel.LCD.DrawHugeNumbers(COLOR_BLACK, TempColor, x, y, text); // Draw the temperature, white numbers on a colored background
ConvertNumToString(text, ReefAngel.Params.PH, 100); // Get pH reading and convert
x = 2;
y = MENU_START_ROW*2.6;
ReefAngel.LCD.DrawHugeNumbers(COLOR_YELLOW, pHColor, x+65, y+6, text); // Put pH on the screen
x += 6;
y += MENU_START_ROW*3.3;
ReefAngel.LCD.DrawLargeText(COLOR_INDIGO,DefaultBGColor,25,y,"Sump Level",Font8x8); // Draw the Sump Float switch status
if (ReefAngel.LowATO.IsActive())
{ReefAngel.LCD.FillCircle(15,y+3,7,COLOR_RED);
}
else
{
ReefAngel.LCD.FillCircle(15,y+3,7,COLOR_GREEN);
}
x += 6;
y += MENU_START_ROW*2.0;
ReefAngel.LCD.DrawLargeText(COLOR_INDIGO,DefaultBGColor,25,y,"Skimmer Cup",Font8x8); // Draw the Skimmer Cup Float switch status
if (ReefAngel.HighATO.IsActive()) {ReefAngel.LCD.FillCircle(15,y+3,7,COLOR_GREEN);
}
else
{
ReefAngel.LCD.FillCircle(15,y+3,7,COLOR_RED);
}
byte TempRelay = ReefAngel.Relay.RelayData; // Code for drawing the relay box
TempRelay &= ReefAngel.Relay.RelayMaskOff;
TempRelay |= ReefAngel.Relay.RelayMaskOn;
ReefAngel.LCD.DrawOutletBox(12, 100, TempRelay);
}
void DrawCustomGraph()
{
}
int ActinicPWMValue0=1; // For cloud code, channel 0, left blue
int ActinicPWMValue2=1; // For cloud code, chennel 2, center blue
int ActinicPWMValue4=1; // For cloud code, chennel 4, right blue
int DaylightPWMValue1=1; // For cloud code, channel 1, left white
int DaylightPWMValue3=1; // For cloud code, chennel 3, center white
int DaylightPWMValue5=1; // For cloud code, chennel 5, right white
////// Place global variable code above here
void setup()
{
// This must be the first line
ReefAngel.Init(); // Initialize controller
ReefAngel.Use2014Screen(); // Let's use 2014 Screen
ReefAngel.FeedingModePorts = Port1Bit | Port6Bit | Port7Bit | Port8Bit; // Ports toggled in Feeding Mode
ReefAngel.WaterChangePorts = Port1Bit | Port6Bit | Port7Bit | Port8Bit; // Ports toggled in Water Change Mode
ReefAngel.LightsOnPorts = Port2Bit | Port3Bit | Port4Bit | Port5Bit; // Ports toggled when Lights On / Off menu entry selected
ReefAngel.OverheatShutoffPorts = Port2Bit | Port3Bit | Port4Bit | Port5Bit | Port6Bit | Port7Bit; // Ports turned off when Overheat temperature exceeded
ReefAngel.TempProbe = T1_PROBE; // Use T1 probe as temperature and overheat functions
ReefAngel.OverheatProbe = T1_PROBE;
InternalMemory.OverheatTemp_write( 820 ); // Set the Overheat temperature setting
CustomOverheatClear(T1_PROBE);
// Ports that are always on
ReefAngel.Relay.On( Port1 );
// Virtual Ports that are always off
ReefAngel.Relay.Off( Box1_Port1);
ReefAngel.Relay.Off( Box1_Port2);
ReefAngel.Relay.Off( Box1_Port3);
ReefAngel.Relay.Off( Box1_Port4);
ReefAngel.Relay.Off( Box1_Port5);
ReefAngel.Relay.Off( Box1_Port6);
ReefAngel.Relay.Off( Box1_Port7);
ReefAngel.Relay.Off( Box1_Port8);
// Delayed start for skimmer to allow sump level to return to normal after water change
ReefAngel.Relay.DelayedOn( Port7,5 );
////// Place additional initialization code below here
sl.Init(28.5700, -81.6800); // Lat/long for Clermont, FL
sl.SetOffset(-2,0,-2,0); // rise_hour, rise_seconds, set_hour, set_seconds (set 2 hrs later for better viewing time (-4 offset = actual time))
randomSeed(now()%SECS_PER_DAY);
//Custom Variable [0] = Month/Season
ReefAngel.CustomLabels[0]="Return";
ReefAngel.CustomLabels[1]="BlueLED";
ReefAngel.CustomLabels[2]="WhiteLED";
ReefAngel.CustomLabels[3]="Refugium";
ReefAngel.CustomLabels[4]="Moonlights";
ReefAngel.CustomLabels[5]="Heaters";
ReefAngel.CustomLabels[6]="Skimmer";
ReefAngel.CustomLabels[7]="ATO & Swabbie";
// Virtual Ports reserved for custom lighting functions and effects
ReefAngel.CustomLabels[8]="Lights: B60/W40";
ReefAngel.CustomLabels[9]="Lighta: Whites 40";
ReefAngel.CustomLabels[10]="Lights: Blues 60";
ReefAngel.CustomLabels[11]="Not Used";
ReefAngel.CustomLabels[12]="Storm";
ReefAngel.CustomLabels[13]="Fast Clouds";
ReefAngel.CustomLabels[14]="Weather";
ReefAngel.CustomLabels[15]="Weather";
////// Place additional initialization code above here
}
void loop()
{
// seasonal temperatures
SeasonalTemps();
// Lights on Dimming Expansion. (Left=East, Center=Center, Right=West)
//if (ReefAngel.Relay.Status( Box1_Port1 )); // Set Lights 60/40
//{
// ActinicPWMValue0=60; // Virtual port, channel 0, left blue
// ActinicPWMValue2=60; // Virtual port, chennel 2, center blue
// ActinicPWMValue4=60; // Virtual port, chennel 4, right blue
// DaylightPWMValue1=40; // Virtual port, channel 1, left white
// DaylightPWMValue3=40; // Virtual port, chennel 3, center white
// DaylightPWMValue5=40; // Virtual port, chennel 5, right white
//}
// Default lights program
ActinicPWMValue0=PWMSlopeHighRes(9,30,21,30,1,60,240,41); // Default for blues
ActinicPWMValue2=PWMSlopeHighRes(9,45,21,45,1,60,240,41);
ActinicPWMValue4=PWMSlopeHighRes(10,00,22,0,1,60,240,41);
DaylightPWMValue1=PWMSlopeHighRes(11,30,19,30,1,25,165,41); // Default for whites
DaylightPWMValue3=PWMSlopeHighRes(11,45,19,45,1,25,165,41);
DaylightPWMValue5=PWMSlopeHighRes(12,00,20,0,1,25,165,41);
CheckCloud(); // Check for cloud and slow lightning.
ReefAngel.PWM.SetChannelRaw(0,ActinicPWMValue0); // Write values for either default or cloud/slow
ReefAngel.PWM.SetChannelRaw(2,ActinicPWMValue2); // lightning if it's time.
ReefAngel.PWM.SetChannelRaw(4,ActinicPWMValue4); // lightning if it's time.
ReefAngel.PWM.SetChannelRaw(1,DaylightPWMValue1); // Write values for either default or cloud/slow
ReefAngel.PWM.SetChannelRaw(3,DaylightPWMValue3); // lightning if it's time.
ReefAngel.PWM.SetChannelRaw(5,DaylightPWMValue5); // lightning if it's time.
// Turn Actinic outlet on if any % is >= 2
(ReefAngel.PWM.GetChannelValue(0)>=2 || ReefAngel.PWM.GetChannelValue(2)>=2 || ReefAngel.PWM.GetChannelValue(4)>=2) ? ReefAngel.Relay.On( Port2 ) : ReefAngel.Relay.Off( Port2 );
// Turn Daylight outlet on if any % is >=2
(ReefAngel.PWM.GetChannelValue(1)>=2 || ReefAngel.PWM.GetChannelValue(3)>=2 || ReefAngel.PWM.GetChannelValue(5)>=2) ? ReefAngel.Relay.On( Port3 ) : ReefAngel.Relay.Off( Port3 );
// Refugium Light: sPar38-Fuge
if (hour()<17 || hour() >=19)
{
ReefAngel.Relay.On( Port4 );
}
else
{
ReefAngel.Relay.Off( Port4 );
}
// Moonlight Strip
if ((hour()>=21 && hour() <23) || (hour()>=8 && hour()<10))
{
ReefAngel.Relay.On( Port5 );
}
else
{
ReefAngel.Relay.Off( Port5 );
}
////// Place your custom code below here
// WP-25 powerheads schedule
if (hour()>=9 && hour()<13)
{
ReefAngel.PWM.SetDaylight( ReefCrestMode(55,15,true) ); // reefcrest at 55% +/- 15% on sync mode (Day Mode)
ReefAngel.PWM.SetActinic( ReefCrestMode(55,15,false) ); // reefcrest at 55% +/- 15% on Anti-sync mode (Day mode)
}
else if (hour()>=13 && hour()<19)
{
byte random_speed=random(65,85);
ReefAngel.PWM.SetDaylight( ShortPulseMode(1,random_speed,408,true) ); // Short pulse at 65%-85% with 408ms pulse on sync mode (surface wave)
ReefAngel.PWM.SetActinic( ShortPulseMode(1,random_speed,408,false) ); // Short pulse at 65%-85%% with 408ms pulse on Anti-sync mode (surface wave)
}
else if (hour()>=19 && hour()<20)
{
byte random_min=random(35,45);
byte random_speed=random(65,80);
byte random_duration=random(2,5);
ReefAngel.PWM.SetDaylight( LongPulseMode(random_min,random_speed,random_duration,true) ); // Long Pulse 35% ramping up to 65%-80% for 2-5 seconds on sync mode (nutrient transport)
ReefAngel.PWM.SetActinic( LongPulseMode(random_min,random_speed,random_duration,false) ); // Long Pulse 35% ramping up to 65%-80% for 2-5 seconds on Anti-sync mode (nutrient transport)
}
else if (hour()>=20 && hour()<21)
{
ReefAngel.PWM.SetDaylight( ReefCrestMode(55,15,true) ); // reefcrest at 55% +/- 15% on sync mode (Day Mode)
ReefAngel.PWM.SetActinic( ReefCrestMode(55,15,false) ); // reefcrest at 55% +/- 15% on Anti-sync mode (Day mode)
}
else
{
ReefAngel.PWM.SetDaylight( ReefCrestMode(50,10,true) ); // reefcrest at 50% +/- 10% on sync mode (night Mode)
ReefAngel.PWM.SetActinic( ReefCrestMode(50,10,false) ); // reefcrest at 50% +/- 10% on Anti-sync mode (night mode)
}
if( ReefAngel.DisplayedMenu==FEEDING_MODE )
{
ReefAngel.PWM.SetActinic(1);
ReefAngel.PWM.SetDaylight(1);
}
if( ReefAngel.DisplayedMenu==WATERCHANGE_MODE )
{
ReefAngel.PWM.SetActinic(35);
ReefAngel.PWM.SetDaylight(35);
}
// enter feeding mode at 6:15pm
if ( (hour()==18 && minute()==15 && second()==0))
{
ReefAngel.FeedingModeStart(); // turn on feeding mode
}
if(ReefAngel.HighATO.IsActive()) // Float switch in Skimmer Locker
{
ReefAngel.Relay.DelayedOn( Port7,5 );
}
else
{
ReefAngel.Relay.Off(Port7); // Turn off Skimmer when locker full.
}
// ATO, Port 8 is ATO using Clear RoDi
ReefAngel.SingleATO(true,Port8,400,0); // Sump switch. If ATO/RoDi runs for 400 seconds, then shut off and send alert.
{
sl.CheckAndUpdate(); // handle updating sunrise and sunset values
}
////// Place your custom code above here
// This should always be the last line
ReefAngel.Portal( "DmnYnkee" );
ReefAngel.ShowInterface();
}
void SeasonalTemps ()
{
static int heatArray[][2] = { {786,790}, // default in case of error in month=0 (June)
{774,778},//January (winter) // 77.6
{776,780},//February (winter) // 77.8
{778,782},//March (early spring) // 78.0
{780,784},//April (spring) // 78.2
{782,786},//May (spring) // 78.4
{786,790},//June (early summer) // 78.8
{790,794},//July (summer) // 79.2
{794,798},//August (summer) // 79.6
{790,794},//September (early fall) // 79.2
{786,790},//October (fall) // 78.8
{782,786},//November (fall) // 78.4
{778,782} };//December (early winter) // 78.0
ReefAngel.StandardHeater( Port6,heatArray[month()][0],heatArray[month()][1]);
}//end seasonalTemps
// ------------------------------------ Auto overheat clear
void CustomOverheatClear(byte probe)
{
if((bitRead(ReefAngel.AlertFlags, OverheatFlag)) && (ReefAngel.Params.Temp[probe] <= InternalMemory.OverheatTemp_read()-30))
ReefAngel.OverheatClear();
}
// ------------------------------------------------------------ Weather section
// Do not change anything below here
static byte cloudchance=255;
static byte cloudduration=0;
static int cloudstart=0;
static byte numclouds=0;
static byte lightningchance=0;
static byte cloudindex=0;
static byte lightningstatus=0;
static byte lightningMode=0;
static boolean chooseLightning=true;
void CheckCloud()
{
// ------------------------------------------------------------
// Change the values below to customize your cloud/storm effect
// Frequency in days based on the day of the month - number 2 means every 2 days, for example (day 2,4,6 etc)
// For testing purposes, you can use 1 and cause the cloud to occur everyday
#define Clouds_Every_X_Days 1
// Percentage chance of a cloud happening today
// For testing purposes, you can use 100 and cause the cloud to have 100% chance of happening
#define Cloud_Chance_per_Day 100
// Minimum number of minutes for cloud duration. Don't use min duration of less than 6
#define Min_Cloud_Duration 8
// Maximum number of minutes for the cloud duration. Don't use max duration of more than 255
#define Max_Cloud_Duration 16
// Minimum number of clouds that can happen per day
#define Min_Clouds_per_Day 1
// Maximum number of clouds that can happen per day
#define Max_Clouds_per_Day 2
// Only start the cloud effect after this setting
// In this example, start cloud after 12:00pm
#define Start_Cloud_After NumMins(12,00)
// Always end the cloud effect before this setting
// In this example, end cloud before 9:00pm
#define End_Cloud_Before NumMins(21,00)
// Percentage chance of a lightning happen for every cloud
// For testing purposes, you can use 100 and cause the lightning to have 100% chance of happening
#define Lightning_Change_per_Cloud 100
// Note: Make sure to choose correct values that will work within your PWMSLope settings.
// For example, in our case, we could have a max of 5 clouds per day and they could last for 50 minutes.
// Which could mean 250 minutes of clouds. We need to make sure the PWMSlope can accomodate 250 minutes
// of effects or unforseen result could happen.
// Also, make sure that you can fit double those minutes between Start_Cloud_After and End_Cloud_Before.
// In our example, we have 510 minutes between Start_Cloud_After and End_Cloud_Before, so double the
// 250 minutes (or 500 minutes) can fit in that 510 minutes window.
// It's a tight fit, but it did.
//#define printdebug // Uncomment this for debug print on Serial Monitor window
#define forcecloudcalculation // Uncomment this to force the cloud calculation to happen in the boot process.
// Add Random Lightning modes
#define Calm 0 // No lightning
#define Slow 1 // 5 seconds of slow lightning in the middle of a cloud for ELN style (slow response) drivers
#define Fast 2 // 5 seconds of fast lightning in the middle of a cloud for LDD style (fast response) drivers
#define Mega 3 // Lightning throughout the cloud, higher chance as it gets darker
#define Mega2 4 // Like Mega, but with more lightning
// Set which modes you want to use
// Example: { Calm, Fast, Mega, Mega2 } to randomize all four modes.
// { Mega2 } for just Mega2. { Mega, Mega, Fast} for Mega and Fast, with twice the chance of Mega.
byte LightningModes[] = { Mega, Mega, Calm }; // <---- set Storm modes here
// Change the values above to customize your cloud/storm effect
static time_t DelayCounter=millis(); // Variable for lightning timing.
static int DelayTime=random(1000); // Variable for lightning timimg.
// Every day at midnight, we check for chance of cloud happening today
if (hour()==0 && minute()==0 && second()==0) cloudchance=255;
#ifdef forcecloudcalculation
if (cloudchance==255)
#else
if (hour()==0 && minute()==0 && second()==1 && cloudchance==255)
#endif
{
randomSeed(millis()); // Seed the random number generator
//Pick a random number between 0 and 99
cloudchance=random(100);
// if picked number is greater than Cloud_Chance_per_Day, we will not have clouds today
if (cloudchance>Cloud_Chance_per_Day) cloudchance=0;
// Check if today is day for clouds.
if ((day()%Clouds_Every_X_Days)!=0) cloudchance=0;
// If we have cloud today
if (cloudchance)
{
// pick a random number for number of clouds between Min_Clouds_per_Day and Max_Clouds_per_Day
numclouds=random(Min_Clouds_per_Day,Max_Clouds_per_Day);
// pick the time that the first cloud will start
// the range is calculated between Start_Cloud_After and the even distribuition of clouds on this day.
cloudstart=random(Start_Cloud_After,Start_Cloud_After+((End_Cloud_Before-Start_Cloud_After)/(numclouds*2)));
// pick a random number for the cloud duration of first cloud.
cloudduration=random(Min_Cloud_Duration,Max_Cloud_Duration);
//Pick a random number between 0 and 99
lightningchance=random(100);
// if picked number is greater than Lightning_Change_per_Cloud, we will not have lightning today
if (lightningchance>Lightning_Change_per_Cloud) lightningchance=0;
}
}
// Now that we have all the parameters for the cloud, let's create the effect
if (cloudchance)
{
if (ReefAngel.Relay.isMaskOn(Box1_Port5)) // Change this to whatever port you want to use as a trigger.
{
cloudstart = NumMins(hour(), minute());
ReefAngel.Relay.Auto(Box1_Port5); // Here, too.
}
//is it time for cloud yet?
if (NumMins(hour(),minute())>=cloudstart && NumMins(hour(),minute())<(cloudstart+cloudduration))
{
// Increase Blue channel first, for better effect and to compensate for drop in Whites
ActinicPWMValue0=ReversePWMSlope(cloudstart,cloudstart+cloudduration,ActinicPWMValue0,ActinicPWMValue0+DaylightPWMValue1*.85,120);
ActinicPWMValue2=ReversePWMSlope(cloudstart,cloudstart+cloudduration,ActinicPWMValue2,ActinicPWMValue2+DaylightPWMValue3*.85,120);
ActinicPWMValue4=ReversePWMSlope(cloudstart,cloudstart+cloudduration,ActinicPWMValue4,ActinicPWMValue4+DaylightPWMValue5*.85,120);
// Daylight dimming from cloud
DaylightPWMValue1=ReversePWMSlope(cloudstart,cloudstart+cloudduration,DaylightPWMValue1/40.95,2,120)*40.95;
DaylightPWMValue3=ReversePWMSlope(cloudstart,cloudstart+cloudduration,DaylightPWMValue3/40.95,2,120)*40.95;
DaylightPWMValue5=ReversePWMSlope(cloudstart,cloudstart+cloudduration,DaylightPWMValue5/40.95,2,120)*40.95;
if (chooseLightning)
{
lightningMode=LightningModes[random(100)%sizeof(LightningModes)];
chooseLightning=false;
}
switch (lightningMode)
{
case Calm:
break;
case Mega:
// Lightning chance from beginning of cloud through the end. Chance increases with darkness of cloud.
if (lightningchance && random(ReversePWMSlope(cloudstart,cloudstart+cloudduration,100,0,120))<1 && (millis()-DelayCounter)>DelayTime)
{
// Send the trigger
int r=random(34);
if (r<20) {
Strike1(); // All 3 lights
} else if (r<22) {
Strike2(); // Left only
} else if (r<24) {
Strike3(); // Center only
} else if (r<28) {
Strike4(); // Right only
} else if (r<30) {
Strike5(); // Left & Center
} else if (r<34)
Strike6(); // Center & Right
DelayCounter=millis(); // If we just had a round of flashes, then lets put in a longer delay
DelayTime=random(1800); // of up to a second for dramatic effect before we do another round.
}
break;
case Mega2:
// Higher lightning chance from beginning of cloud through the end. Chance increases with darkness of cloud.
if (lightningchance && random(ReversePWMSlope(cloudstart,cloudstart+cloudduration,100,0,180))<2)
{
Strike();
}
break;
case Fast:
// 5 seconds of lightning in the middle of the cloud
if (lightningchance && (NumMins(hour(),minute())==(cloudstart+(cloudduration/2))) && second()<5 && (millis()-DelayCounter)>DelayTime)
{
Strike();
DelayCounter=millis(); // If we just had a round of flashes, then lets put in a longer delay
DelayTime=random(1000); // of up to a second for dramatic effect before we do another round.
}
break;
case Slow:
// Slow lightning for 5 seconds in the middle of the cloud. Suitable for slower ELN style drivers
if (lightningchance && (NumMins(hour(),minute())==(cloudstart+(cloudduration/2))) && second()<5)
{
SlowStrike();
}
break;
default:
break;
}
}
else
{
chooseLightning=true; // Reset the flag to choose a new lightning type
}
if (NumMins(hour(),minute())>(cloudstart+cloudduration))
{
cloudindex++;
if (cloudindex < numclouds)
{
cloudstart=random(Start_Cloud_After+(((End_Cloud_Before-Start_Cloud_After)/(numclouds*2))*cloudindex*2),(Start_Cloud_After+(((End_Cloud_Before-Start_Cloud_After)/(numclouds*2))*cloudindex*2))+((End_Cloud_Before-Start_Cloud_After)/(numclouds*2)));
// pick a random number for the cloud duration of first cloud.
cloudduration=random(Min_Cloud_Duration,Max_Cloud_Duration);
//Pick a random number between 0 and 99
lightningchance=random(100);
// if picked number is greater than Lightning_Change_per_Cloud, we will not have lightning today
if (lightningchance>Lightning_Change_per_Cloud) lightningchance=0;
}
}
}
// Cloud ON option - Clouds every minute
if (ReefAngel.Relay.isMaskOff(Box1_Port5) && now()%60<10)
{
SlowStrike();
}
}
void SlowStrike()
{
int r = random(80);
if (r<20) lightningstatus=1;
else lightningstatus=0;
if (lightningstatus)
{
// Let's separate left, center, right, or All.
if (r<10 ) { // All 3
DaylightPWMValue1=4095;
DaylightPWMValue3=4095;
DaylightPWMValue5=4095;
} else if (r<12) { // Left only
DaylightPWMValue1=4095;
DaylightPWMValue3=100;
DaylightPWMValue5=100;
} else if (r<14) { // Center only
DaylightPWMValue1=100;
DaylightPWMValue3=4095;
DaylightPWMValue5=100;
} else if (r<16) { // Right only
DaylightPWMValue1=100;
DaylightPWMValue3=100;
DaylightPWMValue5=4095;
} else if (r<18) { // Left & Center only
DaylightPWMValue1=4095;
DaylightPWMValue3=4095;
DaylightPWMValue5=100;
} else { // Center & Right only
DaylightPWMValue1=100;
DaylightPWMValue3=4095;
DaylightPWMValue5=4095;
}
}
else
{
DaylightPWMValue1=100;
DaylightPWMValue3=100;
DaylightPWMValue5=100;
}
delay(1);
}
void DrawClouds(int x, int y)
{
// Write the times of the next cloud, next lightning, and cloud duration to the screen and into some customvars for the Portal.
ReefAngel.LCD.DrawText(0,255,x,y,"C"); x+=6;
ReefAngel.LCD.DrawText(0,255,x,y,"00:00"); x+=34;
ReefAngel.LCD.DrawText(0,255,x,y,"L"); x+=6;
ReefAngel.LCD.DrawText(0,255,x,y,"00:00"); x=5;
if (cloudchance && (NumMins(hour(),minute())<cloudstart))
{
int x=0;
if ((cloudstart/60)>=10) x=11;
else x=17;
ReefAngel.LCD.DrawText(0,255,x,y,(cloudstart/60));
//ReefAngel.CustomVar[3]=cloudstart/60; // Write the hour of the next cloud to custom variable for Portal reporting
if ((cloudstart%60)>=10) x=29;
else x=35;
ReefAngel.LCD.DrawText(0,255,x,y,(cloudstart%60));
//ReefAngel.CustomVar[4]=cloudstart%60; // Write the minute of the next cloud to custom variable for Portal reporting
}
ReefAngel.LCD.DrawText(0,255,x+85,y,cloudduration);
ReefAngel.CustomVar[7]=(cloudduration); // Put the duration of the next cloud in a custom var for the portal
if (lightningchance)
{
int x=0;
if (((cloudstart+(cloudduration/3))/60)>=10) x=51;
else x=57;
ReefAngel.LCD.DrawText(0,255,x,y,((cloudstart+(cloudduration/3))/60));
ReefAngel.CustomVar[5]=(cloudstart+(cloudduration/2))/60; // Write the hour of the next lightning to a custom variable for the Portal
if (((cloudstart+(cloudduration/3))%60)>=10) x=69;
else x=75;
ReefAngel.LCD.DrawText(0,255,x,y,((cloudstart+(cloudduration/3))%60)); // Write the minute of the next lightning to a custom variable for the Portal
ReefAngel.CustomVar[6]=(cloudstart+(cloudduration/2))%60;
}
}
void Strike1() // All 3 lights
{
int a=random(1,5); // Pick a number of consecutive flashes from 1 to 4.
for (int i=0; i<a; i++)
{
// Flash on
int newdata=4095;
Wire.beginTransmission(0x40); // Address of the dimming expansion module
Wire.write(0x8+(4*1)); // 0x8 is channel 0, 0x12 is channel 1, etc. This is channel 1.
Wire.write(newdata&0xff); // Send the data 8 bits at a time. This sends the LSB
Wire.write(newdata>>8); // This sends the MSB
Wire.endTransmission();
Wire.beginTransmission(0x40); // Address of the dimming expansion module
Wire.write(0x8+(4*3)); // 0x8 is channel 0, 0x12 is channel 1, etc. This is channel 3.
Wire.write(newdata&0xff); // Send the data 8 bits at a time. This sends the LSB
Wire.write(newdata>>8); // This sends the MSB
Wire.endTransmission();
Wire.beginTransmission(0x40); // Address of the dimming expansion module
Wire.write(0x8+(4*5)); // 0x8 is channel 0, 0x12 is channel 1, etc. This is channel 5.
Wire.write(newdata&0xff); // Send the data 8 bits at a time. This sends the LSB
Wire.write(newdata>>8); // This sends the MSB
Wire.endTransmission();
int randy=random(20,80); // Random number for a delay
if (randy>71) randy=((randy-70)/2)*100; // Small chance of a longer delay
delay(randy); // Wait from 20 to 69 ms, or 100-400 ms
// Flash off. Return to baseline.
newdata=ReefAngel.PWM.GetChannelValueRaw(1); // Use the channel number you're flashing here
Wire.beginTransmission(0x40); // Same as above
Wire.write(0x8+(4*1));
Wire.write(newdata&0xff);
Wire.write(newdata>>8);
Wire.endTransmission();
newdata=ReefAngel.PWM.GetChannelValueRaw(3); // Use the channel number you're flashing here
Wire.beginTransmission(0x40); // Same as above
Wire.write(0x8+(4*3));
Wire.write(newdata&0xff);
Wire.write(newdata>>8);
Wire.endTransmission();
newdata=ReefAngel.PWM.GetChannelValueRaw(5); // Use the channel number you're flashing here
Wire.beginTransmission(0x40); // Same as above
Wire.write(0x8+(4*5));
Wire.write(newdata&0xff);
Wire.write(newdata>>8);
Wire.endTransmission();
delay(random(30,50)); // Wait from 30 to 49 ms
wdt_reset(); // Reset watchdog timer to avoid re-boots
}
}
void Strike2() // Left only
{
int a=random(1,4); // Pick a number of consecutive flashes from 1 to 3.
for (int i=0; i<a; i++)
{
// Flash on
int newdata=4095;
Wire.beginTransmission(0x40); // Address of the dimming expansion module
Wire.write(0x8+(4*1)); // 0x8 is channel 0, 0x12 is channel 1, etc. This is channel 1.
Wire.write(newdata&0xff); // Send the data 8 bits at a time. This sends the LSB
Wire.write(newdata>>8); // This sends the MSB
Wire.endTransmission();
int randy=random(20,80); // Random number for a delay
if (randy>71) randy=((randy-70)/2)*100; // Small chance of a longer delay
delay(randy); // Wait from 20 to 69 ms, or 100-400 ms
// Flash off. Return to baseline.
newdata=ReefAngel.PWM.GetChannelValueRaw(1); // Use the channel number you're flashing here
Wire.beginTransmission(0x40); // Same as above
Wire.write(0x8+(4*1));
Wire.write(newdata&0xff);
Wire.write(newdata>>8);
Wire.endTransmission();
delay(random(30,50)); // Wait from 30 to 49 ms
wdt_reset(); // Reset watchdog timer to avoid re-boots
}
}
void Strike3() // Center only
{
int a=random(1,4); // Pick a number of consecutive flashes from 1 to 3.
for (int i=0; i<a; i++)
{
// Flash on
int newdata=4095;
Wire.beginTransmission(0x40); // Address of the dimming expansion module
Wire.write(0x8+(4*3)); // 0x8 is channel 0, 0x12 is channel 1, etc. This is channel 3.
Wire.write(newdata&0xff); // Send the data 8 bits at a time. This sends the LSB
Wire.write(newdata>>8); // This sends the MSB
Wire.endTransmission();
int randy=random(20,80); // Random number for a delay
if (randy>71) randy=((randy-70)/2)*100; // Small chance of a longer delay
delay(randy); // Wait from 20 to 69 ms, or 100-400 ms
// Flash off. Return to baseline.
newdata=ReefAngel.PWM.GetChannelValueRaw(3); // Use the channel number you're flashing here
Wire.beginTransmission(0x40); // Same as above
Wire.write(0x8+(4*3));
Wire.write(newdata&0xff);
Wire.write(newdata>>8);
Wire.endTransmission();
delay(random(30,50)); // Wait from 30 to 49 ms
wdt_reset(); // Reset watchdog timer to avoid re-boots
}
}
void Strike4() // Right only
{
int a=random(1,4); // Pick a number of consecutive flashes from 1 to 3.
for (int i=0; i<a; i++)
{
// Flash on
int newdata=4095;
Wire.beginTransmission(0x40); // Address of the dimming expansion module
Wire.write(0x8+(4*5)); // 0x8 is channel 0, 0x12 is channel 1, etc. This is channel 5.
Wire.write(newdata&0xff); // Send the data 8 bits at a time. This sends the LSB
Wire.write(newdata>>8); // This sends the MSB
Wire.endTransmission();
int randy=random(20,80); // Random number for a delay
if (randy>71) randy=((randy-70)/2)*100; // Small chance of a longer delay
delay(randy); // Wait from 20 to 69 ms, or 100-400 ms
// Flash off. Return to baseline.
newdata=ReefAngel.PWM.GetChannelValueRaw(5); // Use the channel number you're flashing here
Wire.beginTransmission(0x40); // Same as above
Wire.write(0x8+(4*5));
Wire.write(newdata&0xff);
Wire.write(newdata>>8);
Wire.endTransmission();
delay(random(30,50)); // Wait from 30 to 49 ms
wdt_reset(); // Reset watchdog timer to avoid re-boots
}
}
void Strike5() // Left & Center
{
int a=random(1,5); // Pick a number of consecutive flashes from 1 to 4.
for (int i=0; i<a; i++)
{
// Flash on
int newdata=4095;
Wire.beginTransmission(0x40); // Address of the dimming expansion module
Wire.write(0x8+(4*1)); // 0x8 is channel 0, 0x12 is channel 1, etc. This is channel 1.
Wire.write(newdata&0xff); // Send the data 8 bits at a time. This sends the LSB
Wire.write(newdata>>8); // This sends the MSB
Wire.endTransmission();
Wire.beginTransmission(0x40); // Address of the dimming expansion module
Wire.write(0x8+(4*3)); // 0x8 is channel 0, 0x12 is channel 1, etc. This is channel 3.
Wire.write(newdata&0xff); // Send the data 8 bits at a time. This sends the LSB
Wire.write(newdata>>8); // This sends the MSB
Wire.endTransmission();
int randy=random(20,80); // Random number for a delay
if (randy>71) randy=((randy-70)/2)*100; // Small chance of a longer delay
delay(randy); // Wait from 20 to 69 ms, or 100-400 ms
// Flash off. Return to baseline.
newdata=ReefAngel.PWM.GetChannelValueRaw(1); // Use the channel number you're flashing here
Wire.beginTransmission(0x40); // Same as above
Wire.write(0x8+(4*1));
Wire.write(newdata&0xff);
Wire.write(newdata>>8);
Wire.endTransmission();
newdata=ReefAngel.PWM.GetChannelValueRaw(3); // Use the channel number you're flashing here
Wire.beginTransmission(0x40); // Same as above
Wire.write(0x8+(4*3));
Wire.write(newdata&0xff);
Wire.write(newdata>>8);
Wire.endTransmission();
delay(random(30,50)); // Wait from 30 to 49 ms
wdt_reset(); // Reset watchdog timer to avoid re-boots
}
}
void Strike6() // Center & Right
{
int a=random(1,5); // Pick a number of consecutive flashes from 1 to 4.
for (int i=0; i<a; i++)
{
// Flash on
int newdata=4095;
Wire.beginTransmission(0x40); // Address of the dimming expansion module
Wire.write(0x8+(4*3)); // 0x8 is channel 0, 0x12 is channel 1, etc. This is channel 3.
Wire.write(newdata&0xff); // Send the data 8 bits at a time. This sends the LSB
Wire.write(newdata>>8); // This sends the MSB
Wire.endTransmission();
Wire.beginTransmission(0x40); // Address of the dimming expansion module
Wire.write(0x8+(4*5)); // 0x8 is channel 0, 0x12 is channel 1, etc. This is channel 5.
Wire.write(newdata&0xff); // Send the data 8 bits at a time. This sends the LSB
Wire.write(newdata>>8); // This sends the MSB
Wire.endTransmission();
int randy=random(20,80); // Random number for a delay
if (randy>71) randy=((randy-70)/2)*100; // Small chance of a longer delay
delay(randy); // Wait from 20 to 69 ms, or 100-400 ms
// Flash off. Return to baseline.
newdata=ReefAngel.PWM.GetChannelValueRaw(3); // Use the channel number you're flashing here
Wire.beginTransmission(0x40); // Same as above
Wire.write(0x8+(4*3));
Wire.write(newdata&0xff);
Wire.write(newdata>>8);
Wire.endTransmission();
newdata=ReefAngel.PWM.GetChannelValueRaw(5); // Use the channel number you're flashing here
Wire.beginTransmission(0x40); // Same as above
Wire.write(0x8+(4*5));
Wire.write(newdata&0xff);
Wire.write(newdata>>8);
Wire.endTransmission();
delay(random(30,50)); // Wait from 30 to 49 ms
wdt_reset(); // Reset watchdog timer to avoid re-boots
}
}
void Strike()
{
int a=random(1,5); // Pick a number of consecutive flashes from 1 to 4.
for (int i=0; i<a; i++)
{
// Flash on
int newdata=4095;
Wire.beginTransmission(0x40); // Address of the dimming expansion module
Wire.write(0x8+(4*1)); // 0x8 is channel 0, 0x12 is channel 1, etc. This is channel 1.
Wire.write(newdata&0xff); // Send the data 8 bits at a time. This sends the LSB
Wire.write(newdata>>8); // This sends the MSB
Wire.endTransmission();
Wire.beginTransmission(0x40); // Address of the dimming expansion module
Wire.write(0x8+(4*3)); // 0x8 is channel 0, 0x12 is channel 1, etc. This is channel 3.
Wire.write(newdata&0xff); // Send the data 8 bits at a time. This sends the LSB
Wire.write(newdata>>8); // This sends the MSB
Wire.endTransmission();
Wire.beginTransmission(0x40); // Address of the dimming expansion module
Wire.write(0x8+(4*5)); // 0x8 is channel 0, 0x12 is channel 1, etc. This is channel 5.
Wire.write(newdata&0xff); // Send the data 8 bits at a time. This sends the LSB
Wire.write(newdata>>8); // This sends the MSB
Wire.endTransmission();
int randy=random(20,80); // Random number for a delay
if (randy>71) randy=((randy-70)/2)*100; // Small chance of a longer delay
delay(randy); // Wait from 20 to 69 ms, or 100-400 ms
// Flash off. Return to baseline.
newdata=ReefAngel.PWM.GetChannelValueRaw(1); // Use the channel number you're flashing here
Wire.beginTransmission(0x40); // Same as above
Wire.write(0x8+(4*1));
Wire.write(newdata&0xff);
Wire.write(newdata>>8);
Wire.endTransmission();
newdata=ReefAngel.PWM.GetChannelValueRaw(3); // Use the channel number you're flashing here
Wire.beginTransmission(0x40); // Same as above
Wire.write(0x8+(4*3));
Wire.write(newdata&0xff);
Wire.write(newdata>>8);
Wire.endTransmission();
newdata=ReefAngel.PWM.GetChannelValueRaw(5); // Use the channel number you're flashing here
Wire.beginTransmission(0x40); // Same as above
Wire.write(0x8+(4*5));
Wire.write(newdata&0xff);
Wire.write(newdata>>8);
Wire.endTransmission();
delay(random(30,50)); // Wait from 30 to 49 ms
wdt_reset(); // Reset watchdog timer to avoid re-boots
}
}
byte ReversePWMSlope(long cstart,long cend,byte PWMStart,byte PWMEnd, byte clength)
{
long n=elapsedSecsToday(now());
cstart*=60;
cend*=60;
if (n<cstart) return PWMStart;
if (n>=cstart && n<=(cstart+clength)) return map(n,cstart,cstart+clength,PWMStart,PWMEnd);
if (n>(cstart+clength) && n<(cend-clength)) return PWMEnd;
if (n>=(cend-clength) && n<=cend) return map(n,cend-clength,cend,PWMEnd,PWMStart);
if (n>cend) return (int) PWMStart;
}
int ReversePWMSlope(long cstart,long cend,int PWMStart,int PWMEnd, byte clength)
{
long n=elapsedSecsToday(now());
cstart*=60;
cend*=60;
if (n<cstart) return PWMStart;
if (n>=cstart && n<=(cstart+clength)) return map(n,cstart,cstart+clength,PWMStart,PWMEnd);
if (n>(cstart+clength) && n<(cend-clength)) return PWMEnd;
if (n>=(cend-clength) && n<=cend) return map(n,cend-clength,cend,PWMEnd,PWMStart);
if (n>cend) return (int) PWMStart;
}
Is this going to work with the included dimming ports on the star controller? Or only with the dimming expansion. How would i go about changing this to work wit the included ports?cosmith71 wrote:Here it is. See this thread for general instructions.
Up in the globals section (somewhere before void setup()) add this line:
In your loop, you need to find whatever function is controlling your white lights and set it to the DaylightPWMValue variable. For example, I use something like this:Code: Select all
int DaylightPWMValue=0; // For cloud code
Which is a high res (12 bit) slope that starts at 1030, runs until 2200, starts at 0%, ends at 85%, and takes 60 minutes to ramp up and down. If this part confuses you, post your lighting control code and I can help you with it.Code: Select all
DaylightPWMValue=PWMSlopeHighRes(10,30,22,0,0,85,60,0); CheckCloud(); ReefAngel.PWM.SetChannelRaw(1,DaylightPWMValue);
Essentially what this section does is set the baseline lighting for when there is no cloud going on. This is your everyday lighting routine.
At the very end of your code, after the final }, paste in all this stuff.
As written, this flashes channel 1 on the standard 6 channel Dimming Expansion Module.Code: Select all
void CheckCloud() { // ------------------------------------------------------------ // Change the values below to customize your cloud/storm effect // Frequency in days based on the day of the month - number 2 means every 2 days, for example (day 2,4,6 etc) // For testing purposes, you can use 1 and cause the cloud to occur everyday #define Clouds_Every_X_Days 1 // Percentage chance of a cloud happening today // For testing purposes, you can use 100 and cause the cloud to have 100% chance of happening #define Cloud_Chance_per_Day 100 // Minimum number of minutes for cloud duration. Don't use max duration of less than 6 #define Min_Cloud_Duration 7 // Maximum number of minutes for the cloud duration. Don't use max duration of more than 255 #define Max_Cloud_Duration 7 // Minimum number of clouds that can happen per day #define Min_Clouds_per_Day 1 // Maximum number of clouds that can happen per day #define Max_Clouds_per_Day 2 // Only start the cloud effect after this setting // In this example, start cloud after noon #define Start_Cloud_After NumMins(12,00) // Always end the cloud effect before this setting // In this example, end cloud before 9:00pm #define End_Cloud_Before NumMins(21,00) // Percentage chance of a lightning happen for every cloud // For testing purposes, you can use 100 and cause the lightning to have 100% chance of happening #define Lightning_Change_per_Cloud 100 // Note: Make sure to choose correct values that will work within your PWMSLope settings. // For example, in our case, we could have a max of 5 clouds per day and they could last for 50 minutes. // Which could mean 250 minutes of clouds. We need to make sure the PWMSlope can accomodate 250 minutes // of effects or unforseen result could happen. // Also, make sure that you can fit double those minutes between Start_Cloud_After and End_Cloud_Before. // In our example, we have 510 minutes between Start_Cloud_After and End_Cloud_Before, so double the // 250 minutes (or 500 minutes) can fit in that 510 minutes window. // It's a tight fit, but it did. //#define printdebug // Uncomment this for debug print on Serial Monitor window #define forcecloudcalculation // Uncomment this to force the cloud calculation to happen in the boot process. // Add Random Lightning modes #define Calm 0 // No lightning #define Slow 1 // 5 seconds of slow lightning in the middle of a cloud for ELN style (slow response) drivers #define Fast 2 // 5 seconds of fast lightning in the middle of a cloud for LDD style (fast response) drivers #define Mega 3 // Lightning throughout the cloud, higher chance as it gets darker #define Mega2 4 // Like Mega, but with more lightning // Set which modes you want to use // Example: { Calm, Fast, Mega, Mega2 } to randomize all four modes. // { Mega2 } for just Mega2. { Mega, Mega, Fast} for Mega and Fast, with twice the chance of Mega. byte LightningModes[] = {Mega2,Mega,Mega}; // Change the values above to customize your cloud/storm effect // ------------------------------------------------------------ // Do not change anything below here static byte cloudchance=255; static byte cloudduration=0; static int cloudstart=0; static byte numclouds=0; static byte lightningchance=0; static byte cloudindex=0; static byte lightningstatus=0; static int LastNumMins=0; static byte lightningMode=0; static boolean chooseLightning=true; static time_t DelayCounter=millis(); // Variable for lightning timing. static int DelayTime=random(1000); // Variable for lightning timimg. // Every day at midnight, we check for chance of cloud happening today if (hour()==0 && minute()==0 && second()==0) cloudchance=255; #ifdef forcecloudcalculation if (cloudchance==255) #else if (hour()==0 && minute()==0 && second()==1 && cloudchance==255) #endif { randomSeed(millis()); // Seed the random number generator //Pick a random number between 0 and 99 cloudchance=random(100); // if picked number is greater than Cloud_Chance_per_Day, we will not have clouds today if (cloudchance>Cloud_Chance_per_Day) cloudchance=0; // Check if today is day for clouds. if ((day()%Clouds_Every_X_Days)!=0) cloudchance=0; // If we have cloud today if (cloudchance) { // pick a random number for number of clouds between Min_Clouds_per_Day and Max_Clouds_per_Day numclouds=random(Min_Clouds_per_Day,Max_Clouds_per_Day); // pick the time that the first cloud will start // the range is calculated between Start_Cloud_After and the even distribuition of clouds on this day. cloudstart=random(Start_Cloud_After,Start_Cloud_After+((End_Cloud_Before-Start_Cloud_After)/(numclouds*2))); // pick a random number for the cloud duration of first cloud. cloudduration=random(Min_Cloud_Duration,Max_Cloud_Duration); //Pick a random number between 0 and 99 lightningchance=random(100); // if picked number is greater than Lightning_Change_per_Cloud, we will not have lightning today if (lightningchance>Lightning_Change_per_Cloud) lightningchance=0; } } // Now that we have all the parameters for the cloud, let's create the effect if (cloudchance) { //is it time for cloud yet? if (NumMins(hour(),minute())>=cloudstart && NumMins(hour(),minute())<(cloudstart+cloudduration)) { DaylightPWMValue=ReversePWMSlope(cloudstart,cloudstart+cloudduration,DaylightPWMValue/40.95,0,180)*40.95; if (chooseLightning) { lightningMode=LightningModes[random(100)%sizeof(LightningModes)]; chooseLightning=false; } switch (lightningMode) { case Calm: break; case Mega: // Lightning chance from beginning of cloud through the end. Chance increases with darkness of cloud. if (lightningchance && random(ReversePWMSlope(cloudstart,cloudstart+cloudduration,100,0,180))<1 && (millis()-DelayCounter)>DelayTime) { // Send the trigger Strike(); DelayCounter=millis(); // If we just had a round of flashes, then lets put in a longer delay DelayTime=random(1000); // of up to a second for dramatic effect before we do another round. } break; case Mega2: // Higher lightning chance from beginning of cloud through the end. Chance increases with darkness of cloud. if (lightningchance && random(ReversePWMSlope(cloudstart,cloudstart+cloudduration,100,0,180))<2) { Strike(); } break; case Fast: // 5 seconds of lightning in the middle of the cloud if (lightningchance && (NumMins(hour(),minute())==(cloudstart+(cloudduration/2))) && second()<5 && (millis()-DelayCounter)>DelayTime) { Strike(); DelayCounter=millis(); // If we just had a round of flashes, then lets put in a longer delay DelayTime=random(1000); // of up to a second for dramatic effect before we do another round. } break; case Slow: // Slow lightning for 5 seconds in the middle of the cloud. Suitable for slower ELN style drivers if (lightningchance && (NumMins(hour(),minute())==(cloudstart+(cloudduration/2))) && second()<5) { if (random(100)<20) lightningstatus=1; else lightningstatus=0; if (lightningstatus) { DaylightPWMValue=4095; } else { DaylightPWMValue=0; } delay(1); } break; default: break; } } else { chooseLightning=true; // Reset the flag to choose a new lightning type } if (NumMins(hour(),minute())>(cloudstart+cloudduration)) { cloudindex++; if (cloudindex < numclouds) { cloudstart=random(Start_Cloud_After+(((End_Cloud_Before-Start_Cloud_After)/(numclouds*2))*cloudindex*2),(Start_Cloud_After+(((End_Cloud_Before-Start_Cloud_After)/(numclouds*2))*cloudindex*2))+((End_Cloud_Before-Start_Cloud_After)/(numclouds*2))); // pick a random number for the cloud duration of first cloud. cloudduration=random(Min_Cloud_Duration,Max_Cloud_Duration); //Pick a random number between 0 and 99 lightningchance=random(100); // if picked number is greater than Lightning_Change_per_Cloud, we will not have lightning today if (lightningchance>Lightning_Change_per_Cloud) lightningchance=0; } } } // Write the times of the next cloud, next lightning, and cloud duration to the screen and into some customvars for the Portal. if (LastNumMins!=NumMins(hour(),minute())) { LastNumMins=NumMins(hour(),minute()); /*ReefAngel.LCD.Clear(255,0,120,132,132); ReefAngel.LCD.DrawText(0,255,5,120,"C"); ReefAngel.LCD.DrawText(0,255,11,120,"00:00"); ReefAngel.LCD.DrawText(0,255,45,120,"L"); ReefAngel.LCD.DrawText(0,255,51,120,"00:00"); */ if (cloudchance && (NumMins(hour(),minute())<cloudstart)) { int x=0; if ((cloudstart/60)>=10) x=11; else x=17; //ReefAngel.LCD.DrawText(0,255,x,120,(cloudstart/60)); ReefAngel.CustomVar[3]=cloudstart/60; // Write the hour of the next cloud to custom variable for Portal reporting if ((cloudstart%60)>=10) x=29; else x=35; //ReefAngel.LCD.DrawText(0,255,x,120,(cloudstart%60)); ReefAngel.CustomVar[4]=cloudstart%60; // Write the minute of the next cloud to custom variable for Portal reporting } //ReefAngel.LCD.DrawText(0,255,90,120,cloudduration); ReefAngel.CustomVar[7]=(cloudduration); // Put the duration of the next cloud in a custom var for the portal if (lightningchance) { int x=0; if (((cloudstart+(cloudduration/2))/60)>=10) x=51; else x=57; //ReefAngel.LCD.DrawText(0,255,x,120,((cloudstart+(cloudduration/2))/60)); ReefAngel.CustomVar[5]=(cloudstart+(cloudduration/2))/60; // Write the hour of the next lightning to a custom variable for the Portal if (((cloudstart+(cloudduration/2))%60)>=10) x=69; else x=75; //ReefAngel.LCD.DrawText(0,255,x,120,((cloudstart+(cloudduration/2))%60)); // Write the minute of the next lightning to a custom variable for the Portal ReefAngel.CustomVar[6]=(cloudstart+(cloudduration/2))%60; } } } void Strike() { int a=random(1,5); // Pick a number of consecutive flashes from 1 to 4. for (int i=0; i<a; i++) { // Flash on int newdata=4095; Wire.beginTransmission(0x40); // Address of the dimming expansion module Wire.write(0x8+(4*1)); // 0x8 is channel 0, 0x12 is channel 1, etc. I'm using channel 1. Wire.write(newdata&0xff); // Send the data 8 bits at a time. This sends the LSB Wire.write(newdata>>8); // This sends the MSB Wire.endTransmission(); int randy=random(20,80); // Random number for a delay if (randy>71) randy=((randy-70)/2)*100; // Small chance of a longer delay delay(randy); // Wait from 20 to 69 ms, or 100-400 ms // Flash off. Return to baseline. newdata=ReefAngel.PWM.GetChannelValueRaw(1); // Use the channel number you're flashing here Wire.beginTransmission(0x40); // Same as above Wire.write(0x8+(4*1)); Wire.write(newdata&0xff); Wire.write(newdata>>8); Wire.endTransmission(); delay(random(30,50)); // Wait from 30 to 49 ms wdt_reset(); // Reset watchdog timer to avoid re-boots } } byte ReversePWMSlope(long cstart,long cend,byte PWMStart,byte PWMEnd, byte clength) { long n=elapsedSecsToday(now()); cstart*=60; cend*=60; if (n<cstart) return PWMStart; if (n>=cstart && n<=(cstart+clength)) return map(n,cstart,cstart+clength,PWMStart,PWMEnd); if (n>(cstart+clength) && n<(cend-clength)) return PWMEnd; if (n>=(cend-clength) && n<=cend) return map(n,cend-clength,cend,PWMEnd,PWMStart); if (n>cend) return (int) PWMStart; }
This version does not write times to the screen. That option does not work well with the new screen functions. It will write the times into the custom variables so you can see them on the portal.
What's new:
Lightning generator broken out into its own function strike() since it's somewhat longer and more complicated now for the dimming module.
Everything is in 12 bit hi-res now. This pretty much breaks "Slow" mode. I should probably just depreciate it.
As always, ask away with any questions or comments.
--Colin
Code: Select all
ReefAngel.PWM.SetChannelRaw(1,DaylightPWMValue);
This is wrong.cosmith71 wrote:It should mean only changing this line.
I haven't done much with the Star, but it should be possible. Give me a couple of days to look it up, unless someone else knows the function off the top of their head.Code: Select all
ReefAngel.PWM.SetChannelRaw(1,DaylightPWMValue);