I did update to 0.90 libraries and I also think this is a cause for my confusion rimai. I referenced the thread in Development Libraries and compared the instructions to what I have and added in some headers that I thought would help, and they did to a degree. I no longer have trouble with 'RETURN_MAIN_MODE'. When I verify/compile it makes it all the way to the bottom where it errors with "class ReefAngelClass' has no member named 'LCD'. Here is my code, all the headers at the top are probably obviously what I clumsily tossed in there.
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#include <IO.h>
#include <Timer.h>
#include <ReefAngel.h>
#include <Phillips6610LCD.h>
#include <Memory.h>
#include <RA_PWM.h>
#include <Relay.h>
#include <RA_TempSensor.h>
#include <LED.h>
#include <RA_Joystick.h>
#include <RA_ATO.h>
#include <NokiaLCD.h>
#include <InternalEEPROM.h>
#include <RA_Wifi.h>
#include <Globals.h>
// Autogenerated file by RAGen (v1.0.4.92), (09/17/2011 15:54)
// RA_091711_1554.pde
//
// This version designed for v0.8.5 Beta 12 or later
/* The following features are enabled for this PDE File:
#define DisplayImages
#define DateTimeSetup
#define VersionMenu
#define DirectTempSensor
#define DisplayLEDPWM
#define StandardLightSetup
*/
#include <ReefAngel_Features.h>
#include <ReefAngel_Globals.h>
#include <ReefAngel_Wifi.h>
#include <Wire.h>
#include <OneWire.h>
#include <Time.h>
#include <DS1307RTC.h>
#include <ReefAngel_EEPROM.h>
#include <ReefAngel_NokiaLCD.h>
#include <ReefAngel_ATO.h>
#include <ReefAngel_Joystick.h>
#include <ReefAngel_LED.h>
#include <ReefAngel_TempSensor.h>
#include <ReefAngel_Relay.h>
#include <ReefAngel_PWM.h>
#include <ReefAngel_Timer.h>
#include <ReefAngel_Memory.h>
#include <ReefAngel.h>
//*********************************************************************************************************************************
//Start of PWM Expansion Code Header
// This is just how we are going to reference the PWM expansion ports within the code.
// You can change the labels if you would like, just as long as they are changed all throughout the code too.
#define LEDPWM0 0
#define LEDPWM1 1
#define LEDPWM2 2
#define LEDPWM3 3
#define LEDPWM4 4
#define LEDPWM5 5
// Initial values to all 6 channels at startup. They will always be 0.
byte PWMChannel[]={
0,0,0,0,0,0};
//End of PWM Expansion Code Header
//*********************************************************************************************************************************
boolean ForceCloud=false;
prog_char menu0_label[] PROGMEM = "Feeding Mode";
prog_char menu1_label[] PROGMEM = "Water Change Mode";
prog_char menu2_label[] PROGMEM = "Force Cloud";
prog_char menu3_label[] PROGMEM = "Clear ATO Timeout";
prog_char menu4_label[] PROGMEM = "About Me";
PROGMEM const char *menu_items[] = {
menu0_label, menu1_label, menu2_label, menu3_label, menu4_label};
void MenuEntry1()
{
ReefAngel.FeedingModeStart();
}
void MenuEntry2()
{
ReefAngel.WaterChangeModeStart();
}
void MenuEntry3()
{
ForceCloud=true;
ReefAngel.DisplayedMenu=RETURN_MAIN_MODE;
}
void MenuEntry4()
{
ReefAngel.ATOClear();
ReefAngel.DisplayedMenu=RETURN_MAIN_MODE;
}
void MenuEntry5()
{
ReefAngel.DisplayVersion();
}
void setup()
{
ReefAngel.Init(); //Initialize controller
ReefAngel.InitMenu(pgm_read_word(&(menu_items[0])),SIZE(menu_items));
ReefAngel.FeedingModePorts = B00110000;
ReefAngel.WaterChangePorts = B00110001;
ReefAngel.OverheatShutoffPorts = B00001101;
ReefAngel.LightsOnPorts = B00111101;
}
void loop()
{
// Specific functions
ReefAngel.StandardLights(Port2);
ReefAngel.StandardLights(Port3);
ReefAngel.StandardLights(Port4);
ReefAngel.Wavemaker1(Port5);
//Set Port6 to alternate with Port 6 in opposite cycle
if (bitRead(ReefAngel.Relay.RelayData,4))
ReefAngel.Relay.Off(Port6);
else
ReefAngel.Relay.On(Port6);
// Monnlight schedule
if (hour()<9 || hour()>=18)
{
// Set Moonlights to follow the moon cycle
ReefAngel.PWM.SetDaylight(MoonPhase());
ReefAngel.PWM.SetActinic(MoonPhase());
}
//*********************************************************************************************************************************
//Start of PWM Expansion Code for Slope
PWMChannel[LEDPWM0]=PWMSlope(9,0,18,00,10,75,60,PWMChannel[LEDPWM0]);
PWMChannel[LEDPWM1]=PWMSlope(9,0,18,00,10,75,60,PWMChannel[LEDPWM1]);
PWMChannel[LEDPWM2]=PWMSlope(7,30,20,00,20,90,75,PWMChannel[LEDPWM2]);
PWMChannel[LEDPWM3]=PWMSlope(7,30,20,00,20,90,75,PWMChannel[LEDPWM3]);
// The lines above are what calculates the slope.
// You can change the schedule by changing the parameter inside the parenthesis of the PWMSlope() function
// The are as follow:
// 1st parameter: hour to start slope
// 2nd parameter: minute to start slope
// 3rd parameter: hour to end slope
// 4th parameter: minute to end slope
// 5th parameter: % of the PWM signal to start slope
// 6th parameter: % of the PWM signal to end slope
// 7th parameter: duration of slope in minutes
// 8th parameter: always the same as the variable before the PWMSlope() call
//PWMChannel[LEDPWM1]=PWMSlope(15,0,21,30,15,45,90,PWMChannel[LEDPWM1]);
// In the example above, we are starting the slope at 3:00pm with 15% and going up to 45% within 90 minutes, which would be 4:30pm.
// Then it would stay at 45% from 4:30 to 90 minutes prior to 9:30pm, which would be 8:00pm.
// Then from 8:00pm, it would start sloping down from 45% all the way back to 15% within 90 minutes, which would be 9:30pm.
CheckCloud();
ReefAngel.PWM.Expansion(LEDPWM0,int(2.55*PWMChannel[LEDPWM0]));
ReefAngel.PWM.Expansion(LEDPWM1,int(2.55*PWMChannel[LEDPWM1]));
ReefAngel.PWM.Expansion(LEDPWM2,int(2.55*PWMChannel[LEDPWM2]));
ReefAngel.PWM.Expansion(LEDPWM3,int(2.55*PWMChannel[LEDPWM3]));
//End of PWM Expansion Code for Slope
//*********************************************************************************************************************************
ReefAngel.ShowInterface();
}
//*********************************************************************************************************************************
// Random Cloud/Thunderstorm effects function
void CheckCloud()
{
// ------------------------------------------------------------
// Change the values below to customize your cloud/storm effect
// Frequency in days based on the day of the month - number 2 means every 2 days, for example (day 2,4,6 etc)
// For testing purposes, you can use 1 and cause the cloud to occur everyday
#define Clouds_Every_X_Days 1
// Percentage chance of a cloud happening today
// For testing purposes, you can use 100 and cause the cloud to have 100% chance of happening
#define Cloud_Chance_per_Day 100
// Minimum number of minutes for cloud duration. Don't use max duration of less than 6
#define Min_Cloud_Duration 7
// Maximum number of minutes for the cloud duration. Don't use max duration of more than 255
#define Max_Cloud_Duration 15
// Minimum number of clouds that can happen per day
#define Min_Clouds_per_Day 3
// Maximum number of clouds that can happen per day
#define Max_Clouds_per_Day 5
// Only start the cloud effect after this setting
// In this example, start could after 11:30am
#define Start_Cloud_After NumMins(9,0)
// Always end the cloud effect before this setting
// In this example, end could before 8:00pm
#define End_Cloud_Before NumMins(18,0)
// Percentage chance of a lightning happen for every cloud
// For testing purposes, you can use 100 and cause the lightning to have 100% chance of happening
#define Lightning_Change_per_Cloud 100
// Channels used by the actinic LEDs on the PWM Expansion module
// These channels will not be dimmed when the cloud effect is triggered
// Number is a binary form. B001100 means channel 2 and 3 are used for actinics
#define Actinic_Channels B001100
// Channels used by the daylight LEDs on the PWM Expansion module
// These channels will be used for the spike when lightning effect is triggered
// Number is a binary form. B000011 means channel 0 and 1 are used for daylights
#define Daylight_Channels B000011
// Note: Make sure to choose correct values that will work within your PWMSLope settings.
// For example, in our case, we could have a max of 5 clouds per day and they could last for 50 minutes.
// Which could mean 250 minutes of clouds. We need to make sure the PWMSlope can accomodate 250 minutes of effects or unforseen resul could happen.
// Also, make sure that you can fit double those minutes between Start_Cloud_After and End_Cloud_Before.
// In our example, we have 510 minutes between Start_Cloud_After and End_Cloud_Before, so double the 250 minutes (or 500 minutes) can fit in that 510 minutes window.
// It's a tight fit, but it did.
//#define printdebug // Uncomment this for debug print on Serial Monitor window
#define forcecloudcalculation // Uncomment this to force the cloud calculation to happen in the boot process.
// Change the values above to customize your cloud/storm effect
// ------------------------------------------------------------
// Do not change anything below here
static byte cloudchance=255;
static byte cloudduration=0;
static int cloudstart=0;
static byte numclouds=0;
static byte lightningchance=0;
static byte cloudindex=0;
static byte lightningstatus=0;
static int LastNumMins=0;
// Every day at midnight, we check for chance of cloud happening today
if (hour()==0 && minute()==0 && second()==0) cloudchance=255;
#ifdef forcecloudcalculation
if (cloudchance==255)
#else
if (hour()==0 && minute()==0 && second()==1 && cloudchance==255)
#endif
{
//Pick a random number between 0 and 99
cloudchance=random(100);
// if picked number is greater than Cloud_Chance_per_Day, we will not have clouds today
if (cloudchance>Cloud_Chance_per_Day) cloudchance=0;
// Check if today is day for clouds.
if ((day()%Clouds_Every_X_Days)!=0) cloudchance=0;
// If we have cloud today
if (cloudchance)
{
// pick a random number for number of clouds between Min_Clouds_per_Day and Max_Clouds_per_Day
numclouds=random(Min_Clouds_per_Day,Max_Clouds_per_Day);
// pick the time that the first cloud will start
// the range is calculated between Start_Cloud_After and the even distribuition of clouds on this day.
cloudstart=random(Start_Cloud_After,Start_Cloud_After+((End_Cloud_Before-Start_Cloud_After)/(numclouds*2)));
// pick a random number for the cloud duration of first cloud.
cloudduration=random(Min_Cloud_Duration,Max_Cloud_Duration);
//Pick a random number between 0 and 99
lightningchance=random(100);
// if picked number is greater than Lightning_Change_per_Cloud, we will not have lightning today
if (lightningchance>Lightning_Change_per_Cloud) lightningchance=0;
}
}
// Now that we have all the parameters for the cloud, let's create the effect
if (ForceCloud)
{
ForceCloud=false;
cloudchance=1;
cloudduration=10;
lightningchance=1;
cloudstart=NumMins(hour(),minute())+1;
}
if (cloudchance)
{
//is it time for cloud yet?
if (NumMins(hour(),minute())>=cloudstart && NumMins(hour(),minute())<(cloudstart+cloudduration))
{
// let's go through all channels to pick which ones will be dimmed
for (int a=0;a<6;a++)
{
if (bitRead(Actinic_Channels,a)==0)
{
// this will slope down the channel from the current PWM to 0 within 3minutes.
// then it will stay at 0 for the duration of the cycle
// and finally slope up from 0 to PWM value within 3 minutes
// it is basically an inversed slope
PWMChannel[a]=ReversePWMSlope(cloudstart,cloudstart+cloudduration,PWMChannel[a],0,180);
}
}
if (lightningchance && (NumMins(hour(),minute())==(cloudstart+(cloudduration/2))) && second()<5)
{
for (int b=0;b<6;b++)
{
if (bitRead(Daylight_Channels,b)==1)
{
if (random(100)<20) lightningstatus=1;
else lightningstatus=0;
if (lightningstatus) PWMChannel[b]=100;
else PWMChannel[b]=0;
//delay(10);
}
else
{
PWMChannel[b]=20;
}
}
}
}
if (NumMins(hour(),minute())>(cloudstart+cloudduration))
{
cloudindex++;
if (cloudindex < numclouds)
{
cloudstart=random(Start_Cloud_After+(((End_Cloud_Before-Start_Cloud_After)/(numclouds*2))*cloudindex*2),(Start_Cloud_After+(((End_Cloud_Before-Start_Cloud_After)/(numclouds*2))*cloudindex*2))+((End_Cloud_Before-Start_Cloud_After)/(numclouds*2)));
// pick a random number for the cloud duration of first cloud.
cloudduration=random(Min_Cloud_Duration,Max_Cloud_Duration);
//Pick a random number between 0 and 99
lightningchance=random(100);
// if picked number is greater than Lightning_Change_per_Cloud, we will not have lightning today
if (lightningchance>Lightning_Change_per_Cloud) lightningchance=0;
}
}
}
if (LastNumMins!=NumMins(hour(),minute()))
{
LastNumMins=NumMins(hour(),minute());
ReefAngel.LCD.Clear(255,0,120,132,132);
ReefAngel.LCD.DrawText(0,255,5,120,"C");
ReefAngel.LCD.DrawText(0,255,11,120,"00:00");
ReefAngel.LCD.DrawText(0,255,45,120,"L");
ReefAngel.LCD.DrawText(0,255,51,120,"00:00");
if (cloudchance && (NumMins(hour(),minute())<cloudstart))
{
int x=0;
if ((cloudstart/60)>=10) x=11; else x=17;
ReefAngel.LCD.DrawText(0,255,x,120,(cloudstart/60));
if ((cloudstart%60)>=10) x=29; else x=35;
ReefAngel.LCD.DrawText(0,255,x,120,(cloudstart%60));
}
ReefAngel.LCD.DrawText(0,255,90,120,cloudduration);
if (lightningchance)
{
int x=0;
if (((cloudstart+(cloudduration/2))/60)>=10) x=51; else x=57;
ReefAngel.LCD.DrawText(0,255,x,120,((cloudstart+(cloudduration/2))/60));
if (((cloudstart+(cloudduration/2))%60)>=10) x=69; else x=75;
ReefAngel.LCD.DrawText(0,255,x,120,((cloudstart+(cloudduration/2))%60));
}
}
}
byte ReversePWMSlope(long cstart,long cend,byte PWMStart,byte PWMEnd, byte clength)
{
long n=elapsedSecsToday(now());
cstart*=60;
cend*=60;
if (n<cstart) return PWMStart;
if (n>=cstart && n<=(cstart+clength)) return map(n,cstart,cstart+clength,PWMStart,PWMEnd);
if (n>(cstart+clength) && n<(cend-clength)) return PWMEnd;
if (n>=(cend-clength) && n<=cend) return map(n,cend-clength,cend,PWMEnd,PWMStart);
if (n>cend) return PWMStart;
}
Hopefully it is something simple to you that I messed up as I'm not sure what else I could do to make it recognize 'LCD' thank you both again for your help I appreciate it.