Re: water change build
Posted: Fri Jan 22, 2016 10:38 pm
ok. I think I know the answer to that one..
a little back to the drawing board. One moment.

Community discussion about Reef Angel Controllers and reefing related subjects
https://forum.reefangel.com/
Code: Select all
//Waterchange Mode
static time_t wc_drain=0;
static time_t wc_tankoff=0;
static time_t wc_tankup=0;
static time_t wc_refill=0;
static int stage=0;
if (ReefAngel.DisplayedMenu==WATERCHANGE_MODE || (hour()==18 && minute()==0 && second()==0))
{ // At 6pm every day the following to occur or when WC mode is activated
wc_tankoff=now();
stage=1;
}
if (now()-wc_tankoff < 300 && stage==1)
{
ReefAngel.Relay.Off(Box1_Port7);
ReefAngel.Relay.Off(Box1_Port8);
} else {
wc_drain=now();
wc_tankoff=0;
stage=2;
}
if (now()-wc_drain < 300 && stage==2)
{
if (ReefAngel.HighATO.IsActive())
ReefAngel.Relay.On(Box1_Port4);
else
ReefAngel.Relay.Off(Box1_Port4);
} else {
wc_tankup=now();
wc_drain=0;
stage=3;
}
if(now()-wc_tankup < 300 && stage==3)
{
ReefAngel.Relay.On(Box1_Port7);
ReefAngel.Relay.On(Box1_Port8);
} else {
wc_refill=now();
wc_tankup=0;
stage=4;
}
if (now()-wc_refill < 300 && stage==4)
{
ReefAngel.Relay.On(Box1_Port1);
if (ReefAngel.HighATO.IsActive()) wc_refill=0;
} else {
ReefAngel.Relay.Off(Box1_Port1);
//ButtonPress++;
wc_refill=0;
stage=0;
}
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if (ReefAngel.HighATO.IsActive()) { wc_refill=0; stage=0 };
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#include <ReefAngel_Features.h>
#include <Globals.h>
#include <RA_Wifi.h>
#include <Wire.h>
#include <OneWire.h>
#include <Time.h>
#include <DS1307RTC.h>
#include <InternalEEPROM.h>
#include <RA_NokiaLCD.h>
#include <RA_ATO.h>
#include <RA_Joystick.h>
#include <LED.h>
#include <RA_TempSensor.h>
#include <Relay.h>
#include <RA_PWM.h>
#include <Timer.h>
#include <Memory.h>
#include <InternalEEPROM.h>
#include <RA_Colors.h>
#include <RA_CustomColors.h>
#include <Salinity.h>
#include <RF.h>
#include <IO.h>
#include <ORP.h>
#include <AI.h>
#include <PH.h>
#include <WaterLevel.h>
#include <Humidity.h>
#include <DCPump.h>
#include <PAR.h>
#include <ReefAngel.h>
#include <Moon.h>
////// Place global variable code below here
//Standard Dimming//
byte ActinicPWMValue=0; // For cloud code
byte DaylightPWMValue=0; // For cloud code
//Dimmer Expansion//
byte WhitePWMValue=0;
byte Actinic1PWMValue=0;
byte SupPWMValue=0;
byte MoonPWMValue=0;
////// Place global variable code above here
void setup()
{
// This must be the first line
InternalMemory.LCDID_write(0);
ReefAngel.Init(); //Initialize controller
ReefAngel.SetTemperatureUnit( Celsius ); // set to Celsius Temperature
ReefAngel.Use2014Screen(); // Let's use 2014 Screen
ReefAngel.AddSalinityExpansion(); // Salinity Expansion Module
ReefAngel.AddORPExpansion(); // ORP Expansion Module
// Ports toggled in Feeding Mode
ReefAngel.FeedingModePorts = 0;
ReefAngel.FeedingModePortsE[0] = Port7Bit | Port8Bit;
// Ports toggled in Water Change Mode
ReefAngel.WaterChangePorts = 0;
ReefAngel.WaterChangePortsE[0] = 0;
// Ports toggled when Lights On / Off menu entry selected
ReefAngel.LightsOnPorts = 0;
ReefAngel.LightsOnPortsE[0] = 0;
// Ports turned off when Overheat temperature exceeded
ReefAngel.OverheatShutoffPorts = 0;
ReefAngel.OverheatShutoffPortsE[0] = 0;
// Use T1 probe as temperature and overheat functions
ReefAngel.TempProbe = T1_PROBE;
ReefAngel.OverheatProbe = T1_PROBE;
// Ports that are always on
ReefAngel.Relay.On(Port1);
ReefAngel.Relay.On(Port6);
ReefAngel.Relay.On(Box1_Port6);
////// Place additional initialization code below here
////// Place additional initialization code above here
}
void loop()
{
ReefAngel.StandardHeater( Port2,220,225 );
ReefAngel.StandardLights( Port3,8,00,16,00);
ReefAngel.StandardFan ( Port4,230,238 );
ReefAngel.StandardLights( Port7,21,00,5,00 );
ReefAngel.StandardLights( Port8,5,00,21,00 );
ReefAngel.Relay.Off(Box1_Port1);
ReefAngel.Relay.Off(Box1_Port4);
ReefAngel.StandardLights( Box1_Port5,8,00,16,00 );
ReefAngel.Relay.On(Box1_Port7);
////// Place your custom code below here
//White off
if (hour()==18 && minute()==30 && second()>=0 && hour()==18 && minute()==30 && second()<2)
{
ReefAngel.Relay.Off(Port8);
} else {
ReefAngel.StandardLights( Port8,5,00,21,00 );
}
//Display in Failsafe//
if (ReefAngel.LowATO.IsActive())
ReefAngel.Relay.On(Box1_Port8);
else
ReefAngel.Relay.Off(Box1_Port8);
//boosterpump//
if (ReefAngel.LowATO.IsActive())
ReefAngel.Relay.Off(Box1_Port2);
else
ReefAngel.Relay.On(Box1_Port2);
//Lighting Control//
ActinicPWMValue=PWMSlope(5,00,21,00,0,100,180,ActinicPWMValue);
DaylightPWMValue=PWMSlope(6,30,18,30,0,70,180,DaylightPWMValue);
WhitePWMValue=PWMSlope(6,30,18,30,0,60,180,WhitePWMValue);
Actinic1PWMValue=PWMSlope(5,00,21,00,0,80,180,Actinic1PWMValue);
SupPWMValue=PWMSlope(8,00,16,00,0,80,200,SupPWMValue);
MoonPWMValue=PWMSlope(21,00,5,00,0,MoonPWMValue,235,0);
CheckCloud();
ReefAngel.PWM.SetActinic(ActinicPWMValue);
ReefAngel.PWM.SetDaylight(DaylightPWMValue);
//Lighting expansion control//
ReefAngel.PWM.SetChannel( 0, WhitePWMValue);
ReefAngel.PWM.SetChannel( 1, Actinic1PWMValue);
ReefAngel.PWM.SetChannel( 2, SupPWMValue);
ReefAngel.PWM.SetChannel( 3, SupPWMValue);
ReefAngel.PWM.SetChannel( 4, MoonPWMValue);
ReefAngel.PWM.SetChannel( 5, MoonPWMValue);
//Waterchange Mode
static time_t wc_drain=0;
static time_t wc_tankoff=0;
static time_t wc_tankup=0;
static time_t wc_refill=0;
static int stage=0;
if (ReefAngel.DisplayedMenu==WATERCHANGE_MODE || (hour()==18 && minute()==0 && second()==0))
{ // At 6pm every day the following to occur or when WC mode is activated
wc_tankoff=now();
stage=1;
}
if (now()-wc_tankoff < 300 && stage==1)
{
ReefAngel.Relay.Off(Box1_Port7);
ReefAngel.Relay.Off(Box1_Port8);
} else {
wc_drain=now();
wc_tankoff=0;
stage=2;
}
if (now()-wc_drain < 300 && stage==2)
{
if (ReefAngel.HighATO.IsActive())
ReefAngel.Relay.On(Box1_Port4);
else
ReefAngel.Relay.Off(Box1_Port4);
} else {
wc_tankup=now();
wc_drain=0;
stage=3;
}
if(now()-wc_tankup < 300 && stage==3)
{
ReefAngel.Relay.On(Box1_Port7);
ReefAngel.Relay.On(Box1_Port8);
} else {
wc_refill=now();
wc_tankup=0;
stage=4;
}
if (now()-wc_refill < 300 && stage==4)
{
if (ReefAngel.HighATO.IsActive())
ReefAngel.Relay.Off(Box1_Port1);
else
ReefAngel.Relay.On(Box1_Port1);
} else {
//ButtonPress++;
wc_refill=0;
stage=0;
}
////// Place your custom code above here
// This should always be the last line
ReefAngel.Portal( "tyson_mitchell_88" );
ReefAngel.ShowInterface();
}
void CheckCloud()
{
// ------------------------------------------------------------
// Change the values below to customize your cloud/storm effect
// Frequency in days based on the day of the month - number 2 means every 2 days, for example (day 2,4,6 etc)
// For testing purposes, you can use 1 and cause the cloud to occur everyday
#define Clouds_Every_X_Days 1
// Percentage chance of a cloud happening today
// For testing purposes, you can use 100 and cause the cloud to have 100% chance of happening
#define Cloud_Chance_per_Day 100
// Minimum number of minutes for cloud duration. Don't use max duration of less than 6
#define Min_Cloud_Duration 7
// Maximum number of minutes for the cloud duration. Don't use max duration of more than 255
#define Max_Cloud_Duration 20
// Minimum number of clouds that can happen per day
#define Min_Clouds_per_Day 3
// Maximum number of clouds that can happen per day
#define Max_Clouds_per_Day 10
// Only start the cloud effect after this setting
// In this example, start cloud after noon
#define Start_Cloud_After NumMins(6,30)
// Always end the cloud effect before this setting
// In this example, end cloud before 9:00pm
#define End_Cloud_Before NumMins(18,30)
// Percentage chance of a lightning happen for every cloud
// For testing purposes, you can use 100 and cause the lightning to have 100% chance of happening
#define Lightning_Change_per_Cloud 60
// Note: Make sure to choose correct values that will work within your PWMSLope settings.
// For example, in our case, we could have a max of 5 clouds per day and they could last for 50 minutes.
// Which could mean 250 minutes of clouds. We need to make sure the PWMSlope can accomodate 250 minutes of effects or unforseen results could happen.
// Also, make sure that you can fit double those minutes between Start_Cloud_After and End_Cloud_Before.
// In our example, we have 510 minutes between Start_Cloud_After and End_Cloud_Before, so double the 250 minutes (or 500 minutes) can fit in that 510 minutes window.
// It's a tight fit, but it did.
//#define printdebug // Uncomment this for debug print on Serial Monitor window
#define forcecloudcalculation // Uncomment this to force the cloud calculation to happen in the boot process.
// Add Random Lightning modes
#define Calm 0 // No lightning
#define Slow 1 // 5 seconds of slow lightning in the middle of a cloud for ELN style (slow response) drivers
#define Fast 2 // 5 seconds of fast lightning in the middle of a cloud for LDD style (fast response) drivers
#define Mega 3 // Lightning throughout the cloud, higher chance as it gets darker
#define Mega2 4 // Like Mega, but with more lightning
// Set which modes you want to use
// Example: { Slow, Fast, Mega, Mega2 } to randomize all four modes.
// { Mega2 } for just Mega2. { Mega, Mega, Fast} for Mega and Fast, with twice the chance of Mega.
byte LightningModes[] = { Calm, Calm, Calm, Slow, Slow, Slow, Slow, Slow, Mega, Mega2 };
// Change the values above to customize your cloud/storm effect
// ------------------------------------------------------------
// Do not change anything below here
static byte cloudchance=255;
static byte cloudduration=0;
static int cloudstart=0;
static byte numclouds=0;
static byte lightningchance=0;
static byte cloudindex=0;
static byte lightningstatus=0;
static int LastNumMins=0;
static byte lightningMode=0;
static boolean chooseLightning=true;
static time_t DelayCounter=millis(); // Variable for lightning timing.
static int DelayTime=random(1000); // Variable for lightning timimg.
// Every day at midnight, we check for chance of cloud happening today
if (hour()==0 && minute()==0 && second()==0) cloudchance=255;
#ifdef forcecloudcalculation
if (cloudchance==255)
#else
if (hour()==0 && minute()==0 && second()==1 && cloudchance==255)
#endif
{
randomSeed(millis()); // Seed the random number generator
//Pick a random number between 0 and 99
cloudchance=random(100);
// if picked number is greater than Cloud_Chance_per_Day, we will not have clouds today
if (cloudchance>Cloud_Chance_per_Day) cloudchance=0;
// Check if today is day for clouds.
if ((day()%Clouds_Every_X_Days)!=0) cloudchance=0;
// If we have cloud today
if (cloudchance)
{
// pick a random number for number of clouds between Min_Clouds_per_Day and Max_Clouds_per_Day
numclouds=random(Min_Clouds_per_Day,Max_Clouds_per_Day);
// pick the time that the first cloud will start
// the range is calculated between Start_Cloud_After and the even distribuition of clouds on this day.
cloudstart=random(Start_Cloud_After,Start_Cloud_After+((End_Cloud_Before-Start_Cloud_After)/(numclouds*2)));
// pick a random number for the cloud duration of first cloud.
cloudduration=random(Min_Cloud_Duration,Max_Cloud_Duration);
//Pick a random number between 0 and 99
lightningchance=random(100);
// if picked number is greater than Lightning_Change_per_Cloud, we will not have lightning today
if (lightningchance>Lightning_Change_per_Cloud) lightningchance=0;
}
}
// Now that we have all the parameters for the cloud, let's create the effect
if (cloudchance)
{
//is it time for cloud yet?
if (NumMins(hour(),minute())>=cloudstart && NumMins(hour(),minute())<(cloudstart+cloudduration))
{
DaylightPWMValue=ReversePWMSlope(cloudstart,cloudstart+cloudduration,DaylightPWMValue,0,180);
WhitePWMValue=DaylightPWMValue;
MoonPWMValue=DaylightPWMValue;
if (chooseLightning)
{
lightningMode=LightningModes[random(100)%sizeof(LightningModes)];
chooseLightning=false;
}
switch (lightningMode)
{
case Calm:
break;
case Mega:
// Lightning chance from beginning of cloud through the end. Chance increases with darkness of cloud.
if (lightningchance && random(ReversePWMSlope(cloudstart,cloudstart+cloudduration,100,0,180))<1 && (millis()-DelayCounter)>DelayTime)
{
// Send the trigger
Strike();
DelayCounter=millis(); // If we just had a round of flashes, then lets put in a longer delay
DelayTime=random(1000); // of up to a second for dramatic effect before we do another round.
}
break;
case Mega2:
// Higher lightning chance from beginning of cloud through the end. Chance increases with darkness of cloud.
if (lightningchance && random(ReversePWMSlope(cloudstart,cloudstart+cloudduration,100,0,180))<2)
{
Strike();
}
break;
case Fast:
// 5 seconds of lightning in the middle of the cloud
if (lightningchance && (NumMins(hour(),minute())==(cloudstart+(cloudduration/2))) && second()<5 && (millis()-DelayCounter)>DelayTime)
{
Strike();
DelayCounter=millis(); // If we just had a round of flashes, then lets put in a longer delay
DelayTime=random(1000); // of up to a second for dramatic effect before we do another round.
}
break;
case Slow:
// Slow lightning for 5 seconds in the middle of the cloud. Suitable for slower ELN style drivers
if (lightningchance && (NumMins(hour(),minute())==(cloudstart+(cloudduration/2))) && second()<5)
{
if (random(100)<20) lightningstatus=1;
else lightningstatus=0;
if (lightningstatus)
{
DaylightPWMValue=100;
}
else
{
DaylightPWMValue=0;
}
delay(1);
}
break;
default:
break;
}
}
else
{
chooseLightning=true; // Reset the flag to choose a new lightning type
}
if (NumMins(hour(),minute())>(cloudstart+cloudduration))
{
cloudindex++;
if (cloudindex < numclouds)
{
cloudstart=random(Start_Cloud_After+(((End_Cloud_Before-Start_Cloud_After)/(numclouds*2))*cloudindex*2),(Start_Cloud_After+(((End_Cloud_Before-Start_Cloud_After)/(numclouds*2))*cloudindex*2))+((End_Cloud_Before-Start_Cloud_After)/(numclouds*2)));
// pick a random number for the cloud duration of first cloud.
cloudduration=random(Min_Cloud_Duration,Max_Cloud_Duration);
//Pick a random number between 0 and 99
lightningchance=random(100);
// if picked number is greater than Lightning_Change_per_Cloud, we will not have lightning today
if (lightningchance>Lightning_Change_per_Cloud) lightningchance=0;
}
}
}
// Write the times of the next cloud, next lightning, and cloud duration to the screen and into some customvars for the Portal.
if (LastNumMins!=NumMins(hour(),minute()))
{
LastNumMins=NumMins(hour(),minute());
ReefAngel.LCD.Clear(255,0,120,132,132);
ReefAngel.LCD.DrawText(0,255,5,120,"C");
ReefAngel.LCD.DrawText(0,255,11,120,"00:00");
ReefAngel.LCD.DrawText(0,255,45,120,"L");
ReefAngel.LCD.DrawText(0,255,51,120,"00:00");
if (cloudchance && (NumMins(hour(),minute())<cloudstart))
{
int x=0;
if ((cloudstart/60)>=10) x=11;
else x=17;
ReefAngel.LCD.DrawText(0,255,x,120,(cloudstart/60));
ReefAngel.CustomVar[3]=cloudstart/60; // Write the hour of the next cloud to custom variable for Portal reporting
if ((cloudstart%60)>=10) x=29;
else x=35;
ReefAngel.LCD.DrawText(0,255,x,120,(cloudstart%60));
ReefAngel.CustomVar[4]=cloudstart%60; // Write the minute of the next cloud to custom variable for Portal reporting
}
ReefAngel.LCD.DrawText(0,255,90,120,cloudduration);
ReefAngel.CustomVar[7]=(cloudduration); // Put the duration of the next cloud in a custom var for the portal
if (lightningchance)
{
int x=0;
if (((cloudstart+(cloudduration/2))/60)>=10) x=51;
else x=57;
ReefAngel.LCD.DrawText(0,255,x,120,((cloudstart+(cloudduration/2))/60));
ReefAngel.CustomVar[5]=(cloudstart+(cloudduration/2))/60; // Write the hour of the next lightning to a custom variable for the Portal
if (((cloudstart+(cloudduration/2))%60)>=10) x=69;
else x=75;
ReefAngel.LCD.DrawText(0,255,x,120,((cloudstart+(cloudduration/2))%60)); // Write the minute of the next lightning to a custom variable for the Portal
ReefAngel.CustomVar[6]=(cloudstart+(cloudduration/2))%60;
}
}
}
void Strike()
{
byte n;
int newdata;
byte a=random(1,5); // Pick a number of consecutive flashes from 1 to 4.
for (byte i=0; i<a; i++)
{
// Flash on
analogWrite(daylightPWMPin,255); // Flash on daylight port
newdata=4095;
Wire.beginTransmission(0x40); // Address of the dimming expansion module
Wire.write(0x8+(4*0)); // 0x8 is channel 0, 0x12 is channel 1, etc. I'm using channel 0.
Wire.write(newdata&0xff); // Send the data 8 bits at a time. This sends the LSB
Wire.write(newdata>>8); // This sends the MSB
Wire.endTransmission();
int randy=random(20,80); // Random number for a delay
if (randy>71) randy=((randy-70)/2)*100; // Small chance of a longer delay
delay(randy); // Wait from 20 to 69 ms, or 100-400 ms
// Flash off. Return to baseline.
analogWrite(daylightPWMPin,DaylightPWMValue*2.55); // Flash off
newdata=ReefAngel.PWM.GetChannelValue(0); // Use the channel number you're flashing here
Wire.beginTransmission(0x40); // Same as above
Wire.write(0x8+(4*1));
Wire.write(newdata&0xff);
Wire.write(newdata>>8);
Wire.endTransmission();
delay(random(30,50)); // Wait from 30 to 49 ms
wdt_reset(); // Reset watchdog timer to avoid re-boots
}
}
byte ReversePWMSlope(long cstart,long cend,byte PWMStart,byte PWMEnd, byte clength)
{
long n=elapsedSecsToday(now());
cstart*=60;
cend*=60;
if (n<cstart) return PWMStart;
if (n>=cstart && n<=(cstart+clength)) return map(n,cstart,cstart+clength,PWMStart,PWMEnd);
if (n>(cstart+clength) && n<(cend-clength)) return PWMEnd;
if (n>=(cend-clength) && n<=cend) return map(n,cend-clength,cend,PWMEnd,PWMStart);
if (n>cend) return (int) PWMStart;
}
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//Waterchange Mode
static time_t wcTimer=0;
static int stage=0;
if (ReefAngel.DisplayedMenu == WATERCHANGE_MODE);
{
wcTimer=now();
}
if (now()-wcTimer >= 1 && now()-wcTimer < 600)
{
ReefAngel.Relay.Off(Box1_Port7);
ReefAngel.Relay.Off(Box1_Port8);
}
if (now()-wcTimer >= 60 && now()-wcTimer < 120)
{
if (ReefAngel.HighATO.IsActive())
ReefAngel.Relay.On(Box1_Port4);
else
ReefAngel.Relay.Off(Box1_Port4);
}
if (now()-wcTimer >= 120 && now()-wcTimer < 180)
{
if (!ReefAngel.HighATO.IsActive())
ReefAngel.Relay.On(Box1_Port1);
else
ReefAngel.Relay.Off(Box1_Port1);
// } else {
// ButtonPress++;
}
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//Waterchange Mode
static time_t wcTimer=0;
if (ReefAngel.DisplayedMenu == WATERCHANGE_MODE && wcTimer==0);
{
wcTimer=now();
}
if (now()-wcTimer >= 1 && now()-wcTimer < 120)
{
ReefAngel.Relay.Off(Box1_Port7);
ReefAngel.Relay.Off(Box1_Port8);
}
if (now()-wcTimer >= 60 && now()-wcTimer < 120)
{
if (ReefAngel.HighATO.IsActive())
ReefAngel.Relay.On(Box1_Port4);
else
ReefAngel.Relay.Off(Box1_Port4);
}
if (now()-wcTimer >= 120 && now()-wcTimer < 180)
{
if (!ReefAngel.HighATO.IsActive())
ReefAngel.Relay.On(Box1_Port1);
else
ReefAngel.Relay.Off(Box1_Port1);
} else {
wcTimer=0;
// ButtonPress++;
}
Code: Select all
#include <ReefAngel_Features.h>
#include <Globals.h>
#include <RA_Wifi.h>
#include <Wire.h>
#include <OneWire.h>
#include <Time.h>
#include <DS1307RTC.h>
#include <InternalEEPROM.h>
#include <RA_NokiaLCD.h>
#include <RA_ATO.h>
#include <RA_Joystick.h>
#include <LED.h>
#include <RA_TempSensor.h>
#include <Relay.h>
#include <RA_PWM.h>
#include <Timer.h>
#include <Memory.h>
#include <InternalEEPROM.h>
#include <RA_Colors.h>
#include <RA_CustomColors.h>
#include <Salinity.h>
#include <RF.h>
#include <IO.h>
#include <ORP.h>
#include <AI.h>
#include <PH.h>
#include <WaterLevel.h>
#include <Humidity.h>
#include <DCPump.h>
#include <PAR.h>
#include <ReefAngel.h>
#include <Moon.h>
////// Place global variable code below here
//Standard Dimming//
byte ActinicPWMValue=0; // For cloud code
byte DaylightPWMValue=0; // For cloud code
//Dimmer Expansion//
byte WhitePWMValue=0;
byte Actinic1PWMValue=0;
byte SupPWMValue=0;
byte MoonPWMValue=0;
////// Place global variable code above here
void setup()
{
// This must be the first line
ReefAngel.Init(); //Initialize controller
ReefAngel.SetTemperatureUnit( Celsius ); // set to Celsius Temperature
ReefAngel.Use2014Screen(); // Let's use 2014 Screen
// ReefAngel.AddSalinityExpansion(); // Salinity Expansion Module
// ReefAngel.AddORPExpansion(); // ORP Expansion Module
// Ports toggled in Feeding Mode
ReefAngel.FeedingModePorts = 0;
ReefAngel.FeedingModePortsE[0] = Port7Bit | Port8Bit;
// Ports toggled in Water Change Mode
ReefAngel.WaterChangePorts = 0;
ReefAngel.WaterChangePortsE[0] = 0;
// Ports toggled when Lights On / Off menu entry selected
ReefAngel.LightsOnPorts = 0;
ReefAngel.LightsOnPortsE[0] = 0;
// Ports turned off when Overheat temperature exceeded
ReefAngel.OverheatShutoffPorts = 0;
ReefAngel.OverheatShutoffPortsE[0] = 0;
// Use T1 probe as temperature and overheat functions
ReefAngel.TempProbe = T1_PROBE;
ReefAngel.OverheatProbe = T1_PROBE;
// Default Ports
ReefAngel.Relay.On(Port1); //Sump Skimmer
ReefAngel.Relay.Off(Box1_Port1); //Sump Out
ReefAngel.Relay.On(Box1_Port6); //Sump Light
ReefAngel.Relay.Off(Box1_Port4); //Sump Out
// Place additional initialization code below here
// Place additional initialization code above here
}
void loop()
{
////// Place your custom code below here
ReefAngel.StandardHeater(Port2,220,225); //Sump Heater
ReefAngel.Relay.Set(Port3,ReefAngel.PWM.GetChannelValue(2)>0); //Sup Power
ReefAngel.StandardFan(Port4,230,238); //Chiller
ReefAngel.Relay.Set(Port7,ReefAngel.PWM.GetChannelValue(4)>0); //Moon Power
ReefAngel.Relay.Set(Port8,ReefAngel.PWM.GetChannelValue(1)>0); //White / Blue Power
ReefAngel.StandardLights( Box1_Port5,8,00,16,00 ); //Display Color
ReefAngel.Relay.On(Box1_Port7); //4FT In
//Sump out
if (ReefAngel.Relay.isMaskOn(Box1_Port4) && !ReefAngel.HighATO.IsActive())
ReefAngel.Relay.Override(Box1_Port4,0);
//Salt In
if (ReefAngel.Relay.isMaskOn(Box1_Port1) && ReefAngel.HighATO.IsActive())
ReefAngel.Relay.Override(Box1_Port1,0);
//White off
if (hour()==18 && minute()==30 && second()>=0 && hour()==18 && minute()==30 && second()<2)
{
ReefAngel.Relay.Off(Port8);
} else {
ReefAngel.StandardLights( Port8,5,00,21,00 );
}
//Display in Failsafe//
if (ReefAngel.LowATO.IsActive())
ReefAngel.Relay.On(Box1_Port8);
else
ReefAngel.Relay.Off(Box1_Port8);
//Boosterpump//
if (ReefAngel.LowATO.IsActive())
ReefAngel.Relay.Off(Box1_Port2);
else
ReefAngel.Relay.On(Box1_Port2);
// Turn off Air Pump if Skimmer has been shutoff
if (ReefAngel.Relay.Status(Port1)>0)
ReefAngel.Relay.On(Port6);
else
ReefAngel.Relay.Off(Port6);
//Lighting Control//
ActinicPWMValue=PWMSlope(5,00,21,00,10,100,180,ActinicPWMValue);
DaylightPWMValue=PWMSlope(6,30,18,30,10,70,180,DaylightPWMValue);
WhitePWMValue=PWMSlope(6,30,18,30,0,60,180,WhitePWMValue);
Actinic1PWMValue=PWMSlope(5,00,21,00,2,80,180,Actinic1PWMValue);
SupPWMValue=PWMSlope(8,00,16,00,0,80,200,SupPWMValue);
MoonPWMValue=PWMSlope(21,00,5,00,1,MoonPhase(),235,0);
CheckCloud();
ReefAngel.PWM.SetActinic(ActinicPWMValue);
ReefAngel.PWM.SetDaylight(DaylightPWMValue);
//Lighting expansion control//
ReefAngel.PWM.SetChannel( 0, WhitePWMValue);
ReefAngel.PWM.SetChannel( 1, Actinic1PWMValue);
ReefAngel.PWM.SetChannel( 2, SupPWMValue);
ReefAngel.PWM.SetChannel( 3, SupPWMValue);
ReefAngel.PWM.SetChannel( 4, MoonPWMValue);
ReefAngel.PWM.SetChannel( 5, MoonPWMValue);
//Waterchange Mode
static time_t wcTimer=0;
if (ReefAngel.DisplayedMenu == WATERCHANGE_MODE && wcTimer==0);
{
wcTimer=now();
}
if (now()-wcTimer >= 1 && now()-wcTimer < 120)
{
ReefAngel.Relay.Off(Box1_Port7);
ReefAngel.Relay.Off(Box1_Port8);
}
if (now()-wcTimer >= 60 && now()-wcTimer < 120)
{
if (ReefAngel.HighATO.IsActive())
ReefAngel.Relay.On(Box1_Port4);
else
ReefAngel.Relay.Off(Box1_Port4);
}
if (now()-wcTimer >= 120 && now()-wcTimer < 180)
{
if (!ReefAngel.HighATO.IsActive())
ReefAngel.Relay.On(Box1_Port1);
else
ReefAngel.Relay.Off(Box1_Port1);
} else {
wcTimer=0;
// ButtonPress++;
}
////// Place your custom code above here
// This should always be the last line
ReefAngel.Portal( "tyson_mitchell_88" );
ReefAngel.ShowInterface();
}
void CheckCloud()
{
// ------------------------------------------------------------
// Change the values below to customize your cloud/storm effect
// Frequency in days based on the day of the month - number 2 means every 2 days, for example (day 2,4,6 etc)
// For testing purposes, you can use 1 and cause the cloud to occur everyday
#define Clouds_Every_X_Days 1
// Percentage chance of a cloud happening today
// For testing purposes, you can use 100 and cause the cloud to have 100% chance of happening
#define Cloud_Chance_per_Day 100
// Minimum number of minutes for cloud duration. Don't use max duration of less than 6
#define Min_Cloud_Duration 7
// Maximum number of minutes for the cloud duration. Don't use max duration of more than 255
#define Max_Cloud_Duration 20
// Minimum number of clouds that can happen per day
#define Min_Clouds_per_Day 3
// Maximum number of clouds that can happen per day
#define Max_Clouds_per_Day 10
// Only start the cloud effect after this setting
// In this example, start cloud after noon
#define Start_Cloud_After NumMins(6,30)
// Always end the cloud effect before this setting
// In this example, end cloud before 9:00pm
#define End_Cloud_Before NumMins(18,30)
// Percentage chance of a lightning happen for every cloud
// For testing purposes, you can use 100 and cause the lightning to have 100% chance of happening
#define Lightning_Change_per_Cloud 60
// Note: Make sure to choose correct values that will work within your PWMSLope settings.
// For example, in our case, we could have a max of 5 clouds per day and they could last for 50 minutes.
// Which could mean 250 minutes of clouds. We need to make sure the PWMSlope can accomodate 250 minutes of effects or unforseen results could happen.
// Also, make sure that you can fit double those minutes between Start_Cloud_After and End_Cloud_Before.
// In our example, we have 510 minutes between Start_Cloud_After and End_Cloud_Before, so double the 250 minutes (or 500 minutes) can fit in that 510 minutes window.
// It's a tight fit, but it did.
//#define printdebug // Uncomment this for debug print on Serial Monitor window
#define forcecloudcalculation // Uncomment this to force the cloud calculation to happen in the boot process.
// Add Random Lightning modes
#define Calm 0 // No lightning
#define Slow 1 // 5 seconds of slow lightning in the middle of a cloud for ELN style (slow response) drivers
#define Fast 2 // 5 seconds of fast lightning in the middle of a cloud for LDD style (fast response) drivers
#define Mega 3 // Lightning throughout the cloud, higher chance as it gets darker
#define Mega2 4 // Like Mega, but with more lightning
// Set which modes you want to use
// Example: { Slow, Fast, Mega, Mega2 } to randomize all four modes.
// { Mega2 } for just Mega2. { Mega, Mega, Fast} for Mega and Fast, with twice the chance of Mega.
byte LightningModes[] = { Calm, Calm, Calm, Slow, Slow, Slow, Slow, Slow, Mega, Mega2 };
// Change the values above to customize your cloud/storm effect
// ------------------------------------------------------------
// Do not change anything below here
static byte cloudchance=255;
static byte cloudduration=0;
static int cloudstart=0;
static byte numclouds=0;
static byte lightningchance=0;
static byte cloudindex=0;
static byte lightningstatus=0;
static int LastNumMins=0;
static byte lightningMode=0;
static boolean chooseLightning=true;
static time_t DelayCounter=millis(); // Variable for lightning timing.
static int DelayTime=random(1000); // Variable for lightning timimg.
// Every day at midnight, we check for chance of cloud happening today
if (hour()==0 && minute()==0 && second()==0) cloudchance=255;
#ifdef forcecloudcalculation
if (cloudchance==255)
#else
if (hour()==0 && minute()==0 && second()==1 && cloudchance==255)
#endif
{
randomSeed(millis()); // Seed the random number generator
//Pick a random number between 0 and 99
cloudchance=random(100);
// if picked number is greater than Cloud_Chance_per_Day, we will not have clouds today
if (cloudchance>Cloud_Chance_per_Day) cloudchance=0;
// Check if today is day for clouds.
if ((day()%Clouds_Every_X_Days)!=0) cloudchance=0;
// If we have cloud today
if (cloudchance)
{
// pick a random number for number of clouds between Min_Clouds_per_Day and Max_Clouds_per_Day
numclouds=random(Min_Clouds_per_Day,Max_Clouds_per_Day);
// pick the time that the first cloud will start
// the range is calculated between Start_Cloud_After and the even distribuition of clouds on this day.
cloudstart=random(Start_Cloud_After,Start_Cloud_After+((End_Cloud_Before-Start_Cloud_After)/(numclouds*2)));
// pick a random number for the cloud duration of first cloud.
cloudduration=random(Min_Cloud_Duration,Max_Cloud_Duration);
//Pick a random number between 0 and 99
lightningchance=random(100);
// if picked number is greater than Lightning_Change_per_Cloud, we will not have lightning today
if (lightningchance>Lightning_Change_per_Cloud) lightningchance=0;
}
}
// Now that we have all the parameters for the cloud, let's create the effect
if (cloudchance)
{
//is it time for cloud yet?
if (NumMins(hour(),minute())>=cloudstart && NumMins(hour(),minute())<(cloudstart+cloudduration))
{
DaylightPWMValue=ReversePWMSlope(cloudstart,cloudstart+cloudduration,DaylightPWMValue,0,180);
WhitePWMValue=DaylightPWMValue;
//MoonPWMValue=DaylightPWMValue;
if (chooseLightning)
{
lightningMode=LightningModes[random(100)%sizeof(LightningModes)];
chooseLightning=false;
}
switch (lightningMode)
{
case Calm:
break;
case Mega:
// Lightning chance from beginning of cloud through the end. Chance increases with darkness of cloud.
if (lightningchance && random(ReversePWMSlope(cloudstart,cloudstart+cloudduration,100,0,180))<1 && (millis()-DelayCounter)>DelayTime)
{
// Send the trigger
Strike();
DelayCounter=millis(); // If we just had a round of flashes, then lets put in a longer delay
DelayTime=random(1000); // of up to a second for dramatic effect before we do another round.
}
break;
case Mega2:
// Higher lightning chance from beginning of cloud through the end. Chance increases with darkness of cloud.
if (lightningchance && random(ReversePWMSlope(cloudstart,cloudstart+cloudduration,100,0,180))<2)
{
Strike();
}
break;
case Fast:
// 5 seconds of lightning in the middle of the cloud
if (lightningchance && (NumMins(hour(),minute())==(cloudstart+(cloudduration/2))) && second()<5 && (millis()-DelayCounter)>DelayTime)
{
Strike();
DelayCounter=millis(); // If we just had a round of flashes, then lets put in a longer delay
DelayTime=random(1000); // of up to a second for dramatic effect before we do another round.
}
break;
case Slow:
// Slow lightning for 5 seconds in the middle of the cloud. Suitable for slower ELN style drivers
if (lightningchance && (NumMins(hour(),minute())==(cloudstart+(cloudduration/2))) && second()<5)
{
if (random(100)<20) lightningstatus=1;
else lightningstatus=0;
if (lightningstatus)
{
DaylightPWMValue=100;
}
else
{
DaylightPWMValue=0;
}
delay(1);
}
break;
default:
break;
}
}
else
{
chooseLightning=true; // Reset the flag to choose a new lightning type
}
if (NumMins(hour(),minute())>(cloudstart+cloudduration))
{
cloudindex++;
if (cloudindex < numclouds)
{
cloudstart=random(Start_Cloud_After+(((End_Cloud_Before-Start_Cloud_After)/(numclouds*2))*cloudindex*2),(Start_Cloud_After+(((End_Cloud_Before-Start_Cloud_After)/(numclouds*2))*cloudindex*2))+((End_Cloud_Before-Start_Cloud_After)/(numclouds*2)));
// pick a random number for the cloud duration of first cloud.
cloudduration=random(Min_Cloud_Duration,Max_Cloud_Duration);
//Pick a random number between 0 and 99
lightningchance=random(100);
// if picked number is greater than Lightning_Change_per_Cloud, we will not have lightning today
if (lightningchance>Lightning_Change_per_Cloud) lightningchance=0;
}
}
}
// Write the times of the next cloud, next lightning, and cloud duration to the screen and into some customvars for the Portal.
if (LastNumMins!=NumMins(hour(),minute()))
{
LastNumMins=NumMins(hour(),minute());
ReefAngel.LCD.Clear(255,0,120,132,132);
ReefAngel.LCD.DrawText(0,255,5,120,"C");
ReefAngel.LCD.DrawText(0,255,11,120,"00:00");
ReefAngel.LCD.DrawText(0,255,45,120,"L");
ReefAngel.LCD.DrawText(0,255,51,120,"00:00");
if (cloudchance && (NumMins(hour(),minute())<cloudstart))
{
int x=0;
if ((cloudstart/60)>=10) x=11;
else x=17;
ReefAngel.LCD.DrawText(0,255,x,120,(cloudstart/60));
ReefAngel.CustomVar[3]=cloudstart/60; // Write the hour of the next cloud to custom variable for Portal reporting
if ((cloudstart%60)>=10) x=29;
else x=35;
ReefAngel.LCD.DrawText(0,255,x,120,(cloudstart%60));
ReefAngel.CustomVar[4]=cloudstart%60; // Write the minute of the next cloud to custom variable for Portal reporting
}
ReefAngel.LCD.DrawText(0,255,90,120,cloudduration);
ReefAngel.CustomVar[7]=(cloudduration); // Put the duration of the next cloud in a custom var for the portal
if (lightningchance)
{
int x=0;
if (((cloudstart+(cloudduration/2))/60)>=10) x=51;
else x=57;
ReefAngel.LCD.DrawText(0,255,x,120,((cloudstart+(cloudduration/2))/60));
ReefAngel.CustomVar[5]=(cloudstart+(cloudduration/2))/60; // Write the hour of the next lightning to a custom variable for the Portal
if (((cloudstart+(cloudduration/2))%60)>=10) x=69;
else x=75;
ReefAngel.LCD.DrawText(0,255,x,120,((cloudstart+(cloudduration/2))%60)); // Write the minute of the next lightning to a custom variable for the Portal
ReefAngel.CustomVar[6]=(cloudstart+(cloudduration/2))%60;
}
}
}
void Strike()
{
byte n;
int newdata;
byte a=random(1,5); // Pick a number of consecutive flashes from 1 to 4.
for (byte i=0; i<a; i++)
{
// Flash on
analogWrite(daylightPWMPin,255); // Flash on daylight port
newdata=4095;
Wire.beginTransmission(0x40); // Address of the dimming expansion module
Wire.write(0x8+(4*0)); // 0x8 is channel 0, 0x12 is channel 1, etc. I'm using channel 0.
Wire.write(newdata&0xff); // Send the data 8 bits at a time. This sends the LSB
Wire.write(newdata>>8); // This sends the MSB
Wire.endTransmission();
int randy=random(20,80); // Random number for a delay
if (randy>71) randy=((randy-70)/2)*100; // Small chance of a longer delay
delay(randy); // Wait from 20 to 69 ms, or 100-400 ms
// Flash off. Return to baseline.
analogWrite(daylightPWMPin,DaylightPWMValue*2.55); // Flash off
newdata=ReefAngel.PWM.GetChannelValue(0); // Use the channel number you're flashing here
Wire.beginTransmission(0x40); // Same as above
Wire.write(0x8+(4*0));
Wire.write(newdata&0xff);
Wire.write(newdata>>8);
Wire.endTransmission();
delay(random(30,50)); // Wait from 30 to 49 ms
wdt_reset(); // Reset watchdog timer to avoid re-boots
}
}
byte ReversePWMSlope(long cstart,long cend,byte PWMStart,byte PWMEnd, byte clength)
{
long n=elapsedSecsToday(now());
cstart*=60;
cend*=60;
if (n<cstart) return PWMStart;
if (n>=cstart && n<=(cstart+clength)) return map(n,cstart,cstart+clength,PWMStart,PWMEnd);
if (n>(cstart+clength) && n<(cend-clength)) return PWMEnd;
if (n>=(cend-clength) && n<=cend) return map(n,cend-clength,cend,PWMEnd,PWMStart);
if (n>cend) return (int) PWMStart;
}
Code: Select all
static byte status=255;
static int LastDisplayedMenu=-1;
if (LastDisplayedMenu!=WATERCHANGE_MODE && ReefAngel.DisplayedMenu==WATERCHANGE_MODE) status=0;
LastDisplayedMenu=ReefAngel.DisplayedMenu;
if (ReefAngel.DisplayedMenu==WATERCHANGE_MODE)
{
if (status==0)
{
ReefAngel.Relay.On(Box1_Port4);
ReefAngel.Relay.Off(Box1_Port7);
ReefAngel.Relay.Off(Box1_Port8);
if (!ReefAngel.HighATO.IsActive())
{
ReefAngel.Relay.Off(Box1_Port4);
status=1;
}
}
if (status==1)
{
ReefAngel.Relay.On(Box1_Port7);
ReefAngel.Relay.On(Box1_Port8);
ReefAngel.Relay.On(Box1_Port1);
if (ReefAngel.HighATO.IsActive())
{
ReefAngel.Relay.Off(Box1_Port1);
ButtonPress++;
status=255;
}
}
}
Code: Select all
ReefAngel.LCD.DrawText(0,255,10,70,status);
static byte OldTempRelay=0;
byte TempRelay = ReefAngel.Relay.RelayData;
TempRelay &= ReefAngel.Relay.RelayMaskOff;
TempRelay |= ReefAngel.Relay.RelayMaskOn;
if (TempRelay!=OldTempRelay)
{
OldTempRelay=TempRelay;
ReefAngel.LCD.DrawOutletBox(12, 80, TempRelay);
}
TempRelay = ReefAngel.Relay.RelayDataE[0];
TempRelay &= ReefAngel.Relay.RelayMaskOffE[0];
TempRelay |= ReefAngel.Relay.RelayMaskOnE[0];
if (TempRelay!=OldTempRelay)
{
OldTempRelay=TempRelay;
ReefAngel.LCD.DrawOutletBox(12, 93, TempRelay);
}
Code: Select all
ReefAngel.Relay.Off(Box1_Port8);
if (!ReefAngel.HighATO.IsActive())
{
ReefAngel.Relay.Off(Box1_Port4);
status=1;
I'm not following what you are saying.I need the switch to function, switching on and off, over a time period so it can drain all of the water from the sump. It can take a while for the tanks to finish draining.