OK, so I uninstalled reefangel, reinstalled, and redid the dev libraries and these are the errors I'm getting now:
The following features were automatically added:
Watchdog Timer
Version Menu
The following features were detected:
16 Channel Dimming Expansion Module
Dimming Signal
Wifi Attachment
Relay Expansion Module
2014 Main Screen
Extra Font - Medium Size (8x8 pixels)
pH Expansion Module
Number of Relay Expansion Modules: 1
Simple Menu
In_Progress.cpp:400:20: error: invalid digit "8" in octal constant
In_Progress.cpp:400:38: error: invalid digit "8" in octal constant
In_Progress.cpp:400:75: error: invalid digit "8" in octal constant
In_Progress.cpp:654:29: error: invalid digit "8" in octal constant
In_Progress.cpp:654:67: error: invalid digit "8" in octal constant
In_Progress.cpp:654:116: error: invalid digit "8" in octal constant
In_Progress.cpp:654:154: error: invalid digit "8" in octal constant
In_Progress.cpp:654:222: error: invalid digit "8" in octal constant
In_Progress.cpp: In function 'void loop()':
In_Progress:199: error: 'PWMChannel' was not declared in this scope
In_Progress:236: error: 'class RA_PWMClass' has no member named 'SetChannel'
In_Progress:237: error: 'class RA_PWMClass' has no member named 'SetChannel'
In_Progress:238: error: 'class RA_PWMClass' has no member named 'SetChannel'
In_Progress:239: error: 'class RA_PWMClass' has no member named 'SetChannel'
In_Progress:240: error: 'class RA_PWMClass' has no member named 'SetChannel'
In_Progress:241: error: 'class RA_PWMClass' has no member named 'SetChannel'
In_Progress:242: error: 'class RA_PWMClass' has no member named 'SetChannel'
In_Progress:243: error: 'class RA_PWMClass' has no member named 'SetChannel'
In_Progress:244: error: 'class RA_PWMClass' has no member named 'SetChannel'
In_Progress:245: error: 'class RA_PWMClass' has no member named 'SetChannel'
In_Progress:246: error: 'class RA_PWMClass' has no member named 'SetChannel'
In_Progress:247: error: 'class RA_PWMClass' has no member named 'SetChannel'
In_Progress:248: error: 'class RA_PWMClass' has no member named 'SetChannel'
In_Progress:249: error: 'class RA_PWMClass' has no member named 'SetChannel'
In_Progress:250: error: 'class RA_PWMClass' has no member named 'SetChannel'
In_Progress:251: error: 'class RA_PWMClass' has no member named 'SetChannel'
In_Progress.cpp: In function 'void CheckCloud()':
In_Progress:322: error: expected initializer before numeric constant
In_Progress:415: error: 'Actinic_Channels' was not declared in this scope
In_Progress:421: error: 'PWMChannel' was not declared in this scope
In_Progress:433: error: 'LightningModes' was not declared in this scope
In_Progress:452: error: 'Daylight_Channels' was not declared in this scope
In_Progress:454: error: 'DaylightPWMValue' was not declared in this scope
In_Progress:456: error: 'Wire' was not declared in this scope
In_Progress:471: error: 'Daylight_Channels' was not declared in this scope
In_Progress:473: error: 'DaylightPWMValue' was not declared in this scope
In_Progress:475: error: 'Wire' was not declared in this scope
In_Progress:502: error: 'Daylight_Channels' was not declared in this scope
In_Progress:504: error: 'DaylightPWMValue' was not declared in this scope
In_Progress:506: error: 'Wire' was not declared in this scope
In_Progress:520: error: 'Daylight_Channels' was not declared in this scope
In_Progress:522: error: 'DaylightPWMValue' was not declared in this scope
In_Progress:524: error: 'Wire' was not declared in this scope
In_Progress:539: error: jump to case label
In_Progress:494: error: crosses initialization of 'int a'
In_Progress:550: error: 'Daylight_Channels' was not declared in this scope
In_Progress:552: error: 'DaylightPWMValue' was not declared in this scope
In_Progress:554: error: 'Wire' was not declared in this scope
In_Progress:568: error: 'Daylight_Channels' was not declared in this scope
In_Progress:570: error: 'DaylightPWMValue' was not declared in this scope
In_Progress:572: error: 'Wire' was not declared in this scope
In_Progress:587: error: jump to case label
In_Progress:494: error: crosses initialization of 'int a'
In_Progress:598: error: 'Daylight_Channels' was not declared in this scope
In_Progress:601: error: 'Wire' was not declared in this scope
In_Progress:616: error: 'Daylight_Channels' was not declared in this scope
In_Progress:619: error: 'Wire' was not declared in this scope
In_Progress:631: error: jump to case label
In_Progress:494: error: crosses initialization of 'int a'
In_Progress:635: error: expected `}' before 'else'
Were you not getting these errors when you compiled?
Thanks again.
Code: Select all
#include <ReefAngel_Features.h>
#include <Globals.h>
#include <RA_Wifi.h>
#include <Wire.h>
#include <OneWire.h>
#include <Time.h>
#include <DS1307RTC.h>
#include <InternalEEPROM.h>
#include <RA_NokiaLCD.h>
#include <RA_ATO.h>
#include <RA_Joystick.h>
#include <LED.h>
#include <RA_TempSensor.h>
#include <Relay.h>
#include <RA_PWM.h>
#include <Timer.h>
#include <Memory.h>
#include <InternalEEPROM.h>
#include <RA_Colors.h>
#include <RA_CustomColors.h>
#include <Salinity.h>
#include <RF.h>
#include <IO.h>
#include <ORP.h>
#include <AI.h>
#include <PH.h>
#include <WaterLevel.h>
#include <Humidity.h>
#include <DCPump.h>
#include <ReefAngel.h>
////// Place global variable code below here
////// Place global variable code above here
void setup()
{
// This must be the first line
ReefAngel.Init();
//Initialize controller
ReefAngel.Use2014Screen();
// Let's use 2014 Screen
ReefAngel.AddPHExpansion();
// pH Expansion Module
// Ports toggled in Feeding Mode
ReefAngel.FeedingModePorts = Port1Bit | Port2Bit | Port3Bit | Port4Bit | Port5Bit | Port6Bit | Port8Bit;
ReefAngel.FeedingModePortsE[0] = Port1Bit;
// Ports toggled in Water Change Mode
ReefAngel.WaterChangePorts = Port1Bit | Port2Bit | Port3Bit | Port4Bit | Port5Bit | Port6Bit | Port8Bit;
ReefAngel.WaterChangePortsE[0] = Port1Bit;
// Ports toggled when Lights On / Off menu entry selected
ReefAngel.LightsOnPorts = 0;
ReefAngel.LightsOnPortsE[0] = 0;
// Ports turned off when Overheat temperature exceeded
ReefAngel.OverheatShutoffPorts = Port2Bit | Port3Bit;
ReefAngel.OverheatShutoffPortsE[0] = 0;
// Use T1 probe as temperature and overheat functions
ReefAngel.TempProbe = T1_PROBE;
ReefAngel.OverheatProbe = T1_PROBE;
// Set the Overheat temperature setting
InternalMemory.OverheatTemp_write( 869 );
// Ports that are always on
ReefAngel.Relay.On( Port4 );
// Add support for 16 channel PWM board
ReefAngel.Add16ChPWM();
////// Place additional initialization code below here
int PWMChannel[16];
int DaylightPWMValue;
////// Place additional initialization code above here
}
void loop()
{
ReefAngel.SingleATO( true,Port1,90,0 );
ReefAngel.StandardHeater( Port2,820,825 );
ReefAngel.StandardHeater( Port3,815,823 );
ReefAngel.WavemakerRandom( Port5,25,45 );
ReefAngel.WavemakerRandom( Port6,25,45 );
ReefAngel.StandardLights( Port7,21,0,7,0 );
ReefAngel.CO2Control( Port8,670,675 );
ReefAngel.DosingPumpRepeat( Box1_Port1,0,60,10 );
////// Place your custom code below here
////// Place your custom code above here
//0 = White Far East
PWMChannel[0]=PWMParabola(8,0,20,30,0,80,0);
//1 = White Near East
PWMChannel[1]=PWMParabola(8,5,20,35,0,80,0);
//2 = White Near West
PWMChannel[2]=PWMParabola(8,10,20,40,0,80,0);
//3 = White Far West
PWMChannel[3]=PWMParabola(8,15,20,45,0,80,0);
//4 = Blue Far East
PWMChannel[4]=PWMParabola(7,15,21,15,0,80,0);
//5 = Blue Near East
PWMChannel[5]=PWMParabola(7,20,21,20,0,80,0);
//6 = Blue Near West
PWMChannel[6]=PWMParabola(7,25,21,25,0,80,0);
//7 = Blue Far West
PWMChannel[7]=PWMParabola(7,30,21,30,0,80,0);
//8 = OCW Far East
PWMChannel[8]=PWMParabola(8,15,20,15,0,60,0);
//9 = OCW Near East
PWMChannel[9]=PWMParabola(8,20,20,20,0,60,0);
//10 = OCW Near West
PWMChannel[10]=PWMParabola(8,25,20,25,0,60,0);
//11 = OCW Far West
PWMChannel[11]=PWMParabola(8,30,20,30,0,60,0);
//12 = Violets
PWMChannel[12]=PWMParabola(8,15,20,30,0,65,0);
//13 = Moonlight Far East
PWMChannel[13]=PWMParabola(20,15,8,30,0,15,0);
//14 = Moonlight Near East and West
PWMChannel[14]=PWMParabola(20,20,8,35,0,15,0);
//15 = Moonlight Far West
PWMChannel[15]=PWMParabola(20,25,8,40,0,15,0);
CheckCloud();
ReefAngel.PWM.SetChannel(0,PWMChannel[0]);
ReefAngel.PWM.SetChannel(1,PWMChannel[1]);
ReefAngel.PWM.SetChannel(2,PWMChannel[2]);
ReefAngel.PWM.SetChannel(3,PWMChannel[3]);
ReefAngel.PWM.SetChannel(3,PWMChannel[4]);
ReefAngel.PWM.SetChannel(3,PWMChannel[5]);
ReefAngel.PWM.SetChannel(3,PWMChannel[6]);
ReefAngel.PWM.SetChannel(3,PWMChannel[7]);
ReefAngel.PWM.SetChannel(3,PWMChannel[8]);
ReefAngel.PWM.SetChannel(3,PWMChannel[9]);
ReefAngel.PWM.SetChannel(3,PWMChannel[10]);
ReefAngel.PWM.SetChannel(3,PWMChannel[11]);
ReefAngel.PWM.SetChannel(3,PWMChannel[12]);
ReefAngel.PWM.SetChannel(3,PWMChannel[13]);
ReefAngel.PWM.SetChannel(3,PWMChannel[14]);
ReefAngel.PWM.SetChannel(3,PWMChannel[15]);
// This should always be the last line
ReefAngel.AddWifi();
ReefAngel.ShowInterface();
}
//*********************************************************************************************************************************
// Random Cloud/Thunderstorm effects function
void CheckCloud()
{
// ------------------------------------------------------------
// Change the values below to customize your cloud/storm effect
// Frequency in days based on the day of the month - number 2 means every 2 days, for example (day 2,4,6 etc)
// For testing purposes, you can use 1 and cause the cloud to occur everyday
#define Clouds_Every_X_Days 1
// Percentage chance of a cloud happening today
// For testing purposes, you can use 100 and cause the cloud to have 100% chance of happening
#define Cloud_Chance_per_Day 100
// Minimum number of minutes for cloud duration. Don't use min duration of less than 6
#define Min_Cloud_Duration 7
// Maximum number of minutes for the cloud duration. Don't use max duration of more than 255
#define Max_Cloud_Duration 15
// Minimum number of clouds that can happen per day
#define Min_Clouds_per_Day 1
// Maximum number of clouds that can happen per day
#define Max_Clouds_per_Day 7
// Only start the cloud effect after this setting
// In this example, start could after 8:30am
#define Start_Cloud_After NumMins(08,30)
// Always end the cloud effect before this setting
// In this example, end could before 7:00pm
#define End_Cloud_Before NumMins(19,00)
// Percentage chance of a lightning happen for every cloud
// For testing purposes, you can use 100 and cause the lightning to have 100% chance of happening
#define Lightning_Change_per_Cloud 70
// Channels used by the actinic LEDs on the PWM Expansion module
// These channels will not be dimmed when the cloud effect is triggered
// Number is a binary form. B001100 means channel 2 and 3 are used for actinics
int Actinic_Channels 0b0000010000000000
// Channels used by the daylight LEDs on the PWM Expansion module
// These channels will be used for the spike when lightning effect is triggered
// Number is a binary form. B000011 means channel 0 and 1 are used for daylights
int Daylight_Channels 0b0000100000000000
// Note: Make sure to choose correct values that will work within your PWMSLope settings.
// For example, in our case, we could have a max of 5 clouds per day and they could last for 50 minutes.
// Which could mean 250 minutes of clouds. We need to make sure the PWMSlope can accomodate 250 minutes of effects or unforseen resul could happen.
// Also, make sure that you can fit double those minutes between Start_Cloud_After and End_Cloud_Before.
// In our example, we have 510 minutes between Start_Cloud_After and End_Cloud_Before, so double the 250 minutes (or 500 minutes) can fit in that 510 minutes window.
// It's a tight fit, but it did.
//#define printdebug // Uncomment this for debug print on Serial Monitor window
#define forcecloudcalculation // Uncomment this to force the cloud calculation to happen in the boot process.
// Add Random Lightning modes
#define Calm 0 // No lightning
#define Slow 1 // 5 seconds of slow lightning in the middle of a cloud for ELN style (slow response) drivers
#define Fast 2 // 5 seconds of fast lightning in the middle of a cloud for LDD style (fast response) drivers
#define Mega 3 // Lightning throughout the cloud, higher chance as it gets darker
#define Mega2 4 // Like Mega, but with more lightning
// Set which modes you want to use
// Example: { Slow, Fast, Mega, Mega2 } to randomize all four modes.
// { Mega2 } for just Mega2. { Mega, Mega, Fast} for Mega and Fast, with twice the chance of Mega.
byte LightningModes[] = { Mega, Mega, Mega2, Calm, Calm, Fast };
// Change the values above to customize your cloud/storm effect
// ------------------------------------------------------------
// Do not change anything below here
static byte cloudchance=255;
static byte cloudduration=0;
static int cloudstart=0;
static byte numclouds=0;
static byte lightningchance=0;
static byte cloudindex=0;
static byte lightningstatus=0;
static int LastNumMins=0;
static byte lightningMode=0;
static boolean chooseLightning=true;
static time_t DelayCounter=millis(); // Variable for lightning timing.
static int DelayTime=random(1000); // Variable for lightning timimg.
// Every day at midnight, we check for chance of cloud happening today
if (hour()==0 && minute()==0 && second()==0) cloudchance=255;
#ifdef forcecloudcalculation
if (cloudchance==255)
#else
if (hour()==0 && minute()==0 && second()==1 && cloudchance==255)
#endif
{
randomSeed(millis()); // Seed the random number generator
//Pick a random number between 0 and 99
cloudchance=random(100);
// if picked number is greater than Cloud_Chance_per_Day, we will not have clouds today
if (cloudchance>Cloud_Chance_per_Day) cloudchance=0;
// Check if today is day for clouds.
if ((day()%Clouds_Every_X_Days)!=0) cloudchance=0;
// If we have cloud today
if (cloudchance)
{
// pick a random number for number of clouds between Min_Clouds_per_Day and Max_Clouds_per_Day
numclouds=random(Min_Clouds_per_Day,Max_Clouds_per_Day);
// pick the time that the first cloud will start
// the range is calculated between Start_Cloud_After and the even distribuition of clouds on this day.
cloudstart=random(Start_Cloud_After,Start_Cloud_After+((End_Cloud_Before-Start_Cloud_After)/(numclouds*2)));
// pick a random number for the cloud duration of first cloud.
cloudduration=random(Min_Cloud_Duration,Max_Cloud_Duration);
//Pick a random number between 0 and 99
lightningchance=random(100);
// if picked number is greater than Lightning_Change_per_Cloud, we will not have lightning today
if (lightningchance>Lightning_Change_per_Cloud) lightningchance=0;
}
}
// Now that we have all the parameters for the cloud, let's create the effect
if (cloudchance)
{
//is it time for cloud yet?
if (NumMins(hour(),minute())>=cloudstart && NumMins(hour(),minute())<(cloudstart+cloudduration))
{
// let's go through all channels to pick which ones will be dimmed
for (int a=0;a<16;a++)
{
if (bitRead(Actinic_Channels,a)==0)
{
// this will slope down the DAYLIGHT channels from the current PWM to 0 within 3 minutes.
// then it will stay at 0 for the duration of the cycle
// and finally slope up from 0 to PWM value within 3 minutes
// it is basically an inversed slope
PWMChannel[a]=ReversePWMSlope(cloudstart,cloudstart+cloudduration,PWMChannel[a],0,180);
}
}
int newdata=4095;
byte channel=0;
if (chooseLightning)
{
lightningMode=LightningModes[random(100)%sizeof(LightningModes)];
chooseLightning=false;
}
switch (lightningMode)
{
case Calm:
break;
case Mega:
// Lightning chance from beginning of cloud through the end. Chance increases with darkness of cloud.
if (lightningchance && random(ReversePWMSlope(cloudstart,cloudstart+cloudduration,100,0,180))<1 && (millis()-DelayCounter)>DelayTime)
{
int a=random(1,5); // Pick a number of consecutive flashes from 1 to 4.
for (int i=0; i<a; i++)
{
for (int g=0;g<16;g++)
{
if (bitRead(Daylight_Channels,g)==1)
{
newdata=random(DaylightPWMValue*40.95, 4095);
channel=g;
Wire.beginTransmission(0x41);
Wire.write(0x8+(4*channel));
Wire.write(newdata&0xff);
Wire.write(newdata>>8);
Wire.endTransmission();
}
}
int randy=random(20,80); // Random number for a delay
if (randy>71) randy=((randy-70)/2)*100; // Small chance of a longer delay
delay(randy); // Wait from 20 to 69 ms, or 100-400 ms
for (int h=0;h<16;h++)
{
if (bitRead(Daylight_Channels,h)==1)
{
newdata=DaylightPWMValue*40.95;
channel=h;
Wire.beginTransmission(0x41);
Wire.write(0x8+(4*channel));
Wire.write(newdata&0xff);
Wire.write(newdata>>8);
Wire.endTransmission();
}
}
delay(random(30,50)); // Wait from 30 to 49 ms
wdt_reset();
}
DelayCounter=millis(); // If we just had a round of flashes, then lets put in a longer delay
DelayTime=random(1000); // of up to a second for dramatic effect before we do another round.
}
break;
case Mega2:
// Higher lightning chance from beginning of cloud through the end. Chance increases with darkness of cloud.
if (lightningchance && random(ReversePWMSlope(cloudstart,cloudstart+cloudduration,100,0,180))<2 && (millis()-DelayCounter)>DelayTime)
{
int a=random(1,5); // Pick a number of consecutive flashes from 1 to 4.
for (int i=0; i<a; i++)
{
for (int k=0;k<16;k++)
{
if (bitRead(Daylight_Channels,k)==1)
{
newdata=random(DaylightPWMValue*40.95, 4095);
channel=k;
Wire.beginTransmission(0x41);
Wire.write(0x8+(4*channel));
Wire.write(newdata&0xff);
Wire.write(newdata>>8);
Wire.endTransmission();
}
int randy=random(20,80); // Random number for a delay
if (randy>71) randy=((randy-70)/2)*100; // Small chance of a longer delay
delay(randy); // Wait from 20 to 69 ms, or 100-400 ms
for (int l=0;l<16;l++)
{
if (bitRead(Daylight_Channels,l)==1)
{
newdata=DaylightPWMValue*40.95;
channel=l;
Wire.beginTransmission(0x41);
Wire.write(0x8+(4*channel));
Wire.write(newdata&0xff);
Wire.write(newdata>>8);
Wire.endTransmission();
}
}
delay(random(30,50)); // Wait from 30 to 49 ms
wdt_reset();
}
DelayCounter=millis(); // If we just had a round of flashes, then lets put in a longer delay
DelayTime=random(1000); // of up to a second for dramatic effect before we do another round.
}
break;
case Fast:
// 5 seconds of lightning in the middle of the cloud
if (lightningchance && (NumMins(hour(),minute())==(cloudstart+(cloudduration/2))) && second()<5 && (millis()-DelayCounter)>DelayTime)
{
int a=random(1,5); // Pick a number of consecutive flashes from 1 to 4.
for (int i=0; i<a; i++)
{
for (int e=0;e<16;e++)
{
if (bitRead(Daylight_Channels,e)==1)
{
newdata=random(DaylightPWMValue*40.95, 4095);
channel=e;
Wire.beginTransmission(0x41);
Wire.write(0x8+(4*channel));
Wire.write(newdata&0xff);
Wire.write(newdata>>8);
Wire.endTransmission();
}
}
int randy=random(20,80); // Random number for a delay
if (randy>71) randy=((randy-70)/2)*100; // Small chance of a longer delay
delay(randy); // Wait from 20 to 69 ms, or 100-400 ms
for (int f=0;f<16;f++)
{
if (bitRead(Daylight_Channels,f)==1)
{
newdata=DaylightPWMValue*40.95;
channel=f;
Wire.beginTransmission(0x41);
Wire.write(0x8+(4*channel));
Wire.write(newdata&0xff);
Wire.write(newdata>>8);
Wire.endTransmission();
}
}
delay(random(30,50)); // Wait from 30 to 49 ms
wdt_reset();
}
DelayCounter=millis(); // If we just had a round of flashes, then lets put in a longer delay
DelayTime=random(1000); // of up to a second for dramatic effect before we do another round.
}
break;
case Slow:
// Slow lightning for 5 seconds in the middle of the cloud. Suitable for slower ELN style drivers
if (lightningchance && (NumMins(hour(),minute())==(cloudstart+(cloudduration/2))) && second()<5)
{
if (random(100)<20) lightningstatus=1;
else lightningstatus=0;
if (lightningstatus)
{
newdata=4095;
for (int c=0;c<16;c++)
{
if (bitRead(Daylight_Channels,c)==1)
{
channel=c;
Wire.beginTransmission(0x41);
Wire.write(0x8+(4*channel));
Wire.write(newdata&0xff);
Wire.write(newdata>>8);
Wire.endTransmission();
}
}
}
else
{
newdata=0;
for (int d=0;d<16;d++)
{
if (bitRead(Daylight_Channels,d)==1)
{
channel=d;
Wire.beginTransmission(0x41);
Wire.write(0x8+(4*channel));
Wire.write(newdata&0xff);
Wire.write(newdata>>8);
Wire.endTransmission();
}
}
}
delay(1);
}
break;
default:
break;
}
}
else
{
chooseLightning=true; // Reset the flag to choose a new lightning type
}
if (NumMins(hour(),minute())>(cloudstart+cloudduration))
{
cloudindex++;
if (cloudindex < numclouds)
{
cloudstart=random(Start_Cloud_After+(((End_Cloud_Before-Start_Cloud_After)/(numclouds*2))*cloudindex*2),(Start_Cloud_After+(((End_Cloud_Before-Start_Cloud_After)/(numclouds*2))*cloudindex*2))+((End_Cloud_Before-Start_Cloud_After)/(numclouds*2)));
// pick a random number for the cloud duration of first cloud.
cloudduration=random(Min_Cloud_Duration,Max_Cloud_Duration);
//Pick a random number between 0 and 99
lightningchance=random(100);
// if picked number is greater than Lightning_Change_per_Cloud, we will not have lightning today
if (lightningchance>Lightning_Change_per_Cloud) lightningchance=0;
}
}
}
// Write the times of the next cloud, next lightning, and cloud duration to the screen.
if (LastNumMins!=NumMins(hour(),minute()))
{
LastNumMins=NumMins(hour(),minute());
ReefAngel.LCD.Clear(255,0,120,132,132);
ReefAngel.LCD.DrawText(0,255,5,120,"C");
ReefAngel.LCD.DrawText(0,255,11,120,"00:00");
ReefAngel.LCD.DrawText(0,255,45,120,"L");
ReefAngel.LCD.DrawText(0,255,51,120,"00:00");
if (cloudchance && (NumMins(hour(),minute())<cloudstart))
{
int x=0;
if ((cloudstart/60)>=10) x=11;
else x=17;
ReefAngel.LCD.DrawText(0,255,x,120,(cloudstart/60));
if ((cloudstart%60)>=10) x=29;
else x=35;
ReefAngel.LCD.DrawText(0,255,x,120,(cloudstart%60));
}
ReefAngel.LCD.DrawText(0,255,90,120,cloudduration);
if (lightningchance)
{
int x=0;
if (((cloudstart+(cloudduration/2))/60)>=10) x=51;
else x=57;
ReefAngel.LCD.DrawText(0,255,x,120,((cloudstart+(cloudduration/2))/60));
if (((cloudstart+(cloudduration/2))%60)>=10) x=69;
else x=75;
ReefAngel.LCD.DrawText(0,255,x,120,((cloudstart+(cloudduration/2))%60));
}
}
}
byte ReversePWMSlope(long cstart,long cend,byte PWMStart,byte PWMEnd, byte clength)
{
long n=elapsedSecsToday(now());
cstart*=60;
cend*=60;
if (n<cstart) return PWMStart;
if (n>=cstart && n<=(cstart+clength)) return map(n,cstart,cstart+clength,PWMStart,PWMEnd);
if (n>(cstart+clength) && n<(cend-clength)) return PWMEnd;
if (n>=(cend-clength) && n<=cend) return map(n,cend-clength,cend,PWMEnd,PWMStart);
if (n>cend) return PWMStart;
}