Clouds and display
Clouds and display
I want to get the display to show the Cloud duration on the left side of my screen like it does now and I also want to Show when the next cloud is on the Right side of the screen.. It shows 10:00 now which isn't correct since thats not in my parameters.. I think I'm close yet again but Heres Code..
#define Fan 8
#define LightWhite 7
#define Main Pump 6
#define Skimmer 5
#define Heater 4
#define Powerhead 3
#define ATO 2
#define LightBlue 1
#define DisplayLEDPWM
#define wifi
#define WDT
#define SIMPLE_MENU
#define CUSTOM_MAIN
#define CUSTOM_VARIABLES
#include <ReefAngel_Features.h>
#include <Globals.h>
#include <RA_Wifi.h>
#include <Wire.h>
#include <OneWire.h>
#include <Time.h>
#include <DS1307RTC.h>
#include <InternalEEPROM.h>
#include <RA_NokiaLCD.h>
#include <RA_ATO.h>
#include <RA_Joystick.h>
#include <LED.h>
#include <RA_TempSensor.h>
#include <Relay.h>
#include <RA_PWM.h>
#include <Timer.h>
#include <Memory.h>
#include <InternalEEPROM.h>
#include <RA_Colors.h>
#include <RA_CustomColors.h>
#include <Salinity.h>
#include <RF.h>
#include <IO.h>
#include <ORP.h>
#include <AI.h>
#include <ReefAngel.h>
byte ActinicPWMValue=0;
byte DaylightPWMValue=0;
////// Place global variable code below here
void DrawCustomMain()
{
byte x = 6;
byte y = 2;
byte t;
char text[8];
// Parameters
ReefAngel.LCD.DrawDate(6, 2);
ReefAngel.LCD.Clear(COLOR_BLACK, 1, 11, 132, 11);
pingSerial();
ReefAngel.LCD.DrawLargeText(COLOR_BLUE,255,12,16,"Daryls 90 Reef",
Font8x8);
pingSerial();
ReefAngel.LCD.DrawText(COLOR_BLACK,255, 6, 90, "--------------------");
ReefAngel.LCD.DrawText(COLOR_BLACK,255, 6, 126, "--------------------");
ReefAngel.LCD.DrawText(COLOR_RED,255,56,110, "ATO");
ReefAngel.LCD.DrawText(COLOR_BLACK,255, 2, 93, "|");
ReefAngel.LCD.DrawText(COLOR_BLACK,255, 2, 103, "|");
ReefAngel.LCD.DrawText(COLOR_BLACK,255, 2, 113, "|");
ReefAngel.LCD.DrawText(COLOR_BLACK,255, 2, 123, "|");
ReefAngel.LCD.DrawText(COLOR_INDIGO,255, 45, 111, "H");
ReefAngel.LCD.DrawText(COLOR_INDIGO,255, 45, 121, "I");
ReefAngel.LCD.DrawText(COLOR_INDIGO,255, 77, 111, "L");
ReefAngel.LCD.DrawText(COLOR_INDIGO,255, 77, 121, "O");
ReefAngel.LCD.DrawText(COLOR_BLACK,255, 126, 93, "|");
ReefAngel.LCD.DrawText(COLOR_BLACK,255, 126, 103, "|");
ReefAngel.LCD.DrawText(COLOR_BLACK,255, 126, 113, "|");
ReefAngel.LCD.DrawText(COLOR_BLACK,255, 126, 123, "|");
ReefAngel.LCD.DrawText(COLOR_RED,255,10,30,"TANK");
ConvertNumToString(text, ReefAngel.Params.Temp[T1_PROBE], 10);
ReefAngel.LCD.DrawLargeText(COLOR_PURPLE, 255, 10, 40, text, Num8x16);
ReefAngel.LCD.DrawText(COLOR_RED,255,100,30,"pH");
ConvertNumToString(text, ReefAngel.Params.PH, 100);
ReefAngel.LCD.DrawLargeText(COLOR_PURPLE, 255, 85, 40, text, Num8x16);
if (ReefAngel.HighATO.IsActive())
ReefAngel.LCD.FillCircle(57,122,3,COLOR_RED);
else
ReefAngel.LCD.FillCircle(57,122,3,COLOR_GREEN);
if (ReefAngel.LowATO.IsActive())
ReefAngel.LCD.FillCircle(70,122,3,COLOR_RED);
else
ReefAngel.LCD.FillCircle(70,122,3,COLOR_GREEN);
\
pingSerial();
byte TempRelay = ReefAngel.Relay.RelayData;
TempRelay &= ReefAngel.Relay.RelayMaskOff;
TempRelay |= ReefAngel.Relay.RelayMaskOn;
ReefAngel.LCD.DrawOutletBox(12, 77, TempRelay);
ReefAngel.LCD.DrawText(0,255,8,100, "WLED");
ReefAngel.LCD.DrawText(COLOR_BLACK,255,15,119,
ReefAngel.PWM.GetDaylightValue());
ReefAngel.LCD.DrawText(0,255,88,100, "BLED");
ReefAngel.LCD.DrawText(COLOR_BLACK,255,90,119,
ReefAngel.PWM.GetActinicValue());
// ReefAngel.LCD.DrawText(0,255,48,100, "Cloud");
// ReefAngel.LCD.DrawText(0,255,41,108, "Duration");
// ReefAngel.LCD.DrawText(0,255,60,40,PWMSlope(20,2,6,0,0,100,255,0));
// Moved to inside CheckCloud()
}
void DrawCustomGraph()
{
}
////// Place global variable code above here
void setup()
{
// This must be the first line
ReefAngel.Init(); //Initialize controller
ReefAngel.AddStandardMenu();
// Ports toggled in Feeding Mode
ReefAngel.FeedingModePorts = Port3Bit;
// Ports toggled in Water Change Mode
ReefAngel.WaterChangePorts = Port5Bit | Port6Bit;
// Ports turned off when Overheat temperature exceeded
ReefAngel.OverheatShutoffPorts = Port4Bit;
// Use T1 probe as temperature and overheat functions
ReefAngel.TempProbe = T1_PROBE;
ReefAngel.OverheatProbe = T1_PROBE;
// Set the Overheat temperature setting
InternalMemory.OverheatTemp_write( 830 );
InternalMemory.ATOExtendedTimeout_write(120);
// Ports that are always on
ReefAngel.Relay.On( Port3 );
ReefAngel.Relay.On( Port6 );
////// Place additional initialization code below here
////// Place additional initialization code above here
}
void loop()
{
ReefAngel.ActinicLights( LightBlue );
ReefAngel.SingleATOLow( Port2 );
if (!ReefAngel.HighATO.IsActive()) ReefAngel.Relay.Off (Port2);
ReefAngel.StandardLights( LightWhite );
ReefAngel.StandardFan( Port8 );
ReefAngel.StandardHeater( Port4 );
ReefAngel.Relay.DelayedOn( Port5 );
ReefAngel.PWM.DaylightPWMParabola();
ReefAngel.PWM.ActinicPWMParabola();
ActinicPWMValue=ReefAngel.PWM.GetActinicValue();
DaylightPWMValue=ReefAngel.PWM.GetDaylightValue();
CheckCloud();
ReefAngel.PWM.SetActinic(ActinicPWMValue);
ReefAngel.PWM.SetDaylight(DaylightPWMValue);
////// Place your custom code below here
////// Place your custom code above here
// This should always be the last line
ReefAngel.Portal( "dbmet");
ReefAngel.ShowInterface();
}
//*********************************************************************************************************************************
// Random Cloud/Thunderstorm effects function
void CheckCloud()
{
// ------------------------------------------------------------
// Change the values below to customize your cloud/storm effect
// Frequency in days based on the day of the month - number 2 means every 2 days, for example (day 2,4,6 etc)
// For testing purposes, you can use 1 and cause the cloud to occur everyday
#define Clouds_Every_X_Days 2
// Percentage chance of a cloud happening today
// For testing purposes, you can use 100 and cause the cloud to have 100% chance of happening
#define Cloud_Chance_per_Day 100
// Minimum number of minutes for cloud duration. Don't use max duration of less than 6
#define Min_Cloud_Duration 7
// Maximum number of minutes for the cloud duration. Don't use max duration of more than 255
#define Max_Cloud_Duration 7
// Minimum number of clouds that can happen per day
#define Min_Clouds_per_Day 2
// Maximum number of clouds that can happen per day
#define Max_Clouds_per_Day 4
// Only start the cloud effect after this setting
// In this example, start could after 10:30am
#define Start_Cloud_After NumMins(15,30)
// Always end the cloud effect before this setting
// In this example, end could before 5:30pm
#define End_Cloud_Before NumMins(22,30)
// Percentage chance of a lightning happen for every cloud
// For testing purposes, you can use 100 and cause the lightning to have 100% chance of happening
#define Lightning_Change_per_Cloud 100
// Note: Make sure to choose correct values that will work within your PWMSLope settings.
// For example, in our case, we could have a max of 5 clouds per day and they could last for 50 minutes.
// Which could mean 250 minutes of clouds. We need to make sure the PWMSlope can accomodate 250 minutes of effects or unforseen resul
// could happen.
// Also, make sure that you can fit double those minutes between Start_Cloud_After and End_Cloud_Before.
// In our example, we have 510 minutes between Start_Cloud_After and End_Cloud_Before, so double the 250 minutes (or 500 minutes) can
// fit in that 510 minutes window.
// It's a tight fit, but it did.
//#define printdebug // Uncomment this for debug print on Serial Monitor window
#define forcecloudcalculation // Uncomment this to force the cloud calculation to happen in the boot process.
// Change the values above to customize your cloud/storm effect
// ------------------------------------------------------------
// Do not change anything below here
static byte cloudchance=255;
static byte cloudduration=0;
static int cloudstart=0;
static byte numclouds=0;
static byte lightningchance=0;
static byte cloudindex=0;
static byte lightningstatus=0;
static int LastNumMins=0;
// Every day at midnight, we check for chance of cloud happening today
if (hour()==0 && minute()==0 && second()==0) cloudchance=255;
#ifdef forcecloudcalculation
if (cloudchance==255)
#else
if (hour()==0 && minute()==0 && second()==1 && cloudchance==255)
#endif
{
//Pick a random number between 0 and 99
cloudchance=random(100);
// if picked number is greater than Cloud_Chance_per_Day, we will not have clouds today
if (cloudchance>Cloud_Chance_per_Day) cloudchance=0;
// Check if today is day for clouds.
if ((day()%Clouds_Every_X_Days)!=0) cloudchance=0;
// If we have cloud today
if (cloudchance)
{
// pick a random number for number of clouds between Min_Clouds_per_Day and Max_Clouds_per_Day
numclouds=random(Min_Clouds_per_Day,Max_Clouds_per_Day);
// pick the time that the first cloud will start
// the range is calculated between Start_Cloud_After and the even distribuition of clouds on this day.
cloudstart=random(Start_Cloud_After,Start_Cloud_After+((End_Cloud_Before-Start_Cloud_After)/(numclouds*2)));
// pick a random number for the cloud duration of first cloud.
cloudduration=random(Min_Cloud_Duration,Max_Cloud_Duration);
//Pick a random number between 0 and 99
lightningchance=random(100);
// if picked number is greater than Lightning_Change_per_Cloud, we will not have lightning today
if (lightningchance>Lightning_Change_per_Cloud) lightningchance=2;
}
}
// Now that we have all the parameters for the cloud, let's create the effect
if (cloudchance)
{
//is it time for cloud yet?
if (NumMins(hour(),minute())>=cloudstart && NumMins(hour(),minute())<(cloudstart+cloudduration))
{
DaylightPWMValue=ReversePWMSlope(cloudstart,cloudstart+cloudduration,DaylightPWMValue,0,180);
if (lightningchance && (NumMins(hour(),minute())==(cloudstart+(cloudduration/2))) && second()<5)
{
if (random(100)<20) lightningstatus=1;
else lightningstatus=0;
if (lightningstatus)
{
DaylightPWMValue=100;
ActinicPWMValue=100;
}
else
{
DaylightPWMValue=0;
ActinicPWMValue=0;
}
delay(1);
}
}
if (NumMins(hour(),minute())>(cloudstart+cloudduration))
{
cloudindex++;
if (cloudindex < numclouds)
{
cloudstart=random(Start_Cloud_After+(((End_Cloud_Before-Start_Cloud_After)/(numclouds*2))*cloudindex*2),(Start_Cloud_After+(((End_Cloud_Before-Start_Cloud_After)/(numclouds*2))*cloudindex*2))+((End_Cloud_Before-Start_Cloud_After)/(numclouds*2)));
// pick a random number for the cloud duration of first cloud.
cloudduration=random(Min_Cloud_Duration,Max_Cloud_Duration);
//Pick a random number between 0 and 99
lightningchance=random(100);
// if picked number is greater than Lightning_Change_per_Cloud, we will not have lightning today
if (lightningchance>Lightning_Change_per_Cloud) lightningchance=0;
}
}
}
ReefAngel.LCD.DrawText(0,255,12,51, "Cloud");
ReefAngel.LCD.DrawText(0,255,6,59, "Duration");
ReefAngel.LCD.DrawText(0,255,26,69,cloudduration);
if (LastNumMins!=NumMins(hour(),minute()))
{
LastNumMins=NumMins(hour(),minute());
ReefAngel.LCD.Clear(255,0,120,132,132);
ReefAngel.LCD.DrawText(0,255,82,55,"Cloud");
ReefAngel.LCD.DrawText(0,255,82,64,"00:00");
//ReefAngel.LCD.DrawText(0,255,45,120,"L");
//ReefAngel.LCD.DrawText(0,255,51,120,"00:00");
if (cloudchance && (NumMins(hour(),minute())<cloudstart))
{
int x=0;
if ((cloudstart/60)>=10) x=48;
else x=54;
ReefAngel.LCD.DrawText(0,255,82,64,(cloudstart/60));
if ((cloudstart%60)>=10) x=66;
else x=72;
ReefAngel.LCD.DrawText(0,255,82,64,(cloudstart%60));
}
ReefAngel.LCD.DrawText(0,255,26,69,cloudduration);
}
}
byte ReversePWMSlope(long cstart,long cend,byte PWMStart,byte PWMEnd, byte clength)
{
long n=elapsedSecsToday(now());
cstart*=60;
cend*=60;
if (n<cstart) return PWMStart;
if (n>=cstart && n<=(cstart+clength)) return map(n,cstart,cstart+clength,PWMStart,PWMEnd);
if (n>(cstart+clength) && n<(cend-clength)) return PWMEnd;
if (n>=(cend-clength) && n<=cend) return map(n,cend-clength,cend,PWMEnd,PWMStart);
if (n>cend) return PWMStart;
}
- DrewPalmer04
- Posts: 818
- Joined: Tue May 29, 2012 2:12 pm
- Location: Christopher, IL
Re: Clouds and display
See this?
ReefAngel.LCD.DrawText(0,255,82,64,"00:00");
This will draw 00:00
You have to overlap:
if ((cloudstart/60)>=10) x=48; else x=54;
ReefAngel.LCD.DrawText(0,255,x,57,(cloudstart/60));
if ((cloudstart%60)>=10) x=66; else x=72;
ReefAngel.LCD.DrawText(0,255,x,57,(cloudstart%60));
}
ReefAngel.LCD.DrawText(0,255,56,119,cloudduration);
if (lightningchance)
{
int x=0;
if (((cloudstart+(cloudduration/2))/60)>=10) x=51; else x=57;
ReefAngel.LCD.DrawText(0,255,x,115,((cloudstart+(cloudduration/2))/60));
if (((cloudstart+(cloudduration/2))%60)>=10) x=69; else x=75;
So you change the x= values to over lap "00:00" these output calculations.
It sure took me some time to get it exactly right...
Don't forget it will be in military time...once you get it moved correctly it'll all work out.
ReefAngel.LCD.DrawText(0,255,82,64,"00:00");
This will draw 00:00
You have to overlap:
if ((cloudstart/60)>=10) x=48; else x=54;
ReefAngel.LCD.DrawText(0,255,x,57,(cloudstart/60));
if ((cloudstart%60)>=10) x=66; else x=72;
ReefAngel.LCD.DrawText(0,255,x,57,(cloudstart%60));
}
ReefAngel.LCD.DrawText(0,255,56,119,cloudduration);
if (lightningchance)
{
int x=0;
if (((cloudstart+(cloudduration/2))/60)>=10) x=51; else x=57;
ReefAngel.LCD.DrawText(0,255,x,115,((cloudstart+(cloudduration/2))/60));
if (((cloudstart+(cloudduration/2))%60)>=10) x=69; else x=75;
So you change the x= values to over lap "00:00" these output calculations.
It sure took me some time to get it exactly right...
Don't forget it will be in military time...once you get it moved correctly it'll all work out.
- DrewPalmer04
- Posts: 818
- Joined: Tue May 29, 2012 2:12 pm
- Location: Christopher, IL
Re: Clouds and display
Also note the offset of 4 between the x= values. The else x=75; is offset by 3 because it seemed to line up better.
Re: Clouds and display
Thanks.. I got the time the next cloud goes by looking at your code.. What lines control where its putting stuff down where my ATO is on my screen?
- DrewPalmer04
- Posts: 818
- Joined: Tue May 29, 2012 2:12 pm
- Location: Christopher, IL
Re: Clouds and display
Take a look at this line: You have to change the "57" to where you want it to go up and down...
So it basically is calculating what "X" is and graphing it...so change the "Y" and you'll be moving up and down.
You have to change this for every line, IE 57 changed to 40...so put 40 in every Y location.
ReefAngel.LCD.DrawText(0,255,x,57,(cloudstart/60));
So it basically is calculating what "X" is and graphing it...so change the "Y" and you'll be moving up and down.
You have to change this for every line, IE 57 changed to 40...so put 40 in every Y location.
ReefAngel.LCD.DrawText(0,255,x,57,(cloudstart/60));
Re: Clouds and display
Got it.. At least I got what time the next cloud is right in the center of the screen.. Maybe I'll Mess with cloud duration another day..
- DrewPalmer04
- Posts: 818
- Joined: Tue May 29, 2012 2:12 pm
- Location: Christopher, IL
Re: Clouds and display
You're past the hard part...now just adjust your X= values and it'll shift right...just keep the offsets of 4
- DrewPalmer04
- Posts: 818
- Joined: Tue May 29, 2012 2:12 pm
- Location: Christopher, IL
Re: Clouds and display
Sweet! Enjoy
Re: Clouds and display
Finally Got it after playing for a bit.. Lol
Pictures Below...
Pictures Below...
- Attachments
-
- photo-2.JPG (95.87 KiB) Viewed 6646 times
- DrewPalmer04
- Posts: 818
- Joined: Tue May 29, 2012 2:12 pm
- Location: Christopher, IL
Re: Clouds and display
Very nice! It's tricky for sure. But lOoks really good!
Re: Clouds and display
I'd like to ask either of you for your final code where you got the times to line up. I'm just not comprehending exactly what values to change, and how they interrelate to get the time and duration to overlap over the zeroes. Hopefully, by seeing what you've done, I can monkey-see, monkey-do my own setup.
Thanks!
Thanks!
- DrewPalmer04
- Posts: 818
- Joined: Tue May 29, 2012 2:12 pm
- Location: Christopher, IL
Re: Clouds and display
You should probably uses Drews Code but I'll post mine too..Lol
#define Fan 8
#define LightWhite 7
#define Main Pump 6
#define Skimmer 5
#define Heater 4
#define Powerhead 3
#define ATO 2
#define LightBlue 1
#define DisplayLEDPWM
#define wifi
#define WDT
#define SIMPLE_MENU
#define CUSTOM_MAIN
#define CUSTOM_VARIABLES
#include <ReefAngel_Features.h>
#include <Globals.h>
#include <RA_Wifi.h>
#include <Wire.h>
#include <OneWire.h>
#include <Time.h>
#include <DS1307RTC.h>
#include <InternalEEPROM.h>
#include <RA_NokiaLCD.h>
#include <RA_ATO.h>
#include <RA_Joystick.h>
#include <LED.h>
#include <RA_TempSensor.h>
#include <Relay.h>
#include <RA_PWM.h>
#include <Timer.h>
#include <Memory.h>
#include <InternalEEPROM.h>
#include <RA_Colors.h>
#include <RA_CustomColors.h>
#include <Salinity.h>
#include <RF.h>
#include <IO.h>
#include <ORP.h>
#include <AI.h>
#include <ReefAngel.h>
byte ActinicPWMValue=0;
byte DaylightPWMValue=0;
////// Place global variable code below here
void DrawCustomMain()
{
byte x = 6;
byte y = 2;
byte t;
char text[8];
// Parameters
ReefAngel.LCD.DrawDate(6, 2);
ReefAngel.LCD.Clear(COLOR_BLACK, 1, 11, 132, 11);
pingSerial();
ReefAngel.LCD.DrawLargeText(COLOR_BLUE,255,12,16,"Daryls 90 Reef",
Font8x8);
pingSerial();
ReefAngel.LCD.DrawText(COLOR_BLACK,255, 6, 90, "--------------------");
ReefAngel.LCD.DrawText(COLOR_BLACK,255, 6, 126, "--------------------");
ReefAngel.LCD.DrawText(COLOR_RED,255,56,110, "ATO");
ReefAngel.LCD.DrawText(COLOR_BLACK,255, 2, 93, "|");
ReefAngel.LCD.DrawText(COLOR_BLACK,255, 2, 103, "|");
ReefAngel.LCD.DrawText(COLOR_BLACK,255, 2, 113, "|");
ReefAngel.LCD.DrawText(COLOR_BLACK,255, 2, 123, "|");
ReefAngel.LCD.DrawText(COLOR_INDIGO,255, 45, 111, "H");
ReefAngel.LCD.DrawText(COLOR_INDIGO,255, 45, 121, "I");
ReefAngel.LCD.DrawText(COLOR_INDIGO,255, 77, 111, "L");
ReefAngel.LCD.DrawText(COLOR_INDIGO,255, 77, 121, "O");
ReefAngel.LCD.DrawText(COLOR_BLACK,255, 126, 93, "|");
ReefAngel.LCD.DrawText(COLOR_BLACK,255, 126, 103, "|");
ReefAngel.LCD.DrawText(COLOR_BLACK,255, 126, 113, "|");
ReefAngel.LCD.DrawText(COLOR_BLACK,255, 126, 123, "|");
ReefAngel.LCD.DrawText(COLOR_RED,255,10,30,"TANK");
ConvertNumToString(text, ReefAngel.Params.Temp[T1_PROBE], 10);
ReefAngel.LCD.DrawLargeText(COLOR_PURPLE, 255, 10, 40, text, Num8x16);
ReefAngel.LCD.DrawText(COLOR_RED,255,100,30,"pH");
ConvertNumToString(text, ReefAngel.Params.PH, 100);
ReefAngel.LCD.DrawLargeText(COLOR_PURPLE, 255, 85, 40, text, Num8x16);
if (ReefAngel.HighATO.IsActive())
ReefAngel.LCD.FillCircle(57,122,3,COLOR_RED);
else
ReefAngel.LCD.FillCircle(57,122,3,COLOR_GREEN);
if (ReefAngel.LowATO.IsActive())
ReefAngel.LCD.FillCircle(70,122,3,COLOR_RED);
else
ReefAngel.LCD.FillCircle(70,122,3,COLOR_GREEN);
\
pingSerial();
byte TempRelay = ReefAngel.Relay.RelayData;
TempRelay &= ReefAngel.Relay.RelayMaskOff;
TempRelay |= ReefAngel.Relay.RelayMaskOn;
ReefAngel.LCD.DrawOutletBox(12, 77, TempRelay);
ReefAngel.LCD.DrawText(0,255,8,100, "WLED");
ReefAngel.LCD.DrawText(COLOR_BLACK,255,15,119,
ReefAngel.PWM.GetDaylightValue());
ReefAngel.LCD.DrawText(0,255,88,100, "BLED");
ReefAngel.LCD.DrawText(COLOR_BLACK,255,90,119,
ReefAngel.PWM.GetActinicValue());
// ReefAngel.LCD.DrawText(0,255,48,100, "Cloud");
// ReefAngel.LCD.DrawText(0,255,41,108, "Duration");
// ReefAngel.LCD.DrawText(0,255,60,40,PWMSlope(20,2,6,0,0,100,255,0));
// Moved to inside CheckCloud()
}
void DrawCustomGraph()
{
}
////// Place global variable code above here
void setup()
{
// This must be the first line
ReefAngel.Init(); //Initialize controller
ReefAngel.AddStandardMenu();
// Ports toggled in Feeding Mode
ReefAngel.FeedingModePorts = Port3Bit;
// Ports toggled in Water Change Mode
ReefAngel.WaterChangePorts = Port5Bit | Port6Bit;
// Ports turned off when Overheat temperature exceeded
ReefAngel.OverheatShutoffPorts = Port4Bit;
// Use T1 probe as temperature and overheat functions
ReefAngel.TempProbe = T1_PROBE;
ReefAngel.OverheatProbe = T1_PROBE;
// Set the Overheat temperature setting
InternalMemory.OverheatTemp_write( 830 );
InternalMemory.ATOExtendedTimeout_write(120);
// Ports that are always on
ReefAngel.Relay.On( Port3 );
ReefAngel.Relay.On( Port6 );
////// Place additional initialization code below here
////// Place additional initialization code above here
}
void loop()
{
ReefAngel.ActinicLights( LightBlue );
ReefAngel.SingleATOLow( Port2 );
if (!ReefAngel.HighATO.IsActive()) ReefAngel.Relay.Off (Port2);
ReefAngel.StandardLights( LightWhite );
ReefAngel.StandardFan( Port8 );
ReefAngel.StandardHeater( Port4 );
ReefAngel.Relay.DelayedOn( Port5 );
ReefAngel.PWM.DaylightPWMParabola();
ReefAngel.PWM.ActinicPWMParabola();
ActinicPWMValue=ReefAngel.PWM.GetActinicValue();
DaylightPWMValue=ReefAngel.PWM.GetDaylightValue();
CheckCloud();
ReefAngel.PWM.SetActinic(ActinicPWMValue);
ReefAngel.PWM.SetDaylight(DaylightPWMValue);
////// Place your custom code below here
////// Place your custom code above here
// This should always be the last line
ReefAngel.Portal( "dbmet");
ReefAngel.ShowInterface();
}
//*********************************************************************************************************************************
// Random Cloud/Thunderstorm effects function
void CheckCloud()
{
// ------------------------------------------------------------
// Change the values below to customize your cloud/storm effect
// Frequency in days based on the day of the month - number 2 means every 2 days, for example (day 2,4,6 etc)
// For testing purposes, you can use 1 and cause the cloud to occur everyday
#define Clouds_Every_X_Days 1
// Percentage chance of a cloud happening today
// For testing purposes, you can use 100 and cause the cloud to have 100% chance of happening
#define Cloud_Chance_per_Day 100
// Minimum number of minutes for cloud duration. Don't use max duration of less than 6
#define Min_Cloud_Duration 7
// Maximum number of minutes for the cloud duration. Don't use max duration of more than 255
#define Max_Cloud_Duration 8
// Minimum number of clouds that can happen per day
#define Min_Clouds_per_Day 2
// Maximum number of clouds that can happen per day
#define Max_Clouds_per_Day 4
// Only start the cloud effect after this setting
// In this example, start could after 10:30am
#define Start_Cloud_After NumMins(15,00)
// Always end the cloud effect before this setting
// In this example, end could before 5:30pm
#define End_Cloud_Before NumMins(20,30)
// Percentage chance of a lightning happen for every cloud
// For testing purposes, you can use 100 and cause the lightning to have 100% chance of happening
#define Lightning_Change_per_Cloud 100
// Note: Make sure to choose correct values that will work within your PWMSLope settings.
// For example, in our case, we could have a max of 5 clouds per day and they could last for 50 minutes.
// Which could mean 250 minutes of clouds. We need to make sure the PWMSlope can accomodate 250 minutes of effects or unforseen resul could happen.
// Also, make sure that you can fit double those minutes between Start_Cloud_After and End_Cloud_Before.
// In our example, we have 510 minutes between Start_Cloud_After and End_Cloud_Before, so double the 250 minutes (or 500 minutes) can fit in that 510 minutes window.
// It's a tight fit, but it did.
//#define printdebug // Uncomment this for debug print on Serial Monitor window
#define forcecloudcalculation // Uncomment this to force the cloud calculation to happen in the boot process.
// Change the values above to customize your cloud/storm effect
// ------------------------------------------------------------
// Do not change anything below here
static byte cloudchance=255;
static byte cloudduration=0;
static int cloudstart=0;
static byte numclouds=0;
static byte lightningchance=0;
static byte cloudindex=0;
static byte lightningstatus=0;
static int LastNumMins=0;
// Every day at midnight, we check for chance of cloud happening today
if (hour()==0 && minute()==0 && second()==0) cloudchance=255;
#ifdef forcecloudcalculation
if (cloudchance==255)
#else
if (hour()==0 && minute()==0 && second()==1 && cloudchance==255)
#endif
{
//Pick a random number between 0 and 99
cloudchance=random(100);
// if picked number is greater than Cloud_Chance_per_Day, we will not have clouds today
if (cloudchance>Cloud_Chance_per_Day) cloudchance=0;
// Check if today is day for clouds.
if ((day()%Clouds_Every_X_Days)!=0) cloudchance=0;
// If we have cloud today
if (cloudchance)
{
// pick a random number for number of clouds between Min_Clouds_per_Day and Max_Clouds_per_Day
numclouds=random(Min_Clouds_per_Day,Max_Clouds_per_Day);
// pick the time that the first cloud will start
// the range is calculated between Start_Cloud_After and the even distribuition of clouds on this day.
cloudstart=random(Start_Cloud_After,Start_Cloud_After+((End_Cloud_Before-Start_Cloud_After)/(numclouds*2)));
// pick a random number for the cloud duration of first cloud.
cloudduration=random(Min_Cloud_Duration,Max_Cloud_Duration);
//Pick a random number between 0 and 99
lightningchance=random(100);
// if picked number is greater than Lightning_Change_per_Cloud, we will not have lightning today
if (lightningchance>Lightning_Change_per_Cloud) lightningchance=0;
}
}
// Now that we have all the parameters for the cloud, let's create the effect
if (cloudchance)
{
//is it time for cloud yet?
if (NumMins(hour(),minute())>=cloudstart && NumMins(hour(),minute())<(cloudstart+cloudduration))
{
DaylightPWMValue=ReversePWMSlope(cloudstart,cloudstart+cloudduration,DaylightPWMValue,0,180);
if (lightningchance && (NumMins(hour(),minute())==(cloudstart+(cloudduration/2))) && second()<5)
{
if (random(100)<20) lightningstatus=1;
else lightningstatus=0;
if (lightningstatus)
{
DaylightPWMValue=100;
ActinicPWMValue=100;
}
else
{
DaylightPWMValue=0;
ActinicPWMValue=0;
}
delay(1);
}
}
if (NumMins(hour(),minute())>(cloudstart+cloudduration))
{
cloudindex++;
if (cloudindex < numclouds)
{
cloudstart=random(Start_Cloud_After+(((End_Cloud_Before-Start_Cloud_After)/(numclouds*2))*cloudindex*2),(Start_Cloud_After+(((End_Cloud_Before-Start_Cloud_After)/(numclouds*2))*cloudindex*2))+((End_Cloud_Before-Start_Cloud_After)/(numclouds*2)));
// pick a random number for the cloud duration of first cloud.
cloudduration=random(Min_Cloud_Duration,Max_Cloud_Duration);
//Pick a random number between 0 and 99
lightningchance=random(100);
// if picked number is greater than Lightning_Change_per_Cloud, we will not have lightning today
if (lightningchance>Lightning_Change_per_Cloud) lightningchance=0;
}
}
}
ReefAngel.LCD.DrawText(0,255,6,55, "Duration");
ReefAngel.LCD.DrawText(0,255,24,66,cloudduration);
if (LastNumMins!=NumMins(hour(),minute()))
{
LastNumMins=NumMins(hour(),minute());
ReefAngel.LCD.Clear(255,0,120,132,132);
ReefAngel.LCD.DrawText(0,255,84,55,"Cloud");
ReefAngel.LCD.DrawText(0,255,84,66,"00:00");
//ReefAngel.LCD.DrawText(0,255,45,120,"L");
//ReefAngel.LCD.DrawText(0,255,51,120,"00:00");
if (cloudchance && (NumMins(hour(),minute())<cloudstart))
{
int x=0;
if ((cloudstart/60)>=10) x=84; else x=90;
ReefAngel.LCD.DrawText(0,255,x,66,(cloudstart/60));
if ((cloudstart%60)>=10) x=101; else x=108;
ReefAngel.LCD.DrawText(0,255,x,66,(cloudstart%60));
}
}
}
byte ReversePWMSlope(long cstart,long cend,byte PWMStart,byte PWMEnd, byte clength)
{
long n=elapsedSecsToday(now());
cstart*=60;
cend*=60;
if (n<cstart) return PWMStart;
if (n>=cstart && n<=(cstart+clength)) return map(n,cstart,cstart+clength,PWMStart,PWMEnd);
if (n>(cstart+clength) && n<(cend-clength)) return PWMEnd;
if (n>=(cend-clength) && n<=cend) return map(n,cend-clength,cend,PWMEnd,PWMStart);
if (n>cend) return PWMStart;
}
#define Fan 8
#define LightWhite 7
#define Main Pump 6
#define Skimmer 5
#define Heater 4
#define Powerhead 3
#define ATO 2
#define LightBlue 1
#define DisplayLEDPWM
#define wifi
#define WDT
#define SIMPLE_MENU
#define CUSTOM_MAIN
#define CUSTOM_VARIABLES
#include <ReefAngel_Features.h>
#include <Globals.h>
#include <RA_Wifi.h>
#include <Wire.h>
#include <OneWire.h>
#include <Time.h>
#include <DS1307RTC.h>
#include <InternalEEPROM.h>
#include <RA_NokiaLCD.h>
#include <RA_ATO.h>
#include <RA_Joystick.h>
#include <LED.h>
#include <RA_TempSensor.h>
#include <Relay.h>
#include <RA_PWM.h>
#include <Timer.h>
#include <Memory.h>
#include <InternalEEPROM.h>
#include <RA_Colors.h>
#include <RA_CustomColors.h>
#include <Salinity.h>
#include <RF.h>
#include <IO.h>
#include <ORP.h>
#include <AI.h>
#include <ReefAngel.h>
byte ActinicPWMValue=0;
byte DaylightPWMValue=0;
////// Place global variable code below here
void DrawCustomMain()
{
byte x = 6;
byte y = 2;
byte t;
char text[8];
// Parameters
ReefAngel.LCD.DrawDate(6, 2);
ReefAngel.LCD.Clear(COLOR_BLACK, 1, 11, 132, 11);
pingSerial();
ReefAngel.LCD.DrawLargeText(COLOR_BLUE,255,12,16,"Daryls 90 Reef",
Font8x8);
pingSerial();
ReefAngel.LCD.DrawText(COLOR_BLACK,255, 6, 90, "--------------------");
ReefAngel.LCD.DrawText(COLOR_BLACK,255, 6, 126, "--------------------");
ReefAngel.LCD.DrawText(COLOR_RED,255,56,110, "ATO");
ReefAngel.LCD.DrawText(COLOR_BLACK,255, 2, 93, "|");
ReefAngel.LCD.DrawText(COLOR_BLACK,255, 2, 103, "|");
ReefAngel.LCD.DrawText(COLOR_BLACK,255, 2, 113, "|");
ReefAngel.LCD.DrawText(COLOR_BLACK,255, 2, 123, "|");
ReefAngel.LCD.DrawText(COLOR_INDIGO,255, 45, 111, "H");
ReefAngel.LCD.DrawText(COLOR_INDIGO,255, 45, 121, "I");
ReefAngel.LCD.DrawText(COLOR_INDIGO,255, 77, 111, "L");
ReefAngel.LCD.DrawText(COLOR_INDIGO,255, 77, 121, "O");
ReefAngel.LCD.DrawText(COLOR_BLACK,255, 126, 93, "|");
ReefAngel.LCD.DrawText(COLOR_BLACK,255, 126, 103, "|");
ReefAngel.LCD.DrawText(COLOR_BLACK,255, 126, 113, "|");
ReefAngel.LCD.DrawText(COLOR_BLACK,255, 126, 123, "|");
ReefAngel.LCD.DrawText(COLOR_RED,255,10,30,"TANK");
ConvertNumToString(text, ReefAngel.Params.Temp[T1_PROBE], 10);
ReefAngel.LCD.DrawLargeText(COLOR_PURPLE, 255, 10, 40, text, Num8x16);
ReefAngel.LCD.DrawText(COLOR_RED,255,100,30,"pH");
ConvertNumToString(text, ReefAngel.Params.PH, 100);
ReefAngel.LCD.DrawLargeText(COLOR_PURPLE, 255, 85, 40, text, Num8x16);
if (ReefAngel.HighATO.IsActive())
ReefAngel.LCD.FillCircle(57,122,3,COLOR_RED);
else
ReefAngel.LCD.FillCircle(57,122,3,COLOR_GREEN);
if (ReefAngel.LowATO.IsActive())
ReefAngel.LCD.FillCircle(70,122,3,COLOR_RED);
else
ReefAngel.LCD.FillCircle(70,122,3,COLOR_GREEN);
\
pingSerial();
byte TempRelay = ReefAngel.Relay.RelayData;
TempRelay &= ReefAngel.Relay.RelayMaskOff;
TempRelay |= ReefAngel.Relay.RelayMaskOn;
ReefAngel.LCD.DrawOutletBox(12, 77, TempRelay);
ReefAngel.LCD.DrawText(0,255,8,100, "WLED");
ReefAngel.LCD.DrawText(COLOR_BLACK,255,15,119,
ReefAngel.PWM.GetDaylightValue());
ReefAngel.LCD.DrawText(0,255,88,100, "BLED");
ReefAngel.LCD.DrawText(COLOR_BLACK,255,90,119,
ReefAngel.PWM.GetActinicValue());
// ReefAngel.LCD.DrawText(0,255,48,100, "Cloud");
// ReefAngel.LCD.DrawText(0,255,41,108, "Duration");
// ReefAngel.LCD.DrawText(0,255,60,40,PWMSlope(20,2,6,0,0,100,255,0));
// Moved to inside CheckCloud()
}
void DrawCustomGraph()
{
}
////// Place global variable code above here
void setup()
{
// This must be the first line
ReefAngel.Init(); //Initialize controller
ReefAngel.AddStandardMenu();
// Ports toggled in Feeding Mode
ReefAngel.FeedingModePorts = Port3Bit;
// Ports toggled in Water Change Mode
ReefAngel.WaterChangePorts = Port5Bit | Port6Bit;
// Ports turned off when Overheat temperature exceeded
ReefAngel.OverheatShutoffPorts = Port4Bit;
// Use T1 probe as temperature and overheat functions
ReefAngel.TempProbe = T1_PROBE;
ReefAngel.OverheatProbe = T1_PROBE;
// Set the Overheat temperature setting
InternalMemory.OverheatTemp_write( 830 );
InternalMemory.ATOExtendedTimeout_write(120);
// Ports that are always on
ReefAngel.Relay.On( Port3 );
ReefAngel.Relay.On( Port6 );
////// Place additional initialization code below here
////// Place additional initialization code above here
}
void loop()
{
ReefAngel.ActinicLights( LightBlue );
ReefAngel.SingleATOLow( Port2 );
if (!ReefAngel.HighATO.IsActive()) ReefAngel.Relay.Off (Port2);
ReefAngel.StandardLights( LightWhite );
ReefAngel.StandardFan( Port8 );
ReefAngel.StandardHeater( Port4 );
ReefAngel.Relay.DelayedOn( Port5 );
ReefAngel.PWM.DaylightPWMParabola();
ReefAngel.PWM.ActinicPWMParabola();
ActinicPWMValue=ReefAngel.PWM.GetActinicValue();
DaylightPWMValue=ReefAngel.PWM.GetDaylightValue();
CheckCloud();
ReefAngel.PWM.SetActinic(ActinicPWMValue);
ReefAngel.PWM.SetDaylight(DaylightPWMValue);
////// Place your custom code below here
////// Place your custom code above here
// This should always be the last line
ReefAngel.Portal( "dbmet");
ReefAngel.ShowInterface();
}
//*********************************************************************************************************************************
// Random Cloud/Thunderstorm effects function
void CheckCloud()
{
// ------------------------------------------------------------
// Change the values below to customize your cloud/storm effect
// Frequency in days based on the day of the month - number 2 means every 2 days, for example (day 2,4,6 etc)
// For testing purposes, you can use 1 and cause the cloud to occur everyday
#define Clouds_Every_X_Days 1
// Percentage chance of a cloud happening today
// For testing purposes, you can use 100 and cause the cloud to have 100% chance of happening
#define Cloud_Chance_per_Day 100
// Minimum number of minutes for cloud duration. Don't use max duration of less than 6
#define Min_Cloud_Duration 7
// Maximum number of minutes for the cloud duration. Don't use max duration of more than 255
#define Max_Cloud_Duration 8
// Minimum number of clouds that can happen per day
#define Min_Clouds_per_Day 2
// Maximum number of clouds that can happen per day
#define Max_Clouds_per_Day 4
// Only start the cloud effect after this setting
// In this example, start could after 10:30am
#define Start_Cloud_After NumMins(15,00)
// Always end the cloud effect before this setting
// In this example, end could before 5:30pm
#define End_Cloud_Before NumMins(20,30)
// Percentage chance of a lightning happen for every cloud
// For testing purposes, you can use 100 and cause the lightning to have 100% chance of happening
#define Lightning_Change_per_Cloud 100
// Note: Make sure to choose correct values that will work within your PWMSLope settings.
// For example, in our case, we could have a max of 5 clouds per day and they could last for 50 minutes.
// Which could mean 250 minutes of clouds. We need to make sure the PWMSlope can accomodate 250 minutes of effects or unforseen resul could happen.
// Also, make sure that you can fit double those minutes between Start_Cloud_After and End_Cloud_Before.
// In our example, we have 510 minutes between Start_Cloud_After and End_Cloud_Before, so double the 250 minutes (or 500 minutes) can fit in that 510 minutes window.
// It's a tight fit, but it did.
//#define printdebug // Uncomment this for debug print on Serial Monitor window
#define forcecloudcalculation // Uncomment this to force the cloud calculation to happen in the boot process.
// Change the values above to customize your cloud/storm effect
// ------------------------------------------------------------
// Do not change anything below here
static byte cloudchance=255;
static byte cloudduration=0;
static int cloudstart=0;
static byte numclouds=0;
static byte lightningchance=0;
static byte cloudindex=0;
static byte lightningstatus=0;
static int LastNumMins=0;
// Every day at midnight, we check for chance of cloud happening today
if (hour()==0 && minute()==0 && second()==0) cloudchance=255;
#ifdef forcecloudcalculation
if (cloudchance==255)
#else
if (hour()==0 && minute()==0 && second()==1 && cloudchance==255)
#endif
{
//Pick a random number between 0 and 99
cloudchance=random(100);
// if picked number is greater than Cloud_Chance_per_Day, we will not have clouds today
if (cloudchance>Cloud_Chance_per_Day) cloudchance=0;
// Check if today is day for clouds.
if ((day()%Clouds_Every_X_Days)!=0) cloudchance=0;
// If we have cloud today
if (cloudchance)
{
// pick a random number for number of clouds between Min_Clouds_per_Day and Max_Clouds_per_Day
numclouds=random(Min_Clouds_per_Day,Max_Clouds_per_Day);
// pick the time that the first cloud will start
// the range is calculated between Start_Cloud_After and the even distribuition of clouds on this day.
cloudstart=random(Start_Cloud_After,Start_Cloud_After+((End_Cloud_Before-Start_Cloud_After)/(numclouds*2)));
// pick a random number for the cloud duration of first cloud.
cloudduration=random(Min_Cloud_Duration,Max_Cloud_Duration);
//Pick a random number between 0 and 99
lightningchance=random(100);
// if picked number is greater than Lightning_Change_per_Cloud, we will not have lightning today
if (lightningchance>Lightning_Change_per_Cloud) lightningchance=0;
}
}
// Now that we have all the parameters for the cloud, let's create the effect
if (cloudchance)
{
//is it time for cloud yet?
if (NumMins(hour(),minute())>=cloudstart && NumMins(hour(),minute())<(cloudstart+cloudduration))
{
DaylightPWMValue=ReversePWMSlope(cloudstart,cloudstart+cloudduration,DaylightPWMValue,0,180);
if (lightningchance && (NumMins(hour(),minute())==(cloudstart+(cloudduration/2))) && second()<5)
{
if (random(100)<20) lightningstatus=1;
else lightningstatus=0;
if (lightningstatus)
{
DaylightPWMValue=100;
ActinicPWMValue=100;
}
else
{
DaylightPWMValue=0;
ActinicPWMValue=0;
}
delay(1);
}
}
if (NumMins(hour(),minute())>(cloudstart+cloudduration))
{
cloudindex++;
if (cloudindex < numclouds)
{
cloudstart=random(Start_Cloud_After+(((End_Cloud_Before-Start_Cloud_After)/(numclouds*2))*cloudindex*2),(Start_Cloud_After+(((End_Cloud_Before-Start_Cloud_After)/(numclouds*2))*cloudindex*2))+((End_Cloud_Before-Start_Cloud_After)/(numclouds*2)));
// pick a random number for the cloud duration of first cloud.
cloudduration=random(Min_Cloud_Duration,Max_Cloud_Duration);
//Pick a random number between 0 and 99
lightningchance=random(100);
// if picked number is greater than Lightning_Change_per_Cloud, we will not have lightning today
if (lightningchance>Lightning_Change_per_Cloud) lightningchance=0;
}
}
}
ReefAngel.LCD.DrawText(0,255,6,55, "Duration");
ReefAngel.LCD.DrawText(0,255,24,66,cloudduration);
if (LastNumMins!=NumMins(hour(),minute()))
{
LastNumMins=NumMins(hour(),minute());
ReefAngel.LCD.Clear(255,0,120,132,132);
ReefAngel.LCD.DrawText(0,255,84,55,"Cloud");
ReefAngel.LCD.DrawText(0,255,84,66,"00:00");
//ReefAngel.LCD.DrawText(0,255,45,120,"L");
//ReefAngel.LCD.DrawText(0,255,51,120,"00:00");
if (cloudchance && (NumMins(hour(),minute())<cloudstart))
{
int x=0;
if ((cloudstart/60)>=10) x=84; else x=90;
ReefAngel.LCD.DrawText(0,255,x,66,(cloudstart/60));
if ((cloudstart%60)>=10) x=101; else x=108;
ReefAngel.LCD.DrawText(0,255,x,66,(cloudstart%60));
}
}
}
byte ReversePWMSlope(long cstart,long cend,byte PWMStart,byte PWMEnd, byte clength)
{
long n=elapsedSecsToday(now());
cstart*=60;
cend*=60;
if (n<cstart) return PWMStart;
if (n>=cstart && n<=(cstart+clength)) return map(n,cstart,cstart+clength,PWMStart,PWMEnd);
if (n>(cstart+clength) && n<(cend-clength)) return PWMEnd;
if (n>=(cend-clength) && n<=cend) return map(n,cend-clength,cend,PWMEnd,PWMStart);
if (n>cend) return PWMStart;
}
Re: Clouds and display
Much appreciated to both of you!
Re: Clouds and display
Any time.. Have Fun or Frustration whichever it maybe!! Either Way it is fun to mess with it!! Lol
- DrewPalmer04
- Posts: 818
- Joined: Tue May 29, 2012 2:12 pm
- Location: Christopher, IL
Re: Clouds and display
+1 love changing stuff all the time on it.
Re: Clouds and display
Ok been working on my code and to save my life I cant get it to work as far as the x and y values for cloud and lightning. Any help appreciated here is my code and a pic of my screen......code first:
//The following features are enabled for this File:
#define VersionMenu
#define DisplayLEDPWM
#define wifi
#define WDT
#define SIMPLE_MENU
#define NUMBERS_8x16
#include <ReefAngel_Features.h>
#include <Globals.h>
#include <RA_Wifi.h>
#include <Wire.h>
#include <OneWire.h>
#include <Time.h>
#include <DS1307RTC.h>
#include <InternalEEPROM.h>
#include <RA_NokiaLCD.h>
#include <RA_ATO.h>
#include <RA_Joystick.h>
#include <LED.h>
#include <RA_TempSensor.h>
#include <Relay.h>
#include <RA_PWM.h>
#include <Timer.h>
#include <Memory.h>
#include <InternalEEPROM.h>
#include <RA_Colors.h>
#include <RA_CustomColors.h>
#include <Salinity.h>
#include <RF.h>
#include <IO.h>
#include <ORP.h>
#include <AI.h>
#include <ReefAngel.h>
////// Place global variable code below here
byte DaylightPWMValue=0;
void DrawCustomMain()
{
byte x = 6;
byte y = 2;
byte t;
char text[10];
// Parameters
ReefAngel.LCD.DrawDate(6, 2);
ReefAngel.LCD.Clear(COLOR_BLACK, 1, 11, 132, 11);
pingSerial();
ReefAngel.LCD.DrawText(COLOR_LIME,255, 6, 102, "--------------------");
ReefAngel.LCD.DrawText(COLOR_LIME,255, 6, 126, "--------------------");
ReefAngel.LCD.DrawText(COLOR_RED,255,56,110, "ATO");
ReefAngel.LCD.DrawText(COLOR_LIME,255, 2, 111, "*");
ReefAngel.LCD.DrawText(COLOR_LIME,255, 2, 121, "*");
ReefAngel.LCD.DrawText(COLOR_PURPLE,255, 45, 111, "H");
ReefAngel.LCD.DrawText(COLOR_PURPLE,255, 45, 121, "I");
ReefAngel.LCD.DrawText(COLOR_PURPLE,255, 77, 111, "L");
ReefAngel.LCD.DrawText(COLOR_PURPLE,255, 77, 121, "O");
ReefAngel.LCD.DrawText(COLOR_LIME,255, 126, 111, "*");
ReefAngel.LCD.DrawText(COLOR_LIME,255, 126, 121, "*");
ReefAngel.LCD.DrawText(COLOR_RED,255,14,30,"TANK");
ConvertNumToString(text, ReefAngel.Params.Temp[T1_PROBE], 10);
ReefAngel.LCD.DrawLargeText(COLOR_BLUE, 255, 10, 40, text, Num8x16);
pingSerial();
ReefAngel.LCD.DrawText(COLOR_RED,255,95,30,"PH");
ConvertNumToString(text, ReefAngel.Params.PH, 100);
ReefAngel.LCD.DrawLargeText(COLOR_PURPLE, 255, 85, 40, text, Num8x16);
pingSerial();
// Main Relay Box
byte TempRelay = ReefAngel.Relay.RelayData;
TempRelay &= ReefAngel.Relay.RelayMaskOff;
TempRelay |= ReefAngel.Relay.RelayMaskOn;
ReefAngel.LCD.DrawOutletBox(12, 77, TempRelay);
pingSerial();
// Relay Expansion
TempRelay = ReefAngel.Relay.RelayDataE[0];
TempRelay &= ReefAngel.Relay.RelayMaskOffE[0];
TempRelay |= ReefAngel.Relay.RelayMaskOnE[0];
ReefAngel.LCD.DrawOutletBox( 12, 89, TempRelay );
pingSerial();
ReefAngel.LCD.DrawText(COLOR_RED,255,8,58,"CABINET");
ReefAngel.LCD.DrawSingleMonitor(ReefAngel.Params.Temp[T2_PROBE], COLOR_BLUE, 15, 68, 10);
ReefAngel.LCD.DrawText(COLOR_RED,255,95,58,"ROOM");
ReefAngel.LCD.DrawSingleMonitor(ReefAngel.Params.Temp[T3_PROBE], COLOR_BLUE, 92, 68, 10);
ReefAngel.LCD.DrawText(COLOR_BLACK,255,12,110, "Moon1");
ReefAngel.LCD.DrawText(COLOR_BLUE,255, 32, 119, "%");
ReefAngel.LCD.DrawText(COLOR_RED,255,18,119, ReefAngel.PWM.GetDaylightValue());
//ReefAngel.PWM.GetDaylightValue(),
ReefAngel.LCD.DrawText(COLOR_BLACK,255,88,110, "Moon2");
ReefAngel.LCD.DrawText(COLOR_BLUE,255, 114, 119, "%");
ReefAngel.LCD.DrawText(COLOR_RED,255,100,119, ReefAngel.PWM.GetActinicValue());
if (ReefAngel.HighATO.IsActive())
ReefAngel.LCD.FillCircle(57,122,3,COLOR_RED);
else
ReefAngel.LCD.FillCircle(57,122,3,COLOR_GREEN);
if (ReefAngel.LowATO.IsActive())
ReefAngel.LCD.FillCircle(70,122,3,COLOR_RED);
else
ReefAngel.LCD.FillCircle(70,122,3,COLOR_GREEN);
//ReefAngel.PWM.GetActinicValue());
//ReefAngel.LCD.DrawMonitor(15, 60, ReefAngel.Params,
//ReefAngel.PWM.GetDaylightValue(),
//ReefAngel.PWM.GetActinicValue());
}
void DrawCustomGraph()
{
}
////// Place global variable code above here
void setup()
{
// This must be the first line
ReefAngel.Init(); //Initialize controller
ReefAngel.AddDateTimeMenu();
// Ports toggled in Feeding Mode
ReefAngel.FeedingModePorts = Port3Bit |Port4Bit | Port7Bit | Port8Bit;
ReefAngel.FeedingModePortsE[0] = Port8Bit;
// Ports toggled in Water Change Mode
ReefAngel.WaterChangePorts = Port3Bit | Port5Bit | Port6Bit | Port7Bit | Port8Bit;
ReefAngel.WaterChangePortsE[0] = Port5Bit | Port6Bit |Port8Bit;
// Ports toggled when Lights On / Off menu entry selected
ReefAngel.LightsOnPorts = 0;
ReefAngel.LightsOnPortsE[0] = 0;
// Ports turned off when Overheat temperature exceeded
ReefAngel.OverheatShutoffPorts = Port8Bit;
ReefAngel.OverheatShutoffPortsE[0] = 0;
// Use T1 probe as temperature and overheat functions
ReefAngel.TempProbe = T1_PROBE;
ReefAngel.OverheatProbe = T1_PROBE;
// Set the Overheat temperature setting
InternalMemory.OverheatTemp_write( 795 );
// Ports that are always on
ReefAngel.Relay.On( Port4 );
ReefAngel.Relay.On( Port7 );
ReefAngel.Relay.On( Box1_Port3 );
ReefAngel.Relay.On( Box1_Port4 );
ReefAngel.Relay.On( Box1_Port7 );
ReefAngel.Relay.On( Box1_Port8 );
////// Place additional initialization code below here
////// Place additional initialization code above here
}
void loop()
{
ReefAngel.StandardHeater( Port8,779,781 );
ReefAngel.StandardLights( Port1,19,0,11,0 );
ReefAngel.StandardLights( Port2,11,0,19,0 );
// ReefAngel.StandardFan( Box1_Port1,760,770 );
// ReefAngel.StandardFan( Box1_Port2,760,770 );
if (ReefAngel.Params.Temp[T3_PROBE]>0)
{
if (ReefAngel.Params.Temp[T3_PROBE] >= 770)
{
ReefAngel.Relay.On(Box1_Port1);
ReefAngel.Relay.On(Box1_Port2);
}
if (ReefAngel.Params.Temp[T3_PROBE] <= 760)
{
ReefAngel.Relay.Off(Box1_Port1);
ReefAngel.Relay.Off(Box1_Port2);
}
}
if (ReefAngel.HighATO.IsActive())
ReefAngel.SingleATO( true,Port3,30,0 );
else
ReefAngel.Relay.Off( Port3 );
ReefAngel.Relay.DelayedOn( Port4,1 );
ReefAngel.Relay.DelayedOn( Port7,5 );
ReefAngel.Relay.DelayedOn( Box1_Port8,5 );
ReefAngel.LCD.BacklightOn();
ReefAngel.WavemakerRandom1( Port5,15,45 );
ReefAngel.WavemakerRandom2( Port6,30,90 );
MyCustomWavemakerRandom1( Box1_Port5,30,60 );
MyCustomWavemakerRandom2( Box1_Port6,45,75 );
if (hour()>=19 || hour()<11)
ReefAngel.PWM.SetActinic( MoonPhase() );
else
ReefAngel.PWM.SetActinic( 0 );
DaylightPWMValue=PWMSlope(12,0,18,0,0,100,60,0);
CheckCloud();
ReefAngel.PWM.SetDaylight(DaylightPWMValue);
////// Place your custom code below here
////// Place your custom code above here
// This should always be the last line
ReefAngel.Portal( "CASPAR" );
ReefAngel.ShowInterface();
}
byte CustomSlope(byte startHour, byte startMinute, byte startPWM, byte endPWM, long Duration)
{
unsigned long Start = previousMidnight(now())+((unsigned long)NumMins(startHour, startMinute)*60);
if (hour()<startHour) Start-=86400;
unsigned long StartD = Start + (Duration*60);
if ( now() >= Start && now() <= StartD )
return constrain(map(now(), Start, StartD, startPWM, endPWM),startPWM, endPWM);
// lastly return the existing value
return 0;
}
int x,y;
char text[10];
// Parameters
#if defined DisplayLEDPWM && ! defined RemoveAllLights
#else // defined DisplayLEDPWM && ! defined RemoveAllLights
ReefAngel.LCD.DrawMonitor( 15, 62, ReefAngel.Params );
#endif // defined DisplayLEDPWM && ! defined RemoveAllLights
// Main Relay Box
byte TempRelay = ReefAngel.Relay.RelayData;
void MyCustomWavemakerRandom1(byte WMRelay, int MinWMTimer, int MaxWMTimer)
{
static time_t MyWMRTimer1=now()+MinWMTimer;
if (now()>MyWMRTimer1)
{
MyWMRTimer1=now()+random(MinWMTimer, MaxWMTimer);
ReefAngel.Relay.Toggle(WMRelay);
}
}
void MyCustomWavemakerRandom2(byte WMRelay, int MinWMTimer, int MaxWMTimer)
{
static time_t MyWMRTimer2=now()+MinWMTimer;
if (now()>MyWMRTimer2)
{
MyWMRTimer2=now()+random(MinWMTimer, MaxWMTimer);
ReefAngel.Relay.Toggle(WMRelay);
}
}
//*********************************************************************************************************************************
// Random Cloud/Thunderstorm effects function
void CheckCloud()
{
// ------------------------------------------------------------
// Change the values below to customize your cloud/storm effect
// Frequency in days based on the day of the month - number 2 means every 2 days, for example (day 2,4,6 etc)
// For testing purposes, you can use 1 and cause the cloud to occur everyday
#define Clouds_Every_X_Days 1
// Percentage chance of a cloud happening today
// For testing purposes, you can use 100 and cause the cloud to have 100% chance of happening
#define Cloud_Chance_per_Day 100
// Minimum number of minutes for cloud duration. Don't use max duration of less than 6
#define Min_Cloud_Duration 7
// Maximum number of minutes for the cloud duration. Don't use max duration of more than 255
#define Max_Cloud_Duration 15
// Minimum number of clouds that can happen per day
#define Min_Clouds_per_Day 3
// Maximum number of clouds that can happen per day
#define Max_Clouds_per_Day 5
// Only start the cloud effect after this setting
// In this example, start could after 11:30am
#define Start_Cloud_After NumMins(11,30)
// Always end the cloud effect before this setting
// In this example, end could before 8:00pm
#define End_Cloud_Before NumMins(18,30)
// Percentage chance of a lightning happen for every cloud
// For testing purposes, you can use 100 and cause the lightning to have 100% chance of happening
#define Lightning_Change_per_Cloud 100
// Note: Make sure to choose correct values that will work within your PWMSLope settings.
// For example, in our case, we could have a max of 5 clouds per day and they could last for 50 minutes.
// Which could mean 250 minutes of clouds. We need to make sure the PWMSlope can accomodate 250 minutes of effects or unforseen resul
// could happen.
// Also, make sure that you can fit double those minutes between Start_Cloud_After and End_Cloud_Before.
// In our example, we have 510 minutes between Start_Cloud_After and End_Cloud_Before, so double the 250 minutes (or 500 minutes) can
// fit in that 510 minutes window.
// It's a tight fit, but it did.
//#define printdebug // Uncomment this for debug print on Serial Monitor window
#define forcecloudcalculation // Uncomment this to force the cloud calculation to happen in the boot process.
// Change the values above to customize your cloud/storm effect
// ------------------------------------------------------------
// Do not change anything below here
static byte cloudchance=255;
static byte cloudduration=0;
static int cloudstart=0;
static byte numclouds=0;
static byte lightningchance=0;
static byte cloudindex=0;
static byte lightningstatus=0;
static int LastNumMins=0;
// Every day at midnight, we check for chance of cloud happening today
if (hour()==0 && minute()==0 && second()==0) cloudchance=255;
#ifdef forcecloudcalculation
if (cloudchance==255)
#else
if (hour()==0 && minute()==0 && second()==1 && cloudchance==255)
#endif
{
//Pick a random number between 0 and 99
cloudchance=random(100);
// if picked number is greater than Cloud_Chance_per_Day, we will not have clouds today
if (cloudchance>Cloud_Chance_per_Day) cloudchance=0;
// Check if today is day for clouds.
if ((day()%Clouds_Every_X_Days)!=0) cloudchance=0;
// If we have cloud today
if (cloudchance)
{
// pick a random number for number of clouds between Min_Clouds_per_Day and Max_Clouds_per_Day
numclouds=random(Min_Clouds_per_Day,Max_Clouds_per_Day);
// pick the time that the first cloud will start
// the range is calculated between Start_Cloud_After and the even distribuition of clouds on this day.
cloudstart=random(Start_Cloud_After,Start_Cloud_After+((End_Cloud_Before-Start_Cloud_After)/(numclouds*2)));
// pick a random number for the cloud duration of first cloud.
cloudduration=random(Min_Cloud_Duration,Max_Cloud_Duration);
//Pick a random number between 0 and 99
lightningchance=random(100);
// if picked number is greater than Lightning_Change_per_Cloud, we will not have lightning today
if (lightningchance>Lightning_Change_per_Cloud) lightningchance=0;
}
}
// Now that we have all the parameters for the cloud, let's create the effect
if (cloudchance)
{
//is it time for cloud yet?
if (NumMins(hour(),minute())>=cloudstart && NumMins(hour(),minute())<(cloudstart+cloudduration))
{
DaylightPWMValue=ReversePWMSlope(cloudstart,cloudstart+cloudduration,DaylightPWMValue,0,180);
if (lightningchance && (NumMins(hour(),minute())==(cloudstart+(cloudduration/2))) && second()<15)
{
if (random(100)<20) lightningstatus=1;
else lightningstatus=0;
if (lightningstatus)
{
DaylightPWMValue=100;
}
else
{
DaylightPWMValue=10;
}
delay(1);
}
}
if (NumMins(hour(),minute())>(cloudstart+cloudduration))
{
cloudindex++;
if (cloudindex < numclouds)
{
cloudstart=random(Start_Cloud_After+(((End_Cloud_Before-Start_Cloud_After)/(numclouds*2))*cloudindex*2),(Start_Cloud_After+(((End_Cloud_Before-Start_Cloud_After)/(numclouds*2))*cloudindex*2))+((End_Cloud_Before-Start_Cloud_After)/(numclouds*2)));
// pick a random number for the cloud duration of first cloud.
cloudduration=random(Min_Cloud_Duration,Max_Cloud_Duration);
//Pick a random number between 0 and 99
lightningchance=random(100);
// if picked number is greater than Lightning_Change_per_Cloud, we will not have lightning today
if (lightningchance>Lightning_Change_per_Cloud) lightningchance=0;
}
}
}
if (LastNumMins!=NumMins(hour(),minute()))
{
LastNumMins=NumMins(hour(),minute());
ReefAngel.LCD.Clear(255,0,120,132,132);
ReefAngel.LCD.DrawText(COLOR_BLUE,255,4,16,"CL");
ReefAngel.LCD.DrawText(0,255,20,16,"00:00");
ReefAngel.LCD.DrawText(COLOR_BLUE,255,75,16,"Li");
ReefAngel.LCD.DrawText(0,255,95,16,"00:00");
ReefAngel.LCD.DrawText(COLOR_BLUE,255,52,30,"Durat");
if (cloudchance && (NumMins(hour(),minute())<cloudstart))
{
int x=0;
if ((cloudstart/60)>=10) x=20;
else x=26;
ReefAngel.LCD.DrawText(0,255,x,16,(cloudstart/60));
if ((cloudstart%60)>=10) x=29;
else x=35;
ReefAngel.LCD.DrawText(0,255,x,16,(cloudstart%60));
}
ReefAngel.LCD.DrawText(0,255,65,30,cloudduration);
if (lightningchance)
{
int x=0;
if (((cloudstart+(cloudduration/2))/60)>=10) x=95; else x=101;
ReefAngel.LCD.DrawText(0,255,x,16,((cloudstart+(cloudduration/2))/60));
if (((cloudstart+(cloudduration/2))%60)>=10) x=69; else x=75;
ReefAngel.LCD.DrawText(0,255,x,16,((cloudstart+(cloudduration/2))%60));
}
}
}
byte ReversePWMSlope(long cstart,long cend,byte PWMStart,byte PWMEnd, byte clength)
{
long n=elapsedSecsToday(now());
cstart*=60;
cend*=60;
if (n<cstart) return PWMStart;
if (n>=cstart && n<=(cstart+clength)) return map(n,cstart,cstart+clength,PWMStart,PWMEnd);
if (n>(cstart+clength) && n<(cend-clength)) return PWMEnd;
if (n>=(cend-clength) && n<=cend) return map(n,cend-clength,cend,PWMEnd,PWMStart);
if (n>cend) return PWMStart;
}
//The following features are enabled for this File:
#define VersionMenu
#define DisplayLEDPWM
#define wifi
#define WDT
#define SIMPLE_MENU
#define NUMBERS_8x16
#include <ReefAngel_Features.h>
#include <Globals.h>
#include <RA_Wifi.h>
#include <Wire.h>
#include <OneWire.h>
#include <Time.h>
#include <DS1307RTC.h>
#include <InternalEEPROM.h>
#include <RA_NokiaLCD.h>
#include <RA_ATO.h>
#include <RA_Joystick.h>
#include <LED.h>
#include <RA_TempSensor.h>
#include <Relay.h>
#include <RA_PWM.h>
#include <Timer.h>
#include <Memory.h>
#include <InternalEEPROM.h>
#include <RA_Colors.h>
#include <RA_CustomColors.h>
#include <Salinity.h>
#include <RF.h>
#include <IO.h>
#include <ORP.h>
#include <AI.h>
#include <ReefAngel.h>
////// Place global variable code below here
byte DaylightPWMValue=0;
void DrawCustomMain()
{
byte x = 6;
byte y = 2;
byte t;
char text[10];
// Parameters
ReefAngel.LCD.DrawDate(6, 2);
ReefAngel.LCD.Clear(COLOR_BLACK, 1, 11, 132, 11);
pingSerial();
ReefAngel.LCD.DrawText(COLOR_LIME,255, 6, 102, "--------------------");
ReefAngel.LCD.DrawText(COLOR_LIME,255, 6, 126, "--------------------");
ReefAngel.LCD.DrawText(COLOR_RED,255,56,110, "ATO");
ReefAngel.LCD.DrawText(COLOR_LIME,255, 2, 111, "*");
ReefAngel.LCD.DrawText(COLOR_LIME,255, 2, 121, "*");
ReefAngel.LCD.DrawText(COLOR_PURPLE,255, 45, 111, "H");
ReefAngel.LCD.DrawText(COLOR_PURPLE,255, 45, 121, "I");
ReefAngel.LCD.DrawText(COLOR_PURPLE,255, 77, 111, "L");
ReefAngel.LCD.DrawText(COLOR_PURPLE,255, 77, 121, "O");
ReefAngel.LCD.DrawText(COLOR_LIME,255, 126, 111, "*");
ReefAngel.LCD.DrawText(COLOR_LIME,255, 126, 121, "*");
ReefAngel.LCD.DrawText(COLOR_RED,255,14,30,"TANK");
ConvertNumToString(text, ReefAngel.Params.Temp[T1_PROBE], 10);
ReefAngel.LCD.DrawLargeText(COLOR_BLUE, 255, 10, 40, text, Num8x16);
pingSerial();
ReefAngel.LCD.DrawText(COLOR_RED,255,95,30,"PH");
ConvertNumToString(text, ReefAngel.Params.PH, 100);
ReefAngel.LCD.DrawLargeText(COLOR_PURPLE, 255, 85, 40, text, Num8x16);
pingSerial();
// Main Relay Box
byte TempRelay = ReefAngel.Relay.RelayData;
TempRelay &= ReefAngel.Relay.RelayMaskOff;
TempRelay |= ReefAngel.Relay.RelayMaskOn;
ReefAngel.LCD.DrawOutletBox(12, 77, TempRelay);
pingSerial();
// Relay Expansion
TempRelay = ReefAngel.Relay.RelayDataE[0];
TempRelay &= ReefAngel.Relay.RelayMaskOffE[0];
TempRelay |= ReefAngel.Relay.RelayMaskOnE[0];
ReefAngel.LCD.DrawOutletBox( 12, 89, TempRelay );
pingSerial();
ReefAngel.LCD.DrawText(COLOR_RED,255,8,58,"CABINET");
ReefAngel.LCD.DrawSingleMonitor(ReefAngel.Params.Temp[T2_PROBE], COLOR_BLUE, 15, 68, 10);
ReefAngel.LCD.DrawText(COLOR_RED,255,95,58,"ROOM");
ReefAngel.LCD.DrawSingleMonitor(ReefAngel.Params.Temp[T3_PROBE], COLOR_BLUE, 92, 68, 10);
ReefAngel.LCD.DrawText(COLOR_BLACK,255,12,110, "Moon1");
ReefAngel.LCD.DrawText(COLOR_BLUE,255, 32, 119, "%");
ReefAngel.LCD.DrawText(COLOR_RED,255,18,119, ReefAngel.PWM.GetDaylightValue());
//ReefAngel.PWM.GetDaylightValue(),
ReefAngel.LCD.DrawText(COLOR_BLACK,255,88,110, "Moon2");
ReefAngel.LCD.DrawText(COLOR_BLUE,255, 114, 119, "%");
ReefAngel.LCD.DrawText(COLOR_RED,255,100,119, ReefAngel.PWM.GetActinicValue());
if (ReefAngel.HighATO.IsActive())
ReefAngel.LCD.FillCircle(57,122,3,COLOR_RED);
else
ReefAngel.LCD.FillCircle(57,122,3,COLOR_GREEN);
if (ReefAngel.LowATO.IsActive())
ReefAngel.LCD.FillCircle(70,122,3,COLOR_RED);
else
ReefAngel.LCD.FillCircle(70,122,3,COLOR_GREEN);
//ReefAngel.PWM.GetActinicValue());
//ReefAngel.LCD.DrawMonitor(15, 60, ReefAngel.Params,
//ReefAngel.PWM.GetDaylightValue(),
//ReefAngel.PWM.GetActinicValue());
}
void DrawCustomGraph()
{
}
////// Place global variable code above here
void setup()
{
// This must be the first line
ReefAngel.Init(); //Initialize controller
ReefAngel.AddDateTimeMenu();
// Ports toggled in Feeding Mode
ReefAngel.FeedingModePorts = Port3Bit |Port4Bit | Port7Bit | Port8Bit;
ReefAngel.FeedingModePortsE[0] = Port8Bit;
// Ports toggled in Water Change Mode
ReefAngel.WaterChangePorts = Port3Bit | Port5Bit | Port6Bit | Port7Bit | Port8Bit;
ReefAngel.WaterChangePortsE[0] = Port5Bit | Port6Bit |Port8Bit;
// Ports toggled when Lights On / Off menu entry selected
ReefAngel.LightsOnPorts = 0;
ReefAngel.LightsOnPortsE[0] = 0;
// Ports turned off when Overheat temperature exceeded
ReefAngel.OverheatShutoffPorts = Port8Bit;
ReefAngel.OverheatShutoffPortsE[0] = 0;
// Use T1 probe as temperature and overheat functions
ReefAngel.TempProbe = T1_PROBE;
ReefAngel.OverheatProbe = T1_PROBE;
// Set the Overheat temperature setting
InternalMemory.OverheatTemp_write( 795 );
// Ports that are always on
ReefAngel.Relay.On( Port4 );
ReefAngel.Relay.On( Port7 );
ReefAngel.Relay.On( Box1_Port3 );
ReefAngel.Relay.On( Box1_Port4 );
ReefAngel.Relay.On( Box1_Port7 );
ReefAngel.Relay.On( Box1_Port8 );
////// Place additional initialization code below here
////// Place additional initialization code above here
}
void loop()
{
ReefAngel.StandardHeater( Port8,779,781 );
ReefAngel.StandardLights( Port1,19,0,11,0 );
ReefAngel.StandardLights( Port2,11,0,19,0 );
// ReefAngel.StandardFan( Box1_Port1,760,770 );
// ReefAngel.StandardFan( Box1_Port2,760,770 );
if (ReefAngel.Params.Temp[T3_PROBE]>0)
{
if (ReefAngel.Params.Temp[T3_PROBE] >= 770)
{
ReefAngel.Relay.On(Box1_Port1);
ReefAngel.Relay.On(Box1_Port2);
}
if (ReefAngel.Params.Temp[T3_PROBE] <= 760)
{
ReefAngel.Relay.Off(Box1_Port1);
ReefAngel.Relay.Off(Box1_Port2);
}
}
if (ReefAngel.HighATO.IsActive())
ReefAngel.SingleATO( true,Port3,30,0 );
else
ReefAngel.Relay.Off( Port3 );
ReefAngel.Relay.DelayedOn( Port4,1 );
ReefAngel.Relay.DelayedOn( Port7,5 );
ReefAngel.Relay.DelayedOn( Box1_Port8,5 );
ReefAngel.LCD.BacklightOn();
ReefAngel.WavemakerRandom1( Port5,15,45 );
ReefAngel.WavemakerRandom2( Port6,30,90 );
MyCustomWavemakerRandom1( Box1_Port5,30,60 );
MyCustomWavemakerRandom2( Box1_Port6,45,75 );
if (hour()>=19 || hour()<11)
ReefAngel.PWM.SetActinic( MoonPhase() );
else
ReefAngel.PWM.SetActinic( 0 );
DaylightPWMValue=PWMSlope(12,0,18,0,0,100,60,0);
CheckCloud();
ReefAngel.PWM.SetDaylight(DaylightPWMValue);
////// Place your custom code below here
////// Place your custom code above here
// This should always be the last line
ReefAngel.Portal( "CASPAR" );
ReefAngel.ShowInterface();
}
byte CustomSlope(byte startHour, byte startMinute, byte startPWM, byte endPWM, long Duration)
{
unsigned long Start = previousMidnight(now())+((unsigned long)NumMins(startHour, startMinute)*60);
if (hour()<startHour) Start-=86400;
unsigned long StartD = Start + (Duration*60);
if ( now() >= Start && now() <= StartD )
return constrain(map(now(), Start, StartD, startPWM, endPWM),startPWM, endPWM);
// lastly return the existing value
return 0;
}
int x,y;
char text[10];
// Parameters
#if defined DisplayLEDPWM && ! defined RemoveAllLights
#else // defined DisplayLEDPWM && ! defined RemoveAllLights
ReefAngel.LCD.DrawMonitor( 15, 62, ReefAngel.Params );
#endif // defined DisplayLEDPWM && ! defined RemoveAllLights
// Main Relay Box
byte TempRelay = ReefAngel.Relay.RelayData;
void MyCustomWavemakerRandom1(byte WMRelay, int MinWMTimer, int MaxWMTimer)
{
static time_t MyWMRTimer1=now()+MinWMTimer;
if (now()>MyWMRTimer1)
{
MyWMRTimer1=now()+random(MinWMTimer, MaxWMTimer);
ReefAngel.Relay.Toggle(WMRelay);
}
}
void MyCustomWavemakerRandom2(byte WMRelay, int MinWMTimer, int MaxWMTimer)
{
static time_t MyWMRTimer2=now()+MinWMTimer;
if (now()>MyWMRTimer2)
{
MyWMRTimer2=now()+random(MinWMTimer, MaxWMTimer);
ReefAngel.Relay.Toggle(WMRelay);
}
}
//*********************************************************************************************************************************
// Random Cloud/Thunderstorm effects function
void CheckCloud()
{
// ------------------------------------------------------------
// Change the values below to customize your cloud/storm effect
// Frequency in days based on the day of the month - number 2 means every 2 days, for example (day 2,4,6 etc)
// For testing purposes, you can use 1 and cause the cloud to occur everyday
#define Clouds_Every_X_Days 1
// Percentage chance of a cloud happening today
// For testing purposes, you can use 100 and cause the cloud to have 100% chance of happening
#define Cloud_Chance_per_Day 100
// Minimum number of minutes for cloud duration. Don't use max duration of less than 6
#define Min_Cloud_Duration 7
// Maximum number of minutes for the cloud duration. Don't use max duration of more than 255
#define Max_Cloud_Duration 15
// Minimum number of clouds that can happen per day
#define Min_Clouds_per_Day 3
// Maximum number of clouds that can happen per day
#define Max_Clouds_per_Day 5
// Only start the cloud effect after this setting
// In this example, start could after 11:30am
#define Start_Cloud_After NumMins(11,30)
// Always end the cloud effect before this setting
// In this example, end could before 8:00pm
#define End_Cloud_Before NumMins(18,30)
// Percentage chance of a lightning happen for every cloud
// For testing purposes, you can use 100 and cause the lightning to have 100% chance of happening
#define Lightning_Change_per_Cloud 100
// Note: Make sure to choose correct values that will work within your PWMSLope settings.
// For example, in our case, we could have a max of 5 clouds per day and they could last for 50 minutes.
// Which could mean 250 minutes of clouds. We need to make sure the PWMSlope can accomodate 250 minutes of effects or unforseen resul
// could happen.
// Also, make sure that you can fit double those minutes between Start_Cloud_After and End_Cloud_Before.
// In our example, we have 510 minutes between Start_Cloud_After and End_Cloud_Before, so double the 250 minutes (or 500 minutes) can
// fit in that 510 minutes window.
// It's a tight fit, but it did.
//#define printdebug // Uncomment this for debug print on Serial Monitor window
#define forcecloudcalculation // Uncomment this to force the cloud calculation to happen in the boot process.
// Change the values above to customize your cloud/storm effect
// ------------------------------------------------------------
// Do not change anything below here
static byte cloudchance=255;
static byte cloudduration=0;
static int cloudstart=0;
static byte numclouds=0;
static byte lightningchance=0;
static byte cloudindex=0;
static byte lightningstatus=0;
static int LastNumMins=0;
// Every day at midnight, we check for chance of cloud happening today
if (hour()==0 && minute()==0 && second()==0) cloudchance=255;
#ifdef forcecloudcalculation
if (cloudchance==255)
#else
if (hour()==0 && minute()==0 && second()==1 && cloudchance==255)
#endif
{
//Pick a random number between 0 and 99
cloudchance=random(100);
// if picked number is greater than Cloud_Chance_per_Day, we will not have clouds today
if (cloudchance>Cloud_Chance_per_Day) cloudchance=0;
// Check if today is day for clouds.
if ((day()%Clouds_Every_X_Days)!=0) cloudchance=0;
// If we have cloud today
if (cloudchance)
{
// pick a random number for number of clouds between Min_Clouds_per_Day and Max_Clouds_per_Day
numclouds=random(Min_Clouds_per_Day,Max_Clouds_per_Day);
// pick the time that the first cloud will start
// the range is calculated between Start_Cloud_After and the even distribuition of clouds on this day.
cloudstart=random(Start_Cloud_After,Start_Cloud_After+((End_Cloud_Before-Start_Cloud_After)/(numclouds*2)));
// pick a random number for the cloud duration of first cloud.
cloudduration=random(Min_Cloud_Duration,Max_Cloud_Duration);
//Pick a random number between 0 and 99
lightningchance=random(100);
// if picked number is greater than Lightning_Change_per_Cloud, we will not have lightning today
if (lightningchance>Lightning_Change_per_Cloud) lightningchance=0;
}
}
// Now that we have all the parameters for the cloud, let's create the effect
if (cloudchance)
{
//is it time for cloud yet?
if (NumMins(hour(),minute())>=cloudstart && NumMins(hour(),minute())<(cloudstart+cloudduration))
{
DaylightPWMValue=ReversePWMSlope(cloudstart,cloudstart+cloudduration,DaylightPWMValue,0,180);
if (lightningchance && (NumMins(hour(),minute())==(cloudstart+(cloudduration/2))) && second()<15)
{
if (random(100)<20) lightningstatus=1;
else lightningstatus=0;
if (lightningstatus)
{
DaylightPWMValue=100;
}
else
{
DaylightPWMValue=10;
}
delay(1);
}
}
if (NumMins(hour(),minute())>(cloudstart+cloudduration))
{
cloudindex++;
if (cloudindex < numclouds)
{
cloudstart=random(Start_Cloud_After+(((End_Cloud_Before-Start_Cloud_After)/(numclouds*2))*cloudindex*2),(Start_Cloud_After+(((End_Cloud_Before-Start_Cloud_After)/(numclouds*2))*cloudindex*2))+((End_Cloud_Before-Start_Cloud_After)/(numclouds*2)));
// pick a random number for the cloud duration of first cloud.
cloudduration=random(Min_Cloud_Duration,Max_Cloud_Duration);
//Pick a random number between 0 and 99
lightningchance=random(100);
// if picked number is greater than Lightning_Change_per_Cloud, we will not have lightning today
if (lightningchance>Lightning_Change_per_Cloud) lightningchance=0;
}
}
}
if (LastNumMins!=NumMins(hour(),minute()))
{
LastNumMins=NumMins(hour(),minute());
ReefAngel.LCD.Clear(255,0,120,132,132);
ReefAngel.LCD.DrawText(COLOR_BLUE,255,4,16,"CL");
ReefAngel.LCD.DrawText(0,255,20,16,"00:00");
ReefAngel.LCD.DrawText(COLOR_BLUE,255,75,16,"Li");
ReefAngel.LCD.DrawText(0,255,95,16,"00:00");
ReefAngel.LCD.DrawText(COLOR_BLUE,255,52,30,"Durat");
if (cloudchance && (NumMins(hour(),minute())<cloudstart))
{
int x=0;
if ((cloudstart/60)>=10) x=20;
else x=26;
ReefAngel.LCD.DrawText(0,255,x,16,(cloudstart/60));
if ((cloudstart%60)>=10) x=29;
else x=35;
ReefAngel.LCD.DrawText(0,255,x,16,(cloudstart%60));
}
ReefAngel.LCD.DrawText(0,255,65,30,cloudduration);
if (lightningchance)
{
int x=0;
if (((cloudstart+(cloudduration/2))/60)>=10) x=95; else x=101;
ReefAngel.LCD.DrawText(0,255,x,16,((cloudstart+(cloudduration/2))/60));
if (((cloudstart+(cloudduration/2))%60)>=10) x=69; else x=75;
ReefAngel.LCD.DrawText(0,255,x,16,((cloudstart+(cloudduration/2))%60));
}
}
}
byte ReversePWMSlope(long cstart,long cend,byte PWMStart,byte PWMEnd, byte clength)
{
long n=elapsedSecsToday(now());
cstart*=60;
cend*=60;
if (n<cstart) return PWMStart;
if (n>=cstart && n<=(cstart+clength)) return map(n,cstart,cstart+clength,PWMStart,PWMEnd);
if (n>(cstart+clength) && n<(cend-clength)) return PWMEnd;
if (n>=(cend-clength) && n<=cend) return map(n,cend-clength,cend,PWMEnd,PWMStart);
if (n>cend) return PWMStart;
}
- Attachments
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- photo.JPG (206.24 KiB) Viewed 5350 times
- DrewPalmer04
- Posts: 818
- Joined: Tue May 29, 2012 2:12 pm
- Location: Christopher, IL
Re: Clouds and display
Have you reviewed the thread? Start there...you can't really mess anything up ...just change your X and Y coordinates and play around...you just need 00:00 to be overlapped by the X and Y of what's in the thread.
Make SURE your X and Y offsets are 4!
Make SURE your X and Y offsets are 4!
Re: Clouds and display
Man if ya only knew how many hrs i have done tried with them darn x's and y's.....lol ya would understand why ive been tempted to throw the whole dang thing out the window....lol Seriously I just cant seem to get it lined up to get it to work properly...........this is the only part i should be fooling with correct?
ReefAngel.LCD.Clear(255,0,120,132,132);
ReefAngel.LCD.DrawText(COLOR_BLUE,255,4,16,"CL");
ReefAngel.LCD.DrawText(0,255,20,16,"00:00");
ReefAngel.LCD.DrawText(COLOR_BLUE,255,75,16,"Li");
ReefAngel.LCD.DrawText(0,255,95,16,"00:00");
ReefAngel.LCD.DrawText(COLOR_BLUE,255,52,30,"Durat");
if (cloudchance && (NumMins(hour(),minute())<cloudstart))
{
int x=0;
if ((cloudstart/60)>=10) x=20;
else x=26;
ReefAngel.LCD.DrawText(0,255,x,16,(cloudstart/60));
if ((cloudstart%60)>=10) x=29;
else x=35;
ReefAngel.LCD.DrawText(0,255,x,16,(cloudstart%60));
}
ReefAngel.LCD.DrawText(0,255,65,30,cloudduration);
if (lightningchance)
{
int x=0;
if (((cloudstart+(cloudduration/2))/60)>=10) x=95; else x=101;
ReefAngel.LCD.DrawText(0,255,x,16,((cloudstart+(cloudduration/2))/60));
if (((cloudstart+(cloudduration/2))%60)>=10) x=69; else x=75;
ReefAngel.LCD.DrawText(0,255,x,16,((cloudstart+(cloudduration/2))%60));
i just want to get it working an then a whole new can of worms will start, like adjusting the intervals etc. but i cant even get it to line up right??????
ReefAngel.LCD.Clear(255,0,120,132,132);
ReefAngel.LCD.DrawText(COLOR_BLUE,255,4,16,"CL");
ReefAngel.LCD.DrawText(0,255,20,16,"00:00");
ReefAngel.LCD.DrawText(COLOR_BLUE,255,75,16,"Li");
ReefAngel.LCD.DrawText(0,255,95,16,"00:00");
ReefAngel.LCD.DrawText(COLOR_BLUE,255,52,30,"Durat");
if (cloudchance && (NumMins(hour(),minute())<cloudstart))
{
int x=0;
if ((cloudstart/60)>=10) x=20;
else x=26;
ReefAngel.LCD.DrawText(0,255,x,16,(cloudstart/60));
if ((cloudstart%60)>=10) x=29;
else x=35;
ReefAngel.LCD.DrawText(0,255,x,16,(cloudstart%60));
}
ReefAngel.LCD.DrawText(0,255,65,30,cloudduration);
if (lightningchance)
{
int x=0;
if (((cloudstart+(cloudduration/2))/60)>=10) x=95; else x=101;
ReefAngel.LCD.DrawText(0,255,x,16,((cloudstart+(cloudduration/2))/60));
if (((cloudstart+(cloudduration/2))%60)>=10) x=69; else x=75;
ReefAngel.LCD.DrawText(0,255,x,16,((cloudstart+(cloudduration/2))%60));
i just want to get it working an then a whole new can of worms will start, like adjusting the intervals etc. but i cant even get it to line up right??????
- DrewPalmer04
- Posts: 818
- Joined: Tue May 29, 2012 2:12 pm
- Location: Christopher, IL
Re: Clouds and display
//ReefAngel.LCD.DrawText(0,255,20,16,"00:00");
//ReefAngel.LCD.DrawText(COLOR_BLUE,255,75,16,"Li");
Do this to lightening...IF you're not using it.
Then tell me where you're trying to position "duration" and the "next cloud" time at...
//ReefAngel.LCD.DrawText(COLOR_BLUE,255,75,16,"Li");
Do this to lightening...IF you're not using it.
Then tell me where you're trying to position "duration" and the "next cloud" time at...
Re: Clouds and display
i am using lightning and ya could put next cloud where Durat is on my screen then Dur between Cabinet and Room. what is CL in top left corner for then?
Re: Clouds and display
Think I have it now, it is working, here is the part of code i been playing with and a picture of screen
LastNumMins=NumMins(hour(),minute());
ReefAngel.LCD.Clear(255,0,120,132,132);
ReefAngel.LCD.DrawText(COLOR_BLUE,255,4,16,"CL");
ReefAngel.LCD.DrawText(0,255,20,16,"00:00");
ReefAngel.LCD.DrawText(COLOR_BLUE,255,75,16,"Li");
ReefAngel.LCD.DrawText(0,255,95,16,"00:00");
ReefAngel.LCD.DrawText(COLOR_BLUE,255,44,30,"Duration");
if (cloudchance && (NumMins(hour(),minute())<cloudstart))
{
int x=0;
if ((cloudstart/60)>=10) x=20; else x=26;
ReefAngel.LCD.DrawText(0,255,x,16,(cloudstart/60));
if ((cloudstart%60)>=10) x=101; else x=108;
ReefAngel.LCD.DrawText(0,255,x,16,(cloudstart%60));
}
ReefAngel.LCD.DrawText(0,255,62,40,cloudduration);
if (lightningchance)
{
int x=0;
if (((cloudstart+(cloudduration/2))/60)>=10) x=95; else x=101;
ReefAngel.LCD.DrawText(0,255,x,16,((cloudstart+(cloudduration/2))/60));
if (((cloudstart+(cloudduration/2))%60)>=10) x=113; else x=119;
ReefAngel.LCD.DrawText(0,255,x,16,((cloudstart+(cloudduration/2))%60));
}
LastNumMins=NumMins(hour(),minute());
ReefAngel.LCD.Clear(255,0,120,132,132);
ReefAngel.LCD.DrawText(COLOR_BLUE,255,4,16,"CL");
ReefAngel.LCD.DrawText(0,255,20,16,"00:00");
ReefAngel.LCD.DrawText(COLOR_BLUE,255,75,16,"Li");
ReefAngel.LCD.DrawText(0,255,95,16,"00:00");
ReefAngel.LCD.DrawText(COLOR_BLUE,255,44,30,"Duration");
if (cloudchance && (NumMins(hour(),minute())<cloudstart))
{
int x=0;
if ((cloudstart/60)>=10) x=20; else x=26;
ReefAngel.LCD.DrawText(0,255,x,16,(cloudstart/60));
if ((cloudstart%60)>=10) x=101; else x=108;
ReefAngel.LCD.DrawText(0,255,x,16,(cloudstart%60));
}
ReefAngel.LCD.DrawText(0,255,62,40,cloudduration);
if (lightningchance)
{
int x=0;
if (((cloudstart+(cloudduration/2))/60)>=10) x=95; else x=101;
ReefAngel.LCD.DrawText(0,255,x,16,((cloudstart+(cloudduration/2))/60));
if (((cloudstart+(cloudduration/2))%60)>=10) x=113; else x=119;
ReefAngel.LCD.DrawText(0,255,x,16,((cloudstart+(cloudduration/2))%60));
}
- Attachments
-
- photo3.JPG (298.7 KiB) Viewed 5484 times
- DrewPalmer04
- Posts: 818
- Joined: Tue May 29, 2012 2:12 pm
- Location: Christopher, IL
Re: Clouds and display
You've got the hang of it. Nice work!
- DrewPalmer04
- Posts: 818
- Joined: Tue May 29, 2012 2:12 pm
- Location: Christopher, IL
Re: Clouds and display
Any way to modify this code to allow for a slow increase and decrease of the daylight analog dimming port to simulate passing clouds instead of it just decreasing to 0?
So,
10% to 30% then 30% to 10% within 10 seconds or so...then repeat for the full duration of the cloud (the calculated pre-existing value).
So,
10% to 30% then 30% to 10% within 10 seconds or so...then repeat for the full duration of the cloud (the calculated pre-existing value).
- DrewPalmer04
- Posts: 818
- Joined: Tue May 29, 2012 2:12 pm
- Location: Christopher, IL
- DrewPalmer04
- Posts: 818
- Joined: Tue May 29, 2012 2:12 pm
- Location: Christopher, IL
Re: Clouds and display
Yeah but in the idea of having it dim and brighten up throughout the current calculated duration. Like if you stand outside and it gets darker and lighter as clouds pass over head.
Now as it is. I feel like the cloud just comes over the tank and sits there instead of natural cloud movement.
Now as it is. I feel like the cloud just comes over the tank and sits there instead of natural cloud movement.
- DrewPalmer04
- Posts: 818
- Joined: Tue May 29, 2012 2:12 pm
- Location: Christopher, IL
Re: Clouds and display
Is this possible? Do you get what I'm trying to explain?
Re: Clouds and display
Can't you just sub the line that sets the dim level to 0 to use a Slope function? I haven't looked through the cloud code, but should be straightforward enough...