RA Wizard equivalent of Code

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OceanWolf
Posts: 54
Joined: Sun Sep 22, 2013 4:59 pm
Location: Morgan Hill, CA

RA Wizard equivalent of Code

Post by OceanWolf »

This may be a dumb question, but I got lost in the threads and couldn't find my answer.

I have a wifi expansion in addition to RA+. I generated the code that I am currently using with RA Wizard. I want to make changes to the parameters such as on off times for moonlight, but the code does not have them in there. Are there any basic code set that I can start playing with. Everyone has fancy ATO switches etc, which does not apply to me.

I have 2 temp sensors, 1 PH sensor, 1 Moonlight, 1 DawnDusk, 1 Daylight, 1 Skimmer, 2 pumps (Nanocube Stock pumps) alternating, 1 Heater and 1 Vortech.

I am not allowed to use my web banner url yet, here is the screen shot of what I have.

Can I get a basic code that I can tinker with?
Screen Shot 2013-10-20 at 11.57.25 AM.png
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Thanks
Onur

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rimai
Posts: 12857
Joined: Fri Mar 18, 2011 6:47 pm

Re: RA Wizard equivalent of Code

Post by rimai »

Can you post your code?

Sent from my SPH-L710 using Tapatalk
Roberto.
OceanWolf
Posts: 54
Joined: Sun Sep 22, 2013 4:59 pm
Location: Morgan Hill, CA

Re: RA Wizard equivalent of Code

Post by OceanWolf »

rimai wrote:Can you post your code?

Sent from my SPH-L710 using Tapatalk
It is down below. I am also sorry that I should have posted that in the PDE/INO Files section. Roberto, can you move it?

Thanks
Onur

Code: Select all

#include <ReefAngel_Features.h>
#include <Globals.h>
#include <RA_Wifi.h>
#include <Wire.h>
#include <OneWire.h>
#include <Time.h>
#include <DS1307RTC.h>
#include <InternalEEPROM.h>
#include <RA_NokiaLCD.h>
#include <RA_ATO.h>
#include <RA_Joystick.h>
#include <LED.h>
#include <RA_TempSensor.h>
#include <Relay.h>
#include <RA_PWM.h>
#include <Timer.h>
#include <Memory.h>
#include <InternalEEPROM.h>
#include <RA_Colors.h>
#include <RA_CustomColors.h>
#include <Salinity.h>
#include <RF.h>
#include <IO.h>
#include <ORP.h>
#include <AI.h>
#include <PH.h>
#include <WaterLevel.h>
#include <Humidity.h>
#include <DCPump.h>
#include <ReefAngel.h>

////// Place global variable code below here


////// Place global variable code above here


void setup()
{
    // This must be the first line
    InternalMemory.LCDID_write(0);
    ReefAngel.Init();  //Initialize controller
    // Ports toggled in Feeding Mode
    ReefAngel.FeedingModePorts = Port4Bit | Port5Bit | Port6Bit | Port8Bit;
    // Ports toggled in Water Change Mode
    ReefAngel.WaterChangePorts = Port4Bit | Port5Bit | Port6Bit | Port8Bit;
    // Ports toggled when Lights On / Off menu entry selected
    ReefAngel.LightsOnPorts = Port1Bit | Port2Bit | Port3Bit;
    // Ports turned off when Overheat temperature exceeded
    ReefAngel.OverheatShutoffPorts = Port1Bit | Port2Bit | Port3Bit | Port4Bit | Port5Bit | Port6Bit | Port7Bit | Port8Bit;
    // Use T1 probe as temperature and overheat functions
    ReefAngel.TempProbe = T1_PROBE;
    ReefAngel.OverheatProbe = T1_PROBE;
    ReefAngel.AddStandardMenu();


    // Ports that are always on

    ////// Place additional initialization code below here
    

    ////// Place additional initialization code above here
}

void loop()
{
    ReefAngel.MoonLights( Port1 );
    ReefAngel.ActinicLights( Port2 );
    ReefAngel.DayLights( Port3 );
    ReefAngel.MoonLights( Port4 );
    ReefAngel.Wavemaker1( Port5 );
    ReefAngel.Relay.Set( Port6, !ReefAngel.Relay.Status( Port5 ) );
    ReefAngel.StandardHeater( Port7 );
    ReefAngel.ActinicLights( Port8 );
    ////// Place your custom code below here
    

    ////// Place your custom code above here

    // This should always be the last line
    ReefAngel.Portal( "Oceanwolf" );
    ReefAngel.ShowInterface();
}


Thanks
Onur

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rimai
Posts: 12857
Joined: Fri Mar 18, 2011 6:47 pm

Re: RA Wizard equivalent of Code

Post by rimai »

When you generate the code, use the hard coded settings.
Roberto.
OceanWolf
Posts: 54
Joined: Sun Sep 22, 2013 4:59 pm
Location: Morgan Hill, CA

Re: RA Wizard equivalent of Code

Post by OceanWolf »

rimai wrote:When you generate the code, use the hard coded settings.
Thanks Roberto. I switched to hard coded settings, now I can see the times. I also added feeding times.
Do you know why the RAGen does not pick up the Gen 3 LCD? I use the code line you suggested in an earlier thread.

Code: Select all

#include <ReefAngel_Features.h>
#include <Globals.h>
#include <RA_Wifi.h>
#include <Wire.h>
#include <OneWire.h>
#include <Time.h>
#include <DS1307RTC.h>
#include <InternalEEPROM.h>
#include <RA_NokiaLCD.h>
#include <RA_ATO.h>
#include <RA_Joystick.h>
#include <LED.h>
#include <RA_TempSensor.h>
#include <Relay.h>
#include <RA_PWM.h>
#include <Timer.h>
#include <Memory.h>
#include <InternalEEPROM.h>
#include <RA_Colors.h>
#include <RA_CustomColors.h>
#include <Salinity.h>
#include <RF.h>
#include <IO.h>
#include <ORP.h>
#include <AI.h>
#include <PH.h>
#include <WaterLevel.h>
#include <Humidity.h>
#include <DCPump.h>
#include <ReefAngel.h>

////// Place global variable code below here


////// Place global variable code above here


void setup()
{
    // This must be the first line
    InternalMemory.LCDID_write(0);
    ReefAngel.Init();  //Initialize controller
    // Ports toggled in Feeding Mode
    ReefAngel.FeedingModePorts = Port4Bit | Port5Bit | Port6Bit | Port8Bit;
    // Ports toggled in Water Change Mode
    ReefAngel.WaterChangePorts = Port4Bit | Port5Bit | Port6Bit | Port8Bit;
    // Ports toggled when Lights On / Off menu entry selected
    ReefAngel.LightsOnPorts = Port1Bit | Port2Bit | Port3Bit;
    // Ports turned off when Overheat temperature exceeded
    ReefAngel.OverheatShutoffPorts = Port1Bit | Port2Bit | Port3Bit | Port4Bit | Port5Bit | Port6Bit | Port7Bit | Port8Bit;
    // Use T1 probe as temperature and overheat functions
    ReefAngel.TempProbe = T1_PROBE;
    ReefAngel.OverheatProbe = T1_PROBE;
    // Set the Overheat temperature setting
    InternalMemory.OverheatTemp_write( 820 );
    ReefAngel.AddStandardMenu();


    // Ports that are always on

    ////// Place additional initialization code below here
    

    ////// Place additional initialization code above here
}

void loop()
{
    ReefAngel.StandardLights( Port1,23,0,1,0 );
    ReefAngel.StandardLights( Port2,11,30,23,0 );
    ReefAngel.StandardLights( Port3,12,0,22,0 );
    ReefAngel.StandardLights( Port4,8,0,23,0 );
    ReefAngel.WavemakerRandom( Port5,90,120 );
    ReefAngel.Relay.Set( Port6, !ReefAngel.Relay.Status( Port5 ) );
    ReefAngel.StandardHeater( Port7,710,790 );
    ReefAngel.StandardLights( Port8,8,0,23,0 );
    ////// Place your custom code below here
    // Feeding mode at 8 Am and 6 PM//
if ( (now()%86400==28800) || (now()%86400==64800) ) {
ReefAngel.FeedingModeStart();
}

    ////// Place your custom code above here

    // This should always be the last line
    ReefAngel.Portal( "Oceanwolf" );
    ReefAngel.ShowInterface();
}


Thanks
Onur

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rimai
Posts: 12857
Joined: Fri Mar 18, 2011 6:47 pm

Re: RA Wizard equivalent of Code

Post by rimai »

Code: Select all

InternalMemory.LCDID_write(0);
This line is only really need once in the lifetime of the controller.
If you upload the code once with this line, you really don't need it ever again :)
Roberto.
OceanWolf
Posts: 54
Joined: Sun Sep 22, 2013 4:59 pm
Location: Morgan Hill, CA

Re: RA Wizard equivalent of Code

Post by OceanWolf »

rimai wrote:

Code: Select all

InternalMemory.LCDID_write(0);
This line is only really need once in the lifetime of the controller.
If you upload the code once with this line, you really don't need it ever again :)
Thanks. I always worried that I will forget to add it.
Now I don't have to worry. :lol:

Onur
Thanks
Onur

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