Can someone please provide some guidance on float switches? I have 2 switches - one high level and one low level. I need the ATO pump to activate when the water level reaches (activates) the low level switch. Currently, the ATO is engaging when the water drops below the high level switch (i.e. the water level has not dropped below the low level switch). This is causing the ATO pump to activate at regular intervals. Is this a coding issue, or is there something wrong with the switches? My code is as follows: (thank in advance for the help)
Code: Select all
#include <ReefAngel_Features.h>
#include <Globals.h>
#include <RA_Wifi.h>
#include <Wire.h>
#include <OneWire.h>
#include <Time.h>
#include <DS1307RTC.h>
#include <InternalEEPROM.h>
#include <RA_NokiaLCD.h>
#include <RA_ATO.h>
#include <RA_Joystick.h>
#include <LED.h>
#include <RA_TempSensor.h>
#include <Relay.h>
#include <RA_PWM.h>
#include <Timer.h>
#include <Memory.h>
#include <InternalEEPROM.h>
#include <RA_Colors.h>
#include <RA_CustomColors.h>
#include <Salinity.h>
#include <RF.h>
#include <IO.h>
#include <ORP.h>
#include <AI.h>
#include <PH.h>
#include <WaterLevel.h>
#include <ReefAngel.h>
////// Place global variable code below here
////// Place global variable code above here
void setup()
{
// This must be the first line
ReefAngel.Init(); //Initialize controller
ReefAngel.UseFlexiblePhCalibration();
ReefAngel.SetTemperatureUnit( Celsius ); // set to Celsius Temperature
// Ports toggled in Feeding Mode
ReefAngel.FeedingModePorts = Port5Bit | Port6Bit;
// Ports toggled in Water Change Mode
ReefAngel.WaterChangePorts = Port1Bit | Port5Bit | Port6Bit;
// Ports toggled when Lights On / Off menu entry selected
ReefAngel.LightsOnPorts = 0;
// Ports turned off when Overheat temperature exceeded
ReefAngel.OverheatShutoffPorts = 0;
// Use T1 probe as temperature and overheat functions
ReefAngel.TempProbe = T1_PROBE;
ReefAngel.TempProbe = T2_PROBE;
ReefAngel.OverheatProbe = T1_PROBE;
// Set the Overheat temperature setting
InternalMemory.OverheatTemp_write( 290 );
// Ports that are always on
ReefAngel.Relay.On( Port8 );
////// Place additional initialization code below here
////// Place additional initialization code above here
}
void loop()
{
ReefAngel.StandardATO( Port1,600 );
ReefAngel.WavemakerRandom1( Port5,15,60 );
ReefAngel.WavemakerRandom2( Port6,15,60 );
////// Place your custom code below here
////// Place your custom code above here
// This should always be the last line
ReefAngel.Portal( "Graham2212" );
ReefAngel.ShowInterface();
}
void DrawCustomMain()
{
int x,y;
char text[10];
// Parameters
#if defined DisplayLEDPWM && ! defined RemoveAllLights
ReefAngel.LCD.DrawMonitor( 15, 20, ReefAngel.Params,
ReefAngel.PWM.GetDaylightValue(), ReefAngel.PWM.GetActinicValue() );
#else // defined DisplayLEDPWM && ! defined RemoveAllLights
ReefAngel.LCD.DrawMonitor( 15, 20, ReefAngel.Params );
#endif // defined DisplayLEDPWM && ! defined RemoveAllLights
pingSerial();
// Salinity
ReefAngel.LCD.DrawText( COLOR_DARKKHAKI,DefaultBGColor,15,66, "SAL:" );
ReefAngel.LCD.DrawText( COLOR_DARKKHAKI,DefaultBGColor,39,66, ReefAngel.Params.Salinity );
pingSerial();
// Main Relay Box
byte TempRelay = ReefAngel.Relay.RelayData;
TempRelay &= ReefAngel.Relay.RelayMaskOff;
TempRelay |= ReefAngel.Relay.RelayMaskOn;
ReefAngel.LCD.DrawOutletBox( 12, 93, TempRelay );
pingSerial();
// Date and Time
ReefAngel.LCD.DrawDate( 6, 122 );
pingSerial();
}
void DrawCustomGraph()
{
}