ReefCrest DC Pump power question

Related to the development libraries, released by Curt Binder
Post Reply
saf1
Posts: 111
Joined: Thu Jun 28, 2012 1:46 pm

ReefCrest DC Pump power question

Post by saf1 »

Question. I'm looking at the portal and I see my Actinic channel running at 64 % and my Daylight channel running at 40%. In my code I have it set to ReefCrest 50,10 so I assumed, maybe incorrectly, that the mode starts at 50% and will flucuate +- 10% - so a minimum of 40 to a max of 60. I'm seeing it has high as 70% so wanted to see if I am understanding this or maybe something is over riding it. The portal shows the correct ReefCrest settings on the DC Pump graph.

if (hour()>=22 || hour()<8)
{
// Sleep mode - slow things down
ReefAngel.DCPump.SetMode( ReefCrest,40,10 );
}
else if (hour()>=8 && hour()<22){
ReefAngel.DCPump.SetMode( ReefCrest,50,10 );
}
rimai
Posts: 12857
Joined: Fri Mar 18, 2011 6:47 pm

Re: ReefCrest DC Pump power question

Post by rimai »

The DCPump class defines +/- 20 for ReefCrest and +/-10 for Lagoon.
It's hard coded.
The 10 in your code is the duration between change of speed.
Roberto.
saf1
Posts: 111
Joined: Thu Jun 28, 2012 1:46 pm

Re: ReefCrest DC Pump power question

Post by saf1 »

Thanks. I didn't know that. Dumb follow up question but is a lower or higher duration between change of speed good?

I've been using a few different random patterns trying to adjust the flow a bit. I have a couple rose bubble tips that are starting to move around whereas before they didn't. I think part of the issue is the flow so I wanted to control it a bit more and I don't remember what the ReefCrest pattern looks like.
rimai
Posts: 12857
Joined: Fri Mar 18, 2011 6:47 pm

Re: ReefCrest DC Pump power question

Post by rimai »

Duration would impact how often you want the speed to change.
Reefcrest and lagoon are both random patterns.
Roberto.
saf1
Posts: 111
Joined: Thu Jun 28, 2012 1:46 pm

Re: ReefCrest DC Pump power question

Post by saf1 »

Thanks Rimai. Learn something new everyday :)
Post Reply