Cloud/moon and strom for newbie

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jezem
Posts: 9
Joined: Wed Apr 25, 2012 10:55 am

Cloud/moon and strom for newbie

Post by jezem »

Hello to all I am a French who has recently acquired a reef angel and I have a hard program it was and I would like some help.
I would like to integrate the effects of clouds and storms and a moon phase in my angel reef program knowing that an extension pwm drivers 3 and 6 for blue LEDs and 3 for white.
Here are my current program:


#include <ReefAngel_Features.h>
#include <Globals.h>
#include <RA_Wifi.h>
#include <Wire.h>
#include <OneWire.h>
#include <Time.h>
#include <DS1307RTC.h>
#include <InternalEEPROM.h>
#include <RA_NokiaLCD.h>
#include <RA_ATO.h>
#include <RA_Joystick.h>
#include <LED.h>
#include <RA_TempSensor.h>
#include <Relay.h>
#include <RA_PWM.h>
#include <Timer.h>
#include <Memory.h>
#include <ReefAngel.h>

////// Place global variable code below here


////// Place global variable code above here


void setup()
{
// This must be the first line
ReefAngel.Init(); //Initialize controller
ReefAngel.SetTemperatureUnit(1); // set to Celsius Temperature

// Ports toggled in Feeding Mode
ReefAngel.FeedingModePorts = Port4Bit | Port5Bit | Port6Bit;
// Ports toggled in Water Change Mode
ReefAngel.WaterChangePorts = Port1Bit | Port3Bit | Port4Bit | Port5Bit | Port6Bit;
// Ports turned off when Overheat temperature exceeded
ReefAngel.OverheatShutoffPorts = 0;
// Ports toggled when Lights On / Off menu entry selected
ReefAngel.LightsOnPorts = 0;

// Ports that are always on
ReefAngel.Relay.On(Port3);
ReefAngel.Relay.On(Port4);
ReefAngel.Relay.On(Port8);
////// Place additional initialization code below here
ReefAngel.TempProbe=T1_PROBE;

////// Place additional initialization code above here
}

void loop()
{
// Specific functions that use Internal Memory values
ReefAngel.StandardHeater(Port1);
ReefAngel.StandardFan(Port2);
ReefAngel.Wavemaker1(Port5);
ReefAngel.Wavemaker2(Port6);
ReefAngel.StandardLights(Port7);

// PWMSlope based on Internal Memory values for Standard Lights
ReefAngel.PWM.ActinicPWMSlope();
ReefAngel.PWM.DaylightPWMSlope();
////// Place your custom code below here
ReefAngel.PWM.SetChannel(0,PWMSlope(10,0,20,15,15,100,60,15));
ReefAngel.PWM.SetChannel(1,PWMSlope(10,05,20,20,15,100,60,15));
ReefAngel.PWM.SetChannel(2,PWMSlope(10,10,20,25,15,100,60,15));
ReefAngel.PWM.SetChannel(3,PWMSlope(10,10,20,00,15,100,60,15));
ReefAngel.PWM.SetChannel(4,PWMSlope(10,15,20,10,15,100,60,15));
ReefAngel.PWM.SetChannel(5,PWMSlope(10,20,20,15,15,100,60,15));


////// Place your custom code above here

// This should always be the last line
ReefAngel.ShowInterface();
}


Thank you in advance for your help.
The rest of the program is right for me
ps sorry translated with google.
jerome.
rimai
Posts: 12857
Joined: Fri Mar 18, 2011 6:47 pm

Re: Cloud/moon and strom for newbie

Post by rimai »

jezem wrote:extension pwm drivers 3 and 6 for blue LEDs and 3 for white.
What do you mean with this?
Can you elaborate a little more?
Roberto.
jezem
Posts: 9
Joined: Wed Apr 25, 2012 10:55 am

Re: Cloud/moon and strom for newbie

Post by jezem »

I made ​​as precise as I have an pwm extension for parameter.
and with this extension I of drivers led driver 6 .3 drivers white LED and 3 for the blue led to separate fact from the chain
chain: 0.1 and 2 for the blue LED
chain: 3.4 and 5 LED for white LED
jerome
rimai
Posts: 12857
Joined: Fri Mar 18, 2011 6:47 pm

Re: Cloud/moon and strom for newbie

Post by rimai »

What do you have on the standard pwm channels?
Roberto.
rimai
Posts: 12857
Joined: Fri Mar 18, 2011 6:47 pm

Re: Cloud/moon and strom for newbie

Post by rimai »

Do you have wifi?
Roberto.
jezem
Posts: 9
Joined: Wed Apr 25, 2012 10:55 am

Re: Cloud/moon and strom for newbie

Post by jezem »

I do not have wifi.
I have nothing on the standard PWM
rimai
Posts: 12857
Joined: Fri Mar 18, 2011 6:47 pm

Re: Cloud/moon and strom for newbie

Post by rimai »

Try this:

Code: Select all

#include <ReefAngel_Features.h>
#include <Globals.h>
#include <RA_Wifi.h>
#include <Wire.h>
#include <OneWire.h>
#include <Time.h>
#include <DS1307RTC.h>
#include <InternalEEPROM.h>
#include <RA_NokiaLCD.h>
#include <RA_ATO.h>
#include <RA_Joystick.h>
#include <LED.h>
#include <RA_TempSensor.h>
#include <Relay.h>
#include <RA_PWM.h>
#include <Timer.h>
#include <Memory.h>
#include <ReefAngel.h>

////// Place global variable code below here
byte PWMChannel[]={
  0,0,0,0,0,0};
byte x,y;
char text[10];

////// Place global variable code above here


void setup()
{
  // This must be the first line
  ReefAngel.Init(); //Initialize controller
  ReefAngel.SetTemperatureUnit(1); // set to Celsius Temperature

  // Ports toggled in Feeding Mode
  ReefAngel.FeedingModePorts = Port4Bit | Port5Bit | Port6Bit;
  // Ports toggled in Water Change Mode
  ReefAngel.WaterChangePorts = Port1Bit | Port3Bit | Port4Bit | Port5Bit | Port6Bit;
  // Ports turned off when Overheat temperature exceeded
  ReefAngel.OverheatShutoffPorts = 0;
  // Ports toggled when Lights On / Off menu entry selected
  ReefAngel.LightsOnPorts = 0;

  // Ports that are always on
  ReefAngel.Relay.On(Port3);
  ReefAngel.Relay.On(Port4);
  ReefAngel.Relay.On(Port8);
  ////// Place additional initialization code below here
  ReefAngel.TempProbe=T1_PROBE;

  ////// Place additional initialization code above here
}

void loop()
{
  // Specific functions that use Internal Memory values
  ReefAngel.StandardHeater(Port1);
  ReefAngel.StandardFan(Port2);
  ReefAngel.Wavemaker1(Port5);
  ReefAngel.Wavemaker2(Port6);
  ReefAngel.StandardLights(Port7);

  ////// Place your custom code below here
  PWMChannel[0]=PWMSlope(10,0,20,15,15,100,60,15);
  PWMChannel[1]=PWMSlope(10,05,20,20,15,100,60,15);
  PWMChannel[2]=PWMSlope(10,10,20,25,15,100,60,15);
  PWMChannel[3]=PWMSlope(10,10,20,00,15,100,60,15);
  PWMChannel[4]=PWMSlope(10,15,20,10,15,100,60,15);
  PWMChannel[5]=PWMSlope(10,20,20,15,15,100,60,15);
  CheckCloud();
  for (int a=0;a<6;a++)
    ReefAngel.PWM.SetChannel(a,PWMChannel[a]);
  ////// Place your custom code above here

  // This should always be the last line
  ReefAngel.ShowInterface();
}

//*********************************************************************************************************************************
// Random Cloud/Thunderstorm effects function
void CheckCloud()
{

  // ------------------------------------------------------------
  // Change the values below to customize your cloud/storm effect

  // Frequency in days based on the day of the month - number 2 means every 2 days, for example (day 2,4,6 etc)
  // For testing purposes, you can use 1 and cause the cloud to occur everyday
#define Clouds_Every_X_Days 1 

  // Percentage chance of a cloud happening today
  // For testing purposes, you can use 100 and cause the cloud to have 100% chance of happening
#define Cloud_Chance_per_Day 100

  // Minimum number of minutes for cloud duration.  Don't use max duration of less than 6
#define Min_Cloud_Duration 7

  // Maximum number of minutes for the cloud duration. Don't use max duration of more than 255
#define Max_Cloud_Duration 15

  // Minimum number of clouds that can happen per day
#define Min_Clouds_per_Day 3

  // Maximum number of clouds that can happen per day
#define Max_Clouds_per_Day 5

  // Only start the cloud effect after this setting
  // In this example, start could after 11:30am
#define Start_Cloud_After NumMins(11,0)

  // Always end the cloud effect before this setting
  // In this example, end could before 8:00pm
#define End_Cloud_Before NumMins(19,0)

  // Percentage chance of a lightning happen for every cloud
  // For testing purposes, you can use 100 and cause the lightning to have 100% chance of happening
#define Lightning_Change_per_Cloud 100

  // Channels used by the actinic LEDs on the PWM Expansion module
  // These channels will not be dimmed when the cloud effect is triggered
  // Number is a binary form. B001100 means channel 2 and 3 are used for actinics
#define Actinic_Channels B000111

  // Channels used by the daylight LEDs on the PWM Expansion module
  // These channels will be used for the spike when lightning effect is triggered
  // Number is a binary form. B000011 means channel 0 and 1 are used for daylights
#define Daylight_Channels B111000

  // Note: Make sure to choose correct values that will work within your PWMSLope settings.
  // For example, in our case, we could have a max of 5 clouds per day and they could last for 50 minutes.
  // Which could mean 250 minutes of clouds. We need to make sure the PWMSlope can accomodate 250 minutes of effects or unforseen resul could happen.
    // Also, make sure that you can fit double those minutes between Start_Cloud_After and End_Cloud_Before.
  // In our example, we have 510 minutes between Start_Cloud_After and End_Cloud_Before, so double the 250 minutes (or 500 minutes) can fit in that 510 minutes window.
    // It's a tight fit, but it did.

    //#define printdebug // Uncomment this for debug print on Serial Monitor window
  #define forcecloudcalculation // Uncomment this to force the cloud calculation to happen in the boot process. 


    // Change the values above to customize your cloud/storm effect
  // ------------------------------------------------------------
  // Do not change anything below here

  static byte cloudchance=255;
  static byte cloudduration=0;
  static int cloudstart=0;
  static byte numclouds=0;
  static byte lightningchance=0;
  static byte cloudindex=0;
  static byte lightningstatus=0;
  static int LastNumMins=0;
  // Every day at midnight, we check for chance of cloud happening today
  if (hour()==0 && minute()==0 && second()==0) cloudchance=255;

#ifdef forcecloudcalculation
    if (cloudchance==255)
#else
    if (hour()==0 && minute()==0 && second()==1 && cloudchance==255) 
#endif
    {
      //Pick a random number between 0 and 99
      cloudchance=random(100); 
      // if picked number is greater than Cloud_Chance_per_Day, we will not have clouds today
      if (cloudchance>Cloud_Chance_per_Day) cloudchance=0;
      // Check if today is day for clouds. 
      if ((day()%Clouds_Every_X_Days)!=0) cloudchance=0; 
      // If we have cloud today
      if (cloudchance)
      {
        // pick a random number for number of clouds between Min_Clouds_per_Day and Max_Clouds_per_Day
        numclouds=random(Min_Clouds_per_Day,Max_Clouds_per_Day);
        // pick the time that the first cloud will start
        // the range is calculated between Start_Cloud_After and the even distribuition of clouds on this day. 
        cloudstart=random(Start_Cloud_After,Start_Cloud_After+((End_Cloud_Before-Start_Cloud_After)/(numclouds*2)));
        // pick a random number for the cloud duration of first cloud.
        cloudduration=random(Min_Cloud_Duration,Max_Cloud_Duration);
        //Pick a random number between 0 and 99
        lightningchance=random(100);
        // if picked number is greater than Lightning_Change_per_Cloud, we will not have lightning today
        if (lightningchance>Lightning_Change_per_Cloud) lightningchance=0;
      }
    }
  // Now that we have all the parameters for the cloud, let's create the effect

  if (cloudchance)
  {
    //is it time for cloud yet?
    if (NumMins(hour(),minute())>=cloudstart && NumMins(hour(),minute())<(cloudstart+cloudduration))
    {
      // let's go through all channels to pick which ones will be dimmed
      for (int a=0;a<6;a++)
      {
        if (bitRead(Actinic_Channels,a)==0)
        {
          // this will slope down the channel from the current PWM to 0 within 3minutes.
          // then it will stay at 0 for the duration of the cycle
          // and finally slope up from 0 to PWM value within 3 minutes
          // it is basically an inversed slope
          PWMChannel[a]=ReversePWMSlope(cloudstart,cloudstart+cloudduration,PWMChannel[a],0,180);
        }
      }
      if (lightningchance && (NumMins(hour(),minute())==(cloudstart+(cloudduration/2))) && second()<5) 
      {
        for (int b=0;b<6;b++)
        {
          if (bitRead(Daylight_Channels,b)==1)
          {
            if (random(100)<20) lightningstatus=1; 
            else lightningstatus=0;
            if (lightningstatus) PWMChannel[b]=100; 
            else PWMChannel[b]=0;
            //delay(10);
          }
          else
          {
            PWMChannel[b]=20;
          }
        }
      }
    }
    if (NumMins(hour(),minute())>(cloudstart+cloudduration))
    {
      cloudindex++;
      if (cloudindex < numclouds)
      {
        cloudstart=random(Start_Cloud_After+(((End_Cloud_Before-Start_Cloud_After)/(numclouds*2))*cloudindex*2),(Start_Cloud_After+(((End_Cloud_Before-Start_Cloud_After)/(numclouds*2))*cloudindex*2))+((End_Cloud_Before-Start_Cloud_After)/(numclouds*2)));
        // pick a random number for the cloud duration of first cloud.
        cloudduration=random(Min_Cloud_Duration,Max_Cloud_Duration);
        //Pick a random number between 0 and 99
        lightningchance=random(100);
        // if picked number is greater than Lightning_Change_per_Cloud, we will not have lightning today
        if (lightningchance>Lightning_Change_per_Cloud) lightningchance=0;
      }
    }
  }
  
  if (LastNumMins!=NumMins(hour(),minute()))
  {
    LastNumMins=NumMins(hour(),minute());
    ReefAngel.LCD.Clear(255,0,120,132,132);
    ReefAngel.LCD.DrawText(0,255,5,120,"C");
    ReefAngel.LCD.DrawText(0,255,11,120,"00:00");
    ReefAngel.LCD.DrawText(0,255,45,120,"L");
    ReefAngel.LCD.DrawText(0,255,51,120,"00:00");
    if (cloudchance && (NumMins(hour(),minute())<cloudstart))
    {
      int x=0;
      if ((cloudstart/60)>=10) x=11; else x=17;
      ReefAngel.LCD.DrawText(0,255,x,120,(cloudstart/60));
      if ((cloudstart%60)>=10) x=29; else x=35;
      ReefAngel.LCD.DrawText(0,255,x,120,(cloudstart%60));
    }
    ReefAngel.LCD.DrawText(0,255,90,120,cloudduration);
    if (lightningchance) 
    {
      int x=0;
      if (((cloudstart+(cloudduration/2))/60)>=10) x=51; else x=57;
      ReefAngel.LCD.DrawText(0,255,x,120,((cloudstart+(cloudduration/2))/60));
      if (((cloudstart+(cloudduration/2))%60)>=10) x=69; else x=75;
      ReefAngel.LCD.DrawText(0,255,x,120,((cloudstart+(cloudduration/2))%60));
    }
  }   
}

byte ReversePWMSlope(long cstart,long cend,byte PWMStart,byte PWMEnd, byte clength)
{
  long n=elapsedSecsToday(now());
  cstart*=60;
  cend*=60;
  if (n<cstart) return PWMStart;
  if (n>=cstart && n<=(cstart+clength)) return map(n,cstart,cstart+clength,PWMStart,PWMEnd);
  if (n>(cstart+clength) && n<(cend-clength)) return PWMEnd;
  if (n>=(cend-clength) && n<=cend) return map(n,cend-clength,cend,PWMEnd,PWMStart);
  if (n>cend) return PWMStart;
}
Roberto.
jezem
Posts: 9
Joined: Wed Apr 25, 2012 10:55 am

Re: Cloud/moon and strom for newbie

Post by jezem »

thank you very much i try this .
jezem
Posts: 9
Joined: Wed Apr 25, 2012 10:55 am

Re: Cloud/moon and strom for newbie

Post by jezem »

It works great still some adjustment to do.
it may be several lightning, in the same cloud if so what parameter should settle it.
thank you again to your team as soon as possible I post a video.
jerome
jezem
Posts: 9
Joined: Wed Apr 25, 2012 10:55 am

Re: Cloud/moon and strom for newbie

Post by jezem »

Hello everyone quick question what parameter should be changed to have more flash of light during the cloud?
I explain when there is a cloud there is a single flash.
jerome thank you in advance.
jason
Posts: 18
Joined: Fri Apr 27, 2012 2:29 am

Re: Cloud/moon and strom for newbie

Post by jason »

This :

// Percentage chance of a lightning happen for every cloud
// For testing purposes, you can use 100 and cause the lightning to have 100% chance of happening
#define Lightning_Change_per_Cloud 100

And then this:

if (bitRead(Daylight_Channels,b)==1)
{
if (random(100)<20) lightningstatus=1;
else lightningstatus=0;
if (lightningstatus) PWMChannel=100;
else PWMChannel=0;
//delay(10);

You can put a higher value for the "if (random(100)<20)" like "if (random(100)<80)"
So it has 80% chances to happen.

At least that's how i'll do it.....
jezem
Posts: 9
Joined: Wed Apr 25, 2012 10:55 am

Re: Cloud/moon and strom for newbie

Post by jezem »

ok i try this thank you
jezem
Posts: 9
Joined: Wed Apr 25, 2012 10:55 am

Re: Cloud/moon and strom for newbie

Post by jezem »

I just tried to make the light is more intense but there is a single flash
the lightning appears only once?
if not for the rest great.
jerome
jason
Posts: 18
Joined: Fri Apr 27, 2012 2:29 am

Re: Cloud/moon and strom for newbie

Post by jason »

Ok, so i just read the complete and i'm a bit rusty.....but you have to play with 2 varables

Lightning_Change_per_Cloud and LightningChance.

So to increase the chances of a lighting set it at 100 so there is always at least 1 per storm (it's in the code already).
And to increase the number of lightings you have to tweak the Lightning_Change_per_Cloud.

But i'm not sure....
rimai
Posts: 12857
Joined: Fri Mar 18, 2011 6:47 pm

Re: Cloud/moon and strom for newbie

Post by rimai »

There is only one strike per cloud, but you can increase how long it lasts.

Code: Select all

    if (lightningchance && (NumMins(hour(),minute())==(cloudstart+(cloudduration/2))) && second()<5) 
Change 5 to whatever many seconds you would like the strikes to last.
Roberto.
jezem
Posts: 9
Joined: Wed Apr 25, 2012 10:55 am

Re: Cloud/moon and strom for newbie

Post by jezem »

thank you very much.
jerome
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